Copyright © 2010-2020 Linux Foundation
Permission is granted to copy, distribute and/or modify this document under the terms of the Creative Commons Attribution-Share Alike 2.0 UK: England & Wales as published by Creative Commons.
This version of the Yocto Project Board Support Package (BSP) Developer's Guide is for the 3.1.3 release of the Yocto Project. To be sure you have the latest version of the manual for this release, go to the Yocto Project documentation page and select the manual from that site. Manuals from the site are more up-to-date than manuals derived from the Yocto Project released TAR files.
If you located this manual through a web search, the version of the manual might not be the one you want (e.g. the search might have returned a manual much older than the Yocto Project version with which you are working). You can see all Yocto Project major releases by visiting the Releases page. If you need a version of this manual for a different Yocto Project release, visit the Yocto Project documentation page and select the manual set by using the "ACTIVE RELEASES DOCUMENTATION" or "DOCUMENTS ARCHIVE" pull-down menus.
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(or any other Yocto Project) manual, send an email to
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or
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Revision History | |
---|---|
Revision 0.9 | November 2010 |
The initial document released with the Yocto Project 0.9 Release. | |
Revision 1.0 | April 2011 |
Released with the Yocto Project 1.0 Release. | |
Revision 1.1 | October 2011 |
Released with the Yocto Project 1.1 Release. | |
Revision 1.2 | April 2012 |
Released with the Yocto Project 1.2 Release. | |
Revision 1.3 | October 2012 |
Released with the Yocto Project 1.3 Release. | |
Revision 1.4 | April 2013 |
Released with the Yocto Project 1.4 Release. | |
Revision 1.5 | October 2013 |
Released with the Yocto Project 1.5 Release. | |
Revision 1.6 | April 2014 |
Released with the Yocto Project 1.6 Release. | |
Revision 1.7 | October 2014 |
Released with the Yocto Project 1.7 Release. | |
Revision 1.8 | April 2015 |
Released with the Yocto Project 1.8 Release. | |
Revision 2.0 | October 2015 |
Released with the Yocto Project 2.0 Release. | |
Revision 2.1 | April 2016 |
Released with the Yocto Project 2.1 Release. | |
Revision 2.2 | October 2016 |
Released with the Yocto Project 2.2 Release. | |
Revision 2.3 | May 2017 |
Released with the Yocto Project 2.3 Release. | |
Revision 2.4 | October 2017 |
Released with the Yocto Project 2.4 Release. | |
Revision 2.5 | May 2018 |
Released with the Yocto Project 2.5 Release. | |
Revision 2.6 | November 2018 |
Released with the Yocto Project 2.6 Release. | |
Revision 2.7 | May 2019 |
Released with the Yocto Project 2.7 Release. | |
Revision 3.0 | October 2019 |
Released with the Yocto Project 3.0 Release. | |
Revision 3.1 | April 2020 |
Released with the Yocto Project 3.1 Release. | |
Revision 3.1.1 | June 2020 |
Released with the Yocto Project 3.1.1 Release. | |
Revision 3.1.2 | August 2020 |
Released with the Yocto Project 3.1.2 Release. | |
Revision 3.1.3 | September 2020 |
Released with the Yocto Project 3.1.3 Release. |
Table of Contents
bitbake-layers
ScriptTable of Contents
bitbake-layers
ScriptA Board Support Package (BSP) is a collection of information that defines how to support a particular hardware device, set of devices, or hardware platform. The BSP includes information about the hardware features present on the device and kernel configuration information along with any additional hardware drivers required. The BSP also lists any additional software components required in addition to a generic Linux software stack for both essential and optional platform features.
This guide presents information about BSP layers, defines a structure for components
so that BSPs follow a commonly understood layout, discusses how to customize
a recipe for a BSP, addresses BSP licensing, and provides information that
shows you how to create a
BSP Layer using the
bitbake-layers
tool.
A BSP consists of a file structure inside a base directory. Collectively, you can think of the base directory, its file structure, and the contents as a BSP layer. Although not a strict requirement, BSP layers in the Yocto Project use the following well-established naming convention:
meta-bsp_root_name
The string "meta-" is prepended to the machine or platform name, which is
bsp_root_name
in the above form.
meta-
.
However, various scripts and tools in the Yocto Project
development environment assume this convention.
To help understand the BSP layer concept, consider the BSPs that the Yocto Project supports and provides with each release. You can see the layers in the Yocto Project Source Repositories through a web interface at http://git.yoctoproject.org. If you go to that interface, you will find a list of repositories under "Yocto Metadata Layers".
Each repository is a BSP layer supported by the Yocto Project
(e.g. meta-raspberrypi
and
meta-intel
).
Each of these layers is a repository unto itself and clicking on
the layer name displays two URLs from which you can
clone the layer's repository to your local system.
Here is an example that clones the Raspberry Pi BSP layer:
$ git clone git://git.yoctoproject.org/meta-raspberrypi
In addition to BSP layers, the
meta-yocto-bsp
layer is part of the
shipped poky
repository.
The meta-yocto-bsp
layer maintains several
"reference" BSPs including the ARM-based Beaglebone, MIPS-based
EdgeRouter, and generic versions of
both 32-bit and 64-bit IA machines.
For information on typical BSP development workflow, see the "Developing a Board Support Package (BSP)" section. For more information on how to set up a local copy of source files from a Git repository, see the "Locating Yocto Project Source Files" section in the Yocto Project Development Tasks Manual.
The BSP layer's base directory
(meta-
)
is the root directory of that Layer.
This directory is what you add to the
bsp_root_name
BBLAYERS
variable in the conf/bblayers.conf
file found in your
Build Directory,
which is established after you run the OpenEmbedded build environment
setup script (i.e.
oe-init-build-env
).
Adding the root directory allows the
OpenEmbedded build system
to recognize the BSP layer and from it build an image.
Here is an example:
BBLAYERS ?= " \ /usr/local/src/yocto/meta \ /usr/local/src/yocto/meta-poky \ /usr/local/src/yocto/meta-yocto-bsp \ /usr/local/src/yocto/meta-mylayer \ "
BBFILE_PRIORITY
for the layers listed in BBLAYERS
matter.
For example, if multiple layers define a machine
configuration, the OpenEmbedded build system uses
the last layer searched given similar layer
priorities.
The build system works from the top-down through
the layers listed in BBLAYERS
.
Some BSPs require or depend on additional layers
beyond the BSP's root layer in order to be functional.
In this case, you need to specify these layers in the
README
"Dependencies" section of the
BSP's root layer.
Additionally, if any build instructions exist for the
BSP, you must add them to the "Dependencies" section.
Some layers function as a layer to hold other BSP layers.
These layers are knows as
"container layers".
An example of this type of layer is OpenEmbedded's
meta-openembedded
layer.
The meta-openembedded
layer contains
many meta-*
layers.
In cases like this, you need to include the names of the actual
layers you want to work with, such as:
BBLAYERS ?= " \ /usr/local/src/yocto/meta \ /usr/local/src/yocto/meta-poky \ /usr/local/src/yocto/meta-yocto-bsp \ /usr/local/src/yocto/meta-mylayer \ .../meta-openembedded/meta-oe \ .../meta-openembedded/meta-perl \ .../meta-openembedded/meta-networking \ "
and so on.
