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This version of the Yocto Project Application Development and the Extensible Software Development Kit (eSDK) manual is for the 3.1.3 release of the Yocto Project. To be sure you have the latest version of the manual for this release, go to the Yocto Project documentation page and select the manual from that site. Manuals from the site are more up-to-date than manuals derived from the Yocto Project released TAR files.
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| Revision History | |
|---|---|
| Revision 2.1 | April 2016 | 
| The initial document released with the Yocto Project 2.1 Release. | |
| Revision 2.2 | October 2016 | 
| Released with the Yocto Project 2.2 Release. | |
| Revision 2.3 | May 2017 | 
| Released with the Yocto Project 2.3 Release. | |
| Revision 2.4 | October 2017 | 
| Released with the Yocto Project 2.4 Release. | |
| Revision 2.5 | May 2018 | 
| Released with the Yocto Project 2.5 Release. | |
| Revision 2.6 | November 2018 | 
| Released with the Yocto Project 2.6 Release. | |
| Revision 2.7 | May 2019 | 
| Released with the Yocto Project 2.7 Release. | |
| Revision 3.0 | October 2019 | 
| Released with the Yocto Project 3.0 Release. | |
| Revision 3.1 | April 2020 | 
| Released with the Yocto Project 3.1 Release. | |
| Revision 3.1.1 | June 2020 | 
| Released with the Yocto Project 3.1.1 Release. | |
| Revision 3.1.2 | August 2020 | 
| Released with the Yocto Project 3.1.2 Release. | |
| Revision 3.1.3 | September 2020 | 
| Released with the Yocto Project 3.1.3 Release. | |
Table of Contents
devtool in Your SDK Workflowdevtool addTable of Contents
Welcome to the Yocto Project Application Development and the Extensible Software Development Kit (eSDK) manual. This manual provides information that explains how to use both the Yocto Project extensible and standard SDKs to develop applications and images.
All SDKs consist of the following:
Cross-Development Toolchain: This toolchain contains a compiler, debugger, and various miscellaneous tools.
Libraries, Headers, and Symbols: The libraries, headers, and symbols are specific to the image (i.e. they match the image).
                Environment Setup Script:
                This *.sh file, once run, sets up the
                cross-development environment by defining variables and
                preparing for SDK use.
                
Additionally, an extensible SDK has tools that allow you to easily add new applications and libraries to an image, modify the source of an existing component, test changes on the target hardware, and easily integrate an application into the OpenEmbedded build system.
        You can use an SDK to independently develop and test code
        that is destined to run on some target machine.
        SDKs are completely self-contained.
        The binaries are linked against their own copy of
        libc, which results in no dependencies
        on the target system.
        To achieve this, the pointer to the dynamic loader is
        configured at install time since that path cannot be dynamically
        altered.
        This is the reason for a wrapper around the
        populate_sdk and
        populate_sdk_ext archives.
    
        Another feature for the SDKs is that only one set of cross-compiler
        toolchain binaries are produced for any given architecture.
        This feature takes advantage of the fact that the target hardware can
        be passed to gcc as a set of compiler options.
        Those options are set up by the environment script and contained in
        variables such as
        CC
        and
        LD.
        This reduces the space needed for the tools.
        Understand, however, that every target still needs a sysroot because
        those binaries are target-specific.
    
The SDK development environment consists of the following:
                The self-contained SDK, which is an
                architecture-specific cross-toolchain and
                matching sysroots (target and native) all built by the
                OpenEmbedded build system (e.g. the SDK).
                The toolchain and sysroots are based on a
                Metadata
                configuration and extensions,
                which allows you to cross-develop on the host machine for the
                target hardware.
                Additionally, the extensible SDK contains the
                devtool functionality.
                
The Quick EMUlator (QEMU), which lets you simulate target hardware. QEMU is not literally part of the SDK. You must build and include this emulator separately. However, QEMU plays an important role in the development process that revolves around use of the SDK.
In summary, the extensible and standard SDK share many features. However, the extensible SDK has powerful development tools to help you more quickly develop applications. Following is a table that summarizes the primary differences between the standard and extensible SDK types when considering which to build:
| Feature | Standard SDK | Extensible SDK | 
|---|---|---|
| Toolchain | Yes | Yes* | 
| Debugger | Yes | Yes* | 
| Size | 100+ MBytes | 1+ GBytes (or 300+ MBytes for minimal w/toolchain) | 
devtool | No | Yes | 
| Build Images | No | Yes | 
| Updateable | No | Yes | 
| Managed Sysroot** | No | Yes | 
| Installed Packages | No*** | Yes**** | 
| Construction | Packages | Shared State | 
     * Extensible SDK contains the toolchain and debugger if SDK_EXT_TYPE is "full" or SDK_INCLUDE_TOOLCHAIN is "1", which is the default.
     ** Sysroot is managed through the use of devtool.  Thus, it is less likely that you will corrupt your SDK sysroot when you try to add additional libraries.
     *** You can add runtime package management to the standard SDK but it is not supported by default.
     **** You must build and make the shared state available to extensible SDK users for "packages" you want to enable users to install.
        
            The
            Cross-Development Toolchain
            consists of a cross-compiler, cross-linker, and cross-debugger
            that are used to develop user-space applications for targeted
            hardware.
            Additionally, for an extensible SDK, the toolchain also has
            built-in devtool functionality.
            This toolchain is created by running a SDK installer script
            or through a
            Build Directory
            that is based on your metadata configuration or extension for
            your targeted device.
            The cross-toolchain works with a matching target sysroot.
        
The native and target sysroots contain needed headers and libraries for generating binaries that run on the target architecture. The target sysroot is based on the target root filesystem image that is built by the OpenEmbedded build system and uses the same metadata configuration used to build the cross-toolchain.
The QEMU emulator allows you to simulate your hardware while running your application or image. QEMU is not part of the SDK but is made available a number of different ways:
                    If you have cloned the poky Git
                    repository to create a
                    Source Directory
                    and you have sourced the environment setup script, QEMU is
                    installed and automatically available.
                    
If you have downloaded a Yocto Project release and unpacked it to create a Source Directory and you have sourced the environment setup script, QEMU is installed and automatically available.
If you have installed the cross-toolchain tarball and you have sourced the toolchain's setup environment script, QEMU is also installed and automatically available.
Fundamentally, the SDK fits into the development process as follows:
![]()  | 
The SDK is installed on any machine and can be used to develop applications, images, and kernels. An SDK can even be used by a QA Engineer or Release Engineer. The fundamental concept is that the machine that has the SDK installed does not have to be associated with the machine that has the Yocto Project installed. A developer can independently compile and test an object on their machine and then, when the object is ready for integration into an image, they can simply make it available to the machine that has the Yocto Project. Once the object is available, the image can be rebuilt using the Yocto Project to produce the modified image.
You just need to follow these general steps:
Install the SDK for your target hardware: For information on how to install the SDK, see the "Installing the SDK" section.
Download or Build the Target Image: The Yocto Project supports several target architectures and has many pre-built kernel images and root filesystem images.
If you are going to develop your application on
                hardware, go to the
                machines
                download area and choose a target machine area
                from which to download the kernel image and root filesystem.
                This download area could have several files in it that
                support development using actual hardware.
                For example, the area might contain
                .hddimg files that combine the
                kernel image with the filesystem, boot loaders, and
                so forth.
                Be sure to get the files you need for your particular
                development process.
If you are going to develop your application and
                then run and test it using the QEMU emulator, go to the
                machines/qemu
                download area.
                From this area, go down into the directory for your
                target architecture (e.g. qemux86_64
                for an Intel®-based
                64-bit architecture).
                Download the kernel, root filesystem, and any other files you
                need for your process.
                
Develop and Test your Application: At this point, you have the tools to develop your application. If you need to separately install and use the QEMU emulator, you can go to QEMU Home Page to download and learn about the emulator. See the "Using the Quick EMUlator (QEMU)" chapter in the Yocto Project Development Tasks Manual for information on using QEMU within the Yocto Project.
The remainder of this manual describes how to use the extensible and standard SDKs. Information also exists in appendix form that describes how you can build, install, and modify an SDK.
Table of Contents
devtool in Your SDK Workflowdevtool add
        This chapter describes the extensible SDK and how to install it.
        Information covers the pieces of the SDK, how to install it, and
        presents a look at using the devtool
        functionality.
        The extensible SDK makes it easy to add new applications and libraries
        to an image, modify the source for an existing component, test
        changes on the target hardware, and ease integration into the rest of
        the
        OpenEmbedded build system.
        
        In addition to the functionality available through
        devtool, you can alternatively make use of the
        toolchain directly, for example from Makefile and Autotools.
        See the
        "Using the SDK Toolchain Directly"
        chapter for more information.
    
            The extensible SDK provides a cross-development toolchain and
            libraries tailored to the contents of a specific image.
            You would use the Extensible SDK if you want a toolchain experience
            supplemented with the powerful set of devtool
            commands tailored for the Yocto Project environment.
        
            The installed extensible SDK consists of several files and
            directories.
            Basically, it contains an SDK environment setup script, some
            configuration files, an internal build system, and the
            devtool functionality.
        
            The first thing you need to do is install the SDK on your
            Build Host
            by running the *.sh installation script.
        
            You can download a tarball installer, which includes the
            pre-built toolchain, the runqemu
            script, the internal build system, devtool,
            and support files from the appropriate
            toolchain
            directory within the Index of Releases.
            Toolchains are available for several 32-bit and 64-bit
            architectures with the x86_64 directories,
            respectively.
            The toolchains the Yocto Project provides are based off the
            core-image-sato and
            core-image-minimal images and contain
            libraries appropriate for developing against that image.
        
The names of the tarball installer scripts are such that a string representing the host system appears first in the filename and then is immediately followed by a string representing the target architecture. An extensible SDK has the string "-ext" as part of the name. Following is the general form:
     poky-glibc-host_system-image_type-arch-toolchain-ext-release_version.sh
     Where:
         host_system is a string representing your development system:
                    i686 or x86_64.
         image_type is the image for which the SDK was built:
                    core-image-sato or core-image-minimal
         arch is a string representing the tuned target architecture:
                    aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon
         release_version is a string representing the release number of the Yocto Project:
                    3.1.3, 3.1.3+snapshot
            
            For example, the following SDK installer is for a 64-bit
            development host system and a i586-tuned target architecture
            based off the SDK for core-image-sato and
            using the current 3.1.3 snapshot:
            
     poky-glibc-x86_64-core-image-sato-i586-toolchain-ext-3.1.3.sh
            
            The SDK and toolchains are self-contained and by default are
            installed into the poky_sdk folder in your
            home directory.
            You can choose to install the extensible SDK in any location when
            you run the installer.
            However, because files need to be written under that directory
            during the normal course of operation, the location you choose
            for installation must be writable for whichever
            users need to use the SDK.
        
