5 Obtaining the SDK

5.1 Working with the SDK components directly in a Yocto build

Please refer to section “Setting up the Extensible SDK environment directly in a Yocto build

Note that to use this feature effectively either a powerful build machine, or a well-functioning sstate cache infrastructure is required: otherwise significant time could be spent waiting for components to be built by BitBake from source code.

5.2 Working with standalone SDK Installers

5.2.1 Locating Pre-Built SDK Installers

You can use existing, pre-built toolchains by locating and running an SDK installer script that ships with the Yocto Project. Using this method, you select and download an architecture-specific SDK installer and then run the script to hand-install the toolchain.

Follow these steps to locate and hand-install the toolchain:

  1. Go to the Installers Directory: Go to https://downloads.yoctoproject.org/releases/yocto/yocto-4.3.4/toolchain/

  2. Open the Folder for Your Build Host: Open the folder that matches your Build Host (i.e. i686 for 32-bit machines or x86_64 for 64-bit machines).

  3. Locate and Download the SDK Installer: You need to find and download the installer appropriate for your build host, target hardware, and image type.

    The installer files (*.sh) follow this naming convention: poky-glibc-host_system-core-image-type-arch-toolchain[-ext]-release.sh:

    • host_system: string representing your development system: i686 or x86_64

    • type: string representing the image: sato or minimal

    • arch: string representing the target architecture such as cortexa57-qemuarm64

    • release: version of the Yocto Project.

    Note

    The standard SDK installer does not have the -ext string as part of the filename.

    The toolchains provided by the Yocto Project are based off of the core-image-sato and core-image-minimal images and contain libraries appropriate for developing against those images.

    For example, if your build host is a 64-bit x86 system and you need an extended SDK for a 64-bit core2 QEMU target, go into the x86_64 folder and download the following installer:

    poky-glibc-x86_64-core-image-sato-core2-64-qemux86-64-toolchain-4.3.4.sh
    
  4. Run the Installer: Be sure you have execution privileges and run the installer. Here is an example from the Downloads directory:

    $ ~/Downloads/poky-glibc-x86_64-core-image-sato-core2-64-qemux86-64-toolchain-4.3.4.sh
    

    During execution of the script, you choose the root location for the toolchain. See the “Installed Standard SDK Directory Structure” section and the “Installed Extensible SDK Directory Structure” section for more information.

5.2.2 Building an SDK Installer

As an alternative to locating and downloading an SDK installer, you can build the SDK installer. Follow these steps:

  1. Set Up the Build Environment: Be sure you are set up to use BitBake in a shell. See the “Preparing the Build Host” section in the Yocto Project Development Tasks Manual for information on how to get a build host ready that is either a native Linux machine or a machine that uses CROPS.

  2. Clone the ``poky`` Repository: You need to have a local copy of the Yocto Project Source Directory (i.e. a local poky repository). See the “Cloning the poky Repository” and possibly the “Checking Out by Branch in Poky” and “Checking Out by Tag in Poky” sections all in the Yocto Project Development Tasks Manual for information on how to clone the poky repository and check out the appropriate branch for your work.

  3. Initialize the Build Environment: While in the root directory of the Source Directory (i.e. poky), run the oe-init-build-env environment setup script to define the OpenEmbedded build environment on your build host:

    $ source oe-init-build-env
    

    Among other things, the script creates the Build Directory, which is build in this case and is located in the Source Directory. After the script runs, your current working directory is set to the build directory.

  4. Make Sure You Are Building an Installer for the Correct Machine: Check to be sure that your MACHINE variable in the local.conf file in your Build Directory matches the architecture for which you are building.

  5. Make Sure Your SDK Machine is Correctly Set: If you are building a toolchain designed to run on an architecture that differs from your current development host machine (i.e. the build host), be sure that the SDKMACHINE variable in the local.conf file in your Build Directory is correctly set.

    Note

    If you are building an SDK installer for the Extensible SDK, the SDKMACHINE value must be set for the architecture of the machine you are using to build the installer. If SDKMACHINE is not set appropriately, the build fails and provides an error message similar to the following:

    The extensible SDK can currently only be built for the same
    architecture as the machine being built on - SDK_ARCH
    is set to i686 (likely via setting SDKMACHINE) which is
    different from the architecture of the build machine (x86_64).
    Unable to continue.
    
  6. Build the SDK Installer: To build the SDK installer for a standard SDK and populate the SDK image, use the following command form. Be sure to replace image with an image (e.g. “core-image-sato”):

    $ bitbake image -c populate_sdk
    

    You can do the same for the extensible SDK using this command form:

    $ bitbake image -c populate_sdk_ext
    

    These commands produce an SDK installer that contains the sysroot that matches your target root filesystem.

    When the bitbake command completes, the SDK installer will be in tmp/deploy/sdk in the Build Directory.

