[meta-ti] [RFC PATCH 2/6] opencl: Add require opengl headers.
Denys Dmytriyenko
denys at ti.com
Thu Feb 26 07:11:47 PST 2015
Yeah, we kind of went back and forth on this one internally with Jake for
quite a while... The issue is that those headers are required for the devkit
as well as the rootfs iteself, since OpenCL demos are meant to be built on the
target. There were some conflicts with Mesa when trying to depend on it...
--
Denys
On Thu, Feb 26, 2015 at 01:47:10PM +0000, Cooper Jr., Franklin wrote:
> This doesn't seem right to me. Why not just depend on mesa which will
> provide the headers for you but you don't have to include it in the file
> system? Or why not bundle it in whatever tar ball or repository you have for
> opencl. We don't have any opencl libraries that we include in our file
> system so I don't know what conflict your avoiding.
>
>
> > -----Original Message-----
> > From: meta-ti-bounces at yoctoproject.org [mailto:meta-ti-
> > bounces at yoctoproject.org] On Behalf Of Stiffler, Jacob
> > Sent: Thursday, February 26, 2015 7:34 AM
> > To: meta-ti at yoctoproject.org
> > Subject: [meta-ti] [RFC PATCH 2/6] opencl: Add require opengl headers.
> >
> > * opencl has include dependencies on opengl, but no library
> > dependency
> > * Include headers here to avoid conflict with other filesystem
> > packages.
> >
> > Signed-off-by: Jacob Stiffler <j-stiffler at ti.com>
> > ---
> > recipes-ti/ocl/ocl/GL/gl.h | 2235 +++++
> > recipes-ti/ocl/ocl/GL/gl_mangle.h | 2311 +++++
> > recipes-ti/ocl/ocl/GL/glext.h |10776 ++++++++++++++++++++++++
> > recipes-ti/ocl/ocl/GL/glx.h | 513 ++
> > recipes-ti/ocl/ocl/GL/glx_mangle.h | 82 +
> > recipes-ti/ocl/ocl/GL/glxext.h | 1001 +++
> > recipes-ti/ocl/ocl/GL/internal/dri_interface.h | 1189 +++
> > recipes-ti/ocl/ocl/GL/osmesa.h | 283 +
> > recipes-ti/ocl/ocl/GL/wglext.h | 901 ++
> > recipes-ti/ocl/ocl/GL/wmesa.h | 140 +
> > 10 files changed, 19431 insertions(+)
> > create mode 100644 recipes-ti/ocl/ocl/GL/gl.h
> > create mode 100644 recipes-ti/ocl/ocl/GL/gl_mangle.h
> > create mode 100644 recipes-ti/ocl/ocl/GL/glext.h
> > create mode 100644 recipes-ti/ocl/ocl/GL/glx.h
> > create mode 100644 recipes-ti/ocl/ocl/GL/glx_mangle.h
> > create mode 100644 recipes-ti/ocl/ocl/GL/glxext.h
> > create mode 100644 recipes-ti/ocl/ocl/GL/internal/dri_interface.h
> > create mode 100644 recipes-ti/ocl/ocl/GL/osmesa.h
> > create mode 100644 recipes-ti/ocl/ocl/GL/wglext.h
> > create mode 100644 recipes-ti/ocl/ocl/GL/wmesa.h
> >
> > diff --git a/recipes-ti/ocl/ocl/GL/gl.h b/recipes-ti/ocl/ocl/GL/gl.h
> > new file mode 100644
> > index 0000000..975cfe8
> > --- /dev/null
> > +++ b/recipes-ti/ocl/ocl/GL/gl.h
> > @@ -0,0 +1,2235 @@
> > +/*
> > + * Mesa 3-D graphics library
> > + *
> > + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
> > + * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
> > + *
> > + * Permission is hereby granted, free of charge, to any person obtaining a
> > + * copy of this software and associated documentation files (the
> > "Software"),
> > + * to deal in the Software without restriction, including without limitation
> > + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> > + * and/or sell copies of the Software, and to permit persons to whom the
> > + * Software is furnished to do so, subject to the following conditions:
> > + *
> > + * The above copyright notice and this permission notice shall be included
> > + * in all copies or substantial portions of the Software.
> > + *
> > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> > EXPRESS
> > + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> > MERCHANTABILITY,
> > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO
> > EVENT SHALL
> > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
> > DAMAGES OR
> > + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
> > OTHERWISE,
> > + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
> > THE USE OR
> > + * OTHER DEALINGS IN THE SOFTWARE.
> > + */
> > +
> > +
> > +#ifndef __gl_h_
> > +#define __gl_h_
> > +
> > +#if defined(USE_MGL_NAMESPACE)
> > +#include "gl_mangle.h"
> > +#endif
> > +
> > +
> > +/*********************************************************
> > *************
> > + * Begin system-specific stuff. Do not do any of this when building
> > + * for SciTech SNAP, as this is all done before this header file is
> > + * included.
> > + */
> > +#if !defined(__SCITECH_SNAP__)
> > +
> > +#if defined(__BEOS__)
> > +#include <stdlib.h> /* to get some BeOS-isms */
> > +#endif
> > +
> > +#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
> > +#define OPENSTEP
> > +#endif
> > +
> > +#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
> > +#define __WIN32__
> > +#endif
> > +
> > +#if !defined(OPENSTEP) && (defined(__WIN32__) &&
> > !defined(__CYGWIN__))
> > +# if (defined(_MSC_VER) || defined(__MINGW32__)) &&
> > defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
> > +# define GLAPI __declspec(dllexport)
> > +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL)
> > /* tag specifying we're building for DLL runtime support */
> > +# define GLAPI __declspec(dllimport)
> > +# else /* for use with static link lib build of Win32 edition only */
> > +# define GLAPI extern
> > +# endif /* _STATIC_MESA support */
> > +# if defined(__MINGW32__) && defined(GL_NO_STDCALL) ||
> > defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not
> > compatible with the ones done by Microsoft's compilers */
> > +# define GLAPIENTRY
> > +# else
> > +# define GLAPIENTRY __stdcall
> > +# endif
> > +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native
> > windows opengl32 */
> > +# define GLAPI extern
> > +# define GLAPIENTRY __stdcall
> > +#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C)
> > && (__SUNPRO_C >= 0x590))
> > +# define GLAPI __attribute__((visibility("default")))
> > +# define GLAPIENTRY
> > +#endif /* WIN32 && !CYGWIN */
> > +
> > +#if (defined(__BEOS__) && defined(__POWERPC__)) ||
> > defined(__QUICKDRAW__)
> > +# define PRAGMA_EXPORT_SUPPORTED 1
> > +#endif
> > +
> > +/*
> > + * WINDOWS: Include windows.h here to define APIENTRY.
> > + * It is also useful when applications include this file by
> > + * including only glut.h, since glut.h depends on windows.h.
> > + * Applications needing to include windows.h with parms other
> > + * than "WIN32_LEAN_AND_MEAN" may include windows.h before
> > + * glut.h or gl.h.
> > + */
> > +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
> > +#ifndef WIN32_LEAN_AND_MEAN
> > +#define WIN32_LEAN_AND_MEAN 1
> > +#endif
> > +#include <windows.h>
> > +#endif
> > +
> > +#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
> > +#pragma import on
> > +#endif
> > +
> > +#ifndef GLAPI
> > +#define GLAPI extern
> > +#endif
> > +
> > +#ifndef GLAPIENTRY
> > +#define GLAPIENTRY
> > +#endif
> > +
> > +#ifndef APIENTRY
> > +#define APIENTRY GLAPIENTRY
> > +#endif
> > +
> > +/* "P" suffix to be used for a pointer to a function */
> > +#ifndef APIENTRYP
> > +#define APIENTRYP APIENTRY *
> > +#endif
> > +
> > +#ifndef GLAPIENTRYP
> > +#define GLAPIENTRYP GLAPIENTRY *
> > +#endif
> > +
> > +#ifdef CENTERLINE_CLPP
> > +#define signed
> > +#endif
> > +
> > +#if defined(PRAGMA_EXPORT_SUPPORTED)
> > +#pragma export on
> > +#endif
> > +
> > +#endif /* !__SCITECH_SNAP__ */
> > +/*
> > + * End system-specific stuff.
> > +
> > **********************************************************
> > ************/
> > +
> > +
> > +
> > +#ifdef __cplusplus
> > +extern "C" {
> > +#endif
> > +
> > +
> > +
> > +#define GL_VERSION_1_1 1
> > +#define GL_VERSION_1_2 1
> > +#define GL_VERSION_1_3 1
> > +#define GL_ARB_imaging 1
> > +
> > +
> > +/*
> > + * Datatypes
> > + */
> > +typedef unsigned int GLenum;
> > +typedef unsigned char GLboolean;
> > +typedef unsigned int GLbitfield;
> > +typedef void GLvoid;
> > +typedef signed char GLbyte; /* 1-byte signed */
> > +typedef short GLshort; /* 2-byte signed */
> > +typedef int GLint; /* 4-byte signed */
> > +typedef unsigned char GLubyte; /* 1-byte unsigned */
> > +typedef unsigned short GLushort; /* 2-byte unsigned */
> > +typedef unsigned int GLuint; /* 4-byte unsigned */
> > +typedef int GLsizei; /* 4-byte signed */
> > +typedef float GLfloat; /* single precision float */
> > +typedef float GLclampf; /* single precision float in [0,1] */
> > +typedef double GLdouble; /* double precision float */
> > +typedef double GLclampd; /* double precision float in
> > [0,1] */
> > +
> > +
> > +
> > +/*
> > + * Constants
> > + */
> > +
> > +/* Boolean values */
> > +#define GL_FALSE 0
> > +#define GL_TRUE 1
> > +
> > +/* Data types */
> > +#define GL_BYTE 0x1400
> > +#define GL_UNSIGNED_BYTE 0x1401
> > +#define GL_SHORT 0x1402
> > +#define GL_UNSIGNED_SHORT 0x1403
> > +#define GL_INT 0x1404
> > +#define GL_UNSIGNED_INT 0x1405
> > +#define GL_FLOAT 0x1406
> > +#define GL_2_BYTES 0x1407
> > +#define GL_3_BYTES 0x1408
> > +#define GL_4_BYTES 0x1409
> > +#define GL_DOUBLE 0x140A
> > +
> > +/* Primitives */
> > +#define GL_POINTS 0x0000
> > +#define GL_LINES 0x0001
> > +#define GL_LINE_LOOP 0x0002
> > +#define GL_LINE_STRIP 0x0003
> > +#define GL_TRIANGLES 0x0004
> > +#define GL_TRIANGLE_STRIP 0x0005
> > +#define GL_TRIANGLE_FAN 0x0006
> > +#define GL_QUADS 0x0007
> > +#define GL_QUAD_STRIP 0x0008
> > +#define GL_POLYGON 0x0009
> > +
> > +/* Vertex Arrays */
> > +#define GL_VERTEX_ARRAY 0x8074
> > +#define GL_NORMAL_ARRAY 0x8075
> > +#define GL_COLOR_ARRAY 0x8076
> > +#define GL_INDEX_ARRAY 0x8077
> > +#define GL_TEXTURE_COORD_ARRAY 0x8078
> > +#define GL_EDGE_FLAG_ARRAY 0x8079
> > +#define GL_VERTEX_ARRAY_SIZE 0x807A
> > +#define GL_VERTEX_ARRAY_TYPE 0x807B
> > +#define GL_VERTEX_ARRAY_STRIDE 0x807C
> > +#define GL_NORMAL_ARRAY_TYPE 0x807E
> > +#define GL_NORMAL_ARRAY_STRIDE 0x807F
> > +#define GL_COLOR_ARRAY_SIZE 0x8081
> > +#define GL_COLOR_ARRAY_TYPE 0x8082
> > +#define GL_COLOR_ARRAY_STRIDE 0x8083
> > +#define GL_INDEX_ARRAY_TYPE 0x8085
> > +#define GL_INDEX_ARRAY_STRIDE 0x8086
> > +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
> > +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
> > +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
> > +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
> > +#define GL_VERTEX_ARRAY_POINTER 0x808E
> > +#define GL_NORMAL_ARRAY_POINTER 0x808F
> > +#define GL_COLOR_ARRAY_POINTER 0x8090
> > +#define GL_INDEX_ARRAY_POINTER 0x8091
> > +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
> > +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
> > +#define GL_V2F 0x2A20
> > +#define GL_V3F 0x2A21
> > +#define GL_C4UB_V2F 0x2A22
> > +#define GL_C4UB_V3F 0x2A23
> > +#define GL_C3F_V3F 0x2A24
> > +#define GL_N3F_V3F 0x2A25
> > +#define GL_C4F_N3F_V3F 0x2A26
> > +#define GL_T2F_V3F 0x2A27
> > +#define GL_T4F_V4F 0x2A28
> > +#define GL_T2F_C4UB_V3F 0x2A29
> > +#define GL_T2F_C3F_V3F 0x2A2A
> > +#define GL_T2F_N3F_V3F 0x2A2B
> > +#define GL_T2F_C4F_N3F_V3F 0x2A2C
> > +#define GL_T4F_C4F_N3F_V4F 0x2A2D
> > +
> > +/* Matrix Mode */
> > +#define GL_MATRIX_MODE 0x0BA0
> > +#define GL_MODELVIEW 0x1700
> > +#define GL_PROJECTION 0x1701
> > +#define GL_TEXTURE 0x1702
> > +
> > +/* Points */
> > +#define GL_POINT_SMOOTH 0x0B10
> > +#define GL_POINT_SIZE 0x0B11
> > +#define GL_POINT_SIZE_GRANULARITY 0x0B13
> > +#define GL_POINT_SIZE_RANGE 0x0B12
> > +
> > +/* Lines */
> > +#define GL_LINE_SMOOTH 0x0B20
> > +#define GL_LINE_STIPPLE 0x0B24
> > +#define GL_LINE_STIPPLE_PATTERN 0x0B25
> > +#define GL_LINE_STIPPLE_REPEAT 0x0B26
> > +#define GL_LINE_WIDTH 0x0B21
> > +#define GL_LINE_WIDTH_GRANULARITY 0x0B23
> > +#define GL_LINE_WIDTH_RANGE 0x0B22
> > +
> > +/* Polygons */
> > +#define GL_POINT 0x1B00
> > +#define GL_LINE 0x1B01
> > +#define GL_FILL 0x1B02
> > +#define GL_CW 0x0900
> > +#define GL_CCW 0x0901
> > +#define GL_FRONT 0x0404
> > +#define GL_BACK 0x0405
> > +#define GL_POLYGON_MODE 0x0B40
> > +#define GL_POLYGON_SMOOTH 0x0B41
> > +#define GL_POLYGON_STIPPLE 0x0B42
> > +#define GL_EDGE_FLAG 0x0B43
> > +#define GL_CULL_FACE 0x0B44
> > +#define GL_CULL_FACE_MODE 0x0B45
> > +#define GL_FRONT_FACE 0x0B46
> > +#define GL_POLYGON_OFFSET_FACTOR 0x8038
> > +#define GL_POLYGON_OFFSET_UNITS 0x2A00
> > +#define GL_POLYGON_OFFSET_POINT 0x2A01
> > +#define GL_POLYGON_OFFSET_LINE 0x2A02
> > +#define GL_POLYGON_OFFSET_FILL 0x8037
> > +
> > +/* Display Lists */
> > +#define GL_COMPILE 0x1300
> > +#define GL_COMPILE_AND_EXECUTE 0x1301
> > +#define GL_LIST_BASE 0x0B32
> > +#define GL_LIST_INDEX 0x0B33
> > +#define GL_LIST_MODE 0x0B30
> > +
> > +/* Depth buffer */
> > +#define GL_NEVER 0x0200
> > +#define GL_LESS 0x0201
> > +#define GL_EQUAL 0x0202
> > +#define GL_LEQUAL 0x0203
> > +#define GL_GREATER 0x0204
> > +#define GL_NOTEQUAL 0x0205
> > +#define GL_GEQUAL 0x0206
> > +#define GL_ALWAYS 0x0207
> > +#define GL_DEPTH_TEST 0x0B71
> > +#define GL_DEPTH_BITS 0x0D56
> > +#define GL_DEPTH_CLEAR_VALUE 0x0B73
> > +#define GL_DEPTH_FUNC 0x0B74
> > +#define GL_DEPTH_RANGE 0x0B70
> > +#define GL_DEPTH_WRITEMASK 0x0B72
> > +#define GL_DEPTH_COMPONENT 0x1902
> > +
> > +/* Lighting */
> > +#define GL_LIGHTING 0x0B50
> > +#define GL_LIGHT0 0x4000
> > +#define GL_LIGHT1 0x4001
> > +#define GL_LIGHT2 0x4002
> > +#define GL_LIGHT3 0x4003
> > +#define GL_LIGHT4 0x4004
> > +#define GL_LIGHT5 0x4005
> > +#define GL_LIGHT6 0x4006
> > +#define GL_LIGHT7 0x4007
> > +#define GL_SPOT_EXPONENT 0x1205
> > +#define GL_SPOT_CUTOFF 0x1206
> > +#define GL_CONSTANT_ATTENUATION 0x1207
> > +#define GL_LINEAR_ATTENUATION 0x1208
> > +#define GL_QUADRATIC_ATTENUATION 0x1209
> > +#define GL_AMBIENT 0x1200
> > +#define GL_DIFFUSE 0x1201
> > +#define GL_SPECULAR 0x1202
> > +#define GL_SHININESS 0x1601
> > +#define GL_EMISSION 0x1600
> > +#define GL_POSITION 0x1203
> > +#define GL_SPOT_DIRECTION 0x1204
> > +#define GL_AMBIENT_AND_DIFFUSE 0x1602
> > +#define GL_COLOR_INDEXES 0x1603
> > +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
> > +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
> > +#define GL_LIGHT_MODEL_AMBIENT 0x0B53
> > +#define GL_FRONT_AND_BACK 0x0408
> > +#define GL_SHADE_MODEL 0x0B54
> > +#define GL_FLAT 0x1D00
> > +#define GL_SMOOTH 0x1D01
> > +#define GL_COLOR_MATERIAL 0x0B57
> > +#define GL_COLOR_MATERIAL_FACE 0x0B55
> > +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
> > +#define GL_NORMALIZE 0x0BA1
> > +
> > +/* User clipping planes */
> > +#define GL_CLIP_PLANE0 0x3000
> > +#define GL_CLIP_PLANE1 0x3001
> > +#define GL_CLIP_PLANE2 0x3002
> > +#define GL_CLIP_PLANE3 0x3003
> > +#define GL_CLIP_PLANE4 0x3004
> > +#define GL_CLIP_PLANE5 0x3005
> > +
> > +/* Accumulation buffer */
> > +#define GL_ACCUM_RED_BITS 0x0D58
> > +#define GL_ACCUM_GREEN_BITS 0x0D59
> > +#define GL_ACCUM_BLUE_BITS 0x0D5A
> > +#define GL_ACCUM_ALPHA_BITS 0x0D5B
> > +#define GL_ACCUM_CLEAR_VALUE 0x0B80
> > +#define GL_ACCUM 0x0100
> > +#define GL_ADD 0x0104
> > +#define GL_LOAD 0x0101
> > +#define GL_MULT 0x0103
> > +#define GL_RETURN 0x0102
> > +
> > +/* Alpha testing */
> > +#define GL_ALPHA_TEST 0x0BC0
> > +#define GL_ALPHA_TEST_REF 0x0BC2
> > +#define GL_ALPHA_TEST_FUNC 0x0BC1
> > +
> > +/* Blending */
> > +#define GL_BLEND 0x0BE2
> > +#define GL_BLEND_SRC 0x0BE1
> > +#define GL_BLEND_DST 0x0BE0
> > +#define GL_ZERO 0
> > +#define GL_ONE 1
> > +#define GL_SRC_COLOR 0x0300
> > +#define GL_ONE_MINUS_SRC_COLOR 0x0301
> > +#define GL_SRC_ALPHA 0x0302
> > +#define GL_ONE_MINUS_SRC_ALPHA 0x0303
> > +#define GL_DST_ALPHA 0x0304
> > +#define GL_ONE_MINUS_DST_ALPHA 0x0305
> > +#define GL_DST_COLOR 0x0306
> > +#define GL_ONE_MINUS_DST_COLOR 0x0307
> > +#define GL_SRC_ALPHA_SATURATE 0x0308
> > +
> > +/* Render Mode */
> > +#define GL_FEEDBACK 0x1C01
> > +#define GL_RENDER 0x1C00
> > +#define GL_SELECT 0x1C02
> > +
> > +/* Feedback */
> > +#define GL_2D 0x0600
> > +#define GL_3D 0x0601
> > +#define GL_3D_COLOR 0x0602
> > +#define GL_3D_COLOR_TEXTURE 0x0603
> > +#define GL_4D_COLOR_TEXTURE 0x0604
> > +#define GL_POINT_TOKEN 0x0701
> > +#define GL_LINE_TOKEN 0x0702
> > +#define GL_LINE_RESET_TOKEN 0x0707
> > +#define GL_POLYGON_TOKEN 0x0703
> > +#define GL_BITMAP_TOKEN 0x0704
> > +#define GL_DRAW_PIXEL_TOKEN 0x0705
> > +#define GL_COPY_PIXEL_TOKEN 0x0706
> > +#define GL_PASS_THROUGH_TOKEN 0x0700
> > +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
> > +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
> > +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
> > +
> > +/* Selection */
> > +#define GL_SELECTION_BUFFER_POINTER 0x0DF3
> > +#define GL_SELECTION_BUFFER_SIZE 0x0DF4
> > +
> > +/* Fog */
> > +#define GL_FOG 0x0B60
> > +#define GL_FOG_MODE 0x0B65
> > +#define GL_FOG_DENSITY 0x0B62
> > +#define GL_FOG_COLOR 0x0B66
> > +#define GL_FOG_INDEX 0x0B61
> > +#define GL_FOG_START 0x0B63
> > +#define GL_FOG_END 0x0B64
> > +#define GL_LINEAR 0x2601
> > +#define GL_EXP 0x0800
> > +#define GL_EXP2 0x0801
> > +
> > +/* Logic Ops */
> > +#define GL_LOGIC_OP 0x0BF1
> > +#define GL_INDEX_LOGIC_OP 0x0BF1
> > +#define GL_COLOR_LOGIC_OP 0x0BF2
> > +#define GL_LOGIC_OP_MODE 0x0BF0
> > +#define GL_CLEAR 0x1500
> > +#define GL_SET 0x150F
> > +#define GL_COPY 0x1503
> > +#define GL_COPY_INVERTED 0x150C
> > +#define GL_NOOP 0x1505
> > +#define GL_INVERT 0x150A
> > +#define GL_AND 0x1501
> > +#define GL_NAND 0x150E
> > +#define GL_OR 0x1507
> > +#define GL_NOR 0x1508
> > +#define GL_XOR 0x1506
> > +#define GL_EQUIV 0x1509
> > +#define GL_AND_REVERSE 0x1502
> > +#define GL_AND_INVERTED 0x1504
> > +#define GL_OR_REVERSE 0x150B
> > +#define GL_OR_INVERTED 0x150D
> > +
> > +/* Stencil */
> > +#define GL_STENCIL_BITS 0x0D57
> > +#define GL_STENCIL_TEST 0x0B90
> > +#define GL_STENCIL_CLEAR_VALUE 0x0B91
> > +#define GL_STENCIL_FUNC 0x0B92
> > +#define GL_STENCIL_VALUE_MASK 0x0B93
> > +#define GL_STENCIL_FAIL 0x0B94
> > +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
> > +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
> > +#define GL_STENCIL_REF 0x0B97
> > +#define GL_STENCIL_WRITEMASK 0x0B98
> > +#define GL_STENCIL_INDEX 0x1901
> > +#define GL_KEEP 0x1E00
> > +#define GL_REPLACE 0x1E01
> > +#define GL_INCR 0x1E02
> > +#define GL_DECR 0x1E03
> > +
> > +/* Buffers, Pixel Drawing/Reading */
> > +#define GL_NONE 0
> > +#define GL_LEFT 0x0406
> > +#define GL_RIGHT 0x0407
> > +/*GL_FRONT 0x0404 */
> > +/*GL_BACK 0x0405 */
> > +/*GL_FRONT_AND_BACK 0x0408 */
> > +#define GL_FRONT_LEFT 0x0400
> > +#define GL_FRONT_RIGHT 0x0401
> > +#define GL_BACK_LEFT 0x0402
> > +#define GL_BACK_RIGHT 0x0403
> > +#define GL_AUX0 0x0409
> > +#define GL_AUX1 0x040A
> > +#define GL_AUX2 0x040B
> > +#define GL_AUX3 0x040C
> > +#define GL_COLOR_INDEX 0x1900
> > +#define GL_RED 0x1903
> > +#define GL_GREEN 0x1904
> > +#define GL_BLUE 0x1905
> > +#define GL_ALPHA 0x1906
> > +#define GL_LUMINANCE 0x1909
> > +#define GL_LUMINANCE_ALPHA 0x190A
> > +#define GL_ALPHA_BITS 0x0D55
> > +#define GL_RED_BITS 0x0D52
> > +#define GL_GREEN_BITS 0x0D53
> > +#define GL_BLUE_BITS 0x0D54
> > +#define GL_INDEX_BITS 0x0D51
> > +#define GL_SUBPIXEL_BITS 0x0D50
> > +#define GL_AUX_BUFFERS 0x0C00
> > +#define GL_READ_BUFFER 0x0C02
> > +#define GL_DRAW_BUFFER 0x0C01
> > +#define GL_DOUBLEBUFFER 0x0C32
> > +#define GL_STEREO 0x0C33
> > +#define GL_BITMAP 0x1A00
> > +#define GL_COLOR 0x1800
> > +#define GL_DEPTH 0x1801
> > +#define GL_STENCIL 0x1802
> > +#define GL_DITHER 0x0BD0
> > +#define GL_RGB 0x1907
> > +#define GL_RGBA 0x1908
> > +
> > +/* Implementation limits */
> > +#define GL_MAX_LIST_NESTING 0x0B31
> > +#define GL_MAX_EVAL_ORDER 0x0D30
> > +#define GL_MAX_LIGHTS 0x0D31
> > +#define GL_MAX_CLIP_PLANES 0x0D32
> > +#define GL_MAX_TEXTURE_SIZE 0x0D33
> > +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
> > +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
> > +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
> > +#define GL_MAX_NAME_STACK_DEPTH 0x0D37
> > +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
> > +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
> > +#define GL_MAX_VIEWPORT_DIMS 0x0D3A
> > +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
> > +
> > +/* Gets */
> > +#define GL_ATTRIB_STACK_DEPTH 0x0BB0
> > +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
> > +#define GL_COLOR_CLEAR_VALUE 0x0C22
> > +#define GL_COLOR_WRITEMASK 0x0C23
> > +#define GL_CURRENT_INDEX 0x0B01
> > +#define GL_CURRENT_COLOR 0x0B00
> > +#define GL_CURRENT_NORMAL 0x0B02
> > +#define GL_CURRENT_RASTER_COLOR 0x0B04
> > +#define GL_CURRENT_RASTER_DISTANCE 0x0B09
> > +#define GL_CURRENT_RASTER_INDEX 0x0B05
> > +#define GL_CURRENT_RASTER_POSITION 0x0B07
> > +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
> > +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
> > +#define GL_CURRENT_TEXTURE_COORDS 0x0B03
> > +#define GL_INDEX_CLEAR_VALUE 0x0C20
> > +#define GL_INDEX_MODE 0x0C30
> > +#define GL_INDEX_WRITEMASK 0x0C21
> > +#define GL_MODELVIEW_MATRIX 0x0BA6
> > +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
> > +#define GL_NAME_STACK_DEPTH 0x0D70
> > +#define GL_PROJECTION_MATRIX 0x0BA7
> > +#define GL_PROJECTION_STACK_DEPTH 0x0BA4
> > +#define GL_RENDER_MODE 0x0C40
> > +#define GL_RGBA_MODE 0x0C31
> > +#define GL_TEXTURE_MATRIX 0x0BA8
> > +#define GL_TEXTURE_STACK_DEPTH 0x0BA5
> > +#define GL_VIEWPORT 0x0BA2
> > +
> > +/* Evaluators */
> > +#define GL_AUTO_NORMAL 0x0D80
> > +#define GL_MAP1_COLOR_4 0x0D90
> > +#define GL_MAP1_INDEX 0x0D91
> > +#define GL_MAP1_NORMAL 0x0D92
> > +#define GL_MAP1_TEXTURE_COORD_1 0x0D93
> > +#define GL_MAP1_TEXTURE_COORD_2 0x0D94
> > +#define GL_MAP1_TEXTURE_COORD_3 0x0D95
> > +#define GL_MAP1_TEXTURE_COORD_4 0x0D96
> > +#define GL_MAP1_VERTEX_3 0x0D97
> > +#define GL_MAP1_VERTEX_4 0x0D98
> > +#define GL_MAP2_COLOR_4 0x0DB0
> > +#define GL_MAP2_INDEX 0x0DB1
> > +#define GL_MAP2_NORMAL 0x0DB2
> > +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
> > +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
> > +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
> > +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
> > +#define GL_MAP2_VERTEX_3 0x0DB7
> > +#define GL_MAP2_VERTEX_4 0x0DB8
> > +#define GL_MAP1_GRID_DOMAIN 0x0DD0
> > +#define GL_MAP1_GRID_SEGMENTS 0x0DD1
> > +#define GL_MAP2_GRID_DOMAIN 0x0DD2
> > +#define GL_MAP2_GRID_SEGMENTS 0x0DD3
> > +#define GL_COEFF 0x0A00
> > +#define GL_ORDER 0x0A01
> > +#define GL_DOMAIN 0x0A02
> > +
> > +/* Hints */
> > +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
> > +#define GL_POINT_SMOOTH_HINT 0x0C51
> > +#define GL_LINE_SMOOTH_HINT 0x0C52
> > +#define GL_POLYGON_SMOOTH_HINT 0x0C53
> > +#define GL_FOG_HINT 0x0C54
> > +#define GL_DONT_CARE 0x1100
> > +#define GL_FASTEST 0x1101
> > +#define GL_NICEST 0x1102
> > +
> > +/* Scissor box */
> > +#define GL_SCISSOR_BOX 0x0C10
> > +#define GL_SCISSOR_TEST 0x0C11
> > +
> > +/* Pixel Mode / Transfer */
> > +#define GL_MAP_COLOR 0x0D10
> > +#define GL_MAP_STENCIL 0x0D11
> > +#define GL_INDEX_SHIFT 0x0D12
> > +#define GL_INDEX_OFFSET 0x0D13
> > +#define GL_RED_SCALE 0x0D14
> > +#define GL_RED_BIAS 0x0D15
> > +#define GL_GREEN_SCALE 0x0D18
> > +#define GL_GREEN_BIAS 0x0D19
> > +#define GL_BLUE_SCALE 0x0D1A
> > +#define GL_BLUE_BIAS 0x0D1B
> > +#define GL_ALPHA_SCALE 0x0D1C
> > +#define GL_ALPHA_BIAS 0x0D1D
> > +#define GL_DEPTH_SCALE 0x0D1E
> > +#define GL_DEPTH_BIAS 0x0D1F
> > +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
> > +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
> > +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
> > +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
> > +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
> > +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
> > +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
> > +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
> > +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
> > +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
> > +#define GL_PIXEL_MAP_S_TO_S 0x0C71
> > +#define GL_PIXEL_MAP_I_TO_I 0x0C70
> > +#define GL_PIXEL_MAP_I_TO_R 0x0C72
> > +#define GL_PIXEL_MAP_I_TO_G 0x0C73
> > +#define GL_PIXEL_MAP_I_TO_B 0x0C74
> > +#define GL_PIXEL_MAP_I_TO_A 0x0C75
> > +#define GL_PIXEL_MAP_R_TO_R 0x0C76
> > +#define GL_PIXEL_MAP_G_TO_G 0x0C77
> > +#define GL_PIXEL_MAP_B_TO_B 0x0C78
> > +#define GL_PIXEL_MAP_A_TO_A 0x0C79
> > +#define GL_PACK_ALIGNMENT 0x0D05
> > +#define GL_PACK_LSB_FIRST 0x0D01
> > +#define GL_PACK_ROW_LENGTH 0x0D02
> > +#define GL_PACK_SKIP_PIXELS 0x0D04
> > +#define GL_PACK_SKIP_ROWS 0x0D03
> > +#define GL_PACK_SWAP_BYTES 0x0D00
> > +#define GL_UNPACK_ALIGNMENT 0x0CF5
> > +#define GL_UNPACK_LSB_FIRST 0x0CF1
> > +#define GL_UNPACK_ROW_LENGTH 0x0CF2
> > +#define GL_UNPACK_SKIP_PIXELS 0x0CF4
> > +#define GL_UNPACK_SKIP_ROWS 0x0CF3
> > +#define GL_UNPACK_SWAP_BYTES 0x0CF0
> > +#define GL_ZOOM_X 0x0D16
> > +#define GL_ZOOM_Y 0x0D17
> > +
> > +/* Texture mapping */
> > +#define GL_TEXTURE_ENV 0x2300
> > +#define GL_TEXTURE_ENV_MODE 0x2200
> > +#define GL_TEXTURE_1D 0x0DE0
> > +#define GL_TEXTURE_2D 0x0DE1
> > +#define GL_TEXTURE_WRAP_S 0x2802
> > +#define GL_TEXTURE_WRAP_T 0x2803
> > +#define GL_TEXTURE_MAG_FILTER 0x2800
> > +#define GL_TEXTURE_MIN_FILTER 0x2801
> > +#define GL_TEXTURE_ENV_COLOR 0x2201
> > +#define GL_TEXTURE_GEN_S 0x0C60
> > +#define GL_TEXTURE_GEN_T 0x0C61
> > +#define GL_TEXTURE_GEN_R 0x0C62
> > +#define GL_TEXTURE_GEN_Q 0x0C63
> > +#define GL_TEXTURE_GEN_MODE 0x2500
> > +#define GL_TEXTURE_BORDER_COLOR 0x1004
> > +#define GL_TEXTURE_WIDTH 0x1000
> > +#define GL_TEXTURE_HEIGHT 0x1001
> > +#define GL_TEXTURE_BORDER 0x1005
> > +#define GL_TEXTURE_COMPONENTS 0x1003
> > +#define GL_TEXTURE_RED_SIZE 0x805C
> > +#define GL_TEXTURE_GREEN_SIZE 0x805D
> > +#define GL_TEXTURE_BLUE_SIZE 0x805E
> > +#define GL_TEXTURE_ALPHA_SIZE 0x805F
> > +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
> > +#define GL_TEXTURE_INTENSITY_SIZE 0x8061
> > +#define GL_NEAREST_MIPMAP_NEAREST 0x2700
> > +#define GL_NEAREST_MIPMAP_LINEAR 0x2702
> > +#define GL_LINEAR_MIPMAP_NEAREST 0x2701
> > +#define GL_LINEAR_MIPMAP_LINEAR 0x2703
> > +#define GL_OBJECT_LINEAR 0x2401
> > +#define GL_OBJECT_PLANE 0x2501
> > +#define GL_EYE_LINEAR 0x2400
> > +#define GL_EYE_PLANE 0x2502
> > +#define GL_SPHERE_MAP 0x2402
> > +#define GL_DECAL 0x2101
> > +#define GL_MODULATE 0x2100
> > +#define GL_NEAREST 0x2600
> > +#define GL_REPEAT 0x2901
> > +#define GL_CLAMP 0x2900
> > +#define GL_S 0x2000
> > +#define GL_T 0x2001
> > +#define GL_R 0x2002
> > +#define GL_Q 0x2003
> > +
> > +/* Utility */
> > +#define GL_VENDOR 0x1F00
> > +#define GL_RENDERER 0x1F01
> > +#define GL_VERSION 0x1F02
> > +#define GL_EXTENSIONS 0x1F03
> > +
> > +/* Errors */
> > +#define GL_NO_ERROR 0
> > +#define GL_INVALID_ENUM 0x0500
> > +#define GL_INVALID_VALUE 0x0501
> > +#define GL_INVALID_OPERATION 0x0502
> > +#define GL_STACK_OVERFLOW 0x0503
> > +#define GL_STACK_UNDERFLOW 0x0504
> > +#define GL_OUT_OF_MEMORY 0x0505
> > +
> > +/* glPush/PopAttrib bits */
> > +#define GL_CURRENT_BIT 0x00000001
> > +#define GL_POINT_BIT 0x00000002
> > +#define GL_LINE_BIT 0x00000004
> > +#define GL_POLYGON_BIT 0x00000008
> > +#define GL_POLYGON_STIPPLE_BIT 0x00000010
> > +#define GL_PIXEL_MODE_BIT 0x00000020
> > +#define GL_LIGHTING_BIT 0x00000040
> > +#define GL_FOG_BIT 0x00000080
> > +#define GL_DEPTH_BUFFER_BIT 0x00000100
> > +#define GL_ACCUM_BUFFER_BIT 0x00000200
> > +#define GL_STENCIL_BUFFER_BIT 0x00000400
> > +#define GL_VIEWPORT_BIT 0x00000800
> > +#define GL_TRANSFORM_BIT 0x00001000
> > +#define GL_ENABLE_BIT 0x00002000
> > +#define GL_COLOR_BUFFER_BIT 0x00004000
> > +#define GL_HINT_BIT 0x00008000
> > +#define GL_EVAL_BIT 0x00010000
> > +#define GL_LIST_BIT 0x00020000
> > +#define GL_TEXTURE_BIT 0x00040000
> > +#define GL_SCISSOR_BIT 0x00080000
> > +#define GL_ALL_ATTRIB_BITS 0x000FFFFF
> > +
> > +
> > +/* OpenGL 1.1 */
> > +#define GL_PROXY_TEXTURE_1D 0x8063
> > +#define GL_PROXY_TEXTURE_2D 0x8064
> > +#define GL_TEXTURE_PRIORITY 0x8066
> > +#define GL_TEXTURE_RESIDENT 0x8067
> > +#define GL_TEXTURE_BINDING_1D 0x8068
> > +#define GL_TEXTURE_BINDING_2D 0x8069
> > +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
> > +#define GL_ALPHA4 0x803B
> > +#define GL_ALPHA8 0x803C
> > +#define GL_ALPHA12 0x803D
> > +#define GL_ALPHA16 0x803E
> > +#define GL_LUMINANCE4 0x803F
> > +#define GL_LUMINANCE8 0x8040
> > +#define GL_LUMINANCE12 0x8041
> > +#define GL_LUMINANCE16 0x8042
> > +#define GL_LUMINANCE4_ALPHA4 0x8043
> > +#define GL_LUMINANCE6_ALPHA2 0x8044
> > +#define GL_LUMINANCE8_ALPHA8 0x8045
> > +#define GL_LUMINANCE12_ALPHA4 0x8046
> > +#define GL_LUMINANCE12_ALPHA12 0x8047
> > +#define GL_LUMINANCE16_ALPHA16 0x8048
> > +#define GL_INTENSITY 0x8049
> > +#define GL_INTENSITY4 0x804A
> > +#define GL_INTENSITY8 0x804B
> > +#define GL_INTENSITY12 0x804C
> > +#define GL_INTENSITY16 0x804D
> > +#define GL_R3_G3_B2 0x2A10
> > +#define GL_RGB4 0x804F
> > +#define GL_RGB5 0x8050
> > +#define GL_RGB8 0x8051
> > +#define GL_RGB10 0x8052
> > +#define GL_RGB12 0x8053
> > +#define GL_RGB16 0x8054
> > +#define GL_RGBA2 0x8055
> > +#define GL_RGBA4 0x8056
> > +#define GL_RGB5_A1 0x8057
> > +#define GL_RGBA8 0x8058
> > +#define GL_RGB10_A2 0x8059
> > +#define GL_RGBA12 0x805A
> > +#define GL_RGBA16 0x805B
> > +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
> > +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
> > +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
> > +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
> > +
> > +
> > +
> > +/*
> > + * Miscellaneous
> > + */
> > +
> > +GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
> > +
> > +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green,
> > GLclampf blue, GLclampf alpha );
> > +
> > +GLAPI void GLAPIENTRY glClear( GLbitfield mask );
> > +
> > +GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
> > +
> > +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green,
> > GLboolean blue, GLboolean alpha );
> > +
> > +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
> > +
> > +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
> > +
> > +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
> > +
> > +GLAPI void GLAPIENTRY glCullFace( GLenum mode );
> > +
> > +GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
> > +
> > +GLAPI void GLAPIENTRY glPointSize( GLfloat size );
> > +
> > +GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
> > +
> > +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
> > +
> > +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
> > +
> > +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
> > +
> > +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
> > +
> > +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
> > +
> > +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
> > +
> > +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
> > +
> > +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei
> > height);
> > +
> > +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble
> > *equation );
> > +
> > +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble
> > *equation );
> > +
> > +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
> > +
> > +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
> > +
> > +GLAPI void GLAPIENTRY glEnable( GLenum cap );
> > +
> > +GLAPI void GLAPIENTRY glDisable( GLenum cap );
> > +
> > +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
> > +
> > +
> > +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
> > +
> > +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
> > +
> > +
> > +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean
> > *params );
> > +
> > +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params
> > );
> > +
> > +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
> > +
> > +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
> > +
> > +
> > +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
> > +
> > +GLAPI void GLAPIENTRY glPopAttrib( void );
> > +
> > +
> > +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
> > +
> > +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
> > +
> > +
> > +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
> > +
> > +GLAPI GLenum GLAPIENTRY glGetError( void );
> > +
> > +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
> > +
> > +GLAPI void GLAPIENTRY glFinish( void );
> > +
> > +GLAPI void GLAPIENTRY glFlush( void );
> > +
> > +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
> > +
> > +
> > +/*
> > + * Depth Buffer
> > + */
> > +
> > +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
> > +
> > +GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
> > +
> > +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
> > +
> > +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd
> > far_val );
> > +
> > +
> > +/*
> > + * Accumulation Buffer
> > + */
> > +
> > +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat
> > blue, GLfloat alpha );
> > +
> > +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
> > +
> > +
> > +/*
> > + * Transformation
> > + */
> > +
> > +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
> > +
> > +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
> > + GLdouble bottom, GLdouble top,
> > + GLdouble near_val, GLdouble far_val );
> > +
> > +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
> > + GLdouble bottom, GLdouble top,
> > + GLdouble near_val, GLdouble far_val );
> > +
> > +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
> > + GLsizei width, GLsizei height );
> > +
> > +GLAPI void GLAPIENTRY glPushMatrix( void );
> > +
> > +GLAPI void GLAPIENTRY glPopMatrix( void );
> > +
> > +GLAPI void GLAPIENTRY glLoadIdentity( void );
> > +
> > +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
> > +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
> > +
> > +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
> > +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
> > +
> > +GLAPI void GLAPIENTRY glRotated( GLdouble angle,
> > + GLdouble x, GLdouble y, GLdouble z );
> > +GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
> > + GLfloat x, GLfloat y, GLfloat z );
> > +
> > +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
> > +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
> > +
> > +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
> > +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
> > +
> > +
> > +/*
> > + * Display Lists
> > + */
> > +
> > +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
> > +
> > +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
> > +
> > +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
> > +
> > +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
> > +
> > +GLAPI void GLAPIENTRY glEndList( void );
> > +
> > +GLAPI void GLAPIENTRY glCallList( GLuint list );
> > +
> > +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
> > + const GLvoid *lists );
> > +
> > +GLAPI void GLAPIENTRY glListBase( GLuint base );
> > +
> > +
> > +/*
> > + * Drawing Functions
> > + */
> > +
> > +GLAPI void GLAPIENTRY glBegin( GLenum mode );
> > +
> > +GLAPI void GLAPIENTRY glEnd( void );
> > +
> > +
> > +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
> > +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
> > +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
> > +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
> > +
> > +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
> > +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
> > +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
> > +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
> > +
> > +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z,
> > GLdouble w );
> > +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w
> > );
> > +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
> > +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z,
> > GLshort w );
> > +
> > +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
> > +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
> > +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
> > +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
> > +
> > +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
> > +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
> > +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
> > +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
> > +
> > +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
> > +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
> > +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
> > +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
> > +
> > +
> > +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
> > +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble
> > nz );
> > +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
> > +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
> > +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
> > +
> > +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
> > +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
> > +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
> > +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
> > +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
> > +
> > +
> > +GLAPI void GLAPIENTRY glIndexd( GLdouble c );
> > +GLAPI void GLAPIENTRY glIndexf( GLfloat c );
> > +GLAPI void GLAPIENTRY glIndexi( GLint c );
> > +GLAPI void GLAPIENTRY glIndexs( GLshort c );
> > +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
> > +
> > +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
> > +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
> > +GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
> > +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
> > +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
> > +
> > +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue
> > );
> > +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green,
> > GLdouble blue );
> > +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
> > +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
> > +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue
> > );
> > +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte
> > blue );
> > +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
> > +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green,
> > GLushort blue );
> > +
> > +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
> > + GLbyte blue, GLbyte alpha );
> > +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
> > + GLdouble blue, GLdouble alpha );
> > +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
> > + GLfloat blue, GLfloat alpha );
> > +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
> > + GLint blue, GLint alpha );
> > +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
> > + GLshort blue, GLshort alpha );
> > +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
> > + GLubyte blue, GLubyte alpha );
> > +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
> > + GLuint blue, GLuint alpha );
> > +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
> > + GLushort blue, GLushort alpha );
> > +
> > +
> > +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
> > +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
> > +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
> > +GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
> > +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
> > +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
> > +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
> > +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
> > +
> > +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
> > +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
> > +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
> > +GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
> > +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
> > +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
> > +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
> > +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
> > +
> > +
> > +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
> > +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
> > +GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
> > +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
> > +
> > +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
> > +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
> > +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
> > +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
> > +
> > +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r
> > );
> > +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
> > +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
> > +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
> > +
> > +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r,
> > GLdouble q );
> > +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat
> > q );
> > +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
> > +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r,
> > GLshort q );
> > +
> > +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
> > +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
> > +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
> > +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
> > +
> > +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
> > +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
> > +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
> > +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
> > +
> > +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
> > +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
> > +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
> > +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
> > +
> > +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
> > +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
> > +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
> > +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
> > +
> > +
> > +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
> > +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
> > +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
> > +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
> > +
> > +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z
> > );
> > +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
> > +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
> > +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
> > +
> > +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble
> > z, GLdouble w );
> > +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z,
> > GLfloat w );
> > +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
> > +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z,
> > GLshort w );
> > +
> > +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
> > +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
> > +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
> > +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
> > +
> > +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
> > +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
> > +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
> > +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
> > +
> > +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
> > +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
> > +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
> > +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
> > +
> > +
> > +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2,
> > GLdouble y2 );
> > +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat
> > y2 );
> > +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
> > +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2,
> > GLshort y2 );
> > +
> > +
> > +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2
> > );
> > +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
> > +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
> > +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
> > +
> > +
> > +/*
> > + * Vertex Arrays (1.1)
> > + */
> > +
> > +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
> > + GLsizei stride, const GLvoid *ptr );
> > +
> > +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
> > + const GLvoid *ptr );
> > +
> > +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
> > + GLsizei stride, const GLvoid *ptr );
> > +
> > +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
> > + const GLvoid *ptr );
> > +
> > +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
> > + GLsizei stride, const GLvoid *ptr );
> > +
> > +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr
> > );
> > +
> > +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params
> > );
> > +
> > +GLAPI void GLAPIENTRY glArrayElement( GLint i );
> > +
> > +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei
> > count );
> > +
> > +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
> > + GLenum type, const GLvoid *indices );
> > +
> > +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei
> > stride,
> > + const GLvoid *pointer );
> > +
> > +/*
> > + * Lighting
> > + */
> > +
> > +GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
> > +
> > +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat
> > param );
> > +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint
> > param );
> > +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
> > + const GLfloat *params );
> > +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
> > + const GLint *params );
> > +
> > +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
> > + GLfloat *params );
> > +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
> > + GLint *params );
> > +
> > +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
> > +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
> > +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat
> > *params );
> > +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint
> > *params );
> > +
> > +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat
> > param );
> > +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint
> > param );
> > +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const
> > GLfloat *params );
> > +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const
> > GLint *params );
> > +
> > +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname,
> > GLfloat *params );
> > +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname,
> > GLint *params );
> > +
> > +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
> > +
> > +
> > +/*
> > + * Raster functions
> > + */
> > +
> > +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
> > +
> > +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
> > +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
> > +
> > +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
> > +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
> > +
> > +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
> > + const GLfloat *values );
> > +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
> > + const GLuint *values );
> > +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
> > + const GLushort *values );
> > +
> > +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
> > +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
> > +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values
> > );
> > +
> > +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
> > + GLfloat xorig, GLfloat yorig,
> > + GLfloat xmove, GLfloat ymove,
> > + const GLubyte *bitmap );
> > +
> > +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
> > + GLsizei width, GLsizei height,
> > + GLenum format, GLenum type,
> > + GLvoid *pixels );
> > +
> > +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
> > + GLenum format, GLenum type,
> > + const GLvoid *pixels );
> > +
> > +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
> > + GLsizei width, GLsizei height,
> > + GLenum type );
> > +
> > +/*
> > + * Stenciling
> > + */
> > +
> > +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask
> > );
> > +
> > +GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
> > +
> > +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum
> > zpass );
> > +
> > +GLAPI void GLAPIENTRY glClearStencil( GLint s );
> > +
> > +
> > +
> > +/*
> > + * Texture mapping
> > + */
> > +
> > +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname,
> > GLdouble param );
> > +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname,
> > GLfloat param );
> > +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint
> > param );
> > +
> > +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname,
> > const GLdouble *params );
> > +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const
> > GLfloat *params );
> > +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const
> > GLint *params );
> > +
> > +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname,
> > GLdouble *params );
> > +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname,
> > GLfloat *params );
> > +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname,
> > GLint *params );
> > +
> > +
> > +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname,
> > GLfloat param );
> > +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint
> > param );
> > +
> > +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const
> > GLfloat *params );
> > +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const
> > GLint *params );
> > +
> > +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname,
> > GLfloat *params );
> > +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname,
> > GLint *params );
> > +
> > +
> > +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname,
> > GLfloat param );
> > +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname,
> > GLint param );
> > +
> > +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum
> > pname,
> > + const GLfloat *params );
> > +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum
> > pname,
> > + const GLint *params );
> > +
> > +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
> > + GLenum pname, GLfloat *params);
> > +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
> > + GLenum pname, GLint *params );
> > +
> > +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint
> > level,
> > + GLenum pname, GLfloat *params );
> > +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint
> > level,
> > + GLenum pname, GLint *params );
> > +
> > +
> > +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
> > + GLint internalFormat,
> > + GLsizei width, GLint border,
> > + GLenum format, GLenum type,
> > + const GLvoid *pixels );
> > +
> > +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
> > + GLint internalFormat,
> > + GLsizei width, GLsizei height,
> > + GLint border, GLenum format, GLenum type,
> > + const GLvoid *pixels );
> > +
> > +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
> > + GLenum format, GLenum type,
> > + GLvoid *pixels );
> > +
> > +
> > +/* 1.1 functions */
> > +
> > +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
> > +
> > +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint
> > *textures);
> > +
> > +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
> > +
> > +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
> > + const GLuint *textures,
> > + const GLclampf *priorities );
> > +
> > +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
> > + const GLuint *textures,
> > + GLboolean *residences );
> > +
> > +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
> > +
> > +
> > +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
> > + GLint xoffset,
> > + GLsizei width, GLenum format,
> > + GLenum type, const GLvoid *pixels );
> > +
> > +
> > +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
> > + GLint xoffset, GLint yoffset,
> > + GLsizei width, GLsizei height,
> > + GLenum format, GLenum type,
> > + const GLvoid *pixels );
> > +
> > +
> > +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
> > + GLenum internalformat,
> > + GLint x, GLint y,
> > + GLsizei width, GLint border );
> > +
> > +
> > +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
> > + GLenum internalformat,
> > + GLint x, GLint y,
> > + GLsizei width, GLsizei height,
> > + GLint border );
> > +
> > +
> > +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint
> > level,
> > + GLint xoffset, GLint x, GLint y,
> > + GLsizei width );
> > +
> > +
> > +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint
> > level,
> > + GLint xoffset, GLint yoffset,
> > + GLint x, GLint y,
> > + GLsizei width, GLsizei height );
> > +
> > +
> > +/*
> > + * Evaluators
> > + */
> > +
> > +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble
> > u2,
> > + GLint stride,
> > + GLint order, const GLdouble *points );
> > +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
> > + GLint stride,
> > + GLint order, const GLfloat *points );
> > +
> > +GLAPI void GLAPIENTRY glMap2d( GLenum target,
> > + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
> > + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
> > + const GLdouble *points );
> > +GLAPI void GLAPIENTRY glMap2f( GLenum target,
> > + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
> > + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
> > + const GLfloat *points );
> > +
> > +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query,
> > GLdouble *v );
> > +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query,
> > GLfloat *v );
> > +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint
> > *v );
> > +
> > +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
> > +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
> > +
> > +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
> > +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
> > +
> > +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
> > +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
> > +
> > +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
> > +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
> > +
> > +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2
> > );
> > +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
> > +
> > +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
> > + GLint vn, GLdouble v1, GLdouble v2 );
> > +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
> > + GLint vn, GLfloat v1, GLfloat v2 );
> > +
> > +GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
> > +
> > +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
> > +
> > +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
> > +
> > +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2,
> > GLint j1, GLint j2 );
> > +
> > +
> > +/*
> > + * Fog
> > + */
> > +
> > +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
> > +
> > +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
> > +
> > +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
> > +
> > +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
> > +
> > +
> > +/*
> > + * Selection and Feedback
> > + */
> > +
> > +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type,
> > GLfloat *buffer );
> > +
> > +GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
> > +
> > +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
> > +
> > +GLAPI void GLAPIENTRY glInitNames( void );
> > +
> > +GLAPI void GLAPIENTRY glLoadName( GLuint name );
> > +
> > +GLAPI void GLAPIENTRY glPushName( GLuint name );
> > +
> > +GLAPI void GLAPIENTRY glPopName( void );
> > +
> > +
> > +
> > +/*
> > + * OpenGL 1.2
> > + */
> > +
> > +#define GL_RESCALE_NORMAL 0x803A
> > +#define GL_CLAMP_TO_EDGE 0x812F
> > +#define GL_MAX_ELEMENTS_VERTICES 0x80E8
> > +#define GL_MAX_ELEMENTS_INDICES 0x80E9
> > +#define GL_BGR 0x80E0
> > +#define GL_BGRA 0x80E1
> > +#define GL_UNSIGNED_BYTE_3_3_2 0x8032
> > +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
> > +#define GL_UNSIGNED_SHORT_5_6_5 0x8363
> > +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
> > +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
> > +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
> > +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
> > +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
> > +#define GL_UNSIGNED_INT_8_8_8_8 0x8035
> > +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
> > +#define GL_UNSIGNED_INT_10_10_10_2 0x8036
> > +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
> > +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
> > +#define GL_SINGLE_COLOR 0x81F9
> > +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
> > +#define GL_TEXTURE_MIN_LOD 0x813A
> > +#define GL_TEXTURE_MAX_LOD 0x813B
> > +#define GL_TEXTURE_BASE_LEVEL 0x813C
> > +#define GL_TEXTURE_MAX_LEVEL 0x813D
> > +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
> > +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
> > +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
> > +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
> > +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
> > +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
> > +#define GL_PACK_SKIP_IMAGES 0x806B
> > +#define GL_PACK_IMAGE_HEIGHT 0x806C
> > +#define GL_UNPACK_SKIP_IMAGES 0x806D
> > +#define GL_UNPACK_IMAGE_HEIGHT 0x806E
> > +#define GL_TEXTURE_3D 0x806F
> > +#define GL_PROXY_TEXTURE_3D 0x8070
> > +#define GL_TEXTURE_DEPTH 0x8071
> > +#define GL_TEXTURE_WRAP_R 0x8072
> > +#define GL_MAX_3D_TEXTURE_SIZE 0x8073
> > +#define GL_TEXTURE_BINDING_3D 0x806A
> > +
> > +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint
> > start,
> > + GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
> > +
> > +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
> > + GLint internalFormat,
> > + GLsizei width, GLsizei height,
> > + GLsizei depth, GLint border,
> > + GLenum format, GLenum type,
> > + const GLvoid *pixels );
> > +
> > +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
> > + GLint xoffset, GLint yoffset,
> > + GLint zoffset, GLsizei width,
> > + GLsizei height, GLsizei depth,
> > + GLenum format,
> > + GLenum type, const GLvoid *pixels);
> > +
> > +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint
> > level,
> > + GLint xoffset, GLint yoffset,
> > + GLint zoffset, GLint x,
> > + GLint y, GLsizei width,
> > + GLsizei height );
> > +
> > +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum
> > mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid
> > *indices);
> > +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint
> > level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint
> > border, GLenum format, GLenum type, const GLvoid *pixels);
> > +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target,
> > GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei
> > height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
> > +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum
> > target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
> > GLsizei width, GLsizei height);
> > +
> > +
> > +/*
> > + * GL_ARB_imaging
> > + */
> > +
> > +#define GL_CONSTANT_COLOR 0x8001
> > +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
> > +#define GL_CONSTANT_ALPHA 0x8003
> > +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
> > +#define GL_COLOR_TABLE 0x80D0
> > +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
> > +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
> > +#define GL_PROXY_COLOR_TABLE 0x80D3
> > +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
> > +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
> > +#define GL_COLOR_TABLE_SCALE 0x80D6
> > +#define GL_COLOR_TABLE_BIAS 0x80D7
> > +#define GL_COLOR_TABLE_FORMAT 0x80D8
> > +#define GL_COLOR_TABLE_WIDTH 0x80D9
> > +#define GL_COLOR_TABLE_RED_SIZE 0x80DA
> > +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
> > +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
> > +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
> > +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
> > +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
> > +#define GL_CONVOLUTION_1D 0x8010
> > +#define GL_CONVOLUTION_2D 0x8011
> > +#define GL_SEPARABLE_2D 0x8012
> > +#define GL_CONVOLUTION_BORDER_MODE 0x8013
> > +#define GL_CONVOLUTION_FILTER_SCALE 0x8014
> > +#define GL_CONVOLUTION_FILTER_BIAS 0x8015
> > +#define GL_REDUCE 0x8016
> > +#define GL_CONVOLUTION_FORMAT 0x8017
> > +#define GL_CONVOLUTION_WIDTH 0x8018
> > +#define GL_CONVOLUTION_HEIGHT 0x8019
> > +#define GL_MAX_CONVOLUTION_WIDTH 0x801A
> > +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
> > +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
> > +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
> > +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
> > +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
> > +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
> > +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
> > +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
> > +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
> > +#define GL_CONSTANT_BORDER 0x8151
> > +#define GL_REPLICATE_BORDER 0x8153
> > +#define GL_CONVOLUTION_BORDER_COLOR 0x8154
> > +#define GL_COLOR_MATRIX 0x80B1
> > +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
> > +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
> > +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
> > +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
> > +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
> > +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
> > +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
> > +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
> > +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
> > +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
> > +#define GL_HISTOGRAM 0x8024
> > +#define GL_PROXY_HISTOGRAM 0x8025
> > +#define GL_HISTOGRAM_WIDTH 0x8026
> > +#define GL_HISTOGRAM_FORMAT 0x8027
> > +#define GL_HISTOGRAM_RED_SIZE 0x8028
> > +#define GL_HISTOGRAM_GREEN_SIZE 0x8029
> > +#define GL_HISTOGRAM_BLUE_SIZE 0x802A
> > +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
> > +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
> > +#define GL_HISTOGRAM_SINK 0x802D
> > +#define GL_MINMAX 0x802E
> > +#define GL_MINMAX_FORMAT 0x802F
> > +#define GL_MINMAX_SINK 0x8030
> > +#define GL_TABLE_TOO_LARGE 0x8031
> > +#define GL_BLEND_EQUATION 0x8009
> > +#define GL_MIN 0x8007
> > +#define GL_MAX 0x8008
> > +#define GL_FUNC_ADD 0x8006
> > +#define GL_FUNC_SUBTRACT 0x800A
> > +#define GL_FUNC_REVERSE_SUBTRACT 0x800B
> > +#define GL_BLEND_COLOR 0x8005
> > +
> > +
> > +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum
> > internalformat,
> > + GLsizei width, GLenum format,
> > + GLenum type, const GLvoid *table );
> > +
> > +GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
> > + GLsizei start, GLsizei count,
> > + GLenum format, GLenum type,
> > + const GLvoid *data );
> > +
> > +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum
> > pname,
> > + const GLint *params);
> > +
> > +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum
> > pname,
> > + const GLfloat *params);
> > +
> > +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
> > + GLint x, GLint y, GLsizei width );
> > +
> > +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum
> > internalformat,
> > + GLint x, GLint y, GLsizei width );
> > +
> > +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
> > + GLenum type, GLvoid *table );
> > +
> > +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target,
> > GLenum pname,
> > + GLfloat *params );
> > +
> > +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target,
> > GLenum pname,
> > + GLint *params );
> > +
> > +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
> > +
> > +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
> > + GLclampf blue, GLclampf alpha );
> > +
> > +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
> > + GLenum internalformat, GLboolean sink );
> > +
> > +GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
> > +
> > +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
> > + GLenum format, GLenum type,
> > + GLvoid *values );
> > +
> > +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target,
> > GLenum pname,
> > + GLfloat *params );
> > +
> > +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target,
> > GLenum pname,
> > + GLint *params );
> > +
> > +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum
> > internalformat,
> > + GLboolean sink );
> > +
> > +GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
> > +
> > +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
> > + GLenum format, GLenum types,
> > + GLvoid *values );
> > +
> > +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target,
> > GLenum pname,
> > + GLfloat *params );
> > +
> > +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target,
> > GLenum pname,
> > + GLint *params );
> > +
> > +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
> > + GLenum internalformat, GLsizei width, GLenum format, GLenum
> > type,
> > + const GLvoid *image );
> > +
> > +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
> > + GLenum internalformat, GLsizei width, GLsizei height, GLenum
> > format,
> > + GLenum type, const GLvoid *image );
> > +
> > +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum
> > pname,
> > + GLfloat params );
> > +
> > +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target,
> > GLenum pname,
> > + const GLfloat *params );
> > +
> > +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum
> > pname,
> > + GLint params );
> > +
> > +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target,
> > GLenum pname,
> > + const GLint *params );
> > +
> > +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
> > + GLenum internalformat, GLint x, GLint y, GLsizei width );
> > +
> > +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
> > + GLenum internalformat, GLint x, GLint y, GLsizei width,
> > + GLsizei height);
> > +
> > +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum
> > format,
> > + GLenum type, GLvoid *image );
> > +
> > +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target,
> > GLenum pname,
> > + GLfloat *params );
> > +
> > +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target,
> > GLenum pname,
> > + GLint *params );
> > +
> > +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
> > + GLenum internalformat, GLsizei width, GLsizei height, GLenum
> > format,
> > + GLenum type, const GLvoid *row, const GLvoid *column );
> > +
> > +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum
> > format,
> > + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
> > +
> > +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red,
> > GLclampf green, GLclampf blue, GLclampf alpha);
> > +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
> > +
> > +
> > +
> > +/*
> > + * OpenGL 1.3
> > + */
> > +
> > +/* multitexture */
> > +#define GL_TEXTURE0 0x84C0
> > +#define GL_TEXTURE1 0x84C1
> > +#define GL_TEXTURE2 0x84C2
> > +#define GL_TEXTURE3 0x84C3
> > +#define GL_TEXTURE4 0x84C4
> > +#define GL_TEXTURE5 0x84C5
> > +#define GL_TEXTURE6 0x84C6
> > +#define GL_TEXTURE7 0x84C7
> > +#define GL_TEXTURE8 0x84C8
> > +#define GL_TEXTURE9 0x84C9
> > +#define GL_TEXTURE10 0x84CA
> > +#define GL_TEXTURE11 0x84CB
> > +#define GL_TEXTURE12 0x84CC
> > +#define GL_TEXTURE13 0x84CD
> > +#define GL_TEXTURE14 0x84CE
> > +#define GL_TEXTURE15 0x84CF
> > +#define GL_TEXTURE16 0x84D0
> > +#define GL_TEXTURE17 0x84D1
> > +#define GL_TEXTURE18 0x84D2
> > +#define GL_TEXTURE19 0x84D3
> > +#define GL_TEXTURE20 0x84D4
> > +#define GL_TEXTURE21 0x84D5
> > +#define GL_TEXTURE22 0x84D6
> > +#define GL_TEXTURE23 0x84D7
> > +#define GL_TEXTURE24 0x84D8
> > +#define GL_TEXTURE25 0x84D9
> > +#define GL_TEXTURE26 0x84DA
> > +#define GL_TEXTURE27 0x84DB
> > +#define GL_TEXTURE28 0x84DC
> > +#define GL_TEXTURE29 0x84DD
> > +#define GL_TEXTURE30 0x84DE
> > +#define GL_TEXTURE31 0x84DF
> > +#define GL_ACTIVE_TEXTURE 0x84E0
> > +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
> > +#define GL_MAX_TEXTURE_UNITS 0x84E2
> > +/* texture_cube_map */
> > +#define GL_NORMAL_MAP 0x8511
> > +#define GL_REFLECTION_MAP 0x8512
> > +#define GL_TEXTURE_CUBE_MAP 0x8513
> > +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
> > +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
> > +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
> > +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
> > +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
> > +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
> > +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
> > +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
> > +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
> > +/* texture_compression */
> > +#define GL_COMPRESSED_ALPHA 0x84E9
> > +#define GL_COMPRESSED_LUMINANCE 0x84EA
> > +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
> > +#define GL_COMPRESSED_INTENSITY 0x84EC
> > +#define GL_COMPRESSED_RGB 0x84ED
> > +#define GL_COMPRESSED_RGBA 0x84EE
> > +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
> > +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
> > +#define GL_TEXTURE_COMPRESSED 0x86A1
> > +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
> > +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
> > +/* multisample */
> > +#define GL_MULTISAMPLE 0x809D
> > +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
> > +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
> > +#define GL_SAMPLE_COVERAGE 0x80A0
> > +#define GL_SAMPLE_BUFFERS 0x80A8
> > +#define GL_SAMPLES 0x80A9
> > +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
> > +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
> > +#define GL_MULTISAMPLE_BIT 0x20000000
> > +/* transpose_matrix */
> > +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
> > +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
> > +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
> > +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
> > +/* texture_env_combine */
> > +#define GL_COMBINE 0x8570
> > +#define GL_COMBINE_RGB 0x8571
> > +#define GL_COMBINE_ALPHA 0x8572
> > +#define GL_SOURCE0_RGB 0x8580
> > +#define GL_SOURCE1_RGB 0x8581
> > +#define GL_SOURCE2_RGB 0x8582
> > +#define GL_SOURCE0_ALPHA 0x8588
> > +#define GL_SOURCE1_ALPHA 0x8589
> > +#define GL_SOURCE2_ALPHA 0x858A
> > +#define GL_OPERAND0_RGB 0x8590
> > +#define GL_OPERAND1_RGB 0x8591
> > +#define GL_OPERAND2_RGB 0x8592
> > +#define GL_OPERAND0_ALPHA 0x8598
> > +#define GL_OPERAND1_ALPHA 0x8599
> > +#define GL_OPERAND2_ALPHA 0x859A
> > +#define GL_RGB_SCALE 0x8573
> > +#define GL_ADD_SIGNED 0x8574
> > +#define GL_INTERPOLATE 0x8575
> > +#define GL_SUBTRACT 0x84E7
> > +#define GL_CONSTANT 0x8576
> > +#define GL_PRIMARY_COLOR 0x8577
> > +#define GL_PREVIOUS 0x8578
> > +/* texture_env_dot3 */
> > +#define GL_DOT3_RGB 0x86AE
> > +#define GL_DOT3_RGBA 0x86AF
> > +/* texture_border_clamp */
> > +#define GL_CLAMP_TO_BORDER 0x812D
> > +
> > +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
> > +
> > +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
> > +
> > +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint
> > level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
> > const GLvoid *data );
> > +
> > +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint
> > level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,
> > GLsizei imageSize, const GLvoid *data );
> > +
> > +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint
> > level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
> > GLint border, GLsizei imageSize, const GLvoid *data );
> > +
> > +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target,
> > GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
> > const GLvoid *data );
> > +
> > +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target,
> > GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
> > GLenum format, GLsizei imageSize, const GLvoid *data );
> > +
> > +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target,
> > GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei
> > height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data
> > );
> > +
> > +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint
> > lod, GLvoid *img );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const
> > GLdouble *v );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat
> > *v );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v
> > );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort
> > *v );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s,
> > GLdouble t );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const
> > GLdouble *v );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s,
> > GLfloat t );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat
> > *v );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t
> > );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v
> > );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s,
> > GLshort t );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort
> > *v );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s,
> > GLdouble t, GLdouble r );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const
> > GLdouble *v );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s,
> > GLfloat t, GLfloat r );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat
> > *v );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t,
> > GLint r );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v
> > );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s,
> > GLshort t, GLshort r );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort
> > *v );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s,
> > GLdouble t, GLdouble r, GLdouble q );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const
> > GLdouble *v );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s,
> > GLfloat t, GLfloat r, GLfloat q );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat
> > *v );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t,
> > GLint r, GLint q );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v
> > );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s,
> > GLshort t, GLshort r, GLshort q );
> > +
> > +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort
> > *v );
> > +
> > +
> > +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
> > +
> > +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
> > +
> > +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
> > +
> > +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
> > +
> > +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean
> > invert );
> > +
> > +
> > +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
> > +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value,
> > GLboolean invert);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum
> > target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
> > GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum
> > target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
> > GLint border, GLsizei imageSize, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum
> > target, GLint level, GLenum internalformat, GLsizei width, GLint border,
> > GLsizei imageSize, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)
> > (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
> > GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei
> > imageSize, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)
> > (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
> > GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)
> > (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
> > GLsizei imageSize, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)
> > (GLenum target, GLint level, GLvoid *img);
> > +
> > +
> > +
> > +/*
> > + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
> > + */
> > +#ifndef GL_ARB_multitexture
> > +#define GL_ARB_multitexture 1
> > +
> > +#define GL_TEXTURE0_ARB 0x84C0
> > +#define GL_TEXTURE1_ARB 0x84C1
> > +#define GL_TEXTURE2_ARB 0x84C2
> > +#define GL_TEXTURE3_ARB 0x84C3
> > +#define GL_TEXTURE4_ARB 0x84C4
> > +#define GL_TEXTURE5_ARB 0x84C5
> > +#define GL_TEXTURE6_ARB 0x84C6
> > +#define GL_TEXTURE7_ARB 0x84C7
> > +#define GL_TEXTURE8_ARB 0x84C8
> > +#define GL_TEXTURE9_ARB 0x84C9
> > +#define GL_TEXTURE10_ARB 0x84CA
> > +#define GL_TEXTURE11_ARB 0x84CB
> > +#define GL_TEXTURE12_ARB 0x84CC
> > +#define GL_TEXTURE13_ARB 0x84CD
> > +#define GL_TEXTURE14_ARB 0x84CE
> > +#define GL_TEXTURE15_ARB 0x84CF
> > +#define GL_TEXTURE16_ARB 0x84D0
> > +#define GL_TEXTURE17_ARB 0x84D1
> > +#define GL_TEXTURE18_ARB 0x84D2
> > +#define GL_TEXTURE19_ARB 0x84D3
> > +#define GL_TEXTURE20_ARB 0x84D4
> > +#define GL_TEXTURE21_ARB 0x84D5
> > +#define GL_TEXTURE22_ARB 0x84D6
> > +#define GL_TEXTURE23_ARB 0x84D7
> > +#define GL_TEXTURE24_ARB 0x84D8
> > +#define GL_TEXTURE25_ARB 0x84D9
> > +#define GL_TEXTURE26_ARB 0x84DA
> > +#define GL_TEXTURE27_ARB 0x84DB
> > +#define GL_TEXTURE28_ARB 0x84DC
> > +#define GL_TEXTURE29_ARB 0x84DD
> > +#define GL_TEXTURE30_ARB 0x84DE
> > +#define GL_TEXTURE31_ARB 0x84DF
> > +#define GL_ACTIVE_TEXTURE_ARB 0x84E0
> > +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
> > +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
> > +
> > +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
> > +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
> > +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble
> > s);
> > +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const
> > GLdouble *v);
> > +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
> > +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const
> > GLfloat *v);
> > +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
> > +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const
> > GLint *v);
> > +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
> > +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const
> > GLshort *v);
> > +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble
> > s, GLdouble t);
> > +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const
> > GLdouble *v);
> > +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s,
> > GLfloat t);
> > +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const
> > GLfloat *v);
> > +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s,
> > GLint t);
> > +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const
> > GLint *v);
> > +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s,
> > GLshort t);
> > +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const
> > GLshort *v);
> > +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble
> > s, GLdouble t, GLdouble r);
> > +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const
> > GLdouble *v);
> > +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s,
> > GLfloat t, GLfloat r);
> > +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const
> > GLfloat *v);
> > +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s,
> > GLint t, GLint r);
> > +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const
> > GLint *v);
> > +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s,
> > GLshort t, GLshort r);
> > +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const
> > GLshort *v);
> > +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble
> > s, GLdouble t, GLdouble r, GLdouble q);
> > +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const
> > GLdouble *v);
> > +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s,
> > GLfloat t, GLfloat r, GLfloat q);
> > +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const
> > GLfloat *v);
> > +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s,
> > GLint t, GLint r, GLint q);
> > +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const
> > GLint *v);
> > +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s,
> > GLshort t, GLshort r, GLshort q);
> > +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const
> > GLshort *v);
> > +
> > +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum
> > texture);
> > +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum
> > texture);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum
> > target, GLdouble s);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum
> > target, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum
> > target, GLfloat s);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum
> > target, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum
> > target, GLint s);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum
> > target, const GLint *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum
> > target, GLshort s);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum
> > target, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum
> > target, GLdouble s, GLdouble t);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum
> > target, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum
> > target, GLfloat s, GLfloat t);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum
> > target, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum
> > target, GLint s, GLint t);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum
> > target, const GLint *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum
> > target, GLshort s, GLshort t);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum
> > target, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum
> > target, GLdouble s, GLdouble t, GLdouble r);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum
> > target, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum
> > target, GLfloat s, GLfloat t, GLfloat r);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum
> > target, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum
> > target, GLint s, GLint t, GLint r);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum
> > target, const GLint *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum
> > target, GLshort s, GLshort t, GLshort r);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum
> > target, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum
> > target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum
> > target, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum
> > target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum
> > target, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum
> > target, GLint s, GLint t, GLint r, GLint q);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum
> > target, const GLint *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum
> > target, GLshort s, GLshort t, GLshort r, GLshort q);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum
> > target, const GLshort *v);
> > +
> > +#endif /* GL_ARB_multitexture */
> > +
> > +
> > +
> > +/*
> > + * Define this token if you want "old-style" header file behaviour
> > (extensions
> > + * defined in gl.h). Otherwise, extensions will be included from glext.h.
> > + */
> > +#if defined(GL_GLEXT_LEGACY)
> > +
> > +/* All extensions that used to be here are now found in glext.h */
> > +
> > +#else /* GL_GLEXT_LEGACY */
> > +
> > +#include <GL/glext.h>
> > +
> > +#endif /* GL_GLEXT_LEGACY */
> > +
> > +
> > +
> > +#if GL_ARB_shader_objects
> > +
> > +#ifndef GL_MESA_shader_debug
> > +#define GL_MESA_shader_debug 1
> > +
> > +#define GL_DEBUG_OBJECT_MESA 0x8759
> > +#define GL_DEBUG_PRINT_MESA 0x875A
> > +#define GL_DEBUG_ASSERT_MESA 0x875B
> > +
> > +GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
> > +GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum
> > logType, GLenum shaderType);
> > +GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum
> > logType, GLenum shaderType, GLsizei maxLength,
> > + GLsizei *length, GLcharARB *debugLog);
> > +GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj,
> > GLenum logType, GLenum shaderType);
> > +
> > +#endif /* GL_MESA_shader_debug */
> > +
> > +#endif /* GL_ARB_shader_objects */
> > +
> > +
> > +/*
> > + * ???. GL_MESA_packed_depth_stencil
> > + * XXX obsolete
> > + */
> > +#ifndef GL_MESA_packed_depth_stencil
> > +#define GL_MESA_packed_depth_stencil 1
> > +
> > +#define GL_DEPTH_STENCIL_MESA 0x8750
> > +#define GL_UNSIGNED_INT_24_8_MESA 0x8751
> > +#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
> > +#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
> > +#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
> > +
> > +#endif /* GL_MESA_packed_depth_stencil */
> > +
> > +
> > +#ifndef GL_MESA_program_debug
> > +#define GL_MESA_program_debug 1
> > +
> > +#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
> > +#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
> > +#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
> > +#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
> > +#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4
> > +#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5
> > +#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
> > +#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
> > +
> > +typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
> > +
> > +GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target,
> > GLprogramcallbackMESA callback, GLvoid *data);
> > +
> > +GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target,
> > GLsizei len, const GLubyte *name, GLfloat *v);
> > +
> > +#endif /* GL_MESA_program_debug */
> > +
> > +
> > +#ifndef GL_MESA_texture_array
> > +#define GL_MESA_texture_array 1
> > +
> > +/* GL_MESA_texture_array uses the same enum values as
> > GL_EXT_texture_array.
> > + */
> > +#ifndef GL_EXT_texture_array
> > +
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target,
> > + GLenum attachment, GLuint texture, GLint level, GLint layer);
> > +#endif /* GL_GLEXT_PROTOTYPES */
> > +
> > +#if 0
> > +/* (temporarily) disabled because of collision with typedef in glext.h
> > + * that happens if apps include both gl.h and glext.h
> > + */
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)
> > (GLenum target,
> > + GLenum attachment, GLuint texture, GLint level, GLint layer);
> > +#endif
> > +
> > +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
> > +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
> > +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
> > +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
> > +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
> > +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
> > +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
> > +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
> > +#endif
> > +
> > +#endif
> > +
> > +
> > +#ifndef GL_ATI_blend_equation_separate
> > +#define GL_ATI_blend_equation_separate 1
> > +
> > +#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
> > +
> > +GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB,
> > GLenum modeA );
> > +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC)
> > (GLenum modeRGB, GLenum modeA);
> > +
> > +#endif /* GL_ATI_blend_equation_separate */
> > +
> > +
> > +/* GL_OES_EGL_image */
> > +#ifndef GL_OES_EGL_image
> > +typedef void* GLeglImageOES;
> > +#endif
> > +
> > +#ifndef GL_OES_EGL_image
> > +#define GL_OES_EGL_image 1
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target,
> > GLeglImageOES image);
> > +GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum
> > target, GLeglImageOES image);
> > +#endif
> > +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
> > (GLenum target, GLeglImageOES image);
> > +typedef void (APIENTRYP
> > PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum
> > target, GLeglImageOES image);
> > +#endif
> > +
> > +
> > +/**
> > + ** NOTE!!!!! If you add new functions to this file, or update
> > + ** glext.h be sure to regenerate the gl_mangle.h file. See comments
> > + ** in that file for details.
> > + **/
> > +
> > +
> > +
> > +/*********************************************************
> > *************
> > + * Begin system-specific stuff
> > + */
> > +#if defined(PRAGMA_EXPORT_SUPPORTED)
> > +#pragma export off
> > +#endif
> > +
> > +#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
> > +#pragma import off
> > +#endif
> > +/*
> > + * End system-specific stuff
> > +
> > **********************************************************
> > ************/
> > +
> > +
> > +#ifdef __cplusplus
> > +}
> > +#endif
> > +
> > +#endif /* __gl_h_ */
> > diff --git a/recipes-ti/ocl/ocl/GL/gl_mangle.h b/recipes-
> > ti/ocl/ocl/GL/gl_mangle.h
> > new file mode 100644
> > index 0000000..3684803
> > --- /dev/null
> > +++ b/recipes-ti/ocl/ocl/GL/gl_mangle.h
> > @@ -0,0 +1,2311 @@
> > +#if 0
> > +#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h,
> > EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output"
> > +#define GL_MANGLE_C2 "This file is used to create GL function protypes
> > and aliases for the function names"
> > + files="gl.h glext.h"
> > +#define GL_MANGLE_C3 "get regeneration header - copy everything in this
> > file above the 'REGENERATE_TO_END' line"
> > + awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0
> > + echo ""
> > +#define GL_MANGLE_C4 get aliases
> > + grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1
> > MANGLE(\1)/' | sort | uniq
> > + echo ""
> > + echo "#endif /* GL_MANGLE_H */"
> > + exit
> > +#endif /* REGENERATION */
> > +
> > +/*
> > + * If you compile Mesa with USE_MGL_NAMESPACE defined then you can
> > link
> > + * your application both with OpenGL and Mesa. The Mesa functions will
> > + * be redefined so they are prefixed with "mgl" instead of "gl".