            The following command shows how to run the installer given a
            toolchain tarball for a 64-bit x86 development host system and
            a 64-bit x86 target architecture.
            The example assumes the SDK installer is located in
            ~/Downloads/ and has execution rights.
            
     $ ./Downloads/poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.5.sh
     Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.5
     ==========================================================================
     Enter target directory for SDK (default: ~/poky_sdk):
     You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed [Y/n]? Y
     Extracting SDK..............done
     Setting it up...
     Extracting buildtools...
     Preparing build system...
     Parsing recipes: 100% |##################################################################| Time: 0:00:52
     Initialising tasks: 100% |###############################################################| Time: 0:00:00
     Checking sstate mirror object availability: 100% |#######################################| Time: 0:00:00
     Loading cache: 100% |####################################################################| Time: 0:00:00
     Initialising tasks: 100% |###############################################################| Time: 0:00:00
     done
     SDK has been successfully set up and is ready to be used.
     Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
      $ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux
            
            Once you have the SDK installed, you must run the SDK environment
            setup script before you can actually use the SDK.
            This setup script resides in the directory you chose when you
            installed the SDK, which is either the default
            poky_sdk directory or the directory you
            chose during installation.
        
            Before running the script, be sure it is the one that matches the
            architecture for which you are developing.
            Environment setup scripts begin with the string
            "environment-setup" and include as part of
            their name the tuned target architecture.
            As an example, the following commands set the working directory
            to where the SDK was installed and then source the environment
            setup script.
            In this example, the setup script is for an IA-based
            target machine using i586 tuning:
            
     $ cd /home/scottrif/poky_sdk
     $ source environment-setup-core2-64-poky-linux
     SDK environment now set up; additionally you may now run devtool to perform development tasks.
     Run devtool --help for further details.
            
            Running the setup script defines many environment variables needed
            in order to use the SDK (e.g. PATH,
            CC,
            LD,
            and so forth).
            If you want to see all the environment variables the script
            exports, examine the installation file itself.
        
devtool in Your SDK Workflow¶
            The cornerstone of the extensible SDK is a command-line tool
            called devtool.
            This tool provides a number of features that help
            you build, test and package software within the extensible SDK, and
            optionally integrate it into an image built by the OpenEmbedded
            build system.
            
devtool is not limited to
                the extensible SDK.
                You can use devtool to help you easily
                develop any project whose build output must be part of an
                image built using the build system.
            
            The devtool command line is organized
            similarly to
            Git in that it
            has a number of sub-commands for each function.
            You can run devtool --help to see all the
            commands.
            
devtool Quick Reference"
                in the Yocto Project Reference Manual for a
                devtool quick reference.
            
            Three devtool subcommands exist that provide
            entry-points into development:
            
                    devtool add:
                    Assists in adding new software to be built.
                    
                    devtool modify:
                    Sets up an environment to enable you to modify the source of
                    an existing component.
                    
                    devtool upgrade:
                    Updates an existing recipe so that you can build it for
                    an updated set of source files.
                    
            As with the build system, "recipes" represent software packages
            within devtool.
            When you use devtool add, a recipe is
            automatically created.
            When you use devtool modify, the specified
            existing recipe is used in order to determine where to get the
            source code and how to patch it.
            In both cases, an environment is set up so that when you build the
            recipe a source tree that is under your control is used in order to
            allow you to make changes to the source as desired.
            By default, new recipes and the source go into a "workspace"
            directory under the SDK.
        
            The remainder of this section presents the
            devtool add,
            devtool modify, and
            devtool upgrade workflows.
        
devtool add to Add an Application¶
                The devtool add command generates
                a new recipe based on existing source code.
                This command takes advantage of the
                workspace
                layer that many devtool commands
                use.
                The command is flexible enough to allow you to extract source
                code into both the workspace or a separate local Git repository
                and to use existing code that does not need to be extracted.
            
                Depending on your particular scenario, the arguments and options
                you use with devtool add form different
                combinations.
                The following diagram shows common development flows
                you would use with the devtool add
                command:
            
                
            
Generating the New Recipe:
                        The top part of the flow shows three scenarios by which
                        you could use devtool add to
                        generate a recipe based on existing source code.
In a shared development environment, it is typical for other developers to be responsible for various areas of source code. As a developer, you are probably interested in using that source code as part of your development within the Yocto Project. All you need is access to the code, a recipe, and a controlled area in which to do your work.
Within the diagram, three possible scenarios
                        feed into the devtool add workflow:
                        
Left: The left scenario in the figure represents a common situation where the source code does not exist locally and needs to be extracted. In this situation, the source code is extracted to the default workspace - you do not want the files in some specific location outside of the workspace. Thus, everything you need will be located in the workspace:
     $ devtool add recipe fetchuri
                                
                                With this command, devtool
                                extracts the upstream source files into a local
                                Git repository within the
                                sources folder.
                                The command then creates a recipe named
                                recipe and a
                                corresponding append file in the workspace.
                                If you do not provide
                                recipe, the command
                                makes an attempt to determine the recipe name.
                                
Middle: The middle scenario in the figure also represents a situation where the source code does not exist locally. In this case, the code is again upstream and needs to be extracted to some local area - this time outside of the default workspace.
devtool
                                    always creates
                                    a Git repository locally during the
                                    extraction.
                                
                                Furthermore, the first positional argument
                                srctree in this
                                case identifies where the
                                devtool add command
                                will locate the extracted code outside of the
                                workspace.
                                You need to specify an empty directory:
                                
     $ devtool add recipe srctree fetchuri
                                
                                In summary, the source code is pulled from
                                fetchuri and
                                extracted into the location defined by
                                srctree as a local
                                Git repository.
Within workspace,
                                devtool creates a
                                recipe named recipe
                                along with an associated append file.
                                
                                Right:
                                The right scenario in the figure represents a
                                situation where the
                                srctree has been
                                previously prepared outside of the
                                devtool workspace.
The following command provides a new recipe name and identifies the existing source tree location:
     $ devtool add recipe srctree
                                
                                The command examines the source code and
                                creates a recipe named
                                recipe for the code
                                and places the recipe into the workspace.
                                
Because the extracted source code already
                                exists, devtool does not
                                try to relocate the source code into the
                                workspace - only the new recipe is placed
                                in the workspace.
Aside from a recipe folder, the command
                                also creates an associated append folder and
                                places an initial
                                *.bbappend file within.
                                
                        Edit the Recipe:
                        You can use devtool edit-recipe
                        to open up the editor as defined by the
                        $EDITOR environment variable
                        and modify the file:
                        
     $ devtool edit-recipe recipe
                        From within the editor, you can make modifications to the recipe that take affect when you build it later.
Build the Recipe or Rebuild the Image: The next step you take depends on what you are going to do with the new code.
If you need to eventually move the build output
                        to the target hardware, use the following
                        devtool command:
                        
     $ devtool build recipe
                        On the other hand, if you want an image to
                        contain the recipe's packages from the workspace
                        for immediate deployment onto a device (e.g. for
                        testing purposes), you can use
                        the devtool build-image command:
                        
     $ devtool build-image image
                        
                        Deploy the Build Output:
                        When you use the devtool build
                        command to build out your recipe, you probably want to
                        see if the resulting build output works as expected
                        on the target hardware.
                        
                        You can deploy your build output to that target
                        hardware by using the
                        devtool deploy-target command:
                        
     $ devtool deploy-target recipe target
                        
                        The target is a live target
                        machine running as an SSH server.
You can, of course, also deploy the image you
                        build to actual hardware by using the
                        devtool build-image command.
                        However, devtool does not provide
                        a specific command that allows you to deploy the
                        image to actual hardware.
                        
                        Finish Your Work With the Recipe:
                        The devtool finish command creates
                        any patches corresponding to commits in the local
                        Git repository, moves the new recipe to a more permanent
                        layer, and then resets the recipe so that the recipe is
                        built normally rather than from the workspace.
                        
     $ devtool finish recipe layer
                        
As mentioned, the
                        devtool finish command moves the
                        final recipe to its permanent layer.
                        
As a final process of the
                        devtool finish command, the state
                        of the standard layers and the upstream source is
                        restored so that you can build the recipe from those
                        areas rather than the workspace.
                        
devtool reset
                            command to put things back should you decide you
                            do not want to proceed with your work.
                            If you do use this command, realize that the source
                            tree is preserved.
                        
devtool modify to Modify the Source of an Existing Component¶
                The devtool modify command prepares the
                way to work on existing code that already has a local recipe in
                place that is used to build the software.
                The command is flexible enough to allow you to extract code
                from an upstream source, specify the existing recipe, and
                keep track of and gather any patch files from other developers
                that are associated with the code.
            
                Depending on your particular scenario, the arguments and options
                you use with devtool modify form different
                combinations.
                The following diagram shows common development flows for the
                devtool modify command:
            
                
            
                        Preparing to Modify the Code:
                        The top part of the flow shows three scenarios by which
                        you could use devtool modify to
                        prepare to work on source files.
                        Each scenario assumes the following:
                        
                                The recipe exists locally in a layer external
                                to the devtool workspace.
                                
The source files exist either upstream in an un-extracted state or locally in a previously extracted state.
The typical situation is where another developer has created a layer for use with the Yocto Project and their recipe already resides in that layer. Furthermore, their source code is readily available either upstream or locally.
                                Left:
                                The left scenario in the figure represents a
                                common situation where the source code does
                                not exist locally and it needs to be extracted
                                from an upstream source.
                                In this situation, the source is extracted
                                into the default devtool
                                workspace location.
                                The recipe, in this scenario, is in its own
                                layer outside the workspace
                                (i.e.
                                meta-layername).
                                
The following command identifies the recipe and, by default, extracts the source files:
     $ devtool modify recipe
                                
                                Once devtoollocates the
                                recipe, devtool uses the
                                recipe's
                                SRC_URI
                                statements to locate the source code and any
                                local patch files from other developers.
With this scenario, no
                                srctree argument
                                exists.
                                Consequently, the default behavior of the
                                devtool modify command is
                                to extract the source files pointed to by the
                                SRC_URI statements into a
                                local Git structure.
                                Furthermore, the location for the extracted
                                source is the default area within the
                                devtool workspace.
                                The result is that the command sets up both
                                the source code and an append file within the
                                workspace while the recipe remains in its
                                original location.
Additionally, if you have any non-patch
                                local files (i.e. files referred to with
                                file:// entries in
                                SRC_URI statement excluding
                                *.patch/ or
                                *.diff), these files are
                                copied to an
                                oe-local-files folder
                                under the newly created source tree.
                                Copying the files here gives you a convenient
                                area from which you can modify the files.
                                Any changes or additions you make to those
                                files are incorporated into the build the next
                                time you build the software just as are other
                                changes you might have made to the source.
                                