For more information on layers, see the "Understanding and Creating Layers" section of the Yocto Project Development Tasks Manual.
This section describes how to get your build host ready
to work with BSP layers.
Once you have the host set up, you can create the layer
as described in the
"Creating a new BSP Layer Using the bitbake-layers
Script"
section.
Set Up the Build Environment: Be sure you are set up to use BitBake in a shell. See the "Preparing the Build Host" section in the Yocto Project Development Tasks Manual for information on how to get a build host ready that is either a native Linux machine or a machine that uses CROPS.
Clone the poky
Repository:
You need to have a local copy of the Yocto Project
Source Directory
(i.e. a local poky
repository).
See the
"Cloning the poky
Repository"
and possibly the
"Checking Out by Branch in Poky"
or
"Checking Out by Tag in Poky"
sections all in the Yocto Project Development Tasks Manual for
information on how to clone the poky
repository and check out the appropriate branch for your work.
Determine the BSP Layer You Want: The Yocto Project supports many BSPs, which are maintained in their own layers or in layers designed to contain several BSPs. To get an idea of machine support through BSP layers, you can look at the index of machines for the release.
Optionally Clone the
meta-intel
BSP Layer:
If your hardware is based on current Intel CPUs and devices,
you can leverage this BSP layer.
For details on the meta-intel
BSP layer,
see the layer's
README
file.
Navigate to Your Source Directory:
Typically, you set up the
meta-intel
Git repository
inside the
Source Directory
(e.g. poky
).
$ cd /home/you
/poky
Clone the Layer:
$ git clone git://git.yoctoproject.org/meta-intel.git Cloning into 'meta-intel'... remote: Counting objects: 15585, done. remote: Compressing objects: 100% (5056/5056), done. remote: Total 15585 (delta 9123), reused 15329 (delta 8867) Receiving objects: 100% (15585/15585), 4.51 MiB | 3.19 MiB/s, done. Resolving deltas: 100% (9123/9123), done. Checking connectivity... done.
Check Out the Proper Branch:
The branch you check out for
meta-intel
must match the same
branch you are using for the Yocto Project release
(e.g. dunfell):
$ cd meta-intel $ git checkout -b dunfell remotes/origin/dunfell Branch dunfell set up to track remote branch dunfell from origin. Switched to a new branch 'dunfell'
git branch -al
command.
See the
"Checking Out By Branch in Poky"
section in the Yocto Project Development Tasks
Manual for more information.
Optionally Set Up an Alternative BSP Layer:
If your hardware can be more closely leveraged to an
existing BSP not within the meta-intel
BSP layer, you can clone that BSP layer.
The process is identical to the process used for the
meta-intel
layer except for the layer's
name.
For example, if you determine that your hardware most
closely matches the meta-raspberrypi
,
clone that layer:
$ git clone git://git.yoctoproject.org/meta-raspberrypi Cloning into 'meta-raspberrypi'... remote: Counting objects: 4743, done. remote: Compressing objects: 100% (2185/2185), done. remote: Total 4743 (delta 2447), reused 4496 (delta 2258) Receiving objects: 100% (4743/4743), 1.18 MiB | 0 bytes/s, done. Resolving deltas: 100% (2447/2447), done. Checking connectivity... done.
Initialize the Build Environment:
While in the root directory of the Source Directory (i.e.
poky
), run the
oe-init-build-env
environment setup script to define the OpenEmbedded
build environment on your build host.
$ source oe-init-build-env
Among other things, the script creates the
Build Directory,
which is build
in this case
and is located in the
Source Directory.
After the script runs, your current working directory
is set to the build
directory.
Defining a common BSP directory structure allows end-users to understand and become familiar with that standard. A common format also encourages standardization of software support for hardware.
The proposed form described in this section does have elements that are specific to the OpenEmbedded build system. It is intended that developers can use this structure with other build systems besides the OpenEmbedded build system. It is also intended that it will be be simple to extract information and convert it to other formats if required. The OpenEmbedded build system, through its standard layers mechanism, can directly accept the format described as a layer. The BSP layer captures all the hardware-specific details in one place using a standard format, which is useful for any person wishing to use the hardware platform regardless of the build system they are using.
The BSP specification does not include a build system or other tools - the specification is concerned with the hardware-specific components only. At the end-distribution point, you can ship the BSP layer combined with a build system and other tools. Realize that it is important to maintain the distinction that the BSP layer, a build system, and tools are separate components that could be combined in certain end products.
Before looking at the recommended form for the directory structure inside a BSP layer, you should be aware that some requirements do exist in order for a BSP layer to be considered compliant with the Yocto Project. For that list of requirements, see the "Released BSP Requirements" section.
Below is the typical directory structure for a BSP layer. While this basic form represents the standard, realize that the actual layout for individual BSPs could differ.
meta-bsp_root_name
/ meta-bsp_root_name
/bsp_license_file
meta-bsp_root_name
/README meta-bsp_root_name
/README.sources meta-bsp_root_name
/binary/bootable_images
meta-bsp_root_name
/conf/layer.conf meta-bsp_root_name
/conf/machine/*.conf meta-bsp_root_name
/recipes-bsp/* meta-bsp_root_name
/recipes-core/* meta-bsp_root_name
/recipes-graphics/* meta-bsp_root_name
/recipes-kernel/linux/linux-yocto_kernel_rev
.bbappend
Below is an example of the Raspberry Pi BSP layer that is available from the Source Respositories:
meta-raspberrypi/COPYING.MIT meta-raspberrypi/README.md meta-raspberrypi/classes meta-raspberrypi/classes/sdcard_image-rpi.bbclass meta-raspberrypi/conf/ meta-raspberrypi/conf/layer.conf meta-raspberrypi/conf/machine/ meta-raspberrypi/conf/machine/raspberrypi-cm.conf meta-raspberrypi/conf/machine/raspberrypi-cm3.conf meta-raspberrypi/conf/machine/raspberrypi.conf meta-raspberrypi/conf/machine/raspberrypi0-wifi.conf meta-raspberrypi/conf/machine/raspberrypi0.conf meta-raspberrypi/conf/machine/raspberrypi2.conf meta-raspberrypi/conf/machine/raspberrypi3-64.conf meta-raspberrypi/conf/machine/raspberrypi3.conf meta-raspberrypi/conf/machine/include meta-raspberrypi/conf/machine/include/rpi-base.inc meta-raspberrypi/conf/machine/include/rpi-default-providers.inc meta-raspberrypi/conf/machine/include/rpi-default-settings.inc meta-raspberrypi/conf/machine/include/rpi-default-versions.inc meta-raspberrypi/conf/machine/include/tune-arm1176jzf-s.inc meta-raspberrypi/docs meta-raspberrypi/docs/Makefile meta-raspberrypi/docs/conf.py meta-raspberrypi/docs/contributing.md meta-raspberrypi/docs/extra-apps.md meta-raspberrypi/docs/extra-build-config.md meta-raspberrypi/docs/index.rst meta-raspberrypi/docs/layer-contents.md meta-raspberrypi/docs/readme.md meta-raspberrypi/files meta-raspberrypi/files/custom-licenses meta-raspberrypi/files/custom-licenses/Broadcom meta-raspberrypi/recipes-bsp meta-raspberrypi/recipes-bsp/bootfiles meta-raspberrypi/recipes-bsp/bootfiles/bcm2835-bootfiles.bb meta-raspberrypi/recipes-bsp/bootfiles/rpi-config_git.bb meta-raspberrypi/recipes-bsp/common meta-raspberrypi/recipes-bsp/common/firmware.inc meta-raspberrypi/recipes-bsp/formfactor meta-raspberrypi/recipes-bsp/formfactor/formfactor meta-raspberrypi/recipes-bsp/formfactor/formfactor/raspberrypi meta-raspberrypi/recipes-bsp/formfactor/formfactor/raspberrypi/machconfig meta-raspberrypi/recipes-bsp/formfactor/formfactor_0.0.bbappend meta-raspberrypi/recipes-bsp/rpi-u-boot-src meta-raspberrypi/recipes-bsp/rpi-u-boot-src/files meta-raspberrypi/recipes-bsp/rpi-u-boot-src/files/boot.cmd.in meta-raspberrypi/recipes-bsp/rpi-u-boot-src/rpi-u-boot-scr.bb meta-raspberrypi/recipes-bsp/u-boot meta-raspberrypi/recipes-bsp/u-boot/u-boot meta-raspberrypi/recipes-bsp/u-boot/u-boot/*.patch meta-raspberrypi/recipes-bsp/u-boot/u-boot_%.bbappend meta-raspberrypi/recipes-connectivity meta-raspberrypi/recipes-connectivity/bluez5 meta-raspberrypi/recipes-connectivity/bluez5/bluez5 meta-raspberrypi/recipes-connectivity/bluez5/bluez5/*.patch meta-raspberrypi/recipes-connectivity/bluez5/bluez5/BCM43430A1.hcd meta-raspberrypi/recipes-connectivity/bluez5/bluez5brcm43438.service meta-raspberrypi/recipes-connectivity/bluez5/bluez5_%.bbappend meta-raspberrypi/recipes-core meta-raspberrypi/recipes-core/images meta-raspberrypi/recipes-core/images/rpi-basic-image.bb meta-raspberrypi/recipes-core/images/rpi-hwup-image.bb meta-raspberrypi/recipes-core/images/rpi-test-image.bb meta-raspberrypi/recipes-core/packagegroups meta-raspberrypi/recipes-core/packagegroups/packagegroup-rpi-test.bb meta-raspberrypi/recipes-core/psplash meta-raspberrypi/recipes-core/psplash/files meta-raspberrypi/recipes-core/psplash/files/psplash-raspberrypi-img.h meta-raspberrypi/recipes-core/psplash/psplash_git.bbappend meta-raspberrypi/recipes-core/udev meta-raspberrypi/recipes-core/udev/udev-rules-rpi meta-raspberrypi/recipes-core/udev/udev-rules-rpi/99-com.rules meta-raspberrypi/recipes-core/udev/udev-rules-rpi.bb meta-raspberrypi/recipes-devtools meta-raspberrypi/recipes-devtools/bcm2835 meta-raspberrypi/recipes-devtools/bcm2835/bcm2835_1.52.bb meta-raspberrypi/recipes-devtools/pi-blaster meta-raspberrypi/recipes-devtools/pi-blaster/files meta-raspberrypi/recipes-devtools/pi-blaster/files/*.patch meta-raspberrypi/recipes-devtools/pi-blaster/pi-blaster_git.bb meta-raspberrypi/recipes-devtools/python meta-raspberrypi/recipes-devtools/python/python-rtimu meta-raspberrypi/recipes-devtools/python/python-rtimu/*.patch meta-raspberrypi/recipes-devtools/python/python-rtimu_git.bb meta-raspberrypi/recipes-devtools/python/python-sense-hat_2.2.0.bb meta-raspberrypi/recipes-devtools/python/rpi-gpio meta-raspberrypi/recipes-devtools/python/rpi-gpio/*.patch meta-raspberrypi/recipes-devtools/python/rpi-gpio_0.6.3.bb meta-raspberrypi/recipes-devtools/python/rpio meta-raspberrypi/recipes-devtools/python/rpio/*.patch meta-raspberrypi/recipes-devtools/python/rpio_0.10.0.bb meta-raspberrypi/recipes-devtools/wiringPi meta-raspberrypi/recipes-devtools/wiringPi/files meta-raspberrypi/recipes-devtools/wiringPi/files/*.patch meta-raspberrypi/recipes-devtools/wiringPi/wiringpi_git.bb meta-raspberrypi/recipes-graphics meta-raspberrypi/recipes-graphics/eglinfo meta-raspberrypi/recipes-graphics/eglinfo/eglinfo-fb_%.bbappend meta-raspberrypi/recipes-graphics/eglinfo/eglinfo-x11_%.bbappend meta-raspberrypi/recipes-graphics/mesa meta-raspberrypi/recipes-graphics/mesa/mesa-gl_%.bbappend meta-raspberrypi/recipes-graphics/mesa/mesa_%.bbappend meta-raspberrypi/recipes-graphics/userland meta-raspberrypi/recipes-graphics/userland/userland meta-raspberrypi/recipes-graphics/userland/userland/*.patch meta-raspberrypi/recipes-graphics/userland/userland_git.bb meta-raspberrypi/recipes-graphics/vc-graphics meta-raspberrypi/recipes-graphics/vc-graphics/files meta-raspberrypi/recipes-graphics/vc-graphics/files/egl.pc meta-raspberrypi/recipes-graphics/vc-graphics/files/vchiq.sh meta-raspberrypi/recipes-graphics/vc-graphics/vc-graphics-hardfp.bb meta-raspberrypi/recipes-graphics/vc-graphics/vc-graphics.bb meta-raspberrypi/recipes-graphics/vc-graphics/vc-graphics.inc meta-raspberrypi/recipes-graphics/wayland meta-raspberrypi/recipes-graphics/wayland/weston_%.bbappend meta-raspberrypi/recipes-graphics/xorg-xserver meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf.d meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf.d/10-evdev.conf meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf.d/98-pitft.conf meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf.d/99-calibration.conf meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config_0.1.bbappend meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xorg_%.bbappend meta-raspberrypi/recipes-kernel meta-raspberrypi/recipes-kernel/linux-firmware meta-raspberrypi/recipes-kernel/linux-firmware/files meta-raspberrypi/recipes-kernel/linux-firmware/files/brcmfmac43430-sdio.bin meta-raspberrypi/recipes-kernel/linux-firmware/files/brcfmac43430-sdio.txt meta-raspberrypi/recipes-kernel/linux-firmware/linux-firmware_%.bbappend meta-raspberrypi/recipes-kernel/linux meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi-dev.bb meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi.inc meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi_4.14.bb meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi_4.9.bb meta-raspberrypi/recipes-multimedia meta-raspberrypi/recipes-multimedia/gstreamer meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-omx meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-omx/*.patch meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-omx_%.bbappend meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad_%.bbappend meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-omx-1.12 meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-omx-1.12/*.patch meta-raspberrypi/recipes-multimedia/omxplayer meta-raspberrypi/recipes-multimedia/omxplayer/omxplayer meta-raspberrypi/recipes-multimedia/omxplayer/omxplayer/*.patch meta-raspberrypi/recipes-multimedia/omxplayer/omxplayer_git.bb meta-raspberrypi/recipes-multimedia/x264 meta-raspberrypi/recipes-multimedia/x264/x264_git.bbappend meta-raspberrypi/wic meta-raspberrypi/wic/sdimage-raspberrypi.wks
The following sections describe each part of the proposed BSP format.