> > + * Mgl contributed by Randy Frank (rfrank at rsinc.com)
> > + * Regneration code contributed by Ray Tice (rayt at ma.ultra.net)
> > + */
> > +
> > +#ifndef GL_MANGLE_H
> > +#define GL_MANGLE_H
> > +
> > +#ifndef MANGLE
> > +#define MANGLE(x) mgl##x
> > +#endif /*MANGLE*/
> > +
> > +/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON
> > REGENERATION */
> > +
> > +#define glAccum MANGLE(Accum)
> > +#define glActiveProgramEXT MANGLE(ActiveProgramEXT)
> > +#define glActiveShaderProgram
> > MANGLE(ActiveShaderProgram)
> > +#define glActiveStencilFaceEXT
> > MANGLE(ActiveStencilFaceEXT)
> > +#define glActiveTextureARB MANGLE(ActiveTextureARB)
> > +#define glActiveTexture MANGLE(ActiveTexture)
> > +#define glActiveVaryingNV MANGLE(ActiveVaryingNV)
> > +#define glAlphaFragmentOp1ATI
> > MANGLE(AlphaFragmentOp1ATI)
> > +#define glAlphaFragmentOp2ATI
> > MANGLE(AlphaFragmentOp2ATI)
> > +#define glAlphaFragmentOp3ATI
> > MANGLE(AlphaFragmentOp3ATI)
> > +#define glAlphaFunc MANGLE(AlphaFunc)
> > +#define glApplyTextureEXT MANGLE(ApplyTextureEXT)
> > +#define glAreProgramsResidentNV
> > MANGLE(AreProgramsResidentNV)
> > +#define glAreTexturesResidentEXT
> > MANGLE(AreTexturesResidentEXT)
> > +#define glAreTexturesResident
> > MANGLE(AreTexturesResident)
> > +#define glArrayElementEXT MANGLE(ArrayElementEXT)
> > +#define glArrayElement MANGLE(ArrayElement)
> > +#define glArrayObjectATI MANGLE(ArrayObjectATI)
> > +#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX)
> > +#define glAttachObjectARB MANGLE(AttachObjectARB)
> > +#define glAttachShader MANGLE(AttachShader)
> > +#define glBeginConditionalRender
> > MANGLE(BeginConditionalRender)
> > +#define glBeginConditionalRenderNV
> > MANGLE(BeginConditionalRenderNV)
> > +#define glBeginFragmentShaderATI
> > MANGLE(BeginFragmentShaderATI)
> > +#define glBegin MANGLE(Begin)
> > +#define glBeginOcclusionQueryNV
> > MANGLE(BeginOcclusionQueryNV)
> > +#define glBeginPerfMonitorAMD
> > MANGLE(BeginPerfMonitorAMD)
> > +#define glBeginQueryARB MANGLE(BeginQueryARB)
> > +#define glBeginQueryIndexed
> > MANGLE(BeginQueryIndexed)
> > +#define glBeginQuery MANGLE(BeginQuery)
> > +#define glBeginTransformFeedbackEXT
> > MANGLE(BeginTransformFeedbackEXT)
> > +#define glBeginTransformFeedback
> > MANGLE(BeginTransformFeedback)
> > +#define glBeginTransformFeedbackNV
> > MANGLE(BeginTransformFeedbackNV)
> > +#define glBeginVertexShaderEXT
> > MANGLE(BeginVertexShaderEXT)
> > +#define glBeginVideoCaptureNV
> > MANGLE(BeginVideoCaptureNV)
> > +#define glBindAttribLocationARB
> > MANGLE(BindAttribLocationARB)
> > +#define glBindAttribLocation MANGLE(BindAttribLocation)
> > +#define glBindBufferARB MANGLE(BindBufferARB)
> > +#define glBindBufferBaseEXT MANGLE(BindBufferBaseEXT)
> > +#define glBindBufferBase MANGLE(BindBufferBase)
> > +#define glBindBufferBaseNV MANGLE(BindBufferBaseNV)
> > +#define glBindBuffer MANGLE(BindBuffer)
> > +#define glBindBufferOffsetEXT
> > MANGLE(BindBufferOffsetEXT)
> > +#define glBindBufferOffsetNV
> > MANGLE(BindBufferOffsetNV)
> > +#define glBindBufferRangeEXT
> > MANGLE(BindBufferRangeEXT)
> > +#define glBindBufferRange MANGLE(BindBufferRange)
> > +#define glBindBufferRangeNV
> > MANGLE(BindBufferRangeNV)
> > +#define glBindFragDataLocationEXT
> > MANGLE(BindFragDataLocationEXT)
> > +#define glBindFragDataLocationIndexed
> > MANGLE(BindFragDataLocationIndexed)
> > +#define glBindFragDataLocation
> > MANGLE(BindFragDataLocation)
> > +#define glBindFragmentShaderATI
> > MANGLE(BindFragmentShaderATI)
> > +#define glBindFramebufferEXT
> > MANGLE(BindFramebufferEXT)
> > +#define glBindFramebuffer MANGLE(BindFramebuffer)
> > +#define glBindImageTextureEXT
> > MANGLE(BindImageTextureEXT)
> > +#define glBindLightParameterEXT
> > MANGLE(BindLightParameterEXT)
> > +#define glBindMaterialParameterEXT
> > MANGLE(BindMaterialParameterEXT)
> > +#define glBindMultiTextureEXT
> > MANGLE(BindMultiTextureEXT)
> > +#define glBindParameterEXT MANGLE(BindParameterEXT)
> > +#define glBindProgramARB MANGLE(BindProgramARB)
> > +#define glBindProgramNV MANGLE(BindProgramNV)
> > +#define glBindProgramPipeline
> > MANGLE(BindProgramPipeline)
> > +#define glBindRenderbufferEXT
> > MANGLE(BindRenderbufferEXT)
> > +#define glBindRenderbuffer MANGLE(BindRenderbuffer)
> > +#define glBindSampler MANGLE(BindSampler)
> > +#define glBindTexGenParameterEXT
> > MANGLE(BindTexGenParameterEXT)
> > +#define glBindTextureEXT MANGLE(BindTextureEXT)
> > +#define glBindTexture MANGLE(BindTexture)
> > +#define glBindTextureUnitParameterEXT
> > MANGLE(BindTextureUnitParameterEXT)
> > +#define glBindTransformFeedback
> > MANGLE(BindTransformFeedback)
> > +#define glBindTransformFeedbackNV
> > MANGLE(BindTransformFeedbackNV)
> > +#define glBindVertexArrayAPPLE
> > MANGLE(BindVertexArrayAPPLE)
> > +#define glBindVertexArray MANGLE(BindVertexArray)
> > +#define glBindVertexShaderEXT
> > MANGLE(BindVertexShaderEXT)
> > +#define glBindVideoCaptureStreamBufferNV
> > MANGLE(BindVideoCaptureStreamBufferNV)
> > +#define glBindVideoCaptureStreamTextureNV
> > MANGLE(BindVideoCaptureStreamTextureNV)
> > +#define glBinormal3bEXT MANGLE(Binormal3bEXT)
> > +#define glBinormal3bvEXT MANGLE(Binormal3bvEXT)
> > +#define glBinormal3dEXT MANGLE(Binormal3dEXT)
> > +#define glBinormal3dvEXT MANGLE(Binormal3dvEXT)
> > +#define glBinormal3fEXT MANGLE(Binormal3fEXT)
> > +#define glBinormal3fvEXT MANGLE(Binormal3fvEXT)
> > +#define glBinormal3iEXT MANGLE(Binormal3iEXT)
> > +#define glBinormal3ivEXT MANGLE(Binormal3ivEXT)
> > +#define glBinormal3sEXT MANGLE(Binormal3sEXT)
> > +#define glBinormal3svEXT MANGLE(Binormal3svEXT)
> > +#define glBinormalPointerEXT MANGLE(BinormalPointerEXT)
> > +#define glBitmap MANGLE(Bitmap)
> > +#define glBlendColorEXT MANGLE(BlendColorEXT)
> > +#define glBlendColor MANGLE(BlendColor)
> > +#define glBlendEquationEXT MANGLE(BlendEquationEXT)
> > +#define glBlendEquationiARB MANGLE(BlendEquationiARB)
> > +#define glBlendEquationi MANGLE(BlendEquationi)
> > +#define glBlendEquationIndexedAMD
> > MANGLE(BlendEquationIndexedAMD)
> > +#define glBlendEquation MANGLE(BlendEquation)
> > +#define glBlendEquationSeparateATI
> > MANGLE(BlendEquationSeparateATI)
> > +#define glBlendEquationSeparateEXT
> > MANGLE(BlendEquationSeparateEXT)
> > +#define glBlendEquationSeparateiARB
> > MANGLE(BlendEquationSeparateiARB)
> > +#define glBlendEquationSeparatei
> > MANGLE(BlendEquationSeparatei)
> > +#define glBlendEquationSeparateIndexedAMD
> > MANGLE(BlendEquationSeparateIndexedAMD)
> > +#define glBlendEquationSeparate
> > MANGLE(BlendEquationSeparate)
> > +#define glBlendFunciARB MANGLE(BlendFunciARB)
> > +#define glBlendFunci MANGLE(BlendFunci)
> > +#define glBlendFuncIndexedAMD
> > MANGLE(BlendFuncIndexedAMD)
> > +#define glBlendFunc MANGLE(BlendFunc)
> > +#define glBlendFuncSeparateEXT
> > MANGLE(BlendFuncSeparateEXT)
> > +#define glBlendFuncSeparateiARB
> > MANGLE(BlendFuncSeparateiARB)
> > +#define glBlendFuncSeparatei
> > MANGLE(BlendFuncSeparatei)
> > +#define glBlendFuncSeparateIndexedAMD
> > MANGLE(BlendFuncSeparateIndexedAMD)
> > +#define glBlendFuncSeparateINGR
> > MANGLE(BlendFuncSeparateINGR)
> > +#define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
> > +#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
> > +#define glBlitFramebuffer MANGLE(BlitFramebuffer)
> > +#define glBufferAddressRangeNV
> > MANGLE(BufferAddressRangeNV)
> > +#define glBufferDataARB MANGLE(BufferDataARB)
> > +#define glBufferData MANGLE(BufferData)
> > +#define glBufferParameteriAPPLE
> > MANGLE(BufferParameteriAPPLE)
> > +#define glBufferSubDataARB MANGLE(BufferSubDataARB)
> > +#define glBufferSubData MANGLE(BufferSubData)
> > +#define glCallList MANGLE(CallList)
> > +#define glCallLists MANGLE(CallLists)
> > +#define glCheckFramebufferStatusEXT
> > MANGLE(CheckFramebufferStatusEXT)
> > +#define glCheckFramebufferStatus
> > MANGLE(CheckFramebufferStatus)
> > +#define glCheckNamedFramebufferStatusEXT
> > MANGLE(CheckNamedFramebufferStatusEXT)
> > +#define glClampColorARB MANGLE(ClampColorARB)
> > +#define glClampColor MANGLE(ClampColor)
> > +#define glClearAccum MANGLE(ClearAccum)
> > +#define glClearBufferfi MANGLE(ClearBufferfi)
> > +#define glClearBufferfv MANGLE(ClearBufferfv)
> > +#define glClearBufferiv MANGLE(ClearBufferiv)
> > +#define glClearBufferuiv MANGLE(ClearBufferuiv)
> > +#define glClearColorIiEXT MANGLE(ClearColorIiEXT)
> > +#define glClearColorIuiEXT MANGLE(ClearColorIuiEXT)
> > +#define glClearColor MANGLE(ClearColor)
> > +#define glClearDebugLogMESA
> > MANGLE(ClearDebugLogMESA)
> > +#define glClearDepthdNV MANGLE(ClearDepthdNV)
> > +#define glClearDepthf MANGLE(ClearDepthf)
> > +#define glClearDepth MANGLE(ClearDepth)
> > +#define glClearIndex MANGLE(ClearIndex)
> > +#define glClear MANGLE(Clear)
> > +#define glClearStencil MANGLE(ClearStencil)
> > +#define glClientActiveTextureARB
> > MANGLE(ClientActiveTextureARB)
> > +#define glClientActiveTexture MANGLE(ClientActiveTexture)
> > +#define glClientActiveVertexStreamATI
> > MANGLE(ClientActiveVertexStreamATI)
> > +#define glClientAttribDefaultEXT
> > MANGLE(ClientAttribDefaultEXT)
> > +#define glClientWaitSync MANGLE(ClientWaitSync)
> > +#define glClipPlane MANGLE(ClipPlane)
> > +#define glColor3b MANGLE(Color3b)
> > +#define glColor3bv MANGLE(Color3bv)
> > +#define glColor3d MANGLE(Color3d)
> > +#define glColor3dv MANGLE(Color3dv)
> > +#define glColor3f MANGLE(Color3f)
> > +#define glColor3fVertex3fSUN
> > MANGLE(Color3fVertex3fSUN)
> > +#define glColor3fVertex3fvSUN
> > MANGLE(Color3fVertex3fvSUN)
> > +#define glColor3fv MANGLE(Color3fv)
> > +#define glColor3hNV MANGLE(Color3hNV)
> > +#define glColor3hvNV MANGLE(Color3hvNV)
> > +#define glColor3i MANGLE(Color3i)
> > +#define glColor3iv MANGLE(Color3iv)
> > +#define glColor3s MANGLE(Color3s)
> > +#define glColor3sv MANGLE(Color3sv)
> > +#define glColor3ub MANGLE(Color3ub)
> > +#define glColor3ubv MANGLE(Color3ubv)
> > +#define glColor3ui MANGLE(Color3ui)
> > +#define glColor3uiv MANGLE(Color3uiv)
> > +#define glColor3us MANGLE(Color3us)
> > +#define glColor3usv MANGLE(Color3usv)
> > +#define glColor4b MANGLE(Color4b)
> > +#define glColor4bv MANGLE(Color4bv)
> > +#define glColor4d MANGLE(Color4d)
> > +#define glColor4dv MANGLE(Color4dv)
> > +#define glColor4f MANGLE(Color4f)
> > +#define glColor4fNormal3fVertex3fSUN
> > MANGLE(Color4fNormal3fVertex3fSUN)
> > +#define glColor4fNormal3fVertex3fvSUN
> > MANGLE(Color4fNormal3fVertex3fvSUN)
> > +#define glColor4fv MANGLE(Color4fv)
> > +#define glColor4hNV MANGLE(Color4hNV)
> > +#define glColor4hvNV MANGLE(Color4hvNV)
> > +#define glColor4i MANGLE(Color4i)
> > +#define glColor4iv MANGLE(Color4iv)
> > +#define glColor4s MANGLE(Color4s)
> > +#define glColor4sv MANGLE(Color4sv)
> > +#define glColor4ub MANGLE(Color4ub)
> > +#define glColor4ubVertex2fSUN
> > MANGLE(Color4ubVertex2fSUN)
> > +#define glColor4ubVertex2fvSUN
> > MANGLE(Color4ubVertex2fvSUN)
> > +#define glColor4ubVertex3fSUN
> > MANGLE(Color4ubVertex3fSUN)
> > +#define glColor4ubVertex3fvSUN
> > MANGLE(Color4ubVertex3fvSUN)
> > +#define glColor4ubv MANGLE(Color4ubv)
> > +#define glColor4ui MANGLE(Color4ui)
> > +#define glColor4uiv MANGLE(Color4uiv)
> > +#define glColor4us MANGLE(Color4us)
> > +#define glColor4usv MANGLE(Color4usv)
> > +#define glColorFormatNV MANGLE(ColorFormatNV)
> > +#define glColorFragmentOp1ATI
> > MANGLE(ColorFragmentOp1ATI)
> > +#define glColorFragmentOp2ATI
> > MANGLE(ColorFragmentOp2ATI)
> > +#define glColorFragmentOp3ATI
> > MANGLE(ColorFragmentOp3ATI)
> > +#define glColorMaski MANGLE(ColorMaski)
> > +#define glColorMaskIndexedEXT
> > MANGLE(ColorMaskIndexedEXT)
> > +#define glColorMask MANGLE(ColorMask)
> > +#define glColorMaterial MANGLE(ColorMaterial)
> > +#define glColorP3ui MANGLE(ColorP3ui)
> > +#define glColorP3uiv MANGLE(ColorP3uiv)
> > +#define glColorP4ui MANGLE(ColorP4ui)
> > +#define glColorP4uiv MANGLE(ColorP4uiv)
> > +#define glColorPointerEXT MANGLE(ColorPointerEXT)
> > +#define glColorPointerListIBM
> > MANGLE(ColorPointerListIBM)
> > +#define glColorPointer MANGLE(ColorPointer)
> > +#define glColorPointervINTEL MANGLE(ColorPointervINTEL)
> > +#define glColorSubTableEXT MANGLE(ColorSubTableEXT)
> > +#define glColorSubTable MANGLE(ColorSubTable)
> > +#define glColorTableEXT MANGLE(ColorTableEXT)
> > +#define glColorTable MANGLE(ColorTable)
> > +#define glColorTableParameterfv
> > MANGLE(ColorTableParameterfv)
> > +#define glColorTableParameterfvSGI
> > MANGLE(ColorTableParameterfvSGI)
> > +#define glColorTableParameteriv
> > MANGLE(ColorTableParameteriv)
> > +#define glColorTableParameterivSGI
> > MANGLE(ColorTableParameterivSGI)
> > +#define glColorTableSGI MANGLE(ColorTableSGI)
> > +#define glCombinerInputNV MANGLE(CombinerInputNV)
> > +#define glCombinerOutputNV
> > MANGLE(CombinerOutputNV)
> > +#define glCombinerParameterfNV
> > MANGLE(CombinerParameterfNV)
> > +#define glCombinerParameterfvNV
> > MANGLE(CombinerParameterfvNV)
> > +#define glCombinerParameteriNV
> > MANGLE(CombinerParameteriNV)
> > +#define glCombinerParameterivNV
> > MANGLE(CombinerParameterivNV)
> > +#define glCombinerStageParameterfvNV
> > MANGLE(CombinerStageParameterfvNV)
> > +#define glCompileShaderARB MANGLE(CompileShaderARB)
> > +#define glCompileShaderIncludeARB
> > MANGLE(CompileShaderIncludeARB)
> > +#define glCompileShader MANGLE(CompileShader)
> > +#define glCompressedMultiTexImage1DEXT
> > MANGLE(CompressedMultiTexImage1DEXT)
> > +#define glCompressedMultiTexImage2DEXT
> > MANGLE(CompressedMultiTexImage2DEXT)
> > +#define glCompressedMultiTexImage3DEXT
> > MANGLE(CompressedMultiTexImage3DEXT)
> > +#define glCompressedMultiTexSubImage1DEXT
> > MANGLE(CompressedMultiTexSubImage1DEXT)
> > +#define glCompressedMultiTexSubImage2DEXT
> > MANGLE(CompressedMultiTexSubImage2DEXT)
> > +#define glCompressedMultiTexSubImage3DEXT
> > MANGLE(CompressedMultiTexSubImage3DEXT)
> > +#define glCompressedTexImage1DARB
> > MANGLE(CompressedTexImage1DARB)
> > +#define glCompressedTexImage1D
> > MANGLE(CompressedTexImage1D)
> > +#define glCompressedTexImage2DARB
> > MANGLE(CompressedTexImage2DARB)
> > +#define glCompressedTexImage2D
> > MANGLE(CompressedTexImage2D)
> > +#define glCompressedTexImage3DARB
> > MANGLE(CompressedTexImage3DARB)
> > +#define glCompressedTexImage3D
> > MANGLE(CompressedTexImage3D)
> > +#define glCompressedTexSubImage1DARB
> > MANGLE(CompressedTexSubImage1DARB)
> > +#define glCompressedTexSubImage1D
> > MANGLE(CompressedTexSubImage1D)
> > +#define glCompressedTexSubImage2DARB
> > MANGLE(CompressedTexSubImage2DARB)
> > +#define glCompressedTexSubImage2D
> > MANGLE(CompressedTexSubImage2D)
> > +#define glCompressedTexSubImage3DARB
> > MANGLE(CompressedTexSubImage3DARB)
> > +#define glCompressedTexSubImage3D
> > MANGLE(CompressedTexSubImage3D)
> > +#define glCompressedTextureImage1DEXT
> > MANGLE(CompressedTextureImage1DEXT)
> > +#define glCompressedTextureImage2DEXT
> > MANGLE(CompressedTextureImage2DEXT)
> > +#define glCompressedTextureImage3DEXT
> > MANGLE(CompressedTextureImage3DEXT)
> > +#define glCompressedTextureSubImage1DEXT
> > MANGLE(CompressedTextureSubImage1DEXT)
> > +#define glCompressedTextureSubImage2DEXT
> > MANGLE(CompressedTextureSubImage2DEXT)
> > +#define glCompressedTextureSubImage3DEXT
> > MANGLE(CompressedTextureSubImage3DEXT)
> > +#define glConvolutionFilter1DEXT
> > MANGLE(ConvolutionFilter1DEXT)
> > +#define glConvolutionFilter1D MANGLE(ConvolutionFilter1D)
> > +#define glConvolutionFilter2DEXT
> > MANGLE(ConvolutionFilter2DEXT)
> > +#define glConvolutionFilter2D MANGLE(ConvolutionFilter2D)
> > +#define glConvolutionParameterfEXT
> > MANGLE(ConvolutionParameterfEXT)
> > +#define glConvolutionParameterf
> > MANGLE(ConvolutionParameterf)
> > +#define glConvolutionParameterfvEXT
> > MANGLE(ConvolutionParameterfvEXT)
> > +#define glConvolutionParameterfv
> > MANGLE(ConvolutionParameterfv)
> > +#define glConvolutionParameteriEXT
> > MANGLE(ConvolutionParameteriEXT)
> > +#define glConvolutionParameteri
> > MANGLE(ConvolutionParameteri)
> > +#define glConvolutionParameterivEXT
> > MANGLE(ConvolutionParameterivEXT)
> > +#define glConvolutionParameteriv
> > MANGLE(ConvolutionParameteriv)
> > +#define glCopyBufferSubData MANGLE(CopyBufferSubData)
> > +#define glCopyColorSubTableEXT
> > MANGLE(CopyColorSubTableEXT)
> > +#define glCopyColorSubTable MANGLE(CopyColorSubTable)
> > +#define glCopyColorTable MANGLE(CopyColorTable)
> > +#define glCopyColorTableSGI MANGLE(CopyColorTableSGI)
> > +#define glCopyConvolutionFilter1DEXT
> > MANGLE(CopyConvolutionFilter1DEXT)
> > +#define glCopyConvolutionFilter1D
> > MANGLE(CopyConvolutionFilter1D)
> > +#define glCopyConvolutionFilter2DEXT
> > MANGLE(CopyConvolutionFilter2DEXT)
> > +#define glCopyConvolutionFilter2D
> > MANGLE(CopyConvolutionFilter2D)
> > +#define glCopyImageSubDataNV
> > MANGLE(CopyImageSubDataNV)
> > +#define glCopyMultiTexImage1DEXT
> > MANGLE(CopyMultiTexImage1DEXT)
> > +#define glCopyMultiTexImage2DEXT
> > MANGLE(CopyMultiTexImage2DEXT)
> > +#define glCopyMultiTexSubImage1DEXT
> > MANGLE(CopyMultiTexSubImage1DEXT)
> > +#define glCopyMultiTexSubImage2DEXT
> > MANGLE(CopyMultiTexSubImage2DEXT)
> > +#define glCopyMultiTexSubImage3DEXT
> > MANGLE(CopyMultiTexSubImage3DEXT)
> > +#define glCopyPixels MANGLE(CopyPixels)
> > +#define glCopyTexImage1DEXT
> > MANGLE(CopyTexImage1DEXT)
> > +#define glCopyTexImage1D MANGLE(CopyTexImage1D)
> > +#define glCopyTexImage2DEXT
> > MANGLE(CopyTexImage2DEXT)
> > +#define glCopyTexImage2D MANGLE(CopyTexImage2D)
> > +#define glCopyTexSubImage1DEXT
> > MANGLE(CopyTexSubImage1DEXT)
> > +#define glCopyTexSubImage1D
> > MANGLE(CopyTexSubImage1D)
> > +#define glCopyTexSubImage2DEXT
> > MANGLE(CopyTexSubImage2DEXT)
> > +#define glCopyTexSubImage2D
> > MANGLE(CopyTexSubImage2D)
> > +#define glCopyTexSubImage3DEXT
> > MANGLE(CopyTexSubImage3DEXT)
> > +#define glCopyTexSubImage3D
> > MANGLE(CopyTexSubImage3D)
> > +#define glCopyTextureImage1DEXT
> > MANGLE(CopyTextureImage1DEXT)
> > +#define glCopyTextureImage2DEXT
> > MANGLE(CopyTextureImage2DEXT)
> > +#define glCopyTextureSubImage1DEXT
> > MANGLE(CopyTextureSubImage1DEXT)
> > +#define glCopyTextureSubImage2DEXT
> > MANGLE(CopyTextureSubImage2DEXT)
> > +#define glCopyTextureSubImage3DEXT
> > MANGLE(CopyTextureSubImage3DEXT)
> > +#define glCreateDebugObjectMESA
> > MANGLE(CreateDebugObjectMESA)
> > +#define glCreateProgram MANGLE(CreateProgram)
> > +#define glCreateProgramObjectARB
> > MANGLE(CreateProgramObjectARB)
> > +#define glCreateShader MANGLE(CreateShader)
> > +#define glCreateShaderObjectARB
> > MANGLE(CreateShaderObjectARB)
> > +#define glCreateShaderProgramEXT
> > MANGLE(CreateShaderProgramEXT)
> > +#define glCreateShaderProgramv
> > MANGLE(CreateShaderProgramv)
> > +#define glCreateSyncFromCLeventARB
> > MANGLE(CreateSyncFromCLeventARB)
> > +#define glCullFace MANGLE(CullFace)
> > +#define glCullParameterdvEXT
> > MANGLE(CullParameterdvEXT)
> > +#define glCullParameterfvEXT MANGLE(CullParameterfvEXT)
> > +#define glCurrentPaletteMatrixARB
> > MANGLE(CurrentPaletteMatrixARB)
> > +#define glDebugMessageCallbackAMD
> > MANGLE(DebugMessageCallbackAMD)
> > +#define glDebugMessageCallbackARB
> > MANGLE(DebugMessageCallbackARB)
> > +#define glDebugMessageControlARB
> > MANGLE(DebugMessageControlARB)
> > +#define glDebugMessageEnableAMD
> > MANGLE(DebugMessageEnableAMD)
> > +#define glDebugMessageInsertAMD
> > MANGLE(DebugMessageInsertAMD)
> > +#define glDebugMessageInsertARB
> > MANGLE(DebugMessageInsertARB)
> > +#define glDeformationMap3dSGIX
> > MANGLE(DeformationMap3dSGIX)
> > +#define glDeformationMap3fSGIX
> > MANGLE(DeformationMap3fSGIX)
> > +#define glDeformSGIX MANGLE(DeformSGIX)
> > +#define glDeleteAsyncMarkersSGIX
> > MANGLE(DeleteAsyncMarkersSGIX)
> > +#define glDeleteBuffersARB MANGLE(DeleteBuffersARB)
> > +#define glDeleteBuffers MANGLE(DeleteBuffers)
> > +#define glDeleteFencesAPPLE
> > MANGLE(DeleteFencesAPPLE)
> > +#define glDeleteFencesNV MANGLE(DeleteFencesNV)
> > +#define glDeleteFragmentShaderATI
> > MANGLE(DeleteFragmentShaderATI)
> > +#define glDeleteFramebuffersEXT
> > MANGLE(DeleteFramebuffersEXT)
> > +#define glDeleteFramebuffers
> > MANGLE(DeleteFramebuffers)
> > +#define glDeleteLists MANGLE(DeleteLists)
> > +#define glDeleteNamedStringARB
> > MANGLE(DeleteNamedStringARB)
> > +#define glDeleteNamesAMD MANGLE(DeleteNamesAMD)
> > +#define glDeleteObjectARB MANGLE(DeleteObjectARB)
> > +#define glDeleteOcclusionQueriesNV
> > MANGLE(DeleteOcclusionQueriesNV)
> > +#define glDeletePerfMonitorsAMD
> > MANGLE(DeletePerfMonitorsAMD)
> > +#define glDeleteProgram MANGLE(DeleteProgram)
> > +#define glDeleteProgramPipelines
> > MANGLE(DeleteProgramPipelines)
> > +#define glDeleteProgramsARB
> > MANGLE(DeleteProgramsARB)
> > +#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
> > +#define glDeleteQueriesARB MANGLE(DeleteQueriesARB)
> > +#define glDeleteQueries MANGLE(DeleteQueries)
> > +#define glDeleteRenderbuffersEXT
> > MANGLE(DeleteRenderbuffersEXT)
> > +#define glDeleteRenderbuffers
> > MANGLE(DeleteRenderbuffers)
> > +#define glDeleteSamplers MANGLE(DeleteSamplers)
> > +#define glDeleteShader MANGLE(DeleteShader)
> > +#define glDeleteSync MANGLE(DeleteSync)
> > +#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
> > +#define glDeleteTextures MANGLE(DeleteTextures)
> > +#define glDeleteTransformFeedbacks
> > MANGLE(DeleteTransformFeedbacks)
> > +#define glDeleteTransformFeedbacksNV
> > MANGLE(DeleteTransformFeedbacksNV)
> > +#define glDeleteVertexArraysAPPLE
> > MANGLE(DeleteVertexArraysAPPLE)
> > +#define glDeleteVertexArrays
> > MANGLE(DeleteVertexArrays)
> > +#define glDeleteVertexShaderEXT
> > MANGLE(DeleteVertexShaderEXT)
> > +#define glDepthBoundsdNV MANGLE(DepthBoundsdNV)
> > +#define glDepthBoundsEXT MANGLE(DepthBoundsEXT)
> > +#define glDepthFunc MANGLE(DepthFunc)
> > +#define glDepthMask MANGLE(DepthMask)
> > +#define glDepthRangeArrayv MANGLE(DepthRangeArrayv)
> > +#define glDepthRangedNV MANGLE(DepthRangedNV)
> > +#define glDepthRangef MANGLE(DepthRangef)
> > +#define glDepthRangeIndexed
> > MANGLE(DepthRangeIndexed)
> > +#define glDepthRange MANGLE(DepthRange)
> > +#define glDetachObjectARB MANGLE(DetachObjectARB)
> > +#define glDetachShader MANGLE(DetachShader)
> > +#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
> > +#define glDisableClientStateIndexedEXT
> > MANGLE(DisableClientStateIndexedEXT)
> > +#define glDisableClientState MANGLE(DisableClientState)
> > +#define glDisablei MANGLE(Disablei)
> > +#define glDisableIndexedEXT MANGLE(DisableIndexedEXT)
> > +#define glDisable MANGLE(Disable)
> > +#define glDisableVariantClientStateEXT
> > MANGLE(DisableVariantClientStateEXT)
> > +#define glDisableVertexAttribAPPLE
> > MANGLE(DisableVertexAttribAPPLE)
> > +#define glDisableVertexAttribArrayARB
> > MANGLE(DisableVertexAttribArrayARB)
> > +#define glDisableVertexAttribArray
> > MANGLE(DisableVertexAttribArray)
> > +#define glDrawArraysEXT MANGLE(DrawArraysEXT)
> > +#define glDrawArraysIndirect MANGLE(DrawArraysIndirect)
> > +#define glDrawArraysInstancedARB
> > MANGLE(DrawArraysInstancedARB)
> > +#define glDrawArraysInstancedEXT
> > MANGLE(DrawArraysInstancedEXT)
> > +#define glDrawArraysInstanced
> > MANGLE(DrawArraysInstanced)
> > +#define glDrawArrays MANGLE(DrawArrays)
> > +#define glDrawBuffer MANGLE(DrawBuffer)
> > +#define glDrawBuffersARB MANGLE(DrawBuffersARB)
> > +#define glDrawBuffersATI MANGLE(DrawBuffersATI)
> > +#define glDrawBuffers MANGLE(DrawBuffers)
> > +#define glDrawElementArrayAPPLE
> > MANGLE(DrawElementArrayAPPLE)
> > +#define glDrawElementArrayATI
> > MANGLE(DrawElementArrayATI)
> > +#define glDrawElementsBaseVertex
> > MANGLE(DrawElementsBaseVertex)
> > +#define glDrawElementsIndirect
> > MANGLE(DrawElementsIndirect)
> > +#define glDrawElementsInstancedARB
> > MANGLE(DrawElementsInstancedARB)
> > +#define glDrawElementsInstancedBaseVertex
> > MANGLE(DrawElementsInstancedBaseVertex)
> > +#define glDrawElementsInstancedEXT
> > MANGLE(DrawElementsInstancedEXT)
> > +#define glDrawElementsInstanced
> > MANGLE(DrawElementsInstanced)
> > +#define glDrawElements MANGLE(DrawElements)
> > +#define glDrawMeshArraysSUN
> > MANGLE(DrawMeshArraysSUN)
> > +#define glDrawPixels MANGLE(DrawPixels)
> > +#define glDrawRangeElementArrayAPPLE
> > MANGLE(DrawRangeElementArrayAPPLE)
> > +#define glDrawRangeElementArrayATI
> > MANGLE(DrawRangeElementArrayATI)
> > +#define glDrawRangeElementsBaseVertex
> > MANGLE(DrawRangeElementsBaseVertex)
> > +#define glDrawRangeElementsEXT
> > MANGLE(DrawRangeElementsEXT)
> > +#define glDrawRangeElements
> > MANGLE(DrawRangeElements)
> > +#define glDrawTransformFeedback
> > MANGLE(DrawTransformFeedback)
> > +#define glDrawTransformFeedbackNV
> > MANGLE(DrawTransformFeedbackNV)
> > +#define glDrawTransformFeedbackStream
> > MANGLE(DrawTransformFeedbackStream)
> > +#define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV)
> > +#define glEdgeFlag MANGLE(EdgeFlag)
> > +#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
> > +#define glEdgeFlagPointerListIBM
> > MANGLE(EdgeFlagPointerListIBM)
> > +#define glEdgeFlagPointer MANGLE(EdgeFlagPointer)
> > +#define glEdgeFlagv MANGLE(EdgeFlagv)
> > +#define glEGLImageTargetRenderbufferStorageOES
> > MANGLE(EGLImageTargetRenderbufferStorageOES)
> > +#define glEGLImageTargetTexture2DOES
> > MANGLE(EGLImageTargetTexture2DOES)
> > +#define glElementPointerAPPLE
> > MANGLE(ElementPointerAPPLE)
> > +#define glElementPointerATI MANGLE(ElementPointerATI)
> > +#define glEnableClientStateIndexedEXT
> > MANGLE(EnableClientStateIndexedEXT)
> > +#define glEnableClientState MANGLE(EnableClientState)
> > +#define glEnablei MANGLE(Enablei)
> > +#define glEnableIndexedEXT MANGLE(EnableIndexedEXT)
> > +#define glEnable MANGLE(Enable)
> > +#define glEnableVariantClientStateEXT
> > MANGLE(EnableVariantClientStateEXT)
> > +#define glEnableVertexAttribAPPLE
> > MANGLE(EnableVertexAttribAPPLE)
> > +#define glEnableVertexAttribArrayARB
> > MANGLE(EnableVertexAttribArrayARB)
> > +#define glEnableVertexAttribArray
> > MANGLE(EnableVertexAttribArray)
> > +#define glEndConditionalRender
> > MANGLE(EndConditionalRender)
> > +#define glEndConditionalRenderNV
> > MANGLE(EndConditionalRenderNV)
> > +#define glEndFragmentShaderATI
> > MANGLE(EndFragmentShaderATI)
> > +#define glEndList MANGLE(EndList)
> > +#define glEnd MANGLE(End)
> > +#define glEndOcclusionQueryNV
> > MANGLE(EndOcclusionQueryNV)
> > +#define glEndPerfMonitorAMD
> > MANGLE(EndPerfMonitorAMD)
> > +#define glEndQueryARB MANGLE(EndQueryARB)
> > +#define glEndQueryIndexed MANGLE(EndQueryIndexed)
> > +#define glEndQuery MANGLE(EndQuery)
> > +#define glEndTransformFeedbackEXT
> > MANGLE(EndTransformFeedbackEXT)
> > +#define glEndTransformFeedback
> > MANGLE(EndTransformFeedback)
> > +#define glEndTransformFeedbackNV
> > MANGLE(EndTransformFeedbackNV)
> > +#define glEndVertexShaderEXT
> > MANGLE(EndVertexShaderEXT)
> > +#define glEndVideoCaptureNV
> > MANGLE(EndVideoCaptureNV)
> > +#define glEvalCoord1d MANGLE(EvalCoord1d)
> > +#define glEvalCoord1dv MANGLE(EvalCoord1dv)
> > +#define glEvalCoord1f MANGLE(EvalCoord1f)
> > +#define glEvalCoord1fv MANGLE(EvalCoord1fv)
> > +#define glEvalCoord2d MANGLE(EvalCoord2d)
> > +#define glEvalCoord2dv MANGLE(EvalCoord2dv)
> > +#define glEvalCoord2f MANGLE(EvalCoord2f)
> > +#define glEvalCoord2fv MANGLE(EvalCoord2fv)
> > +#define glEvalMapsNV MANGLE(EvalMapsNV)
> > +#define glEvalMesh1 MANGLE(EvalMesh1)
> > +#define glEvalMesh2 MANGLE(EvalMesh2)
> > +#define glEvalPoint1 MANGLE(EvalPoint1)
> > +#define glEvalPoint2 MANGLE(EvalPoint2)
> > +#define glExecuteProgramNV MANGLE(ExecuteProgramNV)
> > +#define glExtractComponentEXT
> > MANGLE(ExtractComponentEXT)
> > +#define glFeedbackBuffer MANGLE(FeedbackBuffer)
> > +#define glFenceSync MANGLE(FenceSync)
> > +#define glFinalCombinerInputNV
> > MANGLE(FinalCombinerInputNV)
> > +#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
> > +#define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE)
> > +#define glFinishFenceNV MANGLE(FinishFenceNV)
> > +#define glFinish MANGLE(Finish)
> > +#define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE)
> > +#define glFinishTextureSUNX MANGLE(FinishTextureSUNX)
> > +#define glFlush MANGLE(Flush)
> > +#define glFlushMappedBufferRangeAPPLE
> > MANGLE(FlushMappedBufferRangeAPPLE)
> > +#define glFlushMappedBufferRange
> > MANGLE(FlushMappedBufferRange)
> > +#define glFlushMappedNamedBufferRangeEXT
> > MANGLE(FlushMappedNamedBufferRangeEXT)
> > +#define glFlushPixelDataRangeNV
> > MANGLE(FlushPixelDataRangeNV)
> > +#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
> > +#define glFlushVertexArrayRangeAPPLE
> > MANGLE(FlushVertexArrayRangeAPPLE)
> > +#define glFlushVertexArrayRangeNV
> > MANGLE(FlushVertexArrayRangeNV)
> > +#define glFogCoorddEXT MANGLE(FogCoorddEXT)
> > +#define glFogCoordd MANGLE(FogCoordd)
> > +#define glFogCoorddvEXT MANGLE(FogCoorddvEXT)
> > +#define glFogCoorddv MANGLE(FogCoorddv)
> > +#define glFogCoordfEXT MANGLE(FogCoordfEXT)
> > +#define glFogCoordf MANGLE(FogCoordf)
> > +#define glFogCoordFormatNV
> > MANGLE(FogCoordFormatNV)
> > +#define glFogCoordfvEXT MANGLE(FogCoordfvEXT)
> > +#define glFogCoordfv MANGLE(FogCoordfv)
> > +#define glFogCoordhNV MANGLE(FogCoordhNV)
> > +#define glFogCoordhvNV MANGLE(FogCoordhvNV)
> > +#define glFogCoordPointerEXT
> > MANGLE(FogCoordPointerEXT)
> > +#define glFogCoordPointerListIBM
> > MANGLE(FogCoordPointerListIBM)
> > +#define glFogCoordPointer MANGLE(FogCoordPointer)
> > +#define glFogf MANGLE(Fogf)
> > +#define glFogFuncSGIS MANGLE(FogFuncSGIS)
> > +#define glFogfv MANGLE(Fogfv)
> > +#define glFogi MANGLE(Fogi)
> > +#define glFogiv MANGLE(Fogiv)
> > +#define glFragmentColorMaterialSGIX
> > MANGLE(FragmentColorMaterialSGIX)
> > +#define glFragmentLightfSGIX
> > MANGLE(FragmentLightfSGIX)
> > +#define glFragmentLightfvSGIX
> > MANGLE(FragmentLightfvSGIX)
> > +#define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX)
> > +#define glFragmentLightivSGIX
> > MANGLE(FragmentLightivSGIX)
> > +#define glFragmentLightModelfSGIX
> > MANGLE(FragmentLightModelfSGIX)
> > +#define glFragmentLightModelfvSGIX
> > MANGLE(FragmentLightModelfvSGIX)
> > +#define glFragmentLightModeliSGIX
> > MANGLE(FragmentLightModeliSGIX)
> > +#define glFragmentLightModelivSGIX
> > MANGLE(FragmentLightModelivSGIX)
> > +#define glFragmentMaterialfSGIX
> > MANGLE(FragmentMaterialfSGIX)
> > +#define glFragmentMaterialfvSGIX
> > MANGLE(FragmentMaterialfvSGIX)
> > +#define glFragmentMaterialiSGIX
> > MANGLE(FragmentMaterialiSGIX)
> > +#define glFragmentMaterialivSGIX
> > MANGLE(FragmentMaterialivSGIX)
> > +#define glFramebufferDrawBufferEXT
> > MANGLE(FramebufferDrawBufferEXT)
> > +#define glFramebufferDrawBuffersEXT
> > MANGLE(FramebufferDrawBuffersEXT)
> > +#define glFramebufferReadBufferEXT
> > MANGLE(FramebufferReadBufferEXT)
> > +#define glFramebufferRenderbufferEXT
> > MANGLE(FramebufferRenderbufferEXT)
> > +#define glFramebufferRenderbuffer
> > MANGLE(FramebufferRenderbuffer)
> > +#define glFramebufferTexture1DEXT
> > MANGLE(FramebufferTexture1DEXT)
> > +#define glFramebufferTexture1D
> > MANGLE(FramebufferTexture1D)
> > +#define glFramebufferTexture2DEXT
> > MANGLE(FramebufferTexture2DEXT)
> > +#define glFramebufferTexture2D
> > MANGLE(FramebufferTexture2D)
> > +#define glFramebufferTexture3DEXT
> > MANGLE(FramebufferTexture3DEXT)
> > +#define glFramebufferTexture3D
> > MANGLE(FramebufferTexture3D)
> > +#define glFramebufferTextureARB
> > MANGLE(FramebufferTextureARB)
> > +#define glFramebufferTextureEXT
> > MANGLE(FramebufferTextureEXT)
> > +#define glFramebufferTextureFaceARB
> > MANGLE(FramebufferTextureFaceARB)
> > +#define glFramebufferTextureFaceEXT
> > MANGLE(FramebufferTextureFaceEXT)
> > +#define glFramebufferTextureLayerARB
> > MANGLE(FramebufferTextureLayerARB)
> > +#define glFramebufferTextureLayerEXT
> > MANGLE(FramebufferTextureLayerEXT)
> > +#define glFramebufferTextureLayer
> > MANGLE(FramebufferTextureLayer)
> > +#define glFramebufferTexture
> > MANGLE(FramebufferTexture)
> > +#define glFrameTerminatorGREMEDY
> > MANGLE(FrameTerminatorGREMEDY)
> > +#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
> > +#define glFreeObjectBufferATI
> > MANGLE(FreeObjectBufferATI)
> > +#define glFrontFace MANGLE(FrontFace)
> > +#define glFrustum MANGLE(Frustum)
> > +#define glGenAsyncMarkersSGIX
> > MANGLE(GenAsyncMarkersSGIX)
> > +#define glGenBuffersARB MANGLE(GenBuffersARB)
> > +#define glGenBuffers MANGLE(GenBuffers)
> > +#define glGenerateMipmapEXT
> > MANGLE(GenerateMipmapEXT)
> > +#define glGenerateMipmap MANGLE(GenerateMipmap)
> > +#define glGenerateMultiTexMipmapEXT
> > MANGLE(GenerateMultiTexMipmapEXT)
> > +#define glGenerateTextureMipmapEXT
> > MANGLE(GenerateTextureMipmapEXT)
> > +#define glGenFencesAPPLE MANGLE(GenFencesAPPLE)
> > +#define glGenFencesNV MANGLE(GenFencesNV)
> > +#define glGenFragmentShadersATI
> > MANGLE(GenFragmentShadersATI)
> > +#define glGenFramebuffersEXT
> > MANGLE(GenFramebuffersEXT)
> > +#define glGenFramebuffers MANGLE(GenFramebuffers)
> > +#define glGenLists MANGLE(GenLists)
> > +#define glGenNamesAMD MANGLE(GenNamesAMD)
> > +#define glGenOcclusionQueriesNV
> > MANGLE(GenOcclusionQueriesNV)
> > +#define glGenPerfMonitorsAMD
> > MANGLE(GenPerfMonitorsAMD)
> > +#define glGenProgramPipelines
> > MANGLE(GenProgramPipelines)
> > +#define glGenProgramsARB MANGLE(GenProgramsARB)
> > +#define glGenProgramsNV MANGLE(GenProgramsNV)
> > +#define glGenQueriesARB MANGLE(GenQueriesARB)
> > +#define glGenQueries MANGLE(GenQueries)
> > +#define glGenRenderbuffersEXT
> > MANGLE(GenRenderbuffersEXT)
> > +#define glGenRenderbuffers MANGLE(GenRenderbuffers)
> > +#define glGenSamplers MANGLE(GenSamplers)
> > +#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
> > +#define glGenTexturesEXT MANGLE(GenTexturesEXT)
> > +#define glGenTextures MANGLE(GenTextures)
> > +#define glGenTransformFeedbacks
> > MANGLE(GenTransformFeedbacks)
> > +#define glGenTransformFeedbacksNV
> > MANGLE(GenTransformFeedbacksNV)
> > +#define glGenVertexArraysAPPLE
> > MANGLE(GenVertexArraysAPPLE)
> > +#define glGenVertexArrays MANGLE(GenVertexArrays)
> > +#define glGenVertexShadersEXT
> > MANGLE(GenVertexShadersEXT)
> > +#define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
> > +#define glGetActiveAttrib MANGLE(GetActiveAttrib)
> > +#define glGetActiveSubroutineName
> > MANGLE(GetActiveSubroutineName)
> > +#define glGetActiveSubroutineUniformiv
> > MANGLE(GetActiveSubroutineUniformiv)
> > +#define glGetActiveSubroutineUniformName
> > MANGLE(GetActiveSubroutineUniformName)
> > +#define glGetActiveUniformARB
> > MANGLE(GetActiveUniformARB)
> > +#define glGetActiveUniformBlockiv
> > MANGLE(GetActiveUniformBlockiv)
> > +#define glGetActiveUniformBlockName
> > MANGLE(GetActiveUniformBlockName)
> > +#define glGetActiveUniform MANGLE(GetActiveUniform)
> > +#define glGetActiveUniformName
> > MANGLE(GetActiveUniformName)
> > +#define glGetActiveUniformsiv
> > MANGLE(GetActiveUniformsiv)
> > +#define glGetActiveVaryingNV
> > MANGLE(GetActiveVaryingNV)
> > +#define glGetArrayObjectfvATI
> > MANGLE(GetArrayObjectfvATI)
> > +#define glGetArrayObjectivATI
> > MANGLE(GetArrayObjectivATI)
> > +#define glGetAttachedObjectsARB
> > MANGLE(GetAttachedObjectsARB)
> > +#define glGetAttachedShaders
> > MANGLE(GetAttachedShaders)
> > +#define glGetAttribLocationARB
> > MANGLE(GetAttribLocationARB)
> > +#define glGetAttribLocation MANGLE(GetAttribLocation)
> > +#define glGetBooleanIndexedvEXT
> > MANGLE(GetBooleanIndexedvEXT)
> > +#define glGetBooleani_v MANGLE(GetBooleani_v)
> > +#define glGetBooleanv MANGLE(GetBooleanv)
> > +#define glGetBufferParameteri64v
> > MANGLE(GetBufferParameteri64v)
> > +#define glGetBufferParameterivARB
> > MANGLE(GetBufferParameterivARB)
> > +#define glGetBufferParameteriv
> > MANGLE(GetBufferParameteriv)
> > +#define glGetBufferParameterui64vNV
> > MANGLE(GetBufferParameterui64vNV)
> > +#define glGetBufferPointervARB
> > MANGLE(GetBufferPointervARB)
> > +#define glGetBufferPointerv MANGLE(GetBufferPointerv)
> > +#define glGetBufferSubDataARB
> > MANGLE(GetBufferSubDataARB)
> > +#define glGetBufferSubData MANGLE(GetBufferSubData)
> > +#define glGetClipPlane MANGLE(GetClipPlane)
> > +#define glGetColorTableEXT MANGLE(GetColorTableEXT)
> > +#define glGetColorTable MANGLE(GetColorTable)
> > +#define glGetColorTableParameterfvEXT
> > MANGLE(GetColorTableParameterfvEXT)
> > +#define glGetColorTableParameterfv
> > MANGLE(GetColorTableParameterfv)
> > +#define glGetColorTableParameterfvSGI
> > MANGLE(GetColorTableParameterfvSGI)
> > +#define glGetColorTableParameterivEXT
> > MANGLE(GetColorTableParameterivEXT)
> > +#define glGetColorTableParameteriv
> > MANGLE(GetColorTableParameteriv)
> > +#define glGetColorTableParameterivSGI
> > MANGLE(GetColorTableParameterivSGI)
> > +#define glGetColorTableSGI MANGLE(GetColorTableSGI)
> > +#define glGetCombinerInputParameterfvNV
> > MANGLE(GetCombinerInputParameterfvNV)
> > +#define glGetCombinerInputParameterivNV
> > MANGLE(GetCombinerInputParameterivNV)
> > +#define glGetCombinerOutputParameterfvNV
> > MANGLE(GetCombinerOutputParameterfvNV)
> > +#define glGetCombinerOutputParameterivNV
> > MANGLE(GetCombinerOutputParameterivNV)
> > +#define glGetCombinerStageParameterfvNV
> > MANGLE(GetCombinerStageParameterfvNV)
> > +#define glGetCompressedMultiTexImageEXT
> > MANGLE(GetCompressedMultiTexImageEXT)
> > +#define glGetCompressedTexImageARB
> > MANGLE(GetCompressedTexImageARB)
> > +#define glGetCompressedTexImage
> > MANGLE(GetCompressedTexImage)
> > +#define glGetCompressedTextureImageEXT
> > MANGLE(GetCompressedTextureImageEXT)
> > +#define glGetConvolutionFilterEXT
> > MANGLE(GetConvolutionFilterEXT)
> > +#define glGetConvolutionFilter
> > MANGLE(GetConvolutionFilter)
> > +#define glGetConvolutionParameterfvEXT
> > MANGLE(GetConvolutionParameterfvEXT)
> > +#define glGetConvolutionParameterfv
> > MANGLE(GetConvolutionParameterfv)
> > +#define glGetConvolutionParameterivEXT
> > MANGLE(GetConvolutionParameterivEXT)
> > +#define glGetConvolutionParameteriv
> > MANGLE(GetConvolutionParameteriv)
> > +#define glGetDebugLogLengthMESA
> > MANGLE(GetDebugLogLengthMESA)
> > +#define glGetDebugLogMESA MANGLE(GetDebugLogMESA)
> > +#define glGetDebugMessageLogAMD
> > MANGLE(GetDebugMessageLogAMD)
> > +#define glGetDebugMessageLogARB
> > MANGLE(GetDebugMessageLogARB)
> > +#define glGetDetailTexFuncSGIS
> > MANGLE(GetDetailTexFuncSGIS)
> > +#define glGetDoubleIndexedvEXT
> > MANGLE(GetDoubleIndexedvEXT)
> > +#define glGetDoublei_v MANGLE(GetDoublei_v)
> > +#define glGetDoublev MANGLE(GetDoublev)
> > +#define glGetError MANGLE(GetError)
> > +#define glGetFenceivNV MANGLE(GetFenceivNV)
> > +#define glGetFinalCombinerInputParameterfvNV
> > MANGLE(GetFinalCombinerInputParameterfvNV)
> > +#define glGetFinalCombinerInputParameterivNV
> > MANGLE(GetFinalCombinerInputParameterivNV)
> > +#define glGetFloatIndexedvEXT
> > MANGLE(GetFloatIndexedvEXT)
> > +#define glGetFloati_v MANGLE(GetFloati_v)
> > +#define glGetFloatv MANGLE(GetFloatv)
> > +#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
> > +#define glGetFragDataIndex MANGLE(GetFragDataIndex)
> > +#define glGetFragDataLocationEXT
> > MANGLE(GetFragDataLocationEXT)
> > +#define glGetFragDataLocation
> > MANGLE(GetFragDataLocation)
> > +#define glGetFragmentLightfvSGIX
> > MANGLE(GetFragmentLightfvSGIX)
> > +#define glGetFragmentLightivSGIX
> > MANGLE(GetFragmentLightivSGIX)
> > +#define glGetFragmentMaterialfvSGIX
> > MANGLE(GetFragmentMaterialfvSGIX)
> > +#define glGetFragmentMaterialivSGIX
> > MANGLE(GetFragmentMaterialivSGIX)
> > +#define glGetFramebufferAttachmentParameterivEXT
> > MANGLE(GetFramebufferAttachmentParameterivEXT)
> > +#define glGetFramebufferAttachmentParameteriv
> > MANGLE(GetFramebufferAttachmentParameteriv)
> > +#define glGetFramebufferParameterivEXT
> > MANGLE(GetFramebufferParameterivEXT)
> > +#define glGetGraphicsResetStatusARB
> > MANGLE(GetGraphicsResetStatusARB)
> > +#define glGetHandleARB MANGLE(GetHandleARB)
> > +#define glGetHistogramEXT MANGLE(GetHistogramEXT)
> > +#define glGetHistogram MANGLE(GetHistogram)
> > +#define glGetHistogramParameterfvEXT
> > MANGLE(GetHistogramParameterfvEXT)
> > +#define glGetHistogramParameterfv
> > MANGLE(GetHistogramParameterfv)
> > +#define glGetHistogramParameterivEXT
> > MANGLE(GetHistogramParameterivEXT)
> > +#define glGetHistogramParameteriv
> > MANGLE(GetHistogramParameteriv)
> > +#define glGetImageTransformParameterfvHP
> > MANGLE(GetImageTransformParameterfvHP)
> > +#define glGetImageTransformParameterivHP
> > MANGLE(GetImageTransformParameterivHP)
> > +#define glGetInfoLogARB MANGLE(GetInfoLogARB)
> > +#define glGetInstrumentsSGIX
> > MANGLE(GetInstrumentsSGIX)
> > +#define glGetInteger64i_v MANGLE(GetInteger64i_v)
> > +#define glGetInteger64v MANGLE(GetInteger64v)
> > +#define glGetIntegerIndexedvEXT
> > MANGLE(GetIntegerIndexedvEXT)
> > +#define glGetIntegeri_v MANGLE(GetIntegeri_v)
> > +#define glGetIntegerui64i_vNV
> > MANGLE(GetIntegerui64i_vNV)
> > +#define glGetIntegerui64vNV MANGLE(GetIntegerui64vNV)
> > +#define glGetIntegerv MANGLE(GetIntegerv)
> > +#define glGetInvariantBooleanvEXT
> > MANGLE(GetInvariantBooleanvEXT)
> > +#define glGetInvariantFloatvEXT
> > MANGLE(GetInvariantFloatvEXT)
> > +#define glGetInvariantIntegervEXT
> > MANGLE(GetInvariantIntegervEXT)
> > +#define glGetLightfv MANGLE(GetLightfv)
> > +#define glGetLightiv MANGLE(GetLightiv)
> > +#define glGetListParameterfvSGIX
> > MANGLE(GetListParameterfvSGIX)
> > +#define glGetListParameterivSGIX
> > MANGLE(GetListParameterivSGIX)
> > +#define glGetLocalConstantBooleanvEXT
> > MANGLE(GetLocalConstantBooleanvEXT)
> > +#define glGetLocalConstantFloatvEXT
> > MANGLE(GetLocalConstantFloatvEXT)
> > +#define glGetLocalConstantIntegervEXT
> > MANGLE(GetLocalConstantIntegervEXT)
> > +#define glGetMapAttribParameterfvNV
> > MANGLE(GetMapAttribParameterfvNV)
> > +#define glGetMapAttribParameterivNV
> > MANGLE(GetMapAttribParameterivNV)
> > +#define glGetMapControlPointsNV
> > MANGLE(GetMapControlPointsNV)
> > +#define glGetMapdv MANGLE(GetMapdv)
> > +#define glGetMapfv MANGLE(GetMapfv)
> > +#define glGetMapiv MANGLE(GetMapiv)
> > +#define glGetMapParameterfvNV
> > MANGLE(GetMapParameterfvNV)
> > +#define glGetMapParameterivNV
> > MANGLE(GetMapParameterivNV)
> > +#define glGetMaterialfv MANGLE(GetMaterialfv)
> > +#define glGetMaterialiv MANGLE(GetMaterialiv)
> > +#define glGetMinmaxEXT MANGLE(GetMinmaxEXT)
> > +#define glGetMinmax MANGLE(GetMinmax)
> > +#define glGetMinmaxParameterfvEXT
> > MANGLE(GetMinmaxParameterfvEXT)
> > +#define glGetMinmaxParameterfv
> > MANGLE(GetMinmaxParameterfv)
> > +#define glGetMinmaxParameterivEXT
> > MANGLE(GetMinmaxParameterivEXT)
> > +#define glGetMinmaxParameteriv
> > MANGLE(GetMinmaxParameteriv)
> > +#define glGetMultisamplefv MANGLE(GetMultisamplefv)
> > +#define glGetMultisamplefvNV
> > MANGLE(GetMultisamplefvNV)
> > +#define glGetMultiTexEnvfvEXT
> > MANGLE(GetMultiTexEnvfvEXT)
> > +#define glGetMultiTexEnvivEXT
> > MANGLE(GetMultiTexEnvivEXT)
> > +#define glGetMultiTexGendvEXT
> > MANGLE(GetMultiTexGendvEXT)
> > +#define glGetMultiTexGenfvEXT
> > MANGLE(GetMultiTexGenfvEXT)
> > +#define glGetMultiTexGenivEXT
> > MANGLE(GetMultiTexGenivEXT)
> > +#define glGetMultiTexImageEXT
> > MANGLE(GetMultiTexImageEXT)
> > +#define glGetMultiTexLevelParameterfvEXT
> > MANGLE(GetMultiTexLevelParameterfvEXT)
> > +#define glGetMultiTexLevelParameterivEXT
> > MANGLE(GetMultiTexLevelParameterivEXT)
> > +#define glGetMultiTexParameterfvEXT
> > MANGLE(GetMultiTexParameterfvEXT)
> > +#define glGetMultiTexParameterIivEXT
> > MANGLE(GetMultiTexParameterIivEXT)
> > +#define glGetMultiTexParameterIuivEXT
> > MANGLE(GetMultiTexParameterIuivEXT)
> > +#define glGetMultiTexParameterivEXT
> > MANGLE(GetMultiTexParameterivEXT)
> > +#define glGetNamedBufferParameterivEXT
> > MANGLE(GetNamedBufferParameterivEXT)
> > +#define glGetNamedBufferParameterui64vNV
> > MANGLE(GetNamedBufferParameterui64vNV)
> > +#define glGetNamedBufferPointervEXT
> > MANGLE(GetNamedBufferPointervEXT)
> > +#define glGetNamedBufferSubDataEXT
> > MANGLE(GetNamedBufferSubDataEXT)
> > +#define glGetNamedFramebufferAttachmentParameterivEXT
> > MANGLE(GetNamedFramebufferAttachmentParameterivEXT)
> > +#define glGetNamedProgramivEXT
> > MANGLE(GetNamedProgramivEXT)
> > +#define glGetNamedProgramLocalParameterdvEXT
> > MANGLE(GetNamedProgramLocalParameterdvEXT)
> > +#define glGetNamedProgramLocalParameterfvEXT
> > MANGLE(GetNamedProgramLocalParameterfvEXT)
> > +#define glGetNamedProgramLocalParameterIivEXT
> > MANGLE(GetNamedProgramLocalParameterIivEXT)
> > +#define glGetNamedProgramLocalParameterIuivEXT
> > MANGLE(GetNamedProgramLocalParameterIuivEXT)
> > +#define glGetNamedProgramStringEXT
> > MANGLE(GetNamedProgramStringEXT)
> > +#define glGetNamedRenderbufferParameterivEXT
> > MANGLE(GetNamedRenderbufferParameterivEXT)
> > +#define glGetNamedStringARB
> > MANGLE(GetNamedStringARB)
> > +#define glGetNamedStringivARB
> > MANGLE(GetNamedStringivARB)
> > +#define glGetnColorTableARB MANGLE(GetnColorTableARB)
> > +#define glGetnCompressedTexImageARB
> > MANGLE(GetnCompressedTexImageARB)
> > +#define glGetnConvolutionFilterARB
> > MANGLE(GetnConvolutionFilterARB)
> > +#define glGetnHistogramARB MANGLE(GetnHistogramARB)
> > +#define glGetnMapdvARB MANGLE(GetnMapdvARB)
> > +#define glGetnMapfvARB MANGLE(GetnMapfvARB)
> > +#define glGetnMapivARB MANGLE(GetnMapivARB)
> > +#define glGetnMinmaxARB MANGLE(GetnMinmaxARB)
> > +#define glGetnPixelMapfvARB
> > MANGLE(GetnPixelMapfvARB)
> > +#define glGetnPixelMapuivARB
> > MANGLE(GetnPixelMapuivARB)
> > +#define glGetnPixelMapusvARB
> > MANGLE(GetnPixelMapusvARB)
> > +#define glGetnPolygonStippleARB
> > MANGLE(GetnPolygonStippleARB)
> > +#define glGetnSeparableFilterARB
> > MANGLE(GetnSeparableFilterARB)
> > +#define glGetnTexImageARB MANGLE(GetnTexImageARB)
> > +#define glGetnUniformdvARB
> > MANGLE(GetnUniformdvARB)
> > +#define glGetnUniformfvARB MANGLE(GetnUniformfvARB)
> > +#define glGetnUniformivARB MANGLE(GetnUniformivARB)
> > +#define glGetnUniformuivARB
> > MANGLE(GetnUniformuivARB)
> > +#define glGetObjectBufferfvATI
> > MANGLE(GetObjectBufferfvATI)
> > +#define glGetObjectBufferivATI
> > MANGLE(GetObjectBufferivATI)
> > +#define glGetObjectParameterfvARB
> > MANGLE(GetObjectParameterfvARB)
> > +#define glGetObjectParameterivAPPLE
> > MANGLE(GetObjectParameterivAPPLE)
> > +#define glGetObjectParameterivARB
> > MANGLE(GetObjectParameterivARB)
> > +#define glGetOcclusionQueryivNV
> > MANGLE(GetOcclusionQueryivNV)
> > +#define glGetOcclusionQueryuivNV
> > MANGLE(GetOcclusionQueryuivNV)
> > +#define glGetPerfMonitorCounterDataAMD
> > MANGLE(GetPerfMonitorCounterDataAMD)
> > +#define glGetPerfMonitorCounterInfoAMD
> > MANGLE(GetPerfMonitorCounterInfoAMD)
> > +#define glGetPerfMonitorCountersAMD
> > MANGLE(GetPerfMonitorCountersAMD)
> > +#define glGetPerfMonitorCounterStringAMD
> > MANGLE(GetPerfMonitorCounterStringAMD)
> > +#define glGetPerfMonitorGroupsAMD
> > MANGLE(GetPerfMonitorGroupsAMD)
> > +#define glGetPerfMonitorGroupStringAMD
> > MANGLE(GetPerfMonitorGroupStringAMD)
> > +#define glGetPixelMapfv MANGLE(GetPixelMapfv)
> > +#define glGetPixelMapuiv MANGLE(GetPixelMapuiv)
> > +#define glGetPixelMapusv MANGLE(GetPixelMapusv)
> > +#define glGetPixelTexGenParameterfvSGIS
> > MANGLE(GetPixelTexGenParameterfvSGIS)
> > +#define glGetPixelTexGenParameterivSGIS
> > MANGLE(GetPixelTexGenParameterivSGIS)
> > +#define glGetPointerIndexedvEXT
> > MANGLE(GetPointerIndexedvEXT)
> > +#define glGetPointervEXT MANGLE(GetPointervEXT)
> > +#define glGetPointerv MANGLE(GetPointerv)
> > +#define glGetPolygonStipple MANGLE(GetPolygonStipple)
> > +#define glGetProgramBinary MANGLE(GetProgramBinary)
> > +#define glGetProgramEnvParameterdvARB
> > MANGLE(GetProgramEnvParameterdvARB)
> > +#define glGetProgramEnvParameterfvARB
> > MANGLE(GetProgramEnvParameterfvARB)
> > +#define glGetProgramEnvParameterIivNV
> > MANGLE(GetProgramEnvParameterIivNV)
> > +#define glGetProgramEnvParameterIuivNV
> > MANGLE(GetProgramEnvParameterIuivNV)
> > +#define glGetProgramInfoLog MANGLE(GetProgramInfoLog)
> > +#define glGetProgramivARB MANGLE(GetProgramivARB)
> > +#define glGetProgramiv MANGLE(GetProgramiv)
> > +#define glGetProgramivNV MANGLE(GetProgramivNV)
> > +#define glGetProgramLocalParameterdvARB
> > MANGLE(GetProgramLocalParameterdvARB)
> > +#define glGetProgramLocalParameterfvARB
> > MANGLE(GetProgramLocalParameterfvARB)
> > +#define glGetProgramLocalParameterIivNV
> > MANGLE(GetProgramLocalParameterIivNV)
> > +#define glGetProgramLocalParameterIuivNV
> > MANGLE(GetProgramLocalParameterIuivNV)
> > +#define glGetProgramNamedParameterdvNV
> > MANGLE(GetProgramNamedParameterdvNV)
> > +#define glGetProgramNamedParameterfvNV
> > MANGLE(GetProgramNamedParameterfvNV)
> > +#define glGetProgramParameterdvNV
> > MANGLE(GetProgramParameterdvNV)
> > +#define glGetProgramParameterfvNV
> > MANGLE(GetProgramParameterfvNV)
> > +#define glGetProgramPipelineInfoLog
> > MANGLE(GetProgramPipelineInfoLog)
> > +#define glGetProgramPipelineiv
> > MANGLE(GetProgramPipelineiv)
> > +#define glGetProgramRegisterfvMESA
> > MANGLE(GetProgramRegisterfvMESA)
> > +#define glGetProgramStageiv MANGLE(GetProgramStageiv)
> > +#define glGetProgramStringARB
> > MANGLE(GetProgramStringARB)
> > +#define glGetProgramStringNV
> > MANGLE(GetProgramStringNV)
> > +#define glGetProgramSubroutineParameteruivNV
> > MANGLE(GetProgramSubroutineParameteruivNV)
> > +#define glGetQueryIndexediv
> > MANGLE(GetQueryIndexediv)
> > +#define glGetQueryivARB MANGLE(GetQueryivARB)
> > +#define glGetQueryiv MANGLE(GetQueryiv)
> > +#define glGetQueryObjecti64vEXT
> > MANGLE(GetQueryObjecti64vEXT)
> > +#define glGetQueryObjecti64v
> > MANGLE(GetQueryObjecti64v)
> > +#define glGetQueryObjectivARB
> > MANGLE(GetQueryObjectivARB)
> > +#define glGetQueryObjectiv MANGLE(GetQueryObjectiv)
> > +#define glGetQueryObjectui64vEXT
> > MANGLE(GetQueryObjectui64vEXT)
> > +#define glGetQueryObjectui64v
> > MANGLE(GetQueryObjectui64v)
> > +#define glGetQueryObjectuivARB
> > MANGLE(GetQueryObjectuivARB)
> > +#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
> > +#define glGetRenderbufferParameterivEXT
> > MANGLE(GetRenderbufferParameterivEXT)
> > +#define glGetRenderbufferParameteriv
> > MANGLE(GetRenderbufferParameteriv)
> > +#define glGetSamplerParameterfv
> > MANGLE(GetSamplerParameterfv)
> > +#define glGetSamplerParameterIiv
> > MANGLE(GetSamplerParameterIiv)
> > +#define glGetSamplerParameterIuiv
> > MANGLE(GetSamplerParameterIuiv)
> > +#define glGetSamplerParameteriv
> > MANGLE(GetSamplerParameteriv)
> > +#define glGetSeparableFilterEXT
> > MANGLE(GetSeparableFilterEXT)
> > +#define glGetSeparableFilter MANGLE(GetSeparableFilter)
> > +#define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
> > +#define glGetShaderiv MANGLE(GetShaderiv)
> > +#define glGetShaderPrecisionFormat
> > MANGLE(GetShaderPrecisionFormat)
> > +#define glGetShaderSourceARB
> > MANGLE(GetShaderSourceARB)
> > +#define glGetShaderSource MANGLE(GetShaderSource)
> > +#define glGetSharpenTexFuncSGIS
> > MANGLE(GetSharpenTexFuncSGIS)
> > +#define glGetStringi MANGLE(GetStringi)
> > +#define glGetString MANGLE(GetString)
> > +#define glGetSubroutineIndex
> > MANGLE(GetSubroutineIndex)
> > +#define glGetSubroutineUniformLocation
> > MANGLE(GetSubroutineUniformLocation)
> > +#define glGetSynciv MANGLE(GetSynciv)
> > +#define glGetTexBumpParameterfvATI
> > MANGLE(GetTexBumpParameterfvATI)
> > +#define glGetTexBumpParameterivATI
> > MANGLE(GetTexBumpParameterivATI)
> > +#define glGetTexEnvfv MANGLE(GetTexEnvfv)
> > +#define glGetTexEnviv MANGLE(GetTexEnviv)
> > +#define glGetTexFilterFuncSGIS
> > MANGLE(GetTexFilterFuncSGIS)
> > +#define glGetTexGendv MANGLE(GetTexGendv)
> > +#define glGetTexGenfv MANGLE(GetTexGenfv)
> > +#define glGetTexGeniv MANGLE(GetTexGeniv)
> > +#define glGetTexImage MANGLE(GetTexImage)
> > +#define glGetTexLevelParameterfv
> > MANGLE(GetTexLevelParameterfv)
> > +#define glGetTexLevelParameteriv
> > MANGLE(GetTexLevelParameteriv)
> > +#define glGetTexParameterfv
> > MANGLE(GetTexParameterfv)
> > +#define glGetTexParameterIivEXT
> > MANGLE(GetTexParameterIivEXT)
> > +#define glGetTexParameterIiv
> > MANGLE(GetTexParameterIiv)
> > +#define glGetTexParameterIuivEXT
> > MANGLE(GetTexParameterIuivEXT)
> > +#define glGetTexParameterIuiv
> > MANGLE(GetTexParameterIuiv)
> > +#define glGetTexParameteriv MANGLE(GetTexParameteriv)
> > +#define glGetTexParameterPointervAPPLE
> > MANGLE(GetTexParameterPointervAPPLE)
> > +#define glGetTextureImageEXT
> > MANGLE(GetTextureImageEXT)
> > +#define glGetTextureLevelParameterfvEXT
> > MANGLE(GetTextureLevelParameterfvEXT)
> > +#define glGetTextureLevelParameterivEXT
> > MANGLE(GetTextureLevelParameterivEXT)
> > +#define glGetTextureParameterfvEXT
> > MANGLE(GetTextureParameterfvEXT)
> > +#define glGetTextureParameterIivEXT
> > MANGLE(GetTextureParameterIivEXT)
> > +#define glGetTextureParameterIuivEXT
> > MANGLE(GetTextureParameterIuivEXT)
> > +#define glGetTextureParameterivEXT
> > MANGLE(GetTextureParameterivEXT)
> > +#define glGetTrackMatrixivNV
> > MANGLE(GetTrackMatrixivNV)
> > +#define glGetTransformFeedbackVaryingEXT
> > MANGLE(GetTransformFeedbackVaryingEXT)
> > +#define glGetTransformFeedbackVarying
> > MANGLE(GetTransformFeedbackVarying)
> > +#define glGetTransformFeedbackVaryingNV
> > MANGLE(GetTransformFeedbackVaryingNV)
> > +#define glGetUniformBlockIndex
> > MANGLE(GetUniformBlockIndex)
> > +#define glGetUniformBufferSizeEXT
> > MANGLE(GetUniformBufferSizeEXT)
> > +#define glGetUniformdv MANGLE(GetUniformdv)
> > +#define glGetUniformfvARB MANGLE(GetUniformfvARB)
> > +#define glGetUniformfv MANGLE(GetUniformfv)
> > +#define glGetUniformi64vNV MANGLE(GetUniformi64vNV)
> > +#define glGetUniformIndices MANGLE(GetUniformIndices)
> > +#define glGetUniformivARB MANGLE(GetUniformivARB)
> > +#define glGetUniformiv MANGLE(GetUniformiv)
> > +#define glGetUniformLocationARB
> > MANGLE(GetUniformLocationARB)
> > +#define glGetUniformLocation
> > MANGLE(GetUniformLocation)
> > +#define glGetUniformOffsetEXT
> > MANGLE(GetUniformOffsetEXT)
> > +#define glGetUniformSubroutineuiv
> > MANGLE(GetUniformSubroutineuiv)
> > +#define glGetUniformui64vNV
> > MANGLE(GetUniformui64vNV)
> > +#define glGetUniformuivEXT MANGLE(GetUniformuivEXT)
> > +#define glGetUniformuiv MANGLE(GetUniformuiv)
> > +#define glGetVariantArrayObjectfvATI
> > MANGLE(GetVariantArrayObjectfvATI)
> > +#define glGetVariantArrayObjectivATI
> > MANGLE(GetVariantArrayObjectivATI)
> > +#define glGetVariantBooleanvEXT
> > MANGLE(GetVariantBooleanvEXT)
> > +#define glGetVariantFloatvEXT
> > MANGLE(GetVariantFloatvEXT)
> > +#define glGetVariantIntegervEXT
> > MANGLE(GetVariantIntegervEXT)
> > +#define glGetVariantPointervEXT
> > MANGLE(GetVariantPointervEXT)
> > +#define glGetVaryingLocationNV
> > MANGLE(GetVaryingLocationNV)
> > +#define glGetVertexAttribArrayObjectfvATI
> > MANGLE(GetVertexAttribArrayObjectfvATI)
> > +#define glGetVertexAttribArrayObjectivATI
> > MANGLE(GetVertexAttribArrayObjectivATI)
> > +#define glGetVertexAttribdvARB
> > MANGLE(GetVertexAttribdvARB)
> > +#define glGetVertexAttribdv MANGLE(GetVertexAttribdv)
> > +#define glGetVertexAttribdvNV
> > MANGLE(GetVertexAttribdvNV)
> > +#define glGetVertexAttribfvARB
> > MANGLE(GetVertexAttribfvARB)
> > +#define glGetVertexAttribfv MANGLE(GetVertexAttribfv)
> > +#define glGetVertexAttribfvNV
> > MANGLE(GetVertexAttribfvNV)
> > +#define glGetVertexAttribIivEXT
> > MANGLE(GetVertexAttribIivEXT)
> > +#define glGetVertexAttribIiv MANGLE(GetVertexAttribIiv)
> > +#define glGetVertexAttribIuivEXT
> > MANGLE(GetVertexAttribIuivEXT)
> > +#define glGetVertexAttribIuiv
> > MANGLE(GetVertexAttribIuiv)
> > +#define glGetVertexAttribivARB
> > MANGLE(GetVertexAttribivARB)
> > +#define glGetVertexAttribiv MANGLE(GetVertexAttribiv)
> > +#define glGetVertexAttribivNV
> > MANGLE(GetVertexAttribivNV)
> > +#define glGetVertexAttribLdvEXT
> > MANGLE(GetVertexAttribLdvEXT)
> > +#define glGetVertexAttribLdv MANGLE(GetVertexAttribLdv)
> > +#define glGetVertexAttribLi64vNV
> > MANGLE(GetVertexAttribLi64vNV)
> > +#define glGetVertexAttribLui64vNV
> > MANGLE(GetVertexAttribLui64vNV)
> > +#define glGetVertexAttribPointervARB
> > MANGLE(GetVertexAttribPointervARB)
> > +#define glGetVertexAttribPointerv
> > MANGLE(GetVertexAttribPointerv)
> > +#define glGetVertexAttribPointervNV
> > MANGLE(GetVertexAttribPointervNV)
> > +#define glGetVideoCaptureivNV
> > MANGLE(GetVideoCaptureivNV)
> > +#define glGetVideoCaptureStreamdvNV
> > MANGLE(GetVideoCaptureStreamdvNV)
> > +#define glGetVideoCaptureStreamfvNV
> > MANGLE(GetVideoCaptureStreamfvNV)
> > +#define glGetVideoCaptureStreamivNV
> > MANGLE(GetVideoCaptureStreamivNV)
> > +#define glGetVideoi64vNV MANGLE(GetVideoi64vNV)
> > +#define glGetVideoivNV MANGLE(GetVideoivNV)
> > +#define glGetVideoui64vNV MANGLE(GetVideoui64vNV)
> > +#define glGetVideouivNV MANGLE(GetVideouivNV)
> > +#define glGlobalAlphaFactorbSUN
> > MANGLE(GlobalAlphaFactorbSUN)
> > +#define glGlobalAlphaFactordSUN
> > MANGLE(GlobalAlphaFactordSUN)
> > +#define glGlobalAlphaFactorfSUN
> > MANGLE(GlobalAlphaFactorfSUN)
> > +#define glGlobalAlphaFactoriSUN
> > MANGLE(GlobalAlphaFactoriSUN)
> > +#define glGlobalAlphaFactorsSUN
> > MANGLE(GlobalAlphaFactorsSUN)
> > +#define glGlobalAlphaFactorubSUN
> > MANGLE(GlobalAlphaFactorubSUN)
> > +#define glGlobalAlphaFactoruiSUN
> > MANGLE(GlobalAlphaFactoruiSUN)
> > +#define glGlobalAlphaFactorusSUN
> > MANGLE(GlobalAlphaFactorusSUN)
> > +#define glHint MANGLE(Hint)
> > +#define glHintPGI MANGLE(HintPGI)
> > +#define glHistogramEXT MANGLE(HistogramEXT)
> > +#define glHistogram MANGLE(Histogram)
> > +#define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX)
> > +#define glImageTransformParameterfHP
> > MANGLE(ImageTransformParameterfHP)
> > +#define glImageTransformParameterfvHP
> > MANGLE(ImageTransformParameterfvHP)
> > +#define glImageTransformParameteriHP
> > MANGLE(ImageTransformParameteriHP)
> > +#define glImageTransformParameterivHP
> > MANGLE(ImageTransformParameterivHP)
> > +#define glIndexd MANGLE(Indexd)
> > +#define glIndexdv MANGLE(Indexdv)
> > +#define glIndexf MANGLE(Indexf)
> > +#define glIndexFormatNV MANGLE(IndexFormatNV)
> > +#define glIndexFuncEXT MANGLE(IndexFuncEXT)
> > +#define glIndexfv MANGLE(Indexfv)
> > +#define glIndexi MANGLE(Indexi)
> > +#define glIndexiv MANGLE(Indexiv)
> > +#define glIndexMask MANGLE(IndexMask)
> > +#define glIndexMaterialEXT MANGLE(IndexMaterialEXT)
> > +#define glIndexPointerEXT MANGLE(IndexPointerEXT)
> > +#define glIndexPointerListIBM
> > MANGLE(IndexPointerListIBM)
> > +#define glIndexPointer MANGLE(IndexPointer)
> > +#define glIndexs MANGLE(Indexs)
> > +#define glIndexsv MANGLE(Indexsv)
> > +#define glIndexub MANGLE(Indexub)
> > +#define glIndexubv MANGLE(Indexubv)
> > +#define glInitNames MANGLE(InitNames)
> > +#define glInsertComponentEXT
> > MANGLE(InsertComponentEXT)
> > +#define glInstrumentsBufferSGIX
> > MANGLE(InstrumentsBufferSGIX)
> > +#define glInterleavedArrays MANGLE(InterleavedArrays)
> > +#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
> > +#define glIsBufferARB MANGLE(IsBufferARB)
> > +#define glIsBuffer MANGLE(IsBuffer)
> > +#define glIsBufferResidentNV
> > MANGLE(IsBufferResidentNV)
> > +#define glIsEnabledi MANGLE(IsEnabledi)
> > +#define glIsEnabledIndexedEXT
> > MANGLE(IsEnabledIndexedEXT)
> > +#define glIsEnabled MANGLE(IsEnabled)
> > +#define glIsFenceAPPLE MANGLE(IsFenceAPPLE)
> > +#define glIsFenceNV MANGLE(IsFenceNV)
> > +#define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
> > +#define glIsFramebuffer MANGLE(IsFramebuffer)
> > +#define glIsList MANGLE(IsList)
> > +#define glIsNameAMD MANGLE(IsNameAMD)
> > +#define glIsNamedBufferResidentNV
> > MANGLE(IsNamedBufferResidentNV)
> > +#define glIsNamedStringARB MANGLE(IsNamedStringARB)
> > +#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
> > +#define glIsOcclusionQueryNV
> > MANGLE(IsOcclusionQueryNV)
> > +#define glIsProgramARB MANGLE(IsProgramARB)
> > +#define glIsProgram MANGLE(IsProgram)
> > +#define glIsProgramNV MANGLE(IsProgramNV)
> > +#define glIsProgramPipeline MANGLE(IsProgramPipeline)
> > +#define glIsQueryARB MANGLE(IsQueryARB)
> > +#define glIsQuery MANGLE(IsQuery)
> > +#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
> > +#define glIsRenderbuffer MANGLE(IsRenderbuffer)
> > +#define glIsSampler MANGLE(IsSampler)
> > +#define glIsShader MANGLE(IsShader)
> > +#define glIsSync MANGLE(IsSync)
> > +#define glIsTextureEXT MANGLE(IsTextureEXT)
> > +#define glIsTexture MANGLE(IsTexture)
> > +#define glIsTransformFeedback
> > MANGLE(IsTransformFeedback)
> > +#define glIsTransformFeedbackNV
> > MANGLE(IsTransformFeedbackNV)
> > +#define glIsVariantEnabledEXT
> > MANGLE(IsVariantEnabledEXT)
> > +#define glIsVertexArrayAPPLE
> > MANGLE(IsVertexArrayAPPLE)
> > +#define glIsVertexArray MANGLE(IsVertexArray)
> > +#define glIsVertexAttribEnabledAPPLE
> > MANGLE(IsVertexAttribEnabledAPPLE)
> > +#define glLightEnviSGIX MANGLE(LightEnviSGIX)
> > +#define glLightf MANGLE(Lightf)
> > +#define glLightfv MANGLE(Lightfv)
> > +#define glLighti MANGLE(Lighti)
> > +#define glLightiv MANGLE(Lightiv)
> > +#define glLightModelf MANGLE(LightModelf)
> > +#define glLightModelfv MANGLE(LightModelfv)
> > +#define glLightModeli MANGLE(LightModeli)
> > +#define glLightModeliv MANGLE(LightModeliv)
> > +#define glLineStipple MANGLE(LineStipple)
> > +#define glLineWidth MANGLE(LineWidth)
> > +#define glLinkProgramARB MANGLE(LinkProgramARB)
> > +#define glLinkProgram MANGLE(LinkProgram)
> > +#define glListBase MANGLE(ListBase)
> > +#define glListParameterfSGIX MANGLE(ListParameterfSGIX)
> > +#define glListParameterfvSGIX
> > MANGLE(ListParameterfvSGIX)
> > +#define glListParameteriSGIX MANGLE(ListParameteriSGIX)
> > +#define glListParameterivSGIX
> > MANGLE(ListParameterivSGIX)
> > +#define glLoadIdentityDeformationMapSGIX
> > MANGLE(LoadIdentityDeformationMapSGIX)
> > +#define glLoadIdentity MANGLE(LoadIdentity)
> > +#define glLoadMatrixd MANGLE(LoadMatrixd)
> > +#define glLoadMatrixf MANGLE(LoadMatrixf)
> > +#define glLoadName MANGLE(LoadName)
> > +#define glLoadProgramNV MANGLE(LoadProgramNV)
> > +#define glLoadTransposeMatrixdARB
> > MANGLE(LoadTransposeMatrixdARB)
> > +#define glLoadTransposeMatrixd
> > MANGLE(LoadTransposeMatrixd)
> > +#define glLoadTransposeMatrixfARB
> > MANGLE(LoadTransposeMatrixfARB)
> > +#define glLoadTransposeMatrixf
> > MANGLE(LoadTransposeMatrixf)
> > +#define glLockArraysEXT MANGLE(LockArraysEXT)
> > +#define glLogicOp MANGLE(LogicOp)
> > +#define glMakeBufferNonResidentNV
> > MANGLE(MakeBufferNonResidentNV)
> > +#define glMakeBufferResidentNV
> > MANGLE(MakeBufferResidentNV)
> > +#define glMakeNamedBufferNonResidentNV
> > MANGLE(MakeNamedBufferNonResidentNV)
> > +#define glMakeNamedBufferResidentNV
> > MANGLE(MakeNamedBufferResidentNV)
> > +#define glMap1d MANGLE(Map1d)
> > +#define glMap1f MANGLE(Map1f)
> > +#define glMap2d MANGLE(Map2d)
> > +#define glMap2f MANGLE(Map2f)
> > +#define glMapBufferARB MANGLE(MapBufferARB)
> > +#define glMapBuffer MANGLE(MapBuffer)
> > +#define glMapBufferRange MANGLE(MapBufferRange)
> > +#define glMapControlPointsNV
> > MANGLE(MapControlPointsNV)
> > +#define glMapGrid1d MANGLE(MapGrid1d)
> > +#define glMapGrid1f MANGLE(MapGrid1f)
> > +#define glMapGrid2d MANGLE(MapGrid2d)
> > +#define glMapGrid2f MANGLE(MapGrid2f)
> > +#define glMapNamedBufferEXT
> > MANGLE(MapNamedBufferEXT)
> > +#define glMapNamedBufferRangeEXT
> > MANGLE(MapNamedBufferRangeEXT)
> > +#define glMapObjectBufferATI
> > MANGLE(MapObjectBufferATI)
> > +#define glMapParameterfvNV
> > MANGLE(MapParameterfvNV)
> > +#define glMapParameterivNV
> > MANGLE(MapParameterivNV)
> > +#define glMapVertexAttrib1dAPPLE
> > MANGLE(MapVertexAttrib1dAPPLE)
> > +#define glMapVertexAttrib1fAPPLE
> > MANGLE(MapVertexAttrib1fAPPLE)
> > +#define glMapVertexAttrib2dAPPLE
> > MANGLE(MapVertexAttrib2dAPPLE)
> > +#define glMapVertexAttrib2fAPPLE
> > MANGLE(MapVertexAttrib2fAPPLE)
> > +#define glMaterialf MANGLE(Materialf)
> > +#define glMaterialfv MANGLE(Materialfv)
> > +#define glMateriali MANGLE(Materiali)
> > +#define glMaterialiv MANGLE(Materialiv)
> > +#define glMatrixFrustumEXT MANGLE(MatrixFrustumEXT)
> > +#define glMatrixIndexPointerARB
> > MANGLE(MatrixIndexPointerARB)
> > +#define glMatrixIndexubvARB
> > MANGLE(MatrixIndexubvARB)
> > +#define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB)
> > +#define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB)
> > +#define glMatrixLoaddEXT MANGLE(MatrixLoaddEXT)
> > +#define glMatrixLoadfEXT MANGLE(MatrixLoadfEXT)
> > +#define glMatrixLoadIdentityEXT
> > MANGLE(MatrixLoadIdentityEXT)
> > +#define glMatrixLoadTransposedEXT
> > MANGLE(MatrixLoadTransposedEXT)
> > +#define glMatrixLoadTransposefEXT
> > MANGLE(MatrixLoadTransposefEXT)
> > +#define glMatrixMode MANGLE(MatrixMode)
> > +#define glMatrixMultdEXT MANGLE(MatrixMultdEXT)
> > +#define glMatrixMultfEXT MANGLE(MatrixMultfEXT)
> > +#define glMatrixMultTransposedEXT
> > MANGLE(MatrixMultTransposedEXT)
> > +#define glMatrixMultTransposefEXT
> > MANGLE(MatrixMultTransposefEXT)
> > +#define glMatrixOrthoEXT MANGLE(MatrixOrthoEXT)
> > +#define glMatrixPopEXT MANGLE(MatrixPopEXT)
> > +#define glMatrixPushEXT MANGLE(MatrixPushEXT)
> > +#define glMatrixRotatedEXT MANGLE(MatrixRotatedEXT)
> > +#define glMatrixRotatefEXT MANGLE(MatrixRotatefEXT)
> > +#define glMatrixScaledEXT MANGLE(MatrixScaledEXT)
> > +#define glMatrixScalefEXT MANGLE(MatrixScalefEXT)
> > +#define glMatrixTranslatedEXT
> > MANGLE(MatrixTranslatedEXT)
> > +#define glMatrixTranslatefEXT
> > MANGLE(MatrixTranslatefEXT)
> > +#define glMemoryBarrierEXT MANGLE(MemoryBarrierEXT)
> > +#define glMinmaxEXT MANGLE(MinmaxEXT)
> > +#define glMinmax MANGLE(Minmax)
> > +#define glMinSampleShadingARB
> > MANGLE(MinSampleShadingARB)
> > +#define glMinSampleShading MANGLE(MinSampleShading)
> > +#define glMultiDrawArraysEXT
> > MANGLE(MultiDrawArraysEXT)
> > +#define glMultiDrawArrays MANGLE(MultiDrawArrays)
> > +#define glMultiDrawElementArrayAPPLE
> > MANGLE(MultiDrawElementArrayAPPLE)
> > +#define glMultiDrawElementsBaseVertex
> > MANGLE(MultiDrawElementsBaseVertex)
> > +#define glMultiDrawElementsEXT
> > MANGLE(MultiDrawElementsEXT)
> > +#define glMultiDrawElements MANGLE(MultiDrawElements)
> > +#define glMultiDrawRangeElementArrayAPPLE
> > MANGLE(MultiDrawRangeElementArrayAPPLE)
> > +#define glMultiModeDrawArraysIBM
> > MANGLE(MultiModeDrawArraysIBM)
> > +#define glMultiModeDrawElementsIBM
> > MANGLE(MultiModeDrawElementsIBM)
> > +#define glMultiTexBufferEXT MANGLE(MultiTexBufferEXT)
> > +#define glMultiTexCoord1dARB
> > MANGLE(MultiTexCoord1dARB)
> > +#define glMultiTexCoord1d MANGLE(MultiTexCoord1d)
> > +#define glMultiTexCoord1dvARB
> > MANGLE(MultiTexCoord1dvARB)
> > +#define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv)
> > +#define glMultiTexCoord1fARB
> > MANGLE(MultiTexCoord1fARB)
> > +#define glMultiTexCoord1f MANGLE(MultiTexCoord1f)
> > +#define glMultiTexCoord1fvARB
> > MANGLE(MultiTexCoord1fvARB)
> > +#define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv)
> > +#define glMultiTexCoord1hNV
> > MANGLE(MultiTexCoord1hNV)
> > +#define glMultiTexCoord1hvNV
> > MANGLE(MultiTexCoord1hvNV)
> > +#define glMultiTexCoord1iARB
> > MANGLE(MultiTexCoord1iARB)
> > +#define glMultiTexCoord1i MANGLE(MultiTexCoord1i)
> > +#define glMultiTexCoord1ivARB
> > MANGLE(MultiTexCoord1ivARB)
> > +#define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv)
> > +#define glMultiTexCoord1sARB
> > MANGLE(MultiTexCoord1sARB)
> > +#define glMultiTexCoord1s MANGLE(MultiTexCoord1s)
> > +#define glMultiTexCoord1svARB
> > MANGLE(MultiTexCoord1svARB)
> > +#define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv)
> > +#define glMultiTexCoord2dARB
> > MANGLE(MultiTexCoord2dARB)
> > +#define glMultiTexCoord2d MANGLE(MultiTexCoord2d)
> > +#define glMultiTexCoord2dvARB
> > MANGLE(MultiTexCoord2dvARB)
> > +#define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv)
> > +#define glMultiTexCoord2fARB
> > MANGLE(MultiTexCoord2fARB)
> > +#define glMultiTexCoord2f MANGLE(MultiTexCoord2f)
> > +#define glMultiTexCoord2fvARB
> > MANGLE(MultiTexCoord2fvARB)
> > +#define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv)
> > +#define glMultiTexCoord2hNV
> > MANGLE(MultiTexCoord2hNV)
> > +#define glMultiTexCoord2hvNV
> > MANGLE(MultiTexCoord2hvNV)
> > +#define glMultiTexCoord2iARB
> > MANGLE(MultiTexCoord2iARB)
> > +#define glMultiTexCoord2i MANGLE(MultiTexCoord2i)
> > +#define glMultiTexCoord2ivARB
> > MANGLE(MultiTexCoord2ivARB)
> > +#define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv)
> > +#define glMultiTexCoord2sARB
> > MANGLE(MultiTexCoord2sARB)
> > +#define glMultiTexCoord2s MANGLE(MultiTexCoord2s)
> > +#define glMultiTexCoord2svARB
> > MANGLE(MultiTexCoord2svARB)
> > +#define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv)
> > +#define glMultiTexCoord3dARB
> > MANGLE(MultiTexCoord3dARB)
> > +#define glMultiTexCoord3d MANGLE(MultiTexCoord3d)
> > +#define glMultiTexCoord3dvARB
> > MANGLE(MultiTexCoord3dvARB)
> > +#define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv)
> > +#define glMultiTexCoord3fARB
> > MANGLE(MultiTexCoord3fARB)
> > +#define glMultiTexCoord3f MANGLE(MultiTexCoord3f)
> > +#define glMultiTexCoord3fvARB
> > MANGLE(MultiTexCoord3fvARB)
> > +#define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv)
> > +#define glMultiTexCoord3hNV
> > MANGLE(MultiTexCoord3hNV)
> > +#define glMultiTexCoord3hvNV
> > MANGLE(MultiTexCoord3hvNV)
> > +#define glMultiTexCoord3iARB
> > MANGLE(MultiTexCoord3iARB)
> > +#define glMultiTexCoord3i MANGLE(MultiTexCoord3i)
> > +#define glMultiTexCoord3ivARB
> > MANGLE(MultiTexCoord3ivARB)
> > +#define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv)
> > +#define glMultiTexCoord3sARB
> > MANGLE(MultiTexCoord3sARB)
> > +#define glMultiTexCoord3s MANGLE(MultiTexCoord3s)
> > +#define glMultiTexCoord3svARB
> > MANGLE(MultiTexCoord3svARB)
> > +#define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv)
> > +#define glMultiTexCoord4dARB
> > MANGLE(MultiTexCoord4dARB)
> > +#define glMultiTexCoord4d MANGLE(MultiTexCoord4d)
> > +#define glMultiTexCoord4dvARB
> > MANGLE(MultiTexCoord4dvARB)
> > +#define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv)
> > +#define glMultiTexCoord4fARB
> > MANGLE(MultiTexCoord4fARB)
> > +#define glMultiTexCoord4f MANGLE(MultiTexCoord4f)
> > +#define glMultiTexCoord4fvARB
> > MANGLE(MultiTexCoord4fvARB)
> > +#define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv)
> > +#define glMultiTexCoord4hNV
> > MANGLE(MultiTexCoord4hNV)
> > +#define glMultiTexCoord4hvNV
> > MANGLE(MultiTexCoord4hvNV)
> > +#define glMultiTexCoord4iARB
> > MANGLE(MultiTexCoord4iARB)
> > +#define glMultiTexCoord4i MANGLE(MultiTexCoord4i)
> > +#define glMultiTexCoord4ivARB
> > MANGLE(MultiTexCoord4ivARB)
> > +#define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv)
> > +#define glMultiTexCoord4sARB
> > MANGLE(MultiTexCoord4sARB)
> > +#define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
> > +#define glMultiTexCoord4svARB
> > MANGLE(MultiTexCoord4svARB)
> > +#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
> > +#define glMultiTexCoordP1ui MANGLE(MultiTexCoordP1ui)
> > +#define glMultiTexCoordP1uiv
> > MANGLE(MultiTexCoordP1uiv)
> > +#define glMultiTexCoordP2ui MANGLE(MultiTexCoordP2ui)
> > +#define glMultiTexCoordP2uiv
> > MANGLE(MultiTexCoordP2uiv)
> > +#define glMultiTexCoordP3ui MANGLE(MultiTexCoordP3ui)
> > +#define glMultiTexCoordP3uiv
> > MANGLE(MultiTexCoordP3uiv)
> > +#define glMultiTexCoordP4ui MANGLE(MultiTexCoordP4ui)
> > +#define glMultiTexCoordP4uiv
> > MANGLE(MultiTexCoordP4uiv)
> > +#define glMultiTexCoordPointerEXT
> > MANGLE(MultiTexCoordPointerEXT)
> > +#define glMultiTexEnvfEXT MANGLE(MultiTexEnvfEXT)
> > +#define glMultiTexEnvfvEXT MANGLE(MultiTexEnvfvEXT)
> > +#define glMultiTexEnviEXT MANGLE(MultiTexEnviEXT)