Middle: The middle scenario in the figure represents a situation where the source code also does not exist locally. In this case, the code is again upstream and needs to be extracted to some local area as a Git repository. The recipe, in this scenario, is again local and in its own layer outside the workspace.
The following command tells
                                devtool the recipe with
                                which to work and, in this case, identifies a
                                local area for the extracted source files that
                                exists outside of the default
                                devtool workspace:
                                
     $ devtool modify recipe srctree
                                
srctree using
                                    the devtool command.
                                
                                As with all extractions, the command uses
                                the recipe's SRC_URI
                                statements to locate the source files and any
                                associated patch files.
                                Non-patch files are copied to an
                                oe-local-files folder
                                under the newly created source tree.
Once the files are located, the command
                                by default extracts them into
                                srctree.
Within workspace,
                                devtool creates an append
                                file for the recipe.
                                The recipe remains in its original location but
                                the source files are extracted to the location
                                you provide with
                                srctree.
                                
                                Right:
                                The right scenario in the figure represents a
                                situation where the source tree
                                (srctree) already
                                exists locally as a previously extracted Git
                                structure outside of the
                                devtool workspace.
                                In this example, the recipe also exists
                                elsewhere locally in its own layer.
                                
The following command tells
                                devtool the recipe
                                with which to work, uses the "-n" option to
                                indicate source does not need to be extracted,
                                and uses srctree to
                                point to the previously extracted source files:
                                
     $ devtool modify -n recipe srctree
                                
If an oe-local-files
                                subdirectory happens to exist and it contains
                                non-patch files, the files are used.
                                However, if the subdirectory does not exist and
                                you run the devtool finish
                                command, any non-patch files that might exist
                                next to the recipe are removed because it
                                appears to devtool that
                                you have deleted those files.
Once the
                                devtool modify command
                                finishes, it creates only an append file for
                                the recipe in the devtool
                                workspace.
                                The recipe and the source code remain in their
                                original locations.
                                
                        Edit the Source:
                        Once you have used the
                        devtool modify command, you are
                        free to make changes to the source files.
                        You can use any editor you like to make and save
                        your source code modifications.
                        
Build the Recipe or Rebuild the Image: The next step you take depends on what you are going to do with the new code.
If you need to eventually move the build output
                        to the target hardware, use the following
                        devtool command:
                        
     $ devtool build recipe
                        On the other hand, if you want an image to
                        contain the recipe's packages from the workspace
                        for immediate deployment onto a device (e.g. for
                        testing purposes), you can use
                        the devtool build-image command:
                        
     $ devtool build-image image
                        
                        Deploy the Build Output:
                        When you use the devtool build
                        command to build out your recipe, you probably want to
                        see if the resulting build output works as expected
                        on target hardware.
                        
                        You can deploy your build output to that target
                        hardware by using the
                        devtool deploy-target command:
                        
     $ devtool deploy-target recipe target
                        
                        The target is a live target
                        machine running as an SSH server.
You can, of course, use other methods to deploy
                        the image you built using the
                        devtool build-image command to
                        actual hardware.
                        devtool does not provide
                        a specific command to deploy the image to actual
                        hardware.
                        
                        Finish Your Work With the Recipe:
                        The devtool finish command creates
                        any patches corresponding to commits in the local
                        Git repository, updates the recipe to point to them
                        (or creates a .bbappend file to do
                        so, depending on the specified destination layer), and
                        then resets the recipe so that the recipe is built
                        normally rather than from the workspace.
                        
     $ devtool finish recipe layer
                        
devtool finish command.
                        Because there is no need to move the recipe,
                        devtool finish either updates the
                        original recipe in the original layer or the command
                        creates a .bbappend file in a
                        different layer as provided by
                        layer.
                        Any work you did in the
                        oe-local-files directory is
                        preserved in the original files next to the recipe
                        during the devtool finish
                        command.
As a final process of the
                        devtool finish command, the state
                        of the standard layers and the upstream source is
                        restored so that you can build the recipe from those
                        areas rather than from the workspace.
                        
devtool reset
                            command to put things back should you decide you
                            do not want to proceed with your work.
                            If you do use this command, realize that the source
                            tree is preserved.
                        
devtool upgrade to Create a Version of the Recipe that Supports a Newer Version of the Software¶
                The devtool upgrade command upgrades
                an existing recipe to that of a more up-to-date version
                found upstream.
                Throughout the life of software, recipes continually undergo
                version upgrades by their upstream publishers.
                You can use the devtool upgrade
                workflow to make sure your recipes you are using for builds
                are up-to-date with their upstream counterparts.
                
devtool upgrade happens to be one.
                    You can read about all the methods by which you can
                    upgrade recipes in the
                    "Upgrading Recipes"
                    section of the Yocto Project Development Tasks Manual.
                
                The devtool upgrade command is flexible
                enough to allow you to specify source code revision and
                versioning schemes, extract code into or out of the
                devtool
                workspace,
                and work with any source file forms that the
                fetchers
                support.
            
                The following diagram shows the common development flow
                used with the devtool upgrade command:
            
                
            
                        Initiate the Upgrade:
                        The top part of the flow shows the typical scenario by
                        which you use the devtool upgrade
                        command.
                        The following conditions exist:
                        
                                The recipe exists in a local layer external
                                to the devtool workspace.
                                
                                The source files for the new release
                                exist in the same location pointed to by
                                SRC_URI
                                in the recipe (e.g. a tarball with the new
                                version number in the name, or as a different
                                revision in the upstream Git repository).
                                
A common situation is where third-party software has undergone a revision so that it has been upgraded. The recipe you have access to is likely in your own layer. Thus, you need to upgrade the recipe to use the newer version of the software:
     $ devtool upgrade -V version recipe
                        
                        By default, the devtool upgrade
                        command extracts source code into the
                        sources directory in the
                        workspace.
                        If you want the code extracted to any other location,
                        you need to provide the
                        srctree positional argument
                        with the command as follows:
                        
     $ devtool upgrade -V version recipe srctree
                        
                        If the source files pointed to by the
                        SRC_URI statement in the recipe
                        are in a Git repository, you must provide the "-S"
                        option and specify a revision for the software.
Once devtool locates the
                        recipe, it uses the SRC_URI
                        variable to locate the source code and any local patch
                        files from other developers.
                        The result is that the command sets up the source
                        code, the new version of the recipe, and an append file
                        all within the workspace.
Additionally, if you have any non-patch
                        local files (i.e. files referred to with
                        file:// entries in
                        SRC_URI statement excluding
                        *.patch/ or
                        *.diff), these files are
                        copied to an
                        oe-local-files folder
                        under the newly created source tree.
                        Copying the files here gives you a convenient
                        area from which you can modify the files.
                        Any changes or additions you make to those
                        files are incorporated into the build the next
                        time you build the software just as are other
                        changes you might have made to the source.
                        
                        Resolve any Conflicts created by the Upgrade:
                        Conflicts could exist due to the software being
                        upgraded to a new version.
                        Conflicts occur if your recipe specifies some patch
                        files in SRC_URI that conflict
                        with changes made in the new version of the software.
                        For such cases, you need to resolve the conflicts
                        by editing the source and following the normal
                        git rebase conflict resolution
                        process.
Before moving onto the next step, be sure to resolve any such conflicts created through use of a newer or different version of the software.
Build the Recipe or Rebuild the Image: The next step you take depends on what you are going to do with the new code.
If you need to eventually move the build output
                        to the target hardware, use the following
                        devtool command:
                        
     $ devtool build recipe
                        On the other hand, if you want an image to
                        contain the recipe's packages from the workspace
                        for immediate deployment onto a device (e.g. for
                        testing purposes), you can use
                        the devtool build-image command:
                        
     $ devtool build-image image
                        
                        Deploy the Build Output:
                        When you use the devtool build
                        command or bitbake to build
                        your recipe, you probably want to see if the resulting
                        build output works as expected on target hardware.
                        
                        You can deploy your build output to that target
                        hardware by using the
                        devtool deploy-target command:
                        
     $ devtool deploy-target recipe target
                        
                        The target is a live target
                        machine running as an SSH server.
You can, of course, also deploy the image you
                        build using the
                        devtool build-image command
                        to actual hardware.
                        However, devtool does not provide
                        a specific command that allows you to do this.
                        
                        Finish Your Work With the Recipe:
                        The devtool finish command creates
                        any patches corresponding to commits in the local
                        Git repository, moves the new recipe to a more
                        permanent layer, and then resets the recipe so that
                        the recipe is built normally rather than from the
                        workspace.
Any work you did in the
                        oe-local-files directory is
                        preserved in the original files next to the recipe
                        during the devtool finish
                        command.
If you specify a destination layer that is the same as the original source, then the old version of the recipe and associated files are removed prior to adding the new version.
     $ devtool finish recipe layer
                        
As a final process of the
                        devtool finish command, the state
                        of the standard layers and the upstream source is
                        restored so that you can build the recipe from those
                        areas rather than the workspace.
                        
devtool reset
                            command to put things back should you decide you
                            do not want to proceed with your work.
                            If you do use this command, realize that the source
                            tree is preserved.
                        
devtool add¶
            The devtool add command automatically creates
            a recipe based on the source tree you provide with the command.
            Currently, the command has support for the following:
            
                    Autotools (autoconf and
                    automake)
                    
CMake
Scons
                    qmake
                    
                    Plain Makefile
                    
Out-of-tree kernel module
Binary package (i.e. "-b" option)
Node.js module
                    Python modules that use setuptools
                    or distutils
                    
            Apart from binary packages, the determination of how a source tree
            should be treated is automatic based on the files present within
            that source tree.
            For example, if a CMakeLists.txt file is found,
            then the source tree is assumed to be using
            CMake and is treated accordingly.
            
The remainder of this section covers specifics regarding how parts of the recipe are generated.
                If you do not specify a name and version on the command
                line, devtool add uses various metadata
                within the source tree in an attempt to determine
                the name and version of the software being built.
                Based on what the tool determines, devtool
                sets the name of the created recipe file accordingly.
            