You can find these files in the BSP Layer at:
meta-bsp_root_name
/bsp_license_file
These optional files satisfy licensing requirements
for the BSP.
The type or types of files here can vary depending
on the licensing requirements.
For example, in the Raspberry Pi BSP, all licensing
requirements are handled with the
COPYING.MIT
file.
Licensing files can be MIT, BSD, GPLv*, and so forth. These files are recommended for the BSP but are optional and totally up to the BSP developer. For information on how to maintain license compliance, see the "Maintaining Open Source License Compliance During Your Product's Lifecycle" section in the Yocto Project Development Tasks Manual.
You can find this file in the BSP Layer at:
meta-bsp_root_name
/README
This file provides information on how to boot the live
images that are optionally included in the
binary/
directory.
The README
file also provides
information needed for building the image.
At a minimum, the README
file must
contain a list of dependencies, such as the names of
any other layers on which the BSP depends and the name of
the BSP maintainer with his or her contact information.
You can find this file in the BSP Layer at:
meta-bsp_root_name
/README.sources
This file provides information on where to locate the BSP
source files used to build the images (if any) that
reside in
meta-
.
Images in the bsp_root_name
/binarybinary
would be images
released with the BSP.
The information in the README.sources
file also helps you find the
Metadata
used to generate the images that ship with the BSP.
binary
directory is
missing or the directory has no images, an existing
README.sources
file is
meaningless and usually does not exist.
You can find these files in the BSP Layer at:
meta-bsp_root_name
/binary/bootable_images
This optional area contains useful pre-built kernels and user-space filesystem images released with the BSP that are appropriate to the target system. This directory typically contains graphical (e.g. Sato) and minimal live images when the BSP tarball has been created and made available in the Yocto Project website. You can use these kernels and images to get a system running and quickly get started on development tasks.
The exact types of binaries present are highly
hardware-dependent.
The
README
file should be present in the BSP Layer and it
explains how to use the images with the target hardware.
Additionally, the
README.sources
file should be present to locate the sources used to
build the images and provide information on the
Metadata.
You can find this file in the BSP Layer at:
meta-bsp_root_name
/conf/layer.conf
The conf/layer.conf
file
identifies the file structure as a layer,
identifies the contents of the layer, and
contains information about how the build system should
use it.
Generally, a standard boilerplate file such as the
following works.
In the following example, you would replace
bsp
with the actual
name of the BSP (i.e.
bsp_root_name
from the example
template).
# We have a conf and classes directory, add to BBPATH BBPATH .= ":${LAYERDIR}" # We have a recipes directory, add to BBFILES BBFILES += "${LAYERDIR}/recipes-*/*/*.bb \ ${LAYERDIR}/recipes-*/*/*.bbappend" BBFILE_COLLECTIONS += "bsp
" BBFILE_PATTERN_bsp
= "^${LAYERDIR}/" BBFILE_PRIORITY_bsp
= "6" LAYERDEPENDS_bsp
= "intel"
To illustrate the string substitutions, here are
the corresponding statements from the Raspberry
Pi conf/layer.conf
file:
# We have a conf and classes directory, append to BBPATH BBPATH .= ":${LAYERDIR}" # We have a recipes directory containing .bb and .bbappend files, add to BBFILES BBFILES += "${LAYERDIR}/recipes*/*/*.bb \ ${LAYERDIR}/recipes*/*/*.bbappend" BBFILE_COLLECTIONS += "raspberrypi" BBFILE_PATTERN_raspberrypi := "^${LAYERDIR}/" BBFILE_PRIORITY_raspberrypi = "9" # Additional license directories. LICENSE_PATH += "${LAYERDIR}/files/custom-licenses" . . .
This file simply makes BitBake aware of the recipes and configuration directories. The file must exist so that the OpenEmbedded build system can recognize the BSP.
You can find these files in the BSP Layer at:
meta-bsp_root_name
/conf/machine/*.conf
The machine files bind together all the information
contained elsewhere in the BSP into a format that
the build system can understand.
Each BSP Layer requires at least one machine file.
If the BSP supports multiple machines, multiple
machine configuration files can exist.
These filenames correspond to the values to which
users have set the
MACHINE
variable.
These files define things such as the kernel package
to use
(PREFERRED_PROVIDER
of
virtual/kernel),
the hardware drivers to include in different types
of images, any special software components that are
needed, any bootloader information, and also any
special image format requirements.
This configuration file could also include a hardware "tuning" file that is commonly used to define the package architecture and specify optimization flags, which are carefully chosen to give best performance on a given processor.
Tuning files are found in the
meta/conf/machine/include
directory within the
Source Directory.
For example, many tune-*
files
(e.g. tune-arm1136jf-s.inc
,
tune-1586-nlp.inc
, and so forth)
reside in the
poky/meta/conf/machine/include
directory.
To use an include file, you simply include them in the
machine configuration file.
For example, the Raspberry Pi BSP
raspberrypi3.conf
contains the
following statement:
include conf/machine/include/rpi-base.inc
You can find these files in the BSP Layer at:
meta-bsp_root_name
/recipes-bsp/*
This optional directory contains miscellaneous recipe
files for the BSP.
Most notably would be the formfactor files.
For example, in the Raspberry Pi BSP, there is the
formfactor_0.0.bbappend
file,
which is an append file used to augment the recipe
that starts the build.
Furthermore, there are machine-specific settings used
during the build that are defined by the
machconfig
file further down in
the directory.
Here is the machconfig
file for
the Raspberry Pi BSP:
HAVE_TOUCHSCREEN=0 HAVE_KEYBOARD=1 DISPLAY_CAN_ROTATE=0 DISPLAY_ORIENTATION=0 DISPLAY_DPI=133
If a BSP does not have a formfactor entry, defaults
are established according to the formfactor
configuration file that is installed by the main
formfactor recipe
meta/recipes-bsp/formfactor/formfactor_0.0.bb
,
which is found in the
Source Directory.
You can find these files in the BSP Layer at:
meta-bsp_root_name
/recipes-graphics/*
This optional directory contains recipes for the BSP if it has special requirements for graphics support. All files that are needed for the BSP to support a display are kept here.
You can find these files in the BSP Layer at:
meta-bsp_root_name
/recipes-kernel/linux/linux*.bbappend meta-bsp_root_name
/recipes-kernel/linux/*.bb
Append files (*.bbappend
) modify
the main kernel recipe being used to build the image.
The *.bb
files would be a
developer-supplied kernel recipe.
This area of the BSP hierarchy can contain both these
types of files although, in practice, it is likely that
you would have one or the other.
For your BSP, you typically want to use an existing Yocto
Project kernel recipe found in the
Source Directory
at meta/recipes-kernel/linux
.
You can append machine-specific changes to the
kernel recipe by using a similarly named append
file, which is located in the BSP Layer for your
target device (e.g. the
meta-
directory).
bsp_root_name
/recipes-kernel/linux
Suppose you are using the
linux-yocto_4.4.bb
recipe to
build the kernel.
In other words, you have selected the kernel in your
bsp_root_name
.conf
file by adding
PREFERRED_PROVIDER
and
PREFERRED_VERSION
statements as follows:
PREFERRED_PROVIDER_virtual/kernel ?= "linux-yocto" PREFERRED_VERSION_linux-yocto ?= "4.4%"
PREFERRED_PROVIDER
statement does not appear in the
bsp_root_name
.conf
file.