    Note

    • By default, the previous BitBake command does not build static binaries. If you want to use the toolchain to build these types of libraries, you need to be sure your SDK has the appropriate static development libraries. Use the TOOLCHAIN_TARGET_TASK variable inside your local.conf file before building the SDK installer. Doing so ensures that the eventual SDK installation process installs the appropriate library packages as part of the SDK. Here is an example using libc static development libraries: TOOLCHAIN_TARGET_TASK:append = ” libc-staticdev”

  7. Run the Installer: You can now run the SDK installer from tmp/deploy/sdk in the Build Directory. Here is an example:

    $ cd poky/build/tmp/deploy/sdk
    $ ./poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-4.3.4.sh
    

    During execution of the script, you choose the root location for the toolchain. See the “Installed Standard SDK Directory Structure” section and the “Installed Extensible SDK Directory Structure” section for more information.

5.3 Extracting the Root Filesystem

After installing the toolchain, for some use cases you might need to separately extract a root filesystem:

  • You want to boot the image using NFS.

  • You want to use the root filesystem as the target sysroot.

  • You want to develop your target application using the root filesystem as the target sysroot.

Follow these steps to extract the root filesystem:

  1. Locate and Download the Tarball for the Pre-Built Root Filesystem Image File: You need to find and download the root filesystem image file that is appropriate for your target system. These files are kept in machine-specific folders in the Index of Releases in the “machines” directory.

    The machine-specific folders of the “machines” directory contain tarballs (*.tar.bz2) for supported machines. These directories also contain flattened root filesystem image files (*.ext4), which you can use with QEMU directly.

    The pre-built root filesystem image files follow the core-image-profile-machine.tar.bz2 naming convention:

    • profile: filesystem image’s profile, such as minimal, minimal-dev or sato. For information on these types of image profiles, see the “Images” chapter in the Yocto Project Reference Manual.

    • machine: same string as the name of the parent download directory.

    The root filesystems provided by the Yocto Project are based off of the core-image-sato and core-image-minimal images.

    For example, if you plan on using a BeagleBone device as your target hardware and your image is a core-image-sato-sdk image, you can download the following file:

    core-image-sato-sdk-beaglebone-yocto.tar.bz2
    
  2. Initialize the Cross-Development Environment: You must source the cross-development environment setup script to establish necessary environment variables.

    This script is located in the top-level directory in which you installed the toolchain (e.g. poky_sdk).

    Here is an example based on the toolchain installed in the “Locating Pre-Built SDK Installers” section:

    $ source poky_sdk/environment-setup-core2-64-poky-linux
    
  3. Extract the Root Filesystem: Use the runqemu-extract-sdk command and provide the root filesystem image.

    Here is an example command that extracts the root filesystem from a previously built root filesystem image that was downloaded from the Index of Releases. This command extracts the root filesystem into the core2-64-sato directory:

    $ runqemu-extract-sdk ~/Downloads/core-image-sato-sdk-beaglebone-yocto.tar.bz2 ~/beaglebone-sato
    

    You could now point to the target sysroot at beaglebone-sato.

5.4 Installed Standard SDK Directory Structure

The following figure shows the resulting directory structure after you install the Standard SDK by running the *.sh SDK installation script:

../_images/sdk-installed-standard-sdk-directory.png

The installed SDK consists of an environment setup script for the SDK, a configuration file for the target, a version file for the target, and the root filesystem (sysroots) needed to develop objects for the target system.

Within the figure, italicized text is used to indicate replaceable portions of the file or directory name. For example, install_dir/version is the directory where the SDK is installed. By default, this directory is /opt/poky/. And, version represents the specific snapshot of the SDK (e.g. 4.3.4). Furthermore, target represents the target architecture (e.g. i586) and host represents the development system’s architecture (e.g. x86_64). Thus, the complete names of the two directories within the sysroots could be i586-poky-linux and x86_64-pokysdk-linux for the target and host, respectively.

5.5 Installed Extensible SDK Directory Structure

The following figure shows the resulting directory structure after you install the Extensible SDK by running the *.sh SDK installation script:

../_images/sdk-installed-extensible-sdk-directory.png

The installed directory structure for the extensible SDK is quite different than the installed structure for the standard SDK. The extensible SDK does not separate host and target parts in the same manner as does the standard SDK. The extensible SDK uses an embedded copy of the OpenEmbedded build system, which has its own sysroots.

Of note in the directory structure are an environment setup script for the SDK, a configuration file for the target, a version file for the target, and log files for the OpenEmbedded build system preparation script run by the installer and BitBake.

Within the figure, italicized text is used to indicate replaceable portions of the file or directory name. For example, install_dir is the directory where the SDK is installed, which is poky_sdk by default, and target represents the target architecture (e.g. i586).