                If devtool cannot determine the name and
                version, the command prints an error.
                For such cases, you must re-run the command and provide
                the name and version, just the name, or just the version as
                part of the command line.
            
Sometimes the name or version determined from the source tree might be incorrect. For such a case, you must reset the recipe:
     $ devtool reset -n recipename
                
                After running the devtool reset command,
                you need to run devtool add again and
                provide the name or the version.
            
                The devtool add command attempts to
                detect build-time dependencies and map them to other recipes
                in the system.
                During this mapping, the command fills in the names of those
                recipes as part of the
                DEPENDS
                variable within the recipe.
                If a dependency cannot be mapped, devtool
                places a comment in the recipe indicating such.
                The inability to map a dependency can result from naming not
                being recognized or because the dependency simply is not
                available.
                For cases where the dependency is not available, you must use
                the devtool add command to add an
                additional recipe that satisfies the dependency.
                Once you add that recipe, you need to update the
                DEPENDS variable in the original recipe
                to include the new recipe.
            
If you need to add runtime dependencies, you can do so by adding the following to your recipe:
     RDEPENDS_${PN} += "dependency1 dependency2 ..."
                
devtool add command often cannot
                    distinguish between mandatory and optional dependencies.
                    Consequently, some of the detected dependencies might
                    in fact be optional.
                    When in doubt, consult the documentation or the configure
                    script for the software the recipe is building for further
                    details.
                    In some cases, you might find you can substitute the
                    dependency with an option that disables the associated
                    functionality passed to the configure script.
                
                The devtool add command attempts to
                determine if the software you are adding is able to be
                distributed under a common, open-source license.
                If so, the command sets the
                LICENSE
                value accordingly.
                You should double-check the value added by the command against
                the documentation or source files for the software you are
                building and, if necessary, update that
                LICENSE value.
            
                The devtool add command also sets the
                LIC_FILES_CHKSUM
                value to point to all files that appear to be license-related.
                Realize that license statements often appear in comments at
                the top of source files or within the documentation.
                In such cases, the command does not recognize those license
                statements.
                Consequently, you might need to amend the
                LIC_FILES_CHKSUM variable to point to one
                or more of those comments if present.
                Setting LIC_FILES_CHKSUM is particularly
                important for third-party software.
                The mechanism attempts to ensure correct licensing should you
                upgrade the recipe to a newer upstream version in future.
                Any change in licensing is detected and you receive an error
                prompting you to check the license text again.
            
                If the devtool add command cannot
                determine licensing information, devtool
                sets the LICENSE value to "CLOSED" and
                leaves the LIC_FILES_CHKSUM value unset.
                This behavior allows you to continue with development even
                though the settings are unlikely to be correct in all cases.
                You should check the documentation or source files for the
                software you are building to determine the actual license.
            
                The use of Make by itself is very common in both proprietary
                and open-source software.
                Unfortunately, Makefiles are often not written with
                cross-compilation in mind.
                Thus, devtool add often cannot do very
                much to ensure that these Makefiles build correctly.
                It is very common, for example, to explicitly call
                gcc instead of using the
                CC
                variable.
                Usually, in a cross-compilation environment,
                gcc is the compiler for the build host
                and the cross-compiler is named something similar to
                arm-poky-linux-gnueabi-gcc and might
                require arguments (e.g. to point to the associated sysroot
                for the target machine).
            
When writing a recipe for Makefile-only software, keep the following in mind:
                        You probably need to patch the Makefile to use
                        variables instead of hardcoding tools within the
                        toolchain such as gcc and
                        g++.
                        
                        The environment in which Make runs is set up with
                        various standard variables for compilation (e.g.
                        CC, CXX, and
                        so forth) in a similar manner to the environment set
                        up by the SDK's environment setup script.
                        One easy way to see these variables is to run the
                        devtool build command on the
                        recipe and then look in
                        oe-logs/run.do_compile.
                        Towards the top of this file, a list of environment
                        variables exists that are being set.
                        You can take advantage of these variables within the
                        Makefile.
                        
                        If the Makefile sets a default for a variable using "=",
                        that default overrides the value set in the environment,
                        which is usually not desirable.
                        For this case, you can either patch the Makefile
                        so it sets the default using the "?=" operator, or
                        you can alternatively force the value on the
                        make command line.
                        To force the value on the command line, add the
                        variable setting to
                        EXTRA_OEMAKE
                        or
                        PACKAGECONFIG_CONFARGS
                        within the recipe.
                        Here is an example using EXTRA_OEMAKE:
                        
     EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'"
                        In the above example, single quotes are used around the variable settings as the values are likely to contain spaces because required default options are passed to the compiler.
Hardcoding paths inside Makefiles is often problematic in a cross-compilation environment. This is particularly true because those hardcoded paths often point to locations on the build host and thus will either be read-only or will introduce contamination into the cross-compilation because they are specific to the build host rather than the target. Patching the Makefile to use prefix variables or other path variables is usually the way to handle this situation.
                        Sometimes a Makefile runs target-specific commands such
                        as ldconfig.
                        For such cases, you might be able to apply patches that
                        remove these commands from the Makefile.
                        
                Often, you need to build additional tools that run on the
                build host
                as opposed to the target.
                You should indicate this requirement by using one of the
                following methods when you run
                devtool add:
                
Specify the name of the recipe such that it ends with "-native". Specifying the name like this produces a recipe that only builds for the build host.
                        Specify the "‐‐also-native" option with the
                        devtool add command.
                        Specifying this option creates a recipe file that still
                        builds for the target but also creates a variant with
                        a "-native" suffix that builds for the build host.
                        
                You can use the devtool add command two
                different ways to add Node.js modules: 1) Through
                npm and, 2) from a repository or local
                source.
            
                Use the following form to add Node.js modules through
                npm:
                
     $ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1"
                The name and version parameters are mandatory. Lockdown and shrinkwrap files are generated and pointed to by the recipe in order to freeze the version that is fetched for the dependencies according to the first time. This also saves checksums that are verified on future fetches. Together, these behaviors ensure the reproducibility and integrity of the build.
                            You must use quotes around the URL.
                            The devtool add does not require
                            the quotes, but the shell considers ";" as a splitter
                            between multiple commands.
                            Thus, without the quotes,
                            devtool add does not receive the
                            other parts, which results in several "command not
                            found" errors.
                            
                            In order to support adding Node.js modules, a
                            nodejs recipe must be part
                            of your SDK.
                            
                As mentioned earlier, you can also add Node.js modules
                directly from a repository or local source tree.
                To add modules this way, use devtool add
                in the following form:
                
     $ devtool add https://github.com/diversario/node-ssdp
                
                In this example, devtool fetches the
                specified Git repository, detects the code as Node.js
                code, fetches dependencies using npm, and
                sets
                SRC_URI
                accordingly.
            
            When building a recipe using the
            devtool build command, the typical build
            progresses as follows:
            
Fetch the source
Unpack the source
Configure the source
Compile the source
Install the build output
Package the installed output
            For recipes in the workspace, fetching and unpacking is disabled
            as the source tree has already been prepared and is persistent.
            Each of these build steps is defined as a function (task), usually
            with a "do_" prefix (e.g.
            do_fetch,
            do_unpack,
            and so forth).
            These functions are typically shell scripts but can instead be
            written in Python.
        
            If you look at the contents of a recipe, you will see that the
            recipe does not include complete instructions for building the
            software.
            Instead, common functionality is encapsulated in classes inherited
            with the inherit directive.
            This technique leaves the recipe to describe just the things that
            are specific to the software being built.
            A
            base
            class exists that is implicitly inherited by all recipes and
            provides the functionality that most recipes typically need.
        
The remainder of this section presents information useful when working with recipes.
                After the first run of the devtool build
                command, recipes that were previously created using the
                devtool add command or whose sources were
                modified using the devtool modify
                command contain symbolic links created within the source tree:
                
                        oe-logs:
                        This link points to the directory in which log files
                        and run scripts for each build step are created.
                        
                        oe-workdir:
                        This link points to the temporary work area for the
                        recipe.
                        The following locations under
                        oe-workdir are particularly
                        useful:
                            
                                    image/:
                                    Contains all of the files installed during
                                    the
                                    do_install
                                    stage.
                                    Within a recipe, this directory is referred
                                    to by the expression
                                    ${D}.
                                    
                                    sysroot-destdir/:
                                    Contains a subset of files installed within
                                    do_install that have
                                    been put into the shared sysroot.
                                    For more information, see the
                                    "Sharing Files Between Recipes"
                                    section.
                                    
                                    packages-split/:
                                    Contains subdirectories for each package
                                    produced by the recipe.
                                    For more information, see the
                                    "Packaging"
                                    section.
                                    
You can use these links to get more information on what is happening at each build step.
                If the software your recipe is building uses GNU autoconf,
                then a fixed set of arguments is passed to it to enable
                cross-compilation plus any extras specified by
                EXTRA_OECONF
                or
                PACKAGECONFIG_CONFARGS
                set within the recipe.
                If you wish to pass additional options, add them to
                EXTRA_OECONF or
                PACKAGECONFIG_CONFARGS.
                Other supported build tools have similar variables
                (e.g.
                EXTRA_OECMAKE
                for CMake,
                EXTRA_OESCONS
                for Scons, and so forth).
                If you need to pass anything on the make
                command line, you can use EXTRA_OEMAKE or the
                PACKAGECONFIG_CONFARGS
                variables to do so.
            
                You can use the devtool configure-help command
                to help you set the arguments listed in the previous paragraph.
                The command determines the exact options being passed, and shows
                them to you along with any custom arguments specified through
                EXTRA_OECONF or
                PACKAGECONFIG_CONFARGS.
                If applicable, the command also shows you the output of the
                configure script's "‐‐help" option as a reference.
            
Recipes often need to use files provided by other recipes on the build host. For example, an application linking to a common library needs access to the library itself and its associated headers. The way this access is accomplished within the extensible SDK is through the sysroot. One sysroot exists per "machine" for which the SDK is being built. In practical terms, this means a sysroot exists for the target machine, and a sysroot exists for the build host.
                Recipes should never write files directly into the sysroot.
                Instead, files should be installed into standard locations
                during the
                do_install
                task within the
                ${D}
                directory.
                A subset of these files automatically goes into the sysroot.
                The reason for this limitation is that almost all files that go
                into the sysroot are cataloged in manifests in order to ensure
                they can be removed later when a recipe is modified or removed.
                Thus, the sysroot is able to remain free from stale files.
            