You would use the
linux-yocto_4.4.bbappend
file to append specific BSP settings to the kernel,
thus configuring the kernel for your particular BSP.
You can find more information on what your append file should contain in the "Creating the Append File" section in the Yocto Project Linux Kernel Development Manual.
An alternate scenario is when you create your own
kernel recipe for the BSP.
A good example of this is the Raspberry Pi BSP.
If you examine the
recipes-kernel/linux
directory
you see the following:
linux-raspberrypi-dev.bb linux-raspberrypi.inc linux-raspberrypi_4.14.bb linux-raspberrypi_4.9.bb
The directory contains three kernel recipes and a common include file.
This section describes the high-level procedure you can
follow to create a BSP.
Although not required for BSP creation, the
meta-intel
repository, which
contains many BSPs supported by the Yocto Project,
is part of the example.
For an example that shows how to create a new
layer using the tools, see the
"Creating a New BSP Layer Using the bitbake-layers
Script"
section.
The following illustration and list summarize the BSP creation general workflow.
Set up Your Host Development System to Support Development Using the Yocto Project: See the "Preparing the Build Host" section in the Yocto Project Development Tasks Manual for options on how to get a system ready to use the Yocto Project.
Establish the
meta-intel
Repository on Your System:
Having local copies of these supported BSP layers
on your system gives you access to layers you
might be able to leverage when creating your BSP.
For information on how to get these files, see the
"Preparing Your Build Host to Work with BSP Layers"
section.
Create Your Own BSP Layer Using the
bitbake-layers
Script:
Layers are ideal for isolating and storing work
for a given piece of hardware.
A layer is really just a location or area in which you
place the recipes and configurations for your BSP.
In fact, a BSP is, in itself, a special type of layer.
The simplest way to create a new BSP layer that is
compliant with the Yocto Project is to use the
bitbake-layers
script.
For information about that script, see the
"Creating a New BSP Layer Using the bitbake-layers
Script"
section.
Another example that illustrates a layer is an application. Suppose you are creating an application that has library or other dependencies in order for it to compile and run. The layer, in this case, would be where all the recipes that define those dependencies are kept. The key point for a layer is that it is an isolated area that contains all the relevant information for the project that the OpenEmbedded build system knows about. For more information on layers, see the "The Yocto Project Layer Model" section in the Yocto Project Overview and Concepts Manual. You can also reference the "Understanding and Creating Layers" section in the Yocto Project Development Tasks Manual. For more information on BSP layers, see the "BSP Layers" section.
Five hardware reference BSPs exist
that are part of the Yocto Project release
and are located in the
poky/meta-yocto-bsp
BSP
layer:
Texas Instruments Beaglebone
(beaglebone-yocto
)
Ubiquiti Networks EdgeRouter Lite
(edgerouter
)
Two general IA platforms
(genericx86
and
genericx86-64
)
Three core Intel BSPs exist as part of
the Yocto Project release in the
meta-intel
layer:
intel-core2-32
,
which is a BSP optimized for the Core2
family of CPUs as well as all CPUs
prior to the Silvermont core.
intel-corei7-64
,
which is a BSP optimized for Nehalem
and later Core and Xeon CPUs as well
as Silvermont and later Atom CPUs,
such as the Baytrail SoCs.
intel-quark
,
which is a BSP optimized for the
Intel Galileo gen1 & gen2
development boards.
When you set up a layer for a new BSP,
you should follow a standard layout.
This layout is described in the
"Example Filesystem Layout"
section.
In the standard layout, notice the suggested
structure for recipes and configuration
information.
You can see the standard layout for a BSP
by examining any supported BSP found in the
meta-intel
layer inside
the Source Directory.
Make Configuration Changes to Your New
BSP Layer:
The standard BSP layer structure organizes the
files you need to edit in
conf
and several
recipes-*
directories
within the BSP layer.
Configuration changes identify where your new
layer is on the local system and identifies the
kernel you are going to use.
When you run the
bitbake-layers
script,
you are able to interactively configure many
things for the BSP (e.g. keyboard, touchscreen,
and so forth).
Make Recipe Changes to Your New BSP
Layer:
Recipe changes include altering recipes
(*.bb
files), removing
recipes you do not use, and adding new recipes
or append files (.bbappend
)
that support your hardware.
Prepare for the Build:
Once you have made all the changes to your BSP
layer, there remains a few things you need to
do for the OpenEmbedded build system in order
for it to create your image.
You need to get the build environment ready by
sourcing an environment setup script
(i.e. oe-init-build-env
)
and you need to be sure two key configuration
files are configured appropriately: the
conf/local.conf
and the
conf/bblayers.conf
file.
You must make the OpenEmbedded build system aware
of your new layer.
See the
"Enabling Your Layer"
section in the Yocto Project Development Tasks Manual
for information on how to let the build system
know about your new layer.
Build the Image: The OpenEmbedded build system uses the BitBake tool to build images based on the type of image you want to create. You can find more information about BitBake in the BitBake User Manual.
The build process supports several types of images to satisfy different needs. See the "Images" chapter in the Yocto Project Reference Manual for information on supported images.
Certain requirements exist for a released BSP to be considered compliant with the Yocto Project. Additionally, recommendations also exist. This section describes the requirements and recommendations for released BSPs.
Before looking at BSP requirements, you should consider the following:
The requirements here assume the BSP layer is a well-formed, "legal" layer that can be added to the Yocto Project. For guidelines on creating a layer that meets these base requirements, see the "BSP Layers" section in this manual and the "Understanding and Creating Layers"" section in the Yocto Project Development Tasks Manual.
The requirements in this section apply regardless of how you package a BSP. You should consult the packaging and distribution guidelines for your specific release process. For an example of packaging and distribution requirements, see the "Third Party BSP Release Process" wiki page.
The requirements for the BSP as it is made available to a developer are completely independent of the released form of the BSP. For example, the BSP Metadata can be contained within a Git repository and could have a directory structure completely different from what appears in the officially released BSP layer.
It is not required that specific packages or package modifications exist in the BSP layer, beyond the requirements for general compliance with the Yocto Project. For example, no requirement exists dictating that a specific kernel or kernel version be used in a given BSP.
Following are the requirements for a released BSP that conform to the Yocto Project:
Layer Name: The BSP must have a layer name that follows the Yocto Project standards. For information on BSP layer names, see the "BSP Layers" section.
File System Layout:
When possible, use the same directory names
in your BSP layer as listed in the
recipes.txt
file, which
is found in poky/meta
directory of the
Source Directory
or in the OpenEmbedded-Core Layer
(openembedded-core
) at
http://git.openembedded.org/openembedded-core/tree/meta.
You should place recipes
(*.bb
files) and recipe
modifications (*.bbappend
files) into recipes-*
subdirectories by functional area as outlined
in recipes.txt
.
If you cannot find a category in
recipes.txt
to fit a
particular recipe, you can make up your own
recipes-*
subdirectory.
Within any particular
recipes-*
category, the
layout should match what is found in the
OpenEmbedded-Core Git repository
(openembedded-core
)
or the Source Directory (poky
).
