[meta-freescale] Audio glitch with SGTL5000
Gary Thomas
gary at mlbassoc.com
Thu Jan 22 12:38:47 PST 2015
On 2015-01-22 13:28, Nikolay Dimitrov wrote:
> Hi Gary,
>
> On 01/22/2015 10:16 PM, Gary Thomas wrote:
>> On 2015-01-22 12:49, Fabio Estevam wrote:
>>> On Thu, Jan 22, 2015 at 5:46 PM, Gary Thomas <gary at mlbassoc.com> wrote:
>>>
>>>> Nevermind - I rebuilt my image today and the sound is back.
>>>>
>>>> That said, it brings up an interesting issue. I'm running the
>>>> same kernel on two i.MX6 boards - the SabreLite and one of my
>>>> company's internal design which is _almost_ identical. The SGTL5000
>>>> setup is identical. My SabreLite does not have a pop, but my other
>>>> board does. I wonder what could be the difference? They do have
>>>> slightly different i.MX6 silicon (not sure about the SGTL5000).
>>>> SabreLite = i.MX6Q rev 1.0, My board = i.MX6Q rev 1.2
>>>
>>> Do you get the pop on your board if you use the workaround patch that
>>> Nikolay is using?
>>>
>>
>> I haven't seen it - was it sent to this list?
>
> Yep, check my message sent on 21.Jan, 02:34AM to this same thread.
>
> Regards,
> Nikolay
Sorry, it won't apply (malformed). Could you send it as an attachment?
To me privately if you wish.
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Gary Thomas | Consulting for the
MLB Associates | Embedded world
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