Packaging is not always particularly relevant within the extensible SDK. However, if you examine how build output gets into the final image on the target device, it is important to understand packaging because the contents of the image are expressed in terms of packages and not recipes.
                During the
                do_package
                task, files installed during the
                do_install
                task are split into one main package, which is almost always
                named the same as the recipe, and into several other packages.
                This separation exists because not all of those installed files
                are useful in every image.
                For example, you probably do not need any of the documentation
                installed in a production image.
                Consequently, for each recipe the documentation files are
                separated into a -doc package.
                Recipes that package software containing optional modules or
                plugins might undergo additional package splitting as well.
            
                After building a recipe, you can see where files have gone by
                looking in the oe-workdir/packages-split
                directory, which contains a subdirectory for each package.
                Apart from some advanced cases, the
                PACKAGES
                and
                FILES
                variables controls splitting.
                The PACKAGES variable lists all of the
                packages to be produced, while the FILES
                variable specifies which files to include in each package by
                using an override to specify the package.
                For example, FILES_${PN} specifies the
                files to go into the main package (i.e. the main package has
                the same name as the recipe and
                ${PN}
                evaluates to the recipe name).
                The order of the PACKAGES value is
                significant.
                For each installed file, the first package whose
                FILES value matches the file is the
                package into which the file goes.
                Defaults exist for both the PACKAGES and
                FILES variables.
                Consequently, you might find you do not even need to set these
                variables in your recipe unless the software the recipe is
                building installs files into non-standard locations.
            
            If you use the devtool deploy-target
            command to write a recipe's build output to the target, and
            you are working on an existing component of the system, then you
            might find yourself in a situation where you need to restore the
            original files that existed prior to running the
            devtool deploy-target command.
            Because the devtool deploy-target command
            backs up any files it overwrites, you can use the
            devtool undeploy-target command to restore
            those files and remove any other files the recipe deployed.
            Consider the following example:
            
     $ devtool undeploy-target lighttpd root@192.168.7.2
            If you have deployed multiple applications, you can remove them all using the "-a" option thus restoring the target device to its original state:
     $ devtool undeploy-target -a root@192.168.7.2
            Information about files deployed to the target as well as any backed up files are stored on the target itself. This storage, of course, requires some additional space on the target machine.
devtool deploy-target and
                devtool undeploy-target commands do not
                currently interact with any package management system on the
                target device (e.g. RPM or OPKG).
                Consequently, you should not intermingle
                devtool deploy-target and package
                manager operations on the target device.
                Doing so could result in a conflicting set of files.
            
            Out of the box the extensible SDK typically only comes with a small
            number of tools and libraries.
            A minimal SDK starts mostly empty and is populated on-demand.
            Sometimes you must explicitly install extra items into the SDK.
            If you need these extra items, you can first search for the items
            using the devtool search command.
            For example, suppose you need to link to libGL but you are not sure
            which recipe provides libGL.
            You can use the following command to find out:
            
     $ devtool search libGL
     mesa                  A free implementation of the OpenGL API
            
            Once you know the recipe (i.e. mesa in this
            example), you can install it:
            
     $ devtool sdk-install mesa
            
            By default, the devtool sdk-install command
            assumes the item is available in pre-built form from your SDK
            provider.
            If the item is not available and it is acceptable to build the item
            from source, you can add the "-s" option as follows:
            
     $ devtool sdk-install -s mesa
            
            It is important to remember that building the item from source
            takes significantly longer than installing the pre-built artifact.
            Also, if no recipe exists for the item you want to add to the SDK,
            you must instead add the item using the
            devtool add command.
        
If you are working with an installed extensible SDK that gets occasionally updated (e.g. a third-party SDK), then you will need to manually "pull down" the updates into the installed SDK.
            To update your installed SDK, use devtool as
            follows:
            
     $ devtool sdk-update
            
            The previous command assumes your SDK provider has set the default
            update URL for you through the
            SDK_UPDATE_URL
            variable as described in the
            "Providing Updates to the Extensible SDK After Installation"
            section.
            If the SDK provider has not set that default URL, you need to
            specify it yourself in the command as follows:
            
     $ devtool sdk-update path_to_update_directory
            
You might need to produce an SDK that contains your own custom libraries. A good example would be if you were a vendor with customers that use your SDK to build their own platform-specific software and those customers need an SDK that has custom libraries. In such a case, you can produce a derivative SDK based on the currently installed SDK fairly easily by following these steps:
If necessary, install an extensible SDK that you want to use as a base for your derivative SDK.
Source the environment script for the SDK.
                    Add the extra libraries or other components you want by
                    using the devtool add command.
                    
                    Run the devtool build-sdk command.
                    
The previous steps take the recipes added to the workspace and construct a new SDK installer that contains those recipes and the resulting binary artifacts. The recipes go into their own separate layer in the constructed derivative SDK, which leaves the workspace clean and ready for users to add their own recipes.
Table of Contents
This chapter describes the standard SDK and how to install it. Information includes unique installation and setup aspects for the standard SDK.
You can use a standard SDK to work on Makefile and Autotools-based projects. See the "Using the SDK Toolchain Directly" chapter for more information.
            The Standard SDK provides a cross-development toolchain and
            libraries tailored to the contents of a specific image.
            You would use the Standard SDK if you want a more traditional
            toolchain experience as compared to the extensible SDK, which
            provides an internal build system and the
            devtool functionality.
        
The installed Standard SDK consists of several files and directories. Basically, it contains an SDK environment setup script, some configuration files, and host and target root filesystems to support usage. You can see the directory structure in the "Installed Standard SDK Directory Structure" section.
            The first thing you need to do is install the SDK on your
            Build Host
            by running the *.sh installation script.
        
            You can download a tarball installer, which includes the
            pre-built toolchain, the runqemu
            script, and support files from the appropriate
            toolchain
            directory within the Index of Releases.
            Toolchains are available for several 32-bit and 64-bit
            architectures with the x86_64 directories,
            respectively.
            The toolchains the Yocto Project provides are based off the
            core-image-sato and
            core-image-minimal images and contain
            libraries appropriate for developing against that image.
        
The names of the tarball installer scripts are such that a string representing the host system appears first in the filename and then is immediately followed by a string representing the target architecture.
     poky-glibc-host_system-image_type-arch-toolchain-release_version.sh
     Where:
         host_system is a string representing your development system:
                    i686 or x86_64.
         image_type is the image for which the SDK was built:
                    core-image-minimal or core-image-sato.
         arch is a string representing the tuned target architecture:
                    aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon.
         release_version is a string representing the release number of the Yocto Project:
                    3.1.3, 3.1.3+snapshot
            
            For example, the following SDK installer is for a 64-bit
            development host system and a i586-tuned target architecture
            based off the SDK for core-image-sato and
            using the current 3.1.3 snapshot:
            
     poky-glibc-x86_64-core-image-sato-i586-toolchain-3.1.3.sh
            
            The SDK and toolchains are self-contained and by default are
            installed into the poky_sdk folder in your
            home directory.
            You can choose to install the extensible SDK in any location when
            you run the installer.
            However, because files need to be written under that directory
            during the normal course of operation, the location you choose
            for installation must be writable for whichever
            users need to use the SDK.
        
            The following command shows how to run the installer given a
            toolchain tarball for a 64-bit x86 development host system and
            a 64-bit x86 target architecture.
            The example assumes the SDK installer is located in
            ~/Downloads/ and has execution rights.
            
     $ ./Downloads/poky-glibc-x86_64-core-image-sato-i586-toolchain-3.1.3.sh
     Poky (Yocto Project Reference Distro) SDK installer version 3.1.3
     ===============================================================
     Enter target directory for SDK (default: /opt/poky/3.1.3):
     You are about to install the SDK to "/opt/poky/3.1.3". Proceed [Y/n]? Y
     Extracting SDK........................................ ..............................done
     Setting it up...done
     SDK has been successfully set up and is ready to be used.
     Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
      $ . /opt/poky/3.1.3/environment-setup-i586-poky-linux
            
Again, reference the "Installed Standard SDK Directory Structure" section for more details on the resulting directory structure of the installed SDK.
            Once you have the SDK installed, you must run the SDK environment
            setup script before you can actually use the SDK.
            This setup script resides in the directory you chose when you
            installed the SDK, which is either the default
            /opt/poky/3.1.3 directory or the directory
            you chose during installation.
        
            Before running the script, be sure it is the one that matches the
            architecture for which you are developing.
            Environment setup scripts begin with the string
            "environment-setup" and include as part of
            their name the tuned target architecture.
            As an example, the following commands set the working directory
            to where the SDK was installed and then source the environment
            setup script.
            In this example, the setup script is for an IA-based
            target machine using i586 tuning:
            
     $ source /opt/poky/3.1.3/environment-setup-i586-poky-linux
            When you run the setup script, the same environment variables are defined as are when you run the setup script for an extensible SDK. See the "Running the Extensible SDK Environment Setup Script" section for more information.
Table of Contents
You can use the SDK toolchain directly with Makefile and Autotools-based projects.
Once you have a suitable cross-development toolchain installed, it is very easy to develop a project using the GNU Autotools-based workflow, which is outside of the OpenEmbedded build system.
The following figure presents a simple Autotools workflow.
![]()  | 
Follow these steps to create a simple Autotools-based "Hello World" project:
Create a Working Directory and Populate It: Create a clean directory for your project and then make that directory your working location.
     $ mkdir $HOME/helloworld
     $ cd $HOME/helloworld
                    
                    After setting up the directory, populate it with files
                    needed for the flow.
                    You need a project source file, a file to help with
                    configuration, and a file to help create the Makefile,
                    and a README file:
                    hello.c,
                    configure.ac,
                    Makefile.am, and
                    README, respectively.
Use the following command to create an empty README file, which is required by GNU Coding Standards:
     $ touch README
                    Create the remaining three files as follows:
                            hello.c:
                            
     #include <stdio.h>
     main()
        {
           printf("Hello World!\n");
        }
                            
                            configure.ac:
                            
     AC_INIT(hello,0.1)
     AM_INIT_AUTOMAKE([foreign])
     AC_PROG_CC
     AC_CONFIG_FILES(Makefile)
     AC_OUTPUT
                            
                            Makefile.am:
                            
     bin_PROGRAMS = hello
     hello_SOURCES = hello.c
                            
Source the Cross-Toolchain Environment Setup File: As described earlier in the manual, installing the cross-toolchain creates a cross-toolchain environment setup script in the directory that the SDK was installed. Before you can use the tools to develop your project, you must source this setup script. The script begins with the string "environment-setup" and contains the machine architecture, which is followed by the string "poky-linux". For this example, the command sources a script from the default SDK installation directory that uses the 32-bit Intel x86 Architecture and the Dunfell Yocto Project release:
     $ source /opt/poky/3.1.3/environment-setup-i586-poky-linux
                    
                    Create the configure Script:
                    Use the autoreconf command to
                    generate the configure script.
                    