In other words, make sure you place related
files in appropriately-related
recipes-*
subdirectories
specific to the recipe's function, or within
a subdirectory containing a set of closely-related
recipes.
The recipes themselves should follow the general
guidelines for recipes used in the Yocto Project
found in the
"OpenEmbedded Style Guide".
License File:
You must include a license file in the
meta-
bsp_root_name
directory.
This license covers the BSP Metadata as a whole.
You must specify which license to use since no
default license exists when one is not specified.
See the
COPYING.MIT
file for the Raspberry Pi BSP in the
meta-raspberrypi
BSP layer
as an example.
README File:
You must include a README
file in the
meta-
bsp_root_name
directory.
See the
README.md
file for the Raspberry Pi BSP in the
meta-raspberrypi
BSP layer
as an example.
At a minimum, the README
file should contain the following:
A brief description of the target hardware.
A list of all the dependencies of the BSP. These dependencies are typically a list of required layers needed to build the BSP. However, the dependencies should also contain information regarding any other dependencies the BSP might have.
Any required special licensing information. For example, this information includes information on special variables needed to satisfy a EULA, or instructions on information needed to build or distribute binaries built from the BSP Metadata.
The name and contact information for the BSP layer maintainer. This is the person to whom patches and questions should be sent. For information on how to find the right person, see the "Submitting a Change to the Yocto Project" section in the Yocto Project Development Tasks Manual.
Instructions on how to build the BSP using the BSP layer.
Instructions on how to boot the BSP build from the BSP layer.
Instructions on how to boot the binary
images contained in the
binary
directory,
if present.
Information on any known bugs or issues that users should know about when either building or booting the BSP binaries.
README.sources File:
If you BSP contains binary images in the
binary
directory, you must
include a README.sources
file in the
meta-
bsp_root_name
directory.
This file specifies exactly where you can find
the sources used to generate the binary images.
Layer Configuration File:
You must include a
conf/layer.conf
file in
the
meta-
bsp_root_name
directory.
This file identifies the
meta-
bsp_root_name
BSP layer as a layer to the build system.
Machine Configuration File:
You must include one or more
conf/machine/
bsp_root_name
.conf
files in the
meta-
bsp_root_name
directory.
These configuration files define machine targets
that can be built using the BSP layer.
Multiple machine configuration files define
variations of machine configurations that the
BSP supports.
If a BSP supports multiple machine variations,
you need to adequately describe each variation
in the BSP README
file.
Do not use multiple machine configuration files
to describe disparate hardware.
If you do have very different targets, you should
create separate BSP layers for each target.
meta-yocto-bsp
layer).
Such considerations are outside the scope of
this document.
Following are recommendations for released BSPs that conform to the Yocto Project:
Bootable Images: Released BSPs can contain one or more bootable images. Including bootable images allows users to easily try out the BSP using their own hardware.
In some cases, it might not be convenient to include a bootable image. If so, you might want to make two versions of the BSP available: one that contains binary images, and one that does not. The version that does not contain bootable images avoids unnecessary download times for users not interested in the images.
If you need to distribute a BSP and include
bootable images or build kernel and filesystems
meant to allow users to boot the BSP for evaluation
purposes, you should put the images and artifacts
within a
binary/
subdirectory located
in the
meta-
bsp_root_name
directory.
Use a Yocto Linux Kernel:
Kernel recipes in the BSP should be based on a
Yocto Linux kernel.
Basing your recipes on these kernels reduces
the costs for maintaining the BSP and increases
its scalability.
See the Yocto Linux Kernel
category in the
Source Repositories
for these kernels.
If you plan on customizing a recipe for a particular BSP, you need to do the following:
Create a *.bbappend
file for
the modified recipe.
For information on using append files, see the
"Using .bbappend Files in Your Layer"
section in the Yocto Project Development Tasks
Manual.
Ensure your directory structure in the BSP layer that supports your machine is such that the OpenEmbedded build system can find it. See the example later in this section for more information.
Put the append file in a directory whose name matches
the machine's name and is located in an appropriate
sub-directory inside the BSP layer (i.e.
recipes-bsp
,
recipes-graphics
,
recipes-core
, and so forth).
Place the BSP-specific files in the proper directory inside the BSP layer. How expansive the layer is affects where you must place these files. For example, if your layer supports several different machine types, you need to be sure your layer's directory structure includes hierarchy that separates the files according to machine. If your layer does not support multiple machines, the layer would not have that additional hierarchy and the files would obviously not be able to reside in a machine-specific directory.
Following is a specific example to help you better understand
the process.
This example customizes customizes a recipe by adding a
BSP-specific configuration file named
interfaces
to the
init-ifupdown_1.0.bb
recipe for machine
"xyz" where the BSP layer also supports several other
machines:
Edit the
init-ifupdown_1.0.bbappend
file
so that it contains the following:
FILESEXTRAPATHS_prepend := "${THISDIR}/files:"
The append file needs to be in the
meta-xyz/recipes-core/init-ifupdown
directory.
Create and place the new
interfaces
configuration file in
the BSP's layer here:
meta-xyz/recipes-core/init-ifupdown/files/xyz-machine-one/interfaces
meta-xyz
layer did
not support multiple machines, you would place
the interfaces
configuration
file in the layer here:
meta-xyz/recipes-core/init-ifupdown/files/interfaces
The
FILESEXTRAPATHS
variable in the append files extends the search path
the build system uses to find files during the build.
Consequently, for this example you need to have the
files
directory in the same
location as your append file.
In some cases, a BSP contains separately-licensed Intellectual Property (IP) for a component or components. For these cases, you are required to accept the terms of a commercial or other type of license that requires some kind of explicit End User License Agreement (EULA). Once you accept the license, the OpenEmbedded build system can then build and include the corresponding component in the final BSP image. If the BSP is available as a pre-built image, you can download the image after agreeing to the license or EULA.
You could find that some separately-licensed components that are essential for normal operation of the system might not have an unencumbered (or free) substitute. Without these essential components, the system would be non-functional. Then again, you might find that other licensed components that are simply 'good-to-have' or purely elective do have an unencumbered, free replacement component that you can use rather than agreeing to the separately-licensed component. Even for components essential to the system, you might find an unencumbered component that is not identical but will work as a less-capable version of the licensed version in the BSP recipe.
For cases where you can substitute a free component and still maintain the system's functionality, the "DOWNLOADS" selection from the "SOFTWARE" tab on the Yocto Project website makes available de-featured BSPs that are completely free of any IP encumbrances. For these cases, you can use the substitution directly and without any further licensing requirements. If present, these fully de-featured BSPs are named appropriately different as compared to the names of their respective encumbered BSPs. If available, these substitutions are your simplest and most preferred options. Obviously, use of these substitutions assumes the resulting functionality meets system requirements.
A couple different methods exist within the OpenEmbedded build system to satisfy the licensing requirements for an encumbered BSP. The following list describes them in order of preference:
Use the
LICENSE_FLAGS
Variable to Define the Recipes that Have Commercial
or Other Types of Specially-Licensed Packages:
For each of those recipes, you can specify a
matching license string in a
local.conf
variable named
LICENSE_FLAGS_WHITELIST
.
Specifying the matching license string signifies
that you agree to the license.
Thus, the build system can build the corresponding
recipe and include the component in the image.
See the
"Enabling Commercially Licensed Recipes"
section in the Yocto Project Development Tasks
Manual for details on how to use these variables.