> > +#define glMultiTexEnvivEXT MANGLE(MultiTexEnvivEXT)
> > +#define glMultiTexGendEXT MANGLE(MultiTexGendEXT)
> > +#define glMultiTexGendvEXT MANGLE(MultiTexGendvEXT)
> > +#define glMultiTexGenfEXT MANGLE(MultiTexGenfEXT)
> > +#define glMultiTexGenfvEXT MANGLE(MultiTexGenfvEXT)
> > +#define glMultiTexGeniEXT MANGLE(MultiTexGeniEXT)
> > +#define glMultiTexGenivEXT MANGLE(MultiTexGenivEXT)
> > +#define glMultiTexImage1DEXT
> > MANGLE(MultiTexImage1DEXT)
> > +#define glMultiTexImage2DEXT
> > MANGLE(MultiTexImage2DEXT)
> > +#define glMultiTexImage3DEXT
> > MANGLE(MultiTexImage3DEXT)
> > +#define glMultiTexParameterfEXT
> > MANGLE(MultiTexParameterfEXT)
> > +#define glMultiTexParameterfvEXT
> > MANGLE(MultiTexParameterfvEXT)
> > +#define glMultiTexParameteriEXT
> > MANGLE(MultiTexParameteriEXT)
> > +#define glMultiTexParameterIivEXT
> > MANGLE(MultiTexParameterIivEXT)
> > +#define glMultiTexParameterIuivEXT
> > MANGLE(MultiTexParameterIuivEXT)
> > +#define glMultiTexParameterivEXT
> > MANGLE(MultiTexParameterivEXT)
> > +#define glMultiTexRenderbufferEXT
> > MANGLE(MultiTexRenderbufferEXT)
> > +#define glMultiTexSubImage1DEXT
> > MANGLE(MultiTexSubImage1DEXT)
> > +#define glMultiTexSubImage2DEXT
> > MANGLE(MultiTexSubImage2DEXT)
> > +#define glMultiTexSubImage3DEXT
> > MANGLE(MultiTexSubImage3DEXT)
> > +#define glMultMatrixd MANGLE(MultMatrixd)
> > +#define glMultMatrixf MANGLE(MultMatrixf)
> > +#define glMultTransposeMatrixdARB
> > MANGLE(MultTransposeMatrixdARB)
> > +#define glMultTransposeMatrixd
> > MANGLE(MultTransposeMatrixd)
> > +#define glMultTransposeMatrixfARB
> > MANGLE(MultTransposeMatrixfARB)
> > +#define glMultTransposeMatrixf
> > MANGLE(MultTransposeMatrixf)
> > +#define glNamedBufferDataEXT
> > MANGLE(NamedBufferDataEXT)
> > +#define glNamedBufferSubDataEXT
> > MANGLE(NamedBufferSubDataEXT)
> > +#define glNamedCopyBufferSubDataEXT
> > MANGLE(NamedCopyBufferSubDataEXT)
> > +#define glNamedFramebufferRenderbufferEXT
> > MANGLE(NamedFramebufferRenderbufferEXT)
> > +#define glNamedFramebufferTexture1DEXT
> > MANGLE(NamedFramebufferTexture1DEXT)
> > +#define glNamedFramebufferTexture2DEXT
> > MANGLE(NamedFramebufferTexture2DEXT)
> > +#define glNamedFramebufferTexture3DEXT
> > MANGLE(NamedFramebufferTexture3DEXT)
> > +#define glNamedFramebufferTextureEXT
> > MANGLE(NamedFramebufferTextureEXT)
> > +#define glNamedFramebufferTextureFaceEXT
> > MANGLE(NamedFramebufferTextureFaceEXT)
> > +#define glNamedFramebufferTextureLayerEXT
> > MANGLE(NamedFramebufferTextureLayerEXT)
> > +#define glNamedProgramLocalParameter4dEXT
> > MANGLE(NamedProgramLocalParameter4dEXT)
> > +#define glNamedProgramLocalParameter4dvEXT
> > MANGLE(NamedProgramLocalParameter4dvEXT)
> > +#define glNamedProgramLocalParameter4fEXT
> > MANGLE(NamedProgramLocalParameter4fEXT)
> > +#define glNamedProgramLocalParameter4fvEXT
> > MANGLE(NamedProgramLocalParameter4fvEXT)
> > +#define glNamedProgramLocalParameterI4iEXT
> > MANGLE(NamedProgramLocalParameterI4iEXT)
> > +#define glNamedProgramLocalParameterI4ivEXT
> > MANGLE(NamedProgramLocalParameterI4ivEXT)
> > +#define glNamedProgramLocalParameterI4uiEXT
> > MANGLE(NamedProgramLocalParameterI4uiEXT)
> > +#define glNamedProgramLocalParameterI4uivEXT
> > MANGLE(NamedProgramLocalParameterI4uivEXT)
> > +#define glNamedProgramLocalParameters4fvEXT
> > MANGLE(NamedProgramLocalParameters4fvEXT)
> > +#define glNamedProgramLocalParametersI4ivEXT
> > MANGLE(NamedProgramLocalParametersI4ivEXT)
> > +#define glNamedProgramLocalParametersI4uivEXT
> > MANGLE(NamedProgramLocalParametersI4uivEXT)
> > +#define glNamedProgramStringEXT
> > MANGLE(NamedProgramStringEXT)
> > +#define glNamedRenderbufferStorageEXT
> > MANGLE(NamedRenderbufferStorageEXT)
> > +#define glNamedRenderbufferStorageMultisampleCoverageEXT
> > MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT)
> > +#define glNamedRenderbufferStorageMultisampleEXT
> > MANGLE(NamedRenderbufferStorageMultisampleEXT)
> > +#define glNamedStringARB MANGLE(NamedStringARB)
> > +#define glNewList MANGLE(NewList)
> > +#define glNewObjectBufferATI
> > MANGLE(NewObjectBufferATI)
> > +#define glNormal3b MANGLE(Normal3b)
> > +#define glNormal3bv MANGLE(Normal3bv)
> > +#define glNormal3d MANGLE(Normal3d)
> > +#define glNormal3dv MANGLE(Normal3dv)
> > +#define glNormal3f MANGLE(Normal3f)
> > +#define glNormal3fVertex3fSUN
> > MANGLE(Normal3fVertex3fSUN)
> > +#define glNormal3fVertex3fvSUN
> > MANGLE(Normal3fVertex3fvSUN)
> > +#define glNormal3fv MANGLE(Normal3fv)
> > +#define glNormal3hNV MANGLE(Normal3hNV)
> > +#define glNormal3hvNV MANGLE(Normal3hvNV)
> > +#define glNormal3i MANGLE(Normal3i)
> > +#define glNormal3iv MANGLE(Normal3iv)
> > +#define glNormal3s MANGLE(Normal3s)
> > +#define glNormal3sv MANGLE(Normal3sv)
> > +#define glNormalFormatNV MANGLE(NormalFormatNV)
> > +#define glNormalP3ui MANGLE(NormalP3ui)
> > +#define glNormalP3uiv MANGLE(NormalP3uiv)
> > +#define glNormalPointerEXT MANGLE(NormalPointerEXT)
> > +#define glNormalPointerListIBM
> > MANGLE(NormalPointerListIBM)
> > +#define glNormalPointer MANGLE(NormalPointer)
> > +#define glNormalPointervINTEL
> > MANGLE(NormalPointervINTEL)
> > +#define glNormalStream3bATI
> > MANGLE(NormalStream3bATI)
> > +#define glNormalStream3bvATI
> > MANGLE(NormalStream3bvATI)
> > +#define glNormalStream3dATI
> > MANGLE(NormalStream3dATI)
> > +#define glNormalStream3dvATI
> > MANGLE(NormalStream3dvATI)
> > +#define glNormalStream3fATI MANGLE(NormalStream3fATI)
> > +#define glNormalStream3fvATI
> > MANGLE(NormalStream3fvATI)
> > +#define glNormalStream3iATI MANGLE(NormalStream3iATI)
> > +#define glNormalStream3ivATI
> > MANGLE(NormalStream3ivATI)
> > +#define glNormalStream3sATI
> > MANGLE(NormalStream3sATI)
> > +#define glNormalStream3svATI
> > MANGLE(NormalStream3svATI)
> > +#define glObjectPurgeableAPPLE
> > MANGLE(ObjectPurgeableAPPLE)
> > +#define glObjectUnpurgeableAPPLE
> > MANGLE(ObjectUnpurgeableAPPLE)
> > +#define glOrtho MANGLE(Ortho)
> > +#define glPassTexCoordATI MANGLE(PassTexCoordATI)
> > +#define glPassThrough MANGLE(PassThrough)
> > +#define glPatchParameterfv MANGLE(PatchParameterfv)
> > +#define glPatchParameteri MANGLE(PatchParameteri)
> > +#define glPauseTransformFeedback
> > MANGLE(PauseTransformFeedback)
> > +#define glPauseTransformFeedbackNV
> > MANGLE(PauseTransformFeedbackNV)
> > +#define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
> > +#define glPixelMapfv MANGLE(PixelMapfv)
> > +#define glPixelMapuiv MANGLE(PixelMapuiv)
> > +#define glPixelMapusv MANGLE(PixelMapusv)
> > +#define glPixelStoref MANGLE(PixelStoref)
> > +#define glPixelStorei MANGLE(PixelStorei)
> > +#define glPixelTexGenParameterfSGIS
> > MANGLE(PixelTexGenParameterfSGIS)
> > +#define glPixelTexGenParameterfvSGIS
> > MANGLE(PixelTexGenParameterfvSGIS)
> > +#define glPixelTexGenParameteriSGIS
> > MANGLE(PixelTexGenParameteriSGIS)
> > +#define glPixelTexGenParameterivSGIS
> > MANGLE(PixelTexGenParameterivSGIS)
> > +#define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX)
> > +#define glPixelTransferf MANGLE(PixelTransferf)
> > +#define glPixelTransferi MANGLE(PixelTransferi)
> > +#define glPixelTransformParameterfEXT
> > MANGLE(PixelTransformParameterfEXT)
> > +#define glPixelTransformParameterfvEXT
> > MANGLE(PixelTransformParameterfvEXT)
> > +#define glPixelTransformParameteriEXT
> > MANGLE(PixelTransformParameteriEXT)
> > +#define glPixelTransformParameterivEXT
> > MANGLE(PixelTransformParameterivEXT)
> > +#define glPixelZoom MANGLE(PixelZoom)
> > +#define glPNTrianglesfATI MANGLE(PNTrianglesfATI)
> > +#define glPNTrianglesiATI MANGLE(PNTrianglesiATI)
> > +#define glPointParameterfARB
> > MANGLE(PointParameterfARB)
> > +#define glPointParameterfEXT
> > MANGLE(PointParameterfEXT)
> > +#define glPointParameterf MANGLE(PointParameterf)
> > +#define glPointParameterfSGIS
> > MANGLE(PointParameterfSGIS)
> > +#define glPointParameterfvARB
> > MANGLE(PointParameterfvARB)
> > +#define glPointParameterfvEXT
> > MANGLE(PointParameterfvEXT)
> > +#define glPointParameterfv MANGLE(PointParameterfv)
> > +#define glPointParameterfvSGIS
> > MANGLE(PointParameterfvSGIS)
> > +#define glPointParameteri MANGLE(PointParameteri)
> > +#define glPointParameteriNV MANGLE(PointParameteriNV)
> > +#define glPointParameteriv MANGLE(PointParameteriv)
> > +#define glPointParameterivNV
> > MANGLE(PointParameterivNV)
> > +#define glPointSize MANGLE(PointSize)
> > +#define glPollAsyncSGIX MANGLE(PollAsyncSGIX)
> > +#define glPollInstrumentsSGIX
> > MANGLE(PollInstrumentsSGIX)
> > +#define glPolygonMode MANGLE(PolygonMode)
> > +#define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT)
> > +#define glPolygonOffset MANGLE(PolygonOffset)
> > +#define glPolygonStipple MANGLE(PolygonStipple)
> > +#define glPopAttrib MANGLE(PopAttrib)
> > +#define glPopClientAttrib MANGLE(PopClientAttrib)
> > +#define glPopMatrix MANGLE(PopMatrix)
> > +#define glPopName MANGLE(PopName)
> > +#define glPresentFrameDualFillNV
> > MANGLE(PresentFrameDualFillNV)
> > +#define glPresentFrameKeyedNV
> > MANGLE(PresentFrameKeyedNV)
> > +#define glPrimitiveRestartIndex
> > MANGLE(PrimitiveRestartIndex)
> > +#define glPrimitiveRestartIndexNV
> > MANGLE(PrimitiveRestartIndexNV)
> > +#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
> > +#define glPrioritizeTexturesEXT
> > MANGLE(PrioritizeTexturesEXT)
> > +#define glPrioritizeTextures MANGLE(PrioritizeTextures)
> > +#define glProgramBinary MANGLE(ProgramBinary)
> > +#define glProgramBufferParametersfvNV
> > MANGLE(ProgramBufferParametersfvNV)
> > +#define glProgramBufferParametersIivNV
> > MANGLE(ProgramBufferParametersIivNV)
> > +#define glProgramBufferParametersIuivNV
> > MANGLE(ProgramBufferParametersIuivNV)
> > +#define glProgramCallbackMESA
> > MANGLE(ProgramCallbackMESA)
> > +#define glProgramEnvParameter4dARB
> > MANGLE(ProgramEnvParameter4dARB)
> > +#define glProgramEnvParameter4dvARB
> > MANGLE(ProgramEnvParameter4dvARB)
> > +#define glProgramEnvParameter4fARB
> > MANGLE(ProgramEnvParameter4fARB)
> > +#define glProgramEnvParameter4fvARB
> > MANGLE(ProgramEnvParameter4fvARB)
> > +#define glProgramEnvParameterI4iNV
> > MANGLE(ProgramEnvParameterI4iNV)
> > +#define glProgramEnvParameterI4ivNV
> > MANGLE(ProgramEnvParameterI4ivNV)
> > +#define glProgramEnvParameterI4uiNV
> > MANGLE(ProgramEnvParameterI4uiNV)
> > +#define glProgramEnvParameterI4uivNV
> > MANGLE(ProgramEnvParameterI4uivNV)
> > +#define glProgramEnvParameters4fvEXT
> > MANGLE(ProgramEnvParameters4fvEXT)
> > +#define glProgramEnvParametersI4ivNV
> > MANGLE(ProgramEnvParametersI4ivNV)
> > +#define glProgramEnvParametersI4uivNV
> > MANGLE(ProgramEnvParametersI4uivNV)
> > +#define glProgramLocalParameter4dARB
> > MANGLE(ProgramLocalParameter4dARB)
> > +#define glProgramLocalParameter4dvARB
> > MANGLE(ProgramLocalParameter4dvARB)
> > +#define glProgramLocalParameter4fARB
> > MANGLE(ProgramLocalParameter4fARB)
> > +#define glProgramLocalParameter4fvARB
> > MANGLE(ProgramLocalParameter4fvARB)
> > +#define glProgramLocalParameterI4iNV
> > MANGLE(ProgramLocalParameterI4iNV)
> > +#define glProgramLocalParameterI4ivNV
> > MANGLE(ProgramLocalParameterI4ivNV)
> > +#define glProgramLocalParameterI4uiNV
> > MANGLE(ProgramLocalParameterI4uiNV)
> > +#define glProgramLocalParameterI4uivNV
> > MANGLE(ProgramLocalParameterI4uivNV)
> > +#define glProgramLocalParameters4fvEXT
> > MANGLE(ProgramLocalParameters4fvEXT)
> > +#define glProgramLocalParametersI4ivNV
> > MANGLE(ProgramLocalParametersI4ivNV)
> > +#define glProgramLocalParametersI4uivNV
> > MANGLE(ProgramLocalParametersI4uivNV)
> > +#define glProgramNamedParameter4dNV
> > MANGLE(ProgramNamedParameter4dNV)
> > +#define glProgramNamedParameter4dvNV
> > MANGLE(ProgramNamedParameter4dvNV)
> > +#define glProgramNamedParameter4fNV
> > MANGLE(ProgramNamedParameter4fNV)
> > +#define glProgramNamedParameter4fvNV
> > MANGLE(ProgramNamedParameter4fvNV)
> > +#define glProgramParameter4dNV
> > MANGLE(ProgramParameter4dNV)
> > +#define glProgramParameter4dvNV
> > MANGLE(ProgramParameter4dvNV)
> > +#define glProgramParameter4fNV
> > MANGLE(ProgramParameter4fNV)
> > +#define glProgramParameter4fvNV
> > MANGLE(ProgramParameter4fvNV)
> > +#define glProgramParameteriARB
> > MANGLE(ProgramParameteriARB)
> > +#define glProgramParameteriEXT
> > MANGLE(ProgramParameteriEXT)
> > +#define glProgramParameteri MANGLE(ProgramParameteri)
> > +#define glProgramParameters4dvNV
> > MANGLE(ProgramParameters4dvNV)
> > +#define glProgramParameters4fvNV
> > MANGLE(ProgramParameters4fvNV)
> > +#define glProgramStringARB MANGLE(ProgramStringARB)
> > +#define glProgramSubroutineParametersuivNV
> > MANGLE(ProgramSubroutineParametersuivNV)
> > +#define glProgramUniform1dEXT
> > MANGLE(ProgramUniform1dEXT)
> > +#define glProgramUniform1d MANGLE(ProgramUniform1d)
> > +#define glProgramUniform1dvEXT
> > MANGLE(ProgramUniform1dvEXT)
> > +#define glProgramUniform1dv
> > MANGLE(ProgramUniform1dv)
> > +#define glProgramUniform1fEXT
> > MANGLE(ProgramUniform1fEXT)
> > +#define glProgramUniform1f MANGLE(ProgramUniform1f)
> > +#define glProgramUniform1fvEXT
> > MANGLE(ProgramUniform1fvEXT)
> > +#define glProgramUniform1fv
> > MANGLE(ProgramUniform1fv)
> > +#define glProgramUniform1i64NV
> > MANGLE(ProgramUniform1i64NV)
> > +#define glProgramUniform1i64vNV
> > MANGLE(ProgramUniform1i64vNV)
> > +#define glProgramUniform1iEXT
> > MANGLE(ProgramUniform1iEXT)
> > +#define glProgramUniform1i MANGLE(ProgramUniform1i)
> > +#define glProgramUniform1ivEXT
> > MANGLE(ProgramUniform1ivEXT)
> > +#define glProgramUniform1iv MANGLE(ProgramUniform1iv)
> > +#define glProgramUniform1ui64NV
> > MANGLE(ProgramUniform1ui64NV)
> > +#define glProgramUniform1ui64vNV
> > MANGLE(ProgramUniform1ui64vNV)
> > +#define glProgramUniform1uiEXT
> > MANGLE(ProgramUniform1uiEXT)
> > +#define glProgramUniform1ui MANGLE(ProgramUniform1ui)
> > +#define glProgramUniform1uivEXT
> > MANGLE(ProgramUniform1uivEXT)
> > +#define glProgramUniform1uiv
> > MANGLE(ProgramUniform1uiv)
> > +#define glProgramUniform2dEXT
> > MANGLE(ProgramUniform2dEXT)
> > +#define glProgramUniform2d MANGLE(ProgramUniform2d)
> > +#define glProgramUniform2dvEXT
> > MANGLE(ProgramUniform2dvEXT)
> > +#define glProgramUniform2dv
> > MANGLE(ProgramUniform2dv)
> > +#define glProgramUniform2fEXT
> > MANGLE(ProgramUniform2fEXT)
> > +#define glProgramUniform2f MANGLE(ProgramUniform2f)
> > +#define glProgramUniform2fvEXT
> > MANGLE(ProgramUniform2fvEXT)
> > +#define glProgramUniform2fv
> > MANGLE(ProgramUniform2fv)
> > +#define glProgramUniform2i64NV
> > MANGLE(ProgramUniform2i64NV)
> > +#define glProgramUniform2i64vNV
> > MANGLE(ProgramUniform2i64vNV)
> > +#define glProgramUniform2iEXT
> > MANGLE(ProgramUniform2iEXT)
> > +#define glProgramUniform2i MANGLE(ProgramUniform2i)
> > +#define glProgramUniform2ivEXT
> > MANGLE(ProgramUniform2ivEXT)
> > +#define glProgramUniform2iv MANGLE(ProgramUniform2iv)
> > +#define glProgramUniform2ui64NV
> > MANGLE(ProgramUniform2ui64NV)
> > +#define glProgramUniform2ui64vNV
> > MANGLE(ProgramUniform2ui64vNV)
> > +#define glProgramUniform2uiEXT
> > MANGLE(ProgramUniform2uiEXT)
> > +#define glProgramUniform2ui MANGLE(ProgramUniform2ui)
> > +#define glProgramUniform2uivEXT
> > MANGLE(ProgramUniform2uivEXT)
> > +#define glProgramUniform2uiv
> > MANGLE(ProgramUniform2uiv)
> > +#define glProgramUniform3dEXT
> > MANGLE(ProgramUniform3dEXT)
> > +#define glProgramUniform3d MANGLE(ProgramUniform3d)
> > +#define glProgramUniform3dvEXT
> > MANGLE(ProgramUniform3dvEXT)
> > +#define glProgramUniform3dv
> > MANGLE(ProgramUniform3dv)
> > +#define glProgramUniform3fEXT
> > MANGLE(ProgramUniform3fEXT)
> > +#define glProgramUniform3f MANGLE(ProgramUniform3f)
> > +#define glProgramUniform3fvEXT
> > MANGLE(ProgramUniform3fvEXT)
> > +#define glProgramUniform3fv
> > MANGLE(ProgramUniform3fv)
> > +#define glProgramUniform3i64NV
> > MANGLE(ProgramUniform3i64NV)
> > +#define glProgramUniform3i64vNV
> > MANGLE(ProgramUniform3i64vNV)
> > +#define glProgramUniform3iEXT
> > MANGLE(ProgramUniform3iEXT)
> > +#define glProgramUniform3i MANGLE(ProgramUniform3i)
> > +#define glProgramUniform3ivEXT
> > MANGLE(ProgramUniform3ivEXT)
> > +#define glProgramUniform3iv MANGLE(ProgramUniform3iv)
> > +#define glProgramUniform3ui64NV
> > MANGLE(ProgramUniform3ui64NV)
> > +#define glProgramUniform3ui64vNV
> > MANGLE(ProgramUniform3ui64vNV)
> > +#define glProgramUniform3uiEXT
> > MANGLE(ProgramUniform3uiEXT)
> > +#define glProgramUniform3ui MANGLE(ProgramUniform3ui)
> > +#define glProgramUniform3uivEXT
> > MANGLE(ProgramUniform3uivEXT)
> > +#define glProgramUniform3uiv
> > MANGLE(ProgramUniform3uiv)
> > +#define glProgramUniform4dEXT
> > MANGLE(ProgramUniform4dEXT)
> > +#define glProgramUniform4d MANGLE(ProgramUniform4d)
> > +#define glProgramUniform4dvEXT
> > MANGLE(ProgramUniform4dvEXT)
> > +#define glProgramUniform4dv
> > MANGLE(ProgramUniform4dv)
> > +#define glProgramUniform4fEXT
> > MANGLE(ProgramUniform4fEXT)
> > +#define glProgramUniform4f MANGLE(ProgramUniform4f)
> > +#define glProgramUniform4fvEXT
> > MANGLE(ProgramUniform4fvEXT)
> > +#define glProgramUniform4fv
> > MANGLE(ProgramUniform4fv)
> > +#define glProgramUniform4i64NV
> > MANGLE(ProgramUniform4i64NV)
> > +#define glProgramUniform4i64vNV
> > MANGLE(ProgramUniform4i64vNV)
> > +#define glProgramUniform4iEXT
> > MANGLE(ProgramUniform4iEXT)
> > +#define glProgramUniform4i MANGLE(ProgramUniform4i)
> > +#define glProgramUniform4ivEXT
> > MANGLE(ProgramUniform4ivEXT)
> > +#define glProgramUniform4iv MANGLE(ProgramUniform4iv)
> > +#define glProgramUniform4ui64NV
> > MANGLE(ProgramUniform4ui64NV)
> > +#define glProgramUniform4ui64vNV
> > MANGLE(ProgramUniform4ui64vNV)
> > +#define glProgramUniform4uiEXT
> > MANGLE(ProgramUniform4uiEXT)
> > +#define glProgramUniform4ui MANGLE(ProgramUniform4ui)
> > +#define glProgramUniform4uivEXT
> > MANGLE(ProgramUniform4uivEXT)
> > +#define glProgramUniform4uiv
> > MANGLE(ProgramUniform4uiv)
> > +#define glProgramUniformMatrix2dvEXT
> > MANGLE(ProgramUniformMatrix2dvEXT)
> > +#define glProgramUniformMatrix2dv
> > MANGLE(ProgramUniformMatrix2dv)
> > +#define glProgramUniformMatrix2fvEXT
> > MANGLE(ProgramUniformMatrix2fvEXT)
> > +#define glProgramUniformMatrix2fv
> > MANGLE(ProgramUniformMatrix2fv)
> > +#define glProgramUniformMatrix2x3dvEXT
> > MANGLE(ProgramUniformMatrix2x3dvEXT)
> > +#define glProgramUniformMatrix2x3dv
> > MANGLE(ProgramUniformMatrix2x3dv)
> > +#define glProgramUniformMatrix2x3fvEXT
> > MANGLE(ProgramUniformMatrix2x3fvEXT)
> > +#define glProgramUniformMatrix2x3fv
> > MANGLE(ProgramUniformMatrix2x3fv)
> > +#define glProgramUniformMatrix2x4dvEXT
> > MANGLE(ProgramUniformMatrix2x4dvEXT)
> > +#define glProgramUniformMatrix2x4dv
> > MANGLE(ProgramUniformMatrix2x4dv)
> > +#define glProgramUniformMatrix2x4fvEXT
> > MANGLE(ProgramUniformMatrix2x4fvEXT)
> > +#define glProgramUniformMatrix2x4fv
> > MANGLE(ProgramUniformMatrix2x4fv)
> > +#define glProgramUniformMatrix3dvEXT
> > MANGLE(ProgramUniformMatrix3dvEXT)
> > +#define glProgramUniformMatrix3dv
> > MANGLE(ProgramUniformMatrix3dv)
> > +#define glProgramUniformMatrix3fvEXT
> > MANGLE(ProgramUniformMatrix3fvEXT)
> > +#define glProgramUniformMatrix3fv
> > MANGLE(ProgramUniformMatrix3fv)
> > +#define glProgramUniformMatrix3x2dvEXT
> > MANGLE(ProgramUniformMatrix3x2dvEXT)
> > +#define glProgramUniformMatrix3x2dv
> > MANGLE(ProgramUniformMatrix3x2dv)
> > +#define glProgramUniformMatrix3x2fvEXT
> > MANGLE(ProgramUniformMatrix3x2fvEXT)
> > +#define glProgramUniformMatrix3x2fv
> > MANGLE(ProgramUniformMatrix3x2fv)
> > +#define glProgramUniformMatrix3x4dvEXT
> > MANGLE(ProgramUniformMatrix3x4dvEXT)
> > +#define glProgramUniformMatrix3x4dv
> > MANGLE(ProgramUniformMatrix3x4dv)
> > +#define glProgramUniformMatrix3x4fvEXT
> > MANGLE(ProgramUniformMatrix3x4fvEXT)
> > +#define glProgramUniformMatrix3x4fv
> > MANGLE(ProgramUniformMatrix3x4fv)
> > +#define glProgramUniformMatrix4dvEXT
> > MANGLE(ProgramUniformMatrix4dvEXT)
> > +#define glProgramUniformMatrix4dv
> > MANGLE(ProgramUniformMatrix4dv)
> > +#define glProgramUniformMatrix4fvEXT
> > MANGLE(ProgramUniformMatrix4fvEXT)
> > +#define glProgramUniformMatrix4fv
> > MANGLE(ProgramUniformMatrix4fv)
> > +#define glProgramUniformMatrix4x2dvEXT
> > MANGLE(ProgramUniformMatrix4x2dvEXT)
> > +#define glProgramUniformMatrix4x2dv
> > MANGLE(ProgramUniformMatrix4x2dv)
> > +#define glProgramUniformMatrix4x2fvEXT
> > MANGLE(ProgramUniformMatrix4x2fvEXT)
> > +#define glProgramUniformMatrix4x2fv
> > MANGLE(ProgramUniformMatrix4x2fv)
> > +#define glProgramUniformMatrix4x3dvEXT
> > MANGLE(ProgramUniformMatrix4x3dvEXT)
> > +#define glProgramUniformMatrix4x3dv
> > MANGLE(ProgramUniformMatrix4x3dv)
> > +#define glProgramUniformMatrix4x3fvEXT
> > MANGLE(ProgramUniformMatrix4x3fvEXT)
> > +#define glProgramUniformMatrix4x3fv
> > MANGLE(ProgramUniformMatrix4x3fv)
> > +#define glProgramUniformui64NV
> > MANGLE(ProgramUniformui64NV)
> > +#define glProgramUniformui64vNV
> > MANGLE(ProgramUniformui64vNV)
> > +#define glProgramVertexLimitNV
> > MANGLE(ProgramVertexLimitNV)
> > +#define glProvokingVertexEXT
> > MANGLE(ProvokingVertexEXT)
> > +#define glProvokingVertex MANGLE(ProvokingVertex)
> > +#define glPushAttrib MANGLE(PushAttrib)
> > +#define glPushClientAttribDefaultEXT
> > MANGLE(PushClientAttribDefaultEXT)
> > +#define glPushClientAttrib MANGLE(PushClientAttrib)
> > +#define glPushMatrix MANGLE(PushMatrix)
> > +#define glPushName MANGLE(PushName)
> > +#define glQueryCounter MANGLE(QueryCounter)
> > +#define glRasterPos2d MANGLE(RasterPos2d)
> > +#define glRasterPos2dv MANGLE(RasterPos2dv)
> > +#define glRasterPos2f MANGLE(RasterPos2f)
> > +#define glRasterPos2fv MANGLE(RasterPos2fv)
> > +#define glRasterPos2i MANGLE(RasterPos2i)
> > +#define glRasterPos2iv MANGLE(RasterPos2iv)
> > +#define glRasterPos2s MANGLE(RasterPos2s)
> > +#define glRasterPos2sv MANGLE(RasterPos2sv)
> > +#define glRasterPos3d MANGLE(RasterPos3d)
> > +#define glRasterPos3dv MANGLE(RasterPos3dv)
> > +#define glRasterPos3f MANGLE(RasterPos3f)
> > +#define glRasterPos3fv MANGLE(RasterPos3fv)
> > +#define glRasterPos3i MANGLE(RasterPos3i)
> > +#define glRasterPos3iv MANGLE(RasterPos3iv)
> > +#define glRasterPos3s MANGLE(RasterPos3s)
> > +#define glRasterPos3sv MANGLE(RasterPos3sv)
> > +#define glRasterPos4d MANGLE(RasterPos4d)
> > +#define glRasterPos4dv MANGLE(RasterPos4dv)
> > +#define glRasterPos4f MANGLE(RasterPos4f)
> > +#define glRasterPos4fv MANGLE(RasterPos4fv)
> > +#define glRasterPos4i MANGLE(RasterPos4i)
> > +#define glRasterPos4iv MANGLE(RasterPos4iv)
> > +#define glRasterPos4s MANGLE(RasterPos4s)
> > +#define glRasterPos4sv MANGLE(RasterPos4sv)
> > +#define glReadBuffer MANGLE(ReadBuffer)
> > +#define glReadInstrumentsSGIX
> > MANGLE(ReadInstrumentsSGIX)
> > +#define glReadnPixelsARB MANGLE(ReadnPixelsARB)
> > +#define glReadPixels MANGLE(ReadPixels)
> > +#define glRectd MANGLE(Rectd)
> > +#define glRectdv MANGLE(Rectdv)
> > +#define glRectf MANGLE(Rectf)
> > +#define glRectfv MANGLE(Rectfv)
> > +#define glRecti MANGLE(Recti)
> > +#define glRectiv MANGLE(Rectiv)
> > +#define glRects MANGLE(Rects)
> > +#define glRectsv MANGLE(Rectsv)
> > +#define glReferencePlaneSGIX
> > MANGLE(ReferencePlaneSGIX)
> > +#define glReleaseShaderCompiler
> > MANGLE(ReleaseShaderCompiler)
> > +#define glRenderbufferStorageEXT
> > MANGLE(RenderbufferStorageEXT)
> > +#define glRenderbufferStorage
> > MANGLE(RenderbufferStorage)
> > +#define glRenderbufferStorageMultisampleCoverageNV
> > MANGLE(RenderbufferStorageMultisampleCoverageNV)
> > +#define glRenderbufferStorageMultisampleEXT
> > MANGLE(RenderbufferStorageMultisampleEXT)
> > +#define glRenderbufferStorageMultisample
> > MANGLE(RenderbufferStorageMultisample)
> > +#define glRenderMode MANGLE(RenderMode)
> > +#define glReplacementCodePointerSUN
> > MANGLE(ReplacementCodePointerSUN)
> > +#define glReplacementCodeubSUN
> > MANGLE(ReplacementCodeubSUN)
> > +#define glReplacementCodeubvSUN
> > MANGLE(ReplacementCodeubvSUN)
> > +#define glReplacementCodeuiColor3fVertex3fSUN
> > MANGLE(ReplacementCodeuiColor3fVertex3fSUN)
> > +#define glReplacementCodeuiColor3fVertex3fvSUN
> > MANGLE(ReplacementCodeuiColor3fVertex3fvSUN)
> > +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN
> > MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN)
> > +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN
> > MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN)
> > +#define glReplacementCodeuiColor4ubVertex3fSUN
> > MANGLE(ReplacementCodeuiColor4ubVertex3fSUN)
> > +#define glReplacementCodeuiColor4ubVertex3fvSUN
> > MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN)
> > +#define glReplacementCodeuiNormal3fVertex3fSUN
> > MANGLE(ReplacementCodeuiNormal3fVertex3fSUN)
> > +#define glReplacementCodeuiNormal3fVertex3fvSUN
> > MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN)
> > +#define glReplacementCodeuiSUN
> > MANGLE(ReplacementCodeuiSUN)
> > +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
> >
> > MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fS
> > UN)
> > +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
> >
> > MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fv
> > SUN)
> > +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
> > MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
> > +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
> > MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
> > +#define glReplacementCodeuiTexCoord2fVertex3fSUN
> > MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN)
> > +#define glReplacementCodeuiTexCoord2fVertex3fvSUN
> > MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN)
> > +#define glReplacementCodeuiVertex3fSUN
> > MANGLE(ReplacementCodeuiVertex3fSUN)
> > +#define glReplacementCodeuiVertex3fvSUN
> > MANGLE(ReplacementCodeuiVertex3fvSUN)
> > +#define glReplacementCodeuivSUN
> > MANGLE(ReplacementCodeuivSUN)
> > +#define glReplacementCodeusSUN
> > MANGLE(ReplacementCodeusSUN)
> > +#define glReplacementCodeusvSUN
> > MANGLE(ReplacementCodeusvSUN)
> > +#define glRequestResidentProgramsNV
> > MANGLE(RequestResidentProgramsNV)
> > +#define glResetHistogramEXT MANGLE(ResetHistogramEXT)
> > +#define glResetHistogram MANGLE(ResetHistogram)
> > +#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT)
> > +#define glResetMinmax MANGLE(ResetMinmax)
> > +#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA)
> > +#define glResumeTransformFeedback
> > MANGLE(ResumeTransformFeedback)
> > +#define glResumeTransformFeedbackNV
> > MANGLE(ResumeTransformFeedbackNV)
> > +#define glRotated MANGLE(Rotated)
> > +#define glRotatef MANGLE(Rotatef)
> > +#define glSampleCoverageARB
> > MANGLE(SampleCoverageARB)
> > +#define glSampleCoverage MANGLE(SampleCoverage)
> > +#define glSampleMapATI MANGLE(SampleMapATI)
> > +#define glSampleMaskEXT MANGLE(SampleMaskEXT)
> > +#define glSampleMaski MANGLE(SampleMaski)
> > +#define glSampleMaskIndexedNV
> > MANGLE(SampleMaskIndexedNV)
> > +#define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
> > +#define glSamplePatternEXT MANGLE(SamplePatternEXT)
> > +#define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
> > +#define glSamplerParameterf MANGLE(SamplerParameterf)
> > +#define glSamplerParameterfv
> > MANGLE(SamplerParameterfv)
> > +#define glSamplerParameterIiv
> > MANGLE(SamplerParameterIiv)
> > +#define glSamplerParameteri MANGLE(SamplerParameteri)
> > +#define glSamplerParameterIuiv
> > MANGLE(SamplerParameterIuiv)
> > +#define glSamplerParameteriv
> > MANGLE(SamplerParameteriv)
> > +#define glScaled MANGLE(Scaled)
> > +#define glScalef MANGLE(Scalef)
> > +#define glScissorArrayv MANGLE(ScissorArrayv)
> > +#define glScissorIndexed MANGLE(ScissorIndexed)
> > +#define glScissorIndexedv MANGLE(ScissorIndexedv)
> > +#define glScissor MANGLE(Scissor)
> > +#define glSecondaryColor3bEXT
> > MANGLE(SecondaryColor3bEXT)
> > +#define glSecondaryColor3b MANGLE(SecondaryColor3b)
> > +#define glSecondaryColor3bvEXT
> > MANGLE(SecondaryColor3bvEXT)
> > +#define glSecondaryColor3bv MANGLE(SecondaryColor3bv)
> > +#define glSecondaryColor3dEXT
> > MANGLE(SecondaryColor3dEXT)
> > +#define glSecondaryColor3d MANGLE(SecondaryColor3d)
> > +#define glSecondaryColor3dvEXT
> > MANGLE(SecondaryColor3dvEXT)
> > +#define glSecondaryColor3dv MANGLE(SecondaryColor3dv)
> > +#define glSecondaryColor3fEXT
> > MANGLE(SecondaryColor3fEXT)
> > +#define glSecondaryColor3f MANGLE(SecondaryColor3f)
> > +#define glSecondaryColor3fvEXT
> > MANGLE(SecondaryColor3fvEXT)
> > +#define glSecondaryColor3fv MANGLE(SecondaryColor3fv)
> > +#define glSecondaryColor3hNV
> > MANGLE(SecondaryColor3hNV)
> > +#define glSecondaryColor3hvNV
> > MANGLE(SecondaryColor3hvNV)
> > +#define glSecondaryColor3iEXT
> > MANGLE(SecondaryColor3iEXT)
> > +#define glSecondaryColor3i MANGLE(SecondaryColor3i)
> > +#define glSecondaryColor3ivEXT
> > MANGLE(SecondaryColor3ivEXT)
> > +#define glSecondaryColor3iv MANGLE(SecondaryColor3iv)
> > +#define glSecondaryColor3sEXT
> > MANGLE(SecondaryColor3sEXT)
> > +#define glSecondaryColor3s MANGLE(SecondaryColor3s)
> > +#define glSecondaryColor3svEXT
> > MANGLE(SecondaryColor3svEXT)
> > +#define glSecondaryColor3sv MANGLE(SecondaryColor3sv)
> > +#define glSecondaryColor3ubEXT
> > MANGLE(SecondaryColor3ubEXT)
> > +#define glSecondaryColor3ub MANGLE(SecondaryColor3ub)
> > +#define glSecondaryColor3ubvEXT
> > MANGLE(SecondaryColor3ubvEXT)
> > +#define glSecondaryColor3ubv
> > MANGLE(SecondaryColor3ubv)
> > +#define glSecondaryColor3uiEXT
> > MANGLE(SecondaryColor3uiEXT)
> > +#define glSecondaryColor3ui MANGLE(SecondaryColor3ui)
> > +#define glSecondaryColor3uivEXT
> > MANGLE(SecondaryColor3uivEXT)
> > +#define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv)
> > +#define glSecondaryColor3usEXT
> > MANGLE(SecondaryColor3usEXT)
> > +#define glSecondaryColor3us MANGLE(SecondaryColor3us)
> > +#define glSecondaryColor3usvEXT
> > MANGLE(SecondaryColor3usvEXT)
> > +#define glSecondaryColor3usv
> > MANGLE(SecondaryColor3usv)
> > +#define glSecondaryColorFormatNV
> > MANGLE(SecondaryColorFormatNV)
> > +#define glSecondaryColorP3ui
> > MANGLE(SecondaryColorP3ui)
> > +#define glSecondaryColorP3uiv
> > MANGLE(SecondaryColorP3uiv)
> > +#define glSecondaryColorPointerEXT
> > MANGLE(SecondaryColorPointerEXT)
> > +#define glSecondaryColorPointerListIBM
> > MANGLE(SecondaryColorPointerListIBM)
> > +#define glSecondaryColorPointer
> > MANGLE(SecondaryColorPointer)
> > +#define glSelectBuffer MANGLE(SelectBuffer)
> > +#define glSelectPerfMonitorCountersAMD
> > MANGLE(SelectPerfMonitorCountersAMD)
> > +#define glSeparableFilter2DEXT
> > MANGLE(SeparableFilter2DEXT)
> > +#define glSeparableFilter2D MANGLE(SeparableFilter2D)
> > +#define glSetFenceAPPLE MANGLE(SetFenceAPPLE)
> > +#define glSetFenceNV MANGLE(SetFenceNV)
> > +#define glSetFragmentShaderConstantATI
> > MANGLE(SetFragmentShaderConstantATI)
> > +#define glSetInvariantEXT MANGLE(SetInvariantEXT)
> > +#define glSetLocalConstantEXT
> > MANGLE(SetLocalConstantEXT)
> > +#define glShadeModel MANGLE(ShadeModel)
> > +#define glShaderBinary MANGLE(ShaderBinary)
> > +#define glShaderOp1EXT MANGLE(ShaderOp1EXT)
> > +#define glShaderOp2EXT MANGLE(ShaderOp2EXT)
> > +#define glShaderOp3EXT MANGLE(ShaderOp3EXT)
> > +#define glShaderSourceARB MANGLE(ShaderSourceARB)
> > +#define glShaderSource MANGLE(ShaderSource)
> > +#define glSharpenTexFuncSGIS
> > MANGLE(SharpenTexFuncSGIS)
> > +#define glSpriteParameterfSGIX
> > MANGLE(SpriteParameterfSGIX)
> > +#define glSpriteParameterfvSGIX
> > MANGLE(SpriteParameterfvSGIX)
> > +#define glSpriteParameteriSGIX
> > MANGLE(SpriteParameteriSGIX)
> > +#define glSpriteParameterivSGIX
> > MANGLE(SpriteParameterivSGIX)
> > +#define glStartInstrumentsSGIX
> > MANGLE(StartInstrumentsSGIX)
> > +#define glStencilClearTagEXT MANGLE(StencilClearTagEXT)
> > +#define glStencilFunc MANGLE(StencilFunc)
> > +#define glStencilFuncSeparateATI
> > MANGLE(StencilFuncSeparateATI)
> > +#define glStencilFuncSeparate
> > MANGLE(StencilFuncSeparate)
> > +#define glStencilMask MANGLE(StencilMask)
> > +#define glStencilMaskSeparate
> > MANGLE(StencilMaskSeparate)
> > +#define glStencilOp MANGLE(StencilOp)
> > +#define glStencilOpSeparateATI
> > MANGLE(StencilOpSeparateATI)
> > +#define glStencilOpSeparate MANGLE(StencilOpSeparate)
> > +#define glStopInstrumentsSGIX
> > MANGLE(StopInstrumentsSGIX)
> > +#define glStringMarkerGREMEDY
> > MANGLE(StringMarkerGREMEDY)
> > +#define glSwizzleEXT MANGLE(SwizzleEXT)
> > +#define glTagSampleBufferSGIX
> > MANGLE(TagSampleBufferSGIX)
> > +#define glTangent3bEXT MANGLE(Tangent3bEXT)
> > +#define glTangent3bvEXT MANGLE(Tangent3bvEXT)
> > +#define glTangent3dEXT MANGLE(Tangent3dEXT)
> > +#define glTangent3dvEXT MANGLE(Tangent3dvEXT)
> > +#define glTangent3fEXT MANGLE(Tangent3fEXT)
> > +#define glTangent3fvEXT MANGLE(Tangent3fvEXT)
> > +#define glTangent3iEXT MANGLE(Tangent3iEXT)
> > +#define glTangent3ivEXT MANGLE(Tangent3ivEXT)
> > +#define glTangent3sEXT MANGLE(Tangent3sEXT)
> > +#define glTangent3svEXT MANGLE(Tangent3svEXT)
> > +#define glTangentPointerEXT MANGLE(TangentPointerEXT)
> > +#define glTbufferMask3DFX MANGLE(TbufferMask3DFX)
> > +#define glTessellationFactorAMD
> > MANGLE(TessellationFactorAMD)
> > +#define glTessellationModeAMD
> > MANGLE(TessellationModeAMD)
> > +#define glTestFenceAPPLE MANGLE(TestFenceAPPLE)
> > +#define glTestFenceNV MANGLE(TestFenceNV)
> > +#define glTestObjectAPPLE MANGLE(TestObjectAPPLE)
> > +#define glTexBufferARB MANGLE(TexBufferARB)
> > +#define glTexBufferEXT MANGLE(TexBufferEXT)
> > +#define glTexBuffer MANGLE(TexBuffer)
> > +#define glTexBumpParameterfvATI
> > MANGLE(TexBumpParameterfvATI)
> > +#define glTexBumpParameterivATI
> > MANGLE(TexBumpParameterivATI)
> > +#define glTexCoord1d MANGLE(TexCoord1d)
> > +#define glTexCoord1dv MANGLE(TexCoord1dv)
> > +#define glTexCoord1f MANGLE(TexCoord1f)
> > +#define glTexCoord1fv MANGLE(TexCoord1fv)
> > +#define glTexCoord1hNV MANGLE(TexCoord1hNV)
> > +#define glTexCoord1hvNV MANGLE(TexCoord1hvNV)
> > +#define glTexCoord1i MANGLE(TexCoord1i)
> > +#define glTexCoord1iv MANGLE(TexCoord1iv)
> > +#define glTexCoord1s MANGLE(TexCoord1s)
> > +#define glTexCoord1sv MANGLE(TexCoord1sv)
> > +#define glTexCoord2d MANGLE(TexCoord2d)
> > +#define glTexCoord2dv MANGLE(TexCoord2dv)
> > +#define glTexCoord2fColor3fVertex3fSUN
> > MANGLE(TexCoord2fColor3fVertex3fSUN)
> > +#define glTexCoord2fColor3fVertex3fvSUN
> > MANGLE(TexCoord2fColor3fVertex3fvSUN)
> > +#define glTexCoord2fColor4fNormal3fVertex3fSUN
> > MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN)
> > +#define glTexCoord2fColor4fNormal3fVertex3fvSUN
> > MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN)
> > +#define glTexCoord2fColor4ubVertex3fSUN
> > MANGLE(TexCoord2fColor4ubVertex3fSUN)
> > +#define glTexCoord2fColor4ubVertex3fvSUN
> > MANGLE(TexCoord2fColor4ubVertex3fvSUN)
> > +#define glTexCoord2f MANGLE(TexCoord2f)
> > +#define glTexCoord2fNormal3fVertex3fSUN
> > MANGLE(TexCoord2fNormal3fVertex3fSUN)
> > +#define glTexCoord2fNormal3fVertex3fvSUN
> > MANGLE(TexCoord2fNormal3fVertex3fvSUN)
> > +#define glTexCoord2fVertex3fSUN
> > MANGLE(TexCoord2fVertex3fSUN)
> > +#define glTexCoord2fVertex3fvSUN
> > MANGLE(TexCoord2fVertex3fvSUN)
> > +#define glTexCoord2fv MANGLE(TexCoord2fv)
> > +#define glTexCoord2hNV MANGLE(TexCoord2hNV)
> > +#define glTexCoord2hvNV MANGLE(TexCoord2hvNV)
> > +#define glTexCoord2i MANGLE(TexCoord2i)
> > +#define glTexCoord2iv MANGLE(TexCoord2iv)
> > +#define glTexCoord2s MANGLE(TexCoord2s)
> > +#define glTexCoord2sv MANGLE(TexCoord2sv)
> > +#define glTexCoord3d MANGLE(TexCoord3d)
> > +#define glTexCoord3dv MANGLE(TexCoord3dv)
> > +#define glTexCoord3f MANGLE(TexCoord3f)
> > +#define glTexCoord3fv MANGLE(TexCoord3fv)
> > +#define glTexCoord3hNV MANGLE(TexCoord3hNV)
> > +#define glTexCoord3hvNV MANGLE(TexCoord3hvNV)
> > +#define glTexCoord3i MANGLE(TexCoord3i)
> > +#define glTexCoord3iv MANGLE(TexCoord3iv)
> > +#define glTexCoord3s MANGLE(TexCoord3s)
> > +#define glTexCoord3sv MANGLE(TexCoord3sv)
> > +#define glTexCoord4d MANGLE(TexCoord4d)
> > +#define glTexCoord4dv MANGLE(TexCoord4dv)
> > +#define glTexCoord4fColor4fNormal3fVertex4fSUN
> > MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
> > +#define glTexCoord4fColor4fNormal3fVertex4fvSUN
> > MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN)
> > +#define glTexCoord4f MANGLE(TexCoord4f)
> > +#define glTexCoord4fVertex4fSUN
> > MANGLE(TexCoord4fVertex4fSUN)
> > +#define glTexCoord4fVertex4fvSUN
> > MANGLE(TexCoord4fVertex4fvSUN)
> > +#define glTexCoord4fv MANGLE(TexCoord4fv)
> > +#define glTexCoord4hNV MANGLE(TexCoord4hNV)
> > +#define glTexCoord4hvNV MANGLE(TexCoord4hvNV)
> > +#define glTexCoord4i MANGLE(TexCoord4i)
> > +#define glTexCoord4iv MANGLE(TexCoord4iv)
> > +#define glTexCoord4s MANGLE(TexCoord4s)
> > +#define glTexCoord4sv MANGLE(TexCoord4sv)
> > +#define glTexCoordFormatNV
> > MANGLE(TexCoordFormatNV)
> > +#define glTexCoordP1ui MANGLE(TexCoordP1ui)
> > +#define glTexCoordP1uiv MANGLE(TexCoordP1uiv)
> > +#define glTexCoordP2ui MANGLE(TexCoordP2ui)
> > +#define glTexCoordP2uiv MANGLE(TexCoordP2uiv)
> > +#define glTexCoordP3ui MANGLE(TexCoordP3ui)
> > +#define glTexCoordP3uiv MANGLE(TexCoordP3uiv)
> > +#define glTexCoordP4ui MANGLE(TexCoordP4ui)
> > +#define glTexCoordP4uiv MANGLE(TexCoordP4uiv)
> > +#define glTexCoordPointerEXT
> > MANGLE(TexCoordPointerEXT)
> > +#define glTexCoordPointerListIBM
> > MANGLE(TexCoordPointerListIBM)
> > +#define glTexCoordPointer MANGLE(TexCoordPointer)
> > +#define glTexCoordPointervINTEL
> > MANGLE(TexCoordPointervINTEL)
> > +#define glTexEnvf MANGLE(TexEnvf)
> > +#define glTexEnvfv MANGLE(TexEnvfv)
> > +#define glTexEnvi MANGLE(TexEnvi)
> > +#define glTexEnviv MANGLE(TexEnviv)
> > +#define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS)
> > +#define glTexGend MANGLE(TexGend)
> > +#define glTexGendv MANGLE(TexGendv)
> > +#define glTexGenf MANGLE(TexGenf)
> > +#define glTexGenfv MANGLE(TexGenfv)
> > +#define glTexGeni MANGLE(TexGeni)
> > +#define glTexGeniv MANGLE(TexGeniv)
> > +#define glTexImage1D MANGLE(TexImage1D)
> > +#define glTexImage2D MANGLE(TexImage2D)
> > +#define glTexImage2DMultisample
> > MANGLE(TexImage2DMultisample)
> > +#define glTexImage3DEXT MANGLE(TexImage3DEXT)
> > +#define glTexImage3D MANGLE(TexImage3D)
> > +#define glTexImage3DMultisample
> > MANGLE(TexImage3DMultisample)
> > +#define glTexImage4DSGIS MANGLE(TexImage4DSGIS)
> > +#define glTexParameterf MANGLE(TexParameterf)
> > +#define glTexParameterfv MANGLE(TexParameterfv)
> > +#define glTexParameterIivEXT
> > MANGLE(TexParameterIivEXT)
> > +#define glTexParameterIiv MANGLE(TexParameterIiv)
> > +#define glTexParameteri MANGLE(TexParameteri)
> > +#define glTexParameterIuivEXT
> > MANGLE(TexParameterIuivEXT)
> > +#define glTexParameterIuiv MANGLE(TexParameterIuiv)
> > +#define glTexParameteriv MANGLE(TexParameteriv)
> > +#define glTexRenderbufferNV
> > MANGLE(TexRenderbufferNV)
> > +#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
> > +#define glTexSubImage1D MANGLE(TexSubImage1D)
> > +#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT)
> > +#define glTexSubImage2D MANGLE(TexSubImage2D)
> > +#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT)
> > +#define glTexSubImage3D MANGLE(TexSubImage3D)
> > +#define glTexSubImage4DSGIS
> > MANGLE(TexSubImage4DSGIS)
> > +#define glTextureBarrierNV MANGLE(TextureBarrierNV)
> > +#define glTextureBufferEXT MANGLE(TextureBufferEXT)
> > +#define glTextureColorMaskSGIS
> > MANGLE(TextureColorMaskSGIS)
> > +#define glTextureImage1DEXT
> > MANGLE(TextureImage1DEXT)
> > +#define glTextureImage2DEXT
> > MANGLE(TextureImage2DEXT)
> > +#define glTextureImage3DEXT
> > MANGLE(TextureImage3DEXT)
> > +#define glTextureLightEXT MANGLE(TextureLightEXT)
> > +#define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
> > +#define glTextureNormalEXT MANGLE(TextureNormalEXT)
> > +#define glTextureParameterfEXT
> > MANGLE(TextureParameterfEXT)
> > +#define glTextureParameterfvEXT
> > MANGLE(TextureParameterfvEXT)
> > +#define glTextureParameteriEXT
> > MANGLE(TextureParameteriEXT)
> > +#define glTextureParameterIivEXT
> > MANGLE(TextureParameterIivEXT)
> > +#define glTextureParameterIuivEXT
> > MANGLE(TextureParameterIuivEXT)
> > +#define glTextureParameterivEXT
> > MANGLE(TextureParameterivEXT)
> > +#define glTextureRangeAPPLE
> > MANGLE(TextureRangeAPPLE)
> > +#define glTextureRenderbufferEXT
> > MANGLE(TextureRenderbufferEXT)
> > +#define glTextureSubImage1DEXT
> > MANGLE(TextureSubImage1DEXT)
> > +#define glTextureSubImage2DEXT
> > MANGLE(TextureSubImage2DEXT)
> > +#define glTextureSubImage3DEXT
> > MANGLE(TextureSubImage3DEXT)
> > +#define glTrackMatrixNV MANGLE(TrackMatrixNV)
> > +#define glTransformFeedbackAttribsNV
> > MANGLE(TransformFeedbackAttribsNV)
> > +#define glTransformFeedbackStreamAttribsNV
> > MANGLE(TransformFeedbackStreamAttribsNV)
> > +#define glTransformFeedbackVaryingsEXT
> > MANGLE(TransformFeedbackVaryingsEXT)
> > +#define glTransformFeedbackVaryings
> > MANGLE(TransformFeedbackVaryings)
> > +#define glTransformFeedbackVaryingsNV
> > MANGLE(TransformFeedbackVaryingsNV)
> > +#define glTranslated MANGLE(Translated)
> > +#define glTranslatef MANGLE(Translatef)
> > +#define glUniform1d MANGLE(Uniform1d)
> > +#define glUniform1dv MANGLE(Uniform1dv)
> > +#define glUniform1fARB MANGLE(Uniform1fARB)
> > +#define glUniform1f MANGLE(Uniform1f)
> > +#define glUniform1fvARB MANGLE(Uniform1fvARB)
> > +#define glUniform1fv MANGLE(Uniform1fv)
> > +#define glUniform1i64NV MANGLE(Uniform1i64NV)
> > +#define glUniform1i64vNV MANGLE(Uniform1i64vNV)
> > +#define glUniform1iARB MANGLE(Uniform1iARB)
> > +#define glUniform1i MANGLE(Uniform1i)
> > +#define glUniform1ivARB MANGLE(Uniform1ivARB)
> > +#define glUniform1iv MANGLE(Uniform1iv)
> > +#define glUniform1ui64NV MANGLE(Uniform1ui64NV)
> > +#define glUniform1ui64vNV MANGLE(Uniform1ui64vNV)
> > +#define glUniform1uiEXT MANGLE(Uniform1uiEXT)
> > +#define glUniform1ui MANGLE(Uniform1ui)
> > +#define glUniform1uivEXT MANGLE(Uniform1uivEXT)
> > +#define glUniform1uiv MANGLE(Uniform1uiv)
> > +#define glUniform2d MANGLE(Uniform2d)
> > +#define glUniform2dv MANGLE(Uniform2dv)
> > +#define glUniform2fARB MANGLE(Uniform2fARB)
> > +#define glUniform2f MANGLE(Uniform2f)
> > +#define glUniform2fvARB MANGLE(Uniform2fvARB)
> > +#define glUniform2fv MANGLE(Uniform2fv)
> > +#define glUniform2i64NV MANGLE(Uniform2i64NV)
> > +#define glUniform2i64vNV MANGLE(Uniform2i64vNV)
> > +#define glUniform2iARB MANGLE(Uniform2iARB)
> > +#define glUniform2i MANGLE(Uniform2i)
> > +#define glUniform2ivARB MANGLE(Uniform2ivARB)
> > +#define glUniform2iv MANGLE(Uniform2iv)
> > +#define glUniform2ui64NV MANGLE(Uniform2ui64NV)
> > +#define glUniform2ui64vNV MANGLE(Uniform2ui64vNV)
> > +#define glUniform2uiEXT MANGLE(Uniform2uiEXT)
> > +#define glUniform2ui MANGLE(Uniform2ui)
> > +#define glUniform2uivEXT MANGLE(Uniform2uivEXT)
> > +#define glUniform2uiv MANGLE(Uniform2uiv)
> > +#define glUniform3d MANGLE(Uniform3d)
> > +#define glUniform3dv MANGLE(Uniform3dv)
> > +#define glUniform3fARB MANGLE(Uniform3fARB)
> > +#define glUniform3f MANGLE(Uniform3f)
> > +#define glUniform3fvARB MANGLE(Uniform3fvARB)
> > +#define glUniform3fv MANGLE(Uniform3fv)
> > +#define glUniform3i64NV MANGLE(Uniform3i64NV)
> > +#define glUniform3i64vNV MANGLE(Uniform3i64vNV)
> > +#define glUniform3iARB MANGLE(Uniform3iARB)
> > +#define glUniform3i MANGLE(Uniform3i)
> > +#define glUniform3ivARB MANGLE(Uniform3ivARB)
> > +#define glUniform3iv MANGLE(Uniform3iv)
> > +#define glUniform3ui64NV MANGLE(Uniform3ui64NV)
> > +#define glUniform3ui64vNV MANGLE(Uniform3ui64vNV)
> > +#define glUniform3uiEXT MANGLE(Uniform3uiEXT)
> > +#define glUniform3ui MANGLE(Uniform3ui)
> > +#define glUniform3uivEXT MANGLE(Uniform3uivEXT)
> > +#define glUniform3uiv MANGLE(Uniform3uiv)
> > +#define glUniform4d MANGLE(Uniform4d)
> > +#define glUniform4dv MANGLE(Uniform4dv)
> > +#define glUniform4fARB MANGLE(Uniform4fARB)
> > +#define glUniform4f MANGLE(Uniform4f)
> > +#define glUniform4fvARB MANGLE(Uniform4fvARB)
> > +#define glUniform4fv MANGLE(Uniform4fv)
> > +#define glUniform4i64NV MANGLE(Uniform4i64NV)
> > +#define glUniform4i64vNV MANGLE(Uniform4i64vNV)
> > +#define glUniform4iARB MANGLE(Uniform4iARB)
> > +#define glUniform4i MANGLE(Uniform4i)
> > +#define glUniform4ivARB MANGLE(Uniform4ivARB)
> > +#define glUniform4iv MANGLE(Uniform4iv)
> > +#define glUniform4ui64NV MANGLE(Uniform4ui64NV)
> > +#define glUniform4ui64vNV MANGLE(Uniform4ui64vNV)
> > +#define glUniform4uiEXT MANGLE(Uniform4uiEXT)
> > +#define glUniform4ui MANGLE(Uniform4ui)
> > +#define glUniform4uivEXT MANGLE(Uniform4uivEXT)
> > +#define glUniform4uiv MANGLE(Uniform4uiv)
> > +#define glUniformBlockBinding
> > MANGLE(UniformBlockBinding)
> > +#define glUniformBufferEXT MANGLE(UniformBufferEXT)
> > +#define glUniformMatrix2dv MANGLE(UniformMatrix2dv)
> > +#define glUniformMatrix2fvARB
> > MANGLE(UniformMatrix2fvARB)
> > +#define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
> > +#define glUniformMatrix2x3dv
> > MANGLE(UniformMatrix2x3dv)
> > +#define glUniformMatrix2x3fv
> > MANGLE(UniformMatrix2x3fv)
> > +#define glUniformMatrix2x4dv
> > MANGLE(UniformMatrix2x4dv)
> > +#define glUniformMatrix2x4fv
> > MANGLE(UniformMatrix2x4fv)
> > +#define glUniformMatrix3dv MANGLE(UniformMatrix3dv)
> > +#define glUniformMatrix3fvARB
> > MANGLE(UniformMatrix3fvARB)
> > +#define glUniformMatrix3fv MANGLE(UniformMatrix3fv)
> > +#define glUniformMatrix3x2dv
> > MANGLE(UniformMatrix3x2dv)
> > +#define glUniformMatrix3x2fv
> > MANGLE(UniformMatrix3x2fv)
> > +#define glUniformMatrix3x4dv
> > MANGLE(UniformMatrix3x4dv)
> > +#define glUniformMatrix3x4fv
> > MANGLE(UniformMatrix3x4fv)
> > +#define glUniformMatrix4dv MANGLE(UniformMatrix4dv)
> > +#define glUniformMatrix4fvARB
> > MANGLE(UniformMatrix4fvARB)
> > +#define glUniformMatrix4fv MANGLE(UniformMatrix4fv)
> > +#define glUniformMatrix4x2dv
> > MANGLE(UniformMatrix4x2dv)
> > +#define glUniformMatrix4x2fv
> > MANGLE(UniformMatrix4x2fv)
> > +#define glUniformMatrix4x3dv
> > MANGLE(UniformMatrix4x3dv)
> > +#define glUniformMatrix4x3fv
> > MANGLE(UniformMatrix4x3fv)
> > +#define glUniformSubroutinesuiv
> > MANGLE(UniformSubroutinesuiv)
> > +#define glUniformui64NV MANGLE(Uniformui64NV)
> > +#define glUniformui64vNV MANGLE(Uniformui64vNV)
> > +#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
> > +#define glUnmapBufferARB MANGLE(UnmapBufferARB)
> > +#define glUnmapBuffer MANGLE(UnmapBuffer)
> > +#define glUnmapNamedBufferEXT
> > MANGLE(UnmapNamedBufferEXT)
> > +#define glUnmapObjectBufferATI
> > MANGLE(UnmapObjectBufferATI)
> > +#define glUpdateObjectBufferATI
> > MANGLE(UpdateObjectBufferATI)
> > +#define glUseProgram MANGLE(UseProgram)
> > +#define glUseProgramObjectARB
> > MANGLE(UseProgramObjectARB)
> > +#define glUseProgramStages MANGLE(UseProgramStages)
> > +#define glUseShaderProgramEXT
> > MANGLE(UseShaderProgramEXT)
> > +#define glValidateProgramARB
> > MANGLE(ValidateProgramARB)
> > +#define glValidateProgram MANGLE(ValidateProgram)
> > +#define glValidateProgramPipeline
> > MANGLE(ValidateProgramPipeline)
> > +#define glVariantArrayObjectATI
> > MANGLE(VariantArrayObjectATI)
> > +#define glVariantbvEXT MANGLE(VariantbvEXT)
> > +#define glVariantdvEXT MANGLE(VariantdvEXT)
> > +#define glVariantfvEXT MANGLE(VariantfvEXT)
> > +#define glVariantivEXT MANGLE(VariantivEXT)
> > +#define glVariantPointerEXT MANGLE(VariantPointerEXT)
> > +#define glVariantsvEXT MANGLE(VariantsvEXT)
> > +#define glVariantubvEXT MANGLE(VariantubvEXT)
> > +#define glVariantuivEXT MANGLE(VariantuivEXT)
> > +#define glVariantusvEXT MANGLE(VariantusvEXT)
> > +#define glVDPAUFiniNV MANGLE(VDPAUFiniNV)
> > +#define glVDPAUGetSurfaceivNV
> > MANGLE(VDPAUGetSurfaceivNV)
> > +#define glVDPAUInitNV MANGLE(VDPAUInitNV)
> > +#define glVDPAUIsSurfaceNV MANGLE(VDPAUIsSurfaceNV)
> > +#define glVDPAUMapSurfacesNV
> > MANGLE(VDPAUMapSurfacesNV)
> > +#define glVDPAURegisterOutputSurfaceNV
> > MANGLE(VDPAURegisterOutputSurfaceNV)
> > +#define glVDPAURegisterVideoSurfaceNV
> > MANGLE(VDPAURegisterVideoSurfaceNV)
> > +#define glVDPAUSurfaceAccessNV
> > MANGLE(VDPAUSurfaceAccessNV)
> > +#define glVDPAUUnmapSurfacesNV
> > MANGLE(VDPAUUnmapSurfacesNV)
> > +#define glVDPAUUnregisterSurfaceNV
> > MANGLE(VDPAUUnregisterSurfaceNV)
> > +#define glVertex2d MANGLE(Vertex2d)
> > +#define glVertex2dv MANGLE(Vertex2dv)
> > +#define glVertex2f MANGLE(Vertex2f)
> > +#define glVertex2fv MANGLE(Vertex2fv)
> > +#define glVertex2hNV MANGLE(Vertex2hNV)
> > +#define glVertex2hvNV MANGLE(Vertex2hvNV)
> > +#define glVertex2i MANGLE(Vertex2i)
> > +#define glVertex2iv MANGLE(Vertex2iv)
> > +#define glVertex2s MANGLE(Vertex2s)
> > +#define glVertex2sv MANGLE(Vertex2sv)
> > +#define glVertex3d MANGLE(Vertex3d)
> > +#define glVertex3dv MANGLE(Vertex3dv)
> > +#define glVertex3f MANGLE(Vertex3f)
> > +#define glVertex3fv MANGLE(Vertex3fv)
> > +#define glVertex3hNV MANGLE(Vertex3hNV)
> > +#define glVertex3hvNV MANGLE(Vertex3hvNV)
> > +#define glVertex3i MANGLE(Vertex3i)
> > +#define glVertex3iv MANGLE(Vertex3iv)
> > +#define glVertex3s MANGLE(Vertex3s)
> > +#define glVertex3sv MANGLE(Vertex3sv)
> > +#define glVertex4d MANGLE(Vertex4d)
> > +#define glVertex4dv MANGLE(Vertex4dv)
> > +#define glVertex4f MANGLE(Vertex4f)
> > +#define glVertex4fv MANGLE(Vertex4fv)
> > +#define glVertex4hNV MANGLE(Vertex4hNV)
> > +#define glVertex4hvNV MANGLE(Vertex4hvNV)
> > +#define glVertex4i MANGLE(Vertex4i)
> > +#define glVertex4iv MANGLE(Vertex4iv)
> > +#define glVertex4s MANGLE(Vertex4s)
> > +#define glVertex4sv MANGLE(Vertex4sv)
> > +#define glVertexArrayParameteriAPPLE
> > MANGLE(VertexArrayParameteriAPPLE)
> > +#define glVertexArrayRangeAPPLE
> > MANGLE(VertexArrayRangeAPPLE)
> > +#define glVertexArrayRangeNV
> > MANGLE(VertexArrayRangeNV)
> > +#define glVertexArrayVertexAttribLOffsetEXT
> > MANGLE(VertexArrayVertexAttribLOffsetEXT)
> > +#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
> > +#define glVertexAttrib1d MANGLE(VertexAttrib1d)
> > +#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
> > +#define glVertexAttrib1dvARB
> > MANGLE(VertexAttrib1dvARB)
> > +#define glVertexAttrib1dv MANGLE(VertexAttrib1dv)
> > +#define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV)
> > +#define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB)
> > +#define glVertexAttrib1f MANGLE(VertexAttrib1f)
> > +#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV)
> > +#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB)
> > +#define glVertexAttrib1fv MANGLE(VertexAttrib1fv)
> > +#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV)
> > +#define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV)
> > +#define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV)
> > +#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB)
> > +#define glVertexAttrib1s MANGLE(VertexAttrib1s)
> > +#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV)
> > +#define glVertexAttrib1svARB
> > MANGLE(VertexAttrib1svARB)
> > +#define glVertexAttrib1sv MANGLE(VertexAttrib1sv)
> > +#define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV)
> > +#define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB)
> > +#define glVertexAttrib2d MANGLE(VertexAttrib2d)
> > +#define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV)
> > +#define glVertexAttrib2dvARB
> > MANGLE(VertexAttrib2dvARB)
> > +#define glVertexAttrib2dv MANGLE(VertexAttrib2dv)
> > +#define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV)
> > +#define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB)
> > +#define glVertexAttrib2f MANGLE(VertexAttrib2f)
> > +#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV)
> > +#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB)
> > +#define glVertexAttrib2fv MANGLE(VertexAttrib2fv)
> > +#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV)
> > +#define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV)
> > +#define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV)
> > +#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB)
> > +#define glVertexAttrib2s MANGLE(VertexAttrib2s)
> > +#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV)
> > +#define glVertexAttrib2svARB
> > MANGLE(VertexAttrib2svARB)
> > +#define glVertexAttrib2sv MANGLE(VertexAttrib2sv)
> > +#define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV)
> > +#define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB)
> > +#define glVertexAttrib3d MANGLE(VertexAttrib3d)
> > +#define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV)
> > +#define glVertexAttrib3dvARB
> > MANGLE(VertexAttrib3dvARB)
> > +#define glVertexAttrib3dv MANGLE(VertexAttrib3dv)
> > +#define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV)
> > +#define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB)
> > +#define glVertexAttrib3f MANGLE(VertexAttrib3f)
> > +#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV)
> > +#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB)
> > +#define glVertexAttrib3fv MANGLE(VertexAttrib3fv)
> > +#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV)
> > +#define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV)
> > +#define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV)
> > +#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB)
> > +#define glVertexAttrib3s MANGLE(VertexAttrib3s)
> > +#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV)
> > +#define glVertexAttrib3svARB
> > MANGLE(VertexAttrib3svARB)
> > +#define glVertexAttrib3sv MANGLE(VertexAttrib3sv)
> > +#define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV)
> > +#define glVertexAttrib4bvARB
> > MANGLE(VertexAttrib4bvARB)
> > +#define glVertexAttrib4bv MANGLE(VertexAttrib4bv)
> > +#define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB)
> > +#define glVertexAttrib4d MANGLE(VertexAttrib4d)
> > +#define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV)
> > +#define glVertexAttrib4dvARB
> > MANGLE(VertexAttrib4dvARB)
> > +#define glVertexAttrib4dv MANGLE(VertexAttrib4dv)
> > +#define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV)
> > +#define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB)
> > +#define glVertexAttrib4f MANGLE(VertexAttrib4f)
> > +#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV)
> > +#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB)
> > +#define glVertexAttrib4fv MANGLE(VertexAttrib4fv)
> > +#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV)
> > +#define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV)
> > +#define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV)
> > +#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB)
> > +#define glVertexAttrib4iv MANGLE(VertexAttrib4iv)
> > +#define glVertexAttrib4NbvARB
> > MANGLE(VertexAttrib4NbvARB)
> > +#define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv)
> > +#define glVertexAttrib4NivARB
> > MANGLE(VertexAttrib4NivARB)
> > +#define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv)
> > +#define glVertexAttrib4NsvARB
> > MANGLE(VertexAttrib4NsvARB)
> > +#define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv)
> > +#define glVertexAttrib4NubARB
> > MANGLE(VertexAttrib4NubARB)
> > +#define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub)
> > +#define glVertexAttrib4NubvARB
> > MANGLE(VertexAttrib4NubvARB)
> > +#define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv)
> > +#define glVertexAttrib4NuivARB
> > MANGLE(VertexAttrib4NuivARB)
> > +#define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv)
> > +#define glVertexAttrib4NusvARB
> > MANGLE(VertexAttrib4NusvARB)
> > +#define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv)
> > +#define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB)
> > +#define glVertexAttrib4s MANGLE(VertexAttrib4s)
> > +#define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV)
> > +#define glVertexAttrib4svARB
> > MANGLE(VertexAttrib4svARB)
> > +#define glVertexAttrib4sv MANGLE(VertexAttrib4sv)
> > +#define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV)
> > +#define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV)
> > +#define glVertexAttrib4ubvARB
> > MANGLE(VertexAttrib4ubvARB)
> > +#define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv)
> > +#define glVertexAttrib4ubvNV
> > MANGLE(VertexAttrib4ubvNV)
> > +#define glVertexAttrib4uivARB
> > MANGLE(VertexAttrib4uivARB)
> > +#define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv)
> > +#define glVertexAttrib4usvARB
> > MANGLE(VertexAttrib4usvARB)
> > +#define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
> > +#define glVertexAttribArrayObjectATI
> > MANGLE(VertexAttribArrayObjectATI)
> > +#define glVertexAttribDivisorARB
> > MANGLE(VertexAttribDivisorARB)
> > +#define glVertexAttribDivisor MANGLE(VertexAttribDivisor)
> > +#define glVertexAttribFormatNV
> > MANGLE(VertexAttribFormatNV)
> > +#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT)
> > +#define glVertexAttribI1i MANGLE(VertexAttribI1i)
> > +#define glVertexAttribI1ivEXT MANGLE(VertexAttribI1ivEXT)
> > +#define glVertexAttribI1iv MANGLE(VertexAttribI1iv)
> > +#define glVertexAttribI1uiEXT MANGLE(VertexAttribI1uiEXT)
> > +#define glVertexAttribI1ui MANGLE(VertexAttribI1ui)
> > +#define glVertexAttribI1uivEXT
> > MANGLE(VertexAttribI1uivEXT)
> > +#define glVertexAttribI1uiv MANGLE(VertexAttribI1uiv)
> > +#define glVertexAttribI2iEXT MANGLE(VertexAttribI2iEXT)
> > +#define glVertexAttribI2i MANGLE(VertexAttribI2i)
> > +#define glVertexAttribI2ivEXT MANGLE(VertexAttribI2ivEXT)
> > +#define glVertexAttribI2iv MANGLE(VertexAttribI2iv)
> > +#define glVertexAttribI2uiEXT MANGLE(VertexAttribI2uiEXT)
> > +#define glVertexAttribI2ui MANGLE(VertexAttribI2ui)
> > +#define glVertexAttribI2uivEXT
> > MANGLE(VertexAttribI2uivEXT)
> > +#define glVertexAttribI2uiv MANGLE(VertexAttribI2uiv)
> > +#define glVertexAttribI3iEXT MANGLE(VertexAttribI3iEXT)
> > +#define glVertexAttribI3i MANGLE(VertexAttribI3i)
> > +#define glVertexAttribI3ivEXT MANGLE(VertexAttribI3ivEXT)
> > +#define glVertexAttribI3iv MANGLE(VertexAttribI3iv)
> > +#define glVertexAttribI3uiEXT MANGLE(VertexAttribI3uiEXT)
> > +#define glVertexAttribI3ui MANGLE(VertexAttribI3ui)
> > +#define glVertexAttribI3uivEXT
> > MANGLE(VertexAttribI3uivEXT)
> > +#define glVertexAttribI3uiv MANGLE(VertexAttribI3uiv)
> > +#define glVertexAttribI4bvEXT
> > MANGLE(VertexAttribI4bvEXT)
> > +#define glVertexAttribI4bv MANGLE(VertexAttribI4bv)
> > +#define glVertexAttribI4iEXT MANGLE(VertexAttribI4iEXT)
> > +#define glVertexAttribI4i MANGLE(VertexAttribI4i)
> > +#define glVertexAttribI4ivEXT MANGLE(VertexAttribI4ivEXT)
> > +#define glVertexAttribI4iv MANGLE(VertexAttribI4iv)
> > +#define glVertexAttribI4svEXT
> > MANGLE(VertexAttribI4svEXT)
> > +#define glVertexAttribI4sv MANGLE(VertexAttribI4sv)
> > +#define glVertexAttribI4ubvEXT
> > MANGLE(VertexAttribI4ubvEXT)
> > +#define glVertexAttribI4ubv MANGLE(VertexAttribI4ubv)
> > +#define glVertexAttribI4uiEXT MANGLE(VertexAttribI4uiEXT)
> > +#define glVertexAttribI4ui MANGLE(VertexAttribI4ui)
> > +#define glVertexAttribI4uivEXT
> > MANGLE(VertexAttribI4uivEXT)
> > +#define glVertexAttribI4uiv MANGLE(VertexAttribI4uiv)
> > +#define glVertexAttribI4usvEXT
> > MANGLE(VertexAttribI4usvEXT)
> > +#define glVertexAttribI4usv MANGLE(VertexAttribI4usv)
> > +#define glVertexAttribIFormatNV
> > MANGLE(VertexAttribIFormatNV)
> > +#define glVertexAttribIPointerEXT
> > MANGLE(VertexAttribIPointerEXT)
> > +#define glVertexAttribIPointer
> > MANGLE(VertexAttribIPointer)
> > +#define glVertexAttribL1dEXT MANGLE(VertexAttribL1dEXT)
> > +#define glVertexAttribL1d MANGLE(VertexAttribL1d)
> > +#define glVertexAttribL1dvEXT
> > MANGLE(VertexAttribL1dvEXT)
> > +#define glVertexAttribL1dv MANGLE(VertexAttribL1dv)
> > +#define glVertexAttribL1i64NV
> > MANGLE(VertexAttribL1i64NV)
> > +#define glVertexAttribL1i64vNV
> > MANGLE(VertexAttribL1i64vNV)
> > +#define glVertexAttribL1ui64NV
> > MANGLE(VertexAttribL1ui64NV)
> > +#define glVertexAttribL1ui64vNV
> > MANGLE(VertexAttribL1ui64vNV)
> > +#define glVertexAttribL2dEXT MANGLE(VertexAttribL2dEXT)
> > +#define glVertexAttribL2d MANGLE(VertexAttribL2d)
> > +#define glVertexAttribL2dvEXT
> > MANGLE(VertexAttribL2dvEXT)
> > +#define glVertexAttribL2dv MANGLE(VertexAttribL2dv)
> > +#define glVertexAttribL2i64NV
> > MANGLE(VertexAttribL2i64NV)
> > +#define glVertexAttribL2i64vNV
> > MANGLE(VertexAttribL2i64vNV)
> > +#define glVertexAttribL2ui64NV
> > MANGLE(VertexAttribL2ui64NV)
> > +#define glVertexAttribL2ui64vNV
> > MANGLE(VertexAttribL2ui64vNV)
> > +#define glVertexAttribL3dEXT MANGLE(VertexAttribL3dEXT)
> > +#define glVertexAttribL3d MANGLE(VertexAttribL3d)
> > +#define glVertexAttribL3dvEXT
> > MANGLE(VertexAttribL3dvEXT)
> > +#define glVertexAttribL3dv MANGLE(VertexAttribL3dv)
> > +#define glVertexAttribL3i64NV
> > MANGLE(VertexAttribL3i64NV)
> > +#define glVertexAttribL3i64vNV
> > MANGLE(VertexAttribL3i64vNV)
> > +#define glVertexAttribL3ui64NV
> > MANGLE(VertexAttribL3ui64NV)
> > +#define glVertexAttribL3ui64vNV
> > MANGLE(VertexAttribL3ui64vNV)
> > +#define glVertexAttribL4dEXT MANGLE(VertexAttribL4dEXT)
> > +#define glVertexAttribL4d MANGLE(VertexAttribL4d)
> > +#define glVertexAttribL4dvEXT
> > MANGLE(VertexAttribL4dvEXT)
> > +#define glVertexAttribL4dv MANGLE(VertexAttribL4dv)
> > +#define glVertexAttribL4i64NV
> > MANGLE(VertexAttribL4i64NV)
> > +#define glVertexAttribL4i64vNV
> > MANGLE(VertexAttribL4i64vNV)
> > +#define glVertexAttribL4ui64NV
> > MANGLE(VertexAttribL4ui64NV)
> > +#define glVertexAttribL4ui64vNV
> > MANGLE(VertexAttribL4ui64vNV)
> > +#define glVertexAttribLFormatNV
> > MANGLE(VertexAttribLFormatNV)
> > +#define glVertexAttribLPointerEXT
> > MANGLE(VertexAttribLPointerEXT)
> > +#define glVertexAttribLPointer
> > MANGLE(VertexAttribLPointer)
> > +#define glVertexAttribP1ui MANGLE(VertexAttribP1ui)
> > +#define glVertexAttribP1uiv MANGLE(VertexAttribP1uiv)
> > +#define glVertexAttribP2ui MANGLE(VertexAttribP2ui)
> > +#define glVertexAttribP2uiv MANGLE(VertexAttribP2uiv)
> > +#define glVertexAttribP3ui MANGLE(VertexAttribP3ui)
> > +#define glVertexAttribP3uiv MANGLE(VertexAttribP3uiv)
> > +#define glVertexAttribP4ui MANGLE(VertexAttribP4ui)
> > +#define glVertexAttribP4uiv MANGLE(VertexAttribP4uiv)
> > +#define glVertexAttribPointerARB
> > MANGLE(VertexAttribPointerARB)
> > +#define glVertexAttribPointer
> > MANGLE(VertexAttribPointer)
> > +#define glVertexAttribPointerNV
> > MANGLE(VertexAttribPointerNV)
> > +#define glVertexAttribs1dvNV
> > MANGLE(VertexAttribs1dvNV)
> > +#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV)
> > +#define glVertexAttribs1hvNV
> > MANGLE(VertexAttribs1hvNV)
> > +#define glVertexAttribs1svNV
> > MANGLE(VertexAttribs1svNV)
> > +#define glVertexAttribs2dvNV
> > MANGLE(VertexAttribs2dvNV)
> > +#define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV)
> > +#define glVertexAttribs2hvNV
> > MANGLE(VertexAttribs2hvNV)
> > +#define glVertexAttribs2svNV
> > MANGLE(VertexAttribs2svNV)
> > +#define glVertexAttribs3dvNV
> > MANGLE(VertexAttribs3dvNV)
> > +#define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV)
> > +#define glVertexAttribs3hvNV
> > MANGLE(VertexAttribs3hvNV)
> > +#define glVertexAttribs3svNV
> > MANGLE(VertexAttribs3svNV)
> > +#define glVertexAttribs4dvNV
> > MANGLE(VertexAttribs4dvNV)
> > +#define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV)
> > +#define glVertexAttribs4hvNV
> > MANGLE(VertexAttribs4hvNV)
> > +#define glVertexAttribs4svNV
> > MANGLE(VertexAttribs4svNV)
> > +#define glVertexAttribs4ubvNV
> > MANGLE(VertexAttribs4ubvNV)
> > +#define glVertexBlendARB MANGLE(VertexBlendARB)
> > +#define glVertexBlendEnvfATI
> > MANGLE(VertexBlendEnvfATI)
> > +#define glVertexBlendEnviATI
> > MANGLE(VertexBlendEnviATI)
> > +#define glVertexFormatNV MANGLE(VertexFormatNV)
> > +#define glVertexP2ui MANGLE(VertexP2ui)
> > +#define glVertexP2uiv MANGLE(VertexP2uiv)
> > +#define glVertexP3ui MANGLE(VertexP3ui)
> > +#define glVertexP3uiv MANGLE(VertexP3uiv)
> > +#define glVertexP4ui MANGLE(VertexP4ui)
> > +#define glVertexP4uiv MANGLE(VertexP4uiv)
> > +#define glVertexPointerEXT MANGLE(VertexPointerEXT)
> > +#define glVertexPointerListIBM
> > MANGLE(VertexPointerListIBM)
> > +#define glVertexPointer MANGLE(VertexPointer)
> > +#define glVertexPointervINTEL
> > MANGLE(VertexPointervINTEL)
> > +#define glVertexStream1dATI MANGLE(VertexStream1dATI)
> > +#define glVertexStream1dvATI
> > MANGLE(VertexStream1dvATI)
> > +#define glVertexStream1fATI MANGLE(VertexStream1fATI)
> > +#define glVertexStream1fvATI
> > MANGLE(VertexStream1fvATI)
> > +#define glVertexStream1iATI MANGLE(VertexStream1iATI)
> > +#define glVertexStream1ivATI
> > MANGLE(VertexStream1ivATI)
> > +#define glVertexStream1sATI MANGLE(VertexStream1sATI)
> > +#define glVertexStream1svATI
> > MANGLE(VertexStream1svATI)
> > +#define glVertexStream2dATI MANGLE(VertexStream2dATI)
> > +#define glVertexStream2dvATI
> > MANGLE(VertexStream2dvATI)
> > +#define glVertexStream2fATI MANGLE(VertexStream2fATI)
> > +#define glVertexStream2fvATI
> > MANGLE(VertexStream2fvATI)
> > +#define glVertexStream2iATI MANGLE(VertexStream2iATI)
> > +#define glVertexStream2ivATI
> > MANGLE(VertexStream2ivATI)
> > +#define glVertexStream2sATI MANGLE(VertexStream2sATI)
> > +#define glVertexStream2svATI
> > MANGLE(VertexStream2svATI)
> > +#define glVertexStream3dATI MANGLE(VertexStream3dATI)
> > +#define glVertexStream3dvATI
> > MANGLE(VertexStream3dvATI)
> > +#define glVertexStream3fATI MANGLE(VertexStream3fATI)
> > +#define glVertexStream3fvATI
> > MANGLE(VertexStream3fvATI)
> > +#define glVertexStream3iATI MANGLE(VertexStream3iATI)
> > +#define glVertexStream3ivATI
> > MANGLE(VertexStream3ivATI)
> > +#define glVertexStream3sATI MANGLE(VertexStream3sATI)
> > +#define glVertexStream3svATI
> > MANGLE(VertexStream3svATI)
> > +#define glVertexStream4dATI MANGLE(VertexStream4dATI)
> > +#define glVertexStream4dvATI
> > MANGLE(VertexStream4dvATI)
> > +#define glVertexStream4fATI MANGLE(VertexStream4fATI)
> > +#define glVertexStream4fvATI
> > MANGLE(VertexStream4fvATI)
> > +#define glVertexStream4iATI MANGLE(VertexStream4iATI)
> > +#define glVertexStream4ivATI
> > MANGLE(VertexStream4ivATI)
> > +#define glVertexStream4sATI MANGLE(VertexStream4sATI)
> > +#define glVertexStream4svATI
> > MANGLE(VertexStream4svATI)
> > +#define glVertexWeightfEXT MANGLE(VertexWeightfEXT)
> > +#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT)
> > +#define glVertexWeighthNV MANGLE(VertexWeighthNV)
> > +#define glVertexWeighthvNV MANGLE(VertexWeighthvNV)
> > +#define glVertexWeightPointerEXT
> > MANGLE(VertexWeightPointerEXT)
> > +#define glVideoCaptureNV MANGLE(VideoCaptureNV)
> > +#define glVideoCaptureStreamParameterdvNV
> > MANGLE(VideoCaptureStreamParameterdvNV)
> > +#define glVideoCaptureStreamParameterfvNV
> > MANGLE(VideoCaptureStreamParameterfvNV)
> > +#define glVideoCaptureStreamParameterivNV
> > MANGLE(VideoCaptureStreamParameterivNV)
> > +#define glViewportArrayv MANGLE(ViewportArrayv)
> > +#define glViewportIndexedf MANGLE(ViewportIndexedf)
> > +#define glViewportIndexedfv MANGLE(ViewportIndexedfv)
> > +#define glViewport MANGLE(Viewport)
> > +#define glWaitSync MANGLE(WaitSync)
> > +#define glWeightbvARB MANGLE(WeightbvARB)
> > +#define glWeightdvARB MANGLE(WeightdvARB)
> > +#define glWeightfvARB MANGLE(WeightfvARB)
> > +#define glWeightivARB MANGLE(WeightivARB)
> > +#define glWeightPointerARB MANGLE(WeightPointerARB)
> > +#define glWeightsvARB MANGLE(WeightsvARB)
> > +#define glWeightubvARB MANGLE(WeightubvARB)
> > +#define glWeightuivARB MANGLE(WeightuivARB)
> > +#define glWeightusvARB MANGLE(WeightusvARB)
> > +#define glWindowPos2dARB MANGLE(WindowPos2dARB)
> > +#define glWindowPos2d MANGLE(WindowPos2d)
> > +#define glWindowPos2dMESA
> > MANGLE(WindowPos2dMESA)
> > +#define glWindowPos2dvARB MANGLE(WindowPos2dvARB)
> > +#define glWindowPos2dv MANGLE(WindowPos2dv)
> > +#define glWindowPos2dvMESA
> > MANGLE(WindowPos2dvMESA)
> > +#define glWindowPos2fARB MANGLE(WindowPos2fARB)
> > +#define glWindowPos2f MANGLE(WindowPos2f)
> > +#define glWindowPos2fMESA MANGLE(WindowPos2fMESA)
> > +#define glWindowPos2fvARB MANGLE(WindowPos2fvARB)
> > +#define glWindowPos2fv MANGLE(WindowPos2fv)
> > +#define glWindowPos2fvMESA
> > MANGLE(WindowPos2fvMESA)
> > +#define glWindowPos2iARB MANGLE(WindowPos2iARB)
> > +#define glWindowPos2i MANGLE(WindowPos2i)
> > +#define glWindowPos2iMESA MANGLE(WindowPos2iMESA)
> > +#define glWindowPos2ivARB MANGLE(WindowPos2ivARB)
> > +#define glWindowPos2iv MANGLE(WindowPos2iv)
> > +#define glWindowPos2ivMESA
> > MANGLE(WindowPos2ivMESA)
> > +#define glWindowPos2sARB MANGLE(WindowPos2sARB)
> > +#define glWindowPos2s MANGLE(WindowPos2s)
> > +#define glWindowPos2sMESA
> > MANGLE(WindowPos2sMESA)
> > +#define glWindowPos2svARB MANGLE(WindowPos2svARB)
> > +#define glWindowPos2sv MANGLE(WindowPos2sv)
> > +#define glWindowPos2svMESA
> > MANGLE(WindowPos2svMESA)
> > +#define glWindowPos3dARB MANGLE(WindowPos3dARB)
> > +#define glWindowPos3d MANGLE(WindowPos3d)
> > +#define glWindowPos3dMESA
> > MANGLE(WindowPos3dMESA)
> > +#define glWindowPos3dvARB MANGLE(WindowPos3dvARB)
> > +#define glWindowPos3dv MANGLE(WindowPos3dv)
> > +#define glWindowPos3dvMESA
> > MANGLE(WindowPos3dvMESA)
> > +#define glWindowPos3fARB MANGLE(WindowPos3fARB)
> > +#define glWindowPos3f MANGLE(WindowPos3f)
> > +#define glWindowPos3fMESA MANGLE(WindowPos3fMESA)
> > +#define glWindowPos3fvARB MANGLE(WindowPos3fvARB)
> > +#define glWindowPos3fv MANGLE(WindowPos3fv)
> > +#define glWindowPos3fvMESA
> > MANGLE(WindowPos3fvMESA)
> > +#define glWindowPos3iARB MANGLE(WindowPos3iARB)
> > +#define glWindowPos3i MANGLE(WindowPos3i)
> > +#define glWindowPos3iMESA MANGLE(WindowPos3iMESA)
> > +#define glWindowPos3ivARB MANGLE(WindowPos3ivARB)
> > +#define glWindowPos3iv MANGLE(WindowPos3iv)
> > +#define glWindowPos3ivMESA
> > MANGLE(WindowPos3ivMESA)
> > +#define glWindowPos3sARB MANGLE(WindowPos3sARB)
> > +#define glWindowPos3s MANGLE(WindowPos3s)
> > +#define glWindowPos3sMESA
> > MANGLE(WindowPos3sMESA)
> > +#define glWindowPos3svARB MANGLE(WindowPos3svARB)
> > +#define glWindowPos3sv MANGLE(WindowPos3sv)
> > +#define glWindowPos3svMESA
> > MANGLE(WindowPos3svMESA)
> > +#define glWindowPos4dMESA
> > MANGLE(WindowPos4dMESA)
> > +#define glWindowPos4dvMESA
> > MANGLE(WindowPos4dvMESA)
> > +#define glWindowPos4fMESA MANGLE(WindowPos4fMESA)
> > +#define glWindowPos4fvMESA
> > MANGLE(WindowPos4fvMESA)
> > +#define glWindowPos4iMESA MANGLE(WindowPos4iMESA)
> > +#define glWindowPos4ivMESA
> > MANGLE(WindowPos4ivMESA)
> > +#define glWindowPos4sMESA
> > MANGLE(WindowPos4sMESA)
> > +#define glWindowPos4svMESA
> > MANGLE(WindowPos4svMESA)
> > +#define glWriteMaskEXT MANGLE(WriteMaskEXT)
> > +
> > +#endif /* GL_MANGLE_H */
> > diff --git a/recipes-ti/ocl/ocl/GL/glext.h b/recipes-ti/ocl/ocl/GL/glext.h
> > new file mode 100644
> > index 0000000..0c2c946
> > --- /dev/null
> > +++ b/recipes-ti/ocl/ocl/GL/glext.h
> > @@ -0,0 +1,10776 @@
> > +#ifndef __glext_h_
> > +#define __glext_h_ 1
> > +
> > +#ifdef __cplusplus
> > +extern "C" {
> > +#endif
> > +
> > +/*
> > +** Copyright (c) 2013 The Khronos Group Inc.
> > +**
> > +** Permission is hereby granted, free of charge, to any person obtaining a
> > +** copy of this software and/or associated documentation files (the
> > +** "Materials"), to deal in the Materials without restriction, including
> > +** without limitation the rights to use, copy, modify, merge, publish,
> > +** distribute, sublicense, and/or sell copies of the Materials, and to
> > +** permit persons to whom the Materials are furnished to do so, subject to
> > +** the following conditions:
> > +**
> > +** The above copyright notice and this permission notice shall be included
> > +** in all copies or substantial portions of the Materials.
> > +**
> > +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
> > KIND,
> > +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
> > WARRANTIES OF
> > +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
> > NONINFRINGEMENT.