     $ autoreconf
                    
                    The autoreconf tool takes care
                    of running the other Autotools such as
                    aclocal,
                    autoconf, and
                    automake.
                    
configure.ac, which
                        autoreconf runs, that indicate
                        missing files, you can use the "-i" option, which
                        ensures missing auxiliary files are copied to the build
                        host.
                    
                    Cross-Compile the Project:
                    This command compiles the project using the
                    cross-compiler.
                    The
                    CONFIGURE_FLAGS
                    environment variable provides the minimal arguments for
                    GNU configure:
                    
     $ ./configure ${CONFIGURE_FLAGS}
                    
                    For an Autotools-based project, you can use the
                    cross-toolchain by just passing the appropriate host
                    option to configure.sh.
                    The host option you use is derived from the name of the
                    environment setup script found in the directory in which
                    you installed the cross-toolchain.
                    For example, the host option for an ARM-based target that
                    uses the GNU EABI is
                    armv5te-poky-linux-gnueabi.
                    You will notice that the name of the script is
                    environment-setup-armv5te-poky-linux-gnueabi.
                    Thus, the following command works to update your project
                    and rebuild it using the appropriate cross-toolchain tools:
                    
     $ ./configure --host=armv5te-poky-linux-gnueabi --with-libtool-sysroot=sysroot_dir
                    
Make and Install the Project: These two commands generate and install the project into the destination directory:
     $ make
     $ make install DESTDIR=./tmp
                    
This next command is a simple way to verify the installation of your project. Running the command prints the architecture on which the binary file can run. This architecture should be the same architecture that the installed cross-toolchain supports.
     $ file ./tmp/usr/local/bin/hello
                    
Execute Your Project: To execute the project, you would need to run it on your target hardware. If your target hardware happens to be your build host, you could run the project as follows:
     $ ./tmp/usr/local/bin/hello
                    As expected, the project displays the "Hello World!" message.
            Simple Makefile-based projects use and interact with the
            cross-toolchain environment variables established when you run
            the cross-toolchain environment setup script.
            The environment variables are subject to general
            make rules.
        
This section presents a simple Makefile development flow and provides an example that lets you see how you can use cross-toolchain environment variables and Makefile variables during development.
![]()  | 
The main point of this section is to explain the following three cases regarding variable behavior:
                    Case 1 - No Variables Set in the
                    Makefile Map to Equivalent
                    Environment Variables Set in the SDK Setup Script:
                    Because matching variables are not specifically set in the
                    Makefile, the variables retain their
                    values based on the environment setup script.
                    
                    Case 2 - Variables Are Set in the Makefile that
                    Map to Equivalent Environment Variables from the SDK
                    Setup Script:
                    Specifically setting matching variables in the
                    Makefile during the build results in
                    the environment settings of the variables being
                    overwritten.
                    In this case, the variables you set in the
                    Makefile are used.
                    
                    Case 3 - Variables Are Set Using the Command Line
                    that Map to Equivalent Environment Variables from the
                    SDK Setup Script:
                    Executing the Makefile from the
                    command line results in the environment variables being
                    overwritten.
                    In this case, the command-line content is used.
                    
make, the
                variables from the SDK setup script take precedence:
                
     $ make -e target
                
The remainder of this section presents a simple Makefile example that demonstrates these variable behaviors.
            In a new shell environment variables are not established for the
            SDK until you run the setup script.
            For example, the following commands show a null value for the
            compiler variable (i.e.
            CC).
            
     $ echo ${CC}
     $
            
            Running the SDK setup script for a 64-bit build host and an
            i586-tuned target architecture for a
            core-image-sato image using the current
            3.1.3 Yocto Project release and then echoing that variable
            shows the value established through the script:
            
     $ source /opt/poky/3.1.3/environment-setup-i586-poky-linux
     $ echo ${CC}
     i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux
            
To illustrate variable use, work through this simple "Hello World!" example:
Create a Working Directory and Populate It: Create a clean directory for your project and then make that directory your working location.
     $ mkdir $HOME/helloworld
     $ cd $HOME/helloworld
                    
                    After setting up the directory, populate it with files
                    needed for the flow.
                    You need a main.c file from which you
                    call your function, a module.h file
                    to contain headers, and a module.c
                    that defines your function.
                    
Create the three files as follows:
                                main.c:
                                
     #include "module.h"
     void sample_func();
     int main()
     {
     	sample_func();
     	return 0;
     }
                                
                                module.h:
                                
     #include <stdio.h>
     void sample_func();
                                
                                module.c:
                                
     #include "module.h"
     void sample_func()
     {
	     printf("Hello World!");
	     printf("\n");
     }
                                
Source the Cross-Toolchain Environment Setup File: As described earlier in the manual, installing the cross-toolchain creates a cross-toolchain environment setup script in the directory that the SDK was installed. Before you can use the tools to develop your project, you must source this setup script. The script begins with the string "environment-setup" and contains the machine architecture, which is followed by the string "poky-linux". For this example, the command sources a script from the default SDK installation directory that uses the 32-bit Intel x86 Architecture and the Dunfell Yocto Project release:
     $ source /opt/poky/3.1.3/environment-setup-i586-poky-linux
                    
                    Create the Makefile:
                    For this example, the Makefile contains two lines that
                    can be used to set the CC variable.
                    One line is identical to the value that is set when you
                    run the SDK environment setup script, and the other line
                    sets CC to "gcc", the default GNU
                    compiler on the build host:
                    
     # CC=i586-poky-linux-gcc  -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux
     # CC="gcc"
     all: main.o module.o
     	 ${CC} main.o module.o -o target_bin
     main.o: main.c module.h
	     ${CC} -I . -c main.c
     module.o: module.c module.h
	     ${CC} -I . -c module.c
     clean:
	     rm -rf *.o
	     rm target_bin
                    
                    Make the Project:
                    Use the make command to create the
                    binary output file.
                    Because variables are commented out in the Makefile,
                    the value used for CC is the value
                    set when the SDK environment setup file was run:
                    
     $ make
     i586-poky-linux-gcc  -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
     i586-poky-linux-gcc  -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
     i586-poky-linux-gcc  -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
                    
                    From the results of the previous command, you can see that
                    the compiler used was the compiler established through
                    the CC variable defined in the
                    setup script.
You can override the CC
                    environment variable with the same variable as set from
                    the Makefile by uncommenting the line in the Makefile
                    and running make again.
                    
     $ make clean
     rm -rf *.o
     rm target_bin
     #
     # Edit the Makefile by uncommenting the line that sets CC to "gcc"
     #
     $ make
     gcc -I . -c main.c
     gcc -I . -c module.c
     gcc main.o module.o -o target_bin
                    As shown in the previous example, the cross-toolchain compiler is not used. Rather, the default compiler is used.
This next case shows how to override a variable
                    by providing the variable as part of the command line.
                    Go into the Makefile and re-insert the comment character
                    so that running make uses
                    the established SDK compiler.
                    However, when you run make, use a
                    command-line argument to set CC
                    to "gcc":
                    
     $ make clean
     rm -rf *.o
     rm target_bin
     #
     # Edit the Makefile to comment out the line setting CC to "gcc"
     #
     $ make
     i586-poky-linux-gcc  -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
     i586-poky-linux-gcc  -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
     i586-poky-linux-gcc  -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
     $ make clean
     rm -rf *.o
     rm target_bin
     $ make CC="gcc"
     gcc -I . -c main.c
     gcc -I . -c module.c
     gcc main.o module.o -o target_bin
                    In the previous case, the command-line argument overrides the SDK environment variable.
In this last case, edit Makefile again to use the
                    "gcc" compiler but then use the "-e" option on the
                    make command line:
                    
     $ make clean
     rm -rf *.o
     rm target_bin
     #
     # Edit the Makefile to use "gcc"
     #
     $ make
     gcc -I . -c main.c
     gcc -I . -c module.c
     gcc main.o module.o -o target_bin
     $ make clean
     rm -rf *.o
     rm target_bin
     $ make -e
     i586-poky-linux-gcc  -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c main.c
     i586-poky-linux-gcc  -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux -I . -c module.c
     i586-poky-linux-gcc  -m32 -march=i586 --sysroot=/opt/poky/2.5/sysroots/i586-poky-linux main.o module.o -o target_bin
                    
                    In the previous case, the "-e" option forces
                    make to use the SDK environment
                    variables regardless of the values in the Makefile.
                    
                    Execute Your Project:
                    To execute the project (i.e.
                    target_bin), use the following
                    command:
                    
     $ ./target_bin
     Hello World!
                    
target_bin and your build host
                        differs in architecture from that of the target
                        machine, you need to run your project on the target
                        device.
                    As expected, the project displays the "Hello World!" message.
Table of Contents
You can use existing, pre-built toolchains by locating and running an SDK installer script that ships with the Yocto Project. Using this method, you select and download an architecture-specific SDK installer and then run the script to hand-install the toolchain.
Follow these steps to locate and hand-install the toolchain:
Go to the Installers Directory: Go to http://downloads.yoctoproject.org/releases/yocto/yocto-3.1.3/toolchain/
                Open the Folder for Your Build Host:
                Open the folder that matches your
                build host
                (i.e. i686 for 32-bit machines or
                x86_64 for 64-bit machines).
                
Locate and Download the SDK Installer: You need to find and download the installer appropriate for your build host, target hardware, and image type.
The installer files (*.sh) follow
                this naming convention:
                
     poky-glibc-host_system-core-image-type-arch-toolchain[-ext]-release.sh
     Where:
         host_system is a string representing your development system:
                "i686" or "x86_64"
         type is a string representing the image:
                "sato" or "minimal"
         arch is a string representing the target architecture:
                "aarch64", "armv5e", "core2-64", "coretexa8hf-neon", "i586", "mips32r2",
                "mips64", or "ppc7400"
         release is the version of Yocto Project.
         NOTE:
            The standard SDK installer does not have the "-ext" string as
            part of the filename.
                
                The toolchains provided by the Yocto Project are based off of
                the core-image-sato and
                core-image-minimal images and contain
                libraries appropriate for developing against those images.
                