If you build as you normally would, without
specifying any recipes in the
LICENSE_FLAGS_WHITELIST
, the
build stops and provides you with the list of recipes
that you have tried to include in the image that
need entries in the
LICENSE_FLAGS_WHITELIST
.
Once you enter the appropriate license flags into
the whitelist, restart the build to continue where
it left off.
During the build, the prompt will not appear again
since you have satisfied the requirement.
Once the appropriate license flags are on the
white list in the
LICENSE_FLAGS_WHITELIST
variable,
you can build the encumbered image with no change
at all to the normal build process.
Get a Pre-Built Version of the BSP:
You can get this type of BSP by selecting the
"DOWNLOADS" item from the "SOFTWARE" tab on the
Yocto Project website.
You can download BSP tarballs that contain
proprietary components after agreeing to the
licensing requirements of each of the individually
encumbered packages as part of the download process.
Obtaining the BSP this way allows you to access an
encumbered image immediately after agreeing to the
click-through license agreements presented by the
website.
If you want to build the image yourself using
the recipes contained within the BSP tarball,
you will still need to create an appropriate
LICENSE_FLAGS_WHITELIST
to match the encumbered recipes in the BSP.
bitbake-layers
Script¶
The bitbake-layers create-layer
script
automates creating a BSP layer.
What makes a layer a "BSP layer" is the presence of at least one machine
configuration file.
Additionally, a BSP layer usually has a kernel recipe
or an append file that leverages off an existing kernel recipe.
The primary requirement, however, is the machine configuration.
Use these steps to create a BSP layer:
Create a General Layer:
Use the bitbake-layers
script with the
create-layer
subcommand to create a
new general layer.
For instructions on how to create a general layer using the
bitbake-layers
script, see the
"Creating a General Layer Using the bitbake-layers
Script"
section in the Yocto Project Development Tasks Manual.
Create a Layer Configuration File:
Every layer needs a layer configuration file.
This configuration file establishes locations for the
layer's recipes, priorities for the layer, and so forth.
You can find examples of layer.conf
files in the Yocto Project
Source Repositories.
To get examples of what you need in your configuration
file, locate a layer (e.g. "meta-ti") and examine the
http://git.yoctoproject.org/cgit/cgit.cgi/meta-ti/tree/conf/layer.conf
file.
Create a Machine Configuration File:
Create a conf/machine/
bsp_root_name
.conf
file.
See
meta-yocto-bsp/conf/machine
for sample
bsp_root_name
.conf
files.
Other samples such as
meta-ti
and
meta-freescale
exist from other vendors that have more specific machine
and tuning examples.
Create a Kernel Recipe:
Create a kernel recipe in recipes-kernel/linux
by either using a kernel append file or a new custom kernel
recipe file (e.g. yocto-linux_4.12.bb
).
The BSP layers mentioned in the previous step also contain different
kernel examples.
See the
"Modifying an Existing Recipe"
section in the Yocto Project Linux Kernel Development Manual
for information on how to create a custom kernel.
The remainder of this section provides a description of
the Yocto Project reference BSP for Beaglebone, which
resides in the
meta-yocto-bsp
layer.
The layer's conf
directory
contains the layer.conf
configuration file.
In this example, the
conf/layer.conf
is the
following:
# We have a conf and classes directory, add to BBPATH BBPATH .= ":${LAYERDIR}" # We have recipes-* directories, add to BBFILES BBFILES += "${LAYERDIR}/recipes-*/*/*.bb \ ${LAYERDIR}/recipes-*/*/*.bbappend" BBFILE_COLLECTIONS += "yoctobsp" BBFILE_PATTERN_yoctobsp = "^${LAYERDIR}/" BBFILE_PRIORITY_yoctobsp = "5" LAYERVERSION_yoctobsp = "4" LAYERSERIES_COMPAT_yoctobsp = "dunfell"
The variables used in this file configure the layer. A good way to learn about layer configuration files is to examine various files for BSP from the Source Repositories.
For a detailed description of this particular layer configuration file, see "step 3 in the discussion that describes how to create layers in the Yocto Project Development Tasks Manual.
As mentioned earlier in this section, the existence of a machine configuration file is what makes a layer a BSP layer as compared to a general or kernel layer.
One or more machine configuration files exist in the
bsp_layer
/conf/machine/
directory of the layer:
bsp_layer
/conf/machine/
machine1
.conf
bsp_layer
/conf/machine/
machine2
.conf
bsp_layer
/conf/machine/
machine3
.conf
... more ...
For example, the machine configuration file for the
BeagleBone and BeagleBone Black development boards
is located in the layer
poky/meta-yocto-bsp/conf/machine
and is named beaglebone-yocto.conf
:
#@TYPE: Machine #@NAME: Beaglebone-yocto machine #@DESCRIPTION: Reference machine configuration for http://beagleboard.org/bone and http://beagleboard.org/black boards PREFERRED_PROVIDER_virtual/xserver ?= "xserver-xorg" XSERVER ?= "xserver-xorg \ xf86-video-modesetting \ " MACHINE_EXTRA_RRECOMMENDS = "kernel-modules kernel-devicetree" EXTRA_IMAGEDEPENDS += "u-boot" DEFAULTTUNE ?= "cortexa8hf-neon" include conf/machine/include/tune-cortexa8.inc IMAGE_FSTYPES += "tar.bz2 jffs2 wic wic.bmap" EXTRA_IMAGECMD_jffs2 = "-lnp " WKS_FILE ?= "beaglebone-yocto.wks" IMAGE_INSTALL_append = " kernel-devicetree kernel-image-zimage" do_image_wic[depends] += "mtools-native:do_populate_sysroot dosfstools-native:do_populate_sysroot" SERIAL_CONSOLES ?= "115200;ttyS0 115200;ttyO0" SERIAL_CONSOLES_CHECK = "${SERIAL_CONSOLES}" PREFERRED_PROVIDER_virtual/kernel ?= "linux-yocto" PREFERRED_VERSION_linux-yocto ?= "5.0%" KERNEL_IMAGETYPE = "zImage" KERNEL_DEVICETREE = "am335x-bone.dtb am335x-boneblack.dtb am335x-bonegreen.dtb" KERNEL_EXTRA_ARGS += "LOADADDR=${UBOOT_ENTRYPOINT}" SPL_BINARY = "MLO" UBOOT_SUFFIX = "img" UBOOT_MACHINE = "am335x_evm_defconfig" UBOOT_ENTRYPOINT = "0x80008000" UBOOT_LOADADDRESS = "0x80008000" MACHINE_FEATURES = "usbgadget usbhost vfat alsa" IMAGE_BOOT_FILES ?= "u-boot.${UBOOT_SUFFIX} MLO zImage am335x-bone.dtb am335x-boneblack.dtb am335x-bonegreen.dtb"
The variables used to configure the machine define machine-specific properties; for example, machine-dependent packages, machine tunings, the type of kernel to build, and U-Boot configurations.
The following list provides some explanation for the statements found in the example reference machine configuration file for the BeagleBone development boards. Realize that much more can be defined as part of a machine's configuration file. In general, you can learn about related variables that this example does not have by locating the variables in the "Yocto Project Variables Glossary" in the Yocto Project Reference Manual.
PREFERRED_PROVIDER_virtual/xserver
:
The recipe that provides "virtual/xserver" when
more than one provider is found.