> > +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
> > FOR ANY
> > +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
> > CONTRACT,
> > +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH
> > THE
> > +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
> > +*/
> > +/*
> > +** This header is generated from the Khronos OpenGL / OpenGL ES XML
> > +** API Registry. The current version of the Registry, generator scripts
> > +** used to make the header, and the header can be found at
> > +** http://www.opengl.org/registry/
> > +**
> > +** Khronos $Revision$ on $Date$
> > +*/
> > +
> > +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
> > && !defined(__SCITECH_SNAP__)
> > +#ifndef WIN32_LEAN_AND_MEAN
> > +#define WIN32_LEAN_AND_MEAN 1
> > +#endif
> > +#include <windows.h>
> > +#endif
> > +
> > +#ifndef APIENTRY
> > +#define APIENTRY
> > +#endif
> > +#ifndef APIENTRYP
> > +#define APIENTRYP APIENTRY *
> > +#endif
> > +#ifndef GLAPI
> > +#define GLAPI extern
> > +#endif
> > +
> > +#define GL_GLEXT_VERSION 20130708
> > +
> > +/* Generated C header for:
> > + * API: gl
> > + * Profile: compatibility
> > + * Versions considered: .*
> > + * Versions emitted: 1\.[2-9]|[234]\.[0-9]
> > + * Default extensions included: gl
> > + * Additional extensions included: _nomatch_^
> > + * Extensions removed: _nomatch_^
> > + */
> > +
> > +#ifndef GL_VERSION_1_2
> > +#define GL_VERSION_1_2 1
> > +#define GL_UNSIGNED_BYTE_3_3_2 0x8032
> > +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
> > +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
> > +#define GL_UNSIGNED_INT_8_8_8_8 0x8035
> > +#define GL_UNSIGNED_INT_10_10_10_2 0x8036
> > +#define GL_TEXTURE_BINDING_3D 0x806A
> > +#define GL_PACK_SKIP_IMAGES 0x806B
> > +#define GL_PACK_IMAGE_HEIGHT 0x806C
> > +#define GL_UNPACK_SKIP_IMAGES 0x806D
> > +#define GL_UNPACK_IMAGE_HEIGHT 0x806E
> > +#define GL_TEXTURE_3D 0x806F
> > +#define GL_PROXY_TEXTURE_3D 0x8070
> > +#define GL_TEXTURE_DEPTH 0x8071
> > +#define GL_TEXTURE_WRAP_R 0x8072
> > +#define GL_MAX_3D_TEXTURE_SIZE 0x8073
> > +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
> > +#define GL_UNSIGNED_SHORT_5_6_5 0x8363
> > +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
> > +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
> > +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
> > +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
> > +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
> > +#define GL_BGR 0x80E0
> > +#define GL_BGRA 0x80E1
> > +#define GL_MAX_ELEMENTS_VERTICES 0x80E8
> > +#define GL_MAX_ELEMENTS_INDICES 0x80E9
> > +#define GL_CLAMP_TO_EDGE 0x812F
> > +#define GL_TEXTURE_MIN_LOD 0x813A
> > +#define GL_TEXTURE_MAX_LOD 0x813B
> > +#define GL_TEXTURE_BASE_LEVEL 0x813C
> > +#define GL_TEXTURE_MAX_LEVEL 0x813D
> > +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
> > +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
> > +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
> > +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
> > +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
> > +#define GL_RESCALE_NORMAL 0x803A
> > +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
> > +#define GL_SINGLE_COLOR 0x81F9
> > +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
> > +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
> > +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat
> > green, GLfloat blue, GLfloat alpha);
> > +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
> > +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum
> > mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid
> > *indices);
> > +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint
> > level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint
> > border, GLenum format, GLenum type, const GLvoid *pixels);
> > +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target,
> > GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei
> > height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
> > +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum
> > target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
> > GLsizei width, GLsizei height);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue,
> > GLfloat alpha);
> > +GLAPI void APIENTRY glBlendEquation (GLenum mode);
> > +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start,
> > GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
> > +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint
> > internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border,
> > GLenum format, GLenum type, const GLvoid *pixels);
> > +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint
> > xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei
> > depth, GLenum format, GLenum type, const GLvoid *pixels);
> > +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level,
> > GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width,
> > GLsizei height);
> > +#endif
> > +#endif /* GL_VERSION_1_2 */
> > +
> > +#ifndef GL_VERSION_1_3
> > +#define GL_VERSION_1_3 1
> > +#define GL_TEXTURE0 0x84C0
> > +#define GL_TEXTURE1 0x84C1
> > +#define GL_TEXTURE2 0x84C2
> > +#define GL_TEXTURE3 0x84C3
> > +#define GL_TEXTURE4 0x84C4
> > +#define GL_TEXTURE5 0x84C5
> > +#define GL_TEXTURE6 0x84C6
> > +#define GL_TEXTURE7 0x84C7
> > +#define GL_TEXTURE8 0x84C8
> > +#define GL_TEXTURE9 0x84C9
> > +#define GL_TEXTURE10 0x84CA
> > +#define GL_TEXTURE11 0x84CB
> > +#define GL_TEXTURE12 0x84CC
> > +#define GL_TEXTURE13 0x84CD
> > +#define GL_TEXTURE14 0x84CE
> > +#define GL_TEXTURE15 0x84CF
> > +#define GL_TEXTURE16 0x84D0
> > +#define GL_TEXTURE17 0x84D1
> > +#define GL_TEXTURE18 0x84D2
> > +#define GL_TEXTURE19 0x84D3
> > +#define GL_TEXTURE20 0x84D4
> > +#define GL_TEXTURE21 0x84D5
> > +#define GL_TEXTURE22 0x84D6
> > +#define GL_TEXTURE23 0x84D7
> > +#define GL_TEXTURE24 0x84D8
> > +#define GL_TEXTURE25 0x84D9
> > +#define GL_TEXTURE26 0x84DA
> > +#define GL_TEXTURE27 0x84DB
> > +#define GL_TEXTURE28 0x84DC
> > +#define GL_TEXTURE29 0x84DD
> > +#define GL_TEXTURE30 0x84DE
> > +#define GL_TEXTURE31 0x84DF
> > +#define GL_ACTIVE_TEXTURE 0x84E0
> > +#define GL_MULTISAMPLE 0x809D
> > +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
> > +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
> > +#define GL_SAMPLE_COVERAGE 0x80A0
> > +#define GL_SAMPLE_BUFFERS 0x80A8
> > +#define GL_SAMPLES 0x80A9
> > +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
> > +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
> > +#define GL_TEXTURE_CUBE_MAP 0x8513
> > +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
> > +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
> > +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
> > +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
> > +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
> > +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
> > +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
> > +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
> > +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
> > +#define GL_COMPRESSED_RGB 0x84ED
> > +#define GL_COMPRESSED_RGBA 0x84EE
> > +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
> > +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
> > +#define GL_TEXTURE_COMPRESSED 0x86A1
> > +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
> > +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
> > +#define GL_CLAMP_TO_BORDER 0x812D
> > +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
> > +#define GL_MAX_TEXTURE_UNITS 0x84E2
> > +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
> > +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
> > +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
> > +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
> > +#define GL_MULTISAMPLE_BIT 0x20000000
> > +#define GL_NORMAL_MAP 0x8511
> > +#define GL_REFLECTION_MAP 0x8512
> > +#define GL_COMPRESSED_ALPHA 0x84E9
> > +#define GL_COMPRESSED_LUMINANCE 0x84EA
> > +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
> > +#define GL_COMPRESSED_INTENSITY 0x84EC
> > +#define GL_COMBINE 0x8570
> > +#define GL_COMBINE_RGB 0x8571
> > +#define GL_COMBINE_ALPHA 0x8572
> > +#define GL_SOURCE0_RGB 0x8580
> > +#define GL_SOURCE1_RGB 0x8581
> > +#define GL_SOURCE2_RGB 0x8582
> > +#define GL_SOURCE0_ALPHA 0x8588
> > +#define GL_SOURCE1_ALPHA 0x8589
> > +#define GL_SOURCE2_ALPHA 0x858A
> > +#define GL_OPERAND0_RGB 0x8590
> > +#define GL_OPERAND1_RGB 0x8591
> > +#define GL_OPERAND2_RGB 0x8592
> > +#define GL_OPERAND0_ALPHA 0x8598
> > +#define GL_OPERAND1_ALPHA 0x8599
> > +#define GL_OPERAND2_ALPHA 0x859A
> > +#define GL_RGB_SCALE 0x8573
> > +#define GL_ADD_SIGNED 0x8574
> > +#define GL_INTERPOLATE 0x8575
> > +#define GL_SUBTRACT 0x84E7
> > +#define GL_CONSTANT 0x8576
> > +#define GL_PRIMARY_COLOR 0x8577
> > +#define GL_PREVIOUS 0x8578
> > +#define GL_DOT3_RGB 0x86AE
> > +#define GL_DOT3_RGBA 0x86AF
> > +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
> > +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value,
> > GLboolean invert);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum
> > target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
> > GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum
> > target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
> > GLint border, GLsizei imageSize, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum
> > target, GLint level, GLenum internalformat, GLsizei width, GLint border,
> > GLsizei imageSize, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)
> > (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
> > GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei
> > imageSize, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)
> > (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
> > GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)
> > (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
> > GLsizei imageSize, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)
> > (GLenum target, GLint level, GLvoid *img);
> > +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum
> > texture);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum
> > target, GLdouble s);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum
> > target, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target,
> > GLfloat s);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum
> > target, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target,
> > GLint s);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum
> > target, const GLint *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target,
> > GLshort s);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum
> > target, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum
> > target, GLdouble s, GLdouble t);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum
> > target, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target,
> > GLfloat s, GLfloat t);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum
> > target, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target,
> > GLint s, GLint t);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum
> > target, const GLint *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target,
> > GLshort s, GLshort t);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum
> > target, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum
> > target, GLdouble s, GLdouble t, GLdouble r);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum
> > target, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target,
> > GLfloat s, GLfloat t, GLfloat r);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum
> > target, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target,
> > GLint s, GLint t, GLint r);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum
> > target, const GLint *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target,
> > GLshort s, GLshort t, GLshort r);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum
> > target, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum
> > target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum
> > target, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target,
> > GLfloat s, GLfloat t, GLfloat r, GLfloat q);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum
> > target, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target,
> > GLint s, GLint t, GLint r, GLint q);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum
> > target, const GLint *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target,
> > GLshort s, GLshort t, GLshort r, GLshort q);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum
> > target, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const
> > GLfloat *m);
> > +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const
> > GLdouble *m);
> > +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const
> > GLfloat *m);
> > +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const
> > GLdouble *m);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glActiveTexture (GLenum texture);
> > +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
> > +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint
> > level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
> > GLint border, GLsizei imageSize, const GLvoid *data);
> > +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint
> > level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,
> > GLsizei imageSize, const GLvoid *data);
> > +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint
> > level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
> > const GLvoid *data);
> > +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint
> > level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height,
> > GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
> > +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint
> > level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum
> > format, GLsizei imageSize, const GLvoid *data);
> > +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint
> > level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const
> > GLvoid *data);
> > +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint
> > level, GLvoid *img);
> > +GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
> > +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s);
> > +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble
> > *v);
> > +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s);
> > +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat
> > *v);
> > +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s);
> > +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v);
> > +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s);
> > +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort
> > *v);
> > +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s,
> > GLdouble t);
> > +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble
> > *v);
> > +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat
> > t);
> > +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat
> > *v);
> > +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t);
> > +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v);
> > +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s,
> > GLshort t);
> > +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort
> > *v);
> > +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s,
> > GLdouble t, GLdouble r);
> > +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble
> > *v);
> > +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat
> > t, GLfloat r);
> > +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat
> > *v);
> > +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t,
> > GLint r);
> > +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v);
> > +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s,
> > GLshort t, GLshort r);
> > +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort
> > *v);
> > +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s,
> > GLdouble t, GLdouble r, GLdouble q);
> > +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble
> > *v);
> > +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat
> > t, GLfloat r, GLfloat q);
> > +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat
> > *v);
> > +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t,
> > GLint r, GLint q);
> > +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v);
> > +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s,
> > GLshort t, GLshort r, GLshort q);
> > +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort
> > *v);
> > +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m);
> > +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m);
> > +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m);
> > +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m);
> > +#endif
> > +#endif /* GL_VERSION_1_3 */
> > +
> > +#ifndef GL_VERSION_1_4
> > +#define GL_VERSION_1_4 1
> > +#define GL_BLEND_DST_RGB 0x80C8
> > +#define GL_BLEND_SRC_RGB 0x80C9
> > +#define GL_BLEND_DST_ALPHA 0x80CA
> > +#define GL_BLEND_SRC_ALPHA 0x80CB
> > +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
> > +#define GL_DEPTH_COMPONENT16 0x81A5
> > +#define GL_DEPTH_COMPONENT24 0x81A6
> > +#define GL_DEPTH_COMPONENT32 0x81A7
> > +#define GL_MIRRORED_REPEAT 0x8370
> > +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
> > +#define GL_TEXTURE_LOD_BIAS 0x8501
> > +#define GL_INCR_WRAP 0x8507
> > +#define GL_DECR_WRAP 0x8508
> > +#define GL_TEXTURE_DEPTH_SIZE 0x884A
> > +#define GL_TEXTURE_COMPARE_MODE 0x884C
> > +#define GL_TEXTURE_COMPARE_FUNC 0x884D
> > +#define GL_POINT_SIZE_MIN 0x8126
> > +#define GL_POINT_SIZE_MAX 0x8127
> > +#define GL_POINT_DISTANCE_ATTENUATION 0x8129
> > +#define GL_GENERATE_MIPMAP 0x8191
> > +#define GL_GENERATE_MIPMAP_HINT 0x8192
> > +#define GL_FOG_COORDINATE_SOURCE 0x8450
> > +#define GL_FOG_COORDINATE 0x8451
> > +#define GL_FRAGMENT_DEPTH 0x8452
> > +#define GL_CURRENT_FOG_COORDINATE 0x8453
> > +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
> > +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
> > +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
> > +#define GL_FOG_COORDINATE_ARRAY 0x8457
> > +#define GL_COLOR_SUM 0x8458
> > +#define GL_CURRENT_SECONDARY_COLOR 0x8459
> > +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
> > +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
> > +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
> > +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
> > +#define GL_SECONDARY_COLOR_ARRAY 0x845E
> > +#define GL_TEXTURE_FILTER_CONTROL 0x8500
> > +#define GL_DEPTH_TEXTURE_MODE 0x884B
> > +#define GL_COMPARE_R_TO_TEXTURE 0x884E
> > +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum
> > sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum
> > dfactorAlpha);
> > +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum
> > mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
> > +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum
> > mode, const GLsizei *count, GLenum type, const GLvoid *const*indices,
> > GLsizei drawcount);
> > +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum
> > pname, GLfloat param);
> > +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum
> > pname, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum
> > pname, GLint param);
> > +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum
> > pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
> > +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat
> > *coord);
> > +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
> > +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble
> > *coord);
> > +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type,
> > GLsizei stride, const GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red,
> > GLbyte green, GLbyte blue);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const
> > GLbyte *v);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble
> > red, GLdouble green, GLdouble blue);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const
> > GLdouble *v);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red,
> > GLfloat green, GLfloat blue);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const
> > GLfloat *v);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red,
> > GLint green, GLint blue);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint
> > *v);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red,
> > GLshort green, GLshort blue);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const
> > GLshort *v);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte
> > red, GLubyte green, GLubyte blue);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const
> > GLubyte *v);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red,
> > GLuint green, GLuint blue);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const
> > GLuint *v);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort
> > red, GLushort green, GLushort blue);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const
> > GLushort *v);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint
> > size, GLenum type, GLsizei stride, const GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x,
> > GLdouble y);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble
> > *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat
> > y);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort
> > y);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort
> > *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x,
> > GLdouble y, GLdouble z);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble
> > *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y,
> > GLfloat z);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y,
> > GLint z);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort
> > y, GLshort z);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort
> > *v);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum
> > dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
> > +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first,
> > const GLsizei *count, GLsizei drawcount);
> > +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei
> > *count, GLenum type, const GLvoid *const*indices, GLsizei drawcount);
> > +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param);
> > +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat
> > *params);
> > +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param);
> > +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint
> > *params);
> > +GLAPI void APIENTRY glFogCoordf (GLfloat coord);
> > +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord);
> > +GLAPI void APIENTRY glFogCoordd (GLdouble coord);
> > +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord);
> > +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride,
> > const GLvoid *pointer);
> > +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green,
> > GLbyte blue);
> > +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v);
> > +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green,
> > GLdouble blue);
> > +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v);
> > +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green,
> > GLfloat blue);
> > +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v);
> > +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint
> > blue);
> > +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v);
> > +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green,
> > GLshort blue);
> > +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v);
> > +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green,
> > GLubyte blue);
> > +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v);
> > +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint
> > blue);
> > +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v);
> > +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green,
> > GLushort blue);
> > +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v);
> > +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type,
> > GLsizei stride, const GLvoid *pointer);
> > +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y);
> > +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v);
> > +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y);
> > +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v);
> > +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y);
> > +GLAPI void APIENTRY glWindowPos2iv (const GLint *v);
> > +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y);
> > +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v);
> > +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble
> > z);
> > +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v);
> > +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v);
> > +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z);
> > +GLAPI void APIENTRY glWindowPos3iv (const GLint *v);
> > +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z);
> > +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v);
> > +#endif
> > +#endif /* GL_VERSION_1_4 */
> > +
> > +#ifndef GL_VERSION_1_5
> > +#define GL_VERSION_1_5 1
> > +#include <stddef.h>
> > +typedef ptrdiff_t GLsizeiptr;
> > +typedef ptrdiff_t GLintptr;
> > +#define GL_BUFFER_SIZE 0x8764
> > +#define GL_BUFFER_USAGE 0x8765
> > +#define GL_QUERY_COUNTER_BITS 0x8864
> > +#define GL_CURRENT_QUERY 0x8865
> > +#define GL_QUERY_RESULT 0x8866
> > +#define GL_QUERY_RESULT_AVAILABLE 0x8867
> > +#define GL_ARRAY_BUFFER 0x8892
> > +#define GL_ELEMENT_ARRAY_BUFFER 0x8893
> > +#define GL_ARRAY_BUFFER_BINDING 0x8894
> > +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
> > +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
> > +#define GL_READ_ONLY 0x88B8
> > +#define GL_WRITE_ONLY 0x88B9
> > +#define GL_READ_WRITE 0x88BA
> > +#define GL_BUFFER_ACCESS 0x88BB
> > +#define GL_BUFFER_MAPPED 0x88BC
> > +#define GL_BUFFER_MAP_POINTER 0x88BD
> > +#define GL_STREAM_DRAW 0x88E0
> > +#define GL_STREAM_READ 0x88E1
> > +#define GL_STREAM_COPY 0x88E2
> > +#define GL_STATIC_DRAW 0x88E4
> > +#define GL_STATIC_READ 0x88E5
> > +#define GL_STATIC_COPY 0x88E6
> > +#define GL_DYNAMIC_DRAW 0x88E8
> > +#define GL_DYNAMIC_READ 0x88E9
> > +#define GL_DYNAMIC_COPY 0x88EA
> > +#define GL_SAMPLES_PASSED 0x8914
> > +#define GL_SRC1_ALPHA 0x8589
> > +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
> > +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
> > +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
> > +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
> > +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
> > +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
> > +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
> > +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
> > +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
> > +#define GL_FOG_COORD_SRC 0x8450
> > +#define GL_FOG_COORD 0x8451
> > +#define GL_CURRENT_FOG_COORD 0x8453
> > +#define GL_FOG_COORD_ARRAY_TYPE 0x8454
> > +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
> > +#define GL_FOG_COORD_ARRAY_POINTER 0x8456
> > +#define GL_FOG_COORD_ARRAY 0x8457
> > +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
> > +#define GL_SRC0_RGB 0x8580
> > +#define GL_SRC1_RGB 0x8581
> > +#define GL_SRC2_RGB 0x8582
> > +#define GL_SRC0_ALPHA 0x8588
> > +#define GL_SRC2_ALPHA 0x858A
> > +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
> > +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const
> > GLuint *ids);
> > +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
> > +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target,
> > GLuint id);
> > +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
> > +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target,
> > GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id,
> > GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id,
> > GLenum pname, GLuint *params);
> > +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint
> > buffer);
> > +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const
> > GLuint *buffers);
> > +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint
> > *buffers);
> > +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
> > +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target,
> > GLsizeiptr size, const GLvoid *data, GLenum usage);
> > +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target,
> > GLintptr offset, GLsizeiptr size, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum
> > target, GLintptr offset, GLsizeiptr size, GLvoid *data);
> > +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target,
> > GLenum access);
> > +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum
> > target);
> > +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum
> > target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum
> > target, GLenum pname, GLvoid **params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids);
> > +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
> > +GLAPI GLboolean APIENTRY glIsQuery (GLuint id);
> > +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id);
> > +GLAPI void APIENTRY glEndQuery (GLenum target);
> > +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint
> > *params);
> > +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint
> > *params);
> > +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname,
> > GLuint *params);
> > +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
> > +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
> > +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
> > +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer);
> > +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const
> > GLvoid *data, GLenum usage);
> > +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset,
> > GLsizeiptr size, const GLvoid *data);
> > +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset,
> > GLsizeiptr size, GLvoid *data);
> > +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access);
> > +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target);
> > +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum
> > pname, GLint *params);
> > +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum
> > pname, GLvoid **params);
> > +#endif
> > +#endif /* GL_VERSION_1_5 */
> > +
> > +#ifndef GL_VERSION_2_0
> > +#define GL_VERSION_2_0 1
> > +typedef char GLchar;
> > +#define GL_BLEND_EQUATION_RGB 0x8009
> > +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
> > +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
> > +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
> > +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
> > +#define GL_CURRENT_VERTEX_ATTRIB 0x8626
> > +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
> > +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
> > +#define GL_STENCIL_BACK_FUNC 0x8800
> > +#define GL_STENCIL_BACK_FAIL 0x8801
> > +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
> > +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
> > +#define GL_MAX_DRAW_BUFFERS 0x8824
> > +#define GL_DRAW_BUFFER0 0x8825
> > +#define GL_DRAW_BUFFER1 0x8826
> > +#define GL_DRAW_BUFFER2 0x8827
> > +#define GL_DRAW_BUFFER3 0x8828
> > +#define GL_DRAW_BUFFER4 0x8829
> > +#define GL_DRAW_BUFFER5 0x882A
> > +#define GL_DRAW_BUFFER6 0x882B
> > +#define GL_DRAW_BUFFER7 0x882C
> > +#define GL_DRAW_BUFFER8 0x882D
> > +#define GL_DRAW_BUFFER9 0x882E
> > +#define GL_DRAW_BUFFER10 0x882F
> > +#define GL_DRAW_BUFFER11 0x8830
> > +#define GL_DRAW_BUFFER12 0x8831
> > +#define GL_DRAW_BUFFER13 0x8832
> > +#define GL_DRAW_BUFFER14 0x8833
> > +#define GL_DRAW_BUFFER15 0x8834
> > +#define GL_BLEND_EQUATION_ALPHA 0x883D
> > +#define GL_MAX_VERTEX_ATTRIBS 0x8869
> > +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
> > +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
> > +#define GL_FRAGMENT_SHADER 0x8B30
> > +#define GL_VERTEX_SHADER 0x8B31
> > +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
> > +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
> > +#define GL_MAX_VARYING_FLOATS 0x8B4B
> > +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
> > +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
> > +#define GL_SHADER_TYPE 0x8B4F
> > +#define GL_FLOAT_VEC2 0x8B50
> > +#define GL_FLOAT_VEC3 0x8B51
> > +#define GL_FLOAT_VEC4 0x8B52
> > +#define GL_INT_VEC2 0x8B53
> > +#define GL_INT_VEC3 0x8B54
> > +#define GL_INT_VEC4 0x8B55
> > +#define GL_BOOL 0x8B56
> > +#define GL_BOOL_VEC2 0x8B57
> > +#define GL_BOOL_VEC3 0x8B58
> > +#define GL_BOOL_VEC4 0x8B59
> > +#define GL_FLOAT_MAT2 0x8B5A
> > +#define GL_FLOAT_MAT3 0x8B5B
> > +#define GL_FLOAT_MAT4 0x8B5C
> > +#define GL_SAMPLER_1D 0x8B5D
> > +#define GL_SAMPLER_2D 0x8B5E
> > +#define GL_SAMPLER_3D 0x8B5F
> > +#define GL_SAMPLER_CUBE 0x8B60
> > +#define GL_SAMPLER_1D_SHADOW 0x8B61
> > +#define GL_SAMPLER_2D_SHADOW 0x8B62
> > +#define GL_DELETE_STATUS 0x8B80
> > +#define GL_COMPILE_STATUS 0x8B81
> > +#define GL_LINK_STATUS 0x8B82
> > +#define GL_VALIDATE_STATUS 0x8B83
> > +#define GL_INFO_LOG_LENGTH 0x8B84
> > +#define GL_ATTACHED_SHADERS 0x8B85
> > +#define GL_ACTIVE_UNIFORMS 0x8B86
> > +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
> > +#define GL_SHADER_SOURCE_LENGTH 0x8B88
> > +#define GL_ACTIVE_ATTRIBUTES 0x8B89
> > +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
> > +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
> > +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
> > +#define GL_CURRENT_PROGRAM 0x8B8D
> > +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
> > +#define GL_LOWER_LEFT 0x8CA1
> > +#define GL_UPPER_LEFT 0x8CA2
> > +#define GL_STENCIL_BACK_REF 0x8CA3
> > +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
> > +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
> > +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
> > +#define GL_POINT_SPRITE 0x8861
> > +#define GL_COORD_REPLACE 0x8862
> > +#define GL_MAX_TEXTURE_COORDS 0x8871
> > +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)
> > (GLenum modeRGB, GLenum modeAlpha);
> > +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const
> > GLenum *bufs);
> > +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face,
> > GLenum sfail, GLenum dpfail, GLenum dppass);
> > +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum
> > face, GLenum func, GLint ref, GLuint mask);
> > +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum
> > face, GLuint mask);
> > +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program,
> > GLuint shader);
> > +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint
> > program, GLuint index, const GLchar *name);
> > +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
> > +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
> > +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
> > +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
> > +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
> > +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program,
> > GLuint shader);
> > +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)
> > (GLuint index);
> > +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint
> > index);
> > +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program,
> > GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type,
> > GLchar *name);
> > +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint
> > program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum
> > *type, GLchar *name);
> > +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint
> > program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
> > +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint
> > program, const GLchar *name);
> > +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program,
> > GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint
> > program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
> > +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader,
> > GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint
> > shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
> > +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader,
> > GLsizei bufSize, GLsizei *length, GLchar *source);
> > +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint
> > program, const GLchar *name);
> > +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program,
> > GLint location, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program,
> > GLint location, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index,
> > GLenum pname, GLdouble *params);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index,
> > GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index,
> > GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint
> > index, GLenum pname, GLvoid **pointer);
> > +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint
> > program);
> > +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
> > +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
> > +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader,
> > GLsizei count, const GLchar *const*string, const GLint *length);
> > +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
> > +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat
> > v0);
> > +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat
> > v0, GLfloat v1);
> > +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat
> > v0, GLfloat v1, GLfloat v2);
> > +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat
> > v0, GLfloat v1, GLfloat v2, GLfloat v3);
> > +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint
> > v0);
> > +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0,
> > GLint v1);
> > +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0,
> > GLint v1, GLint v2);
> > +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0,
> > GLint v1, GLint v2, GLint v3);
> > +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei
> > count, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei
> > count, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei
> > count, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei
> > count, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei
> > count, const GLint *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei
> > count, const GLint *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei
> > count, const GLint *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei
> > count, const GLint *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint
> > program);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index,
> > GLdouble x);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index,
> > const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index,
> > GLfloat x);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index,
> > const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index,
> > GLshort x);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index,
> > const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index,
> > GLdouble x, GLdouble y);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index,
> > const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index,
> > GLfloat x, GLfloat y);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index,
> > const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index,
> > GLshort x, GLshort y);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index,
> > const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index,
> > GLdouble x, GLdouble y, GLdouble z);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index,
> > const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index,
> > GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index,
> > const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index,
> > GLshort x, GLshort y, GLshort z);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index,
> > const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index,
> > const GLbyte *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index,
> > const GLint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index,
> > const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index,
> > GLubyte x, GLubyte y, GLubyte z, GLubyte w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index,
> > const GLubyte *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index,
> > const GLuint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index,
> > const GLushort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index,
> > const GLbyte *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index,
> > GLdouble x, GLdouble y, GLdouble z, GLdouble w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index,
> > const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index,
> > GLfloat x, GLfloat y, GLfloat z, GLfloat w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index,
> > const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index,
> > const GLint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index,
> > GLshort x, GLshort y, GLshort z, GLshort w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index,
> > const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index,
> > const GLubyte *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index,
> > const GLuint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index,
> > const GLushort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint
> > index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const
> > GLvoid *pointer);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB,
> > GLenum modeAlpha);
> > +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
> > +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail,
> > GLenum dpfail, GLenum dppass);
> > +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func,
> > GLint ref, GLuint mask);
> > +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
> > +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
> > +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index,
> > const GLchar *name);
> > +GLAPI void APIENTRY glCompileShader (GLuint shader);
> > +GLAPI GLuint APIENTRY glCreateProgram (void);
> > +GLAPI GLuint APIENTRY glCreateShader (GLenum type);
> > +GLAPI void APIENTRY glDeleteProgram (GLuint program);
> > +GLAPI void APIENTRY glDeleteShader (GLuint shader);
> > +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
> > +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
> > +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
> > +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index,
> > GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
> > +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index,
> > GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
> > +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei
> > maxCount, GLsizei *count, GLuint *shaders);
> > +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar
> > *name);
> > +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname,
> > GLint *params);
> > +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei
> > bufSize, GLsizei *length, GLchar *infoLog);
> > +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint
> > *params);
> > +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize,
> > GLsizei *length, GLchar *infoLog);
> > +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize,
> > GLsizei *length, GLchar *source);
> > +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar
> > *name);
> > +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location,
> > GLfloat *params);
> > +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint
> > *params);
> > +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname,
> > GLdouble *params);
> > +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname,
> > GLfloat *params);
> > +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname,
> > GLint *params);
> > +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum
> > pname, GLvoid **pointer);
> > +GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
> > +GLAPI GLboolean APIENTRY glIsShader (GLuint shader);
> > +GLAPI void APIENTRY glLinkProgram (GLuint program);
> > +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const
> > GLchar *const*string, const GLint *length);
> > +GLAPI void APIENTRY glUseProgram (GLuint program);
> > +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0);
> > +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
> > +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1,
> > GLfloat v2);
> > +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1,
> > GLfloat v2, GLfloat v3);
> > +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
> > +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
> > +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint
> > v2);
> > +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint
> > v2, GLint v3);
> > +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const
> > GLfloat *value);
> > +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const
> > GLfloat *value);
> > +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const
> > GLfloat *value);
> > +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const
> > GLfloat *value);
> > +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const
> > GLint *value);
> > +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const
> > GLint *value);
> > +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const
> > GLint *value);
> > +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const
> > GLint *value);
> > +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count,
> > GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count,
> > GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count,
> > GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glValidateProgram (GLuint program);
> > +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x);
> > +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v);
> > +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
> > +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
> > +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x);
> > +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v);
> > +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble
> > y);
> > +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v);
> > +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
> > +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
> > +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
> > +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v);
> > +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble
> > y, GLdouble z);
> > +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v);
> > +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y,
> > GLfloat z);
> > +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
> > +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y,
> > GLshort z);
> > +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v);
> > +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
> > +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v);
> > +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v);
> > +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x,
> > GLubyte y, GLubyte z, GLubyte w);
> > +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
> > +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v);
> > +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble
> > y, GLdouble z, GLdouble w);
> > +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v);
> > +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y,
> > GLfloat z, GLfloat w);
> > +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
> > +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v);
> > +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y,
> > GLshort z, GLshort w);
> > +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v);
> > +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v);
> > +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v);
> > +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v);
> > +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size,
> > GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
> > +#endif
> > +#endif /* GL_VERSION_2_0 */
> > +
> > +#ifndef GL_VERSION_2_1
> > +#define GL_VERSION_2_1 1
> > +#define GL_PIXEL_PACK_BUFFER 0x88EB
> > +#define GL_PIXEL_UNPACK_BUFFER 0x88EC
> > +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
> > +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
> > +#define GL_FLOAT_MAT2x3 0x8B65
> > +#define GL_FLOAT_MAT2x4 0x8B66
> > +#define GL_FLOAT_MAT3x2 0x8B67
> > +#define GL_FLOAT_MAT3x4 0x8B68
> > +#define GL_FLOAT_MAT4x2 0x8B69
> > +#define GL_FLOAT_MAT4x3 0x8B6A
> > +#define GL_SRGB 0x8C40
> > +#define GL_SRGB8 0x8C41
> > +#define GL_SRGB_ALPHA 0x8C42
> > +#define GL_SRGB8_ALPHA8 0x8C43
> > +#define GL_COMPRESSED_SRGB 0x8C48
> > +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
> > +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
> > +#define GL_SLUMINANCE_ALPHA 0x8C44
> > +#define GL_SLUMINANCE8_ALPHA8 0x8C45
> > +#define GL_SLUMINANCE 0x8C46
> > +#define GL_SLUMINANCE8 0x8C47
> > +#define GL_COMPRESSED_SLUMINANCE 0x8C4A
> > +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count,
> > GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count,
> > GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count,
> > GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count,
> > GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count,
> > GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count,
> > GLboolean transpose, const GLfloat *value);
> > +#endif
> > +#endif /* GL_VERSION_2_1 */
> > +
> > +#ifndef GL_VERSION_3_0
> > +#define GL_VERSION_3_0 1
> > +typedef unsigned short GLhalf;
> > +#define GL_COMPARE_REF_TO_TEXTURE 0x884E
> > +#define GL_CLIP_DISTANCE0 0x3000
> > +#define GL_CLIP_DISTANCE1 0x3001
> > +#define GL_CLIP_DISTANCE2 0x3002
> > +#define GL_CLIP_DISTANCE3 0x3003
> > +#define GL_CLIP_DISTANCE4 0x3004
> > +#define GL_CLIP_DISTANCE5 0x3005
> > +#define GL_CLIP_DISTANCE6 0x3006
> > +#define GL_CLIP_DISTANCE7 0x3007
> > +#define GL_MAX_CLIP_DISTANCES 0x0D32
> > +#define GL_MAJOR_VERSION 0x821B
> > +#define GL_MINOR_VERSION 0x821C
> > +#define GL_NUM_EXTENSIONS 0x821D
> > +#define GL_CONTEXT_FLAGS 0x821E
> > +#define GL_COMPRESSED_RED 0x8225
> > +#define GL_COMPRESSED_RG 0x8226
> > +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
> > +#define GL_RGBA32F 0x8814
> > +#define GL_RGB32F 0x8815
> > +#define GL_RGBA16F 0x881A
> > +#define GL_RGB16F 0x881B
> > +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
> > +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
> > +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
> > +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
> > +#define GL_CLAMP_READ_COLOR 0x891C
> > +#define GL_FIXED_ONLY 0x891D
> > +#define GL_MAX_VARYING_COMPONENTS 0x8B4B
> > +#define GL_TEXTURE_1D_ARRAY 0x8C18
> > +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
> > +#define GL_TEXTURE_2D_ARRAY 0x8C1A
> > +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
> > +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
> > +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
> > +#define GL_R11F_G11F_B10F 0x8C3A
> > +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
> > +#define GL_RGB9_E5 0x8C3D
> > +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
> > +#define GL_TEXTURE_SHARED_SIZE 0x8C3F
> > +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
> > +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
> > 0x8C80
> > +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
> > +#define GL_PRIMITIVES_GENERATED 0x8C87
> > +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
> > +#define GL_RASTERIZER_DISCARD 0x8C89
> > +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
> > 0x8C8A
> > +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
> > +#define GL_INTERLEAVED_ATTRIBS 0x8C8C
> > +#define GL_SEPARATE_ATTRIBS 0x8C8D
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
> > +#define GL_RGBA32UI 0x8D70
> > +#define GL_RGB32UI 0x8D71
> > +#define GL_RGBA16UI 0x8D76
> > +#define GL_RGB16UI 0x8D77
> > +#define GL_RGBA8UI 0x8D7C
> > +#define GL_RGB8UI 0x8D7D
> > +#define GL_RGBA32I 0x8D82
> > +#define GL_RGB32I 0x8D83
> > +#define GL_RGBA16I 0x8D88
> > +#define GL_RGB16I 0x8D89
> > +#define GL_RGBA8I 0x8D8E
> > +#define GL_RGB8I 0x8D8F
> > +#define GL_RED_INTEGER 0x8D94
> > +#define GL_GREEN_INTEGER 0x8D95
> > +#define GL_BLUE_INTEGER 0x8D96
> > +#define GL_RGB_INTEGER 0x8D98
> > +#define GL_RGBA_INTEGER 0x8D99
> > +#define GL_BGR_INTEGER 0x8D9A
> > +#define GL_BGRA_INTEGER 0x8D9B
> > +#define GL_SAMPLER_1D_ARRAY 0x8DC0
> > +#define GL_SAMPLER_2D_ARRAY 0x8DC1
> > +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
> > +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
> > +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
> > +#define GL_UNSIGNED_INT_VEC2 0x8DC6
> > +#define GL_UNSIGNED_INT_VEC3 0x8DC7
> > +#define GL_UNSIGNED_INT_VEC4 0x8DC8
> > +#define GL_INT_SAMPLER_1D 0x8DC9
> > +#define GL_INT_SAMPLER_2D 0x8DCA
> > +#define GL_INT_SAMPLER_3D 0x8DCB
> > +#define GL_INT_SAMPLER_CUBE 0x8DCC
> > +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
> > +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
> > +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
> > +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
> > +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
> > +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
> > +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
> > +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
> > +#define GL_QUERY_WAIT 0x8E13
> > +#define GL_QUERY_NO_WAIT 0x8E14
> > +#define GL_QUERY_BY_REGION_WAIT 0x8E15
> > +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
> > +#define GL_BUFFER_ACCESS_FLAGS 0x911F
> > +#define GL_BUFFER_MAP_LENGTH 0x9120
> > +#define GL_BUFFER_MAP_OFFSET 0x9121
> > +#define GL_DEPTH_COMPONENT32F 0x8CAC
> > +#define GL_DEPTH32F_STENCIL8 0x8CAD
> > +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
> > +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
> > +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
> > +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
> > +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
> > +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
> > +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
> > +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
> > +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
> > +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
> > +#define GL_FRAMEBUFFER_DEFAULT 0x8218
> > +#define GL_FRAMEBUFFER_UNDEFINED 0x8219
> > +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
> > +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
> > +#define GL_DEPTH_STENCIL 0x84F9
> > +#define GL_UNSIGNED_INT_24_8 0x84FA
> > +#define GL_DEPTH24_STENCIL8 0x88F0
> > +#define GL_TEXTURE_STENCIL_SIZE 0x88F1
> > +#define GL_TEXTURE_RED_TYPE 0x8C10
> > +#define GL_TEXTURE_GREEN_TYPE 0x8C11
> > +#define GL_TEXTURE_BLUE_TYPE 0x8C12
> > +#define GL_TEXTURE_ALPHA_TYPE 0x8C13
> > +#define GL_TEXTURE_DEPTH_TYPE 0x8C16
> > +#define GL_UNSIGNED_NORMALIZED 0x8C17
> > +#define GL_FRAMEBUFFER_BINDING 0x8CA6
> > +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
> > +#define GL_RENDERBUFFER_BINDING 0x8CA7
> > +#define GL_READ_FRAMEBUFFER 0x8CA8
> > +#define GL_DRAW_FRAMEBUFFER 0x8CA9
> > +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
> > +#define GL_RENDERBUFFER_SAMPLES 0x8CAB
> > +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
> > +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
> > +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
> > +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
> > 0x8CD3
> > +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
> > +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
> > +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
> > +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
> > +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
> > +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
> > +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
> > +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
> > +#define GL_COLOR_ATTACHMENT0 0x8CE0
> > +#define GL_COLOR_ATTACHMENT1 0x8CE1
> > +#define GL_COLOR_ATTACHMENT2 0x8CE2
> > +#define GL_COLOR_ATTACHMENT3 0x8CE3
> > +#define GL_COLOR_ATTACHMENT4 0x8CE4
> > +#define GL_COLOR_ATTACHMENT5 0x8CE5
> > +#define GL_COLOR_ATTACHMENT6 0x8CE6
> > +#define GL_COLOR_ATTACHMENT7 0x8CE7
> > +#define GL_COLOR_ATTACHMENT8 0x8CE8
> > +#define GL_COLOR_ATTACHMENT9 0x8CE9
> > +#define GL_COLOR_ATTACHMENT10 0x8CEA
> > +#define GL_COLOR_ATTACHMENT11 0x8CEB
> > +#define GL_COLOR_ATTACHMENT12 0x8CEC
> > +#define GL_COLOR_ATTACHMENT13 0x8CED
> > +#define GL_COLOR_ATTACHMENT14 0x8CEE
> > +#define GL_COLOR_ATTACHMENT15 0x8CEF
> > +#define GL_DEPTH_ATTACHMENT 0x8D00
> > +#define GL_STENCIL_ATTACHMENT 0x8D20
> > +#define GL_FRAMEBUFFER 0x8D40
> > +#define GL_RENDERBUFFER 0x8D41
> > +#define GL_RENDERBUFFER_WIDTH 0x8D42
> > +#define GL_RENDERBUFFER_HEIGHT 0x8D43
> > +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
> > +#define GL_STENCIL_INDEX1 0x8D46
> > +#define GL_STENCIL_INDEX4 0x8D47
> > +#define GL_STENCIL_INDEX8 0x8D48
> > +#define GL_STENCIL_INDEX16 0x8D49
> > +#define GL_RENDERBUFFER_RED_SIZE 0x8D50
> > +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
> > +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
> > +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
> > +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
> > +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
> > +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
> > +#define GL_MAX_SAMPLES 0x8D57
> > +#define GL_INDEX 0x8222
> > +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
> > +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
> > +#define GL_FRAMEBUFFER_SRGB 0x8DB9
> > +#define GL_HALF_FLOAT 0x140B
> > +#define GL_MAP_READ_BIT 0x0001
> > +#define GL_MAP_WRITE_BIT 0x0002
> > +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
> > +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
> > +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
> > +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
> > +#define GL_COMPRESSED_RED_RGTC1 0x8DBB
> > +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
> > +#define GL_COMPRESSED_RG_RGTC2 0x8DBD
> > +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
> > +#define GL_RG 0x8227
> > +#define GL_RG_INTEGER 0x8228
> > +#define GL_R8 0x8229
> > +#define GL_R16 0x822A
> > +#define GL_RG8 0x822B
> > +#define GL_RG16 0x822C
> > +#define GL_R16F 0x822D
> > +#define GL_R32F 0x822E
> > +#define GL_RG16F 0x822F
> > +#define GL_RG32F 0x8230
> > +#define GL_R8I 0x8231
> > +#define GL_R8UI 0x8232
> > +#define GL_R16I 0x8233
> > +#define GL_R16UI 0x8234
> > +#define GL_R32I 0x8235
> > +#define GL_R32UI 0x8236
> > +#define GL_RG8I 0x8237
> > +#define GL_RG8UI 0x8238
> > +#define GL_RG16I 0x8239
> > +#define GL_RG16UI 0x823A
> > +#define GL_RG32I 0x823B
> > +#define GL_RG32UI 0x823C
> > +#define GL_VERTEX_ARRAY_BINDING 0x85B5
> > +#define GL_CLAMP_VERTEX_COLOR 0x891A
> > +#define GL_CLAMP_FRAGMENT_COLOR 0x891B
> > +#define GL_ALPHA_INTEGER 0x8D97
> > +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index,
> > GLboolean r, GLboolean g, GLboolean b, GLboolean a);
> > +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target,
> > GLuint index, GLboolean *data);
> > +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target,
> > GLuint index, GLint *data);
> > +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint
> > index);
> > +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint
> > index);
> > +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target,
> > GLuint index);
> > +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)
> > (GLenum primitiveMode);
> > +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
> > +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum
> > target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
> > +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target,
> > GLuint index, GLuint buffer);
> > +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)
> > (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum
> > bufferMode);
> > +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)
> > (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size,
> > GLenum *type, GLchar *name);
> > +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target,
> > GLenum clamp);
> > +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint
> > id, GLenum mode);
> > +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint
> > index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index,
> > GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint
> > index, GLenum pname, GLuint *params);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index,
> > GLint x);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index,
> > GLint x, GLint y);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index,
> > GLint x, GLint y, GLint z);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index,
> > GLint x, GLint y, GLint z, GLint w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index,
> > GLuint x);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index,
> > GLuint x, GLuint y);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index,
> > GLuint x, GLuint y, GLuint z);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index,
> > GLuint x, GLuint y, GLuint z, GLuint w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index,
> > const GLint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index,
> > const GLint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index,
> > const GLint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index,
> > const GLint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index,
> > const GLuint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index,
> > const GLuint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index,
> > const GLuint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index,
> > const GLuint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index,
> > const GLbyte *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index,
> > const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index,
> > const GLubyte *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index,
> > const GLushort *v);
> > +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program,
> > GLint location, GLuint *params);
> > +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint
> > program, GLuint color, const GLchar *name);
> > +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint
> > program, const GLchar *name);
> > +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint
> > v0);
> > +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint
> > v0, GLuint v1);
> > +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint
> > v0, GLuint v1, GLuint v2);
> > +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint
> > v0, GLuint v1, GLuint v2, GLuint v3);
> > +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location,
> > GLsizei count, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location,
> > GLsizei count, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location,
> > GLsizei count, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location,
> > GLsizei count, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target,
> > GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum
> > target, GLenum pname, const GLuint *params);
> > +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum
> > target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum
> > target, GLenum pname, GLuint *params);
> > +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer,
> > GLint drawbuffer, const GLint *value);
> > +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer,
> > GLint drawbuffer, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer,
> > GLint drawbuffer, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer,
> > GLint drawbuffer, GLfloat depth, GLint stencil);
> > +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum
> > name, GLuint index);
> > +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint
> > renderbuffer);
> > +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum
> > target, GLuint renderbuffer);
> > +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n,
> > const GLuint *renderbuffers);
> > +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n,
> > GLuint *renderbuffers);
> > +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum
> > target, GLenum internalformat, GLsizei width, GLsizei height);
> > +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)
> > (GLenum target, GLenum pname, GLint *params);
> > +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint
> > framebuffer);
> > +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum
> > target, GLuint framebuffer);
> > +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n,
> > const GLuint *framebuffers);
> > +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n,
> > GLuint *framebuffers);
> > +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)
> > (GLenum target);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum
> > target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum
> > target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum
> > target, GLenum attachment, GLenum textarget, GLuint texture, GLint level,
> > GLint zoffset);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)
> > (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint
> > renderbuffer);
> > +typedef void (APIENTRYP
> > PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum
> > target, GLenum attachment, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum
> > target);
> > +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0,
> > GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
> > GLint dstY1, GLbitfield mask, GLenum filter);
> > +typedef void (APIENTRYP
> > PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target,
> > GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)
> > (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint
> > layer);
> > +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum
> > target, GLintptr offset, GLsizeiptr length, GLbitfield access);
> > +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)
> > (GLenum target, GLintptr offset, GLsizeiptr length);
> > +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
> > +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n,
> > const GLuint *arrays);
> > +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n,
> > GLuint *arrays);
> > +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint
> > array);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean
> > g, GLboolean b, GLboolean a);
> > +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index,
> > GLboolean *data);
> > +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint
> > *data);
> > +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index);
> > +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index);
> > +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index);
> > +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
> > +GLAPI void APIENTRY glEndTransformFeedback (void);
> > +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index,
> > GLuint buffer, GLintptr offset, GLsizeiptr size);
> > +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index,
> > GLuint buffer);
> > +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program,
> > GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
> > +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program,
> > GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type,
> > GLchar *name);
> > +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp);
> > +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode);
> > +GLAPI void APIENTRY glEndConditionalRender (void);
> > +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size,
> > GLenum type, GLsizei stride, const GLvoid *pointer);
> > +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname,
> > GLint *params);
> > +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname,
> > GLuint *params);
> > +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x);
> > +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y);
> > +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint
> > z);
> > +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint
> > z, GLint w);
> > +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x);
> > +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y);
> > +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y,
> > GLuint z);
> > +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y,
> > GLuint z, GLuint w);
> > +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v);
> > +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v);
> > +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v);
> > +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
> > +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v);
> > +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v);
> > +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v);
> > +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
> > +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v);
> > +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v);
> > +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v);
> > +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v);
> > +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location,
> > GLuint *params);
> > +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color,
> > const GLchar *name);
> > +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const
> > GLchar *name);
> > +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0);
> > +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
> > +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1,
> > GLuint v2);
> > +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1,
> > GLuint v2, GLuint v3);
> > +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const
> > GLuint *value);
> > +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const
> > GLuint *value);
> > +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const
> > GLuint *value);
> > +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const
> > GLuint *value);
> > +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname,
> > const GLint *params);
> > +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname,
> > const GLuint *params);
> > +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum
> > pname, GLint *params);
> > +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum
> > pname, GLuint *params);
> > +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer,
> > const GLint *value);
> > +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer,
> > const GLuint *value);
> > +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer,
> > const GLfloat *value);
> > +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer,
> > GLfloat depth, GLint stencil);
> > +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint
> > index);
> > +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer);
> > +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint
> > renderbuffer);
> > +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint
> > *renderbuffers);
> > +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint
> > *renderbuffers);
> > +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum
> > internalformat, GLsizei width, GLsizei height);
> > +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target,
> > GLenum pname, GLint *params);
> > +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer);
> > +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint
> > framebuffer);
> > +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint
> > *framebuffers);
> > +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
> > +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target);
> > +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum
> > attachment, GLenum textarget, GLuint texture, GLint level);
> > +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum
> > attachment, GLenum textarget, GLuint texture, GLint level);
> > +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum
> > attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
> > +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target,
> > GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
> > +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum
> > target, GLenum attachment, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGenerateMipmap (GLenum target);
> > +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint
> > srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
> > GLbitfield mask, GLenum filter);
> > +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target,
> > GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
> > +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum
> > attachment, GLuint texture, GLint level, GLint layer);
> > +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset,
> > GLsizeiptr length, GLbitfield access);
> > +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr
> > offset, GLsizeiptr length);
> > +GLAPI void APIENTRY glBindVertexArray (GLuint array);
> > +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint
> > *arrays);
> > +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
> > +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array);
> > +#endif
> > +#endif /* GL_VERSION_3_0 */
> > +
> > +#ifndef GL_VERSION_3_1
> > +#define GL_VERSION_3_1 1
> > +#define GL_SAMPLER_2D_RECT 0x8B63
> > +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
> > +#define GL_SAMPLER_BUFFER 0x8DC2
> > +#define GL_INT_SAMPLER_2D_RECT 0x8DCD
> > +#define GL_INT_SAMPLER_BUFFER 0x8DD0
> > +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
> > +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
> > +#define GL_TEXTURE_BUFFER 0x8C2A
> > +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
> > +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
> > +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
> > +#define GL_TEXTURE_RECTANGLE 0x84F5
> > +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
> > +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
> > +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
> > +#define GL_R8_SNORM 0x8F94
> > +#define GL_RG8_SNORM 0x8F95
> > +#define GL_RGB8_SNORM 0x8F96
> > +#define GL_RGBA8_SNORM 0x8F97
> > +#define GL_R16_SNORM 0x8F98
> > +#define GL_RG16_SNORM 0x8F99
> > +#define GL_RGB16_SNORM 0x8F9A
> > +#define GL_RGBA16_SNORM 0x8F9B
> > +#define GL_SIGNED_NORMALIZED 0x8F9C
> > +#define GL_PRIMITIVE_RESTART 0x8F9D
> > +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
> > +#define GL_COPY_READ_BUFFER 0x8F36
> > +#define GL_COPY_WRITE_BUFFER 0x8F37
> > +#define GL_UNIFORM_BUFFER 0x8A11
> > +#define GL_UNIFORM_BUFFER_BINDING 0x8A28
> > +#define GL_UNIFORM_BUFFER_START 0x8A29
> > +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
> > +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
> > +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
> > +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
> > +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
> > +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
> > +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
> > +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
> > 0x8A33
> > +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
> > +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
> > +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
> > +#define GL_UNIFORM_TYPE 0x8A37
> > +#define GL_UNIFORM_SIZE 0x8A38
> > +#define GL_UNIFORM_NAME_LENGTH 0x8A39
> > +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
> > +#define GL_UNIFORM_OFFSET 0x8A3B
> > +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
> > +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
> > +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
> > +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
> > +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
> > +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
> > +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
> > +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
> > +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
> > +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
> > 0x8A46
> > +#define GL_INVALID_INDEX 0xFFFFFFFFu
> > +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum
> > mode, GLint first, GLsizei count, GLsizei instancecount);
> > +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)
> > (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei
> > instancecount);
> > +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target,
> > GLenum internalformat, GLuint buffer);
> > +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint
> > index);
> > +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum
> > readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
> > GLsizeiptr size);
> > +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint
> > program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint
> > *uniformIndices);
> > +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint
> > program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum
> > pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint
> > program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar
> > *uniformName);
> > +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)
> > (GLuint program, const GLchar *uniformBlockName);
> > +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)
> > (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint
> > *params);
> > +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)
> > (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length,
> > GLchar *uniformBlockName);
> > +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint
> > program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first,
> > GLsizei count, GLsizei instancecount);
> > +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei
> > count, GLenum type, const GLvoid *indices, GLsizei instancecount);
> > +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat,
> > GLuint buffer);
> > +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index);
> > +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum
> > writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
> > +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei
> > uniformCount, const GLchar *const*uniformNames, GLuint
> > *uniformIndices);
> > +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei
> > uniformCount, const GLuint *uniformIndices, GLenum pname, GLint
> > *params);
> > +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint
> > uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
> > +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const
> > GLchar *uniformBlockName);
> > +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint
> > uniformBlockIndex, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program,
> > GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar
> > *uniformBlockName);
> > +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint
> > uniformBlockIndex, GLuint uniformBlockBinding);
> > +#endif
> > +#endif /* GL_VERSION_3_1 */
> > +
> > +#ifndef GL_VERSION_3_2
> > +#define GL_VERSION_3_2 1
> > +typedef struct __GLsync *GLsync;
> > +#ifndef GLEXT_64_TYPES_DEFINED
> > +/* This code block is duplicated in glxext.h, so must be protected */
> > +#define GLEXT_64_TYPES_DEFINED
> > +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
> > +/* (as used in the GL_EXT_timer_query extension). */
> > +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
> > +#include <inttypes.h>
> > +#elif defined(__sun__) || defined(__digital__)
> > +#include <inttypes.h>
> > +#if defined(__STDC__)
> > +#if defined(__arch64__) || defined(_LP64)
> > +typedef long int int64_t;
> > +typedef unsigned long int uint64_t;
> > +#else
> > +typedef long long int int64_t;
> > +typedef unsigned long long int uint64_t;
> > +#endif /* __arch64__ */
> > +#endif /* __STDC__ */
> > +#elif defined( __VMS ) || defined(__sgi)
> > +#include <inttypes.h>
> > +#elif defined(__SCO__) || defined(__USLC__)
> > +#include <stdint.h>
> > +#elif defined(__UNIXOS2__) || defined(__SOL64__)
> > +typedef long int int32_t;
> > +typedef long long int int64_t;
> > +typedef unsigned long long int uint64_t;
> > +#elif defined(_WIN32) && defined(__GNUC__)
> > +#include <stdint.h>
> > +#elif defined(_WIN32)
> > +typedef __int32 int32_t;
> > +typedef __int64 int64_t;
> > +typedef unsigned __int64 uint64_t;
> > +#else
> > +/* Fallback if nothing above works */
> > +#include <inttypes.h>
> > +#endif
> > +#endif
> > +typedef uint64_t GLuint64;
> > +typedef int64_t GLint64;
> > +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
> > +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
> > +#define GL_LINES_ADJACENCY 0x000A
> > +#define GL_LINE_STRIP_ADJACENCY 0x000B
> > +#define GL_TRIANGLES_ADJACENCY 0x000C
> > +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
> > +#define GL_PROGRAM_POINT_SIZE 0x8642
> > +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
> > +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
> > +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
> > +#define GL_GEOMETRY_SHADER 0x8DD9
> > +#define GL_GEOMETRY_VERTICES_OUT 0x8916
> > +#define GL_GEOMETRY_INPUT_TYPE 0x8917
> > +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
> > +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
> > +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
> > +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
> > +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
> > +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
> > +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
> > +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
> > +#define GL_CONTEXT_PROFILE_MASK 0x9126
> > +#define GL_DEPTH_CLAMP 0x864F
> > +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
> > +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
> > +#define GL_LAST_VERTEX_CONVENTION 0x8E4E
> > +#define GL_PROVOKING_VERTEX 0x8E4F
> > +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
> > +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
> > +#define GL_OBJECT_TYPE 0x9112
> > +#define GL_SYNC_CONDITION 0x9113
> > +#define GL_SYNC_STATUS 0x9114
> > +#define GL_SYNC_FLAGS 0x9115
> > +#define GL_SYNC_FENCE 0x9116
> > +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
> > +#define GL_UNSIGNALED 0x9118
> > +#define GL_SIGNALED 0x9119
> > +#define GL_ALREADY_SIGNALED 0x911A
> > +#define GL_TIMEOUT_EXPIRED 0x911B
> > +#define GL_CONDITION_SATISFIED 0x911C
> > +#define GL_WAIT_FAILED 0x911D
> > +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
> > +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
> > +#define GL_SAMPLE_POSITION 0x8E50
> > +#define GL_SAMPLE_MASK 0x8E51
> > +#define GL_SAMPLE_MASK_VALUE 0x8E52
> > +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
> > +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
> > +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
> > +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
> > +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
> > +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
> > +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
> > +#define GL_TEXTURE_SAMPLES 0x9106
> > +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
> > +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
> > +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
> > +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
> > +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
> > +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
> > +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
> > +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
> > +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
> > +#define GL_MAX_INTEGER_SAMPLES 0x9110
> > +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)
> > (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint
> > basevertex);
> > +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)
> > (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const
> > GLvoid *indices, GLint basevertex);
> > +typedef void (APIENTRYP
> > PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode,
> > GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount,
> > GLint basevertex);
> > +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)
> > (GLenum mode, const GLsizei *count, GLenum type, const GLvoid
> > *const*indices, GLsizei drawcount, const GLint *basevertex);
> > +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum
> > mode);
> > +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition,
> > GLbitfield flags);
> > +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
> > +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
> > +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync,
> > GLbitfield flags, GLuint64 timeout);
> > +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield
> > flags, GLuint64 timeout);
> > +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname,
> > GLint64 *params);
> > +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum
> > pname, GLsizei bufSize, GLsizei *length, GLint *values);
> > +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target,
> > GLuint index, GLint64 *data);
> > +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)
> > (GLenum target, GLenum pname, GLint64 *params);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum
> > target, GLenum attachment, GLuint texture, GLint level);
> > +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)
> > (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei
> > height, GLboolean fixedsamplelocations);
> > +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)
> > (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei
> > height, GLsizei depth, GLboolean fixedsamplelocations);
> > +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum
> > pname, GLuint index, GLfloat *val);
> > +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index,
> > GLbitfield mask);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei
> > count, GLenum type, const GLvoid *indices, GLint basevertex);
> > +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode,
> > GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices,
> > GLint basevertex);
> > +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum
> > mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei
> > instancecount, GLint basevertex);
> > +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode,
> > const GLsizei *count, GLenum type, const GLvoid *const*indices, GLsizei
> > drawcount, const GLint *basevertex);
> > +GLAPI void APIENTRY glProvokingVertex (GLenum mode);
> > +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
> > +GLAPI GLboolean APIENTRY glIsSync (GLsync sync);
> > +GLAPI void APIENTRY glDeleteSync (GLsync sync);
> > +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags,
> > GLuint64 timeout);
> > +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64
> > timeout);
> > +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params);
> > +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei
> > bufSize, GLsizei *length, GLint *values);
> > +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index,
> > GLint64 *data);
> > +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum
> > pname, GLint64 *params);
> > +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum
> > attachment, GLuint texture, GLint level);
> > +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei
> > samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean
> > fixedsamplelocations);
> > +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei
> > samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth,
> > GLboolean fixedsamplelocations);
> > +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index,
> > GLfloat *val);
> > +GLAPI void APIENTRY glSampleMaski (GLuint index, GLbitfield mask);
> > +#endif
> > +#endif /* GL_VERSION_3_2 */
> > +
> > +#ifndef GL_VERSION_3_3
> > +#define GL_VERSION_3_3 1
> > +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
> > +#define GL_SRC1_COLOR 0x88F9
> > +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
> > +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
> > +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
> > +#define GL_ANY_SAMPLES_PASSED 0x8C2F
> > +#define GL_SAMPLER_BINDING 0x8919
> > +#define GL_RGB10_A2UI 0x906F
> > +#define GL_TEXTURE_SWIZZLE_R 0x8E42
> > +#define GL_TEXTURE_SWIZZLE_G 0x8E43
> > +#define GL_TEXTURE_SWIZZLE_B 0x8E44
> > +#define GL_TEXTURE_SWIZZLE_A 0x8E45
> > +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
> > +#define GL_TIME_ELAPSED 0x88BF
> > +#define GL_TIMESTAMP 0x8E28
> > +#define GL_INT_2_10_10_10_REV 0x8D9F
> > +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)
> > (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
> > +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint
> > program, const GLchar *name);
> > +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count,
> > GLuint *samplers);
> > +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count,
> > const GLuint *samplers);
> > +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
> > +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint
> > sampler);
> > +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint
> > sampler, GLenum pname, GLint param);
> > +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint
> > sampler, GLenum pname, const GLint *param);
> > +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint
> > sampler, GLenum pname, GLfloat param);
> > +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint
> > sampler, GLenum pname, const GLfloat *param);
> > +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint
> > sampler, GLenum pname, const GLint *param);
> > +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint
> > sampler, GLenum pname, const GLuint *param);
> > +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint
> > sampler, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint
> > sampler, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint
> > sampler, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)
> > (GLuint sampler, GLenum pname, GLuint *params);
> > +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum
> > target);
> > +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id,
> > GLenum pname, GLint64 *params);
> > +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id,
> > GLenum pname, GLuint64 *params);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint
> > index, GLuint divisor);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index,
> > GLenum type, GLboolean normalized, GLuint value);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index,
> > GLenum type, GLboolean normalized, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index,
> > GLenum type, GLboolean normalized, GLuint value);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index,
> > GLenum type, GLboolean normalized, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index,
> > GLenum type, GLboolean normalized, GLuint value);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index,
> > GLenum type, GLboolean normalized, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index,
> > GLenum type, GLboolean normalized, GLuint value);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index,
> > GLenum type, GLboolean normalized, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint
> > value);
> > +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const
> > GLuint *value);
> > +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint
> > value);
> > +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const
> > GLuint *value);
> > +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint
> > value);
> > +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const
> > GLuint *value);
> > +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type,
> > GLuint coords);
> > +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type,
> > const GLuint *coords);
> > +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type,
> > GLuint coords);
> > +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type,
> > const GLuint *coords);
> > +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type,
> > GLuint coords);
> > +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type,
> > const GLuint *coords);
> > +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type,
> > GLuint coords);
> > +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type,
> > const GLuint *coords);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum
> > texture, GLenum type, GLuint coords);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum
> > texture, GLenum type, const GLuint *coords);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum
> > texture, GLenum type, GLuint coords);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum
> > texture, GLenum type, const GLuint *coords);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum
> > texture, GLenum type, GLuint coords);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum
> > texture, GLenum type, const GLuint *coords);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum
> > texture, GLenum type, GLuint coords);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum
> > texture, GLenum type, const GLuint *coords);
> > +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint
> > coords);
> > +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const
> > GLuint *coords);
> > +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint
> > color);
> > +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const
> > GLuint *color);
> > +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint
> > color);
> > +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const
> > GLuint *color);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum
> > type, GLuint color);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum
> > type, const GLuint *color);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program,
> > GLuint colorNumber, GLuint index, const GLchar *name);
> > +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar
> > *name);
> > +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
> > +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint
> > *samplers);
> > +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler);
> > +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
> > +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum
> > pname, GLint param);
> > +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum
> > pname, const GLint *param);
> > +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum
> > pname, GLfloat param);
> > +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum
> > pname, const GLfloat *param);
> > +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum
> > pname, const GLint *param);
> > +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum
> > pname, const GLuint *param);
> > +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum
> > pname, GLint *params);
> > +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum
> > pname, GLint *params);
> > +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum
> > pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum
> > pname, GLuint *params);
> > +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target);
> > +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname,
> > GLint64 *params);
> > +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname,
> > GLuint64 *params);
> > +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
> > +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type,
> > GLboolean normalized, GLuint value);
> > +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type,
> > GLboolean normalized, const GLuint *value);
> > +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type,
> > GLboolean normalized, GLuint value);
> > +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type,
> > GLboolean normalized, const GLuint *value);
> > +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type,
> > GLboolean normalized, GLuint value);
> > +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type,
> > GLboolean normalized, const GLuint *value);
> > +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type,
> > GLboolean normalized, GLuint value);
> > +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type,
> > GLboolean normalized, const GLuint *value);
> > +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value);
> > +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value);
> > +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value);
> > +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value);
> > +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value);
> > +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value);
> > +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords);
> > +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint
> > *coords);
> > +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords);
> > +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint
> > *coords);
> > +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords);
> > +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint
> > *coords);
> > +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords);
> > +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint
> > *coords);
> > +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type,
> > GLuint coords);
> > +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum
> > type, const GLuint *coords);
> > +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type,
> > GLuint coords);
> > +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum
> > type, const GLuint *coords);
> > +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type,
> > GLuint coords);
> > +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum
> > type, const GLuint *coords);
> > +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type,
> > GLuint coords);
> > +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum
> > type, const GLuint *coords);
> > +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords);
> > +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords);
> > +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color);
> > +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color);
> > +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color);
> > +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color);
> > +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color);
> > +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint
> > *color);
> > +#endif
> > +#endif /* GL_VERSION_3_3 */
> > +
> > +#ifndef GL_VERSION_4_0
> > +#define GL_VERSION_4_0 1
> > +#define GL_SAMPLE_SHADING 0x8C36
> > +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
> > +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
> > +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
> > +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
> > +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
> > +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
> > +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
> > +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
> > +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
> > +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
> > +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
> > +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
> > +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
> > +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
> > +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
> > +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
> > +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
> > +#define GL_MAX_VERTEX_STREAMS 0x8E71
> > +#define GL_DOUBLE_VEC2 0x8FFC
> > +#define GL_DOUBLE_VEC3 0x8FFD
> > +#define GL_DOUBLE_VEC4 0x8FFE
> > +#define GL_DOUBLE_MAT2 0x8F46
> > +#define GL_DOUBLE_MAT3 0x8F47
> > +#define GL_DOUBLE_MAT4 0x8F48
> > +#define GL_DOUBLE_MAT2x3 0x8F49
> > +#define GL_DOUBLE_MAT2x4 0x8F4A
> > +#define GL_DOUBLE_MAT3x2 0x8F4B
> > +#define GL_DOUBLE_MAT3x4 0x8F4C
> > +#define GL_DOUBLE_MAT4x2 0x8F4D
> > +#define GL_DOUBLE_MAT4x3 0x8F4E
> > +#define GL_ACTIVE_SUBROUTINES 0x8DE5
> > +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
> > +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
> > +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
> > +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
> > +#define GL_MAX_SUBROUTINES 0x8DE7
> > +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
> > +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
> > +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
> > +#define GL_PATCHES 0x000E
> > +#define GL_PATCH_VERTICES 0x8E72
> > +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
> > +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
> > +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
> > +#define GL_TESS_GEN_MODE 0x8E76
> > +#define GL_TESS_GEN_SPACING 0x8E77
> > +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
> > +#define GL_TESS_GEN_POINT_MODE 0x8E79
> > +#define GL_ISOLINES 0x8E7A
> > +#define GL_FRACTIONAL_ODD 0x8E7B
> > +#define GL_FRACTIONAL_EVEN 0x8E7C
> > +#define GL_MAX_PATCH_VERTICES 0x8E7D
> > +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
> > +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
> > +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
> > +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
> > +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
> > +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
> > +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
> > +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
> > +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
> > +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
> > +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
> > +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
> > +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
> > +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
> > 0x8E1E
> > +#define
> > GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
> > +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
> > 0x84F0
> > +#define
> > GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
> > +#define GL_TESS_EVALUATION_SHADER 0x8E87
> > +#define GL_TESS_CONTROL_SHADER 0x8E88
> > +#define GL_TRANSFORM_FEEDBACK 0x8E22
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
> > +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
> > +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
> > +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat
> > value);
> > +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf,
> > GLenum mode);
> > +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint
> > buf, GLenum modeRGB, GLenum modeAlpha);
> > +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum
> > src, GLenum dst);
> > +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf,
> > GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
> > +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum
> > mode, const GLvoid *indirect);
> > +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum
> > mode, GLenum type, const GLvoid *indirect);
> > +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location,
> > GLdouble x);
> > +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location,
> > GLdouble x, GLdouble y);
> > +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location,
> > GLdouble x, GLdouble y, GLdouble z);
> > +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location,
> > GLdouble x, GLdouble y, GLdouble z, GLdouble w);
> > +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location,
> > GLsizei count, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location,
> > GLsizei count, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location,
> > GLsizei count, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location,
> > GLsizei count, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program,
> > GLint location, GLdouble *params);
> > +typedef GLint (APIENTRYP
> > PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program,
> > GLenum shadertype, const GLchar *name);
> > +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint
> > program, GLenum shadertype, const GLchar *name);
> > +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)
> > (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint
> > *values);
> > +typedef void (APIENTRYP
> > PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program,
> > GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar
> > *name);
> > +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)
> > (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei
> > *length, GLchar *name);
> > +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)
> > (GLenum shadertype, GLsizei count, const GLuint *indices);
> > +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)
> > (GLenum shadertype, GLint location, GLuint *params);
> > +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint
> > program, GLenum shadertype, GLenum pname, GLint *values);
> > +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum
> > pname, GLint value);
> > +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum
> > pname, const GLfloat *values);
> > +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)
> > (GLenum target, GLuint id);
> > +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)
> > (GLsizei n, const GLuint *ids);
> > +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)
> > (GLsizei n, GLuint *ids);
> > +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)
> > (GLuint id);
> > +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)
> > (void);
> > +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)
> > (void);
> > +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)
> > (GLenum mode, GLuint id);
> > +typedef void (APIENTRYP
> > PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint
> > id, GLuint stream);
> > +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum
> > target, GLuint index, GLuint id);
> > +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum
> > target, GLuint index);
> > +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum
> > target, GLuint index, GLenum pname, GLint *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glMinSampleShading (GLfloat value);
> > +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
> > +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum
> > modeRGB, GLenum modeAlpha);
> > +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
> > +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB,
> > GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
> > +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const GLvoid
> > *indirect);
> > +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum
> > type, const GLvoid *indirect);
> > +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x);
> > +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y);
> > +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y,
> > GLdouble z);
> > +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y,
> > GLdouble z, GLdouble w);
> > +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const
> > GLdouble *value);
> > +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const
> > GLdouble *value);
> > +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const
> > GLdouble *value);
> > +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const
> > GLdouble *value);
> > +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count,
> > GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count,
> > GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count,
> > GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count,
> > GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count,
> > GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count,
> > GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count,
> > GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count,
> > GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count,
> > GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location,
> > GLdouble *params);
> > +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program,
> > GLenum shadertype, const GLchar *name);
> > +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum
> > shadertype, const GLchar *name);
> > +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program,
> > GLenum shadertype, GLuint index, GLenum pname, GLint *values);
> > +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint
> > program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length,
> > GLchar *name);
> > +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program,
> > GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar
> > *name);
> > +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype,
> > GLsizei count, const GLuint *indices);
> > +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype,
> > GLint location, GLuint *params);
> > +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum
> > shadertype, GLenum pname, GLint *values);
> > +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value);
> > +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat
> > *values);
> > +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
> > +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint
> > *ids);
> > +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
> > +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id);
> > +GLAPI void APIENTRY glPauseTransformFeedback (void);
> > +GLAPI void APIENTRY glResumeTransformFeedback (void);
> > +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint
> > id);
> > +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode,
> > GLuint id, GLuint stream);
> > +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index,
> > GLuint id);
> > +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index);
> > +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index,
> > GLenum pname, GLint *params);
> > +#endif
> > +#endif /* GL_VERSION_4_0 */
> > +
> > +#ifndef GL_VERSION_4_1
> > +#define GL_VERSION_4_1 1
> > +#define GL_FIXED 0x140C
> > +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
> > +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
> > +#define GL_LOW_FLOAT 0x8DF0
> > +#define GL_MEDIUM_FLOAT 0x8DF1
> > +#define GL_HIGH_FLOAT 0x8DF2
> > +#define GL_LOW_INT 0x8DF3
> > +#define GL_MEDIUM_INT 0x8DF4
> > +#define GL_HIGH_INT 0x8DF5
> > +#define GL_SHADER_COMPILER 0x8DFA
> > +#define GL_SHADER_BINARY_FORMATS 0x8DF8
> > +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
> > +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
> > +#define GL_MAX_VARYING_VECTORS 0x8DFC
> > +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
> > +#define GL_RGB565 0x8D62
> > +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
> > +#define GL_PROGRAM_BINARY_LENGTH 0x8741
> > +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
> > +#define GL_PROGRAM_BINARY_FORMATS 0x87FF
> > +#define GL_VERTEX_SHADER_BIT 0x00000001
> > +#define GL_FRAGMENT_SHADER_BIT 0x00000002
> > +#define GL_GEOMETRY_SHADER_BIT 0x00000004
> > +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
> > +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
> > +#define GL_ALL_SHADER_BITS 0xFFFFFFFF
> > +#define GL_PROGRAM_SEPARABLE 0x8258
> > +#define GL_ACTIVE_PROGRAM 0x8259
> > +#define GL_PROGRAM_PIPELINE_BINDING 0x825A
> > +#define GL_MAX_VIEWPORTS 0x825B
> > +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
> > +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
> > +#define GL_LAYER_PROVOKING_VERTEX 0x825E
> > +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
> > +#define GL_UNDEFINED_VERTEX 0x8260
> > +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
> > +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const
> > GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei
> > length);
> > +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)
> > (GLenum shadertype, GLenum precisiontype, GLint *range, GLint
> > *precision);
> > +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
> > +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
> > +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint
> > program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid
> > *binary);
> > +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program,
> > GLenum binaryFormat, const GLvoid *binary, GLsizei length);
> > +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint
> > program, GLenum pname, GLint value);
> > +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint
> > pipeline, GLbitfield stages, GLuint program);
> > +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint
> > pipeline, GLuint program);
> > +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)
> > (GLenum type, GLsizei count, const GLchar *const*strings);
> > +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint
> > pipeline);
> > +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei
> > n, const GLuint *pipelines);
> > +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n,
> > GLuint *pipelines);
> > +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint
> > pipeline);
> > +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint
> > pipeline, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint
> > program, GLint location, GLint v0);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint
> > program, GLint location, GLsizei count, const GLint *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint
> > program, GLint location, GLfloat v0);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint
> > program, GLint location, GLsizei count, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint
> > program, GLint location, GLdouble v0);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint
> > program, GLint location, GLsizei count, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint
> > program, GLint location, GLuint v0);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint
> > program, GLint location, GLsizei count, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint
> > program, GLint location, GLint v0, GLint v1);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint
> > program, GLint location, GLsizei count, const GLint *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint
> > program, GLint location, GLfloat v0, GLfloat v1);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint
> > program, GLint location, GLsizei count, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint
> > program, GLint location, GLdouble v0, GLdouble v1);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint
> > program, GLint location, GLsizei count, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint
> > program, GLint location, GLuint v0, GLuint v1);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint
> > program, GLint location, GLsizei count, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint
> > program, GLint location, GLint v0, GLint v1, GLint v2);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint
> > program, GLint location, GLsizei count, const GLint *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint
> > program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint
> > program, GLint location, GLsizei count, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint
> > program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint
> > program, GLint location, GLsizei count, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint
> > program, GLint location, GLuint v0, GLuint v1, GLuint v2);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint
> > program, GLint location, GLsizei count, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint
> > program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint
> > program, GLint location, GLsizei count, const GLint *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint
> > program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint
> > program, GLint location, GLsizei count, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint
> > program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble
> > v3);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint
> > program, GLint location, GLsizei count, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint
> > program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint
> > program, GLint location, GLsizei count, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLdouble *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLdouble *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLdouble *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLdouble *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLdouble *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLdouble *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLdouble *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLdouble *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLdouble *value);
> > +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)
> > (GLuint pipeline);
> > +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)
> > (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index,
> > GLdouble x);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index,
> > GLdouble x, GLdouble y);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index,
> > GLdouble x, GLdouble y, GLdouble z);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index,
> > GLdouble x, GLdouble y, GLdouble z, GLdouble w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index,
> > const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index,
> > const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index,
> > const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index,
> > const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint
> > index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint
> > index, GLenum pname, GLdouble *params);
> > +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first,
> > GLsizei count, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index,
> > GLfloat x, GLfloat y, GLfloat w, GLfloat h);
> > +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index,
> > const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei
> > count, const GLint *v);
> > +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index,
> > GLint left, GLint bottom, GLsizei width, GLsizei height);
> > +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index,
> > const GLint *v);
> > +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first,
> > GLsizei count, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint
> > index, GLdouble n, GLdouble f);
> > +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target,
> > GLuint index, GLfloat *data);
> > +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target,
> > GLuint index, GLdouble *data);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glReleaseShaderCompiler (void);
> > +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders,
> > GLenum binaryformat, const GLvoid *binary, GLsizei length);
> > +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype,
> > GLenum precisiontype, GLint *range, GLint *precision);
> > +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f);
> > +GLAPI void APIENTRY glClearDepthf (GLfloat d);
> > +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize,
> > GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
> > +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum
> > binaryFormat, const GLvoid *binary, GLsizei length);
> > +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum
> > pname, GLint value);
> > +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield
> > stages, GLuint program);
> > +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint
> > program);
> > +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei
> > count, const GLchar *const*strings);
> > +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline);
> > +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint
> > *pipelines);
> > +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
> > +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline);
> > +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum
> > pname, GLint *params);
> > +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location,
> > GLint v0);
> > +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location,
> > GLsizei count, const GLint *value);
> > +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location,
> > GLfloat v0);
> > +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location,
> > GLsizei count, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location,
> > GLdouble v0);
> > +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint
> > location, GLsizei count, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location,
> > GLuint v0);
> > +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint
> > location, GLsizei count, const GLuint *value);
> > +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location,
> > GLint v0, GLint v1);
> > +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location,
> > GLsizei count, const GLint *value);
> > +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location,
> > GLfloat v0, GLfloat v1);
> > +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location,
> > GLsizei count, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location,
> > GLdouble v0, GLdouble v1);
> > +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint
> > location, GLsizei count, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location,
> > GLuint v0, GLuint v1);
> > +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint
> > location, GLsizei count, const GLuint *value);
> > +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location,
> > GLint v0, GLint v1, GLint v2);
> > +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location,
> > GLsizei count, const GLint *value);
> > +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location,
> > GLfloat v0, GLfloat v1, GLfloat v2);
> > +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location,
> > GLsizei count, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location,
> > GLdouble v0, GLdouble v1, GLdouble v2);
> > +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint
> > location, GLsizei count, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location,
> > GLuint v0, GLuint v1, GLuint v2);
> > +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint
> > location, GLsizei count, const GLuint *value);
> > +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location,
> > GLint v0, GLint v1, GLint v2, GLint v3);
> > +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location,
> > GLsizei count, const GLint *value);
> > +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location,
> > GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
> > +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location,
> > GLsizei count, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location,
> > GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
> > +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint
> > location, GLsizei count, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location,
> > GLuint v0, GLuint v1, GLuint v2, GLuint v3);
> > +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint
> > location, GLsizei count, const GLuint *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline);
> > +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei
> > bufSize, GLsizei *length, GLchar *infoLog);
> > +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x);
> > +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x,
> > GLdouble y);
> > +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x,
> > GLdouble y, GLdouble z);
> > +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x,
> > GLdouble y, GLdouble z, GLdouble w);
> > +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v);
> > +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v);
> > +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v);
> > +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v);
> > +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size,
> > GLenum type, GLsizei stride, const GLvoid *pointer);
> > +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname,
> > GLdouble *params);
> > +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const
> > GLfloat *v);
> > +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat
> > y, GLfloat w, GLfloat h);
> > +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v);
> > +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint
> > *v);
> > +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint
> > bottom, GLsizei width, GLsizei height);
> > +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v);
> > +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const
> > GLdouble *v);
> > +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n,
> > GLdouble f);
> > +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat
> > *data);
> > +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index,
> > GLdouble *data);
> > +#endif
> > +#endif /* GL_VERSION_4_1 */
> > +
> > +#ifndef GL_VERSION_4_2
> > +#define GL_VERSION_4_2 1
> > +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
> > +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
> > +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
> > +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
> > +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
> > +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
> > +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
> > +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
> > +#define GL_NUM_SAMPLE_COUNTS 0x9380
> > +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
> > +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
> > +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
> > +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
> > +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
> > +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
> > +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
> > 0x92C5
> > +#define
> > GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
> > 0x92C6
> > +#define
> > GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
> > +#define
> > GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
> > 0x92C8
> > +#define
> > GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHA
> > DER 0x92C9
> > +#define
> > GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
> > 0x92CA
> > +#define
> > GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
> > 0x92CB
> > +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
> > +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
> > +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
> > 0x92CE
> > +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
> > +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
> > +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
> > +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
> > +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
> > +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
> > +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
> > +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
> > +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
> > +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
> > +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
> > +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
> > +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
> > +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
> > +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
> > +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
> > +#define GL_UNIFORM_BARRIER_BIT 0x00000004
> > +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
> > +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
> > +#define GL_COMMAND_BARRIER_BIT 0x00000040
> > +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
> > +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
> > +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
> > +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
> > +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
> > +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
> > +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
> > +#define GL_MAX_IMAGE_UNITS 0x8F38
> > +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
> > 0x8F39
> > +#define GL_IMAGE_BINDING_NAME 0x8F3A
> > +#define GL_IMAGE_BINDING_LEVEL 0x8F3B
> > +#define GL_IMAGE_BINDING_LAYERED 0x8F3C
> > +#define GL_IMAGE_BINDING_LAYER 0x8F3D
> > +#define GL_IMAGE_BINDING_ACCESS 0x8F3E
> > +#define GL_IMAGE_1D 0x904C
> > +#define GL_IMAGE_2D 0x904D
> > +#define GL_IMAGE_3D 0x904E
> > +#define GL_IMAGE_2D_RECT 0x904F
> > +#define GL_IMAGE_CUBE 0x9050
> > +#define GL_IMAGE_BUFFER 0x9051
> > +#define GL_IMAGE_1D_ARRAY 0x9052
> > +#define GL_IMAGE_2D_ARRAY 0x9053
> > +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
> > +#define GL_IMAGE_2D_MULTISAMPLE 0x9055
> > +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
> > +#define GL_INT_IMAGE_1D 0x9057
> > +#define GL_INT_IMAGE_2D 0x9058
> > +#define GL_INT_IMAGE_3D 0x9059
> > +#define GL_INT_IMAGE_2D_RECT 0x905A
> > +#define GL_INT_IMAGE_CUBE 0x905B
> > +#define GL_INT_IMAGE_BUFFER 0x905C
> > +#define GL_INT_IMAGE_1D_ARRAY 0x905D
> > +#define GL_INT_IMAGE_2D_ARRAY 0x905E
> > +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
> > +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
> > +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
> > +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
> > +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
> > +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
> > +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
> > +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
> > +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
> > +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
> > +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
> > +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
> > +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
> > +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
> > +#define GL_MAX_IMAGE_SAMPLES 0x906D
> > +#define GL_IMAGE_BINDING_FORMAT 0x906E
> > +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
> > +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
> > +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
> > +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
> > +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
> > +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
> > +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
> > +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
> > +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
> > +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
> > +typedef void (APIENTRYP
> > PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint
> > first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
> > +typedef void (APIENTRYP
> > PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode,
> > GLsizei count, GLenum type, const void *indices, GLsizei instancecount,
> > GLuint baseinstance);
> > +typedef void (APIENTRYP
> > PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)
> > (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei
> > instancecount, GLint basevertex, GLuint baseinstance);
> > +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)
> > (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize,
> > GLint64 *params);
> > +typedef void (APIENTRYP
> > PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint
> > bufferIndex, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit,
> > GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
> > GLenum format);
> > +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield
> > barriers);
> > +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target,
> > GLsizei levels, GLenum internalformat, GLsizei width);
> > +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target,
> > GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
> > +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target,
> > GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei
> > depth);
> > +typedef void (APIENTRYP
> > PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode,
> > GLuint id, GLsizei instancecount);
> > +typedef void (APIENTRYP
> > PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum
> > mode, GLuint id, GLuint stream, GLsizei instancecount);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode,
> > GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
> > +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum
> > mode, GLsizei count, GLenum type, const void *indices, GLsizei
> > instancecount, GLuint baseinstance);
> > +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance
> > (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei
> > instancecount, GLint basevertex, GLuint baseinstance);
> > +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum
> > internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
> > +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program,
> > GLuint bufferIndex, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture,
> > GLint level, GLboolean layered, GLint layer, GLenum access, GLenum
> > format);
> > +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers);
> > +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels,
> > GLenum internalformat, GLsizei width);
> > +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels,
> > GLenum internalformat, GLsizei width, GLsizei height);
> > +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels,
> > GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
> > +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode,
> > GLuint id, GLsizei instancecount);
> > +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum
> > mode, GLuint id, GLuint stream, GLsizei instancecount);
> > +#endif
> > +#endif /* GL_VERSION_4_2 */
> > +
> > +#ifndef GL_VERSION_4_3
> > +#define GL_VERSION_4_3 1
> > +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum
> > type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const
> > void *userParam);
> > +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
> > +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
> > +#define GL_COMPRESSED_RGB8_ETC2 0x9274
> > +#define GL_COMPRESSED_SRGB8_ETC2 0x9275
> > +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
> > +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
> > +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
> > +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
> > +#define GL_COMPRESSED_R11_EAC 0x9270
> > +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
> > +#define GL_COMPRESSED_RG11_EAC 0x9272
> > +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
> > +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
> > +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
> > +#define GL_MAX_ELEMENT_INDEX 0x8D6B
> > +#define GL_COMPUTE_SHADER 0x91B9
> > +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
> > +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
> > +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
> > +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
> > +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
> > +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
> > +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
> > +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
> > 0x8266
> > +#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
> > +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
> > +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
> > +#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267
> > +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
> > 0x90EC
> > +#define
> > GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
> > 0x90ED
> > +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
> > +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
> > +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
> > +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
> > +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
> > +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
> > +#define GL_DEBUG_SOURCE_API 0x8246
> > +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
> > +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
> > +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
> > +#define GL_DEBUG_SOURCE_APPLICATION 0x824A
> > +#define GL_DEBUG_SOURCE_OTHER 0x824B
> > +#define GL_DEBUG_TYPE_ERROR 0x824C
> > +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
> > +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
> > +#define GL_DEBUG_TYPE_PORTABILITY 0x824F
> > +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
> > +#define GL_DEBUG_TYPE_OTHER 0x8251