For example, if your build host is a 64-bit x86 system
                and you need an extended SDK for a 64-bit core2 target, go
                into the x86_64 folder and download the
                following installer:
                
     poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-3.1.3.sh
                
                Run the Installer:
                Be sure you have execution privileges and run the installer.
                Following is an example from the Downloads
                directory:
                
     $ ~/Downloads/poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-3.1.3.sh
                During execution of the script, you choose the root location for the toolchain. See the "Installed Standard SDK Directory Structure" section and the "Installed Extensible SDK Directory Structure" section for more information.
As an alternative to locating and downloading an SDK installer, you can build the SDK installer. Follow these steps:
Set Up the Build Environment: Be sure you are set up to use BitBake in a shell. See the "Preparing the Build Host" section in the Yocto Project Development Tasks Manual for information on how to get a build host ready that is either a native Linux machine or a machine that uses CROPS.
                Clone the poky Repository:
                You need to have a local copy of the Yocto Project
                Source Directory
                (i.e. a local poky repository).
                See the
                "Cloning the poky Repository"
                and possibly the
                "Checking Out by Branch in Poky"
                and
                "Checking Out by Tag in Poky"
                sections all in the Yocto Project Development Tasks Manual for
                information on how to clone the poky
                repository and check out the appropriate branch for your work.
                
                Initialize the Build Environment:
                While in the root directory of the Source Directory (i.e.
                poky), run the
                oe-init-build-env
                environment setup script to define the OpenEmbedded
                build environment on your build host.
                
     $ source oe-init-build-env
                
                Among other things, the script creates the
                Build Directory,
                which is build in this case
                and is located in the Source Directory.
                After the script runs, your current working directory
                is set to the build directory.
                
                Make Sure You Are Building an Installer for the Correct Machine:
                Check to be sure that your
                MACHINE
                variable in the local.conf file in your
                Build Directory matches the architecture for which you are
                building.
                
                Make Sure Your SDK Machine is Correctly Set:
                If you are building a toolchain designed to run on an
                architecture that differs from your current development host
                machine (i.e. the build host), be sure that the
                SDKMACHINE
                variable in the local.conf file in your
                Build Directory is correctly set.
                
SDKMACHINE value must be
                    set for the architecture of the machine you are using to
                    build the installer.
                    If SDKMACHINE is not set appropriately,
                    the build fails and provides an error message similar to
                    the following:
                    
     The extensible SDK can currently only be built for the same architecture as the machine being built on - SDK_ARCH is
     set to i686 (likely via setting SDKMACHINE) which is different from the architecture of the build machine (x86_64).
     Unable to continue.
                    
                Build the SDK Installer:
                To build the SDK installer for a standard SDK and populate
                the SDK image, use the following command form.
                Be sure to replace image with
                an image (e.g. "core-image-sato"):
                
     $ bitbake image -c populate_sdk
                You can do the same for the extensible SDK using this command form:
     $ bitbake image -c populate_sdk_ext
                These commands produce an SDK installer that contains the sysroot that matches your target root filesystem.
When the bitbake command completes,
                the SDK installer will be in
                tmp/deploy/sdk in the Build Directory.
                
                            By default, the previous BitBake command does not
                            build static binaries.
                            If you want to use the toolchain to build these
                            types of libraries, you need to be sure your SDK
                            has the appropriate static development libraries.
                            Use the
                            TOOLCHAIN_TARGET_TASK
                            variable inside your local.conf
                            file before building the SDK installer.
                            Doing so ensures that the eventual SDK installation
                            process installs the appropriate library packages
                            as part of the SDK.
                            Following is an example using
                            libc static development
                            libraries:
                            
     TOOLCHAIN_TARGET_TASK_append = " libc-staticdev"
                            
                Run the Installer:
                You can now run the SDK installer from
                tmp/deploy/sdk in the Build Directory.
                Following is an example:
                
     $ cd ~/poky/build/tmp/deploy/sdk
     $ ./poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-3.1.3.sh
                During execution of the script, you choose the root location for the toolchain. See the "Installed Standard SDK Directory Structure" section and the "Installed Extensible SDK Directory Structure" section for more information.
After installing the toolchain, for some use cases you might need to separately extract a root filesystem:
You want to boot the image using NFS.
You want to use the root filesystem as the target sysroot.
You want to develop your target application using the root filesystem as the target sysroot.
Follow these steps to extract the root filesystem:
Locate and Download the Tarball for the Pre-Built Root Filesystem Image File: You need to find and download the root filesystem image file that is appropriate for your target system. These files are kept in machine-specific folders in the Index of Releases in the "machines" directory.
The machine-specific folders of the "machines" directory
                contain tarballs (*.tar.bz2) for supported
                machines.
                These directories also contain flattened root filesystem
                image files (*.ext4), which you can use
                with QEMU directly.
The pre-built root filesystem image files follow these naming conventions:
     core-image-profile-arch.tar.bz2
     Where:
         profile is the filesystem image's profile:
                   lsb, lsb-dev, lsb-sdk, minimal, minimal-dev, minimal-initramfs,
                   sato, sato-dev, sato-sdk, sato-sdk-ptest. For information on
                   these types of image profiles, see the "Images" chapter in
                   the Yocto Project Reference Manual.
         arch is a string representing the target architecture:
                   beaglebone-yocto, beaglebone-yocto-lsb, edgerouter, edgerouter-lsb,
                   genericx86, genericx86-64, genericx86-64-lsb, genericx86-lsb and qemu*.
                
                The root filesystems provided by the Yocto Project are based
                off of the core-image-sato and
                core-image-minimal images.
                
For example, if you plan on using a BeagleBone device
                as your target hardware and your image is a
                core-image-sato-sdk
                image, you can download the following file:
                
     core-image-sato-sdk-beaglebone-yocto.tar.bz2
                
                Initialize the Cross-Development Environment:
                You must source the cross-development
                environment setup script to establish necessary environment
                variables.
This script is located in the top-level directory in
                which you installed the toolchain (e.g.
                poky_sdk).
Following is an example based on the toolchain installed in the "Locating Pre-Built SDK Installers" section:
     $ source ~/poky_sdk/environment-setup-core2-64-poky-linux
                
                Extract the Root Filesystem:
                Use the runqemu-extract-sdk command
                and provide the root filesystem image.
Following is an example command that extracts the root
                filesystem from a previously built root filesystem image that
                was downloaded from the
                Index of Releases.
                This command extracts the root filesystem into the
                core2-64-sato directory:
                
     $ runqemu-extract-sdk ~/Downloads/core-image-sato-sdk-beaglebone-yocto.tar.bz2 ~/beaglebone-sato
                
                You could now point to the target sysroot at
                beablebone-sato.
                
        The following figure shows the resulting directory structure after
        you install the Standard SDK by running the *.sh
        SDK installation script:
    
        
    
        The installed SDK consists of an environment setup script for the SDK,
        a configuration file for the target, a version file for the target,
        and the root filesystem (sysroots) needed to
        develop objects for the target system.
    
        Within the figure, italicized text is used to indicate replaceable
        portions of the file or directory name.
        For example,
        install_dir/version
        is the directory where the SDK is installed.
        By default, this directory is /opt/poky/.
        And, version represents the specific
        snapshot of the SDK (e.g. 3.1.3).
        Furthermore, target represents the target
        architecture (e.g. i586) and
        host represents the development system's
        architecture (e.g. x86_64).
        Thus, the complete names of the two directories within the
        sysroots could be
        i586-poky-linux and
        x86_64-pokysdk-linux for the target and host,
        respectively.
    
        The following figure shows the resulting directory structure after
        you install the Extensible SDK by running the *.sh
        SDK installation script:
    
        
    
The installed directory structure for the extensible SDK is quite different than the installed structure for the standard SDK. The extensible SDK does not separate host and target parts in the same manner as does the standard SDK. The extensible SDK uses an embedded copy of the OpenEmbedded build system, which has its own sysroots.
Of note in the directory structure are an environment setup script for the SDK, a configuration file for the target, a version file for the target, and log files for the OpenEmbedded build system preparation script run by the installer and BitBake.
        Within the figure, italicized text is used to indicate replaceable
        portions of the file or directory name.
        For example,
        install_dir is the directory where the SDK
        is installed, which is poky_sdk by default, and
        target represents the target
        architecture (e.g. i586).
    
Table of Contents
This appendix describes customizations you can apply to the extensible SDK.
        The extensible SDK primarily consists of a pre-configured copy of
        the OpenEmbedded build system from which it was produced.
        Thus, the SDK's configuration is derived using that build system and
        the filters shown in the following list.
        When these filters are present, the OpenEmbedded build system applies
        them against local.conf and
        auto.conf:
        
Variables whose values start with "/" are excluded since the assumption is that those values are paths that are likely to be specific to the build host.
                Variables listed in
                SDK_LOCAL_CONF_BLACKLIST
                are excluded.
                These variables are not allowed through from the OpenEmbedded
                build system configuration into the extensible SDK
                configuration.
                Typically, these variables are specific to the machine on
                which the build system is running and could be problematic
                as part of the extensible SDK configuration.
For a list of the variables excluded by default, see the
                SDK_LOCAL_CONF_BLACKLIST
                in the glossary of the Yocto Project Reference Manual.
                
                Variables listed in
                SDK_LOCAL_CONF_WHITELIST
                are included.
                Including a variable in the value of
                SDK_LOCAL_CONF_WHITELIST overrides either
                of the previous two filters.
                The default value is blank.
                
                Classes inherited globally with
                INHERIT
                that are listed in
                SDK_INHERIT_BLACKLIST
                are disabled.
                Using SDK_INHERIT_BLACKLIST to disable
                these classes is the typical method to disable classes that
                are problematic or unnecessary in the SDK context.
                The default value blacklists the
                buildhistory
                and
                icecc
                classes.
                
        Additionally, the contents of conf/sdk-extra.conf,
        when present, are appended to the end of
        conf/local.conf within the produced SDK, without
        any filtering.
        The sdk-extra.conf file is particularly useful
        if you want to set a variable value just for the SDK and not the
        OpenEmbedded build system used to create the SDK.
    
In most cases, the extensible SDK defaults should work with your build host's setup. However, some cases exist for which you might consider making adjustments:
                If your SDK configuration inherits additional classes
                using the
                INHERIT
                variable and you do not need or want those classes enabled in
                the SDK, you can blacklist them by adding them to the
                SDK_INHERIT_BLACKLIST
                variable as described in the fourth bullet of the previous
                section.
                