In this case, the recipe that provides
"virtual/xserver" is "xserver-xorg", which
exists in
poky/meta/recipes-graphics/xorg-xserver
.
XSERVER
:
The packages that should be installed to provide
an X server and drivers for the machine.
In this example, the "xserver-xorg" and
"xf86-video-modesetting" are installed.
MACHINE_EXTRA_RRECOMMENDS
:
A list of machine-dependent packages
not essential for booting the image.
Thus, the build does not fail if the packages
do not exist.
However, the packages are required for a
fully-featured image.
MACHINE*
variables
exist that help you configure a particular
piece of hardware.
EXTRA_IMAGEDEPENDS
:
Recipes to build that do not provide packages
for installing into the root filesystem
but building the image depends on the
recipes.
Sometimes a recipe is required to build
the final image but is not needed in the
root filesystem.
In this case, the U-Boot recipe must be
built for the image.
DEFAULTTUNE
:
Machines use tunings to optimize machine,
CPU, and application performance.
These features, which are collectively known
as "tuning features", exist in the
OpenEmbedded-Core (OE-Core)
layer (e.g.
poky/meta/conf/machine/include
).
In this example, the default tunning file is
"cortexa8hf-neon".
include
statement
that pulls in the
conf/machine/include/tune-cortexa8.inc
file provides many tuning possibilities.
IMAGE_FSTYPES
:
The formats the OpenEmbedded build system
uses during the build when creating the
root filesystem.
In this example, four types of images are
supported.
EXTRA_IMAGECMD
:
Specifies additional options for image
creation commands.
In this example, the "-lnp " option is used
when creating the
JFFS2
image.
WKS_FILE
:
The location of the
Wic kickstart
file used by the OpenEmbedded build system to
create a partitioned image (image.wic).
IMAGE_INSTALL
:
Specifies packages to install into an image
through the
image
class.
Recipes use the IMAGE_INSTALL
variable.
do_image_wic[depends]
:
A task that is constructed during the build.
In this example, the task depends on specific tools
in order to create the sysroot when buiding a Wic
image.
SERIAL_CONSOLES
:
Defines a serial console (TTY) to enable using
getty.
In this case, the baud rate is "115200" and the
device name is "ttyO0".
PREFERRED_PROVIDER_virtual/kernel
:
Specifies the recipe that provides
"virtual/kernel" when more than one provider
is found.
In this case, the recipe that provides
"virtual/kernel" is "linux-yocto", which
exists in the layer's
recipes-kernel/linux
directory.
PREFERRED_VERSION_linux-yocto
:
Defines the version of the recipe used
to build the kernel, which is "5.0" in this
case.
KERNEL_IMAGETYPE
:
The type of kernel to build for the device.
In this case, the OpenEmbedded build system
creates a "zImage" image type.
KERNEL_DEVICETREE
:
The names of the generated Linux kernel device
trees (i.e. the *.dtb
) files.
All the device trees for the various BeagleBone
devices are included.
KERNEL_EXTRA_ARGS
:
Additional make
command-line arguments the OpenEmbedded build
system passes on when compiling the kernel.
In this example, "LOADADDR=${UBOOT_ENTRYPOINT}"
is passed as a command-line argument.
SPL_BINARY
:
Defines the Secondary Program Loader (SPL) binary
type.
In this case, the SPL binary is set to
"MLO", which stands for Multimedia card LOader.
The BeagleBone development board requires an
SPL to boot and that SPL file type must be MLO.
Consequently, the machine configuration needs to
define SPL_BINARY
as "MLO".
u-boot.inc
include file.
UBOOT_*
:
Defines various U-Boot configurations needed
to build a U-Boot image.
In this example, a U-Boot image is required
to boot the BeagleBone device.
See the following variables for more information:
UBOOT_SUFFIX
:
Points to the generated U-Boot extension.
UBOOT_MACHINE
:
Specifies the value passed on the make command line when building a U-Boot image.
UBOOT_ENTRYPOINT
:
Specifies the entry point for the U-Boot image.
UBOOT_LOADADDRESS
:
Specifies the load address for the U-Boot image.
MACHINE_FEATURES
:
Specifies the list of hardware features the
BeagleBone device is capable of supporting.
In this case, the device supports
"usbgadget usbhost vfat alsa".
IMAGE_BOOT_FILES
:
Files installed into the device's boot partition
when preparing the image using the Wic tool
with the bootimg-partition
source plugin.
The kernel recipe used to build the kernel image for the BeagleBone device was established in the machine configuration:
PREFERRED_PROVIDER_virtual/kernel ?= "linux-yocto" PREFERRED_VERSION_linux-yocto ?= "5.0%"
The meta-yocto-bsp/recipes-kernel/linux
directory in the layer contains metadata used
to build the kernel.
In this case, a kernel append file (i.e.
linux-yocto_5.0.bbappend
) is used to
override an established kernel recipe (i.e.
linux-yocto_5.0.bb
), which is
located in
http://git.yoctoproject.org/cgit/cgit.cgi/poky/tree/meta/recipes-kernel/linux.
Following is the contents of the append file:
KBRANCH_genericx86 = "v5.0/standard/base" KBRANCH_genericx86-64 = "v5.0/standard/base" KBRANCH_edgerouter = "v5.0/standard/edgerouter" KBRANCH_beaglebone-yocto = "v5.0/standard/beaglebone" KMACHINE_genericx86 ?= "common-pc" KMACHINE_genericx86-64 ?= "common-pc-64" KMACHINE_beaglebone-yocto ?= "beaglebone" SRCREV_machine_genericx86 ?= "3df4aae6074e94e794e27fe7f17451d9353cdf3d" SRCREV_machine_genericx86-64 ?= "3df4aae6074e94e794e27fe7f17451d9353cdf3d" SRCREV_machine_edgerouter ?= "3df4aae6074e94e794e27fe7f17451d9353cdf3d" SRCREV_machine_beaglebone-yocto ?= "3df4aae6074e94e794e27fe7f17451d9353cdf3d" COMPATIBLE_MACHINE_genericx86 = "genericx86" COMPATIBLE_MACHINE_genericx86-64 = "genericx86-64" COMPATIBLE_MACHINE_edgerouter = "edgerouter" COMPATIBLE_MACHINE_beaglebone-yocto = "beaglebone-yocto" LINUX_VERSION_genericx86 = "5.0.3" LINUX_VERSION_genericx86-64 = "5.0.3" LINUX_VERSION_edgerouter = "5.0.3" LINUX_VERSION_beaglebone-yocto = "5.0.3"
This particular append file works for all the
machines that are part of the
meta-yocto-bsp
layer.
The relevant statements are appended with
the "beaglebone-yocto" string.
The OpenEmbedded build system uses these
statements to override similar statements
in the kernel recipe:
KBRANCH
:
Identifies the kernel branch that is validated,
patched, and configured during the build.
KMACHINE
:
Identifies the machine name as known by the
kernel, which is sometimes a different name
than what is known by the OpenEmbedded build
system.
SRCREV
:
Identifies the revision of the source code used
to build the image.
COMPATIBLE_MACHINE
:
A regular expression that resolves to one or
more target machines with which the recipe
is compatible.
LINUX_VERSION
:
The Linux version from kernel.org used by
the OpenEmbedded build system to build the
kernel image.