> > +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
> > +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
> > +#define GL_DEBUG_LOGGED_MESSAGES 0x9145
> > +#define GL_DEBUG_SEVERITY_HIGH 0x9146
> > +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
> > +#define GL_DEBUG_SEVERITY_LOW 0x9148
> > +#define GL_DEBUG_TYPE_MARKER 0x8268
> > +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
> > +#define GL_DEBUG_TYPE_POP_GROUP 0x826A
> > +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
> > +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
> > +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
> > +#define GL_BUFFER 0x82E0
> > +#define GL_SHADER 0x82E1
> > +#define GL_PROGRAM 0x82E2
> > +#define GL_QUERY 0x82E3
> > +#define GL_PROGRAM_PIPELINE 0x82E4
> > +#define GL_SAMPLER 0x82E6
> > +#define GL_MAX_LABEL_LENGTH 0x82E8
> > +#define GL_DEBUG_OUTPUT 0x92E0
> > +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
> > +#define GL_MAX_UNIFORM_LOCATIONS 0x826E
> > +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
> > +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
> > +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
> > +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
> > +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
> > +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
> > +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
> > +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
> > +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
> > +#define GL_INTERNALFORMAT_SUPPORTED 0x826F
> > +#define GL_INTERNALFORMAT_PREFERRED 0x8270
> > +#define GL_INTERNALFORMAT_RED_SIZE 0x8271
> > +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
> > +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
> > +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
> > +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
> > +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
> > +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
> > +#define GL_INTERNALFORMAT_RED_TYPE 0x8278
> > +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
> > +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
> > +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
> > +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
> > +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
> > +#define GL_MAX_WIDTH 0x827E
> > +#define GL_MAX_HEIGHT 0x827F
> > +#define GL_MAX_DEPTH 0x8280
> > +#define GL_MAX_LAYERS 0x8281
> > +#define GL_MAX_COMBINED_DIMENSIONS 0x8282
> > +#define GL_COLOR_COMPONENTS 0x8283
> > +#define GL_DEPTH_COMPONENTS 0x8284
> > +#define GL_STENCIL_COMPONENTS 0x8285
> > +#define GL_COLOR_RENDERABLE 0x8286
> > +#define GL_DEPTH_RENDERABLE 0x8287
> > +#define GL_STENCIL_RENDERABLE 0x8288
> > +#define GL_FRAMEBUFFER_RENDERABLE 0x8289
> > +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
> > +#define GL_FRAMEBUFFER_BLEND 0x828B
> > +#define GL_READ_PIXELS 0x828C
> > +#define GL_READ_PIXELS_FORMAT 0x828D
> > +#define GL_READ_PIXELS_TYPE 0x828E
> > +#define GL_TEXTURE_IMAGE_FORMAT 0x828F
> > +#define GL_TEXTURE_IMAGE_TYPE 0x8290
> > +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
> > +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
> > +#define GL_MIPMAP 0x8293
> > +#define GL_MANUAL_GENERATE_MIPMAP 0x8294
> > +#define GL_AUTO_GENERATE_MIPMAP 0x8295
> > +#define GL_COLOR_ENCODING 0x8296
> > +#define GL_SRGB_READ 0x8297
> > +#define GL_SRGB_WRITE 0x8298
> > +#define GL_FILTER 0x829A
> > +#define GL_VERTEX_TEXTURE 0x829B
> > +#define GL_TESS_CONTROL_TEXTURE 0x829C
> > +#define GL_TESS_EVALUATION_TEXTURE 0x829D
> > +#define GL_GEOMETRY_TEXTURE 0x829E
> > +#define GL_FRAGMENT_TEXTURE 0x829F
> > +#define GL_COMPUTE_TEXTURE 0x82A0
> > +#define GL_TEXTURE_SHADOW 0x82A1
> > +#define GL_TEXTURE_GATHER 0x82A2
> > +#define GL_TEXTURE_GATHER_SHADOW 0x82A3
> > +#define GL_SHADER_IMAGE_LOAD 0x82A4
> > +#define GL_SHADER_IMAGE_STORE 0x82A5
> > +#define GL_SHADER_IMAGE_ATOMIC 0x82A6
> > +#define GL_IMAGE_TEXEL_SIZE 0x82A7
> > +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
> > +#define GL_IMAGE_PIXEL_FORMAT 0x82A9
> > +#define GL_IMAGE_PIXEL_TYPE 0x82AA
> > +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
> > +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
> > +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
> > +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
> > +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
> > +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
> > +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
> > +#define GL_CLEAR_BUFFER 0x82B4
> > +#define GL_TEXTURE_VIEW 0x82B5
> > +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
> > +#define GL_FULL_SUPPORT 0x82B7
> > +#define GL_CAVEAT_SUPPORT 0x82B8
> > +#define GL_IMAGE_CLASS_4_X_32 0x82B9
> > +#define GL_IMAGE_CLASS_2_X_32 0x82BA
> > +#define GL_IMAGE_CLASS_1_X_32 0x82BB
> > +#define GL_IMAGE_CLASS_4_X_16 0x82BC
> > +#define GL_IMAGE_CLASS_2_X_16 0x82BD
> > +#define GL_IMAGE_CLASS_1_X_16 0x82BE
> > +#define GL_IMAGE_CLASS_4_X_8 0x82BF
> > +#define GL_IMAGE_CLASS_2_X_8 0x82C0
> > +#define GL_IMAGE_CLASS_1_X_8 0x82C1
> > +#define GL_IMAGE_CLASS_11_11_10 0x82C2
> > +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
> > +#define GL_VIEW_CLASS_128_BITS 0x82C4
> > +#define GL_VIEW_CLASS_96_BITS 0x82C5
> > +#define GL_VIEW_CLASS_64_BITS 0x82C6
> > +#define GL_VIEW_CLASS_48_BITS 0x82C7
> > +#define GL_VIEW_CLASS_32_BITS 0x82C8
> > +#define GL_VIEW_CLASS_24_BITS 0x82C9
> > +#define GL_VIEW_CLASS_16_BITS 0x82CA
> > +#define GL_VIEW_CLASS_8_BITS 0x82CB
> > +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
> > +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
> > +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
> > +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
> > +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
> > +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
> > +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
> > +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
> > +#define GL_UNIFORM 0x92E1
> > +#define GL_UNIFORM_BLOCK 0x92E2
> > +#define GL_PROGRAM_INPUT 0x92E3
> > +#define GL_PROGRAM_OUTPUT 0x92E4
> > +#define GL_BUFFER_VARIABLE 0x92E5
> > +#define GL_SHADER_STORAGE_BLOCK 0x92E6
> > +#define GL_VERTEX_SUBROUTINE 0x92E8
> > +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
> > +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
> > +#define GL_GEOMETRY_SUBROUTINE 0x92EB
> > +#define GL_FRAGMENT_SUBROUTINE 0x92EC
> > +#define GL_COMPUTE_SUBROUTINE 0x92ED
> > +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
> > +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
> > +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
> > +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
> > +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
> > +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
> > +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
> > +#define GL_ACTIVE_RESOURCES 0x92F5
> > +#define GL_MAX_NAME_LENGTH 0x92F6
> > +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
> > +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
> > +#define GL_NAME_LENGTH 0x92F9
> > +#define GL_TYPE 0x92FA
> > +#define GL_ARRAY_SIZE 0x92FB
> > +#define GL_OFFSET 0x92FC
> > +#define GL_BLOCK_INDEX 0x92FD
> > +#define GL_ARRAY_STRIDE 0x92FE
> > +#define GL_MATRIX_STRIDE 0x92FF
> > +#define GL_IS_ROW_MAJOR 0x9300
> > +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
> > +#define GL_BUFFER_BINDING 0x9302
> > +#define GL_BUFFER_DATA_SIZE 0x9303
> > +#define GL_NUM_ACTIVE_VARIABLES 0x9304
> > +#define GL_ACTIVE_VARIABLES 0x9305
> > +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
> > +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
> > +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
> > +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
> > +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
> > +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
> > +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
> > +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
> > +#define GL_LOCATION 0x930E
> > +#define GL_LOCATION_INDEX 0x930F
> > +#define GL_IS_PER_PATCH 0x92E7
> > +#define GL_SHADER_STORAGE_BUFFER 0x90D2
> > +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
> > +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
> > +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
> > +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
> > +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
> > +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
> > +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
> > +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
> > +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
> > +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
> > +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
> > +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
> > +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
> > +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
> > +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
> > +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
> > +#define GL_TEXTURE_BUFFER_OFFSET 0x919D
> > +#define GL_TEXTURE_BUFFER_SIZE 0x919E
> > +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
> > +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
> > +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
> > +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
> > +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
> > +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
> > +#define GL_VERTEX_ATTRIB_BINDING 0x82D4
> > +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
> > +#define GL_VERTEX_BINDING_DIVISOR 0x82D6
> > +#define GL_VERTEX_BINDING_OFFSET 0x82D7
> > +#define GL_VERTEX_BINDING_STRIDE 0x82D8
> > +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
> > +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
> > +#define GL_DISPLAY_LIST 0x82E7
> > +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target,
> > GLenum internalformat, GLenum format, GLenum type, const void *data);
> > +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum
> > target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum
> > format, GLenum type, const void *data);
> > +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint
> > num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
> > +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)
> > (GLintptr indirect);
> > +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint
> > srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
> > GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY,
> > GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)
> > (GLenum target, GLenum pname, GLint param);
> > +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)
> > (GLenum target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint
> > texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
> > GLsizei height, GLsizei depth);
> > +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint
> > texture, GLint level);
> > +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)
> > (GLuint buffer, GLintptr offset, GLsizeiptr length);
> > +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint
> > buffer);
> > +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum
> > target, GLsizei numAttachments, const GLenum *attachments);
> > +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)
> > (GLenum target, GLsizei numAttachments, const GLenum *attachments,
> > GLint x, GLint y, GLsizei width, GLsizei height);
> > +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)
> > (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
> > +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)
> > (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount,
> > GLsizei stride);
> > +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint
> > program, GLenum programInterface, GLenum pname, GLint *params);
> > +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)
> > (GLuint program, GLenum programInterface, const GLchar *name);
> > +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)
> > (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize,
> > GLsizei *length, GLchar *name);
> > +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint
> > program, GLenum programInterface, GLuint index, GLsizei propCount, const
> > GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
> > +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)
> > (GLuint program, GLenum programInterface, const GLchar *name);
> > +typedef GLint (APIENTRYP
> > PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program,
> > GLenum programInterface, const GLchar *name);
> > +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)
> > (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
> > +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target,
> > GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
> > +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)
> > (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
> > GLsizei height, GLboolean fixedsamplelocations);
> > +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)
> > (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
> > GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
> > +typedef void (APIENTRYP
> > PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture,
> > GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
> > GLsizei height, GLboolean fixedsamplelocations);
> > +typedef void (APIENTRYP
> > PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture,
> > GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
> > GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
> > +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture,
> > GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel,
> > GLuint numlevels, GLuint minlayer, GLuint numlayers);
> > +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint
> > bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint
> > attribindex, GLint size, GLenum type, GLboolean normalized, GLuint
> > relativeoffset);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint
> > attribindex, GLint size, GLenum type, GLuint relativeoffset);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint
> > attribindex, GLint size, GLenum type, GLuint relativeoffset);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint
> > attribindex, GLuint bindingindex);
> > +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint
> > bindingindex, GLuint divisor);
> > +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum
> > source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids,
> > GLboolean enabled);
> > +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum
> > source, GLenum type, GLuint id, GLenum severity, GLsizei length, const
> > GLchar *buf);
> > +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)
> > (GLDEBUGPROC callback, const void *userParam);
> > +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint
> > count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids,
> > GLenum *severities, GLsizei *lengths, GLchar *messageLog);
> > +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum
> > source, GLuint id, GLsizei length, const GLchar *message);
> > +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);
> > +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier,
> > GLuint name, GLsizei length, const GLchar *label);
> > +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum
> > identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
> > +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr,
> > GLsizei length, const GLchar *label);
> > +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void
> > *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum
> > internalformat, GLenum format, GLenum type, const void *data);
> > +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum
> > internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum
> > type, const void *data);
> > +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint
> > num_groups_y, GLuint num_groups_z);
> > +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect);
> > +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum
> > srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName,
> > GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei
> > srcWidth, GLsizei srcHeight, GLsizei srcDepth);
> > +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum
> > pname, GLint param);
> > +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target,
> > GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level,
> > GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height,
> > GLsizei depth);
> > +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level);
> > +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr
> > offset, GLsizeiptr length);
> > +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer);
> > +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei
> > numAttachments, const GLenum *attachments);
> > +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei
> > numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei
> > width, GLsizei height);
> > +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void
> > *indirect, GLsizei drawcount, GLsizei stride);
> > +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode,
> > GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
> > +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum
> > programInterface, GLenum pname, GLint *params);
> > +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program,
> > GLenum programInterface, const GLchar *name);
> > +GLAPI void APIENTRY glGetProgramResourceName (GLuint program,
> > GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length,
> > GLchar *name);
> > +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum
> > programInterface, GLuint index, GLsizei propCount, const GLenum *props,
> > GLsizei bufSize, GLsizei *length, GLint *params);
> > +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program,
> > GLenum programInterface, const GLchar *name);
> > +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint
> > program, GLenum programInterface, const GLchar *name);
> > +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint
> > storageBlockIndex, GLuint storageBlockBinding);
> > +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum
> > internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
> > +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei
> > samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean
> > fixedsamplelocations);
> > +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei
> > samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei
> > depth, GLboolean fixedsamplelocations);
> > +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture,
> > GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
> > GLsizei height, GLboolean fixedsamplelocations);
> > +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture,
> > GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
> > GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
> > +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target,
> > GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint
> > numlevels, GLuint minlayer, GLuint numlayers);
> > +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint
> > buffer, GLintptr offset, GLsizei stride);
> > +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size,
> > GLenum type, GLboolean normalized, GLuint relativeoffset);
> > +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size,
> > GLenum type, GLuint relativeoffset);
> > +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size,
> > GLenum type, GLuint relativeoffset);
> > +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint
> > bindingindex);
> > +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint
> > divisor);
> > +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum
> > type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean
> > enabled);
> > +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum
> > type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
> > +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback,
> > const void *userParam);
> > +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei
> > bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum
> > *severities, GLsizei *lengths, GLchar *messageLog);
> > +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id,
> > GLsizei length, const GLchar *message);
> > +GLAPI void APIENTRY glPopDebugGroup (void);
> > +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name,
> > GLsizei length, const GLchar *label);
> > +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name,
> > GLsizei bufSize, GLsizei *length, GLchar *label);
> > +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length,
> > const GLchar *label);
> > +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize,
> > GLsizei *length, GLchar *label);
> > +#endif
> > +#endif /* GL_VERSION_4_3 */
> > +
> > +#ifndef GL_ARB_ES2_compatibility
> > +#define GL_ARB_ES2_compatibility 1
> > +#endif /* GL_ARB_ES2_compatibility */
> > +
> > +#ifndef GL_ARB_ES3_compatibility
> > +#define GL_ARB_ES3_compatibility 1
> > +#endif /* GL_ARB_ES3_compatibility */
> > +
> > +#ifndef GL_ARB_arrays_of_arrays
> > +#define GL_ARB_arrays_of_arrays 1
> > +#endif /* GL_ARB_arrays_of_arrays */
> > +
> > +#ifndef GL_ARB_base_instance
> > +#define GL_ARB_base_instance 1
> > +#endif /* GL_ARB_base_instance */
> > +
> > +#ifndef GL_ARB_blend_func_extended
> > +#define GL_ARB_blend_func_extended 1
> > +#endif /* GL_ARB_blend_func_extended */
> > +
> > +#ifndef GL_ARB_cl_event
> > +#define GL_ARB_cl_event 1
> > +struct _cl_context;
> > +struct _cl_event;
> > +#define GL_SYNC_CL_EVENT_ARB 0x8240
> > +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
> > +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)
> > (struct _cl_context *context, struct _cl_event *event, GLbitfield flags);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context
> > *context, struct _cl_event *event, GLbitfield flags);
> > +#endif
> > +#endif /* GL_ARB_cl_event */
> > +
> > +#ifndef GL_ARB_clear_buffer_object
> > +#define GL_ARB_clear_buffer_object 1
> > +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC)
> > (GLuint buffer, GLenum internalformat, GLenum format, GLenum type,
> > const void *data);
> > +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)
> > (GLuint buffer, GLenum internalformat, GLenum format, GLenum type,
> > GLsizeiptr offset, GLsizeiptr size, const void *data);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum
> > internalformat, GLenum format, GLenum type, const void *data);
> > +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer,
> > GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset,
> > GLsizeiptr size, const void *data);
> > +#endif
> > +#endif /* GL_ARB_clear_buffer_object */
> > +
> > +#ifndef GL_ARB_color_buffer_float
> > +#define GL_ARB_color_buffer_float 1
> > +#define GL_RGBA_FLOAT_MODE_ARB 0x8820
> > +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
> > +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
> > +#define GL_CLAMP_READ_COLOR_ARB 0x891C
> > +#define GL_FIXED_ONLY_ARB 0x891D
> > +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target,
> > GLenum clamp);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp);
> > +#endif
> > +#endif /* GL_ARB_color_buffer_float */
> > +
> > +#ifndef GL_ARB_compatibility
> > +#define GL_ARB_compatibility 1
> > +#endif /* GL_ARB_compatibility */
> > +
> > +#ifndef GL_ARB_compressed_texture_pixel_storage
> > +#define GL_ARB_compressed_texture_pixel_storage 1
> > +#endif /* GL_ARB_compressed_texture_pixel_storage */
> > +
> > +#ifndef GL_ARB_compute_shader
> > +#define GL_ARB_compute_shader 1
> > +#define GL_COMPUTE_SHADER_BIT 0x00000020
> > +#endif /* GL_ARB_compute_shader */
> > +
> > +#ifndef GL_ARB_conservative_depth
> > +#define GL_ARB_conservative_depth 1
> > +#endif /* GL_ARB_conservative_depth */
> > +
> > +#ifndef GL_ARB_copy_buffer
> > +#define GL_ARB_copy_buffer 1
> > +#define GL_COPY_READ_BUFFER_BINDING 0x8F36
> > +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
> > +#endif /* GL_ARB_copy_buffer */
> > +
> > +#ifndef GL_ARB_copy_image
> > +#define GL_ARB_copy_image 1
> > +#endif /* GL_ARB_copy_image */
> > +
> > +#ifndef GL_ARB_debug_output
> > +#define GL_ARB_debug_output 1
> > +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum
> > type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const
> > void *userParam);
> > +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
> > +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
> > +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
> > +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
> > +#define GL_DEBUG_SOURCE_API_ARB 0x8246
> > +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
> > +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
> > +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
> > +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
> > +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
> > +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
> > +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
> > +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
> > +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
> > +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
> > +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
> > +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
> > +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
> > +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
> > +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
> > +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
> > +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
> > +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)
> > (GLenum source, GLenum type, GLenum severity, GLsizei count, const
> > GLuint *ids, GLboolean enabled);
> > +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)
> > (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
> > const GLchar *buf);
> > +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)
> > (GLDEBUGPROCARB callback, const void *userParam);
> > +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)
> > (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint
> > *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source,
> > GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean
> > enabled);
> > +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum
> > type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
> > +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB
> > callback, const void *userParam);
> > +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei
> > bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum
> > *severities, GLsizei *lengths, GLchar *messageLog);
> > +#endif
> > +#endif /* GL_ARB_debug_output */
> > +
> > +#ifndef GL_ARB_depth_buffer_float
> > +#define GL_ARB_depth_buffer_float 1
> > +#endif /* GL_ARB_depth_buffer_float */
> > +
> > +#ifndef GL_ARB_depth_clamp
> > +#define GL_ARB_depth_clamp 1
> > +#endif /* GL_ARB_depth_clamp */
> > +
> > +#ifndef GL_ARB_depth_texture
> > +#define GL_ARB_depth_texture 1
> > +#define GL_DEPTH_COMPONENT16_ARB 0x81A5
> > +#define GL_DEPTH_COMPONENT24_ARB 0x81A6
> > +#define GL_DEPTH_COMPONENT32_ARB 0x81A7
> > +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
> > +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
> > +#endif /* GL_ARB_depth_texture */
> > +
> > +#ifndef GL_ARB_draw_buffers
> > +#define GL_ARB_draw_buffers 1
> > +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
> > +#define GL_DRAW_BUFFER0_ARB 0x8825
> > +#define GL_DRAW_BUFFER1_ARB 0x8826
> > +#define GL_DRAW_BUFFER2_ARB 0x8827
> > +#define GL_DRAW_BUFFER3_ARB 0x8828
> > +#define GL_DRAW_BUFFER4_ARB 0x8829
> > +#define GL_DRAW_BUFFER5_ARB 0x882A
> > +#define GL_DRAW_BUFFER6_ARB 0x882B
> > +#define GL_DRAW_BUFFER7_ARB 0x882C
> > +#define GL_DRAW_BUFFER8_ARB 0x882D
> > +#define GL_DRAW_BUFFER9_ARB 0x882E
> > +#define GL_DRAW_BUFFER10_ARB 0x882F
> > +#define GL_DRAW_BUFFER11_ARB 0x8830
> > +#define GL_DRAW_BUFFER12_ARB 0x8831
> > +#define GL_DRAW_BUFFER13_ARB 0x8832
> > +#define GL_DRAW_BUFFER14_ARB 0x8833
> > +#define GL_DRAW_BUFFER15_ARB 0x8834
> > +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const
> > GLenum *bufs);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs);
> > +#endif
> > +#endif /* GL_ARB_draw_buffers */
> > +
> > +#ifndef GL_ARB_draw_buffers_blend
> > +#define GL_ARB_draw_buffers_blend 1
> > +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf,
> > GLenum mode);
> > +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC)
> > (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
> > +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf,
> > GLenum src, GLenum dst);
> > +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint
> > buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum
> > dstAlpha);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode);
> > +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum
> > modeRGB, GLenum modeAlpha);
> > +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum
> > dst);
> > +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum
> > srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
> > +#endif
> > +#endif /* GL_ARB_draw_buffers_blend */
> > +
> > +#ifndef GL_ARB_draw_elements_base_vertex
> > +#define GL_ARB_draw_elements_base_vertex 1
> > +#endif /* GL_ARB_draw_elements_base_vertex */
> > +
> > +#ifndef GL_ARB_draw_indirect
> > +#define GL_ARB_draw_indirect 1
> > +#endif /* GL_ARB_draw_indirect */
> > +
> > +#ifndef GL_ARB_draw_instanced
> > +#define GL_ARB_draw_instanced 1
> > +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC)
> > (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
> > +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC)
> > (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei
> > primcount);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint
> > first, GLsizei count, GLsizei primcount);
> > +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode,
> > GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
> > +#endif
> > +#endif /* GL_ARB_draw_instanced */
> > +
> > +#ifndef GL_ARB_explicit_attrib_location
> > +#define GL_ARB_explicit_attrib_location 1
> > +#endif /* GL_ARB_explicit_attrib_location */
> > +
> > +#ifndef GL_ARB_explicit_uniform_location
> > +#define GL_ARB_explicit_uniform_location 1
> > +#endif /* GL_ARB_explicit_uniform_location */
> > +
> > +#ifndef GL_ARB_fragment_coord_conventions
> > +#define GL_ARB_fragment_coord_conventions 1
> > +#endif /* GL_ARB_fragment_coord_conventions */
> > +
> > +#ifndef GL_ARB_fragment_layer_viewport
> > +#define GL_ARB_fragment_layer_viewport 1
> > +#endif /* GL_ARB_fragment_layer_viewport */
> > +
> > +#ifndef GL_ARB_fragment_program
> > +#define GL_ARB_fragment_program 1
> > +#define GL_FRAGMENT_PROGRAM_ARB 0x8804
> > +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
> > +#define GL_PROGRAM_LENGTH_ARB 0x8627
> > +#define GL_PROGRAM_FORMAT_ARB 0x8876
> > +#define GL_PROGRAM_BINDING_ARB 0x8677
> > +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
> > +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
> > +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
> > +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
> > +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
> > +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
> > +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
> > +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
> > +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
> > +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
> > +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
> > +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
> > +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
> > +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
> > +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
> > +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
> > +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
> > +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
> > +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
> > +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
> > +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
> > +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
> > +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
> > +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
> > +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
> > +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
> > +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
> > +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
> > +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
> > +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
> > +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
> > +#define GL_PROGRAM_STRING_ARB 0x8628
> > +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
> > +#define GL_CURRENT_MATRIX_ARB 0x8641
> > +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
> > +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
> > +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
> > +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
> > +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
> > +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
> > +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
> > +#define GL_MATRIX0_ARB 0x88C0
> > +#define GL_MATRIX1_ARB 0x88C1
> > +#define GL_MATRIX2_ARB 0x88C2
> > +#define GL_MATRIX3_ARB 0x88C3
> > +#define GL_MATRIX4_ARB 0x88C4
> > +#define GL_MATRIX5_ARB 0x88C5
> > +#define GL_MATRIX6_ARB 0x88C6
> > +#define GL_MATRIX7_ARB 0x88C7
> > +#define GL_MATRIX8_ARB 0x88C8
> > +#define GL_MATRIX9_ARB 0x88C9
> > +#define GL_MATRIX10_ARB 0x88CA
> > +#define GL_MATRIX11_ARB 0x88CB
> > +#define GL_MATRIX12_ARB 0x88CC
> > +#define GL_MATRIX13_ARB 0x88CD
> > +#define GL_MATRIX14_ARB 0x88CE
> > +#define GL_MATRIX15_ARB 0x88CF
> > +#define GL_MATRIX16_ARB 0x88D0
> > +#define GL_MATRIX17_ARB 0x88D1
> > +#define GL_MATRIX18_ARB 0x88D2
> > +#define GL_MATRIX19_ARB 0x88D3
> > +#define GL_MATRIX20_ARB 0x88D4
> > +#define GL_MATRIX21_ARB 0x88D5
> > +#define GL_MATRIX22_ARB 0x88D6
> > +#define GL_MATRIX23_ARB 0x88D7
> > +#define GL_MATRIX24_ARB 0x88D8
> > +#define GL_MATRIX25_ARB 0x88D9
> > +#define GL_MATRIX26_ARB 0x88DA
> > +#define GL_MATRIX27_ARB 0x88DB
> > +#define GL_MATRIX28_ARB 0x88DC
> > +#define GL_MATRIX29_ARB 0x88DD
> > +#define GL_MATRIX30_ARB 0x88DE
> > +#define GL_MATRIX31_ARB 0x88DF
> > +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum
> > target, GLenum format, GLsizei len, const GLvoid *string);
> > +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum
> > target, GLuint program);
> > +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n,
> > const GLuint *programs);
> > +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n,
> > GLuint *programs);
> > +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)
> > (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z,
> > GLdouble w);
> > +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)
> > (GLenum target, GLuint index, const GLdouble *params);
> > +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)
> > (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
> > +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)
> > (GLenum target, GLuint index, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)
> > (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z,
> > GLdouble w);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint
> > index, const GLdouble *params);
> > +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)
> > (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint
> > index, const GLfloat *params);
> > +typedef void (APIENTRYP
> > PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint
> > index, GLdouble *params);
> > +typedef void (APIENTRYP
> > PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint
> > index, GLfloat *params);
> > +typedef void (APIENTRYP
> > PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target,
> > GLuint index, GLdouble *params);
> > +typedef void (APIENTRYP
> > PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target,
> > GLuint index, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum
> > target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum
> > target, GLenum pname, GLvoid *string);
> > +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint
> > program);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format,
> > GLsizei len, const GLvoid *string);
> > +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program);
> > +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint
> > *programs);
> > +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs);
> > +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target,
> > GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
> > +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target,
> > GLuint index, const GLdouble *params);
> > +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target,
> > GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
> > +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target,
> > GLuint index, const GLfloat *params);
> > +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target,
> > GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
> > +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target,
> > GLuint index, const GLdouble *params);
> > +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target,
> > GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
> > +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target,
> > GLuint index, const GLfloat *params);
> > +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target,
> > GLuint index, GLdouble *params);
> > +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target,
> > GLuint index, GLfloat *params);
> > +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target,
> > GLuint index, GLdouble *params);
> > +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target,
> > GLuint index, GLfloat *params);
> > +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname,
> > GLint *params);
> > +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum
> > pname, GLvoid *string);
> > +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program);
> > +#endif
> > +#endif /* GL_ARB_fragment_program */
> > +
> > +#ifndef GL_ARB_fragment_program_shadow
> > +#define GL_ARB_fragment_program_shadow 1
> > +#endif /* GL_ARB_fragment_program_shadow */
> > +
> > +#ifndef GL_ARB_fragment_shader
> > +#define GL_ARB_fragment_shader 1
> > +#define GL_FRAGMENT_SHADER_ARB 0x8B30
> > +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
> > +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
> > +#endif /* GL_ARB_fragment_shader */
> > +
> > +#ifndef GL_ARB_framebuffer_no_attachments
> > +#define GL_ARB_framebuffer_no_attachments 1
> > +typedef void (APIENTRYP
> > PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer,
> > GLenum pname, GLint param);
> > +typedef void (APIENTRYP
> > PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint
> > framebuffer, GLenum pname, GLint *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint
> > framebuffer, GLenum pname, GLint param);
> > +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint
> > framebuffer, GLenum pname, GLint *params);
> > +#endif
> > +#endif /* GL_ARB_framebuffer_no_attachments */
> > +
> > +#ifndef GL_ARB_framebuffer_object
> > +#define GL_ARB_framebuffer_object 1
> > +#endif /* GL_ARB_framebuffer_object */
> > +
> > +#ifndef GL_ARB_framebuffer_sRGB
> > +#define GL_ARB_framebuffer_sRGB 1
> > +#endif /* GL_ARB_framebuffer_sRGB */
> > +
> > +#ifndef GL_ARB_geometry_shader4
> > +#define GL_ARB_geometry_shader4 1
> > +#define GL_LINES_ADJACENCY_ARB 0x000A
> > +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
> > +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
> > +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
> > +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
> > +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
> > +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
> > +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
> > +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
> > +#define GL_GEOMETRY_SHADER_ARB 0x8DD9
> > +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
> > +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
> > +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
> > +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
> > +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
> > +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
> > +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
> > +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
> > 0x8DE1
> > +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint
> > program, GLenum pname, GLint value);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC)
> > (GLenum target, GLenum attachment, GLuint texture, GLint level);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)
> > (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint
> > layer);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)
> > (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum
> > face);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum
> > pname, GLint value);
> > +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum
> > attachment, GLuint texture, GLint level);
> > +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target,
> > GLenum attachment, GLuint texture, GLint level, GLint layer);
> > +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target,
> > GLenum attachment, GLuint texture, GLint level, GLenum face);
> > +#endif
> > +#endif /* GL_ARB_geometry_shader4 */
> > +
> > +#ifndef GL_ARB_get_program_binary
> > +#define GL_ARB_get_program_binary 1
> > +#endif /* GL_ARB_get_program_binary */
> > +
> > +#ifndef GL_ARB_gpu_shader5
> > +#define GL_ARB_gpu_shader5 1
> > +#endif /* GL_ARB_gpu_shader5 */
> > +
> > +#ifndef GL_ARB_gpu_shader_fp64
> > +#define GL_ARB_gpu_shader_fp64 1
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint
> > program, GLint location, GLdouble x);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint
> > program, GLint location, GLdouble x, GLdouble y);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint
> > program, GLint location, GLdouble x, GLdouble y, GLdouble z);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint
> > program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint
> > program, GLint location, GLsizei count, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint
> > program, GLint location, GLsizei count, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint
> > program, GLint location, GLsizei count, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint
> > program, GLint location, GLsizei count, const GLdouble *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLdouble *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLdouble *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLdouble *value);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint
> > location, GLdouble x);
> > +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint
> > location, GLdouble x, GLdouble y);
> > +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint
> > location, GLdouble x, GLdouble y, GLdouble z);
> > +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint
> > location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
> > +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint
> > location, GLsizei count, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint
> > location, GLsizei count, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint
> > location, GLsizei count, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint
> > location, GLsizei count, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
> > +#endif
> > +#endif /* GL_ARB_gpu_shader_fp64 */
> > +
> > +#ifndef GL_ARB_half_float_pixel
> > +#define GL_ARB_half_float_pixel 1
> > +typedef unsigned short GLhalfARB;
> > +#define GL_HALF_FLOAT_ARB 0x140B
> > +#endif /* GL_ARB_half_float_pixel */
> > +
> > +#ifndef GL_ARB_half_float_vertex
> > +#define GL_ARB_half_float_vertex 1
> > +#endif /* GL_ARB_half_float_vertex */
> > +
> > +#ifndef GL_ARB_imaging
> > +#define GL_ARB_imaging 1
> > +#define GL_CONSTANT_COLOR 0x8001
> > +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
> > +#define GL_CONSTANT_ALPHA 0x8003
> > +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
> > +#define GL_BLEND_COLOR 0x8005
> > +#define GL_FUNC_ADD 0x8006
> > +#define GL_MIN 0x8007
> > +#define GL_MAX 0x8008
> > +#define GL_BLEND_EQUATION 0x8009
> > +#define GL_FUNC_SUBTRACT 0x800A
> > +#define GL_FUNC_REVERSE_SUBTRACT 0x800B
> > +#define GL_CONVOLUTION_1D 0x8010
> > +#define GL_CONVOLUTION_2D 0x8011
> > +#define GL_SEPARABLE_2D 0x8012
> > +#define GL_CONVOLUTION_BORDER_MODE 0x8013
> > +#define GL_CONVOLUTION_FILTER_SCALE 0x8014
> > +#define GL_CONVOLUTION_FILTER_BIAS 0x8015
> > +#define GL_REDUCE 0x8016
> > +#define GL_CONVOLUTION_FORMAT 0x8017
> > +#define GL_CONVOLUTION_WIDTH 0x8018
> > +#define GL_CONVOLUTION_HEIGHT 0x8019
> > +#define GL_MAX_CONVOLUTION_WIDTH 0x801A
> > +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
> > +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
> > +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
> > +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
> > +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
> > +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
> > +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
> > +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
> > +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
> > +#define GL_HISTOGRAM 0x8024
> > +#define GL_PROXY_HISTOGRAM 0x8025
> > +#define GL_HISTOGRAM_WIDTH 0x8026
> > +#define GL_HISTOGRAM_FORMAT 0x8027
> > +#define GL_HISTOGRAM_RED_SIZE 0x8028
> > +#define GL_HISTOGRAM_GREEN_SIZE 0x8029
> > +#define GL_HISTOGRAM_BLUE_SIZE 0x802A
> > +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
> > +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
> > +#define GL_HISTOGRAM_SINK 0x802D
> > +#define GL_MINMAX 0x802E
> > +#define GL_MINMAX_FORMAT 0x802F
> > +#define GL_MINMAX_SINK 0x8030
> > +#define GL_TABLE_TOO_LARGE 0x8031
> > +#define GL_COLOR_MATRIX 0x80B1
> > +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
> > +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
> > +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
> > +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
> > +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
> > +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
> > +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
> > +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
> > +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
> > +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
> > +#define GL_COLOR_TABLE 0x80D0
> > +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
> > +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
> > +#define GL_PROXY_COLOR_TABLE 0x80D3
> > +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
> > +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
> > +#define GL_COLOR_TABLE_SCALE 0x80D6
> > +#define GL_COLOR_TABLE_BIAS 0x80D7
> > +#define GL_COLOR_TABLE_FORMAT 0x80D8
> > +#define GL_COLOR_TABLE_WIDTH 0x80D9
> > +#define GL_COLOR_TABLE_RED_SIZE 0x80DA
> > +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
> > +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
> > +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
> > +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
> > +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
> > +#define GL_CONSTANT_BORDER 0x8151
> > +#define GL_REPLICATE_BORDER 0x8153
> > +#define GL_CONVOLUTION_BORDER_COLOR 0x8154
> > +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target,
> > GLenum internalformat, GLsizei width, GLenum format, GLenum type, const
> > GLvoid *table);
> > +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC)
> > (GLenum target, GLenum pname, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC)
> > (GLenum target, GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target,
> > GLenum internalformat, GLint x, GLint y, GLsizei width);
> > +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target,
> > GLenum format, GLenum type, GLvoid *table);
> > +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC)
> > (GLenum target, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC)
> > (GLenum target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target,
> > GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid
> > *data);
> > +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum
> > target, GLsizei start, GLint x, GLint y, GLsizei width);
> > +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum
> > target, GLenum internalformat, GLsizei width, GLenum format, GLenum
> > type, const GLvoid *image);
> > +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum
> > target, GLenum internalformat, GLsizei width, GLsizei height, GLenum
> > format, GLenum type, const GLvoid *image);
> > +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC)
> > (GLenum target, GLenum pname, GLfloat params);
> > +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC)
> > (GLenum target, GLenum pname, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC)
> > (GLenum target, GLenum pname, GLint params);
> > +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC)
> > (GLenum target, GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC)
> > (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
> > +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC)
> > (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width,
> > GLsizei height);
> > +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum
> > target, GLenum format, GLenum type, GLvoid *image);
> > +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC)
> > (GLenum target, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC)
> > (GLenum target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum
> > target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid
> > *span);
> > +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum
> > target, GLenum internalformat, GLsizei width, GLsizei height, GLenum
> > format, GLenum type, const GLvoid *row, const GLvoid *column);
> > +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target,
> > GLboolean reset, GLenum format, GLenum type, GLvoid *values);
> > +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC)
> > (GLenum target, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC)
> > (GLenum target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target,
> > GLboolean reset, GLenum format, GLenum type, GLvoid *values);
> > +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC)
> > (GLenum target, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC)
> > (GLenum target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target,
> > GLsizei width, GLenum internalformat, GLboolean sink);
> > +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum
> > internalformat, GLboolean sink);
> > +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
> > +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat,
> > GLsizei width, GLenum format, GLenum type, const GLvoid *table);
> > +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum
> > pname, const GLfloat *params);
> > +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum
> > pname, const GLint *params);
> > +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum
> > internalformat, GLint x, GLint y, GLsizei width);
> > +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format,
> > GLenum type, GLvoid *table);
> > +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target,
> > GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target,
> > GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei
> > count, GLenum format, GLenum type, const GLvoid *data);
> > +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start,
> > GLint x, GLint y, GLsizei width);
> > +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum
> > internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid
> > *image);
> > +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum
> > internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
> > const GLvoid *image);
> > +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum
> > pname, GLfloat params);
> > +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum
> > pname, const GLfloat *params);
> > +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum
> > pname, GLint params);
> > +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum
> > pname, const GLint *params);
> > +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum
> > internalformat, GLint x, GLint y, GLsizei width);
> > +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum
> > internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
> > +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum
> > format, GLenum type, GLvoid *image);
> > +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target,
> > GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target,
> > GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum
> > format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
> > +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum
> > internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
> > const GLvoid *row, const GLvoid *column);
> > +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset,
> > GLenum format, GLenum type, GLvoid *values);
> > +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target,
> > GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum
> > pname, GLint *params);
> > +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset,
> > GLenum format, GLenum type, GLvoid *values);
> > +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum
> > pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum
> > pname, GLint *params);
> > +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum
> > internalformat, GLboolean sink);
> > +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat,
> > GLboolean sink);
> > +GLAPI void APIENTRY glResetHistogram (GLenum target);
> > +GLAPI void APIENTRY glResetMinmax (GLenum target);
> > +#endif
> > +#endif /* GL_ARB_imaging */
> > +
> > +#ifndef GL_ARB_instanced_arrays
> > +#define GL_ARB_instanced_arrays 1
> > +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint
> > index, GLuint divisor);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint
> > divisor);
> > +#endif
> > +#endif /* GL_ARB_instanced_arrays */
> > +
> > +#ifndef GL_ARB_internalformat_query
> > +#define GL_ARB_internalformat_query 1
> > +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum
> > target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint
> > *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum
> > internalformat, GLenum pname, GLsizei bufSize, GLint *params);
> > +#endif
> > +#endif /* GL_ARB_internalformat_query */
> > +
> > +#ifndef GL_ARB_internalformat_query2
> > +#define GL_ARB_internalformat_query2 1
> > +#define GL_SRGB_DECODE_ARB 0x8299
> > +#endif /* GL_ARB_internalformat_query2 */
> > +
> > +#ifndef GL_ARB_invalidate_subdata
> > +#define GL_ARB_invalidate_subdata 1
> > +#endif /* GL_ARB_invalidate_subdata */
> > +
> > +#ifndef GL_ARB_map_buffer_alignment
> > +#define GL_ARB_map_buffer_alignment 1
> > +#endif /* GL_ARB_map_buffer_alignment */
> > +
> > +#ifndef GL_ARB_map_buffer_range
> > +#define GL_ARB_map_buffer_range 1
> > +#endif /* GL_ARB_map_buffer_range */
> > +
> > +#ifndef GL_ARB_matrix_palette
> > +#define GL_ARB_matrix_palette 1
> > +#define GL_MATRIX_PALETTE_ARB 0x8840
> > +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
> > +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
> > +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
> > +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
> > +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
> > +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
> > +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
> > +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
> > +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
> > +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint
> > index);
> > +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size,
> > const GLubyte *indices);
> > +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size,
> > const GLushort *indices);
> > +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size,
> > const GLuint *indices);
> > +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint
> > size, GLenum type, GLsizei stride, const GLvoid *pointer);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index);
> > +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte
> > *indices);
> > +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort
> > *indices);
> > +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint
> > *indices);
> > +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type,
> > GLsizei stride, const GLvoid *pointer);
> > +#endif
> > +#endif /* GL_ARB_matrix_palette */
> > +
> > +#ifndef GL_ARB_multi_draw_indirect
> > +#define GL_ARB_multi_draw_indirect 1
> > +#endif /* GL_ARB_multi_draw_indirect */
> > +
> > +#ifndef GL_ARB_multisample
> > +#define GL_ARB_multisample 1
> > +#define GL_MULTISAMPLE_ARB 0x809D
> > +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
> > +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
> > +#define GL_SAMPLE_COVERAGE_ARB 0x80A0
> > +#define GL_SAMPLE_BUFFERS_ARB 0x80A8
> > +#define GL_SAMPLES_ARB 0x80A9
> > +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
> > +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
> > +#define GL_MULTISAMPLE_BIT_ARB 0x20000000
> > +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat
> > value, GLboolean invert);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean
> > invert);
> > +#endif
> > +#endif /* GL_ARB_multisample */
> > +
> > +#ifndef GL_ARB_multitexture
> > +#define GL_ARB_multitexture 1
> > +#define GL_TEXTURE0_ARB 0x84C0
> > +#define GL_TEXTURE1_ARB 0x84C1
> > +#define GL_TEXTURE2_ARB 0x84C2
> > +#define GL_TEXTURE3_ARB 0x84C3
> > +#define GL_TEXTURE4_ARB 0x84C4
> > +#define GL_TEXTURE5_ARB 0x84C5
> > +#define GL_TEXTURE6_ARB 0x84C6
> > +#define GL_TEXTURE7_ARB 0x84C7
> > +#define GL_TEXTURE8_ARB 0x84C8
> > +#define GL_TEXTURE9_ARB 0x84C9
> > +#define GL_TEXTURE10_ARB 0x84CA
> > +#define GL_TEXTURE11_ARB 0x84CB
> > +#define GL_TEXTURE12_ARB 0x84CC
> > +#define GL_TEXTURE13_ARB 0x84CD
> > +#define GL_TEXTURE14_ARB 0x84CE
> > +#define GL_TEXTURE15_ARB 0x84CF
> > +#define GL_TEXTURE16_ARB 0x84D0
> > +#define GL_TEXTURE17_ARB 0x84D1
> > +#define GL_TEXTURE18_ARB 0x84D2
> > +#define GL_TEXTURE19_ARB 0x84D3
> > +#define GL_TEXTURE20_ARB 0x84D4
> > +#define GL_TEXTURE21_ARB 0x84D5
> > +#define GL_TEXTURE22_ARB 0x84D6
> > +#define GL_TEXTURE23_ARB 0x84D7
> > +#define GL_TEXTURE24_ARB 0x84D8
> > +#define GL_TEXTURE25_ARB 0x84D9
> > +#define GL_TEXTURE26_ARB 0x84DA
> > +#define GL_TEXTURE27_ARB 0x84DB
> > +#define GL_TEXTURE28_ARB 0x84DC
> > +#define GL_TEXTURE29_ARB 0x84DD
> > +#define GL_TEXTURE30_ARB 0x84DE
> > +#define GL_TEXTURE31_ARB 0x84DF
> > +#define GL_ACTIVE_TEXTURE_ARB 0x84E0
> > +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
> > +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
> > +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum
> > texture);
> > +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum
> > texture);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum
> > target, GLdouble s);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum
> > target, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum
> > target, GLfloat s);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum
> > target, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum
> > target, GLint s);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum
> > target, const GLint *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum
> > target, GLshort s);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum
> > target, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum
> > target, GLdouble s, GLdouble t);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum
> > target, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum
> > target, GLfloat s, GLfloat t);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum
> > target, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum
> > target, GLint s, GLint t);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum
> > target, const GLint *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum
> > target, GLshort s, GLshort t);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum
> > target, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum
> > target, GLdouble s, GLdouble t, GLdouble r);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum
> > target, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum
> > target, GLfloat s, GLfloat t, GLfloat r);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum
> > target, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum
> > target, GLint s, GLint t, GLint r);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum
> > target, const GLint *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum
> > target, GLshort s, GLshort t, GLshort r);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum
> > target, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum
> > target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum
> > target, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum
> > target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum
> > target, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum
> > target, GLint s, GLint t, GLint r, GLint q);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum
> > target, const GLint *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum
> > target, GLshort s, GLshort t, GLshort r, GLshort q);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum
> > target, const GLshort *v);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glActiveTextureARB (GLenum texture);
> > +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture);
> > +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s);
> > +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const
> > GLdouble *v);
> > +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s);
> > +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const
> > GLfloat *v);
> > +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s);
> > +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint
> > *v);
> > +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s);
> > +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const
> > GLshort *v);
> > +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s,
> > GLdouble t);
> > +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const
> > GLdouble *v);
> > +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s,
> > GLfloat t);
> > +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const
> > GLfloat *v);
> > +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint
> > t);
> > +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint
> > *v);
> > +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s,
> > GLshort t);
> > +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const
> > GLshort *v);
> > +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s,
> > GLdouble t, GLdouble r);
> > +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const
> > GLdouble *v);
> > +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s,
> > GLfloat t, GLfloat r);
> > +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const
> > GLfloat *v);
> > +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint
> > t, GLint r);
> > +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint
> > *v);
> > +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s,
> > GLshort t, GLshort r);
> > +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const
> > GLshort *v);
> > +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s,
> > GLdouble t, GLdouble r, GLdouble q);
> > +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const
> > GLdouble *v);
> > +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s,
> > GLfloat t, GLfloat r, GLfloat q);
> > +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const
> > GLfloat *v);
> > +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint
> > t, GLint r, GLint q);
> > +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint
> > *v);
> > +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s,
> > GLshort t, GLshort r, GLshort q);
> > +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const
> > GLshort *v);
> > +#endif
> > +#endif /* GL_ARB_multitexture */
> > +
> > +#ifndef GL_ARB_occlusion_query
> > +#define GL_ARB_occlusion_query 1
> > +#define GL_QUERY_COUNTER_BITS_ARB 0x8864
> > +#define GL_CURRENT_QUERY_ARB 0x8865
> > +#define GL_QUERY_RESULT_ARB 0x8866
> > +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
> > +#define GL_SAMPLES_PASSED_ARB 0x8914
> > +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint
> > *ids);
> > +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const
> > GLuint *ids);
> > +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
> > +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target,
> > GLuint id);
> > +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
> > +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target,
> > GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id,
> > GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id,
> > GLenum pname, GLuint *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids);
> > +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids);
> > +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id);
> > +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id);
> > +GLAPI void APIENTRY glEndQueryARB (GLenum target);
> > +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname,
> > GLint *params);
> > +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname,
> > GLint *params);
> > +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname,
> > GLuint *params);
> > +#endif
> > +#endif /* GL_ARB_occlusion_query */
> > +
> > +#ifndef GL_ARB_occlusion_query2
> > +#define GL_ARB_occlusion_query2 1
> > +#endif /* GL_ARB_occlusion_query2 */
> > +
> > +#ifndef GL_ARB_pixel_buffer_object
> > +#define GL_ARB_pixel_buffer_object 1
> > +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
> > +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
> > +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
> > +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
> > +#endif /* GL_ARB_pixel_buffer_object */
> > +
> > +#ifndef GL_ARB_point_parameters
> > +#define GL_ARB_point_parameters 1
> > +#define GL_POINT_SIZE_MIN_ARB 0x8126
> > +#define GL_POINT_SIZE_MAX_ARB 0x8127
> > +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
> > +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
> > +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum
> > pname, GLfloat param);
> > +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum
> > pname, const GLfloat *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat
> > param);
> > +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const
> > GLfloat *params);
> > +#endif
> > +#endif /* GL_ARB_point_parameters */
> > +
> > +#ifndef GL_ARB_point_sprite
> > +#define GL_ARB_point_sprite 1
> > +#define GL_POINT_SPRITE_ARB 0x8861
> > +#define GL_COORD_REPLACE_ARB 0x8862
> > +#endif /* GL_ARB_point_sprite */
> > +
> > +#ifndef GL_ARB_program_interface_query
> > +#define GL_ARB_program_interface_query 1
> > +#endif /* GL_ARB_program_interface_query */
> > +
> > +#ifndef GL_ARB_provoking_vertex
> > +#define GL_ARB_provoking_vertex 1
> > +#endif /* GL_ARB_provoking_vertex */
> > +
> > +#ifndef GL_ARB_robust_buffer_access_behavior
> > +#define GL_ARB_robust_buffer_access_behavior 1
> > +#endif /* GL_ARB_robust_buffer_access_behavior */
> > +
> > +#ifndef GL_ARB_robustness
> > +#define GL_ARB_robustness 1
> > +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
> > +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
> > +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
> > +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
> > +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
> > +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
> > +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
> > +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)
> > (void);
> > +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum
> > target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid
> > *img);
> > +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y,
> > GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize,
> > GLvoid *data);
> > +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)
> > (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img);
> > +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint
> > program, GLint location, GLsizei bufSize, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint
> > program, GLint location, GLsizei bufSize, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint
> > program, GLint location, GLsizei bufSize, GLuint *params);
> > +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint
> > program, GLint location, GLsizei bufSize, GLdouble *params);
> > +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target,
> > GLenum query, GLsizei bufSize, GLdouble *v);
> > +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target,
> > GLenum query, GLsizei bufSize, GLfloat *v);
> > +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target,
> > GLenum query, GLsizei bufSize, GLint *v);
> > +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum
> > map, GLsizei bufSize, GLfloat *values);
> > +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum
> > map, GLsizei bufSize, GLuint *values);
> > +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum
> > map, GLsizei bufSize, GLushort *values);
> > +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei
> > bufSize, GLubyte *pattern);
> > +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum
> > target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table);
> > +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)
> > (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid
> > *image);
> > +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)
> > (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid
> > *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span);
> > +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum
> > target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize,
> > GLvoid *values);
> > +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target,
> > GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid
> > *values);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void);
> > +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level,
> > GLenum format, GLenum type, GLsizei bufSize, GLvoid *img);
> > +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width,
> > GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid
> > *data);
> > +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target,
> > GLint lod, GLsizei bufSize, GLvoid *img);
> > +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location,
> > GLsizei bufSize, GLfloat *params);
> > +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location,
> > GLsizei bufSize, GLint *params);
> > +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint
> > location, GLsizei bufSize, GLuint *params);
> > +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location,
> > GLsizei bufSize, GLdouble *params);
> > +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query,
> > GLsizei bufSize, GLdouble *v);
> > +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query,
> > GLsizei bufSize, GLfloat *v);
> > +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query,
> > GLsizei bufSize, GLint *v);
> > +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize,
> > GLfloat *values);
> > +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei
> > bufSize, GLuint *values);
> > +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei
> > bufSize, GLushort *values);
> > +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte
> > *pattern);
> > +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum
> > format, GLenum type, GLsizei bufSize, GLvoid *table);
> > +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum
> > format, GLenum type, GLsizei bufSize, GLvoid *image);
> > +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum
> > format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei
> > columnBufSize, GLvoid *column, GLvoid *span);
> > +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean
> > reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
> > +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset,
> > GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
> > +#endif
> > +#endif /* GL_ARB_robustness */
> > +
> > +#ifndef GL_ARB_robustness_isolation
> > +#define GL_ARB_robustness_isolation 1
> > +#endif /* GL_ARB_robustness_isolation */
> > +
> > +#ifndef GL_ARB_sample_shading
> > +#define GL_ARB_sample_shading 1
> > +#define GL_SAMPLE_SHADING_ARB 0x8C36
> > +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
> > +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat
> > value);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value);
> > +#endif
> > +#endif /* GL_ARB_sample_shading */
> > +
> > +#ifndef GL_ARB_sampler_objects
> > +#define GL_ARB_sampler_objects 1
> > +#endif /* GL_ARB_sampler_objects */
> > +
> > +#ifndef GL_ARB_seamless_cube_map
> > +#define GL_ARB_seamless_cube_map 1
> > +#endif /* GL_ARB_seamless_cube_map */
> > +
> > +#ifndef GL_ARB_separate_shader_objects
> > +#define GL_ARB_separate_shader_objects 1
> > +#endif /* GL_ARB_separate_shader_objects */
> > +
> > +#ifndef GL_ARB_shader_atomic_counters
> > +#define GL_ARB_shader_atomic_counters 1
> > +#endif /* GL_ARB_shader_atomic_counters */
> > +
> > +#ifndef GL_ARB_shader_bit_encoding
> > +#define GL_ARB_shader_bit_encoding 1
> > +#endif /* GL_ARB_shader_bit_encoding */
> > +
> > +#ifndef GL_ARB_shader_image_load_store
> > +#define GL_ARB_shader_image_load_store 1
> > +#endif /* GL_ARB_shader_image_load_store */
> > +
> > +#ifndef GL_ARB_shader_image_size
> > +#define GL_ARB_shader_image_size 1
> > +#endif /* GL_ARB_shader_image_size */
> > +
> > +#ifndef GL_ARB_shader_objects
> > +#define GL_ARB_shader_objects 1
> > +#ifdef __APPLE__
> > +typedef void *GLhandleARB;
> > +#else
> > +typedef unsigned int GLhandleARB;
> > +#endif
> > +typedef char GLcharARB;
> > +#define GL_PROGRAM_OBJECT_ARB 0x8B40
> > +#define GL_SHADER_OBJECT_ARB 0x8B48
> > +#define GL_OBJECT_TYPE_ARB 0x8B4E
> > +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
> > +#define GL_FLOAT_VEC2_ARB 0x8B50
> > +#define GL_FLOAT_VEC3_ARB 0x8B51
> > +#define GL_FLOAT_VEC4_ARB 0x8B52
> > +#define GL_INT_VEC2_ARB 0x8B53
> > +#define GL_INT_VEC3_ARB 0x8B54
> > +#define GL_INT_VEC4_ARB 0x8B55
> > +#define GL_BOOL_ARB 0x8B56
> > +#define GL_BOOL_VEC2_ARB 0x8B57
> > +#define GL_BOOL_VEC3_ARB 0x8B58
> > +#define GL_BOOL_VEC4_ARB 0x8B59
> > +#define GL_FLOAT_MAT2_ARB 0x8B5A
> > +#define GL_FLOAT_MAT3_ARB 0x8B5B
> > +#define GL_FLOAT_MAT4_ARB 0x8B5C
> > +#define GL_SAMPLER_1D_ARB 0x8B5D
> > +#define GL_SAMPLER_2D_ARB 0x8B5E
> > +#define GL_SAMPLER_3D_ARB 0x8B5F
> > +#define GL_SAMPLER_CUBE_ARB 0x8B60
> > +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
> > +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
> > +#define GL_SAMPLER_2D_RECT_ARB 0x8B63
> > +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
> > +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
> > +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
> > +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
> > +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
> > +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
> > +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
> > +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
> > +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
> > +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
> > +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB
> > obj);
> > +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum
> > pname);
> > +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB
> > containerObj, GLhandleARB attachedObj);
> > +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC)
> > (GLenum shaderType);
> > +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB
> > shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);
> > +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB
> > shaderObj);
> > +typedef GLhandleARB (APIENTRYP
> > PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
> > +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB
> > containerObj, GLhandleARB obj);
> > +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB
> > programObj);
> > +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC)
> > (GLhandleARB programObj);
> > +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC)
> > (GLhandleARB programObj);
> > +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location,
> > GLfloat v0);
> > +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location,
> > GLfloat v0, GLfloat v1);
> > +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location,
> > GLfloat v0, GLfloat v1, GLfloat v2);
> > +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location,
> > GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
> > +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location,
> > GLint v0);
> > +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location,
> > GLint v0, GLint v1);
> > +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location,
> > GLint v0, GLint v1, GLint v2);
> > +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location,
> > GLint v0, GLint v1, GLint v2, GLint v3);
> > +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location,
> > GLsizei count, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location,
> > GLsizei count, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location,
> > GLsizei count, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location,
> > GLsizei count, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location,
> > GLsizei count, const GLint *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location,
> > GLsizei count, const GLint *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location,
> > GLsizei count, const GLint *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location,
> > GLsizei count, const GLint *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC)
> > (GLhandleARB obj, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC)
> > (GLhandleARB obj, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj,
> > GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
> > +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC)
> > (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count,
> > GLhandleARB *obj);
> > +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC)
> > (GLhandleARB programObj, const GLcharARB *name);
> > +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC)
> > (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei
> > *length, GLint *size, GLenum *type, GLcharARB *name);
> > +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB
> > programObj, GLint location, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB
> > programObj, GLint location, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC)
> > (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj);
> > +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname);
> > +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj,
> > GLhandleARB attachedObj);
> > +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum
> > shaderType);
> > +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei
> > count, const GLcharARB **string, const GLint *length);
> > +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj);
> > +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
> > +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj,
> > GLhandleARB obj);
> > +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj);
> > +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj);
> > +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj);
> > +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0);
> > +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat
> > v1);
> > +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1,
> > GLfloat v2);
> > +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1,
> > GLfloat v2, GLfloat v3);
> > +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0);
> > +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1);
> > +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1,
> > GLint v2);
> > +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1,
> > GLint v2, GLint v3);
> > +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const
> > GLfloat *value);
> > +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const
> > GLfloat *value);
> > +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const
> > GLfloat *value);
> > +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const
> > GLfloat *value);
> > +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const
> > GLint *value);
> > +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const
> > GLint *value);
> > +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const
> > GLint *value);
> > +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const
> > GLint *value);
> > +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count,
> > GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count,
> > GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count,
> > GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj,
> > GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj,
> > GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei
> > maxLength, GLsizei *length, GLcharARB *infoLog);
> > +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB
> > containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
> > +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB
> > programObj, const GLcharARB *name);
> > +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj,
> > GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum
> > *type, GLcharARB *name);
> > +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint
> > location, GLfloat *params);
> > +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint
> > location, GLint *params);
> > +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei
> > maxLength, GLsizei *length, GLcharARB *source);
> > +#endif
> > +#endif /* GL_ARB_shader_objects */
> > +
> > +#ifndef GL_ARB_shader_precision
> > +#define GL_ARB_shader_precision 1
> > +#endif /* GL_ARB_shader_precision */
> > +
> > +#ifndef GL_ARB_shader_stencil_export
> > +#define GL_ARB_shader_stencil_export 1
> > +#endif /* GL_ARB_shader_stencil_export */
> > +
> > +#ifndef GL_ARB_shader_storage_buffer_object
> > +#define GL_ARB_shader_storage_buffer_object 1
> > +#endif /* GL_ARB_shader_storage_buffer_object */
> > +
> > +#ifndef GL_ARB_shader_subroutine
> > +#define GL_ARB_shader_subroutine 1
> > +#endif /* GL_ARB_shader_subroutine */
> > +
> > +#ifndef GL_ARB_shader_texture_lod
> > +#define GL_ARB_shader_texture_lod 1
> > +#endif /* GL_ARB_shader_texture_lod */
> > +
> > +#ifndef GL_ARB_shading_language_100
> > +#define GL_ARB_shading_language_100 1
> > +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
> > +#endif /* GL_ARB_shading_language_100 */
> > +
> > +#ifndef GL_ARB_shading_language_420pack
> > +#define GL_ARB_shading_language_420pack 1
> > +#endif /* GL_ARB_shading_language_420pack */
> > +
> > +#ifndef GL_ARB_shading_language_include
> > +#define GL_ARB_shading_language_include 1
> > +#define GL_SHADER_INCLUDE_ARB 0x8DAE
> > +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
> > +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
> > +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type,
> > GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);
> > +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint
> > namelen, const GLchar *name);
> > +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC)
> > (GLuint shader, GLsizei count, const GLchar *const*path, const GLint
> > *length);
> > +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint
> > namelen, const GLchar *name);
> > +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint
> > namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar
> > *string);
> > +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint
> > namelen, const GLchar *name, GLenum pname, GLint *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen,
> > const GLchar *name, GLint stringlen, const GLchar *string);
> > +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const
> > GLchar *name);
> > +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei
> > count, const GLchar *const*path, const GLint *length);
> > +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const
> > GLchar *name);
> > +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar
> > *name, GLsizei bufSize, GLint *stringlen, GLchar *string);
> > +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar
> > *name, GLenum pname, GLint *params);
> > +#endif
> > +#endif /* GL_ARB_shading_language_include */
> > +
> > +#ifndef GL_ARB_shading_language_packing
> > +#define GL_ARB_shading_language_packing 1
> > +#endif /* GL_ARB_shading_language_packing */
> > +
> > +#ifndef GL_ARB_shadow
> > +#define GL_ARB_shadow 1
> > +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
> > +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
> > +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
> > +#endif /* GL_ARB_shadow */
> > +
> > +#ifndef GL_ARB_shadow_ambient
> > +#define GL_ARB_shadow_ambient 1
> > +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
> > +#endif /* GL_ARB_shadow_ambient */
> > +
> > +#ifndef GL_ARB_stencil_texturing
> > +#define GL_ARB_stencil_texturing 1
> > +#endif /* GL_ARB_stencil_texturing */
> > +
> > +#ifndef GL_ARB_sync
> > +#define GL_ARB_sync 1
> > +#endif /* GL_ARB_sync */
> > +
> > +#ifndef GL_ARB_tessellation_shader
> > +#define GL_ARB_tessellation_shader 1
> > +#endif /* GL_ARB_tessellation_shader */
> > +
> > +#ifndef GL_ARB_texture_border_clamp
> > +#define GL_ARB_texture_border_clamp 1
> > +#define GL_CLAMP_TO_BORDER_ARB 0x812D
> > +#endif /* GL_ARB_texture_border_clamp */
> > +
> > +#ifndef GL_ARB_texture_buffer_object
> > +#define GL_ARB_texture_buffer_object 1
> > +#define GL_TEXTURE_BUFFER_ARB 0x8C2A
> > +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
> > +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
> > +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
> > +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
> > +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target,
> > GLenum internalformat, GLuint buffer);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum
> > internalformat, GLuint buffer);
> > +#endif
> > +#endif /* GL_ARB_texture_buffer_object */
> > +
> > +#ifndef GL_ARB_texture_buffer_object_rgb32
> > +#define GL_ARB_texture_buffer_object_rgb32 1
> > +#endif /* GL_ARB_texture_buffer_object_rgb32 */
> > +
> > +#ifndef GL_ARB_texture_buffer_range
> > +#define GL_ARB_texture_buffer_range 1
> > +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint
> > texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr
> > offset, GLsizeiptr size);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum
> > target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr
> > size);
> > +#endif
> > +#endif /* GL_ARB_texture_buffer_range */
> > +
> > +#ifndef GL_ARB_texture_compression
> > +#define GL_ARB_texture_compression 1
> > +#define GL_COMPRESSED_ALPHA_ARB 0x84E9
> > +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
> > +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
> > +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
> > +#define GL_COMPRESSED_RGB_ARB 0x84ED
> > +#define GL_COMPRESSED_RGBA_ARB 0x84EE
> > +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
> > +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
> > +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
> > +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
> > +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)
> > (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei
> > height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)
> > (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei
> > height, GLint border, GLsizei imageSize, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)
> > (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint
> > border, GLsizei imageSize, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)
> > (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
> > GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei
> > imageSize, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)
> > (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
> > GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)
> > (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
> > GLsizei imageSize, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)
> > (GLenum target, GLint level, GLvoid *img);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint
> > level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
> > GLint border, GLsizei imageSize, const GLvoid *data);
> > +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint
> > level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,
> > GLsizei imageSize, const GLvoid *data);
> > +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint
> > level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
> > const GLvoid *data);
> > +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target,
> > GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei
> > height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid
> > *data);
> > +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target,
> > GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
> > GLenum format, GLsizei imageSize, const GLvoid *data);
> > +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target,
> > GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
> > const GLvoid *data);
> > +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target,
> > GLint level, GLvoid *img);
> > +#endif
> > +#endif /* GL_ARB_texture_compression */
> > +
> > +#ifndef GL_ARB_texture_compression_bptc
> > +#define GL_ARB_texture_compression_bptc 1
> > +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
> > +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
> > +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
> > +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
> > +#endif /* GL_ARB_texture_compression_bptc */
> > +
> > +#ifndef GL_ARB_texture_compression_rgtc
> > +#define GL_ARB_texture_compression_rgtc 1
> > +#endif /* GL_ARB_texture_compression_rgtc */
> > +
> > +#ifndef GL_ARB_texture_cube_map
> > +#define GL_ARB_texture_cube_map 1
> > +#define GL_NORMAL_MAP_ARB 0x8511
> > +#define GL_REFLECTION_MAP_ARB 0x8512
> > +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
> > +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
> > +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
> > +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
> > +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
> > +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
> > +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
> > +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
> > +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
> > +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
> > +#endif /* GL_ARB_texture_cube_map */
> > +
> > +#ifndef GL_ARB_texture_cube_map_array
> > +#define GL_ARB_texture_cube_map_array 1
> > +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
> > +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
> > +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
> > +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
> > +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
> > +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
> > +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
> > +#endif /* GL_ARB_texture_cube_map_array */
> > +
> > +#ifndef GL_ARB_texture_env_add
> > +#define GL_ARB_texture_env_add 1
> > +#endif /* GL_ARB_texture_env_add */
> > +
> > +#ifndef GL_ARB_texture_env_combine
> > +#define GL_ARB_texture_env_combine 1
> > +#define GL_COMBINE_ARB 0x8570
> > +#define GL_COMBINE_RGB_ARB 0x8571
> > +#define GL_COMBINE_ALPHA_ARB 0x8572
> > +#define GL_SOURCE0_RGB_ARB 0x8580
> > +#define GL_SOURCE1_RGB_ARB 0x8581
> > +#define GL_SOURCE2_RGB_ARB 0x8582
> > +#define GL_SOURCE0_ALPHA_ARB 0x8588
> > +#define GL_SOURCE1_ALPHA_ARB 0x8589
> > +#define GL_SOURCE2_ALPHA_ARB 0x858A
> > +#define GL_OPERAND0_RGB_ARB 0x8590
> > +#define GL_OPERAND1_RGB_ARB 0x8591
> > +#define GL_OPERAND2_RGB_ARB 0x8592
> > +#define GL_OPERAND0_ALPHA_ARB 0x8598
> > +#define GL_OPERAND1_ALPHA_ARB 0x8599
> > +#define GL_OPERAND2_ALPHA_ARB 0x859A
> > +#define GL_RGB_SCALE_ARB 0x8573
> > +#define GL_ADD_SIGNED_ARB 0x8574
> > +#define GL_INTERPOLATE_ARB 0x8575
> > +#define GL_SUBTRACT_ARB 0x84E7
> > +#define GL_CONSTANT_ARB 0x8576
> > +#define GL_PRIMARY_COLOR_ARB 0x8577
> > +#define GL_PREVIOUS_ARB 0x8578
> > +#endif /* GL_ARB_texture_env_combine */
> > +
> > +#ifndef GL_ARB_texture_env_crossbar
> > +#define GL_ARB_texture_env_crossbar 1
> > +#endif /* GL_ARB_texture_env_crossbar */
> > +
> > +#ifndef GL_ARB_texture_env_dot3
> > +#define GL_ARB_texture_env_dot3 1
> > +#define GL_DOT3_RGB_ARB 0x86AE
> > +#define GL_DOT3_RGBA_ARB 0x86AF
> > +#endif /* GL_ARB_texture_env_dot3 */
> > +
> > +#ifndef GL_ARB_texture_float
> > +#define GL_ARB_texture_float 1
> > +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
> > +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
> > +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
> > +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
> > +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
> > +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
> > +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
> > +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
> > +#define GL_RGBA32F_ARB 0x8814
> > +#define GL_RGB32F_ARB 0x8815
> > +#define GL_ALPHA32F_ARB 0x8816
> > +#define GL_INTENSITY32F_ARB 0x8817
> > +#define GL_LUMINANCE32F_ARB 0x8818
> > +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
> > +#define GL_RGBA16F_ARB 0x881A
> > +#define GL_RGB16F_ARB 0x881B
> > +#define GL_ALPHA16F_ARB 0x881C
> > +#define GL_INTENSITY16F_ARB 0x881D
> > +#define GL_LUMINANCE16F_ARB 0x881E
> > +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
> > +#endif /* GL_ARB_texture_float */
> > +
> > +#ifndef GL_ARB_texture_gather
> > +#define GL_ARB_texture_gather 1
> > +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
> > +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
> > +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB
> > 0x8F9F
> > +#endif /* GL_ARB_texture_gather */
> > +
> > +#ifndef GL_ARB_texture_mirrored_repeat
> > +#define GL_ARB_texture_mirrored_repeat 1
> > +#define GL_MIRRORED_REPEAT_ARB 0x8370
> > +#endif /* GL_ARB_texture_mirrored_repeat */
> > +
> > +#ifndef GL_ARB_texture_multisample
> > +#define GL_ARB_texture_multisample 1
> > +#endif /* GL_ARB_texture_multisample */
> > +
> > +#ifndef GL_ARB_texture_non_power_of_two
> > +#define GL_ARB_texture_non_power_of_two 1
> > +#endif /* GL_ARB_texture_non_power_of_two */
> > +
> > +#ifndef GL_ARB_texture_query_levels
> > +#define GL_ARB_texture_query_levels 1
> > +#endif /* GL_ARB_texture_query_levels */
> > +
> > +#ifndef GL_ARB_texture_query_lod
> > +#define GL_ARB_texture_query_lod 1
> > +#endif /* GL_ARB_texture_query_lod */
> > +
> > +#ifndef GL_ARB_texture_rectangle
> > +#define GL_ARB_texture_rectangle 1
> > +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
> > +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
> > +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
> > +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
> > +#endif /* GL_ARB_texture_rectangle */
> > +
> > +#ifndef GL_ARB_texture_rg
> > +#define GL_ARB_texture_rg 1
> > +#endif /* GL_ARB_texture_rg */
> > +
> > +#ifndef GL_ARB_texture_rgb10_a2ui
> > +#define GL_ARB_texture_rgb10_a2ui 1
> > +#endif /* GL_ARB_texture_rgb10_a2ui */
> > +
> > +#ifndef GL_ARB_texture_storage
> > +#define GL_ARB_texture_storage 1
> > +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint
> > texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei
> > width);
> > +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint
> > texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei
> > width, GLsizei height);
> > +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint
> > texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei
> > width, GLsizei height, GLsizei depth);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum
> > target, GLsizei levels, GLenum internalformat, GLsizei width);
> > +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum
> > target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
> > +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum
> > target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height,
> > GLsizei depth);
> > +#endif
> > +#endif /* GL_ARB_texture_storage */
> > +
> > +#ifndef GL_ARB_texture_storage_multisample
> > +#define GL_ARB_texture_storage_multisample 1
> > +#endif /* GL_ARB_texture_storage_multisample */
> > +
> > +#ifndef GL_ARB_texture_swizzle
> > +#define GL_ARB_texture_swizzle 1
> > +#endif /* GL_ARB_texture_swizzle */
> > +
> > +#ifndef GL_ARB_texture_view
> > +#define GL_ARB_texture_view 1
> > +#endif /* GL_ARB_texture_view */
> > +
> > +#ifndef GL_ARB_timer_query
> > +#define GL_ARB_timer_query 1
> > +#endif /* GL_ARB_timer_query */
> > +
> > +#ifndef GL_ARB_transform_feedback2
> > +#define GL_ARB_transform_feedback2 1
> > +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
> > +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
> > +#endif /* GL_ARB_transform_feedback2 */
> > +
> > +#ifndef GL_ARB_transform_feedback3
> > +#define GL_ARB_transform_feedback3 1
> > +#endif /* GL_ARB_transform_feedback3 */
> > +
> > +#ifndef GL_ARB_transform_feedback_instanced
> > +#define GL_ARB_transform_feedback_instanced 1
> > +#endif /* GL_ARB_transform_feedback_instanced */
> > +
> > +#ifndef GL_ARB_transpose_matrix
> > +#define GL_ARB_transpose_matrix 1
> > +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
> > +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
> > +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
> > +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
> > +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC)
> > (const GLfloat *m);
> > +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC)
> > (const GLdouble *m);
> > +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC)
> > (const GLfloat *m);
> > +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC)
> > (const GLdouble *m);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m);
> > +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m);
> > +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m);
> > +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m);
> > +#endif
> > +#endif /* GL_ARB_transpose_matrix */
> > +
> > +#ifndef GL_ARB_uniform_buffer_object
> > +#define GL_ARB_uniform_buffer_object 1
> > +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
> > +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
> > 0x8A32
> > +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
> > 0x8A45
> > +#endif /* GL_ARB_uniform_buffer_object */
> > +
> > +#ifndef GL_ARB_vertex_array_bgra
> > +#define GL_ARB_vertex_array_bgra 1
> > +#endif /* GL_ARB_vertex_array_bgra */
> > +
> > +#ifndef GL_ARB_vertex_array_object
> > +#define GL_ARB_vertex_array_object 1
> > +#endif /* GL_ARB_vertex_array_object */
> > +
> > +#ifndef GL_ARB_vertex_attrib_64bit
> > +#define GL_ARB_vertex_attrib_64bit 1
> > +#endif /* GL_ARB_vertex_attrib_64bit */
> > +
> > +#ifndef GL_ARB_vertex_attrib_binding
> > +#define GL_ARB_vertex_attrib_binding 1
> > +typedef void (APIENTRYP
> > PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint
> > bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
> > +typedef void (APIENTRYP
> > PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint
> > attribindex, GLint size, GLenum type, GLboolean normalized, GLuint
> > relativeoffset);
> > +typedef void (APIENTRYP
> > PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint
> > attribindex, GLint size, GLenum type, GLuint relativeoffset);
> > +typedef void (APIENTRYP
> > PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint
> > attribindex, GLint size, GLenum type, GLuint relativeoffset);
> > +typedef void (APIENTRYP
> > PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint
> > attribindex, GLuint bindingindex);
> > +typedef void (APIENTRYP
> > PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj,
> > GLuint bindingindex, GLuint divisor);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj,
> > GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
> > +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj,
> > GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint
> > relativeoffset);
> > +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj,
> > GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
> > +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj,
> > GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
> > +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj,
> > GLuint attribindex, GLuint bindingindex);
> > +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj,
> > GLuint bindingindex, GLuint divisor);
> > +#endif
> > +#endif /* GL_ARB_vertex_attrib_binding */
> > +
> > +#ifndef GL_ARB_vertex_blend
> > +#define GL_ARB_vertex_blend 1
> > +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
> > +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
> > +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
> > +#define GL_VERTEX_BLEND_ARB 0x86A7
> > +#define GL_CURRENT_WEIGHT_ARB 0x86A8
> > +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
> > +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
> > +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
> > +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
> > +#define GL_WEIGHT_ARRAY_ARB 0x86AD
> > +#define GL_MODELVIEW0_ARB 0x1700
> > +#define GL_MODELVIEW1_ARB 0x850A
> > +#define GL_MODELVIEW2_ARB 0x8722
> > +#define GL_MODELVIEW3_ARB 0x8723
> > +#define GL_MODELVIEW4_ARB 0x8724
> > +#define GL_MODELVIEW5_ARB 0x8725
> > +#define GL_MODELVIEW6_ARB 0x8726
> > +#define GL_MODELVIEW7_ARB 0x8727
> > +#define GL_MODELVIEW8_ARB 0x8728
> > +#define GL_MODELVIEW9_ARB 0x8729
> > +#define GL_MODELVIEW10_ARB 0x872A
> > +#define GL_MODELVIEW11_ARB 0x872B
> > +#define GL_MODELVIEW12_ARB 0x872C
> > +#define GL_MODELVIEW13_ARB 0x872D
> > +#define GL_MODELVIEW14_ARB 0x872E
> > +#define GL_MODELVIEW15_ARB 0x872F
> > +#define GL_MODELVIEW16_ARB 0x8730
> > +#define GL_MODELVIEW17_ARB 0x8731
> > +#define GL_MODELVIEW18_ARB 0x8732
> > +#define GL_MODELVIEW19_ARB 0x8733
> > +#define GL_MODELVIEW20_ARB 0x8734
> > +#define GL_MODELVIEW21_ARB 0x8735
> > +#define GL_MODELVIEW22_ARB 0x8736
> > +#define GL_MODELVIEW23_ARB 0x8737
> > +#define GL_MODELVIEW24_ARB 0x8738
> > +#define GL_MODELVIEW25_ARB 0x8739
> > +#define GL_MODELVIEW26_ARB 0x873A
> > +#define GL_MODELVIEW27_ARB 0x873B
> > +#define GL_MODELVIEW28_ARB 0x873C
> > +#define GL_MODELVIEW29_ARB 0x873D
> > +#define GL_MODELVIEW30_ARB 0x873E
> > +#define GL_MODELVIEW31_ARB 0x873F
> > +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const
> > GLbyte *weights);
> > +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const
> > GLshort *weights);
> > +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const
> > GLint *weights);
> > +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const
> > GLfloat *weights);
> > +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const
> > GLdouble *weights);
> > +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const
> > GLubyte *weights);
> > +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const
> > GLushort *weights);
> > +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const
> > GLuint *weights);
> > +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size,
> > GLenum type, GLsizei stride, const GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights);
> > +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights);
> > +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights);
> > +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights);
> > +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights);
> > +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte
> > *weights);
> > +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort
> > *weights);
> > +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights);
> > +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei
> > stride, const GLvoid *pointer);
> > +GLAPI void APIENTRY glVertexBlendARB (GLint count);
> > +#endif
> > +#endif /* GL_ARB_vertex_blend */
> > +
> > +#ifndef GL_ARB_vertex_buffer_object
> > +#define GL_ARB_vertex_buffer_object 1
> > +typedef ptrdiff_t GLsizeiptrARB;
> > +typedef ptrdiff_t GLintptrARB;
> > +#define GL_BUFFER_SIZE_ARB 0x8764
> > +#define GL_BUFFER_USAGE_ARB 0x8765
> > +#define GL_ARRAY_BUFFER_ARB 0x8892
> > +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
> > +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
> > +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
> > +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
> > +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
> > +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
> > +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
> > +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
> > +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
> > +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
> > +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
> > +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
> > +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
> > +#define GL_READ_ONLY_ARB 0x88B8
> > +#define GL_WRITE_ONLY_ARB 0x88B9
> > +#define GL_READ_WRITE_ARB 0x88BA
> > +#define GL_BUFFER_ACCESS_ARB 0x88BB
> > +#define GL_BUFFER_MAPPED_ARB 0x88BC
> > +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
> > +#define GL_STREAM_DRAW_ARB 0x88E0
> > +#define GL_STREAM_READ_ARB 0x88E1
> > +#define GL_STREAM_COPY_ARB 0x88E2
> > +#define GL_STATIC_DRAW_ARB 0x88E4
> > +#define GL_STATIC_READ_ARB 0x88E5
> > +#define GL_STATIC_COPY_ARB 0x88E6
> > +#define GL_DYNAMIC_DRAW_ARB 0x88E8
> > +#define GL_DYNAMIC_READ_ARB 0x88E9
> > +#define GL_DYNAMIC_COPY_ARB 0x88EA
> > +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target,
> > GLuint buffer);
> > +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const
> > GLuint *buffers);
> > +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint
> > *buffers);
> > +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
> > +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target,
> > GLsizeiptrARB size, const GLvoid *data, GLenum usage);
> > +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum
> > target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
> > +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum
> > target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
> > +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target,
> > GLenum access);
> > +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum
> > target);
> > +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)
> > (GLenum target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum
> > target, GLenum pname, GLvoid **params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer);
> > +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers);
> > +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers);
> > +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer);
> > +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size,
> > const GLvoid *data, GLenum usage);
> > +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB
> > offset, GLsizeiptrARB size, const GLvoid *data);
> > +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB
> > offset, GLsizeiptrARB size, GLvoid *data);
> > +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access);
> > +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target);
> > +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target,
> > GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum
> > pname, GLvoid **params);
> > +#endif
> > +#endif /* GL_ARB_vertex_buffer_object */
> > +
> > +#ifndef GL_ARB_vertex_program
> > +#define GL_ARB_vertex_program 1
> > +#define GL_COLOR_SUM_ARB 0x8458
> > +#define GL_VERTEX_PROGRAM_ARB 0x8620
> > +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
> > +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
> > +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
> > +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
> > +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
> > +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
> > +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
> > +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
> > +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
> > +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
> > +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
> > +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
> > +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
> > +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index,
> > GLdouble x);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint
> > index, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index,
> > GLfloat x);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint
> > index, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index,
> > GLshort x);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint
> > index, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index,
> > GLdouble x, GLdouble y);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint
> > index, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index,
> > GLfloat x, GLfloat y);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint
> > index, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index,
> > GLshort x, GLshort y);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint
> > index, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index,
> > GLdouble x, GLdouble y, GLdouble z);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint
> > index, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index,
> > GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint
> > index, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index,
> > GLshort x, GLshort y, GLshort z);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint
> > index, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint
> > index, const GLbyte *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint
> > index, const GLint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint
> > index, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint
> > index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint
> > index, const GLubyte *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint
> > index, const GLuint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint
> > index, const GLushort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint
> > index, const GLbyte *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index,
> > GLdouble x, GLdouble y, GLdouble z, GLdouble w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint
> > index, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index,
> > GLfloat x, GLfloat y, GLfloat z, GLfloat w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint
> > index, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index,
> > const GLint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index,
> > GLshort x, GLshort y, GLshort z, GLshort w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint
> > index, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint
> > index, const GLubyte *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint
> > index, const GLuint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint
> > index, const GLushort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint
> > index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const
> > GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)
> > (GLuint index);
> > +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)
> > (GLuint index);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint
> > index, GLenum pname, GLdouble *params);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint
> > index, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint
> > index, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)
> > (GLuint index, GLenum pname, GLvoid **pointer);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x);
> > +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x);
> > +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v);
> > +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x);
> > +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x,
> > GLdouble y);
> > +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat
> > y);
> > +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v);
> > +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort
> > y);
> > +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x,
> > GLdouble y, GLdouble z);
> > +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat
> > y, GLfloat z);
> > +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v);
> > +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort
> > y, GLshort z);
> > +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v);
> > +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x,
> > GLubyte y, GLubyte z, GLubyte w);
> > +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const
> > GLubyte *v);
> > +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const
> > GLushort *v);
> > +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x,
> > GLdouble y, GLdouble z, GLdouble w);
> > +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat
> > y, GLfloat z, GLfloat w);
> > +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v);
> > +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v);
> > +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort
> > y, GLshort z, GLshort w);
> > +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort
> > *v);
> > +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size,
> > GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
> > +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index);
> > +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index);
> > +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum
> > pname, GLdouble *params);
> > +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum
> > pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum
> > pname, GLint *params);
> > +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index,
> > GLenum pname, GLvoid **pointer);
> > +#endif
> > +#endif /* GL_ARB_vertex_program */
> > +
> > +#ifndef GL_ARB_vertex_shader
> > +#define GL_ARB_vertex_shader 1
> > +#define GL_VERTEX_SHADER_ARB 0x8B31
> > +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
> > +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
> > +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
> > +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
> > +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
> > +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
> > +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)
> > (GLhandleARB programObj, GLuint index, const GLcharARB *name);
> > +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)
> > (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei
> > *length, GLint *size, GLenum *type, GLcharARB *name);
> > +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)
> > (GLhandleARB programObj, const GLcharARB *name);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj,
> > GLuint index, const GLcharARB *name);
> > +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj,
> > GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum
> > *type, GLcharARB *name);
> > +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj,
> > const GLcharARB *name);
> > +#endif
> > +#endif /* GL_ARB_vertex_shader */
> > +
> > +#ifndef GL_ARB_vertex_type_2_10_10_10_rev
> > +#define GL_ARB_vertex_type_2_10_10_10_rev 1
> > +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
> > +
> > +#ifndef GL_ARB_viewport_array
> > +#define GL_ARB_viewport_array 1
> > +#endif /* GL_ARB_viewport_array */
> > +
> > +#ifndef GL_ARB_window_pos
> > +#define GL_ARB_window_pos 1
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x,
> > GLdouble y);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const
> > GLdouble *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x,
> > GLfloat y);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat
> > *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint
> > y);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint
> > *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x,
> > GLshort y);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort
> > *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x,
> > GLdouble y, GLdouble z);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const
> > GLdouble *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x,
> > GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat
> > *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y,
> > GLint z);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint
> > *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x,
> > GLshort y, GLshort z);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort
> > *v);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y);
> > +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v);
> > +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y);
> > +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v);
> > +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y);
> > +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v);
> > +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y);
> > +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v);
> > +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y,
> > GLdouble z);
> > +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v);
> > +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v);
> > +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z);
> > +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v);
> > +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z);
> > +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v);
> > +#endif
> > +#endif /* GL_ARB_window_pos */
> > +
> > +#ifndef GL_KHR_debug
> > +#define GL_KHR_debug 1
> > +#endif /* GL_KHR_debug */
> > +
> > +#ifndef GL_KHR_texture_compression_astc_ldr
> > +#define GL_KHR_texture_compression_astc_ldr 1
> > +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
> > +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
> > +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
> > +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
> > +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
> > +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
> > +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
> > +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
> > +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
> > +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
> > +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
> > +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
> > +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
> > +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
> > +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
> > +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
> > +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
> > +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
> > +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
> > +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
> > +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
> > +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
> > +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
> > +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
> > +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
> > +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
> > +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
> > +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
> > +#endif /* GL_KHR_texture_compression_astc_ldr */
> > +
> > +#ifndef GL_OES_byte_coordinates
> > +#define GL_OES_byte_coordinates 1
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum
> > texture, GLbyte s);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum
> > texture, const GLbyte *coords);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum
> > texture, GLbyte s, GLbyte t);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum
> > texture, const GLbyte *coords);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum
> > texture, GLbyte s, GLbyte t, GLbyte r);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum
> > texture, const GLbyte *coords);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum
> > texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum
> > texture, const GLbyte *coords);
> > +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s);
> > +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte
> > *coords);
> > +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte
> > t);
> > +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte
> > *coords);
> > +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte
> > t, GLbyte r);
> > +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte
> > *coords);
> > +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte
> > t, GLbyte r, GLbyte q);
> > +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte
> > *coords);
> > +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x);
> > +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte
> > *coords);
> > +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y);
> > +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte
> > *coords);
> > +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y,
> > GLbyte z);
> > +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte
> > *coords);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s);
> > +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const
> > GLbyte *coords);
> > +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s,
> > GLbyte t);
> > +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const
> > GLbyte *coords);
> > +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s,
> > GLbyte t, GLbyte r);
> > +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const
> > GLbyte *coords);
> > +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s,
> > GLbyte t, GLbyte r, GLbyte q);
> > +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const
> > GLbyte *coords);
> > +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s);
> > +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords);
> > +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t);
> > +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords);
> > +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r);
> > +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords);
> > +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r,
> > GLbyte q);
> > +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords);
> > +GLAPI void APIENTRY glVertex2bOES (GLbyte x);
> > +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords);
> > +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y);
> > +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords);
> > +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z);
> > +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords);
> > +#endif
> > +#endif /* GL_OES_byte_coordinates */
> > +
> > +#ifndef GL_OES_compressed_paletted_texture
> > +#define GL_OES_compressed_paletted_texture 1
> > +#define GL_PALETTE4_RGB8_OES 0x8B90
> > +#define GL_PALETTE4_RGBA8_OES 0x8B91
> > +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
> > +#define GL_PALETTE4_RGBA4_OES 0x8B93
> > +#define GL_PALETTE4_RGB5_A1_OES 0x8B94
> > +#define GL_PALETTE8_RGB8_OES 0x8B95
> > +#define GL_PALETTE8_RGBA8_OES 0x8B96
> > +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
> > +#define GL_PALETTE8_RGBA4_OES 0x8B98
> > +#define GL_PALETTE8_RGB5_A1_OES 0x8B99
> > +#endif /* GL_OES_compressed_paletted_texture */
> > +
> > +#ifndef GL_OES_fixed_point
> > +#define GL_OES_fixed_point 1
> > +typedef GLint GLfixed;
> > +#define GL_FIXED_OES 0x140C
> > +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func,
> > GLfixed ref);
> > +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red,
> > GLfixed green, GLfixed blue, GLfixed alpha);
> > +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth);
> > +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane,
> > const GLfixed *equation);
> > +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed
> > green, GLfixed blue, GLfixed alpha);
> > +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n,
> > GLfixed f);
> > +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed
> > param);
> > +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const
> > GLfixed *param);
> > +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r,
> > GLfixed b, GLfixed t, GLfixed n, GLfixed f);
> > +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane,
> > GLfixed *equation);
> > +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname,
> > GLfixed *params);
> > +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target,
> > GLenum pname, GLfixed *params);
> > +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum
> > target, GLenum pname, GLfixed *params);
> > +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname,
> > GLfixed param);
> > +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum
> > pname, const GLfixed *param);
> > +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum
> > pname, GLfixed param);
> > +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum
> > pname, const GLfixed *params);
> > +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width);
> > +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed
> > *m);
> > +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face,
> > GLenum pname, GLfixed param);
> > +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face,
> > GLenum pname, const GLfixed *param);
> > +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed
> > *m);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum
> > texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
> > +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed
> > ny, GLfixed nz);
> > +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r,
> > GLfixed b, GLfixed t, GLfixed n, GLfixed f);
> > +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum
> > pname, const GLfixed *params);
> > +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size);
> > +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed
> > factor, GLfixed units);
> > +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed
> > x, GLfixed y, GLfixed z);
> > +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed
> > value, GLboolean invert);
> > +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y,
> > GLfixed z);
> > +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target,
> > GLenum pname, GLfixed param);
> > +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target,
> > GLenum pname, const GLfixed *params);
> > +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum
> > target, GLenum pname, GLfixed param);
> > +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum
> > target, GLenum pname, const GLfixed *params);
> > +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed
> > y, GLfixed z);
> > +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed
> > value);
> > +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei
> > height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const
> > GLubyte *bitmap);
> > +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red,
> > GLfixed green, GLfixed blue, GLfixed alpha);
> > +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red,
> > GLfixed green, GLfixed blue, GLfixed alpha);
> > +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed
> > green, GLfixed blue);
> > +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed
> > *components);
> > +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed
> > *components);
> > +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC)
> > (GLenum target, GLenum pname, GLfixed param);
> > +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC)
> > (GLenum target, GLenum pname, const GLfixed *params);
> > +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u);
> > +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed
> > *coords);
> > +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u,
> > GLfixed v);
> > +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed
> > *coords);
> > +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n,
> > GLenum type, const GLfixed *buffer);
> > +typedef void (APIENTRYP
> > PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target,
> > GLenum pname, GLfixed *params);
> > +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC)
> > (GLenum target, GLenum pname, GLfixed *params);
> > +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light,
> > GLenum pname, GLfixed *params);
> > +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target,
> > GLenum query, GLfixed *v);
> > +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face,
> > GLenum pname, GLfixed param);
> > +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map,
> > GLint size, GLfixed *values);
> > +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord,
> > GLenum pname, GLfixed *params);
> > +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC)
> > (GLenum target, GLint level, GLenum pname, GLfixed *params);
> > +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component);
> > +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed
> > *component);
> > +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC)
> > (const GLfixed *m);
> > +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed
> > u1, GLfixed u2, GLint stride, GLint order, GLfixed points);
> > +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed
> > u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint
> > vstride, GLint vorder, GLfixed points);
> > +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed
> > u1, GLfixed u2);
> > +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed
> > u1, GLfixed u2, GLfixed v1, GLfixed v2);
> > +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC)
> > (const GLfixed *m);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum
> > texture, GLfixed s);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum
> > texture, const GLfixed *coords);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum
> > texture, GLfixed s, GLfixed t);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum
> > texture, const GLfixed *coords);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum
> > texture, GLfixed s, GLfixed t, GLfixed r);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum
> > texture, const GLfixed *coords);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum
> > texture, const GLfixed *coords);
> > +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed
> > *coords);
> > +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed
> > token);
> > +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint
> > size, const GLfixed *values);
> > +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname,
> > GLfixed param);
> > +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum
> > pname, GLfixed param);
> > +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor,
> > GLfixed yfactor);
> > +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n,
> > const GLuint *textures, const GLfixed *priorities);
> > +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x,
> > GLfixed y);
> > +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed
> > *coords);
> > +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x,
> > GLfixed y, GLfixed z);
> > +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed
> > *coords);
> > +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x,
> > GLfixed y, GLfixed z, GLfixed w);
> > +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed
> > *coords);
> > +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1,
> > GLfixed x2, GLfixed y2);
> > +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1,
> > const GLfixed *v2);
> > +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s);
> > +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed
> > *coords);
> > +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed
> > t);
> > +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed
> > *coords);
> > +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed
> > t, GLfixed r);
> > +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed
> > *coords);
> > +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed
> > t, GLfixed r, GLfixed q);
> > +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed
> > *coords);
> > +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord,
> > GLenum pname, GLfixed param);
> > +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord,
> > GLenum pname, const GLfixed *params);
> > +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x);
> > +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed
> > *coords);
> > +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y);
> > +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed
> > *coords);
> > +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y,
> > GLfixed z);
> > +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed
> > *coords);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref);
> > +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed
> > blue, GLfixed alpha);
> > +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth);
> > +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed
> > *equation);
> > +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed
> > blue, GLfixed alpha);
> > +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f);
> > +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param);
> > +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param);
> > +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b,
> > GLfixed t, GLfixed n, GLfixed f);
> > +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed
> > *equation);
> > +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params);
> > +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname,
> > GLfixed *params);
> > +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum
> > pname, GLfixed *params);
> > +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param);
> > +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed
> > *param);
> > +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed
> > param);
> > +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const
> > GLfixed *params);
> > +GLAPI void APIENTRY glLineWidthxOES (GLfixed width);
> > +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m);
> > +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname,
> > GLfixed param);
> > +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname,
> > const GLfixed *param);
> > +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m);
> > +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s,
> > GLfixed t, GLfixed r, GLfixed q);
> > +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz);
> > +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed
> > t, GLfixed n, GLfixed f);
> > +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const
> > GLfixed *params);
> > +GLAPI void APIENTRY glPointSizexOES (GLfixed size);
> > +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units);
> > +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y,
> > GLfixed z);
> > +GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean
> > invert);
> > +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);
> > +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname,
> > GLfixed param);
> > +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname,
> > const GLfixed *params);
> > +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum
> > pname, GLfixed param);
> > +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum
> > pname, const GLfixed *params);
> > +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);
> > +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value);
> > +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed
> > xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte
> > *bitmap);
> > +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green,
> > GLfixed blue, GLfixed alpha);
> > +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green,
> > GLfixed blue, GLfixed alpha);
> > +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed
> > blue);
> > +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components);
> > +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components);
> > +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target,
> > GLenum pname, GLfixed param);
> > +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target,
> > GLenum pname, const GLfixed *params);
> > +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u);
> > +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords);
> > +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v);
> > +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords);
> > +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const
> > GLfixed *buffer);
> > +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target,
> > GLenum pname, GLfixed *params);
> > +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target,
> > GLenum pname, GLfixed *params);
> > +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname,
> > GLfixed *params);
> > +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query,
> > GLfixed *v);
> > +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname,
> > GLfixed param);
> > +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed
> > *values);
> > +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname,
> > GLfixed *params);
> > +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint
> > level, GLenum pname, GLfixed *params);
> > +GLAPI void APIENTRY glIndexxOES (GLfixed component);
> > +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component);
> > +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m);
> > +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2,
> > GLint stride, GLint order, GLfixed points);
> > +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2,
> > GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint
> > vorder, GLfixed points);
> > +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2);
> > +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2,
> > GLfixed v1, GLfixed v2);
> > +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m);
> > +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s);
> > +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const
> > GLfixed *coords);
> > +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s,
> > GLfixed t);
> > +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const
> > GLfixed *coords);
> > +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s,
> > GLfixed t, GLfixed r);
> > +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const
> > GLfixed *coords);
> > +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const
> > GLfixed *coords);
> > +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords);
> > +GLAPI void APIENTRY glPassThroughxOES (GLfixed token);
> > +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed
> > *values);
> > +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param);
> > +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed
> > param);
> > +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor);
> > +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint
> > *textures, const GLfixed *priorities);
> > +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y);
> > +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords);
> > +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z);
> > +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords);
> > +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z,
> > GLfixed w);
> > +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords);
> > +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2,
> > GLfixed y2);
> > +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2);
> > +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s);
> > +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords);
> > +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t);
> > +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords);
> > +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r);
> > +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords);
> > +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r,
> > GLfixed q);
> > +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords);
> > +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname,
> > GLfixed param);
> > +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname,
> > const GLfixed *params);
> > +GLAPI void APIENTRY glVertex2xOES (GLfixed x);
> > +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords);
> > +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y);
> > +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords);
> > +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z);
> > +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords);
> > +#endif
> > +#endif /* GL_OES_fixed_point */
> > +
> > +#ifndef GL_OES_query_matrix
> > +#define GL_OES_query_matrix 1
> > +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed
> > *mantissa, GLint *exponent);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint
> > *exponent);
> > +#endif
> > +#endif /* GL_OES_query_matrix */
> > +
> > +#ifndef GL_OES_read_format
> > +#define GL_OES_read_format 1
> > +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
> > +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
> > +#endif /* GL_OES_read_format */
> > +
> > +#ifndef GL_OES_single_precision
> > +#define GL_OES_single_precision 1
> > +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
> > +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane,
> > const GLfloat *equation);
> > +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n,
> > GLclampf f);
> > +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r,
> > GLfloat b, GLfloat t, GLfloat n, GLfloat f);
> > +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane,
> > GLfloat *equation);
> > +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r,
> > GLfloat b, GLfloat t, GLfloat n, GLfloat f);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth);
> > +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat
> > *equation);
> > +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f);
> > +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat
> > t, GLfloat n, GLfloat f);
> > +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat
> > *equation);
> > +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t,
> > GLfloat n, GLfloat f);
> > +#endif
> > +#endif /* GL_OES_single_precision */
> > +
> > +#ifndef GL_3DFX_multisample
> > +#define GL_3DFX_multisample 1
> > +#define GL_MULTISAMPLE_3DFX 0x86B2
> > +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
> > +#define GL_SAMPLES_3DFX 0x86B4
> > +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
> > +#endif /* GL_3DFX_multisample */
> > +
> > +#ifndef GL_3DFX_tbuffer
> > +#define GL_3DFX_tbuffer 1
> > +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask);
> > +#endif
> > +#endif /* GL_3DFX_tbuffer */
> > +
> > +#ifndef GL_3DFX_texture_compression_FXT1
> > +#define GL_3DFX_texture_compression_FXT1 1
> > +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
> > +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
> > +#endif /* GL_3DFX_texture_compression_FXT1 */
> > +
> > +#ifndef GL_AMD_blend_minmax_factor
> > +#define GL_AMD_blend_minmax_factor 1
> > +#define GL_FACTOR_MIN_AMD 0x901C
> > +#define GL_FACTOR_MAX_AMD 0x901D
> > +#endif /* GL_AMD_blend_minmax_factor */
> > +
> > +#ifndef GL_AMD_conservative_depth
> > +#define GL_AMD_conservative_depth 1
> > +#endif /* GL_AMD_conservative_depth */
> > +
> > +#ifndef GL_AMD_debug_output
> > +#define GL_AMD_debug_output 1
> > +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum
> > category,GLenum severity,GLsizei length,const GLchar *message,void
> > *userParam);
> > +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
> > +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
> > +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
> > +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
> > +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
> > +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
> > +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
> > +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
> > +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
> > +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
> > +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
> > +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
> > +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
> > +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
> > +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC)
> > (GLenum category, GLenum severity, GLsizei count, const GLuint *ids,
> > GLboolean enabled);
> > +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC)
> > (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar
> > *buf);
> > +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC)
> > (GLDEBUGPROCAMD callback, void *userParam);
> > +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC)
> > (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities,
> > GLuint *ids, GLsizei *lengths, GLchar *message);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category,
> > GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
> > +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category,
> > GLenum severity, GLuint id, GLsizei length, const GLchar *buf);
> > +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD
> > callback, void *userParam);
> > +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei
> > bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei
> > *lengths, GLchar *message);
> > +#endif
> > +#endif /* GL_AMD_debug_output */
> > +
> > +#ifndef GL_AMD_depth_clamp_separate
> > +#define GL_AMD_depth_clamp_separate 1
> > +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
> > +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
> > +#endif /* GL_AMD_depth_clamp_separate */
> > +
> > +#ifndef GL_AMD_draw_buffers_blend
> > +#define GL_AMD_draw_buffers_blend 1
> > +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint
> > buf, GLenum src, GLenum dst);
> > +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)
> > (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum
> > dstAlpha);
> > +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC)
> > (GLuint buf, GLenum mode);
> > +typedef void (APIENTRYP
> > PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum
> > modeRGB, GLenum modeAlpha);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src,
> > GLenum dst);
> > +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf,
> > GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
> > +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum
> > mode);
> > +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf,
> > GLenum modeRGB, GLenum modeAlpha);
> > +#endif
> > +#endif /* GL_AMD_draw_buffers_blend */
> > +
> > +#ifndef GL_AMD_interleaved_elements
> > +#define GL_AMD_interleaved_elements 1
> > +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
> > +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC)
> > (GLuint index, GLenum pname, GLint param);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum
> > pname, GLint param);
> > +#endif
> > +#endif /* GL_AMD_interleaved_elements */
> > +
> > +#ifndef GL_AMD_multi_draw_indirect
> > +#define GL_AMD_multi_draw_indirect 1
> > +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)
> > (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
> > +typedef void (APIENTRYP
> > PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum
> > type, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const
> > GLvoid *indirect, GLsizei primcount, GLsizei stride);
> > +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode,
> > GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
> > +#endif
> > +#endif /* GL_AMD_multi_draw_indirect */
> > +
> > +#ifndef GL_AMD_name_gen_delete
> > +#define GL_AMD_name_gen_delete 1
> > +#define GL_DATA_BUFFER_AMD 0x9151
> > +#define GL_PERFORMANCE_MONITOR_AMD 0x9152
> > +#define GL_QUERY_OBJECT_AMD 0x9153
> > +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
> > +#define GL_SAMPLER_OBJECT_AMD 0x9155
> > +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum
> > identifier, GLuint num, GLuint *names);
> > +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum
> > identifier, GLuint num, const GLuint *names);
> > +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum
> > identifier, GLuint name);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num,
> > GLuint *names);
> > +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num,
> > const GLuint *names);
> > +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint
> > name);
> > +#endif
> > +#endif /* GL_AMD_name_gen_delete */
> > +
> > +#ifndef GL_AMD_performance_monitor
> > +#define GL_AMD_performance_monitor 1
> > +#define GL_COUNTER_TYPE_AMD 0x8BC0
> > +#define GL_COUNTER_RANGE_AMD 0x8BC1
> > +#define GL_UNSIGNED_INT64_AMD 0x8BC2
> > +#define GL_PERCENTAGE_AMD 0x8BC3
> > +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
> > +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
> > +#define GL_PERFMON_RESULT_AMD 0x8BC6
> > +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC)
> > (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
> > +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC)
> > (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei
> > counterSize, GLuint *counters);
> > +typedef void (APIENTRYP
> > PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei
> > bufSize, GLsizei *length, GLchar *groupString);
> > +typedef void (APIENTRYP
> > PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint
> > counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
> > +typedef void (APIENTRYP
> > PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint
> > counter, GLenum pname, GLvoid *data);
> > +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n,
> > GLuint *monitors);
> > +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei
> > n, GLuint *monitors);
> > +typedef void (APIENTRYP
> > PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor,
> > GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
> > +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint
> > monitor);
> > +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint
> > monitor);
> > +typedef void (APIENTRYP
> > PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor,
> > GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups,
> > GLsizei groupsSize, GLuint *groups);
> > +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint
> > *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint
> > *counters);
> > +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group,
> > GLsizei bufSize, GLsizei *length, GLchar *groupString);
> > +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group,
> > GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
> > +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group,
> > GLuint counter, GLenum pname, GLvoid *data);
> > +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint
> > *monitors);
> > +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint
> > *monitors);
> > +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor,
> > GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
> > +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
> > +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor);
> > +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor,
> > GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
> > +#endif
> > +#endif /* GL_AMD_performance_monitor */
> > +
> > +#ifndef GL_AMD_pinned_memory
> > +#define GL_AMD_pinned_memory 1
> > +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
> > +#endif /* GL_AMD_pinned_memory */
> > +
> > +#ifndef GL_AMD_query_buffer_object
> > +#define GL_AMD_query_buffer_object 1
> > +#define GL_QUERY_BUFFER_AMD 0x9192
> > +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
> > +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
> > +#endif /* GL_AMD_query_buffer_object */
> > +
> > +#ifndef GL_AMD_sample_positions
> > +#define GL_AMD_sample_positions 1
> > +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
> > +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum
> > pname, GLuint index, const GLfloat *val);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint
> > index, const GLfloat *val);
> > +#endif
> > +#endif /* GL_AMD_sample_positions */
> > +
> > +#ifndef GL_AMD_seamless_cubemap_per_texture
> > +#define GL_AMD_seamless_cubemap_per_texture 1
> > +#endif /* GL_AMD_seamless_cubemap_per_texture */
> > +
> > +#ifndef GL_AMD_shader_stencil_export
> > +#define GL_AMD_shader_stencil_export 1
> > +#endif /* GL_AMD_shader_stencil_export */
> > +
> > +#ifndef GL_AMD_shader_trinary_minmax
> > +#define GL_AMD_shader_trinary_minmax 1
> > +#endif /* GL_AMD_shader_trinary_minmax */
> > +
> > +#ifndef GL_AMD_sparse_texture
> > +#define GL_AMD_sparse_texture 1
> > +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
> > +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
> > +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
> > +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
> > +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
> > +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
> > +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
> > +#define GL_MIN_LOD_WARNING_AMD 0x919C
> > +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
> > +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum
> > target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth,
> > GLsizei layers, GLbitfield flags);
> > +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC)
> > (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width,
> > GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum
> > internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers,
> > GLbitfield flags);
> > +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture,
> > GLenum target, GLenum internalFormat, GLsizei width, GLsizei height,
> > GLsizei depth, GLsizei layers, GLbitfield flags);
> > +#endif
> > +#endif /* GL_AMD_sparse_texture */
> > +
> > +#ifndef GL_AMD_stencil_operation_extended
> > +#define GL_AMD_stencil_operation_extended 1
> > +#define GL_SET_AMD 0x874A
> > +#define GL_REPLACE_VALUE_AMD 0x874B
> > +#define GL_STENCIL_OP_VALUE_AMD 0x874C
> > +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
> > +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum
> > face, GLuint value);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value);
> > +#endif
> > +#endif /* GL_AMD_stencil_operation_extended */
> > +
> > +#ifndef GL_AMD_texture_texture4
> > +#define GL_AMD_texture_texture4 1
> > +#endif /* GL_AMD_texture_texture4 */
> > +
> > +#ifndef GL_AMD_transform_feedback3_lines_triangles
> > +#define GL_AMD_transform_feedback3_lines_triangles 1
> > +#endif /* GL_AMD_transform_feedback3_lines_triangles */
> > +
> > +#ifndef GL_AMD_vertex_shader_layer
> > +#define GL_AMD_vertex_shader_layer 1
> > +#endif /* GL_AMD_vertex_shader_layer */
> > +
> > +#ifndef GL_AMD_vertex_shader_tessellator
> > +#define GL_AMD_vertex_shader_tessellator 1
> > +#define GL_SAMPLER_BUFFER_AMD 0x9001
> > +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
> > +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
> > +#define GL_TESSELLATION_MODE_AMD 0x9004
> > +#define GL_TESSELLATION_FACTOR_AMD 0x9005
> > +#define GL_DISCRETE_AMD 0x9006
> > +#define GL_CONTINUOUS_AMD 0x9007
> > +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat
> > factor);
> > +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum
> > mode);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor);
> > +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode);
> > +#endif
> > +#endif /* GL_AMD_vertex_shader_tessellator */
> > +
> > +#ifndef GL_AMD_vertex_shader_viewport_index
> > +#define GL_AMD_vertex_shader_viewport_index 1
> > +#endif /* GL_AMD_vertex_shader_viewport_index */
> > +
> > +#ifndef GL_APPLE_aux_depth_stencil
> > +#define GL_APPLE_aux_depth_stencil 1
> > +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
> > +#endif /* GL_APPLE_aux_depth_stencil */
> > +
> > +#ifndef GL_APPLE_client_storage
> > +#define GL_APPLE_client_storage 1
> > +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
> > +#endif /* GL_APPLE_client_storage */
> > +
> > +#ifndef GL_APPLE_element_array
> > +#define GL_APPLE_element_array 1
> > +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
> > +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
> > +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
> > +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum
> > type, const GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC)
> > (GLenum mode, GLint first, GLsizei count);
> > +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)
> > (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
> > +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)
> > (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
> > +typedef void (APIENTRYP
> > PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode,
> > GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei
> > primcount);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const GLvoid
> > *pointer);
> > +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint
> > first, GLsizei count);
> > +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode,
> > GLuint start, GLuint end, GLint first, GLsizei count);
> > +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode,
> > const GLint *first, const GLsizei *count, GLsizei primcount);
> > +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum
> > mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count,
> > GLsizei primcount);
> > +#endif
> > +#endif /* GL_APPLE_element_array */
> > +
> > +#ifndef GL_APPLE_fence
> > +#define GL_APPLE_fence 1
> > +#define GL_DRAW_PIXELS_APPLE 0x8A0A
> > +#define GL_FENCE_APPLE 0x8A0B
> > +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint
> > *fences);
> > +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n,
> > const GLuint *fences);
> > +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
> > +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
> > +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint
> > fence);
> > +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
> > +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum
> > object, GLuint name);
> > +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum
> > object, GLint name);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences);
> > +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint
> > *fences);
> > +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence);
> > +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence);
> > +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence);
> > +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence);
> > +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint
> > name);
> > +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name);
> > +#endif
> > +#endif /* GL_APPLE_fence */
> > +
> > +#ifndef GL_APPLE_float_pixels
> > +#define GL_APPLE_float_pixels 1
> > +#define GL_HALF_APPLE 0x140B
> > +#define GL_RGBA_FLOAT32_APPLE 0x8814
> > +#define GL_RGB_FLOAT32_APPLE 0x8815
> > +#define GL_ALPHA_FLOAT32_APPLE 0x8816
> > +#define GL_INTENSITY_FLOAT32_APPLE 0x8817
> > +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
> > +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
> > +#define GL_RGBA_FLOAT16_APPLE 0x881A
> > +#define GL_RGB_FLOAT16_APPLE 0x881B
> > +#define GL_ALPHA_FLOAT16_APPLE 0x881C
> > +#define GL_INTENSITY_FLOAT16_APPLE 0x881D
> > +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
> > +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
> > +#define GL_COLOR_FLOAT_APPLE 0x8A0F
> > +#endif /* GL_APPLE_float_pixels */
> > +
> > +#ifndef GL_APPLE_flush_buffer_range
> > +#define GL_APPLE_flush_buffer_range 1
> > +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
> > +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
> > +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum
> > target, GLenum pname, GLint param);
> > +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)
> > (GLenum target, GLintptr offset, GLsizeiptr size);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum
> > pname, GLint param);
> > +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target,
> > GLintptr offset, GLsizeiptr size);
> > +#endif
> > +#endif /* GL_APPLE_flush_buffer_range */
> > +
> > +#ifndef GL_APPLE_object_purgeable
> > +#define GL_APPLE_object_purgeable 1
> > +#define GL_BUFFER_OBJECT_APPLE 0x85B3
> > +#define GL_RELEASED_APPLE 0x8A19
> > +#define GL_VOLATILE_APPLE 0x8A1A
> > +#define GL_RETAINED_APPLE 0x8A1B
> > +#define GL_UNDEFINED_APPLE 0x8A1C
> > +#define GL_PURGEABLE_APPLE 0x8A1D
> > +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC)
> > (GLenum objectType, GLuint name, GLenum option);
> > +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC)
> > (GLenum objectType, GLuint name, GLenum option);
> > +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC)
> > (GLenum objectType, GLuint name, GLenum pname, GLint *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType,
> > GLuint name, GLenum option);
> > +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum
> > objectType, GLuint name, GLenum option);
> > +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType,
> > GLuint name, GLenum pname, GLint *params);
> > +#endif
> > +#endif /* GL_APPLE_object_purgeable */
> > +
> > +#ifndef GL_APPLE_rgb_422
> > +#define GL_APPLE_rgb_422 1
> > +#define GL_RGB_422_APPLE 0x8A1F
> > +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
> > +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
> > +#endif /* GL_APPLE_rgb_422 */
> > +
> > +#ifndef GL_APPLE_row_bytes
> > +#define GL_APPLE_row_bytes 1
> > +#define GL_PACK_ROW_BYTES_APPLE 0x8A15
> > +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
> > +#endif /* GL_APPLE_row_bytes */
> > +
> > +#ifndef GL_APPLE_specular_vector
> > +#define GL_APPLE_specular_vector 1
> > +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
> > +#endif /* GL_APPLE_specular_vector */
> > +
> > +#ifndef GL_APPLE_texture_range
> > +#define GL_APPLE_texture_range 1
> > +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
> > +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
> > +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
> > +#define GL_STORAGE_PRIVATE_APPLE 0x85BD
> > +#define GL_STORAGE_CACHED_APPLE 0x85BE
> > +#define GL_STORAGE_SHARED_APPLE 0x85BF
> > +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum
> > target, GLsizei length, const GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)
> > (GLenum target, GLenum pname, GLvoid **params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length,
> > const GLvoid *pointer);
> > +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target,
> > GLenum pname, GLvoid **params);
> > +#endif
> > +#endif /* GL_APPLE_texture_range */
> > +
> > +#ifndef GL_APPLE_transform_hint
> > +#define GL_APPLE_transform_hint 1
> > +#define GL_TRANSFORM_HINT_APPLE 0x85B1
> > +#endif /* GL_APPLE_transform_hint */
> > +
> > +#ifndef GL_APPLE_vertex_array_object
> > +#define GL_APPLE_vertex_array_object 1
> > +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
> > +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint
> > array);
> > +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei
> > n, const GLuint *arrays);
> > +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n,
> > GLuint *arrays);
> > +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint
> > array);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array);
> > +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint
> > *arrays);
> > +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays);
> > +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array);
> > +#endif
> > +#endif /* GL_APPLE_vertex_array_object */
> > +
> > +#ifndef GL_APPLE_vertex_array_range
> > +#define GL_APPLE_vertex_array_range 1
> > +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
> > +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
> > +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
> > +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
> > +#define GL_STORAGE_CLIENT_APPLE 0x85B4
> > +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei
> > length, GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)
> > (GLsizei length, GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)
> > (GLenum pname, GLint param);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, GLvoid
> > *pointer);
> > +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length,
> > GLvoid *pointer);
> > +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname,
> > GLint param);
> > +#endif
> > +#endif /* GL_APPLE_vertex_array_range */
> > +
> > +#ifndef GL_APPLE_vertex_program_evaluators
> > +#define GL_APPLE_vertex_program_evaluators 1
> > +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
> > +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
> > +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
> > +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
> > +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
> > +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
> > +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
> > +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
> > +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
> > +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
> > +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint
> > index, GLenum pname);
> > +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint
> > index, GLenum pname);
> > +typedef GLboolean (APIENTRYP
> > PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum
> > pname);
> > +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint
> > index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const
> > GLdouble *points);
> > +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint
> > index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const
> > GLfloat *points);
> > +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint
> > index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
> > GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble
> > *points);
> > +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint
> > index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat
> > v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum
> > pname);
> > +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum
> > pname);
> > +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index,
> > GLenum pname);
> > +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size,
> > GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble
> > *points);
> > +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size,
> > GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
> > +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size,
> > GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1,
> > GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
> > +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size,
> > GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2,
> > GLint vstride, GLint vorder, const GLfloat *points);
> > +#endif
> > +#endif /* GL_APPLE_vertex_program_evaluators */
> > +
> > +#ifndef GL_APPLE_ycbcr_422
> > +#define GL_APPLE_ycbcr_422 1
> > +#define GL_YCBCR_422_APPLE 0x85B9
> > +#endif /* GL_APPLE_ycbcr_422 */
> > +
> > +#ifndef GL_ATI_draw_buffers
> > +#define GL_ATI_draw_buffers 1
> > +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
> > +#define GL_DRAW_BUFFER0_ATI 0x8825
> > +#define GL_DRAW_BUFFER1_ATI 0x8826
> > +#define GL_DRAW_BUFFER2_ATI 0x8827
> > +#define GL_DRAW_BUFFER3_ATI 0x8828
> > +#define GL_DRAW_BUFFER4_ATI 0x8829
> > +#define GL_DRAW_BUFFER5_ATI 0x882A
> > +#define GL_DRAW_BUFFER6_ATI 0x882B
> > +#define GL_DRAW_BUFFER7_ATI 0x882C
> > +#define GL_DRAW_BUFFER8_ATI 0x882D
> > +#define GL_DRAW_BUFFER9_ATI 0x882E
> > +#define GL_DRAW_BUFFER10_ATI 0x882F
> > +#define GL_DRAW_BUFFER11_ATI 0x8830
> > +#define GL_DRAW_BUFFER12_ATI 0x8831
> > +#define GL_DRAW_BUFFER13_ATI 0x8832
> > +#define GL_DRAW_BUFFER14_ATI 0x8833
> > +#define GL_DRAW_BUFFER15_ATI 0x8834
> > +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const
> > GLenum *bufs);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs);
> > +#endif
> > +#endif /* GL_ATI_draw_buffers */
> > +
> > +#ifndef GL_ATI_element_array
> > +#define GL_ATI_element_array 1
> > +#define GL_ELEMENT_ARRAY_ATI 0x8768
> > +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
> > +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
> > +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum
> > type, const GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum
> > mode, GLsizei count);
> > +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)
> > (GLenum mode, GLuint start, GLuint end, GLsizei count);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glElementPointerATI (GLenum type, const GLvoid
> > *pointer);
> > +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei
> > count);
> > +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint
> > start, GLuint end, GLsizei count);
> > +#endif
> > +#endif /* GL_ATI_element_array */
> > +
> > +#ifndef GL_ATI_envmap_bumpmap
> > +#define GL_ATI_envmap_bumpmap 1
> > +#define GL_BUMP_ROT_MATRIX_ATI 0x8775
> > +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
> > +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
> > +#define GL_BUMP_TEX_UNITS_ATI 0x8778
> > +#define GL_DUDV_ATI 0x8779
> > +#define GL_DU8DV8_ATI 0x877A
> > +#define GL_BUMP_ENVMAP_ATI 0x877B
> > +#define GL_BUMP_TARGET_ATI 0x877C
> > +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC)
> > (GLenum pname, const GLint *param);
> > +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC)
> > (GLenum pname, const GLfloat *param);
> > +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC)
> > (GLenum pname, GLint *param);
> > +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC)
> > (GLenum pname, GLfloat *param);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const
> > GLint *param);
> > +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const
> > GLfloat *param);
> > +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname,
> > GLint *param);
> > +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname,
> > GLfloat *param);
> > +#endif
> > +#endif /* GL_ATI_envmap_bumpmap */
> > +
> > +#ifndef GL_ATI_fragment_shader
> > +#define GL_ATI_fragment_shader 1
> > +#define GL_FRAGMENT_SHADER_ATI 0x8920
> > +#define GL_REG_0_ATI 0x8921
> > +#define GL_REG_1_ATI 0x8922
> > +#define GL_REG_2_ATI 0x8923
> > +#define GL_REG_3_ATI 0x8924
> > +#define GL_REG_4_ATI 0x8925
> > +#define GL_REG_5_ATI 0x8926
> > +#define GL_REG_6_ATI 0x8927
> > +#define GL_REG_7_ATI 0x8928
> > +#define GL_REG_8_ATI 0x8929
> > +#define GL_REG_9_ATI 0x892A
> > +#define GL_REG_10_ATI 0x892B
> > +#define GL_REG_11_ATI 0x892C
> > +#define GL_REG_12_ATI 0x892D
> > +#define GL_REG_13_ATI 0x892E
> > +#define GL_REG_14_ATI 0x892F
> > +#define GL_REG_15_ATI 0x8930
> > +#define GL_REG_16_ATI 0x8931
> > +#define GL_REG_17_ATI 0x8932
> > +#define GL_REG_18_ATI 0x8933
> > +#define GL_REG_19_ATI 0x8934
> > +#define GL_REG_20_ATI 0x8935
> > +#define GL_REG_21_ATI 0x8936
> > +#define GL_REG_22_ATI 0x8937
> > +#define GL_REG_23_ATI 0x8938
> > +#define GL_REG_24_ATI 0x8939
> > +#define GL_REG_25_ATI 0x893A
> > +#define GL_REG_26_ATI 0x893B
> > +#define GL_REG_27_ATI 0x893C
> > +#define GL_REG_28_ATI 0x893D
> > +#define GL_REG_29_ATI 0x893E
> > +#define GL_REG_30_ATI 0x893F
> > +#define GL_REG_31_ATI 0x8940
> > +#define GL_CON_0_ATI 0x8941
> > +#define GL_CON_1_ATI 0x8942
> > +#define GL_CON_2_ATI 0x8943
> > +#define GL_CON_3_ATI 0x8944
> > +#define GL_CON_4_ATI 0x8945
> > +#define GL_CON_5_ATI 0x8946
> > +#define GL_CON_6_ATI 0x8947
> > +#define GL_CON_7_ATI 0x8948
> > +#define GL_CON_8_ATI 0x8949
> > +#define GL_CON_9_ATI 0x894A
> > +#define GL_CON_10_ATI 0x894B
> > +#define GL_CON_11_ATI 0x894C
> > +#define GL_CON_12_ATI 0x894D
> > +#define GL_CON_13_ATI 0x894E
> > +#define GL_CON_14_ATI 0x894F
> > +#define GL_CON_15_ATI 0x8950
> > +#define GL_CON_16_ATI 0x8951
> > +#define GL_CON_17_ATI 0x8952
> > +#define GL_CON_18_ATI 0x8953
> > +#define GL_CON_19_ATI 0x8954
> > +#define GL_CON_20_ATI 0x8955
> > +#define GL_CON_21_ATI 0x8956
> > +#define GL_CON_22_ATI 0x8957
> > +#define GL_CON_23_ATI 0x8958
> > +#define GL_CON_24_ATI 0x8959
> > +#define GL_CON_25_ATI 0x895A
> > +#define GL_CON_26_ATI 0x895B
> > +#define GL_CON_27_ATI 0x895C
> > +#define GL_CON_28_ATI 0x895D
> > +#define GL_CON_29_ATI 0x895E
> > +#define GL_CON_30_ATI 0x895F
> > +#define GL_CON_31_ATI 0x8960
> > +#define GL_MOV_ATI 0x8961
> > +#define GL_ADD_ATI 0x8963
> > +#define GL_MUL_ATI 0x8964
> > +#define GL_SUB_ATI 0x8965
> > +#define GL_DOT3_ATI 0x8966
> > +#define GL_DOT4_ATI 0x8967
> > +#define GL_MAD_ATI 0x8968
> > +#define GL_LERP_ATI 0x8969
> > +#define GL_CND_ATI 0x896A
> > +#define GL_CND0_ATI 0x896B
> > +#define GL_DOT2_ADD_ATI 0x896C
> > +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
> > +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
> > +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
> > +#define GL_NUM_PASSES_ATI 0x8970
> > +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
> > +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
> > +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
> > +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
> > +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
> > +#define GL_SWIZZLE_STR_ATI 0x8976
> > +#define GL_SWIZZLE_STQ_ATI 0x8977
> > +#define GL_SWIZZLE_STR_DR_ATI 0x8978
> > +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
> > +#define GL_SWIZZLE_STRQ_ATI 0x897A
> > +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
> > +#define GL_RED_BIT_ATI 0x00000001
> > +#define GL_GREEN_BIT_ATI 0x00000002
> > +#define GL_BLUE_BIT_ATI 0x00000004
> > +#define GL_2X_BIT_ATI 0x00000001
> > +#define GL_4X_BIT_ATI 0x00000002
> > +#define GL_8X_BIT_ATI 0x00000004
> > +#define GL_HALF_BIT_ATI 0x00000008
> > +#define GL_QUARTER_BIT_ATI 0x00000010
> > +#define GL_EIGHTH_BIT_ATI 0x00000020
> > +#define GL_SATURATE_BIT_ATI 0x00000040
> > +#define GL_COMP_BIT_ATI 0x00000002
> > +#define GL_NEGATE_BIT_ATI 0x00000004
> > +#define GL_BIAS_BIT_ATI 0x00000008
> > +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)
> > (GLuint range);
> > +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint
> > id);
> > +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)
> > (GLuint id);
> > +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
> > +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
> > +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst,
> > GLuint coord, GLenum swizzle);
> > +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint
> > interp, GLenum swizzle);
> > +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum
> > op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep,
> > GLuint arg1Mod);
> > +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum
> > op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep,
> > GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
> > +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum
> > op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep,
> > GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
> > GLuint arg3Rep, GLuint arg3Mod);
> > +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum
> > op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint
> > arg1Mod);
> > +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum
> > op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
> > GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
> > +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum
> > op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
> > GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
> > GLuint arg3Mod);
> > +typedef void (APIENTRYP
> > PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat
> > *value);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range);
> > +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id);
> > +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id);
> > +GLAPI void APIENTRY glBeginFragmentShaderATI (void);
> > +GLAPI void APIENTRY glEndFragmentShaderATI (void);
> > +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum
> > swizzle);
> > +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum
> > swizzle);
> > +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst,
> > GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint
> > arg1Mod);
> > +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst,
> > GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint
> > arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
> > +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst,
> > GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint
> > arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint
> > arg3Rep, GLuint arg3Mod);
> > +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst,
> > GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
> > +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst,
> > GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
> > GLuint arg2Rep, GLuint arg2Mod);
> > +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst,
> > GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
> > GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint
> > arg3Mod);
> > +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const
> > GLfloat *value);
> > +#endif
> > +#endif /* GL_ATI_fragment_shader */
> > +
> > +#ifndef GL_ATI_map_object_buffer
> > +#define GL_ATI_map_object_buffer 1
> > +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint
> > buffer);
> > +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint
> > buffer);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer);
> > +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer);
> > +#endif
> > +#endif /* GL_ATI_map_object_buffer */
> > +
> > +#ifndef GL_ATI_meminfo
> > +#define GL_ATI_meminfo 1
> > +#define GL_VBO_FREE_MEMORY_ATI 0x87FB
> > +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
> > +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
> > +#endif /* GL_ATI_meminfo */
> > +
> > +#ifndef GL_ATI_pixel_format_float
> > +#define GL_ATI_pixel_format_float 1
> > +#define GL_RGBA_FLOAT_MODE_ATI 0x8820
> > +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
> > +#endif /* GL_ATI_pixel_format_float */
> > +
> > +#ifndef GL_ATI_pn_triangles
> > +#define GL_ATI_pn_triangles 1
> > +#define GL_PN_TRIANGLES_ATI 0x87F0
> > +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
> > +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
> > +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
> > +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
> > +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
> > +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
> > +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
> > +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
> > +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname,
> > GLint param);
> > +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname,
> > GLfloat param);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param);
> > +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param);
> > +#endif
> > +#endif /* GL_ATI_pn_triangles */
> > +
> > +#ifndef GL_ATI_separate_stencil
> > +#define GL_ATI_separate_stencil 1
> > +#define GL_STENCIL_BACK_FUNC_ATI 0x8800
> > +#define GL_STENCIL_BACK_FAIL_ATI 0x8801
> > +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
> > +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
> > +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum
> > face, GLenum sfail, GLenum dpfail, GLenum dppass);
> > +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC)
> > (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail,
> > GLenum dpfail, GLenum dppass);
> > +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc,
> > GLenum backfunc, GLint ref, GLuint mask);
> > +#endif
> > +#endif /* GL_ATI_separate_stencil */
> > +
> > +#ifndef GL_ATI_text_fragment_shader
> > +#define GL_ATI_text_fragment_shader 1
> > +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
> > +#endif /* GL_ATI_text_fragment_shader */
> > +
> > +#ifndef GL_ATI_texture_env_combine3
> > +#define GL_ATI_texture_env_combine3 1
> > +#define GL_MODULATE_ADD_ATI 0x8744
> > +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
> > +#define GL_MODULATE_SUBTRACT_ATI 0x8746
> > +#endif /* GL_ATI_texture_env_combine3 */
> > +
> > +#ifndef GL_ATI_texture_float
> > +#define GL_ATI_texture_float 1
> > +#define GL_RGBA_FLOAT32_ATI 0x8814
> > +#define GL_RGB_FLOAT32_ATI 0x8815
> > +#define GL_ALPHA_FLOAT32_ATI 0x8816
> > +#define GL_INTENSITY_FLOAT32_ATI 0x8817
> > +#define GL_LUMINANCE_FLOAT32_ATI 0x8818
> > +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
> > +#define GL_RGBA_FLOAT16_ATI 0x881A
> > +#define GL_RGB_FLOAT16_ATI 0x881B
> > +#define GL_ALPHA_FLOAT16_ATI 0x881C
> > +#define GL_INTENSITY_FLOAT16_ATI 0x881D
> > +#define GL_LUMINANCE_FLOAT16_ATI 0x881E
> > +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
> > +#endif /* GL_ATI_texture_float */
> > +
> > +#ifndef GL_ATI_texture_mirror_once
> > +#define GL_ATI_texture_mirror_once 1
> > +#define GL_MIRROR_CLAMP_ATI 0x8742
> > +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
> > +#endif /* GL_ATI_texture_mirror_once */
> > +
> > +#ifndef GL_ATI_vertex_array_object
> > +#define GL_ATI_vertex_array_object 1
> > +#define GL_STATIC_ATI 0x8760
> > +#define GL_DYNAMIC_ATI 0x8761
> > +#define GL_PRESERVE_ATI 0x8762
> > +#define GL_DISCARD_ATI 0x8763
> > +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
> > +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
> > +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
> > +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
> > +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei
> > size, const GLvoid *pointer, GLenum usage);
> > +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint
> > buffer);
> > +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint
> > buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
> > +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint
> > buffer, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint
> > buffer, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint
> > buffer);
> > +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array,
> > GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
> > +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum
> > array, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum
> > array, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint
> > id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
> > +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)
> > (GLuint id, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)
> > (GLuint id, GLenum pname, GLint *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const GLvoid
> > *pointer, GLenum usage);
> > +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer);
> > +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint
> > offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
> > +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum
> > pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum
> > pname, GLint *params);
> > +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer);
> > +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum
> > type, GLsizei stride, GLuint buffer, GLuint offset);
> > +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum
> > pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum
> > pname, GLint *params);
> > +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type,
> > GLsizei stride, GLuint buffer, GLuint offset);
> > +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum
> > pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum
> > pname, GLint *params);
> > +#endif
> > +#endif /* GL_ATI_vertex_array_object */
> > +
> > +#ifndef GL_ATI_vertex_attrib_array_object
> > +#define GL_ATI_vertex_attrib_array_object 1
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)
> > (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei
> > stride, GLuint buffer, GLuint offset);
> > +typedef void (APIENTRYP
> > PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum
> > pname, GLfloat *params);
> > +typedef void (APIENTRYP
> > PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum
> > pname, GLint *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint
> > size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer,
> > GLuint offset);
> > +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index,
> > GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index,
> > GLenum pname, GLint *params);
> > +#endif
> > +#endif /* GL_ATI_vertex_attrib_array_object */
> > +
> > +#ifndef GL_ATI_vertex_streams
> > +#define GL_ATI_vertex_streams 1
> > +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
> > +#define GL_VERTEX_STREAM0_ATI 0x876C
> > +#define GL_VERTEX_STREAM1_ATI 0x876D
> > +#define GL_VERTEX_STREAM2_ATI 0x876E
> > +#define GL_VERTEX_STREAM3_ATI 0x876F
> > +#define GL_VERTEX_STREAM4_ATI 0x8770
> > +#define GL_VERTEX_STREAM5_ATI 0x8771
> > +#define GL_VERTEX_STREAM6_ATI 0x8772
> > +#define GL_VERTEX_STREAM7_ATI 0x8773
> > +#define GL_VERTEX_SOURCE_ATI 0x8774
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum
> > stream, GLshort x);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum
> > stream, const GLshort *coords);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum
> > stream, GLint x);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum
> > stream, const GLint *coords);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum
> > stream, GLfloat x);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum
> > stream, const GLfloat *coords);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum
> > stream, GLdouble x);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum
> > stream, const GLdouble *coords);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum
> > stream, GLshort x, GLshort y);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum
> > stream, const GLshort *coords);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum
> > stream, GLint x, GLint y);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum
> > stream, const GLint *coords);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum
> > stream, GLfloat x, GLfloat y);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum
> > stream, const GLfloat *coords);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum
> > stream, GLdouble x, GLdouble y);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum
> > stream, const GLdouble *coords);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum
> > stream, GLshort x, GLshort y, GLshort z);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum
> > stream, const GLshort *coords);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum
> > stream, GLint x, GLint y, GLint z);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum
> > stream, const GLint *coords);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum
> > stream, GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum
> > stream, const GLfloat *coords);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum
> > stream, GLdouble x, GLdouble y, GLdouble z);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum
> > stream, const GLdouble *coords);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum
> > stream, GLshort x, GLshort y, GLshort z, GLshort w);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum
> > stream, const GLshort *coords);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum
> > stream, GLint x, GLint y, GLint z, GLint w);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum
> > stream, const GLint *coords);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum
> > stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum
> > stream, const GLfloat *coords);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum
> > stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
> > +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum
> > stream, const GLdouble *coords);
> > +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum
> > stream, GLbyte nx, GLbyte ny, GLbyte nz);
> > +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum
> > stream, const GLbyte *coords);
> > +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum
> > stream, GLshort nx, GLshort ny, GLshort nz);
> > +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum
> > stream, const GLshort *coords);
> > +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum
> > stream, GLint nx, GLint ny, GLint nz);
> > +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum
> > stream, const GLint *coords);
> > +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum
> > stream, GLfloat nx, GLfloat ny, GLfloat nz);
> > +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum
> > stream, const GLfloat *coords);
> > +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum
> > stream, GLdouble nx, GLdouble ny, GLdouble nz);
> > +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum
> > stream, const GLdouble *coords);
> > +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)
> > (GLenum stream);
> > +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum
> > pname, GLint param);
> > +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum
> > pname, GLfloat param);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x);
> > +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const
> > GLshort *coords);
> > +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x);
> > +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint
> > *coords);
> > +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x);
> > +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat
> > *coords);
> > +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x);
> > +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const
> > GLdouble *coords);
> > +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x,
> > GLshort y);
> > +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const
> > GLshort *coords);
> > +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint
> > y);
> > +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint
> > *coords);
> > +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x,
> > GLfloat y);
> > +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat
> > *coords);
> > +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x,
> > GLdouble y);
> > +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const
> > GLdouble *coords);
> > +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x,
> > GLshort y, GLshort z);
> > +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const
> > GLshort *coords);
> > +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint
> > y, GLint z);
> > +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint
> > *coords);
> > +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x,
> > GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat
> > *coords);
> > +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x,
> > GLdouble y, GLdouble z);
> > +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const
> > GLdouble *coords);
> > +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x,
> > GLshort y, GLshort z, GLshort w);
> > +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const
> > GLshort *coords);
> > +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint
> > y, GLint z, GLint w);
> > +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint
> > *coords);
> > +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x,
> > GLfloat y, GLfloat z, GLfloat w);
> > +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat
> > *coords);
> > +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x,
> > GLdouble y, GLdouble z, GLdouble w);
> > +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const
> > GLdouble *coords);
> > +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx,
> > GLbyte ny, GLbyte nz);
> > +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const
> > GLbyte *coords);
> > +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx,
> > GLshort ny, GLshort nz);
> > +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const
> > GLshort *coords);
> > +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx,
> > GLint ny, GLint nz);
> > +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint
> > *coords);
> > +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx,
> > GLfloat ny, GLfloat nz);
> > +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const
> > GLfloat *coords);
> > +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx,
> > GLdouble ny, GLdouble nz);
> > +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const
> > GLdouble *coords);
> > +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream);
> > +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param);
> > +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat
> > param);
> > +#endif
> > +#endif /* GL_ATI_vertex_streams */
> > +
> > +#ifndef GL_EXT_422_pixels
> > +#define GL_EXT_422_pixels 1
> > +#define GL_422_EXT 0x80CC
> > +#define GL_422_REV_EXT 0x80CD
> > +#define GL_422_AVERAGE_EXT 0x80CE
> > +#define GL_422_REV_AVERAGE_EXT 0x80CF
> > +#endif /* GL_EXT_422_pixels */
> > +
> > +#ifndef GL_EXT_abgr
> > +#define GL_EXT_abgr 1
> > +#define GL_ABGR_EXT 0x8000
> > +#endif /* GL_EXT_abgr */
> > +
> > +#ifndef GL_EXT_bgra
> > +#define GL_EXT_bgra 1
> > +#define GL_BGR_EXT 0x80E0
> > +#define GL_BGRA_EXT 0x80E1
> > +#endif /* GL_EXT_bgra */
> > +
> > +#ifndef GL_EXT_bindable_uniform
> > +#define GL_EXT_bindable_uniform 1
> > +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
> > +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
> > +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
> > +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
> > +#define GL_UNIFORM_BUFFER_EXT 0x8DEE
> > +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
> > +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint
> > program, GLint location, GLuint buffer);
> > +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC)
> > (GLuint program, GLint location);
> > +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint
> > program, GLint location);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location,
> > GLuint buffer);
> > +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint
> > location);
> > +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint
> > location);
> > +#endif
> > +#endif /* GL_EXT_bindable_uniform */
> > +
> > +#ifndef GL_EXT_blend_color
> > +#define GL_EXT_blend_color 1
> > +#define GL_CONSTANT_COLOR_EXT 0x8001
> > +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
> > +#define GL_CONSTANT_ALPHA_EXT 0x8003
> > +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
> > +#define GL_BLEND_COLOR_EXT 0x8005
> > +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red,
> > GLfloat green, GLfloat blue, GLfloat alpha);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat
> > blue, GLfloat alpha);
> > +#endif
> > +#endif /* GL_EXT_blend_color */
> > +
> > +#ifndef GL_EXT_blend_equation_separate
> > +#define GL_EXT_blend_equation_separate 1
> > +#define GL_BLEND_EQUATION_RGB_EXT 0x8009
> > +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
> > +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)
> > (GLenum modeRGB, GLenum modeAlpha);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB,
> > GLenum modeAlpha);
> > +#endif
> > +#endif /* GL_EXT_blend_equation_separate */
> > +
> > +#ifndef GL_EXT_blend_func_separate
> > +#define GL_EXT_blend_func_separate 1
> > +#define GL_BLEND_DST_RGB_EXT 0x80C8
> > +#define GL_BLEND_SRC_RGB_EXT 0x80C9
> > +#define GL_BLEND_DST_ALPHA_EXT 0x80CA
> > +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
> > +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum
> > sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum
> > dfactorAlpha);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB,
> > GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
> > +#endif
> > +#endif /* GL_EXT_blend_func_separate */
> > +
> > +#ifndef GL_EXT_blend_logic_op
> > +#define GL_EXT_blend_logic_op 1
> > +#endif /* GL_EXT_blend_logic_op */
> > +
> > +#ifndef GL_EXT_blend_minmax
> > +#define GL_EXT_blend_minmax 1
> > +#define GL_MIN_EXT 0x8007
> > +#define GL_MAX_EXT 0x8008
> > +#define GL_FUNC_ADD_EXT 0x8006
> > +#define GL_BLEND_EQUATION_EXT 0x8009
> > +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum
> > mode);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode);
> > +#endif
> > +#endif /* GL_EXT_blend_minmax */
> > +
> > +#ifndef GL_EXT_blend_subtract
> > +#define GL_EXT_blend_subtract 1
> > +#define GL_FUNC_SUBTRACT_EXT 0x800A
> > +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
> > +#endif /* GL_EXT_blend_subtract */
> > +
> > +#ifndef GL_EXT_clip_volume_hint
> > +#define GL_EXT_clip_volume_hint 1
> > +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
> > +#endif /* GL_EXT_clip_volume_hint */
> > +
> > +#ifndef GL_EXT_cmyka
> > +#define GL_EXT_cmyka 1
> > +#define GL_CMYK_EXT 0x800C
> > +#define GL_CMYKA_EXT 0x800D
> > +#define GL_PACK_CMYK_HINT_EXT 0x800E
> > +#define GL_UNPACK_CMYK_HINT_EXT 0x800F
> > +#endif /* GL_EXT_cmyka */
> > +
> > +#ifndef GL_EXT_color_subtable
> > +#define GL_EXT_color_subtable 1
> > +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum
> > target, GLsizei start, GLsizei count, GLenum format, GLenum type, const
> > GLvoid *data);
> > +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum
> > target, GLsizei start, GLint x, GLint y, GLsizei width);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start,
> > GLsizei count, GLenum format, GLenum type, const GLvoid *data);
> > +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei
> > start, GLint x, GLint y, GLsizei width);
> > +#endif
> > +#endif /* GL_EXT_color_subtable */
> > +
> > +#ifndef GL_EXT_compiled_vertex_array
> > +#define GL_EXT_compiled_vertex_array 1
> > +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
> > +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
> > +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei
> > count);
> > +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count);
> > +GLAPI void APIENTRY glUnlockArraysEXT (void);
> > +#endif
> > +#endif /* GL_EXT_compiled_vertex_array */
> > +
> > +#ifndef GL_EXT_convolution
> > +#define GL_EXT_convolution 1
> > +#define GL_CONVOLUTION_1D_EXT 0x8010
> > +#define GL_CONVOLUTION_2D_EXT 0x8011
> > +#define GL_SEPARABLE_2D_EXT 0x8012
> > +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
> > +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
> > +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
> > +#define GL_REDUCE_EXT 0x8016
> > +#define GL_CONVOLUTION_FORMAT_EXT 0x8017
> > +#define GL_CONVOLUTION_WIDTH_EXT 0x8018
> > +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
> > +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
> > +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
> > +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
> > +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
> > +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
> > +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
> > +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
> > +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
> > +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
> > +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
> > +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC)
> > (GLenum target, GLenum internalformat, GLsizei width, GLenum format,
> > GLenum type, const GLvoid *image);
> > +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC)
> > (GLenum target, GLenum internalformat, GLsizei width, GLsizei height,
> > GLenum format, GLenum type, const GLvoid *image);
> > +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC)
> > (GLenum target, GLenum pname, GLfloat params);
> > +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC)
> > (GLenum target, GLenum pname, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC)
> > (GLenum target, GLenum pname, GLint params);
> > +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC)
> > (GLenum target, GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)
> > (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
> > +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)
> > (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width,
> > GLsizei height);
> > +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC)
> > (GLenum target, GLenum format, GLenum type, GLvoid *image);
> > +typedef void (APIENTRYP
> > PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target,
> > GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP
> > PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum
> > pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum
> > target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid
> > *span);
> > +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum
> > target, GLenum internalformat, GLsizei width, GLsizei height, GLenum
> > format, GLenum type, const GLvoid *row, const GLvoid *column);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum
> > internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid
> > *image);
> > +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum
> > internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
> > const GLvoid *image);
> > +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target,
> > GLenum pname, GLfloat params);
> > +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target,
> > GLenum pname, const GLfloat *params);
> > +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target,
> > GLenum pname, GLint params);
> > +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target,
> > GLenum pname, const GLint *params);
> > +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target,
> > GLenum internalformat, GLint x, GLint y, GLsizei width);
> > +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target,
> > GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
> > +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum
> > format, GLenum type, GLvoid *image);
> > +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target,
> > GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target,
> > GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum
> > format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
> > +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum
> > internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
> > const GLvoid *row, const GLvoid *column);
> > +#endif
> > +#endif /* GL_EXT_convolution */
> > +
> > +#ifndef GL_EXT_coordinate_frame
> > +#define GL_EXT_coordinate_frame 1
> > +#define GL_TANGENT_ARRAY_EXT 0x8439
> > +#define GL_BINORMAL_ARRAY_EXT 0x843A
> > +#define GL_CURRENT_TANGENT_EXT 0x843B
> > +#define GL_CURRENT_BINORMAL_EXT 0x843C
> > +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
> > +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
> > +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
> > +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
> > +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
> > +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
> > +#define GL_MAP1_TANGENT_EXT 0x8444
> > +#define GL_MAP2_TANGENT_EXT 0x8445
> > +#define GL_MAP1_BINORMAL_EXT 0x8446
> > +#define GL_MAP2_BINORMAL_EXT 0x8447
> > +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte
> > ty, GLbyte tz);
> > +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
> > +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx,
> > GLdouble ty, GLdouble tz);
> > +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble
> > *v);
> > +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat
> > ty, GLfloat tz);
> > +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty,
> > GLint tz);
> > +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
> > +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort
> > ty, GLshort tz);
> > +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
> > +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx,
> > GLbyte by, GLbyte bz);
> > +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte
> > *v);
> > +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx,
> > GLdouble by, GLdouble bz);
> > +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble
> > *v);
> > +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat
> > by, GLfloat bz);
> > +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat
> > *v);
> > +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by,
> > GLint bz);
> > +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
> > +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx,
> > GLshort by, GLshort bz);
> > +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort
> > *v);
> > +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum
> > type, GLsizei stride, const GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum
> > type, GLsizei stride, const GLvoid *pointer);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz);
> > +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v);
> > +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble
> > tz);
> > +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v);
> > +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz);
> > +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v);
> > +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz);
> > +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v);
> > +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz);
> > +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v);
> > +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz);
> > +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v);
> > +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by,
> > GLdouble bz);
> > +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v);
> > +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz);
> > +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v);
> > +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz);
> > +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v);
> > +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz);
> > +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v);
> > +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride,
> > const GLvoid *pointer);
> > +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride,
> > const GLvoid *pointer);
> > +#endif
> > +#endif /* GL_EXT_coordinate_frame */
> > +
> > +#ifndef GL_EXT_copy_texture
> > +#define GL_EXT_copy_texture 1
> > +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum
> > target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
> > GLint border);
> > +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum
> > target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
> > GLsizei height, GLint border);
> > +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum
> > target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
> > +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum
> > target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
> > GLsizei height);
> > +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum
> > target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
> > GLsizei width, GLsizei height);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level,
> > GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
> > +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level,
> > GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint
> > border);
> > +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint
> > level, GLint xoffset, GLint x, GLint y, GLsizei width);
> > +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint
> > level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei
> > height);
> > +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint
> > level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei
> > width, GLsizei height);
> > +#endif
> > +#endif /* GL_EXT_copy_texture */
> > +
> > +#ifndef GL_EXT_cull_vertex
> > +#define GL_EXT_cull_vertex 1
> > +#define GL_CULL_VERTEX_EXT 0x81AA
> > +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
> > +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
> > +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum
> > pname, GLdouble *params);
> > +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum
> > pname, GLfloat *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble
> > *params);
> > +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat
> > *params);
> > +#endif
> > +#endif /* GL_EXT_cull_vertex */
> > +
> > +#ifndef GL_EXT_depth_bounds_test
> > +#define GL_EXT_depth_bounds_test 1
> > +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
> > +#define GL_DEPTH_BOUNDS_EXT 0x8891
> > +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin,
> > GLclampd zmax);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax);
> > +#endif
> > +#endif /* GL_EXT_depth_bounds_test */
> > +
> > +#ifndef GL_EXT_direct_state_access
> > +#define GL_EXT_direct_state_access 1
> > +#define GL_PROGRAM_MATRIX_EXT 0x8E2D
> > +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
> > +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
> > +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode,
> > const GLfloat *m);
> > +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode,
> > const GLdouble *m);
> > +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode,
> > const GLfloat *m);
> > +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode,
> > const GLdouble *m);
> > +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum
> > mode);
> > +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum
> > mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum
> > mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
> > +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode,
> > GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode,
> > GLdouble x, GLdouble y, GLdouble z);
> > +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum
> > mode, GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum
> > mode, GLdouble x, GLdouble y, GLdouble z);
> > +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum
> > mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
> > GLdouble zNear, GLdouble zFar);
> > +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode,
> > GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble
> > zNear, GLdouble zFar);
> > +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode);
> > +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode);
> > +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC)
> > (GLbitfield mask);
> > +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)
> > (GLbitfield mask);
> > +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint
> > texture, GLenum target, GLenum pname, GLfloat param);
> > +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint
> > texture, GLenum target, GLenum pname, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint
> > texture, GLenum target, GLenum pname, GLint param);
> > +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint
> > texture, GLenum target, GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint
> > texture, GLenum target, GLint level, GLenum internalformat, GLsizei width,
> > GLint border, GLenum format, GLenum type, const GLvoid *pixels);
> > +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint
> > texture, GLenum target, GLint level, GLenum internalformat, GLsizei width,
> > GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid
> > *pixels);
> > +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint
> > texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum
> > format, GLenum type, const GLvoid *pixels);
> > +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint
> > texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei
> > width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
> > +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint
> > texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
> > GLsizei width, GLint border);
> > +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint
> > texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
> > GLsizei width, GLsizei height, GLint border);
> > +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)
> > (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
> > GLsizei width);
> > +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)
> > (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
> > GLint x, GLint y, GLsizei width, GLsizei height);
> > +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint
> > texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid
> > *pixels);
> > +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC)
> > (GLuint texture, GLenum target, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC)
> > (GLuint texture, GLenum target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP
> > PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum
> > target, GLint level, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)
> > (GLuint texture, GLenum target, GLint level, GLenum pname, GLint
> > *params);
> > +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint
> > texture, GLenum target, GLint level, GLenum internalformat, GLsizei width,
> > GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
> > const GLvoid *pixels);
> > +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint
> > texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint
> > zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format,
> > GLenum type, const GLvoid *pixels);
> > +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)
> > (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
> > GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
> > +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum
> > texunit, GLenum target, GLuint texture);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC)
> > (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid
> > *pointer);
> > +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum
> > texunit, GLenum target, GLenum pname, GLfloat param);
> > +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum
> > texunit, GLenum target, GLenum pname, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit,
> > GLenum target, GLenum pname, GLint param);
> > +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum
> > texunit, GLenum target, GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum
> > texunit, GLenum coord, GLenum pname, GLdouble param);
> > +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum
> > texunit, GLenum coord, GLenum pname, const GLdouble *params);
> > +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum
> > texunit, GLenum coord, GLenum pname, GLfloat param);
> > +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum
> > texunit, GLenum coord, GLenum pname, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum
> > texunit, GLenum coord, GLenum pname, GLint param);
> > +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum
> > texunit, GLenum coord, GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum
> > texunit, GLenum target, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum
> > texunit, GLenum target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum
> > texunit, GLenum coord, GLenum pname, GLdouble *params);
> > +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum
> > texunit, GLenum coord, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum
> > texunit, GLenum coord, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum
> > texunit, GLenum target, GLenum pname, GLint param);
> > +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC)
> > (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC)
> > (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
> > +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC)
> > (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum
> > texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width,
> > GLint border, GLenum format, GLenum type, const GLvoid *pixels);
> > +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum
> > texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width,
> > GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid
> > *pixels);
> > +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC)
> > (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width,
> > GLenum format, GLenum type, const GLvoid *pixels);
> > +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC)
> > (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset,
> > GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid
> > *pixels);
> > +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC)
> > (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint
> > x, GLint y, GLsizei width, GLint border);
> > +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC)
> > (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint
> > x, GLint y, GLsizei width, GLsizei height, GLint border);
> > +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)
> > (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
> > GLsizei width);
> > +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)
> > (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset,
> > GLint x, GLint y, GLsizei width, GLsizei height);
> > +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum
> > texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid
> > *pixels);
> > +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC)
> > (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC)
> > (GLenum texunit, GLenum target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP
> > PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit,
> > GLenum target, GLint level, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP
> > PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit,
> > GLenum target, GLint level, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum
> > texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width,
> > GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
> > const GLvoid *pixels);
> > +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC)
> > (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset,
> > GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format,
> > GLenum type, const GLvoid *pixels);
> > +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)
> > (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset,
> > GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
> > +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)
> > (GLenum array, GLuint index);
> > +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)
> > (GLenum array, GLuint index);
> > +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum
> > target, GLuint index, GLfloat *data);
> > +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum
> > target, GLuint index, GLdouble *data);
> > +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum
> > target, GLuint index, GLvoid **data);
> > +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum
> > target, GLuint index);
> > +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum
> > target, GLuint index);
> > +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC)
> > (GLenum target, GLuint index);
> > +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum
> > target, GLuint index, GLint *data);
> > +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC)
> > (GLenum target, GLuint index, GLboolean *data);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)
> > (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei
> > width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const
> > GLvoid *bits);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)
> > (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei
> > width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits);
> > +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)
> > (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei
> > width, GLint border, GLsizei imageSize, const GLvoid *bits);
> > +typedef void (APIENTRYP
> > PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture,
> > GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei
> > width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
> > const GLvoid *bits);
> > +typedef void (APIENTRYP
> > PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture,
> > GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
> > GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
> > +typedef void (APIENTRYP
> > PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture,
> > GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
> > GLsizei imageSize, const GLvoid *bits);
> > +typedef void (APIENTRYP
> > PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum
> > target, GLint lod, GLvoid *img);
> > +typedef void (APIENTRYP
> > PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit,
> > GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei
> > height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
> > +typedef void (APIENTRYP
> > PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit,
> > GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei
> > height, GLint border, GLsizei imageSize, const GLvoid *bits);
> > +typedef void (APIENTRYP
> > PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit,
> > GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint
> > border, GLsizei imageSize, const GLvoid *bits);
> > +typedef void (APIENTRYP
> > PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit,
> > GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei
> > width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
> > const GLvoid *bits);
> > +typedef void (APIENTRYP
> > PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit,
> > GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
> > GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
> > +typedef void (APIENTRYP
> > PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit,
> > GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
> > GLsizei imageSize, const GLvoid *bits);
> > +typedef void (APIENTRYP
> > PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit,
> > GLenum target, GLint lod, GLvoid *img);
> > +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC)
> > (GLenum mode, const GLfloat *m);
> > +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC)
> > (GLenum mode, const GLdouble *m);
> > +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC)
> > (GLenum mode, const GLfloat *m);
> > +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC)
> > (GLenum mode, const GLdouble *m);
> > +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint
> > buffer, GLsizeiptr size, const GLvoid *data, GLenum usage);
> > +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint
> > buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
> > +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint
> > buffer, GLenum access);
> > +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC)
> > (GLuint buffer);
> > +typedef void (APIENTRYP
> > PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum
> > pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)
> > (GLuint buffer, GLenum pname, GLvoid **params);
> > +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)
> > (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint
> > program, GLint location, GLfloat v0);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint
> > program, GLint location, GLfloat v0, GLfloat v1);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint
> > program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint
> > program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint
> > program, GLint location, GLint v0);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint
> > program, GLint location, GLint v0, GLint v1);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint
> > program, GLint location, GLint v0, GLint v1, GLint v2);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint
> > program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint
> > program, GLint location, GLsizei count, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint
> > program, GLint location, GLsizei count, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint
> > program, GLint location, GLsizei count, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint
> > program, GLint location, GLsizei count, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint
> > program, GLint location, GLsizei count, const GLint *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint
> > program, GLint location, GLsizei count, const GLint *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint
> > program, GLint location, GLsizei count, const GLint *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint
> > program, GLint location, GLsizei count, const GLint *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)
> > (GLuint program, GLint location, GLsizei count, GLboolean transpose, const
> > GLfloat *value);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint
> > location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture,
> > GLenum target, GLenum internalformat, GLuint buffer);
> > +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum
> > texunit, GLenum target, GLenum internalformat, GLuint buffer);
> > +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint
> > texture, GLenum target, GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC)
> > (GLuint texture, GLenum target, GLenum pname, const GLuint *params);
> > +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC)
> > (GLuint texture, GLenum target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)
> > (GLuint texture, GLenum target, GLenum pname, GLuint *params);
> > +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC)
> > (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC)
> > (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
> > +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC)
> > (GLenum texunit, GLenum target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)
> > (GLenum texunit, GLenum target, GLenum pname, GLuint *params);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint
> > program, GLint location, GLuint v0);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint
> > program, GLint location, GLuint v0, GLuint v1);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint
> > program, GLint location, GLuint v0, GLuint v1, GLuint v2);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint
> > program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC)
> > (GLuint program, GLint location, GLsizei count, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC)
> > (GLuint program, GLint location, GLsizei count, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC)
> > (GLuint program, GLint location, GLsizei count, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC)
> > (GLuint program, GLint location, GLsizei count, const GLuint *value);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program,
> > GLenum target, GLuint index, GLsizei count, const GLfloat *params);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program,
> > GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program,
> > GLenum target, GLuint index, const GLint *params);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program,
> > GLenum target, GLuint index, GLsizei count, const GLint *params);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program,
> > GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint
> > program, GLenum target, GLuint index, const GLuint *params);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint
> > program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
> > +typedef void (APIENTRYP
> > PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint
> > program, GLenum target, GLuint index, GLint *params);
> > +typedef void (APIENTRYP
> > PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint
> > program, GLenum target, GLuint index, GLuint *params);
> > +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum
> > array, GLuint index);
> > +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum
> > array, GLuint index);
> > +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname,
> > GLuint index, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum
> > pname, GLuint index, GLdouble *params);
> > +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum
> > pname, GLuint index, GLvoid **params);
> > +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC)
> > (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid
> > *string);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program,
> > GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble
> > w);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program,
> > GLenum target, GLuint index, const GLdouble *params);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program,
> > GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program,
> > GLenum target, GLuint index, const GLfloat *params);
> > +typedef void (APIENTRYP
> > PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint
> > program, GLenum target, GLuint index, GLdouble *params);
> > +typedef void (APIENTRYP
> > PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint
> > program, GLenum target, GLuint index, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint
> > program, GLenum target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)
> > (GLuint program, GLenum target, GLenum pname, GLvoid *string);
> > +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)
> > (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
> > +typedef void (APIENTRYP
> > PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint
> > renderbuffer, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint
> > renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei
> > height);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)
> > (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples,
> > GLenum internalformat, GLsizei width, GLsizei height);
> > +typedef GLenum (APIENTRYP
> > PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer,
> > GLenum target);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer,
> > GLenum attachment, GLenum textarget, GLuint texture, GLint level);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer,
> > GLenum attachment, GLenum textarget, GLuint texture, GLint level);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer,
> > GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint
> > zoffset);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer,
> > GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
> > +typedef void (APIENTRYP
> > PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)
> > (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC)
> > (GLuint texture, GLenum target);
> > +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC)
> > (GLenum texunit, GLenum target);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)
> > (GLuint framebuffer, GLenum mode);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)
> > (GLuint framebuffer, GLsizei n, const GLenum *bufs);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC)
> > (GLuint framebuffer, GLenum mode);
> > +typedef void (APIENTRYP
> > PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer,
> > GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)
> > (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr
> > writeOffset, GLsizeiptr size);
> > +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)
> > (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer,
> > GLenum attachment, GLuint texture, GLint level, GLint layer);
> > +typedef void (APIENTRYP
> > PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer,
> > GLenum attachment, GLuint texture, GLint level, GLenum face);
> > +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint
> > texture, GLenum target, GLuint renderbuffer);
> > +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC)
> > (GLenum texunit, GLenum target, GLuint renderbuffer);
> > +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)
> > (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr
> > offset);
> > +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)
> > (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr
> > offset);
> > +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)
> > (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
> > +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)
> > (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
> > +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)
> > (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
> > +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)
> > (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr
> > offset);
> > +typedef void (APIENTRYP
> > PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj,
> > GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride,
> > GLintptr offset);
> > +typedef void (APIENTRYP
> > PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint
> > buffer, GLenum type, GLsizei stride, GLintptr offset);
> > +typedef void (APIENTRYP
> > PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj,
> > GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
> > +typedef void (APIENTRYP
> > PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint
> > buffer, GLuint index, GLint size, GLenum type, GLboolean normalized,
> > GLsizei stride, GLintptr offset);
> > +typedef void (APIENTRYP
> > PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint
> > buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr
> > offset);
> > +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint
> > vaobj, GLenum array);
> > +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint
> > vaobj, GLenum array);
> > +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)
> > (GLuint vaobj, GLuint index);
> > +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)
> > (GLuint vaobj, GLuint index);
> > +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC)
> > (GLuint vaobj, GLenum pname, GLint *param);
> > +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC)
> > (GLuint vaobj, GLenum pname, GLvoid **param);
> > +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)
> > (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
> > +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)
> > (GLuint vaobj, GLuint index, GLenum pname, GLvoid **param);
> > +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC)
> > (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
> > +typedef void (APIENTRYP
> > PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer,
> > GLintptr offset, GLsizeiptr length);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m);
> > +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble
> > *m);
> > +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m);
> > +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble
> > *m);
> > +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode);
> > +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle,
> > GLfloat x, GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle,
> > GLdouble x, GLdouble y, GLdouble z);
> > +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat
> > y, GLfloat z);
> > +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x,
> > GLdouble y, GLdouble z);
> > +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x,
> > GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x,
> > GLdouble y, GLdouble z);
> > +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left,
> > GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble
> > zFar);
> > +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left,
> > GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble
> > zFar);
> > +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode);
> > +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode);
> > +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask);
> > +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask);
> > +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum
> > target, GLenum pname, GLfloat param);
> > +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum
> > target, GLenum pname, const GLfloat *params);
> > +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum
> > target, GLenum pname, GLint param);
> > +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum
> > target, GLenum pname, const GLint *params);
> > +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum
> > target, GLint level, GLenum internalformat, GLsizei width, GLint border,
> > GLenum format, GLenum type, const GLvoid *pixels);
> > +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum
> > target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
> > GLint border, GLenum format, GLenum type, const GLvoid *pixels);
> > +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum
> > target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum
> > type, const GLvoid *pixels);
> > +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum
> > target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
> > GLenum format, GLenum type, const GLvoid *pixels);
> > +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum
> > target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
> > GLint border);
> > +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum
> > target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
> > GLsizei height, GLint border);
> > +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture,
> > GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
> > +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture,
> > GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
> > GLsizei width, GLsizei height);
> > +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum
> > target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
> > +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture,
> > GLenum target, GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture,
> > GLenum target, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture,
> > GLenum target, GLint level, GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture,
> > GLenum target, GLint level, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum
> > target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
> > GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid
> > *pixels);
> > +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum
> > target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
> > GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid
> > *pixels);
> > +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture,
> > GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint
> > x, GLint y, GLsizei width, GLsizei height);
> > +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum
> > target, GLuint texture);
> > +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint
> > size, GLenum type, GLsizei stride, const GLvoid *pointer);
> > +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target,
> > GLenum pname, GLfloat param);
> > +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target,
> > GLenum pname, const GLfloat *params);
> > +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target,
> > GLenum pname, GLint param);
> > +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target,
> > GLenum pname, const GLint *params);
> > +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord,
> > GLenum pname, GLdouble param);
> > +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum
> > coord, GLenum pname, const GLdouble *params);
> > +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord,
> > GLenum pname, GLfloat param);
> > +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum
> > coord, GLenum pname, const GLfloat *params);
> > +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord,
> > GLenum pname, GLint param);
> > +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord,
> > GLenum pname, const GLint *params);
> > +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum
> > target, GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum
> > target, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum
> > coord, GLenum pname, GLdouble *params);
> > +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum
> > coord, GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum
> > coord, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum
> > target, GLenum pname, GLint param);
> > +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum
> > target, GLenum pname, const GLint *params);
> > +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum
> > target, GLenum pname, GLfloat param);
> > +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum
> > target, GLenum pname, const GLfloat *params);
> > +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum
> > target, GLint level, GLenum internalformat, GLsizei width, GLint border,
> > GLenum format, GLenum type, const GLvoid *pixels);
> > +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum
> > target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
> > GLint border, GLenum format, GLenum type, const GLvoid *pixels);
> > +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum
> > target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum
> > type, const GLvoid *pixels);
> > +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum
> > target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
> > GLenum format, GLenum type, const GLvoid *pixels);
> > +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit,
> > GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei
> > width, GLint border);
> > +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit,
> > GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei
> > width, GLsizei height, GLint border);
> > +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit,
> > GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
> > +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit,
> > GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
> > GLsizei width, GLsizei height);
> > +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum
> > target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
> > +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit,
> > GLenum target, GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit,
> > GLenum target, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit,
> > GLenum target, GLint level, GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit,
> > GLenum target, GLint level, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum
> > target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
> > GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid
> > *pixels);
> > +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum
> > target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
> > GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid
> > *pixels);
> > +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit,
> > GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint
> > x, GLint y, GLsizei width, GLsizei height);
> > +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array,
> > GLuint index);
> > +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array,
> > GLuint index);
> > +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint
> > index, GLfloat *data);
> > +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint
> > index, GLdouble *data);
> > +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint
> > index, GLvoid **data);
> > +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index);
> > +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index);
> > +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint
> > index);
> > +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint
> > index, GLint *data);
> > +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint
> > index, GLboolean *data);
> > +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture,
> > GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei
> > height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
> > +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture,
> > GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei
> > height, GLint border, GLsizei imageSize, const GLvoid *bits);
> > +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture,
> > GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint
> > border, GLsizei imageSize, const GLvoid *bits);
> > +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint
> > texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint
> > zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei
> > imageSize, const GLvoid *bits);
> > +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint
> > texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei
> > width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
> > +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint
> > texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum
> > format, GLsizei imageSize, const GLvoid *bits);
> > +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture,
> > GLenum target, GLint lod, GLvoid *img);
> > +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit,
> > GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei
> > height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits);
> > +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit,
> > GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei
> > height, GLint border, GLsizei imageSize, const GLvoid *bits);
> > +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit,
> > GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint
> > border, GLsizei imageSize, const GLvoid *bits);
> > +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum
> > texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint
> > zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei
> > imageSize, const GLvoid *bits);
> > +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum
> > texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei
> > width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits);
> > +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum
> > texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum
> > format, GLsizei imageSize, const GLvoid *bits);
> > +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum
> > texunit, GLenum target, GLint lod, GLvoid *img);
> > +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const
> > GLfloat *m);
> > +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const
> > GLdouble *m);
> > +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const
> > GLfloat *m);
> > +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const
> > GLdouble *m);
> > +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr
> > size, const GLvoid *data, GLenum usage);
> > +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr
> > offset, GLsizeiptr size, const GLvoid *data);
> > +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum
> > access);
> > +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer);
> > +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer,
> > GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer,
> > GLenum pname, GLvoid **params);
> > +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer,
> > GLintptr offset, GLsizeiptr size, GLvoid *data);
> > +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint
> > location, GLfloat v0);
> > +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint
> > location, GLfloat v0, GLfloat v1);
> > +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint
> > location, GLfloat v0, GLfloat v1, GLfloat v2);
> > +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint
> > location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
> > +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint
> > location, GLint v0);
> > +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint
> > location, GLint v0, GLint v1);
> > +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint
> > location, GLint v0, GLint v1, GLint v2);
> > +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint
> > location, GLint v0, GLint v1, GLint v2, GLint v3);
> > +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint
> > location, GLsizei count, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint
> > location, GLsizei count, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint
> > location, GLsizei count, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint
> > location, GLsizei count, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint
> > location, GLsizei count, const GLint *value);
> > +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint
> > location, GLsizei count, const GLint *value);
> > +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint
> > location, GLsizei count, const GLint *value);
> > +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint
> > location, GLsizei count, const GLint *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program,
> > GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> > +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target,
> > GLenum internalformat, GLuint buffer);
> > +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum
> > target, GLenum internalformat, GLuint buffer);
> > +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum
> > target, GLenum pname, const GLint *params);
> > +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum
> > target, GLenum pname, const GLuint *params);
> > +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture,
> > GLenum target, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture,
> > GLenum target, GLenum pname, GLuint *params);
> > +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit,
> > GLenum target, GLenum pname, const GLint *params);
> > +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit,
> > GLenum target, GLenum pname, const GLuint *params);
> > +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit,
> > GLenum target, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit,
> > GLenum target, GLenum pname, GLuint *params);
> > +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint
> > location, GLuint v0);
> > +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint
> > location, GLuint v0, GLuint v1);
> > +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint
> > location, GLuint v0, GLuint v1, GLuint v2);
> > +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint
> > location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
> > +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint
> > location, GLsizei count, const GLuint *value);
> > +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint
> > location, GLsizei count, const GLuint *value);
> > +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint
> > location, GLsizei count, const GLuint *value);
> > +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint
> > location, GLsizei count, const GLuint *value);
> > +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint
> > program, GLenum target, GLuint index, GLsizei count, const GLfloat
> > *params);
> > +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint
> > program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
> > +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint
> > program, GLenum target, GLuint index, const GLint *params);
> > +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint
> > program, GLenum target, GLuint index, GLsizei count, const GLint *params);
> > +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint
> > program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint
> > w);
> > +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint
> > program, GLenum target, GLuint index, const GLuint *params);
> > +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint
> > program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
> > +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint
> > program, GLenum target, GLuint index, GLint *params);
> > +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint
> > program, GLenum target, GLuint index, GLuint *params);
> > +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index);
> > +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint
> > index);
> > +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index,
> > GLfloat *params);
> > +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index,
> > GLdouble *params);
> > +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index,
> > GLvoid **params);
> > +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum
> > target, GLenum format, GLsizei len, const GLvoid *string);
> > +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint
> > program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z,
> > GLdouble w);
> > +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint
> > program, GLenum target, GLuint index, const GLdouble *params);
> > +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint
> > program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat
> > w);
> > +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint
> > program, GLenum target, GLuint index, const GLfloat *params);
> > +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint
> > program, GLenum target, GLuint index, GLdouble *params);
> > +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint
> > program, GLenum target, GLuint index, GLfloat *params);
> > +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum
> > target, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program,
> > GLenum target, GLenum pname, GLvoid *string);
> > +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint
> > renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
> > +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint
> > renderbuffer, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT
> > (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei
> > width, GLsizei height);
> > +GLAPI void APIENTRY
> > glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint
> > renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum
> > internalformat, GLsizei width, GLsizei height);
> > +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint
> > framebuffer, GLenum target);
> > +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint
> > framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint
> > level);
> > +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint
> > framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint
> > level);
> > +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint
> > framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint
> > level, GLint zoffset);
> > +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint
> > framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint
> > renderbuffer);
> > +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT
> > (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture,
> > GLenum target);
> > +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit,
> > GLenum target);
> > +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer,
> > GLenum mode);
> > +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer,
> > GLsizei n, const GLenum *bufs);
> > +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer,
> > GLenum mode);
> > +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint
> > framebuffer, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer,
> > GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr
> > size);
> > +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint
> > framebuffer, GLenum attachment, GLuint texture, GLint level);
> > +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint
> > framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
> > +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint
> > framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum
> > face);
> > +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum
> > target, GLuint renderbuffer);
> > +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit,
> > GLenum target, GLuint renderbuffer);
> > +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint
> > buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
> > +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint
> > buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
> > +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj,
> > GLuint buffer, GLsizei stride, GLintptr offset);
> > +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint
> > buffer, GLenum type, GLsizei stride, GLintptr offset);
> > +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint
> > buffer, GLenum type, GLsizei stride, GLintptr offset);
> > +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj,
> > GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
> > +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj,
> > GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride,
> > GLintptr offset);
> > +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj,
> > GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
> > +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint
> > vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr
> > offset);
> > +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj,
> > GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized,
> > GLsizei stride, GLintptr offset);
> > +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj,
> > GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr
> > offset);
> > +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum
> > array);
> > +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum
> > array);
> > +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint
> > index);
> > +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint
> > index);
> > +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum
> > pname, GLint *param);
> > +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum
> > pname, GLvoid **param);
> > +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint
> > index, GLenum pname, GLint *param);
> > +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint
> > index, GLenum pname, GLvoid **param);
> > +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer,
> > GLintptr offset, GLsizeiptr length, GLbitfield access);
> > +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint
> > buffer, GLintptr offset, GLsizeiptr length);
> > +#endif
> > +#endif /* GL_EXT_direct_state_access */
> > +
> > +#ifndef GL_EXT_draw_buffers2
> > +#define GL_EXT_draw_buffers2 1
> > +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint
> > index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r,
> > GLboolean g, GLboolean b, GLboolean a);
> > +#endif
> > +#endif /* GL_EXT_draw_buffers2 */
> > +
> > +#ifndef GL_EXT_draw_instanced
> > +#define GL_EXT_draw_instanced 1
> > +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC)
> > (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
> > +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC)
> > (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei
> > primcount);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint
> > start, GLsizei count, GLsizei primcount);
> > +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei
> > count, GLenum type, const GLvoid *indices, GLsizei primcount);
> > +#endif
> > +#endif /* GL_EXT_draw_instanced */
> > +
> > +#ifndef GL_EXT_draw_range_elements
> > +#define GL_EXT_draw_range_elements 1
> > +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
> > +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
> > +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC)
> > (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const
> > GLvoid *indices);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint
> > start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
> > +#endif
> > +#endif /* GL_EXT_draw_range_elements */
> > +
> > +#ifndef GL_EXT_fog_coord
> > +#define GL_EXT_fog_coord 1
> > +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
> > +#define GL_FOG_COORDINATE_EXT 0x8451
> > +#define GL_FRAGMENT_DEPTH_EXT 0x8452
> > +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
> > +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
> > +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
> > +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
> > +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
> > +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
> > +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat
> > *coord);
> > +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
> > +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble
> > *coord);
> > +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum
> > type, GLsizei stride, const GLvoid *pointer);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord);
> > +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord);
> > +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord);
> > +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord);
> > +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride,
> > const GLvoid *pointer);
> > +#endif
> > +#endif /* GL_EXT_fog_coord */
> > +
> > +#ifndef GL_EXT_framebuffer_blit
> > +#define GL_EXT_framebuffer_blit 1
> > +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
> > +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
> > +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
> > +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
> > +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0,
> > GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
> > GLint dstY1, GLbitfield mask, GLenum filter);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint
> > srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
> > GLbitfield mask, GLenum filter);
> > +#endif
> > +#endif /* GL_EXT_framebuffer_blit */
> > +
> > +#ifndef GL_EXT_framebuffer_multisample
> > +#define GL_EXT_framebuffer_multisample 1
> > +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
> > +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
> > +#define GL_MAX_SAMPLES_EXT 0x8D57
> > +typedef void (APIENTRYP
> > PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target,
> > GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum
> > target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei
> > height);
> > +#endif
> > +#endif /* GL_EXT_framebuffer_multisample */
> > +
> > +#ifndef GL_EXT_framebuffer_multisample_blit_scaled
> > +#define GL_EXT_framebuffer_multisample_blit_scaled 1
> > +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
> > +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
> > +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
> > +
> > +#ifndef GL_EXT_framebuffer_object
> > +#define GL_EXT_framebuffer_object 1
> > +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
> > +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
> > +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
> > +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
> > +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
> > +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
> > +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
> > +#define
> > GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
> > +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
> > 0x8CD4
> > +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
> > +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
> > +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
> > 0x8CD7
> > +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
> > +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
> > +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
> > +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
> > +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
> > +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
> > +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
> > +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
> > +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
> > +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
> > +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
> > +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
> > +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
> > +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
> > +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
> > +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
> > +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
> > +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
> > +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
> > +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
> > +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
> > +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
> > +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
> > +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
> > +#define GL_FRAMEBUFFER_EXT 0x8D40
> > +#define GL_RENDERBUFFER_EXT 0x8D41
> > +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
> > +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
> > +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
> > +#define GL_STENCIL_INDEX1_EXT 0x8D46
> > +#define GL_STENCIL_INDEX4_EXT 0x8D47
> > +#define GL_STENCIL_INDEX8_EXT 0x8D48
> > +#define GL_STENCIL_INDEX16_EXT 0x8D49
> > +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
> > +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
> > +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
> > +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
> > +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
> > +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
> > +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint
> > renderbuffer);
> > +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum
> > target, GLuint renderbuffer);
> > +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei
> > n, const GLuint *renderbuffers);
> > +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n,
> > GLuint *renderbuffers);
> > +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)
> > (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
> > +typedef void (APIENTRYP
> > PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum
> > pname, GLint *params);
> > +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint
> > framebuffer);
> > +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum
> > target, GLuint framebuffer);
> > +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei
> > n, const GLuint *framebuffers);
> > +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n,
> > GLuint *framebuffers);
> > +typedef GLenum (APIENTRYP
> > PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)
> > (GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
> > GLint level);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)
> > (GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
> > GLint level);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)
> > (GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
> > GLint level, GLint zoffset);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)
> > (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint
> > renderbuffer);
> > +typedef void (APIENTRYP
> > PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum
> > target, GLenum attachment, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum
> > target);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer);
> > +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint
> > renderbuffer);
> > +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint
> > *renderbuffers);
> > +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint
> > *renderbuffers);
> > +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum
> > internalformat, GLsizei width, GLsizei height);
> > +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target,
> > GLenum pname, GLint *params);
> > +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer);
> > +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint
> > framebuffer);
> > +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint
> > *framebuffers);
> > +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint
> > *framebuffers);
> > +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target);
> > +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target,
> > GLenum attachment, GLenum textarget, GLuint texture, GLint level);
> > +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target,
> > GLenum attachment, GLenum textarget, GLuint texture, GLint level);
> > +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target,
> > GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint
> > zoffset);
> > +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target,
> > GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
> > +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT
> > (GLenum target, GLenum attachment, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target);
> > +#endif
> > +#endif /* GL_EXT_framebuffer_object */
> > +
> > +#ifndef GL_EXT_framebuffer_sRGB
> > +#define GL_EXT_framebuffer_sRGB 1
> > +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
> > +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
> > +#endif /* GL_EXT_framebuffer_sRGB */
> > +
> > +#ifndef GL_EXT_geometry_shader4
> > +#define GL_EXT_geometry_shader4 1
> > +#define GL_GEOMETRY_SHADER_EXT 0x8DD9
> > +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
> > +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
> > +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
> > +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
> > +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
> > +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
> > +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
> > +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
> > +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
> > +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
> > 0x8DE1
> > +#define GL_LINES_ADJACENCY_EXT 0x000A
> > +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
> > +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
> > +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
> > +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
> > +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
> > +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
> > +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
> > +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
> > +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint
> > program, GLenum pname, GLint value);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum
> > pname, GLint value);
> > +#endif
> > +#endif /* GL_EXT_geometry_shader4 */
> > +
> > +#ifndef GL_EXT_gpu_program_parameters
> > +#define GL_EXT_gpu_program_parameters 1
> > +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)
> > (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint
> > index, GLsizei count, const GLfloat *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target,
> > GLuint index, GLsizei count, const GLfloat *params);
> > +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target,
> > GLuint index, GLsizei count, const GLfloat *params);
> > +#endif
> > +#endif /* GL_EXT_gpu_program_parameters */
> > +
> > +#ifndef GL_EXT_gpu_shader4
> > +#define GL_EXT_gpu_shader4 1
> > +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
> > +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
> > +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
> > +#define GL_SAMPLER_BUFFER_EXT 0x8DC2
> > +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
> > +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
> > +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
> > +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
> > +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
> > +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
> > +#define GL_INT_SAMPLER_1D_EXT 0x8DC9
> > +#define GL_INT_SAMPLER_2D_EXT 0x8DCA
> > +#define GL_INT_SAMPLER_3D_EXT 0x8DCB
> > +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
> > +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
> > +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
> > +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
> > +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
> > +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
> > +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