SDK_INHERIT_BLACKLIST is set using
                    the "?=" operator.
                    Consequently, you will need to either define the entire
                    list by using the "=" operator, or you will need to append
                    a value using either "_append" or the "+=" operator.
                    You can learn more about these operators in the
                    "Basic Syntax"
                    section of the BitBake User Manual.
                .
If you have classes or recipes that add additional tasks to the standard build flow (i.e. the tasks execute as the recipe builds as opposed to being called explicitly), then you need to do one of the following:
                        After ensuring the tasks are
                        shared state
                        tasks (i.e. the output of the task is saved to and
                        can be restored from the shared state cache) or
                        ensuring the tasks are able to be produced quickly from
                        a task that is a shared state task, add the task name
                        to the value of
                        SDK_RECRDEP_TASKS.
                        
                        Disable the tasks if they are added by a class and
                        you do not need the functionality the class provides
                        in the extensible SDK.
                        To disable the tasks, add the class to the
                        SDK_INHERIT_BLACKLIST variable
                        as described in the previous section.
                        
Generally, you want to have a shared state mirror set up so users of the SDK can add additional items to the SDK after installation without needing to build the items from source. See the "Providing Additional Installable Extensible SDK Content" section for information.
                If you want users of the SDK to be able to easily update the
                SDK, you need to set the
                SDK_UPDATE_URL
                variable.
                For more information, see the
                "Providing Updates to the Extensible SDK After Installation"
                section.
                
                If you have adjusted the list of files and directories that
                appear in
                COREBASE
                (other than layers that are enabled through
                bblayers.conf), then you must list these
                files in
                COREBASE_FILES
                so that the files are copied into the SDK.
                
                If your OpenEmbedded build system setup uses a different
                environment setup script other than
                oe-init-build-env,
                then you must set
                OE_INIT_ENV_SCRIPT
                to point to the environment setup script you use.
                
COREBASE_FILES variable as previously
                    described.
                
        You can change the displayed title for the SDK installer by setting
        the
        SDK_TITLE
        variable and then rebuilding the the SDK installer.
        For information on how to build an SDK installer, see the
        "Building an SDK Installer"
        section.
    
        By default, this title is derived from
        DISTRO_NAME
        when it is set.
        If the DISTRO_NAME variable is not set, the title
        is derived from the
        DISTRO
        variable.
    
        The
        populate_sdk_base
        class defines the default value of the SDK_TITLE
        variable as follows:
        
     SDK_TITLE ??= "${@d.getVar('DISTRO_NAME') or d.getVar('DISTRO')} SDK"
        
        While several ways exist to change this variable, an efficient method
        is to set the variable in your distribution's configuration file.
        Doing so creates an SDK installer title that applies across your
        distribution.
        As an example, assume you have your own layer for your distribution
        named "meta-mydistro" and you are using the same type of file
        hierarchy as does the default "poky" distribution.
        If so, you could update the SDK_TITLE variable
        in the
        ~/meta-mydistro/conf/distro/mydistro.conf file
        using the following form:
        
     SDK_TITLE = "your_title"
        
        When you make changes to your configuration or to the metadata and
        if you want those changes to be reflected in installed SDKs, you need
        to perform additional steps.
        These steps make it possible for anyone using the installed SDKs to
        update the installed SDKs by using the
        devtool sdk-update command:
        
Create a directory that can be shared over HTTP or HTTPS. You can do this by setting up a web server such as an Apache HTTP Server or Nginx server in the cloud to host the directory. This directory must contain the published SDK.
                Set the
                SDK_UPDATE_URL
                variable to point to the corresponding HTTP or HTTPS URL.
                Setting this variable causes any SDK built to default to that
                URL and thus, the user does not have to pass the URL to the
                devtool sdk-update command as described
                in the
                "Applying Updates to an Installed Extensible SDK"
                section.
                
                Build the extensible SDK normally (i.e., use the
                bitbake -c populate_sdk_ext imagename
                command).
                
Publish the SDK using the following command:
     $ oe-publish-sdk some_path/sdk-installer.sh path_to_shared_http_directory
                You must repeat this step each time you rebuild the SDK with changes that you want to make available through the update mechanism.
        Completing the above steps allows users of the existing installed
        SDKs to simply run devtool sdk-update to
        retrieve and apply the latest updates.
        See the
        "Applying Updates to an Installed Extensible SDK"
        section for further information.
    
        When you build the installer for the Extensible SDK, the default
        installation directory for the SDK is based on the
        DISTRO
        and
        SDKEXTPATH
        variables from within the
        populate_sdk_base
        class as follows:
        
     SDKEXTPATH ??= "~/${@d.getVar('DISTRO')}_sdk"
        
        You can change this default installation directory by specifically
        setting the SDKEXTPATH variable.
    
        While a number of ways exist through which you can set this variable,
        the method that makes the most sense is to set the variable in your
        distribution's configuration file.
        Doing so creates an SDK installer default directory that applies
        across your distribution.
        As an example, assume you have your own layer for your distribution
        named "meta-mydistro" and you are using the same type of file
        hierarchy as does the default "poky" distribution.
        If so, you could update the SDKEXTPATH variable
        in the
        ~/meta-mydistro/conf/distro/mydistro.conf file
        using the following form:
        
     SDKEXTPATH = "some_path_for_your_installed_sdk"
        
        After building your installer, running it prompts the user for
        acceptance of the
        some_path_for_your_installed_sdk directory
        as the default location to install the Extensible SDK.
    
If you want the users of an extensible SDK you build to be able to add items to the SDK without requiring the users to build the items from source, you need to do a number of things:
Ensure the additional items you want the user to be able to install are already built:
Build the items explicitly. You could use one or more "meta" recipes that depend on lists of other recipes.
                        Build the "world" target and set
                        EXCLUDE_FROM_WORLD_pn-recipename
                        for the recipes you do not want built.
                        See the
                        EXCLUDE_FROM_WORLD
                        variable for additional information.
                        
                Expose the sstate-cache directory
                produced by the build.
                Typically, you expose this directory by making it available
                through an
                Apache HTTP Server
                or
                Nginx
                server.
                
                Set the appropriate configuration so that the produced SDK
                knows how to find the configuration.
                The variable you need to set is
                SSTATE_MIRRORS:
                
     SSTATE_MIRRORS = "file://.*  http://example.com/some_path/sstate-cache/PATH"
                
                You can set the SSTATE_MIRRORS variable
                in two different places:
                
                        If the mirror value you are setting is appropriate to
                        be set for both the OpenEmbedded build system that is
                        actually building the SDK and the SDK itself (i.e. the
                        mirror is accessible in both places or it will fail
                        quickly on the OpenEmbedded build system side, and its
                        contents will not interfere with the build), then you
                        can set the variable in your
                        local.conf or custom distro
                        configuration file.
                        You can then "whitelist" the variable through
                        to the SDK by adding the following:
                        
     SDK_LOCAL_CONF_WHITELIST = "SSTATE_MIRRORS"
                        
                        Alternatively, if you just want to set the
                        SSTATE_MIRRORS variable's value
                        for the SDK alone, create a
                        conf/sdk-extra.conf file either in
                        your
                        Build Directory
                        or within any layer and put your
                        SSTATE_MIRRORS setting within
                        that file.
                        
SSTATE_MIRRORS.
                        
        By default, the extensible SDK bundles the shared state artifacts for
        everything needed to reconstruct the image for which the SDK was built.
        This bundling can lead to an SDK installer file that is a Gigabyte or
        more in size.
        If the size of this file causes a problem, you can build an SDK that
        has just enough in it to install and provide access to the
        devtool command by setting the following in your
        configuration:
        
     SDK_EXT_TYPE = "minimal"
        
        Setting
        SDK_EXT_TYPE
        to "minimal" produces an SDK installer that is around 35 Mbytes in
        size, which downloads and installs quickly.
        You need to realize, though, that the minimal installer does not
        install any libraries or tools out of the box.
        These libraries and tools must be installed either "on the fly" or
        through actions you perform using devtool or
        explicitly with the devtool sdk-install command.
    
        In most cases, when building a minimal SDK you need to also enable
        bringing in the information on a wider range of packages produced by
        the system.
        Requiring this wider range of information is particularly true
        so that devtool add is able to effectively map
        dependencies it discovers in a source tree to the appropriate recipes.
        Additionally, the information enables the
        devtool search command to return useful results.
    
To facilitate this wider range of information, you would need to set the following:
     SDK_INCLUDE_PKGDATA = "1"
        
        See the
        SDK_INCLUDE_PKGDATA
        variable for additional information.
    
        Setting the SDK_INCLUDE_PKGDATA variable as
        shown causes the "world" target to be built so that information
        for all of the recipes included within it are available.
        Having these recipes available increases build time significantly and
        increases the size of the SDK installer by 30-80 Mbytes depending on
        how many recipes are included in your configuration.
    
        You can use
        EXCLUDE_FROM_WORLD_pn-recipename
        for recipes you want to exclude.
        However, it is assumed that you would need to be building the "world"
        target if you want to provide additional items to the SDK.
        Consequently, building for "world" should not represent undue
        overhead in most cases.
        
SDK_EXT_TYPE to "minimal",
            then providing a shared state mirror is mandatory so that items
            can be installed as needed.
            See the
            "Providing Additional Installable Extensible SDK Content"
            section for more information.
        
        You can explicitly control whether or not to include the toolchain
        when you build an SDK by setting the
        SDK_INCLUDE_TOOLCHAIN
        variable to "1".
        In particular, it is useful to include the toolchain when you
        have set SDK_EXT_TYPE to "minimal", which by
        default, excludes the toolchain.
        Also, it is helpful if you are building a small SDK for use with
        an IDE or some
        other tool where you do not want to take extra steps to install a
        toolchain.
    
Table of Contents
This appendix presents customizations you can apply to the standard SDK.
         When you build a standard SDK using the
         bitbake -c populate_sdk, a default set of
         packages is included in the resulting SDK.
         The
         TOOLCHAIN_HOST_TASK
         and
         TOOLCHAIN_TARGET_TASK
         variables control the set of packages adding to the SDK.
    
        If you want to add individual packages to the toolchain that runs on
        the host, simply add those packages to the
        TOOLCHAIN_HOST_TASK variable.
        Similarly, if you want to add packages to the default set that is
        part of the toolchain that runs on the target, add the packages to the
        TOOLCHAIN_TARGET_TASK variable.
    
        You can include API documentation as well as any other
        documentation provided by recipes with the standard SDK by
        adding "api-documentation" to the
        DISTRO_FEATURES
        variable:
        
     DISTRO_FEATURES_append = " api-documentation"
        Setting this variable as shown here causes the OpenEmbedded build system to build the documentation and then include it in the standard SDK.