> > +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
> > +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
> > +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
> > +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
> > +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
> > +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
> > +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
> > +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
> > +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint
> > program, GLint location, GLuint *params);
> > +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC)
> > (GLuint program, GLuint color, const GLchar *name);
> > +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC)
> > (GLuint program, const GLchar *name);
> > +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location,
> > GLuint v0);
> > +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location,
> > GLuint v0, GLuint v1);
> > +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location,
> > GLuint v0, GLuint v1, GLuint v2);
> > +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location,
> > GLuint v0, GLuint v1, GLuint v2, GLuint v3);
> > +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location,
> > GLsizei count, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location,
> > GLsizei count, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location,
> > GLsizei count, const GLuint *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location,
> > GLsizei count, const GLuint *value);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location,
> > GLuint *params);
> > +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint
> > color, const GLchar *name);
> > +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const
> > GLchar *name);
> > +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0);
> > +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1);
> > +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1,
> > GLuint v2);
> > +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1,
> > GLuint v2, GLuint v3);
> > +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const
> > GLuint *value);
> > +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const
> > GLuint *value);
> > +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const
> > GLuint *value);
> > +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const
> > GLuint *value);
> > +#endif
> > +#endif /* GL_EXT_gpu_shader4 */
> > +
> > +#ifndef GL_EXT_histogram
> > +#define GL_EXT_histogram 1
> > +#define GL_HISTOGRAM_EXT 0x8024
> > +#define GL_PROXY_HISTOGRAM_EXT 0x8025
> > +#define GL_HISTOGRAM_WIDTH_EXT 0x8026
> > +#define GL_HISTOGRAM_FORMAT_EXT 0x8027
> > +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
> > +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
> > +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
> > +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
> > +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
> > +#define GL_HISTOGRAM_SINK_EXT 0x802D
> > +#define GL_MINMAX_EXT 0x802E
> > +#define GL_MINMAX_FORMAT_EXT 0x802F
> > +#define GL_MINMAX_SINK_EXT 0x8030
> > +#define GL_TABLE_TOO_LARGE_EXT 0x8031
> > +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum
> > target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
> > +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)
> > (GLenum target, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)
> > (GLenum target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target,
> > GLboolean reset, GLenum format, GLenum type, GLvoid *values);
> > +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC)
> > (GLenum target, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC)
> > (GLenum target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target,
> > GLsizei width, GLenum internalformat, GLboolean sink);
> > +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target,
> > GLenum internalformat, GLboolean sink);
> > +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum
> > target);
> > +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset,
> > GLenum format, GLenum type, GLvoid *values);
> > +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target,
> > GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target,
> > GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset,
> > GLenum format, GLenum type, GLvoid *values);
> > +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target,
> > GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target,
> > GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width,
> > GLenum internalformat, GLboolean sink);
> > +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum
> > internalformat, GLboolean sink);
> > +GLAPI void APIENTRY glResetHistogramEXT (GLenum target);
> > +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target);
> > +#endif
> > +#endif /* GL_EXT_histogram */
> > +
> > +#ifndef GL_EXT_index_array_formats
> > +#define GL_EXT_index_array_formats 1
> > +#define GL_IUI_V2F_EXT 0x81AD
> > +#define GL_IUI_V3F_EXT 0x81AE
> > +#define GL_IUI_N3F_V2F_EXT 0x81AF
> > +#define GL_IUI_N3F_V3F_EXT 0x81B0
> > +#define GL_T2F_IUI_V2F_EXT 0x81B1
> > +#define GL_T2F_IUI_V3F_EXT 0x81B2
> > +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
> > +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
> > +#endif /* GL_EXT_index_array_formats */
> > +
> > +#ifndef GL_EXT_index_func
> > +#define GL_EXT_index_func 1
> > +#define GL_INDEX_TEST_EXT 0x81B5
> > +#define GL_INDEX_TEST_FUNC_EXT 0x81B6
> > +#define GL_INDEX_TEST_REF_EXT 0x81B7
> > +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func,
> > GLclampf ref);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref);
> > +#endif
> > +#endif /* GL_EXT_index_func */
> > +
> > +#ifndef GL_EXT_index_material
> > +#define GL_EXT_index_material 1
> > +#define GL_INDEX_MATERIAL_EXT 0x81B8
> > +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
> > +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
> > +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face,
> > GLenum mode);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode);
> > +#endif
> > +#endif /* GL_EXT_index_material */
> > +
> > +#ifndef GL_EXT_index_texture
> > +#define GL_EXT_index_texture 1
> > +#endif /* GL_EXT_index_texture */
> > +
> > +#ifndef GL_EXT_light_texture
> > +#define GL_EXT_light_texture 1
> > +#define GL_FRAGMENT_MATERIAL_EXT 0x8349
> > +#define GL_FRAGMENT_NORMAL_EXT 0x834A
> > +#define GL_FRAGMENT_COLOR_EXT 0x834C
> > +#define GL_ATTENUATION_EXT 0x834D
> > +#define GL_SHADOW_ATTENUATION_EXT 0x834E
> > +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
> > +#define GL_TEXTURE_LIGHT_EXT 0x8350
> > +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
> > +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
> > +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
> > +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum
> > pname);
> > +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum
> > face, GLenum mode);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode);
> > +GLAPI void APIENTRY glTextureLightEXT (GLenum pname);
> > +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode);
> > +#endif
> > +#endif /* GL_EXT_light_texture */
> > +
> > +#ifndef GL_EXT_misc_attribute
> > +#define GL_EXT_misc_attribute 1
> > +#endif /* GL_EXT_misc_attribute */
> > +
> > +#ifndef GL_EXT_multi_draw_arrays
> > +#define GL_EXT_multi_draw_arrays 1
> > +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum
> > mode, const GLint *first, const GLsizei *count, GLsizei primcount);
> > +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum
> > mode, const GLsizei *count, GLenum type, const GLvoid *const*indices,
> > GLsizei primcount);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint
> > *first, const GLsizei *count, GLsizei primcount);
> > +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const
> > GLsizei *count, GLenum type, const GLvoid *const*indices, GLsizei
> > primcount);
> > +#endif
> > +#endif /* GL_EXT_multi_draw_arrays */
> > +
> > +#ifndef GL_EXT_multisample
> > +#define GL_EXT_multisample 1
> > +#define GL_MULTISAMPLE_EXT 0x809D
> > +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
> > +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
> > +#define GL_SAMPLE_MASK_EXT 0x80A0
> > +#define GL_1PASS_EXT 0x80A1
> > +#define GL_2PASS_0_EXT 0x80A2
> > +#define GL_2PASS_1_EXT 0x80A3
> > +#define GL_4PASS_0_EXT 0x80A4
> > +#define GL_4PASS_1_EXT 0x80A5
> > +#define GL_4PASS_2_EXT 0x80A6
> > +#define GL_4PASS_3_EXT 0x80A7
> > +#define GL_SAMPLE_BUFFERS_EXT 0x80A8
> > +#define GL_SAMPLES_EXT 0x80A9
> > +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
> > +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
> > +#define GL_SAMPLE_PATTERN_EXT 0x80AC
> > +#define GL_MULTISAMPLE_BIT_EXT 0x20000000
> > +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value,
> > GLboolean invert);
> > +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum
> > pattern);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean
> > invert);
> > +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern);
> > +#endif
> > +#endif /* GL_EXT_multisample */
> > +
> > +#ifndef GL_EXT_packed_depth_stencil
> > +#define GL_EXT_packed_depth_stencil 1
> > +#define GL_DEPTH_STENCIL_EXT 0x84F9
> > +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
> > +#define GL_DEPTH24_STENCIL8_EXT 0x88F0
> > +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
> > +#endif /* GL_EXT_packed_depth_stencil */
> > +
> > +#ifndef GL_EXT_packed_float
> > +#define GL_EXT_packed_float 1
> > +#define GL_R11F_G11F_B10F_EXT 0x8C3A
> > +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
> > +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
> > +#endif /* GL_EXT_packed_float */
> > +
> > +#ifndef GL_EXT_packed_pixels
> > +#define GL_EXT_packed_pixels 1
> > +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
> > +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
> > +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
> > +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
> > +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
> > +#endif /* GL_EXT_packed_pixels */
> > +
> > +#ifndef GL_EXT_paletted_texture
> > +#define GL_EXT_paletted_texture 1
> > +#define GL_COLOR_INDEX1_EXT 0x80E2
> > +#define GL_COLOR_INDEX2_EXT 0x80E3
> > +#define GL_COLOR_INDEX4_EXT 0x80E4
> > +#define GL_COLOR_INDEX8_EXT 0x80E5
> > +#define GL_COLOR_INDEX12_EXT 0x80E6
> > +#define GL_COLOR_INDEX16_EXT 0x80E7
> > +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
> > +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target,
> > GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const
> > GLvoid *table);
> > +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum
> > target, GLenum format, GLenum type, GLvoid *data);
> > +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)
> > (GLenum target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)
> > (GLenum target, GLenum pname, GLfloat *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum
> > internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid
> > *table);
> > +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format,
> > GLenum type, GLvoid *data);
> > +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target,
> > GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target,
> > GLenum pname, GLfloat *params);
> > +#endif
> > +#endif /* GL_EXT_paletted_texture */
> > +
> > +#ifndef GL_EXT_pixel_buffer_object
> > +#define GL_EXT_pixel_buffer_object 1
> > +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
> > +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
> > +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
> > +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
> > +#endif /* GL_EXT_pixel_buffer_object */
> > +
> > +#ifndef GL_EXT_pixel_transform
> > +#define GL_EXT_pixel_transform 1
> > +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
> > +#define GL_PIXEL_MAG_FILTER_EXT 0x8331
> > +#define GL_PIXEL_MIN_FILTER_EXT 0x8332
> > +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
> > +#define GL_CUBIC_EXT 0x8334
> > +#define GL_AVERAGE_EXT 0x8335
> > +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
> > +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
> > +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
> > +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)
> > (GLenum target, GLenum pname, GLint param);
> > +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)
> > (GLenum target, GLenum pname, GLfloat param);
> > +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)
> > (GLenum target, GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP
> > PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum
> > pname, const GLfloat *params);
> > +typedef void (APIENTRYP
> > PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target,
> > GLenum pname, GLint *params);
> > +typedef void (APIENTRYP
> > PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target,
> > GLenum pname, GLfloat *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target,
> > GLenum pname, GLint param);
> > +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target,
> > GLenum pname, GLfloat param);
> > +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target,
> > GLenum pname, const GLint *params);
> > +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target,
> > GLenum pname, const GLfloat *params);
> > +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target,
> > GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target,
> > GLenum pname, GLfloat *params);
> > +#endif
> > +#endif /* GL_EXT_pixel_transform */
> > +
> > +#ifndef GL_EXT_pixel_transform_color_table
> > +#define GL_EXT_pixel_transform_color_table 1
> > +#endif /* GL_EXT_pixel_transform_color_table */
> > +
> > +#ifndef GL_EXT_point_parameters
> > +#define GL_EXT_point_parameters 1
> > +#define GL_POINT_SIZE_MIN_EXT 0x8126
> > +#define GL_POINT_SIZE_MAX_EXT 0x8127
> > +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
> > +#define GL_DISTANCE_ATTENUATION_EXT 0x8129
> > +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum
> > pname, GLfloat param);
> > +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum
> > pname, const GLfloat *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat
> > param);
> > +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const
> > GLfloat *params);
> > +#endif
> > +#endif /* GL_EXT_point_parameters */
> > +
> > +#ifndef GL_EXT_polygon_offset
> > +#define GL_EXT_polygon_offset 1
> > +#define GL_POLYGON_OFFSET_EXT 0x8037
> > +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
> > +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
> > +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor,
> > GLfloat bias);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias);
> > +#endif
> > +#endif /* GL_EXT_polygon_offset */
> > +
> > +#ifndef GL_EXT_provoking_vertex
> > +#define GL_EXT_provoking_vertex 1
> > +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
> > 0x8E4C
> > +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
> > +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
> > +#define GL_PROVOKING_VERTEX_EXT 0x8E4F
> > +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum
> > mode);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode);
> > +#endif
> > +#endif /* GL_EXT_provoking_vertex */
> > +
> > +#ifndef GL_EXT_rescale_normal
> > +#define GL_EXT_rescale_normal 1
> > +#define GL_RESCALE_NORMAL_EXT 0x803A
> > +#endif /* GL_EXT_rescale_normal */
> > +
> > +#ifndef GL_EXT_secondary_color
> > +#define GL_EXT_secondary_color 1
> > +#define GL_COLOR_SUM_EXT 0x8458
> > +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
> > +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
> > +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
> > +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
> > +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
> > +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte
> > red, GLbyte green, GLbyte blue);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const
> > GLbyte *v);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble
> > red, GLdouble green, GLdouble blue);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const
> > GLdouble *v);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat
> > red, GLfloat green, GLfloat blue);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const
> > GLfloat *v);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red,
> > GLint green, GLint blue);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const
> > GLint *v);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort
> > red, GLshort green, GLshort blue);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const
> > GLshort *v);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte
> > red, GLubyte green, GLubyte blue);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const
> > GLubyte *v);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint
> > red, GLuint green, GLuint blue);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const
> > GLuint *v);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC)
> > (GLushort red, GLushort green, GLushort blue);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const
> > GLushort *v);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC)
> > (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green,
> > GLbyte blue);
> > +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v);
> > +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble
> > green, GLdouble blue);
> > +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v);
> > +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green,
> > GLfloat blue);
> > +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v);
> > +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint
> > blue);
> > +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v);
> > +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green,
> > GLshort blue);
> > +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v);
> > +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte
> > green, GLubyte blue);
> > +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v);
> > +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green,
> > GLuint blue);
> > +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v);
> > +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort
> > green, GLushort blue);
> > +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v);
> > +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum
> > type, GLsizei stride, const GLvoid *pointer);
> > +#endif
> > +#endif /* GL_EXT_secondary_color */
> > +
> > +#ifndef GL_EXT_separate_shader_objects
> > +#define GL_EXT_separate_shader_objects 1
> > +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
> > +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum
> > type, GLuint program);
> > +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint
> > program);
> > +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC)
> > (GLenum type, const GLchar *string);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint
> > program);
> > +GLAPI void APIENTRY glActiveProgramEXT (GLuint program);
> > +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const
> > GLchar *string);
> > +#endif
> > +#endif /* GL_EXT_separate_shader_objects */
> > +
> > +#ifndef GL_EXT_separate_specular_color
> > +#define GL_EXT_separate_specular_color 1
> > +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
> > +#define GL_SINGLE_COLOR_EXT 0x81F9
> > +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
> > +#endif /* GL_EXT_separate_specular_color */
> > +
> > +#ifndef GL_EXT_shader_image_load_store
> > +#define GL_EXT_shader_image_load_store 1
> > +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
> > +#define
> > GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT
> > 0x8F39
> > +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
> > +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
> > +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
> > +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
> > +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
> > +#define GL_IMAGE_1D_EXT 0x904C
> > +#define GL_IMAGE_2D_EXT 0x904D
> > +#define GL_IMAGE_3D_EXT 0x904E
> > +#define GL_IMAGE_2D_RECT_EXT 0x904F
> > +#define GL_IMAGE_CUBE_EXT 0x9050
> > +#define GL_IMAGE_BUFFER_EXT 0x9051
> > +#define GL_IMAGE_1D_ARRAY_EXT 0x9052
> > +#define GL_IMAGE_2D_ARRAY_EXT 0x9053
> > +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
> > +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
> > +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
> > +#define GL_INT_IMAGE_1D_EXT 0x9057
> > +#define GL_INT_IMAGE_2D_EXT 0x9058
> > +#define GL_INT_IMAGE_3D_EXT 0x9059
> > +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
> > +#define GL_INT_IMAGE_CUBE_EXT 0x905B
> > +#define GL_INT_IMAGE_BUFFER_EXT 0x905C
> > +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
> > +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
> > +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
> > +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
> > +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
> > +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
> > +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
> > +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
> > +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
> > +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
> > +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
> > +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
> > +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
> > +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
> > +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
> > +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
> > 0x906C
> > +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
> > +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
> > +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
> > +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
> > +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
> > +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
> > +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
> > +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
> > +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
> > +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
> > +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
> > +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
> > +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
> > +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
> > +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
> > +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint
> > index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum
> > access, GLint format);
> > +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield
> > barriers);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture,
> > GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
> > +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers);
> > +#endif
> > +#endif /* GL_EXT_shader_image_load_store */
> > +
> > +#ifndef GL_EXT_shadow_funcs
> > +#define GL_EXT_shadow_funcs 1
> > +#endif /* GL_EXT_shadow_funcs */
> > +
> > +#ifndef GL_EXT_shared_texture_palette
> > +#define GL_EXT_shared_texture_palette 1
> > +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
> > +#endif /* GL_EXT_shared_texture_palette */
> > +
> > +#ifndef GL_EXT_stencil_clear_tag
> > +#define GL_EXT_stencil_clear_tag 1
> > +#define GL_STENCIL_TAG_BITS_EXT 0x88F2
> > +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
> > +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei
> > stencilTagBits, GLuint stencilClearTag);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint
> > stencilClearTag);
> > +#endif
> > +#endif /* GL_EXT_stencil_clear_tag */
> > +
> > +#ifndef GL_EXT_stencil_two_side
> > +#define GL_EXT_stencil_two_side 1
> > +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
> > +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
> > +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum
> > face);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face);
> > +#endif
> > +#endif /* GL_EXT_stencil_two_side */
> > +
> > +#ifndef GL_EXT_stencil_wrap
> > +#define GL_EXT_stencil_wrap 1
> > +#define GL_INCR_WRAP_EXT 0x8507
> > +#define GL_DECR_WRAP_EXT 0x8508
> > +#endif /* GL_EXT_stencil_wrap */
> > +
> > +#ifndef GL_EXT_subtexture
> > +#define GL_EXT_subtexture 1
> > +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum
> > target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum
> > type, const GLvoid *pixels);
> > +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum
> > target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
> > GLenum format, GLenum type, const GLvoid *pixels);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level,
> > GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid
> > *pixels);
> > +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level,
> > GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
> > GLenum type, const GLvoid *pixels);
> > +#endif
> > +#endif /* GL_EXT_subtexture */
> > +
> > +#ifndef GL_EXT_texture
> > +#define GL_EXT_texture 1
> > +#define GL_ALPHA4_EXT 0x803B
> > +#define GL_ALPHA8_EXT 0x803C
> > +#define GL_ALPHA12_EXT 0x803D
> > +#define GL_ALPHA16_EXT 0x803E
> > +#define GL_LUMINANCE4_EXT 0x803F
> > +#define GL_LUMINANCE8_EXT 0x8040
> > +#define GL_LUMINANCE12_EXT 0x8041
> > +#define GL_LUMINANCE16_EXT 0x8042
> > +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
> > +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
> > +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
> > +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
> > +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
> > +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
> > +#define GL_INTENSITY_EXT 0x8049
> > +#define GL_INTENSITY4_EXT 0x804A
> > +#define GL_INTENSITY8_EXT 0x804B
> > +#define GL_INTENSITY12_EXT 0x804C
> > +#define GL_INTENSITY16_EXT 0x804D
> > +#define GL_RGB2_EXT 0x804E
> > +#define GL_RGB4_EXT 0x804F
> > +#define GL_RGB5_EXT 0x8050
> > +#define GL_RGB8_EXT 0x8051
> > +#define GL_RGB10_EXT 0x8052
> > +#define GL_RGB12_EXT 0x8053
> > +#define GL_RGB16_EXT 0x8054
> > +#define GL_RGBA2_EXT 0x8055
> > +#define GL_RGBA4_EXT 0x8056
> > +#define GL_RGB5_A1_EXT 0x8057
> > +#define GL_RGBA8_EXT 0x8058
> > +#define GL_RGB10_A2_EXT 0x8059
> > +#define GL_RGBA12_EXT 0x805A
> > +#define GL_RGBA16_EXT 0x805B
> > +#define GL_TEXTURE_RED_SIZE_EXT 0x805C
> > +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
> > +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
> > +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
> > +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
> > +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
> > +#define GL_REPLACE_EXT 0x8062
> > +#define GL_PROXY_TEXTURE_1D_EXT 0x8063
> > +#define GL_PROXY_TEXTURE_2D_EXT 0x8064
> > +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
> > +#endif /* GL_EXT_texture */
> > +
> > +#ifndef GL_EXT_texture3D
> > +#define GL_EXT_texture3D 1
> > +#define GL_PACK_SKIP_IMAGES_EXT 0x806B
> > +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
> > +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
> > +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
> > +#define GL_TEXTURE_3D_EXT 0x806F
> > +#define GL_PROXY_TEXTURE_3D_EXT 0x8070
> > +#define GL_TEXTURE_DEPTH_EXT 0x8071
> > +#define GL_TEXTURE_WRAP_R_EXT 0x8072
> > +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
> > +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target,
> > GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei
> > depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
> > +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum
> > target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
> > GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid
> > *pixels);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level,
> > GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint
> > border, GLenum format, GLenum type, const GLvoid *pixels);
> > +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level,
> > GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height,
> > GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
> > +#endif
> > +#endif /* GL_EXT_texture3D */
> > +
> > +#ifndef GL_EXT_texture_array
> > +#define GL_EXT_texture_array 1
> > +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
> > +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
> > +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
> > +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
> > +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
> > +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
> > +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
> > +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
> > +#endif /* GL_EXT_texture_array */
> > +
> > +#ifndef GL_EXT_texture_buffer_object
> > +#define GL_EXT_texture_buffer_object 1
> > +#define GL_TEXTURE_BUFFER_EXT 0x8C2A
> > +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
> > +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
> > +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
> > +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
> > +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target,
> > GLenum internalformat, GLuint buffer);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum
> > internalformat, GLuint buffer);
> > +#endif
> > +#endif /* GL_EXT_texture_buffer_object */
> > +
> > +#ifndef GL_EXT_texture_compression_latc
> > +#define GL_EXT_texture_compression_latc 1
> > +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
> > +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
> > +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
> > +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
> > 0x8C73
> > +#endif /* GL_EXT_texture_compression_latc */
> > +
> > +#ifndef GL_EXT_texture_compression_rgtc
> > +#define GL_EXT_texture_compression_rgtc 1
> > +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
> > +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
> > +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
> > +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
> > +#endif /* GL_EXT_texture_compression_rgtc */
> > +
> > +#ifndef GL_EXT_texture_compression_s3tc
> > +#define GL_EXT_texture_compression_s3tc 1
> > +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
> > +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
> > +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
> > +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
> > +#endif /* GL_EXT_texture_compression_s3tc */
> > +
> > +#ifndef GL_EXT_texture_cube_map
> > +#define GL_EXT_texture_cube_map 1
> > +#define GL_NORMAL_MAP_EXT 0x8511
> > +#define GL_REFLECTION_MAP_EXT 0x8512
> > +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
> > +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
> > +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
> > +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
> > +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
> > +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
> > +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
> > +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
> > +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
> > +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
> > +#endif /* GL_EXT_texture_cube_map */
> > +
> > +#ifndef GL_EXT_texture_env_add
> > +#define GL_EXT_texture_env_add 1
> > +#endif /* GL_EXT_texture_env_add */
> > +
> > +#ifndef GL_EXT_texture_env_combine
> > +#define GL_EXT_texture_env_combine 1
> > +#define GL_COMBINE_EXT 0x8570
> > +#define GL_COMBINE_RGB_EXT 0x8571
> > +#define GL_COMBINE_ALPHA_EXT 0x8572
> > +#define GL_RGB_SCALE_EXT 0x8573
> > +#define GL_ADD_SIGNED_EXT 0x8574
> > +#define GL_INTERPOLATE_EXT 0x8575
> > +#define GL_CONSTANT_EXT 0x8576
> > +#define GL_PRIMARY_COLOR_EXT 0x8577
> > +#define GL_PREVIOUS_EXT 0x8578
> > +#define GL_SOURCE0_RGB_EXT 0x8580
> > +#define GL_SOURCE1_RGB_EXT 0x8581
> > +#define GL_SOURCE2_RGB_EXT 0x8582
> > +#define GL_SOURCE0_ALPHA_EXT 0x8588
> > +#define GL_SOURCE1_ALPHA_EXT 0x8589
> > +#define GL_SOURCE2_ALPHA_EXT 0x858A
> > +#define GL_OPERAND0_RGB_EXT 0x8590
> > +#define GL_OPERAND1_RGB_EXT 0x8591
> > +#define GL_OPERAND2_RGB_EXT 0x8592
> > +#define GL_OPERAND0_ALPHA_EXT 0x8598
> > +#define GL_OPERAND1_ALPHA_EXT 0x8599
> > +#define GL_OPERAND2_ALPHA_EXT 0x859A
> > +#endif /* GL_EXT_texture_env_combine */
> > +
> > +#ifndef GL_EXT_texture_env_dot3
> > +#define GL_EXT_texture_env_dot3 1
> > +#define GL_DOT3_RGB_EXT 0x8740
> > +#define GL_DOT3_RGBA_EXT 0x8741
> > +#endif /* GL_EXT_texture_env_dot3 */
> > +
> > +#ifndef GL_EXT_texture_filter_anisotropic
> > +#define GL_EXT_texture_filter_anisotropic 1
> > +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
> > +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
> > +#endif /* GL_EXT_texture_filter_anisotropic */
> > +
> > +#ifndef GL_EXT_texture_integer
> > +#define GL_EXT_texture_integer 1
> > +#define GL_RGBA32UI_EXT 0x8D70
> > +#define GL_RGB32UI_EXT 0x8D71
> > +#define GL_ALPHA32UI_EXT 0x8D72
> > +#define GL_INTENSITY32UI_EXT 0x8D73
> > +#define GL_LUMINANCE32UI_EXT 0x8D74
> > +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
> > +#define GL_RGBA16UI_EXT 0x8D76
> > +#define GL_RGB16UI_EXT 0x8D77
> > +#define GL_ALPHA16UI_EXT 0x8D78
> > +#define GL_INTENSITY16UI_EXT 0x8D79
> > +#define GL_LUMINANCE16UI_EXT 0x8D7A
> > +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
> > +#define GL_RGBA8UI_EXT 0x8D7C
> > +#define GL_RGB8UI_EXT 0x8D7D
> > +#define GL_ALPHA8UI_EXT 0x8D7E
> > +#define GL_INTENSITY8UI_EXT 0x8D7F
> > +#define GL_LUMINANCE8UI_EXT 0x8D80
> > +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
> > +#define GL_RGBA32I_EXT 0x8D82
> > +#define GL_RGB32I_EXT 0x8D83
> > +#define GL_ALPHA32I_EXT 0x8D84
> > +#define GL_INTENSITY32I_EXT 0x8D85
> > +#define GL_LUMINANCE32I_EXT 0x8D86
> > +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
> > +#define GL_RGBA16I_EXT 0x8D88
> > +#define GL_RGB16I_EXT 0x8D89
> > +#define GL_ALPHA16I_EXT 0x8D8A
> > +#define GL_INTENSITY16I_EXT 0x8D8B
> > +#define GL_LUMINANCE16I_EXT 0x8D8C
> > +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
> > +#define GL_RGBA8I_EXT 0x8D8E
> > +#define GL_RGB8I_EXT 0x8D8F
> > +#define GL_ALPHA8I_EXT 0x8D90
> > +#define GL_INTENSITY8I_EXT 0x8D91
> > +#define GL_LUMINANCE8I_EXT 0x8D92
> > +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
> > +#define GL_RED_INTEGER_EXT 0x8D94
> > +#define GL_GREEN_INTEGER_EXT 0x8D95
> > +#define GL_BLUE_INTEGER_EXT 0x8D96
> > +#define GL_ALPHA_INTEGER_EXT 0x8D97
> > +#define GL_RGB_INTEGER_EXT 0x8D98
> > +#define GL_RGBA_INTEGER_EXT 0x8D99
> > +#define GL_BGR_INTEGER_EXT 0x8D9A
> > +#define GL_BGRA_INTEGER_EXT 0x8D9B
> > +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
> > +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
> > +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
> > +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum
> > target, GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum
> > target, GLenum pname, const GLuint *params);
> > +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum
> > target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC)
> > (GLenum target, GLenum pname, GLuint *params);
> > +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint
> > green, GLint blue, GLint alpha);
> > +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red,
> > GLuint green, GLuint blue, GLuint alpha);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum
> > pname, const GLint *params);
> > +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum
> > pname, const GLuint *params);
> > +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum
> > pname, GLint *params);
> > +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum
> > pname, GLuint *params);
> > +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue,
> > GLint alpha);
> > +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint
> > blue, GLuint alpha);
> > +#endif
> > +#endif /* GL_EXT_texture_integer */
> > +
> > +#ifndef GL_EXT_texture_lod_bias
> > +#define GL_EXT_texture_lod_bias 1
> > +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
> > +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
> > +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
> > +#endif /* GL_EXT_texture_lod_bias */
> > +
> > +#ifndef GL_EXT_texture_mirror_clamp
> > +#define GL_EXT_texture_mirror_clamp 1
> > +#define GL_MIRROR_CLAMP_EXT 0x8742
> > +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
> > +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
> > +#endif /* GL_EXT_texture_mirror_clamp */
> > +
> > +#ifndef GL_EXT_texture_object
> > +#define GL_EXT_texture_object 1
> > +#define GL_TEXTURE_PRIORITY_EXT 0x8066
> > +#define GL_TEXTURE_RESIDENT_EXT 0x8067
> > +#define GL_TEXTURE_1D_BINDING_EXT 0x8068
> > +#define GL_TEXTURE_2D_BINDING_EXT 0x8069
> > +#define GL_TEXTURE_3D_BINDING_EXT 0x806A
> > +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)
> > (GLsizei n, const GLuint *textures, GLboolean *residences);
> > +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target,
> > GLuint texture);
> > +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n,
> > const GLuint *textures);
> > +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint
> > *textures);
> > +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint
> > texture);
> > +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n,
> > const GLuint *textures, const GLclampf *priorities);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const
> > GLuint *textures, GLboolean *residences);
> > +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture);
> > +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint
> > *textures);
> > +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures);
> > +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture);
> > +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint
> > *textures, const GLclampf *priorities);
> > +#endif
> > +#endif /* GL_EXT_texture_object */
> > +
> > +#ifndef GL_EXT_texture_perturb_normal
> > +#define GL_EXT_texture_perturb_normal 1
> > +#define GL_PERTURB_EXT 0x85AE
> > +#define GL_TEXTURE_NORMAL_EXT 0x85AF
> > +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum
> > mode);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode);
> > +#endif
> > +#endif /* GL_EXT_texture_perturb_normal */
> > +
> > +#ifndef GL_EXT_texture_sRGB
> > +#define GL_EXT_texture_sRGB 1
> > +#define GL_SRGB_EXT 0x8C40
> > +#define GL_SRGB8_EXT 0x8C41
> > +#define GL_SRGB_ALPHA_EXT 0x8C42
> > +#define GL_SRGB8_ALPHA8_EXT 0x8C43
> > +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
> > +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
> > +#define GL_SLUMINANCE_EXT 0x8C46
> > +#define GL_SLUMINANCE8_EXT 0x8C47
> > +#define GL_COMPRESSED_SRGB_EXT 0x8C48
> > +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
> > +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
> > +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
> > +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
> > +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
> > +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
> > +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
> > +#endif /* GL_EXT_texture_sRGB */
> > +
> > +#ifndef GL_EXT_texture_sRGB_decode
> > +#define GL_EXT_texture_sRGB_decode 1
> > +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
> > +#define GL_DECODE_EXT 0x8A49
> > +#define GL_SKIP_DECODE_EXT 0x8A4A
> > +#endif /* GL_EXT_texture_sRGB_decode */
> > +
> > +#ifndef GL_EXT_texture_shared_exponent
> > +#define GL_EXT_texture_shared_exponent 1
> > +#define GL_RGB9_E5_EXT 0x8C3D
> > +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
> > +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
> > +#endif /* GL_EXT_texture_shared_exponent */
> > +
> > +#ifndef GL_EXT_texture_snorm
> > +#define GL_EXT_texture_snorm 1
> > +#define GL_ALPHA_SNORM 0x9010
> > +#define GL_LUMINANCE_SNORM 0x9011
> > +#define GL_LUMINANCE_ALPHA_SNORM 0x9012
> > +#define GL_INTENSITY_SNORM 0x9013
> > +#define GL_ALPHA8_SNORM 0x9014
> > +#define GL_LUMINANCE8_SNORM 0x9015
> > +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
> > +#define GL_INTENSITY8_SNORM 0x9017
> > +#define GL_ALPHA16_SNORM 0x9018
> > +#define GL_LUMINANCE16_SNORM 0x9019
> > +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
> > +#define GL_INTENSITY16_SNORM 0x901B
> > +#define GL_RED_SNORM 0x8F90
> > +#define GL_RG_SNORM 0x8F91
> > +#define GL_RGB_SNORM 0x8F92
> > +#define GL_RGBA_SNORM 0x8F93
> > +#endif /* GL_EXT_texture_snorm */
> > +
> > +#ifndef GL_EXT_texture_swizzle
> > +#define GL_EXT_texture_swizzle 1
> > +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
> > +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
> > +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
> > +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
> > +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
> > +#endif /* GL_EXT_texture_swizzle */
> > +
> > +#ifndef GL_EXT_timer_query
> > +#define GL_EXT_timer_query 1
> > +#define GL_TIME_ELAPSED_EXT 0x88BF
> > +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint
> > id, GLenum pname, GLint64 *params);
> > +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint
> > id, GLenum pname, GLuint64 *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname,
> > GLint64 *params);
> > +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum
> > pname, GLuint64 *params);
> > +#endif
> > +#endif /* GL_EXT_timer_query */
> > +
> > +#ifndef GL_EXT_transform_feedback
> > +#define GL_EXT_transform_feedback 1
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
> > +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
> > +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
> > +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
> > +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
> > +#define GL_RASTERIZER_DISCARD_EXT 0x8C89
> > +#define
> > GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
> > 0x8C8A
> > +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT
> > 0x8C8B
> > +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT
> > 0x8C80
> > +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
> > +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
> > +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)
> > (GLenum primitiveMode);
> > +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC)
> > (void);
> > +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum
> > target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
> > +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum
> > target, GLuint index, GLuint buffer, GLintptr offset);
> > +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum
> > target, GLuint index, GLuint buffer);
> > +typedef void (APIENTRYP
> > PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei
> > count, const GLchar *const*varyings, GLenum bufferMode);
> > +typedef void (APIENTRYP
> > PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program,
> > GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type,
> > GLchar *name);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum
> > primitiveMode);
> > +GLAPI void APIENTRY glEndTransformFeedbackEXT (void);
> > +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index,
> > GLuint buffer, GLintptr offset, GLsizeiptr size);
> > +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index,
> > GLuint buffer, GLintptr offset);
> > +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index,
> > GLuint buffer);
> > +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program,
> > GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
> > +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program,
> > GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type,
> > GLchar *name);
> > +#endif
> > +#endif /* GL_EXT_transform_feedback */
> > +
> > +#ifndef GL_EXT_vertex_array
> > +#define GL_EXT_vertex_array 1
> > +#define GL_VERTEX_ARRAY_EXT 0x8074
> > +#define GL_NORMAL_ARRAY_EXT 0x8075
> > +#define GL_COLOR_ARRAY_EXT 0x8076
> > +#define GL_INDEX_ARRAY_EXT 0x8077
> > +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
> > +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
> > +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
> > +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
> > +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
> > +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
> > +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
> > +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
> > +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
> > +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
> > +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
> > +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
> > +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
> > +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
> > +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
> > +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
> > +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
> > +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
> > +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
> > +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
> > +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
> > +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
> > +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
> > +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
> > +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
> > +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
> > +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
> > +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
> > +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
> > +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size,
> > GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode,
> > GLint first, GLsizei count);
> > +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei
> > stride, GLsizei count, const GLboolean *pointer);
> > +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname,
> > GLvoid **params);
> > +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type,
> > GLsizei stride, GLsizei count, const GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum
> > type, GLsizei stride, GLsizei count, const GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size,
> > GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size,
> > GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glArrayElementEXT (GLint i);
> > +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei
> > stride, GLsizei count, const GLvoid *pointer);
> > +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei
> > count);
> > +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count,
> > const GLboolean *pointer);
> > +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, GLvoid
> > **params);
> > +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride,
> > GLsizei count, const GLvoid *pointer);
> > +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride,
> > GLsizei count, const GLvoid *pointer);
> > +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type,
> > GLsizei stride, GLsizei count, const GLvoid *pointer);
> > +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei
> > stride, GLsizei count, const GLvoid *pointer);
> > +#endif
> > +#endif /* GL_EXT_vertex_array */
> > +
> > +#ifndef GL_EXT_vertex_array_bgra
> > +#define GL_EXT_vertex_array_bgra 1
> > +#endif /* GL_EXT_vertex_array_bgra */
> > +
> > +#ifndef GL_EXT_vertex_attrib_64bit
> > +#define GL_EXT_vertex_attrib_64bit 1
> > +#define GL_DOUBLE_VEC2_EXT 0x8FFC
> > +#define GL_DOUBLE_VEC3_EXT 0x8FFD
> > +#define GL_DOUBLE_VEC4_EXT 0x8FFE
> > +#define GL_DOUBLE_MAT2_EXT 0x8F46
> > +#define GL_DOUBLE_MAT3_EXT 0x8F47
> > +#define GL_DOUBLE_MAT4_EXT 0x8F48
> > +#define GL_DOUBLE_MAT2x3_EXT 0x8F49
> > +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
> > +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
> > +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
> > +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
> > +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index,
> > GLdouble x);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index,
> > GLdouble x, GLdouble y);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index,
> > GLdouble x, GLdouble y, GLdouble z);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index,
> > GLdouble x, GLdouble y, GLdouble z, GLdouble w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint
> > index, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint
> > index, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint
> > index, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint
> > index, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint
> > index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint
> > index, GLenum pname, GLdouble *params);
> > +typedef void (APIENTRYP
> > PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint
> > buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr
> > offset);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x);
> > +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x,
> > GLdouble y);
> > +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x,
> > GLdouble y, GLdouble z);
> > +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x,
> > GLdouble y, GLdouble z, GLdouble w);
> > +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble
> > *v);
> > +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble
> > *v);
> > +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble
> > *v);
> > +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble
> > *v);
> > +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size,
> > GLenum type, GLsizei stride, const GLvoid *pointer);
> > +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum
> > pname, GLdouble *params);
> > +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj,
> > GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr
> > offset);
> > +#endif
> > +#endif /* GL_EXT_vertex_attrib_64bit */
> > +
> > +#ifndef GL_EXT_vertex_shader
> > +#define GL_EXT_vertex_shader 1
> > +#define GL_VERTEX_SHADER_EXT 0x8780
> > +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
> > +#define GL_OP_INDEX_EXT 0x8782
> > +#define GL_OP_NEGATE_EXT 0x8783
> > +#define GL_OP_DOT3_EXT 0x8784
> > +#define GL_OP_DOT4_EXT 0x8785
> > +#define GL_OP_MUL_EXT 0x8786
> > +#define GL_OP_ADD_EXT 0x8787
> > +#define GL_OP_MADD_EXT 0x8788
> > +#define GL_OP_FRAC_EXT 0x8789
> > +#define GL_OP_MAX_EXT 0x878A
> > +#define GL_OP_MIN_EXT 0x878B
> > +#define GL_OP_SET_GE_EXT 0x878C
> > +#define GL_OP_SET_LT_EXT 0x878D
> > +#define GL_OP_CLAMP_EXT 0x878E
> > +#define GL_OP_FLOOR_EXT 0x878F
> > +#define GL_OP_ROUND_EXT 0x8790
> > +#define GL_OP_EXP_BASE_2_EXT 0x8791
> > +#define GL_OP_LOG_BASE_2_EXT 0x8792
> > +#define GL_OP_POWER_EXT 0x8793
> > +#define GL_OP_RECIP_EXT 0x8794
> > +#define GL_OP_RECIP_SQRT_EXT 0x8795
> > +#define GL_OP_SUB_EXT 0x8796
> > +#define GL_OP_CROSS_PRODUCT_EXT 0x8797
> > +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
> > +#define GL_OP_MOV_EXT 0x8799
> > +#define GL_OUTPUT_VERTEX_EXT 0x879A
> > +#define GL_OUTPUT_COLOR0_EXT 0x879B
> > +#define GL_OUTPUT_COLOR1_EXT 0x879C
> > +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
> > +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
> > +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
> > +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
> > +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
> > +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
> > +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
> > +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
> > +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
> > +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
> > +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
> > +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
> > +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
> > +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
> > +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
> > +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
> > +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
> > +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
> > +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
> > +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
> > +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
> > +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
> > +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
> > +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
> > +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
> > +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
> > +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
> > +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
> > +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
> > +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
> > +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
> > +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
> > +#define GL_OUTPUT_FOG_EXT 0x87BD
> > +#define GL_SCALAR_EXT 0x87BE
> > +#define GL_VECTOR_EXT 0x87BF
> > +#define GL_MATRIX_EXT 0x87C0
> > +#define GL_VARIANT_EXT 0x87C1
> > +#define GL_INVARIANT_EXT 0x87C2
> > +#define GL_LOCAL_CONSTANT_EXT 0x87C3
> > +#define GL_LOCAL_EXT 0x87C4
> > +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
> > +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
> > +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
> > +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
> > +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
> > +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
> > 0x87CA
> > +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
> > +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
> > 0x87CC
> > +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
> > +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
> > +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
> > +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
> > +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
> > +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
> > +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
> > +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
> > +#define GL_X_EXT 0x87D5
> > +#define GL_Y_EXT 0x87D6
> > +#define GL_Z_EXT 0x87D7
> > +#define GL_W_EXT 0x87D8
> > +#define GL_NEGATIVE_X_EXT 0x87D9
> > +#define GL_NEGATIVE_Y_EXT 0x87DA
> > +#define GL_NEGATIVE_Z_EXT 0x87DB
> > +#define GL_NEGATIVE_W_EXT 0x87DC
> > +#define GL_ZERO_EXT 0x87DD
> > +#define GL_ONE_EXT 0x87DE
> > +#define GL_NEGATIVE_ONE_EXT 0x87DF
> > +#define GL_NORMALIZED_RANGE_EXT 0x87E0
> > +#define GL_FULL_RANGE_EXT 0x87E1
> > +#define GL_CURRENT_VERTEX_EXT 0x87E2
> > +#define GL_MVP_MATRIX_EXT 0x87E3
> > +#define GL_VARIANT_VALUE_EXT 0x87E4
> > +#define GL_VARIANT_DATATYPE_EXT 0x87E5
> > +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
> > +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
> > +#define GL_VARIANT_ARRAY_EXT 0x87E8
> > +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
> > +#define GL_INVARIANT_VALUE_EXT 0x87EA
> > +#define GL_INVARIANT_DATATYPE_EXT 0x87EB
> > +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
> > +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
> > +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
> > +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
> > +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
> > +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint
> > range);
> > +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint
> > id);
> > +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint
> > res, GLuint arg1);
> > +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint
> > res, GLuint arg1, GLuint arg2);
> > +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint
> > res, GLuint arg1, GLuint arg2, GLuint arg3);
> > +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in,
> > GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
> > +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint
> > in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
> > +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res,
> > GLuint src, GLuint num);
> > +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint
> > res, GLuint src, GLuint num);
> > +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum
> > datatype, GLenum storagetype, GLenum range, GLuint components);
> > +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id,
> > GLenum type, const GLvoid *addr);
> > +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id,
> > GLenum type, const GLvoid *addr);
> > +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const
> > GLbyte *addr);
> > +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const
> > GLshort *addr);
> > +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const
> > GLint *addr);
> > +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const
> > GLfloat *addr);
> > +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const
> > GLdouble *addr);
> > +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const
> > GLubyte *addr);
> > +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const
> > GLushort *addr);
> > +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const
> > GLuint *addr);
> > +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id,
> > GLenum type, GLuint stride, const GLvoid *addr);
> > +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)
> > (GLuint id);
> > +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)
> > (GLuint id);
> > +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)
> > (GLenum light, GLenum value);
> > +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)
> > (GLenum face, GLenum value);
> > +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)
> > (GLenum unit, GLenum coord, GLenum value);
> > +typedef GLuint (APIENTRYP
> > PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum
> > value);
> > +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum
> > value);
> > +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)
> > (GLuint id, GLenum cap);
> > +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint
> > id, GLenum value, GLboolean *data);
> > +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint
> > id, GLenum value, GLint *data);
> > +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id,
> > GLenum value, GLfloat *data);
> > +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint
> > id, GLenum value, GLvoid **data);
> > +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)
> > (GLuint id, GLenum value, GLboolean *data);
> > +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)
> > (GLuint id, GLenum value, GLint *data);
> > +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint
> > id, GLenum value, GLfloat *data);
> > +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)
> > (GLuint id, GLenum value, GLboolean *data);
> > +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)
> > (GLuint id, GLenum value, GLint *data);
> > +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)
> > (GLuint id, GLenum value, GLfloat *data);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBeginVertexShaderEXT (void);
> > +GLAPI void APIENTRY glEndVertexShaderEXT (void);
> > +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id);
> > +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range);
> > +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id);
> > +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint
> > arg1);
> > +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1,
> > GLuint arg2);
> > +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1,
> > GLuint arg2, GLuint arg3);
> > +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX,
> > GLenum outY, GLenum outZ, GLenum outW);
> > +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX,
> > GLenum outY, GLenum outZ, GLenum outW);
> > +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint
> > num);
> > +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src,
> > GLuint num);
> > +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum
> > storagetype, GLenum range, GLuint components);
> > +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const
> > GLvoid *addr);
> > +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const
> > GLvoid *addr);
> > +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr);
> > +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr);
> > +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr);
> > +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr);
> > +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr);
> > +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr);
> > +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr);
> > +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr);
> > +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint
> > stride, const GLvoid *addr);
> > +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id);
> > +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id);
> > +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum
> > value);
> > +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face,
> > GLenum value);
> > +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit,
> > GLenum coord, GLenum value);
> > +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit,
> > GLenum value);
> > +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value);
> > +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap);
> > +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value,
> > GLboolean *data);
> > +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value,
> > GLint *data);
> > +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value,
> > GLfloat *data);
> > +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value,
> > GLvoid **data);
> > +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value,
> > GLboolean *data);
> > +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value,
> > GLint *data);
> > +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value,
> > GLfloat *data);
> > +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum
> > value, GLboolean *data);
> > +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum
> > value, GLint *data);
> > +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum
> > value, GLfloat *data);
> > +#endif
> > +#endif /* GL_EXT_vertex_shader */
> > +
> > +#ifndef GL_EXT_vertex_weighting
> > +#define GL_EXT_vertex_weighting 1
> > +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
> > +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
> > +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
> > +#define GL_MODELVIEW1_MATRIX_EXT 0x8506
> > +#define GL_VERTEX_WEIGHTING_EXT 0x8509
> > +#define GL_MODELVIEW0_EXT 0x1700
> > +#define GL_MODELVIEW1_EXT 0x850A
> > +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
> > +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
> > +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
> > +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
> > +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
> > +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
> > +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat
> > weight);
> > +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat
> > *weight);
> > +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint
> > size, GLenum type, GLsizei stride, const GLvoid *pointer);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight);
> > +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight);
> > +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type,
> > GLsizei stride, const GLvoid *pointer);
> > +#endif
> > +#endif /* GL_EXT_vertex_weighting */
> > +
> > +#ifndef GL_EXT_x11_sync_object
> > +#define GL_EXT_x11_sync_object 1
> > +#define GL_SYNC_X11_FENCE_EXT 0x90E1
> > +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum
> > external_sync_type, GLintptr external_sync, GLbitfield flags);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type,
> > GLintptr external_sync, GLbitfield flags);
> > +#endif
> > +#endif /* GL_EXT_x11_sync_object */
> > +
> > +#ifndef GL_GREMEDY_frame_terminator
> > +#define GL_GREMEDY_frame_terminator 1
> > +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC)
> > (void);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void);
> > +#endif
> > +#endif /* GL_GREMEDY_frame_terminator */
> > +
> > +#ifndef GL_GREMEDY_string_marker
> > +#define GL_GREMEDY_string_marker 1
> > +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei
> > len, const GLvoid *string);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const GLvoid
> > *string);
> > +#endif
> > +#endif /* GL_GREMEDY_string_marker */
> > +
> > +#ifndef GL_HP_convolution_border_modes
> > +#define GL_HP_convolution_border_modes 1
> > +#define GL_IGNORE_BORDER_HP 0x8150
> > +#define GL_CONSTANT_BORDER_HP 0x8151
> > +#define GL_REPLICATE_BORDER_HP 0x8153
> > +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
> > +#endif /* GL_HP_convolution_border_modes */
> > +
> > +#ifndef GL_HP_image_transform
> > +#define GL_HP_image_transform 1
> > +#define GL_IMAGE_SCALE_X_HP 0x8155
> > +#define GL_IMAGE_SCALE_Y_HP 0x8156
> > +#define GL_IMAGE_TRANSLATE_X_HP 0x8157
> > +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
> > +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
> > +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
> > +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
> > +#define GL_IMAGE_MAG_FILTER_HP 0x815C
> > +#define GL_IMAGE_MIN_FILTER_HP 0x815D
> > +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
> > +#define GL_CUBIC_HP 0x815F
> > +#define GL_AVERAGE_HP 0x8160
> > +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
> > +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
> > +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
> > +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC)
> > (GLenum target, GLenum pname, GLint param);
> > +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC)
> > (GLenum target, GLenum pname, GLfloat param);
> > +typedef void (APIENTRYP
> > PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum
> > pname, const GLint *params);
> > +typedef void (APIENTRYP
> > PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum
> > pname, const GLfloat *params);
> > +typedef void (APIENTRYP
> > PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target,
> > GLenum pname, GLint *params);
> > +typedef void (APIENTRYP
> > PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target,
> > GLenum pname, GLfloat *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target,
> > GLenum pname, GLint param);
> > +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target,
> > GLenum pname, GLfloat param);
> > +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target,
> > GLenum pname, const GLint *params);
> > +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target,
> > GLenum pname, const GLfloat *params);
> > +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target,
> > GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum
> > target, GLenum pname, GLfloat *params);
> > +#endif
> > +#endif /* GL_HP_image_transform */
> > +
> > +#ifndef GL_HP_occlusion_test
> > +#define GL_HP_occlusion_test 1
> > +#define GL_OCCLUSION_TEST_HP 0x8165
> > +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
> > +#endif /* GL_HP_occlusion_test */
> > +
> > +#ifndef GL_HP_texture_lighting
> > +#define GL_HP_texture_lighting 1
> > +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
> > +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
> > +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
> > +#endif /* GL_HP_texture_lighting */
> > +
> > +#ifndef GL_IBM_cull_vertex
> > +#define GL_IBM_cull_vertex 1
> > +#define GL_CULL_VERTEX_IBM 103050
> > +#endif /* GL_IBM_cull_vertex */
> > +
> > +#ifndef GL_IBM_multimode_draw_arrays
> > +#define GL_IBM_multimode_draw_arrays 1
> > +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC)
> > (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei
> > primcount, GLint modestride);
> > +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC)
> > (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid
> > *const*indices, GLsizei primcount, GLint modestride);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode,
> > const GLint *first, const GLsizei *count, GLsizei primcount, GLint
> > modestride);
> > +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum
> > *mode, const GLsizei *count, GLenum type, const GLvoid *const*indices,
> > GLsizei primcount, GLint modestride);
> > +#endif
> > +#endif /* GL_IBM_multimode_draw_arrays */
> > +
> > +#ifndef GL_IBM_rasterpos_clip
> > +#define GL_IBM_rasterpos_clip 1
> > +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
> > +#endif /* GL_IBM_rasterpos_clip */
> > +
> > +#ifndef GL_IBM_static_data
> > +#define GL_IBM_static_data 1
> > +#define GL_ALL_STATIC_DATA_IBM 103060
> > +#define GL_STATIC_VERTEX_ARRAY_IBM 103061
> > +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum
> > target);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target);
> > +#endif
> > +#endif /* GL_IBM_static_data */
> > +
> > +#ifndef GL_IBM_texture_mirrored_repeat
> > +#define GL_IBM_texture_mirrored_repeat 1
> > +#define GL_MIRRORED_REPEAT_IBM 0x8370
> > +#endif /* GL_IBM_texture_mirrored_repeat */
> > +
> > +#ifndef GL_IBM_vertex_array_lists
> > +#define GL_IBM_vertex_array_lists 1
> > +#define GL_VERTEX_ARRAY_LIST_IBM 103070
> > +#define GL_NORMAL_ARRAY_LIST_IBM 103071
> > +#define GL_COLOR_ARRAY_LIST_IBM 103072
> > +#define GL_INDEX_ARRAY_LIST_IBM 103073
> > +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
> > +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
> > +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
> > +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
> > +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
> > +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
> > +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
> > +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
> > +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
> > +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
> > +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
> > +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
> > +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size,
> > GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)
> > (GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint
> > ptrstride);
> > +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint
> > stride, const GLboolean **pointer, GLint ptrstride);
> > +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC)
> > (GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride);
> > +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum
> > type, GLint stride, const GLvoid **pointer, GLint ptrstride);
> > +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum
> > type, GLint stride, const GLvoid **pointer, GLint ptrstride);
> > +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint
> > size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride);
> > +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size,
> > GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint
> > stride, const GLvoid **pointer, GLint ptrstride);
> > +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum
> > type, GLint stride, const GLvoid **pointer, GLint ptrstride);
> > +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const
> > GLboolean **pointer, GLint ptrstride);
> > +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint
> > stride, const GLvoid **pointer, GLint ptrstride);
> > +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride,
> > const GLvoid **pointer, GLint ptrstride);
> > +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride,
> > const GLvoid **pointer, GLint ptrstride);
> > +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type,
> > GLint stride, const GLvoid **pointer, GLint ptrstride);
> > +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type,
> > GLint stride, const GLvoid **pointer, GLint ptrstride);
> > +#endif
> > +#endif /* GL_IBM_vertex_array_lists */
> > +
> > +#ifndef GL_INGR_blend_func_separate
> > +#define GL_INGR_blend_func_separate 1
> > +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC)
> > (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum
> > dfactorAlpha);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB,
> > GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
> > +#endif
> > +#endif /* GL_INGR_blend_func_separate */
> > +
> > +#ifndef GL_INGR_color_clamp
> > +#define GL_INGR_color_clamp 1
> > +#define GL_RED_MIN_CLAMP_INGR 0x8560
> > +#define GL_GREEN_MIN_CLAMP_INGR 0x8561
> > +#define GL_BLUE_MIN_CLAMP_INGR 0x8562
> > +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
> > +#define GL_RED_MAX_CLAMP_INGR 0x8564
> > +#define GL_GREEN_MAX_CLAMP_INGR 0x8565
> > +#define GL_BLUE_MAX_CLAMP_INGR 0x8566
> > +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
> > +#endif /* GL_INGR_color_clamp */
> > +
> > +#ifndef GL_INGR_interlace_read
> > +#define GL_INGR_interlace_read 1
> > +#define GL_INTERLACE_READ_INGR 0x8568
> > +#endif /* GL_INGR_interlace_read */
> > +
> > +#ifndef GL_INTEL_map_texture
> > +#define GL_INTEL_map_texture 1
> > +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
> > +#define GL_LAYOUT_DEFAULT_INTEL 0
> > +#define GL_LAYOUT_LINEAR_INTEL 1
> > +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
> > +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint
> > texture);
> > +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint
> > texture, GLint level);
> > +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint
> > texture, GLint level, GLbitfield access, const GLint *stride, const GLenum
> > *layout);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture);
> > +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level);
> > +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level,
> > GLbitfield access, const GLint *stride, const GLenum *layout);
> > +#endif
> > +#endif /* GL_INTEL_map_texture */
> > +
> > +#ifndef GL_INTEL_parallel_arrays
> > +#define GL_INTEL_parallel_arrays 1
> > +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
> > +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
> > +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
> > +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
> > +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
> > +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size,
> > GLenum type, const GLvoid **pointer);
> > +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum
> > type, const GLvoid **pointer);
> > +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size,
> > GLenum type, const GLvoid **pointer);
> > +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint
> > size, GLenum type, const GLvoid **pointer);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type,
> > const GLvoid **pointer);
> > +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const GLvoid
> > **pointer);
> > +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const
> > GLvoid **pointer);
> > +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type,
> > const GLvoid **pointer);
> > +#endif
> > +#endif /* GL_INTEL_parallel_arrays */
> > +
> > +#ifndef GL_MESAX_texture_stack
> > +#define GL_MESAX_texture_stack 1
> > +#define GL_TEXTURE_1D_STACK_MESAX 0x8759
> > +#define GL_TEXTURE_2D_STACK_MESAX 0x875A
> > +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
> > +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
> > +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
> > +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
> > +#endif /* GL_MESAX_texture_stack */
> > +
> > +#ifndef GL_MESA_pack_invert
> > +#define GL_MESA_pack_invert 1
> > +#define GL_PACK_INVERT_MESA 0x8758
> > +#endif /* GL_MESA_pack_invert */
> > +
> > +#ifndef GL_MESA_resize_buffers
> > +#define GL_MESA_resize_buffers 1
> > +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glResizeBuffersMESA (void);
> > +#endif
> > +#endif /* GL_MESA_resize_buffers */
> > +
> > +#ifndef GL_MESA_window_pos
> > +#define GL_MESA_window_pos 1
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x,
> > GLdouble y);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const
> > GLdouble *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x,
> > GLfloat y);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const
> > GLfloat *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint
> > y);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint
> > *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x,
> > GLshort y);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const
> > GLshort *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x,
> > GLdouble y, GLdouble z);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const
> > GLdouble *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x,
> > GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const
> > GLfloat *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint
> > y, GLint z);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint
> > *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x,
> > GLshort y, GLshort z);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const
> > GLshort *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x,
> > GLdouble y, GLdouble z, GLdouble w);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const
> > GLdouble *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x,
> > GLfloat y, GLfloat z, GLfloat w);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const
> > GLfloat *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint
> > y, GLint z, GLint w);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint
> > *v);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x,
> > GLshort y, GLshort z, GLshort w);
> > +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const
> > GLshort *v);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y);
> > +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v);
> > +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y);
> > +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v);
> > +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y);
> > +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v);
> > +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y);
> > +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v);
> > +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y,
> > GLdouble z);
> > +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v);
> > +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v);
> > +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z);
> > +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v);
> > +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort
> > z);
> > +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v);
> > +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y,
> > GLdouble z, GLdouble w);
> > +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v);
> > +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z,
> > GLfloat w);
> > +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v);
> > +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint
> > w);
> > +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v);
> > +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort
> > z, GLshort w);
> > +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v);
> > +#endif
> > +#endif /* GL_MESA_window_pos */
> > +
> > +#ifndef GL_MESA_ycbcr_texture
> > +#define GL_MESA_ycbcr_texture 1
> > +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
> > +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
> > +#define GL_YCBCR_MESA 0x8757
> > +#endif /* GL_MESA_ycbcr_texture */
> > +
> > +#ifndef GL_NVX_conditional_render
> > +#define GL_NVX_conditional_render 1
> > +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC)
> > (GLuint id);
> > +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC)
> > (void);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id);
> > +GLAPI void APIENTRY glEndConditionalRenderNVX (void);
> > +#endif
> > +#endif /* GL_NVX_conditional_render */
> > +
> > +#ifndef GL_NV_bindless_texture
> > +#define GL_NV_bindless_texture 1
> > +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint
> > texture);
> > +typedef GLuint64 (APIENTRYP
> > PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint
> > sampler);
> > +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)
> > (GLuint64 handle);
> > +typedef void (APIENTRYP
> > PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
> > +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint
> > texture, GLint level, GLboolean layered, GLint layer, GLenum format);
> > +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)
> > (GLuint64 handle, GLenum access);
> > +typedef void (APIENTRYP
> > PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
> > +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint
> > location, GLuint64 value);
> > +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint
> > location, GLsizei count, const GLuint64 *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)
> > (GLuint program, GLint location, GLuint64 value);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint
> > location, GLsizei count, const GLuint64 *values);
> > +typedef GLboolean (APIENTRYP
> > PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
> > +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC)
> > (GLuint64 handle);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture);
> > +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture,
> > GLuint sampler);
> > +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle);
> > +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64
> > handle);
> > +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint
> > level, GLboolean layered, GLint layer, GLenum format);
> > +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle,
> > GLenum access);
> > +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64
> > handle);
> > +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64
> > value);
> > +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei
> > count, const GLuint64 *value);
> > +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program,
> > GLint location, GLuint64 value);
> > +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program,
> > GLint location, GLsizei count, const GLuint64 *values);
> > +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64
> > handle);
> > +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle);
> > +#endif
> > +#endif /* GL_NV_bindless_texture */
> > +
> > +#ifndef GL_NV_blend_square
> > +#define GL_NV_blend_square 1
> > +#endif /* GL_NV_blend_square */
> > +
> > +#ifndef GL_NV_compute_program5
> > +#define GL_NV_compute_program5 1
> > +#define GL_COMPUTE_PROGRAM_NV 0x90FB
> > +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
> > +#endif /* GL_NV_compute_program5 */
> > +
> > +#ifndef GL_NV_conditional_render
> > +#define GL_NV_conditional_render 1
> > +#define GL_QUERY_WAIT_NV 0x8E13
> > +#define GL_QUERY_NO_WAIT_NV 0x8E14
> > +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
> > +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
> > +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC)
> > (GLuint id, GLenum mode);
> > +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum
> > mode);
> > +GLAPI void APIENTRY glEndConditionalRenderNV (void);
> > +#endif
> > +#endif /* GL_NV_conditional_render */
> > +
> > +#ifndef GL_NV_copy_depth_to_color
> > +#define GL_NV_copy_depth_to_color 1
> > +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
> > +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
> > +#endif /* GL_NV_copy_depth_to_color */
> > +
> > +#ifndef GL_NV_copy_image
> > +#define GL_NV_copy_image 1
> > +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint
> > srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
> > GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY,
> > GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum
> > srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName,
> > GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei
> > width, GLsizei height, GLsizei depth);
> > +#endif
> > +#endif /* GL_NV_copy_image */
> > +
> > +#ifndef GL_NV_deep_texture3D
> > +#define GL_NV_deep_texture3D 1
> > +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
> > +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
> > +#endif /* GL_NV_deep_texture3D */
> > +
> > +#ifndef GL_NV_depth_buffer_float
> > +#define GL_NV_depth_buffer_float 1
> > +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
> > +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
> > +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
> > +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
> > +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear,
> > GLdouble zFar);
> > +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
> > +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin,
> > GLdouble zmax);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar);
> > +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth);
> > +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax);
> > +#endif
> > +#endif /* GL_NV_depth_buffer_float */
> > +
> > +#ifndef GL_NV_depth_clamp
> > +#define GL_NV_depth_clamp 1
> > +#define GL_DEPTH_CLAMP_NV 0x864F
> > +#endif /* GL_NV_depth_clamp */
> > +
> > +#ifndef GL_NV_draw_texture
> > +#define GL_NV_draw_texture 1
> > +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture,
> > GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z,
> > GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler,
> > GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0,
> > GLfloat s1, GLfloat t1);
> > +#endif
> > +#endif /* GL_NV_draw_texture */
> > +
> > +#ifndef GL_NV_evaluators
> > +#define GL_NV_evaluators 1
> > +#define GL_EVAL_2D_NV 0x86C0
> > +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
> > +#define GL_MAP_TESSELLATION_NV 0x86C2
> > +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
> > +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
> > +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
> > +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
> > +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
> > +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
> > +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
> > +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
> > +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
> > +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
> > +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
> > +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
> > +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
> > +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
> > +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
> > +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
> > +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
> > +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
> > +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
> > +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
> > +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
> > +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum
> > target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint
> > uorder, GLint vorder, GLboolean packed, const GLvoid *points);
> > +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum
> > target, GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum
> > target, GLenum pname, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC)
> > (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride,
> > GLboolean packed, GLvoid *points);
> > +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum
> > target, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum
> > target, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC)
> > (GLenum target, GLuint index, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC)
> > (GLenum target, GLuint index, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target,
> > GLenum mode);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index,
> > GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder,
> > GLboolean packed, const GLvoid *points);
> > +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum
> > pname, const GLint *params);
> > +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum
> > pname, const GLfloat *params);
> > +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint
> > index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed,
> > GLvoid *points);
> > +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum
> > pname, GLint *params);
> > +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum
> > pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target,
> > GLuint index, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target,
> > GLuint index, GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode);
> > +#endif
> > +#endif /* GL_NV_evaluators */
> > +
> > +#ifndef GL_NV_explicit_multisample
> > +#define GL_NV_explicit_multisample 1
> > +#define GL_SAMPLE_POSITION_NV 0x8E50
> > +#define GL_SAMPLE_MASK_NV 0x8E51
> > +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
> > +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
> > +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
> > +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
> > +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
> > +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
> > +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
> > +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
> > +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum
> > pname, GLuint index, GLfloat *val);
> > +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint
> > index, GLbitfield mask);
> > +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum
> > target, GLuint renderbuffer);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint
> > index, GLfloat *val);
> > +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield
> > mask);
> > +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint
> > renderbuffer);
> > +#endif
> > +#endif /* GL_NV_explicit_multisample */
> > +
> > +#ifndef GL_NV_fence
> > +#define GL_NV_fence 1
> > +#define GL_ALL_COMPLETED_NV 0x84F2
> > +#define GL_FENCE_STATUS_NV 0x84F3
> > +#define GL_FENCE_CONDITION_NV 0x84F4
> > +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const
> > GLuint *fences);
> > +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint
> > *fences);
> > +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
> > +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
> > +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence,
> > GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
> > +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum
> > condition);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
> > +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
> > +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence);
> > +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence);
> > +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint
> > *params);
> > +GLAPI void APIENTRY glFinishFenceNV (GLuint fence);
> > +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
> > +#endif
> > +#endif /* GL_NV_fence */
> > +
> > +#ifndef GL_NV_float_buffer
> > +#define GL_NV_float_buffer 1
> > +#define GL_FLOAT_R_NV 0x8880
> > +#define GL_FLOAT_RG_NV 0x8881
> > +#define GL_FLOAT_RGB_NV 0x8882
> > +#define GL_FLOAT_RGBA_NV 0x8883
> > +#define GL_FLOAT_R16_NV 0x8884
> > +#define GL_FLOAT_R32_NV 0x8885
> > +#define GL_FLOAT_RG16_NV 0x8886
> > +#define GL_FLOAT_RG32_NV 0x8887
> > +#define GL_FLOAT_RGB16_NV 0x8888
> > +#define GL_FLOAT_RGB32_NV 0x8889
> > +#define GL_FLOAT_RGBA16_NV 0x888A
> > +#define GL_FLOAT_RGBA32_NV 0x888B
> > +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
> > +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
> > +#define GL_FLOAT_RGBA_MODE_NV 0x888E
> > +#endif /* GL_NV_float_buffer */
> > +
> > +#ifndef GL_NV_fog_distance
> > +#define GL_NV_fog_distance 1
> > +#define GL_FOG_DISTANCE_MODE_NV 0x855A
> > +#define GL_EYE_RADIAL_NV 0x855B
> > +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
> > +#endif /* GL_NV_fog_distance */
> > +
> > +#ifndef GL_NV_fragment_program
> > +#define GL_NV_fragment_program 1
> > +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
> > 0x8868
> > +#define GL_FRAGMENT_PROGRAM_NV 0x8870
> > +#define GL_MAX_TEXTURE_COORDS_NV 0x8871
> > +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
> > +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
> > +#define GL_PROGRAM_ERROR_STRING_NV 0x8874
> > +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)
> > (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z,
> > GLfloat w);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len,
> > const GLubyte *name, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)
> > (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y,
> > GLdouble z, GLdouble w);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len,
> > const GLubyte *name, const GLdouble *v);
> > +typedef void (APIENTRYP
> > PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len,
> > const GLubyte *name, GLfloat *params);
> > +typedef void (APIENTRYP
> > PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len,
> > const GLubyte *name, GLdouble *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei
> > len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
> > +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei
> > len, const GLubyte *name, const GLfloat *v);
> > +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei
> > len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble
> > w);
> > +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei
> > len, const GLubyte *name, const GLdouble *v);
> > +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id,
> > GLsizei len, const GLubyte *name, GLfloat *params);
> > +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id,
> > GLsizei len, const GLubyte *name, GLdouble *params);
> > +#endif
> > +#endif /* GL_NV_fragment_program */
> > +
> > +#ifndef GL_NV_fragment_program2
> > +#define GL_NV_fragment_program2 1
> > +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
> > +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
> > +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
> > +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
> > +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
> > +#endif /* GL_NV_fragment_program2 */
> > +
> > +#ifndef GL_NV_fragment_program4
> > +#define GL_NV_fragment_program4 1
> > +#endif /* GL_NV_fragment_program4 */
> > +
> > +#ifndef GL_NV_fragment_program_option
> > +#define GL_NV_fragment_program_option 1
> > +#endif /* GL_NV_fragment_program_option */
> > +
> > +#ifndef GL_NV_framebuffer_multisample_coverage
> > +#define GL_NV_framebuffer_multisample_coverage 1
> > +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
> > +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
> > +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
> > +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
> > +typedef void (APIENTRYP
> > PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)
> > (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum
> > internalformat, GLsizei width, GLsizei height);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV
> > (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum
> > internalformat, GLsizei width, GLsizei height);
> > +#endif
> > +#endif /* GL_NV_framebuffer_multisample_coverage */
> > +
> > +#ifndef GL_NV_geometry_program4
> > +#define GL_NV_geometry_program4 1
> > +#define GL_GEOMETRY_PROGRAM_NV 0x8C26
> > +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
> > +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
> > +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum
> > target, GLint limit);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC)
> > (GLenum target, GLenum attachment, GLuint texture, GLint level);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)
> > (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint
> > layer);
> > +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)
> > (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum
> > face);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit);
> > +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum
> > attachment, GLuint texture, GLint level);
> > +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target,
> > GLenum attachment, GLuint texture, GLint level, GLint layer);
> > +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target,
> > GLenum attachment, GLuint texture, GLint level, GLenum face);
> > +#endif
> > +#endif /* GL_NV_geometry_program4 */
> > +
> > +#ifndef GL_NV_geometry_shader4
> > +#define GL_NV_geometry_shader4 1
> > +#endif /* GL_NV_geometry_shader4 */
> > +
> > +#ifndef GL_NV_gpu_program4
> > +#define GL_NV_gpu_program4 1
> > +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
> > +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
> > +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
> > +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
> > +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
> > +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
> > +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
> > +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
> > +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC)
> > (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
> > +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)
> > (GLenum target, GLuint index, const GLint *params);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint
> > index, GLsizei count, const GLint *params);
> > +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)
> > (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint
> > index, const GLuint *params);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint
> > index, GLsizei count, const GLuint *params);
> > +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC)
> > (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
> > +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC)
> > (GLenum target, GLuint index, const GLint *params);
> > +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)
> > (GLenum target, GLuint index, GLsizei count, const GLint *params);
> > +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC)
> > (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
> > +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)
> > (GLenum target, GLuint index, const GLuint *params);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint
> > index, GLsizei count, const GLuint *params);
> > +typedef void (APIENTRYP
> > PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint
> > index, GLint *params);
> > +typedef void (APIENTRYP
> > PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target,
> > GLuint index, GLuint *params);
> > +typedef void (APIENTRYP
> > PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint
> > index, GLint *params);
> > +typedef void (APIENTRYP
> > PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint
> > index, GLuint *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target,
> > GLuint index, GLint x, GLint y, GLint z, GLint w);
> > +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target,
> > GLuint index, const GLint *params);
> > +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target,
> > GLuint index, GLsizei count, const GLint *params);
> > +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target,
> > GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
> > +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target,
> > GLuint index, const GLuint *params);
> > +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target,
> > GLuint index, GLsizei count, const GLuint *params);
> > +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint
> > index, GLint x, GLint y, GLint z, GLint w);
> > +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target,
> > GLuint index, const GLint *params);
> > +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target,
> > GLuint index, GLsizei count, const GLint *params);
> > +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target,
> > GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
> > +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target,
> > GLuint index, const GLuint *params);
> > +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target,
> > GLuint index, GLsizei count, const GLuint *params);
> > +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target,
> > GLuint index, GLint *params);
> > +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target,
> > GLuint index, GLuint *params);
> > +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target,
> > GLuint index, GLint *params);
> > +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target,
> > GLuint index, GLuint *params);
> > +#endif
> > +#endif /* GL_NV_gpu_program4 */
> > +
> > +#ifndef GL_NV_gpu_program5
> > +#define GL_NV_gpu_program5 1
> > +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
> > +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
> > +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
> > +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV
> > 0x8E5D
> > +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
> > +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
> > +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
> > +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target,
> > GLsizei count, const GLuint *params);
> > +typedef void (APIENTRYP
> > PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum
> > target, GLuint index, GLuint *param);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum
> > target, GLsizei count, const GLuint *params);
> > +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum
> > target, GLuint index, GLuint *param);
> > +#endif
> > +#endif /* GL_NV_gpu_program5 */
> > +
> > +#ifndef GL_NV_gpu_shader5
> > +#define GL_NV_gpu_shader5 1
> > +typedef int64_t GLint64EXT;
> > +typedef uint64_t GLuint64EXT;
> > +#define GL_INT64_NV 0x140E
> > +#define GL_UNSIGNED_INT64_NV 0x140F
> > +#define GL_INT8_NV 0x8FE0
> > +#define GL_INT8_VEC2_NV 0x8FE1
> > +#define GL_INT8_VEC3_NV 0x8FE2
> > +#define GL_INT8_VEC4_NV 0x8FE3
> > +#define GL_INT16_NV 0x8FE4
> > +#define GL_INT16_VEC2_NV 0x8FE5
> > +#define GL_INT16_VEC3_NV 0x8FE6
> > +#define GL_INT16_VEC4_NV 0x8FE7
> > +#define GL_INT64_VEC2_NV 0x8FE9
> > +#define GL_INT64_VEC3_NV 0x8FEA
> > +#define GL_INT64_VEC4_NV 0x8FEB
> > +#define GL_UNSIGNED_INT8_NV 0x8FEC
> > +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
> > +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
> > +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
> > +#define GL_UNSIGNED_INT16_NV 0x8FF0
> > +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
> > +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
> > +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
> > +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
> > +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
> > +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
> > +#define GL_FLOAT16_NV 0x8FF8
> > +#define GL_FLOAT16_VEC2_NV 0x8FF9
> > +#define GL_FLOAT16_VEC3_NV 0x8FFA
> > +#define GL_FLOAT16_VEC4_NV 0x8FFB
> > +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location,
> > GLint64EXT x);
> > +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location,
> > GLint64EXT x, GLint64EXT y);
> > +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location,
> > GLint64EXT x, GLint64EXT y, GLint64EXT z);
> > +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location,
> > GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
> > +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location,
> > GLsizei count, const GLint64EXT *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location,
> > GLsizei count, const GLint64EXT *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location,
> > GLsizei count, const GLint64EXT *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location,
> > GLsizei count, const GLint64EXT *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location,
> > GLuint64EXT x);
> > +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location,
> > GLuint64EXT x, GLuint64EXT y);
> > +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location,
> > GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
> > +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location,
> > GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
> > +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location,
> > GLsizei count, const GLuint64EXT *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location,
> > GLsizei count, const GLuint64EXT *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location,
> > GLsizei count, const GLuint64EXT *value);
> > +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location,
> > GLsizei count, const GLuint64EXT *value);
> > +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint
> > program, GLint location, GLint64EXT *params);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint
> > program, GLint location, GLint64EXT x);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint
> > program, GLint location, GLint64EXT x, GLint64EXT y);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint
> > program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint
> > program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z,
> > GLint64EXT w);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC)
> > (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC)
> > (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC)
> > (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC)
> > (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC)
> > (GLuint program, GLint location, GLuint64EXT x);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC)
> > (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC)
> > (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT
> > z);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC)
> > (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT
> > z, GLuint64EXT w);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC)
> > (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC)
> > (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC)
> > (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC)
> > (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x);
> > +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x,
> > GLint64EXT y);
> > +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x,
> > GLint64EXT y, GLint64EXT z);
> > +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x,
> > GLint64EXT y, GLint64EXT z, GLint64EXT w);
> > +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const
> > GLint64EXT *value);
> > +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const
> > GLint64EXT *value);
> > +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const
> > GLint64EXT *value);
> > +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const
> > GLint64EXT *value);
> > +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x);
> > +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x,
> > GLuint64EXT y);
> > +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x,
> > GLuint64EXT y, GLuint64EXT z);
> > +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x,
> > GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
> > +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count,
> > const GLuint64EXT *value);
> > +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count,
> > const GLuint64EXT *value);
> > +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count,
> > const GLuint64EXT *value);
> > +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count,
> > const GLuint64EXT *value);
> > +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location,
> > GLint64EXT *params);
> > +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint
> > location, GLint64EXT x);
> > +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint
> > location, GLint64EXT x, GLint64EXT y);
> > +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint
> > location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
> > +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint
> > location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
> > +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint
> > location, GLsizei count, const GLint64EXT *value);
> > +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint
> > location, GLsizei count, const GLint64EXT *value);
> > +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint
> > location, GLsizei count, const GLint64EXT *value);
> > +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint
> > location, GLsizei count, const GLint64EXT *value);
> > +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint
> > location, GLuint64EXT x);
> > +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint
> > location, GLuint64EXT x, GLuint64EXT y);
> > +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint
> > location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
> > +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint
> > location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
> > +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint
> > location, GLsizei count, const GLuint64EXT *value);
> > +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint
> > location, GLsizei count, const GLuint64EXT *value);
> > +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint
> > location, GLsizei count, const GLuint64EXT *value);
> > +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint
> > location, GLsizei count, const GLuint64EXT *value);
> > +#endif
> > +#endif /* GL_NV_gpu_shader5 */
> > +
> > +#ifndef GL_NV_half_float
> > +#define GL_NV_half_float 1
> > +typedef unsigned short GLhalfNV;
> > +#define GL_HALF_FLOAT_NV 0x140B
> > +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV
> > y);
> > +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
> > +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV
> > y, GLhalfNV z);
> > +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
> > +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV
> > y, GLhalfNV z, GLhalfNV w);
> > +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
> > +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx,
> > GLhalfNV ny, GLhalfNV nz);
> > +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV
> > *v);
> > +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red,
> > GLhalfNV green, GLhalfNV blue);
> > +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
> > +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red,
> > GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
> > +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
> > +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
> > +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV
> > *v);
> > +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s,
> > GLhalfNV t);
> > +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV
> > *v);
> > +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s,
> > GLhalfNV t, GLhalfNV r);
> > +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV
> > *v);
> > +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s,
> > GLhalfNV t, GLhalfNV r, GLhalfNV q);
> > +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV
> > *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum
> > target, GLhalfNV s);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum
> > target, const GLhalfNV *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum
> > target, GLhalfNV s, GLhalfNV t);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum
> > target, const GLhalfNV *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum
> > target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum
> > target, const GLhalfNV *v);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum
> > target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
> > +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum
> > target, const GLhalfNV *v);
> > +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
> > +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV
> > *fog);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV
> > red, GLhalfNV green, GLhalfNV blue);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const
> > GLhalfNV *v);
> > +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV
> > weight);
> > +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const
> > GLhalfNV *weight);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index,
> > GLhalfNV x);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index,
> > const GLhalfNV *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index,
> > GLhalfNV x, GLhalfNV y);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index,
> > const GLhalfNV *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index,
> > GLhalfNV x, GLhalfNV y, GLhalfNV z);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index,
> > const GLhalfNV *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index,
> > GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index,
> > const GLhalfNV *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint
> > index, GLsizei n, const GLhalfNV *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint
> > index, GLsizei n, const GLhalfNV *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint
> > index, GLsizei n, const GLhalfNV *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint
> > index, GLsizei n, const GLhalfNV *v);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y);
> > +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v);
> > +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z);
> > +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v);
> > +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z,
> > GLhalfNV w);
> > +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v);
> > +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV
> > nz);
> > +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v);
> > +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green,
> > GLhalfNV blue);
> > +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v);
> > +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green,
> > GLhalfNV blue, GLhalfNV alpha);
> > +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v);
> > +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s);
> > +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v);
> > +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t);
> > +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v);
> > +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV
> > r);
> > +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v);
> > +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r,
> > GLhalfNV q);
> > +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v);
> > +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s);
> > +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const
> > GLhalfNV *v);
> > +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s,
> > GLhalfNV t);
> > +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const
> > GLhalfNV *v);
> > +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s,
> > GLhalfNV t, GLhalfNV r);
> > +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const
> > GLhalfNV *v);
> > +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s,
> > GLhalfNV t, GLhalfNV r, GLhalfNV q);
> > +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const
> > GLhalfNV *v);
> > +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog);
> > +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog);
> > +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV
> > green, GLhalfNV blue);
> > +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v);
> > +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight);
> > +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight);
> > +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x);
> > +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x,
> > GLhalfNV y);
> > +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x,
> > GLhalfNV y, GLhalfNV z);
> > +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x,
> > GLhalfNV y, GLhalfNV z, GLhalfNV w);
> > +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV
> > *v);
> > +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const
> > GLhalfNV *v);
> > +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const
> > GLhalfNV *v);
> > +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const
> > GLhalfNV *v);
> > +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const
> > GLhalfNV *v);
> > +#endif
> > +#endif /* GL_NV_half_float */
> > +
> > +#ifndef GL_NV_light_max_exponent
> > +#define GL_NV_light_max_exponent 1
> > +#define GL_MAX_SHININESS_NV 0x8504
> > +#define GL_MAX_SPOT_EXPONENT_NV 0x8505
> > +#endif /* GL_NV_light_max_exponent */
> > +
> > +#ifndef GL_NV_multisample_coverage
> > +#define GL_NV_multisample_coverage 1
> > +#define GL_COLOR_SAMPLES_NV 0x8E20
> > +#endif /* GL_NV_multisample_coverage */
> > +
> > +#ifndef GL_NV_multisample_filter_hint
> > +#define GL_NV_multisample_filter_hint 1
> > +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
> > +#endif /* GL_NV_multisample_filter_hint */
> > +
> > +#ifndef GL_NV_occlusion_query
> > +#define GL_NV_occlusion_query 1
> > +#define GL_PIXEL_COUNTER_BITS_NV 0x8864
> > +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
> > +#define GL_PIXEL_COUNT_NV 0x8866
> > +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
> > +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei
> > n, GLuint *ids);
> > +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC)
> > (GLsizei n, const GLuint *ids);
> > +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC)
> > (GLuint id);
> > +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint
> > id);
> > +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
> > +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint
> > id, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC)
> > (GLuint id, GLenum pname, GLuint *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids);
> > +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint
> > *ids);
> > +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id);
> > +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id);
> > +GLAPI void APIENTRY glEndOcclusionQueryNV (void);
> > +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname,
> > GLint *params);
> > +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum
> > pname, GLuint *params);
> > +#endif
> > +#endif /* GL_NV_occlusion_query */
> > +
> > +#ifndef GL_NV_packed_depth_stencil
> > +#define GL_NV_packed_depth_stencil 1
> > +#define GL_DEPTH_STENCIL_NV 0x84F9
> > +#define GL_UNSIGNED_INT_24_8_NV 0x84FA
> > +#endif /* GL_NV_packed_depth_stencil */
> > +
> > +#ifndef GL_NV_parameter_buffer_object
> > +#define GL_NV_parameter_buffer_object 1
> > +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV
> > 0x8DA0
> > +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
> > +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
> > +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
> > +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint
> > bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint
> > bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);
> > +typedef void (APIENTRYP
> > PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint
> > bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target,
> > GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat
> > *params);
> > +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target,
> > GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);
> > +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target,
> > GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint
> > *params);
> > +#endif
> > +#endif /* GL_NV_parameter_buffer_object */
> > +
> > +#ifndef GL_NV_parameter_buffer_object2
> > +#define GL_NV_parameter_buffer_object2 1
> > +#endif /* GL_NV_parameter_buffer_object2 */
> > +
> > +#ifndef GL_NV_path_rendering
> > +#define GL_NV_path_rendering 1
> > +#define GL_PATH_FORMAT_SVG_NV 0x9070
> > +#define GL_PATH_FORMAT_PS_NV 0x9071
> > +#define GL_STANDARD_FONT_NAME_NV 0x9072
> > +#define GL_SYSTEM_FONT_NAME_NV 0x9073
> > +#define GL_FILE_NAME_NV 0x9074
> > +#define GL_PATH_STROKE_WIDTH_NV 0x9075
> > +#define GL_PATH_END_CAPS_NV 0x9076
> > +#define GL_PATH_INITIAL_END_CAP_NV 0x9077
> > +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
> > +#define GL_PATH_JOIN_STYLE_NV 0x9079
> > +#define GL_PATH_MITER_LIMIT_NV 0x907A
> > +#define GL_PATH_DASH_CAPS_NV 0x907B
> > +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
> > +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
> > +#define GL_PATH_DASH_OFFSET_NV 0x907E
> > +#define GL_PATH_CLIENT_LENGTH_NV 0x907F
> > +#define GL_PATH_FILL_MODE_NV 0x9080
> > +#define GL_PATH_FILL_MASK_NV 0x9081
> > +#define GL_PATH_FILL_COVER_MODE_NV 0x9082
> > +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
> > +#define GL_PATH_STROKE_MASK_NV 0x9084
> > +#define GL_COUNT_UP_NV 0x9088
> > +#define GL_COUNT_DOWN_NV 0x9089
> > +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
> > +#define GL_CONVEX_HULL_NV 0x908B
> > +#define GL_BOUNDING_BOX_NV 0x908D
> > +#define GL_TRANSLATE_X_NV 0x908E
> > +#define GL_TRANSLATE_Y_NV 0x908F
> > +#define GL_TRANSLATE_2D_NV 0x9090
> > +#define GL_TRANSLATE_3D_NV 0x9091
> > +#define GL_AFFINE_2D_NV 0x9092
> > +#define GL_AFFINE_3D_NV 0x9094
> > +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
> > +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
> > +#define GL_UTF8_NV 0x909A
> > +#define GL_UTF16_NV 0x909B
> > +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
> > +#define GL_PATH_COMMAND_COUNT_NV 0x909D
> > +#define GL_PATH_COORD_COUNT_NV 0x909E
> > +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
> > +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
> > +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
> > +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
> > +#define GL_SQUARE_NV 0x90A3
> > +#define GL_ROUND_NV 0x90A4
> > +#define GL_TRIANGULAR_NV 0x90A5
> > +#define GL_BEVEL_NV 0x90A6
> > +#define GL_MITER_REVERT_NV 0x90A7
> > +#define GL_MITER_TRUNCATE_NV 0x90A8
> > +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
> > +#define GL_USE_MISSING_GLYPH_NV 0x90AA
> > +#define GL_PATH_ERROR_POSITION_NV 0x90AB
> > +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
> > +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
> > +#define GL_ADJACENT_PAIRS_NV 0x90AE
> > +#define GL_FIRST_TO_REST_NV 0x90AF
> > +#define GL_PATH_GEN_MODE_NV 0x90B0
> > +#define GL_PATH_GEN_COEFF_NV 0x90B1
> > +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
> > +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
> > +#define GL_PATH_STENCIL_FUNC_NV 0x90B7
> > +#define GL_PATH_STENCIL_REF_NV 0x90B8
> > +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
> > +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
> > +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
> > +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
> > +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
> > +#define GL_MOVE_TO_RESETS_NV 0x90B5
> > +#define GL_MOVE_TO_CONTINUES_NV 0x90B6
> > +#define GL_CLOSE_PATH_NV 0x00
> > +#define GL_MOVE_TO_NV 0x02
> > +#define GL_RELATIVE_MOVE_TO_NV 0x03
> > +#define GL_LINE_TO_NV 0x04
> > +#define GL_RELATIVE_LINE_TO_NV 0x05
> > +#define GL_HORIZONTAL_LINE_TO_NV 0x06
> > +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
> > +#define GL_VERTICAL_LINE_TO_NV 0x08
> > +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
> > +#define GL_QUADRATIC_CURVE_TO_NV 0x0A
> > +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
> > +#define GL_CUBIC_CURVE_TO_NV 0x0C
> > +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
> > +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
> > +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
> > +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
> > +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
> > +#define GL_SMALL_CCW_ARC_TO_NV 0x12
> > +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
> > +#define GL_SMALL_CW_ARC_TO_NV 0x14
> > +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
> > +#define GL_LARGE_CCW_ARC_TO_NV 0x16
> > +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
> > +#define GL_LARGE_CW_ARC_TO_NV 0x18
> > +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
> > +#define GL_RESTART_PATH_NV 0xF0
> > +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
> > +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
> > +#define GL_RECT_NV 0xF6
> > +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
> > +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
> > +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
> > +#define GL_ARC_TO_NV 0xFE
> > +#define GL_RELATIVE_ARC_TO_NV 0xFF
> > +#define GL_BOLD_BIT_NV 0x01
> > +#define GL_ITALIC_BIT_NV 0x02
> > +#define GL_GLYPH_WIDTH_BIT_NV 0x01
> > +#define GL_GLYPH_HEIGHT_BIT_NV 0x02
> > +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
> > +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
> > +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
> > +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
> > +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
> > +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
> > +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
> > +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
> > +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
> > +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
> > +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
> > +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
> > +#define GL_FONT_ASCENDER_BIT_NV 0x00200000
> > +#define GL_FONT_DESCENDER_BIT_NV 0x00400000
> > +#define GL_FONT_HEIGHT_BIT_NV 0x00800000
> > +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
> > +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
> > +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
> > +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
> > +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
> > +#define GL_PRIMARY_COLOR_NV 0x852C
> > +#define GL_SECONDARY_COLOR_NV 0x852D
> > +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range);
> > +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path,
> > GLsizei range);
> > +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path);
> > +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path,
> > GLsizei numCommands, const GLubyte *commands, GLsizei numCoords,
> > GLenum coordType, const GLvoid *coords);
> > +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path,
> > GLsizei numCoords, GLenum coordType, const GLvoid *coords);
> > +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint
> > path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei
> > numCommands, const GLubyte *commands, GLsizei numCoords, GLenum
> > coordType, const GLvoid *coords);
> > +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path,
> > GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid
> > *coords);
> > +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path,
> > GLenum format, GLsizei length, const GLvoid *pathString);
> > +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint
> > firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield
> > fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid *charcodes,
> > GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat
> > emScale);
> > +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint
> > firstPathName, GLenum fontTarget, const GLvoid *fontName, GLbitfield
> > fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum
> > handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
> > +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint
> > resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
> > +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath,
> > GLuint srcPath);
> > +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint
> > resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
> > +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint
> > resultPath, GLuint srcPath, GLenum transformType, const GLfloat
> > *transformValues);
> > +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path,
> > GLenum pname, const GLint *value);
> > +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path,
> > GLenum pname, GLint value);
> > +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint
> > path, GLenum pname, const GLfloat *value);
> > +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path,
> > GLenum pname, GLfloat value);
> > +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path,
> > GLsizei dashCount, const GLfloat *dashArray);
> > +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum
> > func, GLint ref, GLuint mask);
> > +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC)
> > (GLfloat factor, GLfloat units);
> > +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path,
> > GLenum fillMode, GLuint mask);
> > +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint
> > path, GLint reference, GLuint mask);
> > +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC)
> > (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint
> > pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const
> > GLfloat *transformValues);
> > +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)
> > (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint
> > pathBase, GLint reference, GLuint mask, GLenum transformType, const
> > GLfloat *transformValues);
> > +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC)
> > (GLenum func);
> > +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color,
> > GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
> > +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum
> > texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
> > +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum
> > genMode);
> > +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path,
> > GLenum coverMode);
> > +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path,
> > GLenum coverMode);
> > +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC)
> > (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint
> > pathBase, GLenum coverMode, GLenum transformType, const GLfloat
> > *transformValues);
> > +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)
> > (GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint
> > pathBase, GLenum coverMode, GLenum transformType, const GLfloat
> > *transformValues);
> > +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint
> > path, GLenum pname, GLint *value);
> > +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint
> > path, GLenum pname, GLfloat *value);
> > +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint
> > path, GLubyte *commands);
> > +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path,
> > GLfloat *coords);
> > +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint
> > path, GLfloat *dashArray);
> > +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield
> > metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid
> > *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
> > +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC)
> > (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths,
> > GLsizei stride, GLfloat *metrics);
> > +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum
> > pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid
> > *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale,
> > GLenum transformType, GLfloat *returnedSpacing);
> > +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum
> > color, GLenum pname, GLint *value);
> > +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum
> > color, GLenum pname, GLfloat *value);
> > +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum
> > texCoordSet, GLenum pname, GLint *value);
> > +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum
> > texCoordSet, GLenum pname, GLfloat *value);
> > +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC)
> > (GLuint path, GLuint mask, GLfloat x, GLfloat y);
> > +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC)
> > (GLuint path, GLfloat x, GLfloat y);
> > +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint
> > path, GLsizei startSegment, GLsizei numSegments);
> > +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint
> > path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat
> > *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range);
> > +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range);
> > +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path);
> > +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei
> > numCommands, const GLubyte *commands, GLsizei numCoords, GLenum
> > coordType, const GLvoid *coords);
> > +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords,
> > GLenum coordType, const GLvoid *coords);
> > +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei
> > commandStart, GLsizei commandsToDelete, GLsizei numCommands, const
> > GLubyte *commands, GLsizei numCoords, GLenum coordType, const GLvoid
> > *coords);
> > +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart,
> > GLsizei numCoords, GLenum coordType, const GLvoid *coords);
> > +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei
> > length, const GLvoid *pathString);
> > +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum
> > fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLsizei
> > numGlyphs, GLenum type, const GLvoid *charcodes, GLenum
> > handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
> > +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum
> > fontTarget, const GLvoid *fontName, GLbitfield fontStyle, GLuint firstGlyph,
> > GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint
> > pathParameterTemplate, GLfloat emScale);
> > +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei
> > numPaths, const GLuint *paths, const GLfloat *weights);
> > +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath);
> > +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint
> > pathA, GLuint pathB, GLfloat weight);
> > +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint
> > srcPath, GLenum transformType, const GLfloat *transformValues);
> > +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname,
> > const GLint *value);
> > +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname,
> > GLint value);
> > +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname,
> > const GLfloat *value);
> > +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname,
> > GLfloat value);
> > +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount,
> > const GLfloat *dashArray);
> > +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint
> > mask);
> > +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat
> > units);
> > +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode,
> > GLuint mask);
> > +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference,
> > GLuint mask);
> > +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths,
> > GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum
> > fillMode, GLuint mask, GLenum transformType, const GLfloat
> > *transformValues);
> > +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths,
> > GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLint
> > reference, GLuint mask, GLenum transformType, const GLfloat
> > *transformValues);
> > +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func);
> > +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum
> > genMode, GLenum colorFormat, const GLfloat *coeffs);
> > +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum
> > genMode, GLint components, const GLfloat *coeffs);
> > +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode);
> > +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode);
> > +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum
> > coverMode);
> > +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths,
> > GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum
> > coverMode, GLenum transformType, const GLfloat *transformValues);
> > +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths,
> > GLenum pathNameType, const GLvoid *paths, GLuint pathBase, GLenum
> > coverMode, GLenum transformType, const GLfloat *transformValues);
> > +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum
> > pname, GLint *value);
> > +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum
> > pname, GLfloat *value);
> > +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte
> > *commands);
> > +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords);
> > +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat
> > *dashArray);
> > +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask,
> > GLsizei numPaths, GLenum pathNameType, const GLvoid *paths, GLuint
> > pathBase, GLsizei stride, GLfloat *metrics);
> > +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield
> > metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride,
> > GLfloat *metrics);
> > +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei
> > numPaths, GLenum pathNameType, const GLvoid *paths, GLuint pathBase,
> > GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat
> > *returnedSpacing);
> > +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum
> > pname, GLint *value);
> > +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum
> > pname, GLfloat *value);
> > +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet,
> > GLenum pname, GLint *value);
> > +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet,
> > GLenum pname, GLfloat *value);
> > +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint
> > mask, GLfloat x, GLfloat y);
> > +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat
> > x, GLfloat y);
> > +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei
> > startSegment, GLsizei numSegments);
> > +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei
> > startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat
> > *y, GLfloat *tangentX, GLfloat *tangentY);
> > +#endif
> > +#endif /* GL_NV_path_rendering */
> > +
> > +#ifndef GL_NV_pixel_data_range
> > +#define GL_NV_pixel_data_range 1
> > +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
> > +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
> > +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
> > +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
> > +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
> > +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
> > +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum
> > target, GLsizei length, const GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC)
> > (GLenum target);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length,
> > const GLvoid *pointer);
> > +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target);
> > +#endif
> > +#endif /* GL_NV_pixel_data_range */
> > +
> > +#ifndef GL_NV_point_sprite
> > +#define GL_NV_point_sprite 1
> > +#define GL_POINT_SPRITE_NV 0x8861
> > +#define GL_COORD_REPLACE_NV 0x8862
> > +#define GL_POINT_SPRITE_R_MODE_NV 0x8863
> > +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum
> > pname, GLint param);
> > +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum
> > pname, const GLint *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param);
> > +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint
> > *params);
> > +#endif
> > +#endif /* GL_NV_point_sprite */
> > +
> > +#ifndef GL_NV_present_video
> > +#define GL_NV_present_video 1
> > +#define GL_FRAME_NV 0x8E26
> > +#define GL_FIELDS_NV 0x8E27
> > +#define GL_CURRENT_TIME_NV 0x8E28
> > +#define GL_NUM_FILL_STREAMS_NV 0x8E29
> > +#define GL_PRESENT_TIME_NV 0x8E2A
> > +#define GL_PRESENT_DURATION_NV 0x8E2B
> > +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint
> > video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId,
> > GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint
> > key0, GLenum target1, GLuint fill1, GLuint key1);
> > +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint
> > video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId,
> > GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0,
> > GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3,
> > GLuint fill3);
> > +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot,
> > GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot,
> > GLenum pname, GLuint *params);
> > +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint
> > video_slot, GLenum pname, GLint64EXT *params);
> > +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint
> > video_slot, GLenum pname, GLuint64EXT *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot,
> > GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint
> > presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0,
> > GLenum target1, GLuint fill1, GLuint key1);
> > +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot,
> > GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint
> > presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum
> > target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint
> > fill3);
> > +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname,
> > GLint *params);
> > +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname,
> > GLuint *params);
> > +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum
> > pname, GLint64EXT *params);
> > +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum
> > pname, GLuint64EXT *params);
> > +#endif
> > +#endif /* GL_NV_present_video */
> > +
> > +#ifndef GL_NV_primitive_restart
> > +#define GL_NV_primitive_restart 1
> > +#define GL_PRIMITIVE_RESTART_NV 0x8558
> > +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
> > +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
> > +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint
> > index);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glPrimitiveRestartNV (void);
> > +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index);
> > +#endif
> > +#endif /* GL_NV_primitive_restart */
> > +
> > +#ifndef GL_NV_register_combiners
> > +#define GL_NV_register_combiners 1
> > +#define GL_REGISTER_COMBINERS_NV 0x8522
> > +#define GL_VARIABLE_A_NV 0x8523
> > +#define GL_VARIABLE_B_NV 0x8524
> > +#define GL_VARIABLE_C_NV 0x8525
> > +#define GL_VARIABLE_D_NV 0x8526
> > +#define GL_VARIABLE_E_NV 0x8527
> > +#define GL_VARIABLE_F_NV 0x8528
> > +#define GL_VARIABLE_G_NV 0x8529
> > +#define GL_CONSTANT_COLOR0_NV 0x852A
> > +#define GL_CONSTANT_COLOR1_NV 0x852B
> > +#define GL_SPARE0_NV 0x852E
> > +#define GL_SPARE1_NV 0x852F
> > +#define GL_DISCARD_NV 0x8530
> > +#define GL_E_TIMES_F_NV 0x8531
> > +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
> > +#define GL_UNSIGNED_IDENTITY_NV 0x8536
> > +#define GL_UNSIGNED_INVERT_NV 0x8537
> > +#define GL_EXPAND_NORMAL_NV 0x8538
> > +#define GL_EXPAND_NEGATE_NV 0x8539
> > +#define GL_HALF_BIAS_NORMAL_NV 0x853A
> > +#define GL_HALF_BIAS_NEGATE_NV 0x853B
> > +#define GL_SIGNED_IDENTITY_NV 0x853C
> > +#define GL_SIGNED_NEGATE_NV 0x853D
> > +#define GL_SCALE_BY_TWO_NV 0x853E
> > +#define GL_SCALE_BY_FOUR_NV 0x853F
> > +#define GL_SCALE_BY_ONE_HALF_NV 0x8540
> > +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
> > +#define GL_COMBINER_INPUT_NV 0x8542
> > +#define GL_COMBINER_MAPPING_NV 0x8543
> > +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
> > +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
> > +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
> > +#define GL_COMBINER_MUX_SUM_NV 0x8547
> > +#define GL_COMBINER_SCALE_NV 0x8548
> > +#define GL_COMBINER_BIAS_NV 0x8549
> > +#define GL_COMBINER_AB_OUTPUT_NV 0x854A
> > +#define GL_COMBINER_CD_OUTPUT_NV 0x854B
> > +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
> > +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
> > +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
> > +#define GL_COLOR_SUM_CLAMP_NV 0x854F
> > +#define GL_COMBINER0_NV 0x8550
> > +#define GL_COMBINER1_NV 0x8551
> > +#define GL_COMBINER2_NV 0x8552
> > +#define GL_COMBINER3_NV 0x8553
> > +#define GL_COMBINER4_NV 0x8554
> > +#define GL_COMBINER5_NV 0x8555
> > +#define GL_COMBINER6_NV 0x8556
> > +#define GL_COMBINER7_NV 0x8557
> > +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC)
> > (GLenum pname, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC)
> > (GLenum pname, GLfloat param);
> > +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC)
> > (GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC)
> > (GLenum pname, GLint param);
> > +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum
> > stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping,
> > GLenum componentUsage);
> > +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum
> > stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum
> > sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct,
> > GLboolean cdDotProduct, GLboolean muxSum);
> > +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum
> > variable, GLenum input, GLenum mapping, GLenum componentUsage);
> > +typedef void (APIENTRYP
> > PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage,
> > GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP
> > PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage,
> > GLenum portion, GLenum variable, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP
> > PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage,
> > GLenum portion, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP
> > PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage,
> > GLenum portion, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP
> > PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum
> > variable, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP
> > PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable,
> > GLenum pname, GLint *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const
> > GLfloat *params);
> > +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat
> > param);
> > +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const
> > GLint *params);
> > +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint
> > param);
> > +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion,
> > GLenum variable, GLenum input, GLenum mapping, GLenum
> > componentUsage);
> > +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum
> > portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput,
> > GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean
> > cdDotProduct, GLboolean muxSum);
> > +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum
> > input, GLenum mapping, GLenum componentUsage);
> > +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage,
> > GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage,
> > GLenum portion, GLenum variable, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum
> > stage, GLenum portion, GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum
> > stage, GLenum portion, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum
> > variable, GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum
> > variable, GLenum pname, GLint *params);
> > +#endif
> > +#endif /* GL_NV_register_combiners */
> > +
> > +#ifndef GL_NV_register_combiners2
> > +#define GL_NV_register_combiners2 1
> > +#define GL_PER_STAGE_CONSTANTS_NV 0x8535
> > +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)
> > (GLenum stage, GLenum pname, const GLfloat *params);
> > +typedef void (APIENTRYP
> > PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage,
> > GLenum pname, GLfloat *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage,
> > GLenum pname, const GLfloat *params);
> > +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage,
> > GLenum pname, GLfloat *params);
> > +#endif
> > +#endif /* GL_NV_register_combiners2 */
> > +
> > +#ifndef GL_NV_shader_atomic_counters
> > +#define GL_NV_shader_atomic_counters 1
> > +#endif /* GL_NV_shader_atomic_counters */
> > +
> > +#ifndef GL_NV_shader_atomic_float
> > +#define GL_NV_shader_atomic_float 1
> > +#endif /* GL_NV_shader_atomic_float */
> > +
> > +#ifndef GL_NV_shader_buffer_load
> > +#define GL_NV_shader_buffer_load 1
> > +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
> > +#define GL_GPU_ADDRESS_NV 0x8F34
> > +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
> > +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum
> > target, GLenum access);
> > +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC)
> > (GLenum target);
> > +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC)
> > (GLenum target);
> > +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)
> > (GLuint buffer, GLenum access);
> > +typedef void (APIENTRYP
> > PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);
> > +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC)
> > (GLuint buffer);
> > +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC)
> > (GLenum target, GLenum pname, GLuint64EXT *params);
> > +typedef void (APIENTRYP
> > PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer,
> > GLenum pname, GLuint64EXT *params);
> > +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum
> > value, GLuint64EXT *result);
> > +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location,
> > GLuint64EXT value);
> > +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location,
> > GLsizei count, const GLuint64EXT *value);
> > +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint
> > program, GLint location, GLuint64EXT *params);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint
> > program, GLint location, GLuint64EXT value);
> > +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC)
> > (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum
> > access);
> > +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target);
> > +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target);
> > +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer,
> > GLenum access);
> > +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer);
> > +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer);
> > +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target,
> > GLenum pname, GLuint64EXT *params);
> > +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer,
> > GLenum pname, GLuint64EXT *params);
> > +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT
> > *result);
> > +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value);
> > +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const
> > GLuint64EXT *value);
> > +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint
> > location, GLuint64EXT *params);
> > +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint
> > location, GLuint64EXT value);
> > +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint
> > location, GLsizei count, const GLuint64EXT *value);
> > +#endif
> > +#endif /* GL_NV_shader_buffer_load */
> > +
> > +#ifndef GL_NV_shader_buffer_store
> > +#define GL_NV_shader_buffer_store 1
> > +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
> > +#endif /* GL_NV_shader_buffer_store */
> > +
> > +#ifndef GL_NV_shader_storage_buffer_object
> > +#define GL_NV_shader_storage_buffer_object 1
> > +#endif /* GL_NV_shader_storage_buffer_object */
> > +
> > +#ifndef GL_NV_tessellation_program5
> > +#define GL_NV_tessellation_program5 1
> > +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
> > +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
> > +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
> > +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
> > +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV
> > 0x8C75
> > +#endif /* GL_NV_tessellation_program5 */
> > +
> > +#ifndef GL_NV_texgen_emboss
> > +#define GL_NV_texgen_emboss 1
> > +#define GL_EMBOSS_LIGHT_NV 0x855D
> > +#define GL_EMBOSS_CONSTANT_NV 0x855E
> > +#define GL_EMBOSS_MAP_NV 0x855F
> > +#endif /* GL_NV_texgen_emboss */
> > +
> > +#ifndef GL_NV_texgen_reflection
> > +#define GL_NV_texgen_reflection 1
> > +#define GL_NORMAL_MAP_NV 0x8511
> > +#define GL_REFLECTION_MAP_NV 0x8512
> > +#endif /* GL_NV_texgen_reflection */
> > +
> > +#ifndef GL_NV_texture_barrier
> > +#define GL_NV_texture_barrier 1
> > +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTextureBarrierNV (void);
> > +#endif
> > +#endif /* GL_NV_texture_barrier */
> > +
> > +#ifndef GL_NV_texture_compression_vtc
> > +#define GL_NV_texture_compression_vtc 1
> > +#endif /* GL_NV_texture_compression_vtc */
> > +
> > +#ifndef GL_NV_texture_env_combine4
> > +#define GL_NV_texture_env_combine4 1
> > +#define GL_COMBINE4_NV 0x8503
> > +#define GL_SOURCE3_RGB_NV 0x8583
> > +#define GL_SOURCE3_ALPHA_NV 0x858B
> > +#define GL_OPERAND3_RGB_NV 0x8593
> > +#define GL_OPERAND3_ALPHA_NV 0x859B
> > +#endif /* GL_NV_texture_env_combine4 */
> > +
> > +#ifndef GL_NV_texture_expand_normal
> > +#define GL_NV_texture_expand_normal 1
> > +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
> > +#endif /* GL_NV_texture_expand_normal */
> > +
> > +#ifndef GL_NV_texture_multisample
> > +#define GL_NV_texture_multisample 1
> > +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
> > +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
> > +typedef void (APIENTRYP
> > PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target,
> > GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei
> > width, GLsizei height, GLboolean fixedSampleLocations);
> > +typedef void (APIENTRYP
> > PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target,
> > GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei
> > width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
> > +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)
> > (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat,
> > GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
> > +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)
> > (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat,
> > GLsizei width, GLsizei height, GLsizei depth, GLboolean
> > fixedSampleLocations);
> > +typedef void (APIENTRYP
> > PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint
> > texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples,
> > GLint internalFormat, GLsizei width, GLsizei height, GLboolean
> > fixedSampleLocations);
> > +typedef void (APIENTRYP
> > PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint
> > texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples,
> > GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean
> > fixedSampleLocations);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum
> > target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat,
> > GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
> > +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum
> > target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat,
> > GLsizei width, GLsizei height, GLsizei depth, GLboolean
> > fixedSampleLocations);
> > +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture,
> > GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei
> > height, GLboolean fixedSampleLocations);
> > +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture,
> > GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei
> > height, GLsizei depth, GLboolean fixedSampleLocations);
> > +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint
> > texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples,
> > GLint internalFormat, GLsizei width, GLsizei height, GLboolean
> > fixedSampleLocations);
> > +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint
> > texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples,
> > GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean
> > fixedSampleLocations);
> > +#endif
> > +#endif /* GL_NV_texture_multisample */
> > +
> > +#ifndef GL_NV_texture_rectangle
> > +#define GL_NV_texture_rectangle 1
> > +#define GL_TEXTURE_RECTANGLE_NV 0x84F5
> > +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
> > +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
> > +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
> > +#endif /* GL_NV_texture_rectangle */
> > +
> > +#ifndef GL_NV_texture_shader
> > +#define GL_NV_texture_shader 1
> > +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
> > +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
> > +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
> > +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
> > +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
> > +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
> > +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
> > +#define GL_SHADER_CONSISTENT_NV 0x86DD
> > +#define GL_TEXTURE_SHADER_NV 0x86DE
> > +#define GL_SHADER_OPERATION_NV 0x86DF
> > +#define GL_CULL_MODES_NV 0x86E0
> > +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
> > +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
> > +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
> > +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
> > +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
> > +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
> > +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
> > +#define GL_CONST_EYE_NV 0x86E5
> > +#define GL_PASS_THROUGH_NV 0x86E6
> > +#define GL_CULL_FRAGMENT_NV 0x86E7
> > +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
> > +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
> > +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
> > +#define GL_DOT_PRODUCT_NV 0x86EC
> > +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
> > +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
> > +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
> > +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
> > +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
> > +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
> > +#define GL_HILO_NV 0x86F4
> > +#define GL_DSDT_NV 0x86F5
> > +#define GL_DSDT_MAG_NV 0x86F6
> > +#define GL_DSDT_MAG_VIB_NV 0x86F7
> > +#define GL_HILO16_NV 0x86F8
> > +#define GL_SIGNED_HILO_NV 0x86F9
> > +#define GL_SIGNED_HILO16_NV 0x86FA
> > +#define GL_SIGNED_RGBA_NV 0x86FB
> > +#define GL_SIGNED_RGBA8_NV 0x86FC
> > +#define GL_SIGNED_RGB_NV 0x86FE
> > +#define GL_SIGNED_RGB8_NV 0x86FF
> > +#define GL_SIGNED_LUMINANCE_NV 0x8701
> > +#define GL_SIGNED_LUMINANCE8_NV 0x8702
> > +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
> > +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
> > +#define GL_SIGNED_ALPHA_NV 0x8705
> > +#define GL_SIGNED_ALPHA8_NV 0x8706
> > +#define GL_SIGNED_INTENSITY_NV 0x8707
> > +#define GL_SIGNED_INTENSITY8_NV 0x8708
> > +#define GL_DSDT8_NV 0x8709
> > +#define GL_DSDT8_MAG8_NV 0x870A
> > +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
> > +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
> > +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
> > +#define GL_HI_SCALE_NV 0x870E
> > +#define GL_LO_SCALE_NV 0x870F
> > +#define GL_DS_SCALE_NV 0x8710
> > +#define GL_DT_SCALE_NV 0x8711
> > +#define GL_MAGNITUDE_SCALE_NV 0x8712
> > +#define GL_VIBRANCE_SCALE_NV 0x8713
> > +#define GL_HI_BIAS_NV 0x8714
> > +#define GL_LO_BIAS_NV 0x8715
> > +#define GL_DS_BIAS_NV 0x8716
> > +#define GL_DT_BIAS_NV 0x8717
> > +#define GL_MAGNITUDE_BIAS_NV 0x8718
> > +#define GL_VIBRANCE_BIAS_NV 0x8719
> > +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
> > +#define GL_TEXTURE_HI_SIZE_NV 0x871B
> > +#define GL_TEXTURE_LO_SIZE_NV 0x871C
> > +#define GL_TEXTURE_DS_SIZE_NV 0x871D
> > +#define GL_TEXTURE_DT_SIZE_NV 0x871E
> > +#define GL_TEXTURE_MAG_SIZE_NV 0x871F
> > +#endif /* GL_NV_texture_shader */
> > +
> > +#ifndef GL_NV_texture_shader2
> > +#define GL_NV_texture_shader2 1
> > +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
> > +#endif /* GL_NV_texture_shader2 */
> > +
> > +#ifndef GL_NV_texture_shader3
> > +#define GL_NV_texture_shader3 1
> > +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
> > +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
> > +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
> > +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
> > +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
> > +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
> > +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
> > +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
> > +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
> > +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
> > +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
> > +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
> > +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
> > +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
> > +#define GL_HILO8_NV 0x885E
> > +#define GL_SIGNED_HILO8_NV 0x885F
> > +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
> > +#endif /* GL_NV_texture_shader3 */
> > +
> > +#ifndef GL_NV_transform_feedback
> > +#define GL_NV_transform_feedback 1
> > +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
> > +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
> > +#define GL_TEXTURE_COORD_NV 0x8C79
> > +#define GL_CLIP_DISTANCE_NV 0x8C7A
> > +#define GL_VERTEX_ID_NV 0x8C7B
> > +#define GL_PRIMITIVE_ID_NV 0x8C7C
> > +#define GL_GENERIC_ATTRIB_NV 0x8C7D
> > +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
> > +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV
> > 0x8C80
> > +#define GL_ACTIVE_VARYINGS_NV 0x8C81
> > +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
> > +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
> > +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
> > +#define GL_PRIMITIVES_GENERATED_NV 0x8C87
> > +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
> > +#define GL_RASTERIZER_DISCARD_NV 0x8C89
> > +#define
> > GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV
> > 0x8C8A
> > +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV
> > 0x8C8B
> > +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
> > +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
> > +#define GL_LAYER_NV 0x8DAA
> > +#define GL_NEXT_BUFFER_NV -2
> > +#define GL_SKIP_COMPONENTS4_NV -3
> > +#define GL_SKIP_COMPONENTS3_NV -4
> > +#define GL_SKIP_COMPONENTS2_NV -5
> > +#define GL_SKIP_COMPONENTS1_NV -6
> > +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC)
> > (GLenum primitiveMode);
> > +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC)
> > (void);
> > +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)
> > (GLuint count, const GLint *attribs, GLenum bufferMode);
> > +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum
> > target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
> > +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum
> > target, GLuint index, GLuint buffer, GLintptr offset);
> > +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum
> > target, GLuint index, GLuint buffer);
> > +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)
> > (GLuint program, GLsizei count, const GLint *locations, GLenum
> > bufferMode);
> > +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint
> > program, const GLchar *name);
> > +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint
> > program, const GLchar *name);
> > +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint
> > program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size,
> > GLenum *type, GLchar *name);
> > +typedef void (APIENTRYP
> > PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program,
> > GLuint index, GLint *location);
> > +typedef void (APIENTRYP
> > PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const
> > GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum
> > bufferMode);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum
> > primitiveMode);
> > +GLAPI void APIENTRY glEndTransformFeedbackNV (void);
> > +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const
> > GLint *attribs, GLenum bufferMode);
> > +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index,
> > GLuint buffer, GLintptr offset, GLsizeiptr size);
> > +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index,
> > GLuint buffer, GLintptr offset);
> > +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index,
> > GLuint buffer);
> > +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program,
> > GLsizei count, const GLint *locations, GLenum bufferMode);
> > +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar
> > *name);
> > +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const
> > GLchar *name);
> > +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index,
> > GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar
> > *name);
> > +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program,
> > GLuint index, GLint *location);
> > +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count,
> > const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum
> > bufferMode);
> > +#endif
> > +#endif /* GL_NV_transform_feedback */
> > +
> > +#ifndef GL_NV_transform_feedback2
> > +#define GL_NV_transform_feedback2 1
> > +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
> > +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
> > +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
> > +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC)
> > (GLenum target, GLuint id);
> > +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC)
> > (GLsizei n, const GLuint *ids);
> > +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC)
> > (GLsizei n, GLuint *ids);
> > +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC)
> > (GLuint id);
> > +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC)
> > (void);
> > +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC)
> > (void);
> > +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC)
> > (GLenum mode, GLuint id);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint
> > id);
> > +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const
> > GLuint *ids);
> > +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids);
> > +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id);
> > +GLAPI void APIENTRY glPauseTransformFeedbackNV (void);
> > +GLAPI void APIENTRY glResumeTransformFeedbackNV (void);
> > +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint
> > id);
> > +#endif
> > +#endif /* GL_NV_transform_feedback2 */
> > +
> > +#ifndef GL_NV_vdpau_interop
> > +#define GL_NV_vdpau_interop 1
> > +typedef GLintptr GLvdpauSurfaceNV;
> > +#define GL_SURFACE_STATE_NV 0x86EB
> > +#define GL_SURFACE_REGISTERED_NV 0x86FD
> > +#define GL_SURFACE_MAPPED_NV 0x8700
> > +#define GL_WRITE_DISCARD_NV 0x88BE
> > +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const GLvoid
> > *vdpDevice, const GLvoid *getProcAddress);
> > +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void);
> > +typedef GLvdpauSurfaceNV (APIENTRYP
> > PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const GLvoid *vdpSurface,
> > GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
> > +typedef GLvdpauSurfaceNV (APIENTRYP
> > PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const GLvoid
> > *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint
> > *textureNames);
> > +typedef void (APIENTRYP PFNGLVDPAUISSURFACENVPROC)
> > (GLvdpauSurfaceNV surface);
> > +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC)
> > (GLvdpauSurfaceNV surface);
> > +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC)
> > (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei
> > *length, GLint *values);
> > +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC)
> > (GLvdpauSurfaceNV surface, GLenum access);
> > +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei
> > numSurfaces, const GLvdpauSurfaceNV *surfaces);
> > +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC)
> > (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glVDPAUInitNV (const GLvoid *vdpDevice, const
> > GLvoid *getProcAddress);
> > +GLAPI void APIENTRY glVDPAUFiniNV (void);
> > +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV
> > (const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames,
> > const GLuint *textureNames);
> > +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV
> > (const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames,
> > const GLuint *textureNames);
> > +GLAPI void APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface);
> > +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV
> > surface);
> > +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV
> > surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
> > +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV
> > surface, GLenum access);
> > +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const
> > GLvdpauSurfaceNV *surfaces);
> > +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface,
> > const GLvdpauSurfaceNV *surfaces);
> > +#endif
> > +#endif /* GL_NV_vdpau_interop */
> > +
> > +#ifndef GL_NV_vertex_array_range
> > +#define GL_NV_vertex_array_range 1
> > +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
> > +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
> > +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
> > +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
> > +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
> > +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC)
> > (void);
> > +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei
> > length, const GLvoid *pointer);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
> > +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const GLvoid
> > *pointer);
> > +#endif
> > +#endif /* GL_NV_vertex_array_range */
> > +
> > +#ifndef GL_NV_vertex_array_range2
> > +#define GL_NV_vertex_array_range2 1
> > +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
> > +#endif /* GL_NV_vertex_array_range2 */
> > +
> > +#ifndef GL_NV_vertex_attrib_integer_64bit
> > +#define GL_NV_vertex_attrib_integer_64bit 1
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint
> > index, GLint64EXT x);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint
> > index, GLint64EXT x, GLint64EXT y);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint
> > index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint
> > index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint
> > index, const GLint64EXT *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint
> > index, const GLint64EXT *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint
> > index, const GLint64EXT *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint
> > index, const GLint64EXT *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint
> > index, GLuint64EXT x);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint
> > index, GLuint64EXT x, GLuint64EXT y);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint
> > index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint
> > index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint
> > index, const GLuint64EXT *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint
> > index, const GLuint64EXT *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint
> > index, const GLuint64EXT *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint
> > index, const GLuint64EXT *v);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint
> > index, GLenum pname, GLint64EXT *params);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint
> > index, GLenum pname, GLuint64EXT *params);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint
> > index, GLint size, GLenum type, GLsizei stride);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x);
> > +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x,
> > GLint64EXT y);
> > +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x,
> > GLint64EXT y, GLint64EXT z);
> > +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x,
> > GLint64EXT y, GLint64EXT z, GLint64EXT w);
> > +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const
> > GLint64EXT *v);
> > +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const
> > GLint64EXT *v);
> > +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const
> > GLint64EXT *v);
> > +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const
> > GLint64EXT *v);
> > +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT
> > x);
> > +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x,
> > GLuint64EXT y);
> > +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x,
> > GLuint64EXT y, GLuint64EXT z);
> > +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x,
> > GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
> > +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const
> > GLuint64EXT *v);
> > +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const
> > GLuint64EXT *v);
> > +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const
> > GLuint64EXT *v);
> > +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const
> > GLuint64EXT *v);
> > +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum
> > pname, GLint64EXT *params);
> > +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum
> > pname, GLuint64EXT *params);
> > +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size,
> > GLenum type, GLsizei stride);
> > +#endif
> > +#endif /* GL_NV_vertex_attrib_integer_64bit */
> > +
> > +#ifndef GL_NV_vertex_buffer_unified_memory
> > +#define GL_NV_vertex_buffer_unified_memory 1
> > +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
> > +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
> > +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
> > +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
> > +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
> > +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
> > +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
> > +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
> > +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
> > +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
> > +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
> > +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
> > +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
> > +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
> > +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
> > +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
> > +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
> > +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
> > +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
> > +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
> > +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
> > +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
> > +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
> > +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
> > +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
> > +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC)
> > (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
> > +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size,
> > GLenum type, GLsizei stride);
> > +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type,
> > GLsizei stride);
> > +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size,
> > GLenum type, GLsizei stride);
> > +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type,
> > GLsizei stride);
> > +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size,
> > GLenum type, GLsizei stride);
> > +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei
> > stride);
> > +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC)
> > (GLint size, GLenum type, GLsizei stride);
> > +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum
> > type, GLsizei stride);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint
> > index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint
> > index, GLint size, GLenum type, GLsizei stride);
> > +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum
> > value, GLuint index, GLuint64EXT *result);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint
> > index, GLuint64EXT address, GLsizeiptr length);
> > +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei
> > stride);
> > +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride);
> > +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei
> > stride);
> > +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride);
> > +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type,
> > GLsizei stride);
> > +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride);
> > +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type,
> > GLsizei stride);
> > +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride);
> > +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size,
> > GLenum type, GLboolean normalized, GLsizei stride);
> > +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size,
> > GLenum type, GLsizei stride);
> > +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index,
> > GLuint64EXT *result);
> > +#endif
> > +#endif /* GL_NV_vertex_buffer_unified_memory */
> > +
> > +#ifndef GL_NV_vertex_program
> > +#define GL_NV_vertex_program 1
> > +#define GL_VERTEX_PROGRAM_NV 0x8620
> > +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
> > +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
> > +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
> > +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
> > +#define GL_CURRENT_ATTRIB_NV 0x8626
> > +#define GL_PROGRAM_LENGTH_NV 0x8627
> > +#define GL_PROGRAM_STRING_NV 0x8628
> > +#define GL_MODELVIEW_PROJECTION_NV 0x8629
> > +#define GL_IDENTITY_NV 0x862A
> > +#define GL_INVERSE_NV 0x862B
> > +#define GL_TRANSPOSE_NV 0x862C
> > +#define GL_INVERSE_TRANSPOSE_NV 0x862D
> > +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
> > +#define GL_MAX_TRACK_MATRICES_NV 0x862F
> > +#define GL_MATRIX0_NV 0x8630
> > +#define GL_MATRIX1_NV 0x8631
> > +#define GL_MATRIX2_NV 0x8632
> > +#define GL_MATRIX3_NV 0x8633
> > +#define GL_MATRIX4_NV 0x8634
> > +#define GL_MATRIX5_NV 0x8635
> > +#define GL_MATRIX6_NV 0x8636
> > +#define GL_MATRIX7_NV 0x8637
> > +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
> > +#define GL_CURRENT_MATRIX_NV 0x8641
> > +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
> > +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
> > +#define GL_PROGRAM_PARAMETER_NV 0x8644
> > +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
> > +#define GL_PROGRAM_TARGET_NV 0x8646
> > +#define GL_PROGRAM_RESIDENT_NV 0x8647
> > +#define GL_TRACK_MATRIX_NV 0x8648
> > +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
> > +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
> > +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
> > +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
> > +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
> > +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
> > +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
> > +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
> > +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
> > +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
> > +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
> > +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
> > +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
> > +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
> > +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
> > +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
> > +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
> > +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
> > +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
> > +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
> > +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
> > +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
> > +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
> > +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
> > +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
> > +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
> > +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
> > +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
> > +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
> > +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
> > +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
> > +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
> > +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
> > +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
> > +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
> > +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
> > +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
> > +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
> > +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
> > +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
> > +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
> > +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
> > +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
> > +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
> > +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
> > +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
> > +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
> > +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
> > +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
> > +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
> > +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
> > +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)
> > (GLsizei n, const GLuint *programs, GLboolean *residences);
> > +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target,
> > GLuint id);
> > +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n,
> > const GLuint *programs);
> > +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum
> > target, GLuint id, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n,
> > GLuint *programs);
> > +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC)
> > (GLenum target, GLuint index, GLenum pname, GLdouble *params);
> > +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC)
> > (GLenum target, GLuint index, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id,
> > GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id,
> > GLenum pname, GLubyte *program);
> > +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum
> > target, GLuint address, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint
> > index, GLenum pname, GLdouble *params);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint
> > index, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint
> > index, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC)
> > (GLuint index, GLenum pname, GLvoid **pointer);
> > +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
> > +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target,
> > GLuint id, GLsizei len, const GLubyte *program);
> > +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC)
> > (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z,
> > GLdouble w);
> > +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC)
> > (GLenum target, GLuint index, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC)
> > (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
> > +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC)
> > (GLenum target, GLuint index, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC)
> > (GLenum target, GLuint index, GLsizei count, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC)
> > (GLenum target, GLuint index, GLsizei count, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC)
> > (GLsizei n, const GLuint *programs);
> > +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target,
> > GLuint address, GLenum matrix, GLenum transform);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint
> > index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index,
> > GLdouble x);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index,
> > const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index,
> > GLfloat x);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index,
> > const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index,
> > GLshort x);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index,
> > const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index,
> > GLdouble x, GLdouble y);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index,
> > const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index,
> > GLfloat x, GLfloat y);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index,
> > const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index,
> > GLshort x, GLshort y);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index,
> > const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index,
> > GLdouble x, GLdouble y, GLdouble z);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index,
> > const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index,
> > GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index,
> > const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index,
> > GLshort x, GLshort y, GLshort z);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index,
> > const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index,
> > GLdouble x, GLdouble y, GLdouble z, GLdouble w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index,
> > const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index,
> > GLfloat x, GLfloat y, GLfloat z, GLfloat w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index,
> > const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index,
> > GLshort x, GLshort y, GLshort z, GLshort w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index,
> > const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index,
> > GLubyte x, GLubyte y, GLubyte z, GLubyte w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint
> > index, const GLubyte *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint
> > index, GLsizei count, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint
> > index, GLsizei count, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint
> > index, GLsizei count, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint
> > index, GLsizei count, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint
> > index, GLsizei count, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint
> > index, GLsizei count, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint
> > index, GLsizei count, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint
> > index, GLsizei count, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint
> > index, GLsizei count, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint
> > index, GLsizei count, const GLdouble *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint
> > index, GLsizei count, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint
> > index, GLsizei count, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint
> > index, GLsizei count, const GLubyte *v);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const
> > GLuint *programs, GLboolean *residences);
> > +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id);
> > +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint
> > *programs);
> > +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id,
> > const GLfloat *params);
> > +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs);
> > +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target,
> > GLuint index, GLenum pname, GLdouble *params);
> > +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint
> > index, GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint
> > *params);
> > +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname,
> > GLubyte *program);
> > +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint
> > address, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum
> > pname, GLdouble *params);
> > +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum
> > pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum
> > pname, GLint *params);
> > +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum
> > pname, GLvoid **pointer);
> > +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id);
> > +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei
> > len, const GLubyte *program);
> > +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint
> > index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
> > +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint
> > index, const GLdouble *v);
> > +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint
> > index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
> > +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint
> > index, const GLfloat *v);
> > +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint
> > index, GLsizei count, const GLdouble *v);
> > +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint
> > index, GLsizei count, const GLfloat *v);
> > +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const
> > GLuint *programs);
> > +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address,
> > GLenum matrix, GLenum transform);
> > +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize,
> > GLenum type, GLsizei stride, const GLvoid *pointer);
> > +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x);
> > +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x);
> > +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v);
> > +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x);
> > +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v);
> > +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x,
> > GLdouble y);
> > +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat
> > y);
> > +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v);
> > +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort
> > y);
> > +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v);
> > +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x,
> > GLdouble y, GLdouble z);
> > +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y,
> > GLfloat z);
> > +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v);
> > +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort
> > y, GLshort z);
> > +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v);
> > +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x,
> > GLdouble y, GLdouble z, GLdouble w);
> > +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble
> > *v);
> > +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y,
> > GLfloat z, GLfloat w);
> > +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v);
> > +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort
> > y, GLshort z, GLshort w);
> > +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v);
> > +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x,
> > GLubyte y, GLubyte z, GLubyte w);
> > +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte
> > *v);
> > +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count,
> > const GLdouble *v);
> > +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count,
> > const GLfloat *v);
> > +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count,
> > const GLshort *v);
> > +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count,
> > const GLdouble *v);
> > +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count,
> > const GLfloat *v);
> > +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count,
> > const GLshort *v);
> > +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count,
> > const GLdouble *v);
> > +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count,
> > const GLfloat *v);
> > +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count,
> > const GLshort *v);
> > +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count,
> > const GLdouble *v);
> > +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count,
> > const GLfloat *v);
> > +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count,
> > const GLshort *v);
> > +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count,
> > const GLubyte *v);
> > +#endif
> > +#endif /* GL_NV_vertex_program */
> > +
> > +#ifndef GL_NV_vertex_program1_1
> > +#define GL_NV_vertex_program1_1 1
> > +#endif /* GL_NV_vertex_program1_1 */
> > +
> > +#ifndef GL_NV_vertex_program2
> > +#define GL_NV_vertex_program2 1
> > +#endif /* GL_NV_vertex_program2 */
> > +
> > +#ifndef GL_NV_vertex_program2_option
> > +#define GL_NV_vertex_program2_option 1
> > +#endif /* GL_NV_vertex_program2_option */
> > +
> > +#ifndef GL_NV_vertex_program3
> > +#define GL_NV_vertex_program3 1
> > +#endif /* GL_NV_vertex_program3 */
> > +
> > +#ifndef GL_NV_vertex_program4
> > +#define GL_NV_vertex_program4 1
> > +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index,
> > GLint x);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index,
> > GLint x, GLint y);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index,
> > GLint x, GLint y, GLint z);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index,
> > GLint x, GLint y, GLint z, GLint w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index,
> > GLuint x);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index,
> > GLuint x, GLuint y);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index,
> > GLuint x, GLuint y, GLuint z);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index,
> > GLuint x, GLuint y, GLuint z, GLuint w);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index,
> > const GLint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index,
> > const GLint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index,
> > const GLint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index,
> > const GLint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint
> > index, const GLuint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint
> > index, const GLuint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint
> > index, const GLuint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint
> > index, const GLuint *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint
> > index, const GLbyte *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint
> > index, const GLshort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint
> > index, const GLubyte *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint
> > index, const GLushort *v);
> > +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint
> > index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint
> > index, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint
> > index, GLenum pname, GLuint *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x);
> > +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y);
> > +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y,
> > GLint z);
> > +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y,
> > GLint z, GLint w);
> > +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x);
> > +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint
> > y);
> > +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint
> > y, GLuint z);
> > +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint
> > y, GLuint z, GLuint w);
> > +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v);
> > +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v);
> > +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v);
> > +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v);
> > +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint
> > *v);
> > +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint
> > *v);
> > +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint
> > *v);
> > +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint
> > *v);
> > +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte
> > *v);
> > +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort
> > *v);
> > +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte
> > *v);
> > +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort
> > *v);
> > +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size,
> > GLenum type, GLsizei stride, const GLvoid *pointer);
> > +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum
> > pname, GLint *params);
> > +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum
> > pname, GLuint *params);
> > +#endif
> > +#endif /* GL_NV_vertex_program4 */
> > +
> > +#ifndef GL_NV_video_capture
> > +#define GL_NV_video_capture 1
> > +#define GL_VIDEO_BUFFER_NV 0x9020
> > +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
> > +#define GL_FIELD_UPPER_NV 0x9022
> > +#define GL_FIELD_LOWER_NV 0x9023
> > +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
> > +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
> > +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
> > +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
> > +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
> > +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
> > +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
> > +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
> > +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
> > +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
> > +#define GL_PARTIAL_SUCCESS_NV 0x902E
> > +#define GL_SUCCESS_NV 0x902F
> > +#define GL_FAILURE_NV 0x9030
> > +#define GL_YCBYCR8_422_NV 0x9031
> > +#define GL_YCBAYCR8A_4224_NV 0x9032
> > +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
> > +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
> > +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
> > +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
> > +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
> > +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
> > +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
> > +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
> > +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
> > +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
> > +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint
> > video_capture_slot);
> > +typedef void (APIENTRYP
> > PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint
> > video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB
> > offset);
> > +typedef void (APIENTRYP
> > PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint
> > video_capture_slot, GLuint stream, GLenum frame_region, GLenum target,
> > GLuint texture);
> > +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint
> > video_capture_slot);
> > +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint
> > video_capture_slot, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)
> > (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)
> > (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat
> > *params);
> > +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)
> > (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble
> > *params);
> > +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint
> > video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);
> > +typedef void (APIENTRYP
> > PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint
> > video_capture_slot, GLuint stream, GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP
> > PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint
> > video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);
> > +typedef void (APIENTRYP
> > PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint
> > video_capture_slot, GLuint stream, GLenum pname, const GLdouble
> > *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot);
> > +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint
> > video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB
> > offset);
> > +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint
> > video_capture_slot, GLuint stream, GLenum frame_region, GLenum target,
> > GLuint texture);
> > +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot);
> > +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot,
> > GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint
> > video_capture_slot, GLuint stream, GLenum pname, GLint *params);
> > +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint
> > video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint
> > video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);
> > +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot,
> > GLuint *sequence_num, GLuint64EXT *capture_time);
> > +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint
> > video_capture_slot, GLuint stream, GLenum pname, const GLint *params);
> > +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint
> > video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);
> > +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint
> > video_capture_slot, GLuint stream, GLenum pname, const GLdouble
> > *params);
> > +#endif
> > +#endif /* GL_NV_video_capture */
> > +
> > +#ifndef GL_OML_interlace
> > +#define GL_OML_interlace 1
> > +#define GL_INTERLACE_OML 0x8980
> > +#define GL_INTERLACE_READ_OML 0x8981
> > +#endif /* GL_OML_interlace */
> > +
> > +#ifndef GL_OML_resample
> > +#define GL_OML_resample 1
> > +#define GL_PACK_RESAMPLE_OML 0x8984
> > +#define GL_UNPACK_RESAMPLE_OML 0x8985
> > +#define GL_RESAMPLE_REPLICATE_OML 0x8986
> > +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
> > +#define GL_RESAMPLE_AVERAGE_OML 0x8988
> > +#define GL_RESAMPLE_DECIMATE_OML 0x8989
> > +#endif /* GL_OML_resample */
> > +
> > +#ifndef GL_OML_subsample
> > +#define GL_OML_subsample 1
> > +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
> > +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
> > +#endif /* GL_OML_subsample */
> > +
> > +#ifndef GL_PGI_misc_hints
> > +#define GL_PGI_misc_hints 1
> > +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
> > +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
> > +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
> > +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
> > +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
> > +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
> > +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
> > +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
> > +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
> > +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
> > +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
> > +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
> > +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
> > +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
> > +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
> > +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
> > +#define GL_CLIP_NEAR_HINT_PGI 0x1A220
> > +#define GL_CLIP_FAR_HINT_PGI 0x1A221
> > +#define GL_WIDE_LINE_HINT_PGI 0x1A222
> > +#define GL_BACK_NORMALS_HINT_PGI 0x1A223
> > +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint
> > mode);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode);
> > +#endif
> > +#endif /* GL_PGI_misc_hints */
> > +
> > +#ifndef GL_PGI_vertex_hints
> > +#define GL_PGI_vertex_hints 1
> > +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
> > +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
> > +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
> > +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
> > +#define GL_COLOR3_BIT_PGI 0x00010000
> > +#define GL_COLOR4_BIT_PGI 0x00020000
> > +#define GL_EDGEFLAG_BIT_PGI 0x00040000
> > +#define GL_INDEX_BIT_PGI 0x00080000
> > +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
> > +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
> > +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
> > +#define GL_MAT_EMISSION_BIT_PGI 0x00800000
> > +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
> > +#define GL_MAT_SHININESS_BIT_PGI 0x02000000
> > +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
> > +#define GL_NORMAL_BIT_PGI 0x08000000
> > +#define GL_TEXCOORD1_BIT_PGI 0x10000000
> > +#define GL_TEXCOORD2_BIT_PGI 0x20000000
> > +#define GL_TEXCOORD3_BIT_PGI 0x40000000
> > +#define GL_TEXCOORD4_BIT_PGI 0x80000000
> > +#define GL_VERTEX23_BIT_PGI 0x00000004
> > +#define GL_VERTEX4_BIT_PGI 0x00000008
> > +#endif /* GL_PGI_vertex_hints */
> > +
> > +#ifndef GL_REND_screen_coordinates
> > +#define GL_REND_screen_coordinates 1
> > +#define GL_SCREEN_COORDINATES_REND 0x8490
> > +#define GL_INVERTED_SCREEN_W_REND 0x8491
> > +#endif /* GL_REND_screen_coordinates */
> > +
> > +#ifndef GL_S3_s3tc
> > +#define GL_S3_s3tc 1
> > +#define GL_RGB_S3TC 0x83A0
> > +#define GL_RGB4_S3TC 0x83A1
> > +#define GL_RGBA_S3TC 0x83A2
> > +#define GL_RGBA4_S3TC 0x83A3
> > +#define GL_RGBA_DXT5_S3TC 0x83A4
> > +#define GL_RGBA4_DXT5_S3TC 0x83A5
> > +#endif /* GL_S3_s3tc */
> > +
> > +#ifndef GL_SGIS_detail_texture
> > +#define GL_SGIS_detail_texture 1
> > +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
> > +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
> > +#define GL_LINEAR_DETAIL_SGIS 0x8097
> > +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
> > +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
> > +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
> > +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
> > +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
> > +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum
> > target, GLsizei n, const GLfloat *points);
> > +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum
> > target, GLfloat *points);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const
> > GLfloat *points);
> > +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat
> > *points);
> > +#endif
> > +#endif /* GL_SGIS_detail_texture */
> > +
> > +#ifndef GL_SGIS_fog_function
> > +#define GL_SGIS_fog_function 1
> > +#define GL_FOG_FUNC_SGIS 0x812A
> > +#define GL_FOG_FUNC_POINTS_SGIS 0x812B
> > +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
> > +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const
> > GLfloat *points);
> > +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points);
> > +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points);
> > +#endif
> > +#endif /* GL_SGIS_fog_function */
> > +
> > +#ifndef GL_SGIS_generate_mipmap
> > +#define GL_SGIS_generate_mipmap 1
> > +#define GL_GENERATE_MIPMAP_SGIS 0x8191
> > +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
> > +#endif /* GL_SGIS_generate_mipmap */
> > +
> > +#ifndef GL_SGIS_multisample
> > +#define GL_SGIS_multisample 1
> > +#define GL_MULTISAMPLE_SGIS 0x809D
> > +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
> > +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
> > +#define GL_SAMPLE_MASK_SGIS 0x80A0
> > +#define GL_1PASS_SGIS 0x80A1
> > +#define GL_2PASS_0_SGIS 0x80A2
> > +#define GL_2PASS_1_SGIS 0x80A3
> > +#define GL_4PASS_0_SGIS 0x80A4
> > +#define GL_4PASS_1_SGIS 0x80A5
> > +#define GL_4PASS_2_SGIS 0x80A6
> > +#define GL_4PASS_3_SGIS 0x80A7
> > +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
> > +#define GL_SAMPLES_SGIS 0x80A9
> > +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
> > +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
> > +#define GL_SAMPLE_PATTERN_SGIS 0x80AC
> > +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value,
> > GLboolean invert);
> > +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum
> > pattern);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean
> > invert);
> > +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern);
> > +#endif
> > +#endif /* GL_SGIS_multisample */
> > +
> > +#ifndef GL_SGIS_pixel_texture
> > +#define GL_SGIS_pixel_texture 1
> > +#define GL_PIXEL_TEXTURE_SGIS 0x8353
> > +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
> > +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
> > +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
> > +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC)
> > (GLenum pname, GLint param);
> > +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC)
> > (GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC)
> > (GLenum pname, GLfloat param);
> > +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC)
> > (GLenum pname, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)
> > (GLenum pname, GLint *params);
> > +typedef void (APIENTRYP
> > PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat
> > *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint
> > param);
> > +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname,
> > const GLint *params);
> > +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname,
> > GLfloat param);
> > +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname,
> > const GLfloat *params);
> > +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname,
> > GLint *params);
> > +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname,
> > GLfloat *params);
> > +#endif
> > +#endif /* GL_SGIS_pixel_texture */
> > +
> > +#ifndef GL_SGIS_point_line_texgen
> > +#define GL_SGIS_point_line_texgen 1
> > +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
> > +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
> > +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
> > +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
> > +#define GL_EYE_POINT_SGIS 0x81F4
> > +#define GL_OBJECT_POINT_SGIS 0x81F5
> > +#define GL_EYE_LINE_SGIS 0x81F6
> > +#define GL_OBJECT_LINE_SGIS 0x81F7
> > +#endif /* GL_SGIS_point_line_texgen */
> > +
> > +#ifndef GL_SGIS_point_parameters
> > +#define GL_SGIS_point_parameters 1
> > +#define GL_POINT_SIZE_MIN_SGIS 0x8126
> > +#define GL_POINT_SIZE_MAX_SGIS 0x8127
> > +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
> > +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
> > +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum
> > pname, GLfloat param);
> > +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum
> > pname, const GLfloat *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat
> > param);
> > +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const
> > GLfloat *params);
> > +#endif
> > +#endif /* GL_SGIS_point_parameters */
> > +
> > +#ifndef GL_SGIS_sharpen_texture
> > +#define GL_SGIS_sharpen_texture 1
> > +#define GL_LINEAR_SHARPEN_SGIS 0x80AD
> > +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
> > +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
> > +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
> > +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum
> > target, GLsizei n, const GLfloat *points);
> > +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC)
> > (GLenum target, GLfloat *points);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n,
> > const GLfloat *points);
> > +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat
> > *points);
> > +#endif
> > +#endif /* GL_SGIS_sharpen_texture */
> > +
> > +#ifndef GL_SGIS_texture4D
> > +#define GL_SGIS_texture4D 1
> > +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
> > +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
> > +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
> > +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
> > +#define GL_TEXTURE_4D_SGIS 0x8134
> > +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
> > +#define GL_TEXTURE_4DSIZE_SGIS 0x8136
> > +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
> > +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
> > +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
> > +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target,
> > GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei
> > depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const
> > GLvoid *pixels);
> > +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum
> > target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset,
> > GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format,
> > GLenum type, const GLvoid *pixels);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level,
> > GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei
> > size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
> > +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level,
> > GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width,
> > GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type,
> > const GLvoid *pixels);
> > +#endif
> > +#endif /* GL_SGIS_texture4D */
> > +
> > +#ifndef GL_SGIS_texture_border_clamp
> > +#define GL_SGIS_texture_border_clamp 1
> > +#define GL_CLAMP_TO_BORDER_SGIS 0x812D
> > +#endif /* GL_SGIS_texture_border_clamp */
> > +
> > +#ifndef GL_SGIS_texture_color_mask
> > +#define GL_SGIS_texture_color_mask 1
> > +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
> > +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC)
> > (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean
> > green, GLboolean blue, GLboolean alpha);
> > +#endif
> > +#endif /* GL_SGIS_texture_color_mask */
> > +
> > +#ifndef GL_SGIS_texture_edge_clamp
> > +#define GL_SGIS_texture_edge_clamp 1
> > +#define GL_CLAMP_TO_EDGE_SGIS 0x812F
> > +#endif /* GL_SGIS_texture_edge_clamp */
> > +
> > +#ifndef GL_SGIS_texture_filter4
> > +#define GL_SGIS_texture_filter4 1
> > +#define GL_FILTER4_SGIS 0x8146
> > +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
> > +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum
> > target, GLenum filter, GLfloat *weights);
> > +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum
> > target, GLenum filter, GLsizei n, const GLfloat *weights);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum
> > filter, GLfloat *weights);
> > +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter,
> > GLsizei n, const GLfloat *weights);
> > +#endif
> > +#endif /* GL_SGIS_texture_filter4 */
> > +
> > +#ifndef GL_SGIS_texture_lod
> > +#define GL_SGIS_texture_lod 1
> > +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
> > +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
> > +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
> > +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
> > +#endif /* GL_SGIS_texture_lod */
> > +
> > +#ifndef GL_SGIS_texture_select
> > +#define GL_SGIS_texture_select 1
> > +#define GL_DUAL_ALPHA4_SGIS 0x8110
> > +#define GL_DUAL_ALPHA8_SGIS 0x8111
> > +#define GL_DUAL_ALPHA12_SGIS 0x8112
> > +#define GL_DUAL_ALPHA16_SGIS 0x8113
> > +#define GL_DUAL_LUMINANCE4_SGIS 0x8114
> > +#define GL_DUAL_LUMINANCE8_SGIS 0x8115
> > +#define GL_DUAL_LUMINANCE12_SGIS 0x8116
> > +#define GL_DUAL_LUMINANCE16_SGIS 0x8117
> > +#define GL_DUAL_INTENSITY4_SGIS 0x8118
> > +#define GL_DUAL_INTENSITY8_SGIS 0x8119
> > +#define GL_DUAL_INTENSITY12_SGIS 0x811A
> > +#define GL_DUAL_INTENSITY16_SGIS 0x811B
> > +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
> > +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
> > +#define GL_QUAD_ALPHA4_SGIS 0x811E
> > +#define GL_QUAD_ALPHA8_SGIS 0x811F
> > +#define GL_QUAD_LUMINANCE4_SGIS 0x8120
> > +#define GL_QUAD_LUMINANCE8_SGIS 0x8121
> > +#define GL_QUAD_INTENSITY4_SGIS 0x8122
> > +#define GL_QUAD_INTENSITY8_SGIS 0x8123
> > +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
> > +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
> > +#endif /* GL_SGIS_texture_select */
> > +
> > +#ifndef GL_SGIX_async
> > +#define GL_SGIX_async 1
> > +#define GL_ASYNC_MARKER_SGIX 0x8329
> > +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint
> > marker);
> > +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint
> > *markerp);
> > +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint
> > *markerp);
> > +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei
> > range);
> > +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint
> > marker, GLsizei range);
> > +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint
> > marker);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker);
> > +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp);
> > +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp);
> > +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range);
> > +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei
> > range);
> > +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker);
> > +#endif
> > +#endif /* GL_SGIX_async */
> > +
> > +#ifndef GL_SGIX_async_histogram
> > +#define GL_SGIX_async_histogram 1
> > +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
> > +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
> > +#endif /* GL_SGIX_async_histogram */
> > +
> > +#ifndef GL_SGIX_async_pixel
> > +#define GL_SGIX_async_pixel 1
> > +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
> > +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
> > +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
> > +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
> > +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
> > +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
> > +#endif /* GL_SGIX_async_pixel */
> > +
> > +#ifndef GL_SGIX_blend_alpha_minmax
> > +#define GL_SGIX_blend_alpha_minmax 1
> > +#define GL_ALPHA_MIN_SGIX 0x8320
> > +#define GL_ALPHA_MAX_SGIX 0x8321
> > +#endif /* GL_SGIX_blend_alpha_minmax */
> > +
> > +#ifndef GL_SGIX_calligraphic_fragment
> > +#define GL_SGIX_calligraphic_fragment 1
> > +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
> > +#endif /* GL_SGIX_calligraphic_fragment */
> > +
> > +#ifndef GL_SGIX_clipmap
> > +#define GL_SGIX_clipmap 1
> > +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
> > +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
> > +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
> > +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
> > +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
> > +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
> > +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
> > +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
> > +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
> > +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
> > +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
> > +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
> > +#endif /* GL_SGIX_clipmap */
> > +
> > +#ifndef GL_SGIX_convolution_accuracy
> > +#define GL_SGIX_convolution_accuracy 1
> > +#define GL_CONVOLUTION_HINT_SGIX 0x8316
> > +#endif /* GL_SGIX_convolution_accuracy */
> > +
> > +#ifndef GL_SGIX_depth_pass_instrument
> > +#define GL_SGIX_depth_pass_instrument 1
> > +#endif /* GL_SGIX_depth_pass_instrument */
> > +
> > +#ifndef GL_SGIX_depth_texture
> > +#define GL_SGIX_depth_texture 1
> > +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
> > +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
> > +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
> > +#endif /* GL_SGIX_depth_texture */
> > +
> > +#ifndef GL_SGIX_flush_raster
> > +#define GL_SGIX_flush_raster 1
> > +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glFlushRasterSGIX (void);
> > +#endif
> > +#endif /* GL_SGIX_flush_raster */
> > +
> > +#ifndef GL_SGIX_fog_offset
> > +#define GL_SGIX_fog_offset 1
> > +#define GL_FOG_OFFSET_SGIX 0x8198
> > +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
> > +#endif /* GL_SGIX_fog_offset */
> > +
> > +#ifndef GL_SGIX_fragment_lighting
> > +#define GL_SGIX_fragment_lighting 1
> > +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
> > +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
> > +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
> > +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
> > +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
> > +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
> > +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
> > +#define GL_LIGHT_ENV_MODE_SGIX 0x8407
> > +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
> > +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
> > +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
> > +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX
> > 0x840B
> > +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
> > +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
> > +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
> > +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
> > +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
> > +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
> > +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
> > +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
> > +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC)
> > (GLenum face, GLenum mode);
> > +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum
> > light, GLenum pname, GLfloat param);
> > +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum
> > light, GLenum pname, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum
> > light, GLenum pname, GLint param);
> > +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum
> > light, GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC)
> > (GLenum pname, GLfloat param);
> > +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)
> > (GLenum pname, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC)
> > (GLenum pname, GLint param);
> > +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)
> > (GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC)
> > (GLenum face, GLenum pname, GLfloat param);
> > +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC)
> > (GLenum face, GLenum pname, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC)
> > (GLenum face, GLenum pname, GLint param);
> > +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC)
> > (GLenum face, GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC)
> > (GLenum light, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC)
> > (GLenum light, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC)
> > (GLenum face, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC)
> > (GLenum face, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname,
> > GLint param);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum
> > mode);
> > +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname,
> > GLfloat param);
> > +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum
> > pname, const GLfloat *params);
> > +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname,
> > GLint param);
> > +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum
> > pname, const GLint *params);
> > +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat
> > param);
> > +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const
> > GLfloat *params);
> > +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint
> > param);
> > +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const
> > GLint *params);
> > +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum
> > pname, GLfloat param);
> > +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum
> > pname, const GLfloat *params);
> > +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum
> > pname, GLint param);
> > +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum
> > pname, const GLint *params);
> > +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum
> > pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum
> > pname, GLint *params);
> > +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face,
> > GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum
> > pname, GLint *params);
> > +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param);
> > +#endif
> > +#endif /* GL_SGIX_fragment_lighting */
> > +
> > +#ifndef GL_SGIX_framezoom
> > +#define GL_SGIX_framezoom 1
> > +#define GL_FRAMEZOOM_SGIX 0x818B
> > +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
> > +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
> > +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor);
> > +#endif
> > +#endif /* GL_SGIX_framezoom */
> > +
> > +#ifndef GL_SGIX_igloo_interface
> > +#define GL_SGIX_igloo_interface 1
> > +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum
> > pname, const GLvoid *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const GLvoid
> > *params);
> > +#endif
> > +#endif /* GL_SGIX_igloo_interface */
> > +
> > +#ifndef GL_SGIX_instruments
> > +#define GL_SGIX_instruments 1
> > +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
> > +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
> > +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
> > +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei
> > size, GLint *buffer);
> > +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint
> > *marker_p);
> > +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint
> > marker);
> > +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
> > +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint
> > marker);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
> > +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer);
> > +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p);
> > +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker);
> > +GLAPI void APIENTRY glStartInstrumentsSGIX (void);
> > +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker);
> > +#endif
> > +#endif /* GL_SGIX_instruments */
> > +
> > +#ifndef GL_SGIX_interlace
> > +#define GL_SGIX_interlace 1
> > +#define GL_INTERLACE_SGIX 0x8094
> > +#endif /* GL_SGIX_interlace */
> > +
> > +#ifndef GL_SGIX_ir_instrument1
> > +#define GL_SGIX_ir_instrument1 1
> > +#define GL_IR_INSTRUMENT1_SGIX 0x817F
> > +#endif /* GL_SGIX_ir_instrument1 */
> > +
> > +#ifndef GL_SGIX_list_priority
> > +#define GL_SGIX_list_priority 1
> > +#define GL_LIST_PRIORITY_SGIX 0x8182
> > +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint
> > list, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint
> > list, GLenum pname, GLint *params);
> > +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list,
> > GLenum pname, GLfloat param);
> > +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list,
> > GLenum pname, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list,
> > GLenum pname, GLint param);
> > +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list,
> > GLenum pname, const GLint *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum
> > pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum
> > pname, GLint *params);
> > +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname,
> > GLfloat param);
> > +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname,
> > const GLfloat *params);
> > +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname,
> > GLint param);
> > +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname,
> > const GLint *params);
> > +#endif
> > +#endif /* GL_SGIX_list_priority */
> > +
> > +#ifndef GL_SGIX_pixel_texture
> > +#define GL_SGIX_pixel_texture 1
> > +#define GL_PIXEL_TEX_GEN_SGIX 0x8139
> > +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
> > +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode);
> > +#endif
> > +#endif /* GL_SGIX_pixel_texture */
> > +
> > +#ifndef GL_SGIX_pixel_tiles
> > +#define GL_SGIX_pixel_tiles 1
> > +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
> > +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
> > +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
> > +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
> > +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
> > +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
> > +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
> > +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
> > +#endif /* GL_SGIX_pixel_tiles */
> > +
> > +#ifndef GL_SGIX_polynomial_ffd
> > +#define GL_SGIX_polynomial_ffd 1
> > +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
> > +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
> > +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
> > +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
> > +#define GL_DEFORMATIONS_MASK_SGIX 0x8196
> > +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
> > +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC)
> > (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
> > GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1,
> > GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
> > +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC)
> > (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat
> > v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint
> > wstride, GLint worder, const GLfloat *points);
> > +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
> > +typedef void (APIENTRYP
> > PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble
> > u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2,
> > GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint
> > worder, const GLdouble *points);
> > +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1,
> > GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
> > GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const
> > GLfloat *points);
> > +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask);
> > +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield
> > mask);
> > +#endif
> > +#endif /* GL_SGIX_polynomial_ffd */
> > +
> > +#ifndef GL_SGIX_reference_plane
> > +#define GL_SGIX_reference_plane 1
> > +#define GL_REFERENCE_PLANE_SGIX 0x817D
> > +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
> > +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const
> > GLdouble *equation);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation);
> > +#endif
> > +#endif /* GL_SGIX_reference_plane */
> > +
> > +#ifndef GL_SGIX_resample
> > +#define GL_SGIX_resample 1
> > +#define GL_PACK_RESAMPLE_SGIX 0x842C
> > +#define GL_UNPACK_RESAMPLE_SGIX 0x842D
> > +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
> > +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
> > +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
> > +#endif /* GL_SGIX_resample */
> > +
> > +#ifndef GL_SGIX_scalebias_hint
> > +#define GL_SGIX_scalebias_hint 1
> > +#define GL_SCALEBIAS_HINT_SGIX 0x8322
> > +#endif /* GL_SGIX_scalebias_hint */
> > +
> > +#ifndef GL_SGIX_shadow
> > +#define GL_SGIX_shadow 1
> > +#define GL_TEXTURE_COMPARE_SGIX 0x819A
> > +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
> > +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
> > +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
> > +#endif /* GL_SGIX_shadow */
> > +
> > +#ifndef GL_SGIX_shadow_ambient
> > +#define GL_SGIX_shadow_ambient 1
> > +#define GL_SHADOW_AMBIENT_SGIX 0x80BF
> > +#endif /* GL_SGIX_shadow_ambient */
> > +
> > +#ifndef GL_SGIX_sprite
> > +#define GL_SGIX_sprite 1
> > +#define GL_SPRITE_SGIX 0x8148
> > +#define GL_SPRITE_MODE_SGIX 0x8149
> > +#define GL_SPRITE_AXIS_SGIX 0x814A
> > +#define GL_SPRITE_TRANSLATION_SGIX 0x814B
> > +#define GL_SPRITE_AXIAL_SGIX 0x814C
> > +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
> > +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
> > +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum
> > pname, GLfloat param);
> > +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum
> > pname, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum
> > pname, GLint param);
> > +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum
> > pname, const GLint *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat
> > param);
> > +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const
> > GLfloat *params);
> > +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint
> > param);
> > +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const
> > GLint *params);
> > +#endif
> > +#endif /* GL_SGIX_sprite */
> > +
> > +#ifndef GL_SGIX_subsample
> > +#define GL_SGIX_subsample 1
> > +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
> > +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
> > +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
> > +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
> > +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
> > +#endif /* GL_SGIX_subsample */
> > +
> > +#ifndef GL_SGIX_tag_sample_buffer
> > +#define GL_SGIX_tag_sample_buffer 1
> > +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glTagSampleBufferSGIX (void);
> > +#endif
> > +#endif /* GL_SGIX_tag_sample_buffer */
> > +
> > +#ifndef GL_SGIX_texture_add_env
> > +#define GL_SGIX_texture_add_env 1
> > +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
> > +#endif /* GL_SGIX_texture_add_env */
> > +
> > +#ifndef GL_SGIX_texture_coordinate_clamp
> > +#define GL_SGIX_texture_coordinate_clamp 1
> > +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
> > +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
> > +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
> > +#endif /* GL_SGIX_texture_coordinate_clamp */
> > +
> > +#ifndef GL_SGIX_texture_lod_bias
> > +#define GL_SGIX_texture_lod_bias 1
> > +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
> > +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
> > +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
> > +#endif /* GL_SGIX_texture_lod_bias */
> > +
> > +#ifndef GL_SGIX_texture_multi_buffer
> > +#define GL_SGIX_texture_multi_buffer 1
> > +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
> > +#endif /* GL_SGIX_texture_multi_buffer */
> > +
> > +#ifndef GL_SGIX_texture_scale_bias
> > +#define GL_SGIX_texture_scale_bias 1
> > +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
> > +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
> > +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
> > +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
> > +#endif /* GL_SGIX_texture_scale_bias */
> > +
> > +#ifndef GL_SGIX_vertex_preclip
> > +#define GL_SGIX_vertex_preclip 1
> > +#define GL_VERTEX_PRECLIP_SGIX 0x83EE
> > +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
> > +#endif /* GL_SGIX_vertex_preclip */
> > +
> > +#ifndef GL_SGIX_ycrcb
> > +#define GL_SGIX_ycrcb 1
> > +#define GL_YCRCB_422_SGIX 0x81BB
> > +#define GL_YCRCB_444_SGIX 0x81BC
> > +#endif /* GL_SGIX_ycrcb */
> > +
> > +#ifndef GL_SGIX_ycrcb_subsample
> > +#define GL_SGIX_ycrcb_subsample 1
> > +#endif /* GL_SGIX_ycrcb_subsample */
> > +
> > +#ifndef GL_SGIX_ycrcba
> > +#define GL_SGIX_ycrcba 1
> > +#define GL_YCRCB_SGIX 0x8318
> > +#define GL_YCRCBA_SGIX 0x8319
> > +#endif /* GL_SGIX_ycrcba */
> > +
> > +#ifndef GL_SGI_color_matrix
> > +#define GL_SGI_color_matrix 1
> > +#define GL_COLOR_MATRIX_SGI 0x80B1
> > +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
> > +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
> > +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
> > +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
> > +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
> > +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
> > +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
> > +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
> > +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
> > +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
> > +#endif /* GL_SGI_color_matrix */
> > +
> > +#ifndef GL_SGI_color_table
> > +#define GL_SGI_color_table 1
> > +#define GL_COLOR_TABLE_SGI 0x80D0
> > +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
> > +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
> > +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
> > +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
> > +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
> > +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
> > +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
> > +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
> > +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
> > +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
> > +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
> > +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
> > +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
> > +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
> > +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
> > +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target,
> > GLenum internalformat, GLsizei width, GLenum format, GLenum type, const
> > GLvoid *table);
> > +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC)
> > (GLenum target, GLenum pname, const GLfloat *params);
> > +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC)
> > (GLenum target, GLenum pname, const GLint *params);
> > +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum
> > target, GLenum internalformat, GLint x, GLint y, GLsizei width);
> > +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum
> > target, GLenum format, GLenum type, GLvoid *table);
> > +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)
> > (GLenum target, GLenum pname, GLfloat *params);
> > +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)
> > (GLenum target, GLenum pname, GLint *params);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum
> > internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid
> > *table);
> > +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target,
> > GLenum pname, const GLfloat *params);
> > +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum
> > pname, const GLint *params);
> > +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum
> > internalformat, GLint x, GLint y, GLsizei width);
> > +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format,
> > GLenum type, GLvoid *table);
> > +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target,
> > GLenum pname, GLfloat *params);
> > +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target,
> > GLenum pname, GLint *params);
> > +#endif
> > +#endif /* GL_SGI_color_table */
> > +
> > +#ifndef GL_SGI_texture_color_table
> > +#define GL_SGI_texture_color_table 1
> > +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
> > +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
> > +#endif /* GL_SGI_texture_color_table */
> > +
> > +#ifndef GL_SUNX_constant_data
> > +#define GL_SUNX_constant_data 1
> > +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
> > +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
> > +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glFinishTextureSUNX (void);
> > +#endif
> > +#endif /* GL_SUNX_constant_data */
> > +
> > +#ifndef GL_SUN_convolution_border_modes
> > +#define GL_SUN_convolution_border_modes 1
> > +#define GL_WRAP_BORDER_SUN 0x81D4
> > +#endif /* GL_SUN_convolution_border_modes */
> > +
> > +#ifndef GL_SUN_global_alpha
> > +#define GL_SUN_global_alpha 1
> > +#define GL_GLOBAL_ALPHA_SUN 0x81D9
> > +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
> > +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC)
> > (GLbyte factor);
> > +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC)
> > (GLshort factor);
> > +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint
> > factor);
> > +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat
> > factor);
> > +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC)
> > (GLdouble factor);
> > +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC)
> > (GLubyte factor);
> > +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC)
> > (GLushort factor);
> > +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC)
> > (GLuint factor);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor);
> > +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor);
> > +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor);
> > +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor);
> > +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor);
> > +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor);
> > +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor);
> > +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor);
> > +#endif
> > +#endif /* GL_SUN_global_alpha */
> > +
> > +#ifndef GL_SUN_mesh_array
> > +#define GL_SUN_mesh_array 1
> > +#define GL_QUAD_MESH_SUN 0x8614
> > +#define GL_TRIANGLE_MESH_SUN 0x8615
> > +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum
> > mode, GLint first, GLsizei count, GLsizei width);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first,
> > GLsizei count, GLsizei width);
> > +#endif
> > +#endif /* GL_SUN_mesh_array */
> > +
> > +#ifndef GL_SUN_slice_accum
> > +#define GL_SUN_slice_accum 1
> > +#define GL_SLICE_ACCUM_SUN 0x85CC
> > +#endif /* GL_SUN_slice_accum */
> > +
> > +#ifndef GL_SUN_triangle_list
> > +#define GL_SUN_triangle_list 1
> > +#define GL_RESTART_SUN 0x0001
> > +#define GL_REPLACE_MIDDLE_SUN 0x0002
> > +#define GL_REPLACE_OLDEST_SUN 0x0003
> > +#define GL_TRIANGLE_LIST_SUN 0x81D7
> > +#define GL_REPLACEMENT_CODE_SUN 0x81D8
> > +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
> > +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
> > +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
> > +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
> > +#define GL_R1UI_V3F_SUN 0x85C4
> > +#define GL_R1UI_C4UB_V3F_SUN 0x85C5
> > +#define GL_R1UI_C3F_V3F_SUN 0x85C6
> > +#define GL_R1UI_N3F_V3F_SUN 0x85C7
> > +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
> > +#define GL_R1UI_T2F_V3F_SUN 0x85C9
> > +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
> > +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
> > +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint
> > code);
> > +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC)
> > (GLushort code);
> > +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC)
> > (GLubyte code);
> > +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const
> > GLuint *code);
> > +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const
> > GLushort *code);
> > +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const
> > GLubyte *code);
> > +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC)
> > (GLenum type, GLsizei stride, const GLvoid **pointer);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code);
> > +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code);
> > +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code);
> > +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code);
> > +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code);
> > +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code);
> > +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type,
> > GLsizei stride, const GLvoid **pointer);
> > +#endif
> > +#endif /* GL_SUN_triangle_list */
> > +
> > +#ifndef GL_SUN_vertex
> > +#define GL_SUN_vertex 1
> > +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte
> > r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
> > +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const
> > GLubyte *c, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte
> > r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const
> > GLubyte *c, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r,
> > GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const
> > GLfloat *c, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat
> > nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const
> > GLfloat *n, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)
> > (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz,
> > GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)
> > (const GLfloat *c, const GLfloat *n, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat
> > s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const
> > GLfloat *tc, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat
> > s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
> > +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const
> > GLfloat *tc, const GLfloat *v);
> > +typedef void (APIENTRYP
> > PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t,
> > GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP
> > PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc,
> > const GLubyte *c, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)
> > (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y,
> > GLfloat z);
> > +typedef void (APIENTRYP
> > PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const
> > GLfloat *c, const GLfloat *v);
> > +typedef void (APIENTRYP
> > PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t,
> > GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP
> > PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc,
> > const GLfloat *n, const GLfloat *v);
> > +typedef void (APIENTRYP
> > PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s,
> > GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny,
> > GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP
> > PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const
> > GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
> > +typedef void (APIENTRYP
> > PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s,
> > GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat
> > nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
> > +typedef void (APIENTRYP
> > PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const
> > GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
> > +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)
> > (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP
> > PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const
> > GLfloat *v);
> > +typedef void (APIENTRYP
> > PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc,
> > GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP
> > PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint
> > *rc, const GLubyte *c, const GLfloat *v);
> > +typedef void (APIENTRYP
> > PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc,
> > GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP
> > PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint
> > *rc, const GLfloat *c, const GLfloat *v);
> > +typedef void (APIENTRYP
> > PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc,
> > GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP
> > PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint
> > *rc, const GLfloat *n, const GLfloat *v);
> > +typedef void (APIENTRYP
> > PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)
> > (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny,
> > GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP
> > PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)
> > (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
> > +typedef void (APIENTRYP
> > PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc,
> > GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP
> > PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const
> > GLuint *rc, const GLfloat *tc, const GLfloat *v);
> > +typedef void (APIENTRYP
> > PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)
> > (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x,
> > GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP
> > PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)
> > (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
> > +typedef void (APIENTRYP
> > PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSU
> > NPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat
> > a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
> > +typedef void (APIENTRYP
> > PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVS
> > UNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat
> > *n, const GLfloat *v);
> > +#ifdef GL_GLEXT_PROTOTYPES
> > +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g,
> > GLubyte b, GLubyte a, GLfloat x, GLfloat y);
> > +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const
> > GLfloat *v);
> > +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g,
> > GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const
> > GLfloat *v);
> > +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b,
> > GLfloat x, GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const
> > GLfloat *v);
> > +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny,
> > GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const
> > GLfloat *v);
> > +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g,
> > GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y,
> > GLfloat z);
> > +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c,
> > const GLfloat *n, const GLfloat *v);
> > +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t,
> > GLfloat x, GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const
> > GLfloat *v);
> > +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t,
> > GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
> > +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const
> > GLfloat *v);
> > +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat
> > t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat
> > z);
> > +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat
> > *tc, const GLubyte *c, const GLfloat *v);
> > +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t,
> > GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc,
> > const GLfloat *c, const GLfloat *v);
> > +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s,
> > GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat
> > *tc, const GLfloat *n, const GLfloat *v);
> > +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s,
> > GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny,
> > GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const
> > GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
> > +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s,
> > GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat
> > nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
> > +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const
> > GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
> > +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat
> > x, GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint
> > *rc, const GLfloat *v);
> > +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint
> > rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat
> > z);
> > +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const
> > GLuint *rc, const GLubyte *c, const GLfloat *v);
> > +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc,
> > GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const
> > GLuint *rc, const GLfloat *c, const GLfloat *v);
> > +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint
> > rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const
> > GLuint *rc, const GLfloat *n, const GLfloat *v);
> > +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN
> > (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny,
> > GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN
> > (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
> > +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN
> > (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN
> > (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
> > +GLAPI void APIENTRY
> > glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s,
> > GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY
> > glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc,
> > const GLfloat *tc, const GLfloat *n, const GLfloat *v);
> > +GLAPI void APIENTRY
> > glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc,
> > GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx,
> > GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
> > +GLAPI void APIENTRY
> > glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const
> > GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat
> > *v);
> > +#endif
> > +#endif /* GL_SUN_vertex */
> > +
> > +#ifndef GL_WIN_phong_shading
> > +#define GL_WIN_phong_shading 1
> > +#define GL_PHONG_WIN 0x80EA
> > +#define GL_PHONG_HINT_WIN 0x80EB
> > +#endif /* GL_WIN_phong_shading */
> > +
> > +#ifndef GL_WIN_specular_fog
> > +#define GL_WIN_specular_fog 1
> > +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
> > +#endif /* GL_WIN_specular_fog */
> > +
> > +#ifdef __cplusplus
> > +}
> > +#endif
> > +
> > +#endif
> > diff --git a/recipes-ti/ocl/ocl/GL/glx.h b/recipes-ti/ocl/ocl/GL/glx.h
> > new file mode 100644
> > index 0000000..87c31fd
> > --- /dev/null
> > +++ b/recipes-ti/ocl/ocl/GL/glx.h
> > @@ -0,0 +1,513 @@
> > +/*
> > + * Mesa 3-D graphics library
> > + *
> > + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
> > + *
> > + * Permission is hereby granted, free of charge, to any person obtaining a
> > + * copy of this software and associated documentation files (the
> > "Software"),
> > + * to deal in the Software without restriction, including without limitation
> > + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> > + * and/or sell copies of the Software, and to permit persons to whom the
> > + * Software is furnished to do so, subject to the following conditions:
> > + *
> > + * The above copyright notice and this permission notice shall be included
> > + * in all copies or substantial portions of the Software.
> > + *
> > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> > EXPRESS
> > + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> > MERCHANTABILITY,
> > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO
> > EVENT SHALL
> > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
> > DAMAGES OR
> > + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
> > OTHERWISE,
> > + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
> > THE USE OR
> > + * OTHER DEALINGS IN THE SOFTWARE.
> > + */
> > +
> > +
> > +#ifndef GLX_H
> > +#define GLX_H
> > +
> > +
> > +#include <X11/Xlib.h>
> > +#include <X11/Xutil.h>
> > +#include <GL/gl.h>
> > +
> > +
> > +#if defined(USE_MGL_NAMESPACE)
> > +#include "glx_mangle.h"
> > +#endif
> > +
> > +
> > +#ifdef __cplusplus
> > +extern "C" {
> > +#endif
> > +
> > +
> > +#define GLX_VERSION_1_1 1
> > +#define GLX_VERSION_1_2 1
> > +#define GLX_VERSION_1_3 1
> > +#define GLX_VERSION_1_4 1
> > +
> > +#define GLX_EXTENSION_NAME "GLX"
> > +
> > +
> > +
> > +/*
> > + * Tokens for glXChooseVisual and glXGetConfig:
> > + */
> > +#define GLX_USE_GL 1
> > +#define GLX_BUFFER_SIZE 2
> > +#define GLX_LEVEL 3
> > +#define GLX_RGBA 4
> > +#define GLX_DOUBLEBUFFER 5
> > +#define GLX_STEREO 6
> > +#define GLX_AUX_BUFFERS 7
> > +#define GLX_RED_SIZE 8
> > +#define GLX_GREEN_SIZE 9
> > +#define GLX_BLUE_SIZE 10
> > +#define GLX_ALPHA_SIZE 11
> > +#define GLX_DEPTH_SIZE 12
> > +#define GLX_STENCIL_SIZE 13
> > +#define GLX_ACCUM_RED_SIZE 14
> > +#define GLX_ACCUM_GREEN_SIZE 15
> > +#define GLX_ACCUM_BLUE_SIZE 16
> > +#define GLX_ACCUM_ALPHA_SIZE 17
> > +
> > +
> > +/*
> > + * Error codes returned by glXGetConfig:
> > + */
> > +#define GLX_BAD_SCREEN 1
> > +#define GLX_BAD_ATTRIBUTE 2
> > +#define GLX_NO_EXTENSION 3
> > +#define GLX_BAD_VISUAL 4
> > +#define GLX_BAD_CONTEXT 5
> > +#define GLX_BAD_VALUE 6
> > +#define GLX_BAD_ENUM 7
> > +
> > +
> > +/*
> > + * GLX 1.1 and later:
> > + */
> > +#define GLX_VENDOR 1
> > +#define GLX_VERSION 2
> > +#define GLX_EXTENSIONS 3
> > +
> > +
> > +/*
> > + * GLX 1.3 and later:
> > + */
> > +#define GLX_CONFIG_CAVEAT 0x20
> > +#define GLX_DONT_CARE 0xFFFFFFFF
> > +#define GLX_X_VISUAL_TYPE 0x22
> > +#define GLX_TRANSPARENT_TYPE 0x23
> > +#define GLX_TRANSPARENT_INDEX_VALUE 0x24
> > +#define GLX_TRANSPARENT_RED_VALUE 0x25
> > +#define GLX_TRANSPARENT_GREEN_VALUE 0x26
> > +#define GLX_TRANSPARENT_BLUE_VALUE 0x27
> > +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
> > +#define GLX_WINDOW_BIT 0x00000001
> > +#define GLX_PIXMAP_BIT 0x00000002
> > +#define GLX_PBUFFER_BIT 0x00000004
> > +#define GLX_AUX_BUFFERS_BIT 0x00000010
> > +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
> > +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
> > +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
> > +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
> > +#define GLX_DEPTH_BUFFER_BIT 0x00000020
> > +#define GLX_STENCIL_BUFFER_BIT 0x00000040
> > +#define GLX_ACCUM_BUFFER_BIT 0x00000080
> > +#define GLX_NONE 0x8000
> > +#define GLX_SLOW_CONFIG 0x8001
> > +#define GLX_TRUE_COLOR 0x8002
> > +#define GLX_DIRECT_COLOR 0x8003
> > +#define GLX_PSEUDO_COLOR 0x8004
> > +#define GLX_STATIC_COLOR 0x8005
> > +#define GLX_GRAY_SCALE 0x8006
> > +#define GLX_STATIC_GRAY 0x8007
> > +#define GLX_TRANSPARENT_RGB 0x8008
> > +#define GLX_TRANSPARENT_INDEX 0x8009
> > +#define GLX_VISUAL_ID 0x800B
> > +#define GLX_SCREEN 0x800C
> > +#define GLX_NON_CONFORMANT_CONFIG 0x800D
> > +#define GLX_DRAWABLE_TYPE 0x8010
> > +#define GLX_RENDER_TYPE 0x8011
> > +#define GLX_X_RENDERABLE 0x8012
> > +#define GLX_FBCONFIG_ID 0x8013
> > +#define GLX_RGBA_TYPE 0x8014
> > +#define GLX_COLOR_INDEX_TYPE 0x8015
> > +#define GLX_MAX_PBUFFER_WIDTH 0x8016
> > +#define GLX_MAX_PBUFFER_HEIGHT 0x8017
> > +#define GLX_MAX_PBUFFER_PIXELS 0x8018
> > +#define GLX_PRESERVED_CONTENTS 0x801B
> > +#define GLX_LARGEST_PBUFFER 0x801C
> > +#define GLX_WIDTH 0x801D
> > +#define GLX_HEIGHT 0x801E
> > +#define GLX_EVENT_MASK 0x801F
> > +#define GLX_DAMAGED 0x8020
> > +#define GLX_SAVED 0x8021
> > +#define GLX_WINDOW 0x8022
> > +#define GLX_PBUFFER 0x8023
> > +#define GLX_PBUFFER_HEIGHT 0x8040
> > +#define GLX_PBUFFER_WIDTH 0x8041
> > +#define GLX_RGBA_BIT 0x00000001
> > +#define GLX_COLOR_INDEX_BIT 0x00000002
> > +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
> > +
> > +
> > +/*
> > + * GLX 1.4 and later:
> > + */
> > +#define GLX_SAMPLE_BUFFERS 0x186a0 /*100000*/
> > +#define GLX_SAMPLES 0x186a1 /*100001*/
> > +
> > +
> > +
> > +typedef struct __GLXcontextRec *GLXContext;
> > +typedef XID GLXPixmap;
> > +typedef XID GLXDrawable;
> > +/* GLX 1.3 and later */
> > +typedef struct __GLXFBConfigRec *GLXFBConfig;
> > +typedef XID GLXFBConfigID;
> > +typedef XID GLXContextID;
> > +typedef XID GLXWindow;
> > +typedef XID GLXPbuffer;
> > +
> > +
> > +/*
> > +** Events.
> > +** __GLX_NUMBER_EVENTS is set to 17 to account for the
> > BufferClobberSGIX
> > +** event - this helps initialization if the server supports the pbuffer
> > +** extension and the client doesn't.
> > +*/
> > +#define GLX_PbufferClobber 0
> > +#define GLX_BufferSwapComplete 1
> > +
> > +#define __GLX_NUMBER_EVENTS 17
> > +
> > +extern XVisualInfo* glXChooseVisual( Display *dpy, int screen,
> > + int *attribList );
> > +
> > +extern GLXContext glXCreateContext( Display *dpy, XVisualInfo *vis,
> > + GLXContext shareList, Bool direct );
> > +
> > +extern void glXDestroyContext( Display *dpy, GLXContext ctx );
> > +
> > +extern Bool glXMakeCurrent( Display *dpy, GLXDrawable drawable,
> > + GLXContext ctx);
> > +
> > +extern void glXCopyContext( Display *dpy, GLXContext src, GLXContext dst,
> > + unsigned long mask );
> > +
> > +extern void glXSwapBuffers( Display *dpy, GLXDrawable drawable );
> > +
> > +extern GLXPixmap glXCreateGLXPixmap( Display *dpy, XVisualInfo *visual,
> > + Pixmap pixmap );
> > +
> > +extern void glXDestroyGLXPixmap( Display *dpy, GLXPixmap pixmap );
> > +
> > +extern Bool glXQueryExtension( Display *dpy, int *errorb, int *event );
> > +
> > +extern Bool glXQueryVersion( Display *dpy, int *maj, int *min );
> > +
> > +extern Bool glXIsDirect( Display *dpy, GLXContext ctx );
> > +
> > +extern int glXGetConfig( Display *dpy, XVisualInfo *visual,
> > + int attrib, int *value );
> > +
> > +extern GLXContext glXGetCurrentContext( void );
> > +
> > +extern GLXDrawable glXGetCurrentDrawable( void );
> > +
> > +extern void glXWaitGL( void );
> > +
> > +extern void glXWaitX( void );
> > +
> > +extern void glXUseXFont( Font font, int first, int count, int list );
> > +
> > +
> > +
> > +/* GLX 1.1 and later */
> > +extern const char *glXQueryExtensionsString( Display *dpy, int screen );
> > +
> > +extern const char *glXQueryServerString( Display *dpy, int screen, int name
> > );
> > +
> > +extern const char *glXGetClientString( Display *dpy, int name );
> > +
> > +
> > +/* GLX 1.2 and later */
> > +extern Display *glXGetCurrentDisplay( void );
> > +
> > +
> > +/* GLX 1.3 and later */
> > +extern GLXFBConfig *glXChooseFBConfig( Display *dpy, int screen,
> > + const int *attribList, int *nitems );
> > +
> > +extern int glXGetFBConfigAttrib( Display *dpy, GLXFBConfig config,
> > + int attribute, int *value );
> > +
> > +extern GLXFBConfig *glXGetFBConfigs( Display *dpy, int screen,
> > + int *nelements );
> > +
> > +extern XVisualInfo *glXGetVisualFromFBConfig( Display *dpy,
> > + GLXFBConfig config );
> > +
> > +extern GLXWindow glXCreateWindow( Display *dpy, GLXFBConfig config,
> > + Window win, const int *attribList );
> > +
> > +extern void glXDestroyWindow( Display *dpy, GLXWindow window );
> > +
> > +extern GLXPixmap glXCreatePixmap( Display *dpy, GLXFBConfig config,
> > + Pixmap pixmap, const int *attribList );
> > +
> > +extern void glXDestroyPixmap( Display *dpy, GLXPixmap pixmap );
> > +
> > +extern GLXPbuffer glXCreatePbuffer( Display *dpy, GLXFBConfig config,
> > + const int *attribList );
> > +
> > +extern void glXDestroyPbuffer( Display *dpy, GLXPbuffer pbuf );
> > +
> > +extern void glXQueryDrawable( Display *dpy, GLXDrawable draw, int
> > attribute,
> > + unsigned int *value );
> > +
> > +extern GLXContext glXCreateNewContext( Display *dpy, GLXFBConfig
> > config,
> > + int renderType, GLXContext shareList,
> > + Bool direct );
> > +
> > +extern Bool glXMakeContextCurrent( Display *dpy, GLXDrawable draw,
> > + GLXDrawable read, GLXContext ctx );
> > +
> > +extern GLXDrawable glXGetCurrentReadDrawable( void );
> > +
> > +extern int glXQueryContext( Display *dpy, GLXContext ctx, int attribute,
> > + int *value );
> > +
> > +extern void glXSelectEvent( Display *dpy, GLXDrawable drawable,
> > + unsigned long mask );
> > +
> > +extern void glXGetSelectedEvent( Display *dpy, GLXDrawable drawable,
> > + unsigned long *mask );
> > +
> > +/* GLX 1.3 function pointer typedefs */
> > +typedef GLXFBConfig * (* PFNGLXGETFBCONFIGSPROC) (Display *dpy, int
> > screen, int *nelements);
> > +typedef GLXFBConfig * (* PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy,
> > int screen, const int *attrib_list, int *nelements);
> > +typedef int (* PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy,
> > GLXFBConfig config, int attribute, int *value);
> > +typedef XVisualInfo * (* PFNGLXGETVISUALFROMFBCONFIGPROC) (Display
> > *dpy, GLXFBConfig config);
> > +typedef GLXWindow (* PFNGLXCREATEWINDOWPROC) (Display *dpy,
> > GLXFBConfig config, Window win, const int *attrib_list);
> > +typedef void (* PFNGLXDESTROYWINDOWPROC) (Display *dpy,
> > GLXWindow win);
> > +typedef GLXPixmap (* PFNGLXCREATEPIXMAPPROC) (Display *dpy,
> > GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
> > +typedef void (* PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap
> > pixmap);
> > +typedef GLXPbuffer (* PFNGLXCREATEPBUFFERPROC) (Display *dpy,
> > GLXFBConfig config, const int *attrib_list);
> > +typedef void (* PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer
> > pbuf);
> > +typedef void (* PFNGLXQUERYDRAWABLEPROC) (Display *dpy,
> > GLXDrawable draw, int attribute, unsigned int *value);
> > +typedef GLXContext (* PFNGLXCREATENEWCONTEXTPROC) (Display *dpy,
> > GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
> > +typedef Bool (* PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy,
> > GLXDrawable draw, GLXDrawable read, GLXContext ctx);
> > +typedef GLXDrawable (* PFNGLXGETCURRENTREADDRAWABLEPROC)
> > (void);
> > +typedef Display * (* PFNGLXGETCURRENTDISPLAYPROC) (void);
> > +typedef int (* PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext
> > ctx, int attribute, int *value);
> > +typedef void (* PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable
> > draw, unsigned long event_mask);
> > +typedef void (* PFNGLXGETSELECTEDEVENTPROC) (Display *dpy,
> > GLXDrawable draw, unsigned long *event_mask);
> > +
> > +
> > +/*
> > + * ARB 2. GLX_ARB_get_proc_address
> > + */
> > +#ifndef GLX_ARB_get_proc_address
> > +#define GLX_ARB_get_proc_address 1
> > +
> > +typedef void (*__GLXextFuncPtr)(void);
> > +extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);
> > +
> > +#endif /* GLX_ARB_get_proc_address */
> > +
> > +
> > +
> > +/* GLX 1.4 and later */
> > +extern void (*glXGetProcAddress(const GLubyte *procname))( void );
> > +
> > +/* GLX 1.4 function pointer typedefs */
> > +typedef __GLXextFuncPtr (* PFNGLXGETPROCADDRESSPROC) (const
> > GLubyte *procName);
> > +
> > +
> > +#ifndef GLX_GLXEXT_LEGACY
> > +
> > +#include <GL/glxext.h>
> > +
> > +#endif /* GLX_GLXEXT_LEGACY */
> > +
> > +
> > +/**
> > + ** The following aren't in glxext.h yet.
> > + **/
> > +
> > +
> > +/*
> > + * ???. GLX_NV_vertex_array_range
> > + */
> > +#ifndef GLX_NV_vertex_array_range
> > +#define GLX_NV_vertex_array_range
> > +
> > +extern void *glXAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat
> > writefreq, GLfloat priority);
> > +extern void glXFreeMemoryNV(GLvoid *pointer);
> > +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size,
> > GLfloat readfreq, GLfloat writefreq, GLfloat priority);
> > +typedef void ( * PFNGLXFREEMEMORYNVPROC) (GLvoid *pointer);
> > +
> > +#endif /* GLX_NV_vertex_array_range */
> > +
> > +
> > +/*
> > + * ARB ?. GLX_ARB_render_texture
> > + * XXX This was never finalized!
> > + */
> > +#ifndef GLX_ARB_render_texture
> > +#define GLX_ARB_render_texture 1
> > +
> > +extern Bool glXBindTexImageARB(Display *dpy, GLXPbuffer pbuffer, int
> > buffer);
> > +extern Bool glXReleaseTexImageARB(Display *dpy, GLXPbuffer pbuffer, int
> > buffer);
> > +extern Bool glXDrawableAttribARB(Display *dpy, GLXDrawable draw, const
> > int *attribList);
> > +
> > +#endif /* GLX_ARB_render_texture */
> > +
> > +
> > +/*
> > + * Remove this when glxext.h is updated.
> > + */
> > +#ifndef GLX_NV_float_buffer
> > +#define GLX_NV_float_buffer 1
> > +
> > +#define GLX_FLOAT_COMPONENTS_NV 0x20B0
> > +
> > +#endif /* GLX_NV_float_buffer */
> > +
> > +
> > +
> > +/*
> > + * #?. GLX_MESA_swap_frame_usage
> > + */
> > +#ifndef GLX_MESA_swap_frame_usage
> > +#define GLX_MESA_swap_frame_usage 1
> > +
> > +extern int glXGetFrameUsageMESA(Display *dpy, GLXDrawable drawable,
> > float *usage);
> > +extern int glXBeginFrameTrackingMESA(Display *dpy, GLXDrawable
> > drawable);
> > +extern int glXEndFrameTrackingMESA(Display *dpy, GLXDrawable
> > drawable);
> > +extern int glXQueryFrameTrackingMESA(Display *dpy, GLXDrawable
> > drawable, int64_t *swapCount, int64_t *missedFrames, float
> > *lastMissedUsage);
> > +
> > +typedef int (*PFNGLXGETFRAMEUSAGEMESAPROC) (Display *dpy,
> > GLXDrawable drawable, float *usage);
> > +typedef int (*PFNGLXBEGINFRAMETRACKINGMESAPROC)(Display *dpy,
> > GLXDrawable drawable);
> > +typedef int (*PFNGLXENDFRAMETRACKINGMESAPROC)(Display *dpy,
> > GLXDrawable drawable);
> > +typedef int (*PFNGLXQUERYFRAMETRACKINGMESAPROC)(Display *dpy,
> > GLXDrawable drawable, int64_t *swapCount, int64_t *missedFrames, float
> > *lastMissedUsage);
> > +
> > +#endif /* GLX_MESA_swap_frame_usage */
> > +
> > +
> > +
> > +/*
> > + * #?. GLX_MESA_swap_control
> > + */
> > +#ifndef GLX_MESA_swap_control
> > +#define GLX_MESA_swap_control 1
> > +
> > +extern int glXSwapIntervalMESA(unsigned int interval);
> > +extern int glXGetSwapIntervalMESA(void);
> > +
> > +typedef int (*PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval);
> > +typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void);
> > +
> > +#endif /* GLX_MESA_swap_control */
> > +
> > +
> > +
> > +/*
> > + * #?. GLX_EXT_texture_from_pixmap
> > + * XXX not finished?
> > + */
> > +#ifndef GLX_EXT_texture_from_pixmap
> > +#define GLX_EXT_texture_from_pixmap 1
> > +
> > +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
> > +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
> > +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
> > +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
> > +#define GLX_Y_INVERTED_EXT 0x20D4
> > +
> > +#define GLX_TEXTURE_FORMAT_EXT 0x20D5
> > +#define GLX_TEXTURE_TARGET_EXT 0x20D6
> > +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
> > +
> > +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
> > +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
> > +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
> > +
> > +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
> > +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
> > +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
> > +
> > +#define GLX_TEXTURE_1D_EXT 0x20DB
> > +#define GLX_TEXTURE_2D_EXT 0x20DC
> > +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
> > +
> > +#define GLX_FRONT_LEFT_EXT 0x20DE
> > +#define GLX_FRONT_RIGHT_EXT 0x20DF
> > +#define GLX_BACK_LEFT_EXT 0x20E0
> > +#define GLX_BACK_RIGHT_EXT 0x20E1
> > +#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT
> > +#define GLX_BACK_EXT GLX_BACK_LEFT_EXT
> > +#define GLX_AUX0_EXT 0x20E2
> > +#define GLX_AUX1_EXT 0x20E3
> > +#define GLX_AUX2_EXT 0x20E4
> > +#define GLX_AUX3_EXT 0x20E5
> > +#define GLX_AUX4_EXT 0x20E6
> > +#define GLX_AUX5_EXT 0x20E7
> > +#define GLX_AUX6_EXT 0x20E8
> > +#define GLX_AUX7_EXT 0x20E9
> > +#define GLX_AUX8_EXT 0x20EA
> > +#define GLX_AUX9_EXT 0x20EB
> > +
> > +extern void glXBindTexImageEXT(Display *dpy, GLXDrawable drawable, int
> > buffer, const int *attrib_list);
> > +extern void glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable,
> > int buffer);
> > +
> > +#endif /* GLX_EXT_texture_from_pixmap */
> > +
> > +
> > +
> > +
> > +/*** Should these go here, or in another header? */
> > +/*
> > +** GLX Events
> > +*/
> > +typedef struct {
> > + int event_type; /* GLX_DAMAGED or GLX_SAVED */
> > + int draw_type; /* GLX_WINDOW or GLX_PBUFFER */
> > + unsigned long serial; /* # of last request processed by server */
> > + Bool send_event; /* true if this came for SendEvent request */
> > + Display *display; /* display the event was read from */
> > + GLXDrawable drawable; /* XID of Drawable */
> > + unsigned int buffer_mask; /* mask indicating which buffers are affected
> > */
> > + unsigned int aux_buffer; /* which aux buffer was affected */
> > + int x, y;
> > + int width, height;
> > + int count; /* if nonzero, at least this many more */
> > +} GLXPbufferClobberEvent;
> > +
> > +typedef struct {
> > + int type;
> > + unsigned long serial; /* # of last request processed by server */
> > + Bool send_event; /* true if this came from a SendEvent request
> > */
> > + Display *display; /* Display the event was read from */
> > + GLXDrawable drawable; /* drawable on which event was requested
> > in event mask */
> > + int event_type;
> > + int64_t ust;
> > + int64_t msc;
> > + int64_t sbc;
> > +} GLXBufferSwapComplete;
> > +
> > +typedef union __GLXEvent {
> > + GLXPbufferClobberEvent glxpbufferclobber;
> > + GLXBufferSwapComplete glxbufferswapcomplete;
> > + long pad[24];
> > +} GLXEvent;
> > +
> > +#ifdef __cplusplus
> > +}
> > +#endif
> > +
> > +#endif
> > diff --git a/recipes-ti/ocl/ocl/GL/glx_mangle.h b/recipes-
> > ti/ocl/ocl/GL/glx_mangle.h
> > new file mode 100644
> > index 0000000..fad6c6a
> > --- /dev/null
> > +++ b/recipes-ti/ocl/ocl/GL/glx_mangle.h
> > @@ -0,0 +1,82 @@
> > +/*
> > + * Mesa 3-D graphics library
> > + *
> > + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
> > + *
> > + * Permission is hereby granted, free of charge, to any person obtaining a
> > + * copy of this software and associated documentation files (the
> > "Software"),
> > + * to deal in the Software without restriction, including without limitation
> > + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> > + * and/or sell copies of the Software, and to permit persons to whom the
> > + * Software is furnished to do so, subject to the following conditions:
> > + *
> > + * The above copyright notice and this permission notice shall be included
> > + * in all copies or substantial portions of the Software.
> > + *
> > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> > EXPRESS
> > + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> > MERCHANTABILITY,
> > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO
> > EVENT SHALL
> > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
> > DAMAGES OR
> > + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
> > OTHERWISE,
> > + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
> > THE USE OR
> > + * OTHER DEALINGS IN THE SOFTWARE.
> > + */
> > +
> > +
> > +#ifndef GLX_MANGLE_H
> > +#define GLX_MANGLE_H
> > +
> > +#define glXChooseVisual mglXChooseVisual
> > +#define glXCreateContext mglXCreateContext
> > +#define glXDestroyContext mglXDestroyContext
> > +#define glXMakeCurrent mglXMakeCurrent
> > +#define glXCopyContext mglXCopyContext
> > +#define glXSwapBuffers mglXSwapBuffers
> > +#define glXCreateGLXPixmap mglXCreateGLXPixmap
> > +#define glXDestroyGLXPixmap mglXDestroyGLXPixmap
> > +#define glXQueryExtension mglXQueryExtension
> > +#define glXQueryVersion mglXQueryVersion
> > +#define glXIsDirect mglXIsDirect
> > +#define glXGetConfig mglXGetConfig
> > +#define glXGetCurrentContext mglXGetCurrentContext
> > +#define glXGetCurrentDrawable mglXGetCurrentDrawable
> > +#define glXWaitGL mglXWaitGL
> > +#define glXWaitX mglXWaitX
> > +#define glXUseXFont mglXUseXFont
> > +#define glXQueryExtensionsString mglXQueryExtensionsString
> > +#define glXQueryServerString mglXQueryServerString
> > +#define glXGetClientString mglXGetClientString
> > +#define glXCreateGLXPixmapMESA mglXCreateGLXPixmapMESA
> > +#define glXReleaseBuffersMESA mglXReleaseBuffersMESA
> > +#define glXCopySubBufferMESA mglXCopySubBufferMESA
> > +#define glXGetVideoSyncSGI mglXGetVideoSyncSGI
> > +#define glXWaitVideoSyncSGI mglXWaitVideoSyncSGI
> > +
> > +/* GLX 1.2 */
> > +#define glXGetCurrentDisplay mglXGetCurrentDisplay
> > +
> > +/* GLX 1.3 */
> > +#define glXChooseFBConfig mglXChooseFBConfig
> > +#define glXGetFBConfigAttrib mglXGetFBConfigAttrib
> > +#define glXGetFBConfigs mglXGetFBConfigs
> > +#define glXGetVisualFromFBConfig mglXGetVisualFromFBConfig
> > +#define glXCreateWindow mglXCreateWindow
> > +#define glXDestroyWindow mglXDestroyWindow
> > +#define glXCreatePixmap mglXCreatePixmap
> > +#define glXDestroyPixmap mglXDestroyPixmap
> > +#define glXCreatePbuffer mglXCreatePbuffer
> > +#define glXDestroyPbuffer mglXDestroyPbuffer
> > +#define glXQueryDrawable mglXQueryDrawable
> > +#define glXCreateNewContext mglXCreateNewContext
> > +#define glXMakeContextCurrent mglXMakeContextCurrent
> > +#define glXGetCurrentReadDrawable mglXGetCurrentReadDrawable
> > +#define glXQueryContext mglXQueryContext
> > +#define glXSelectEvent mglXSelectEvent
> > +#define glXGetSelectedEvent mglXGetSelectedEvent
> > +
> > +/* GLX 1.4 */
> > +#define glXGetProcAddress mglXGetProcAddress
> > +#define glXGetProcAddressARB mglXGetProcAddressARB
> > +
> > +
> > +#endif
> > diff --git a/recipes-ti/ocl/ocl/GL/glxext.h b/recipes-ti/ocl/ocl/GL/glxext.h
> > new file mode 100644
> > index 0000000..e640ff7
> > --- /dev/null
> > +++ b/recipes-ti/ocl/ocl/GL/glxext.h
> > @@ -0,0 +1,1001 @@
> > +#ifndef __glxext_h_
> > +#define __glxext_h_
> > +
> > +#ifdef __cplusplus
> > +extern "C" {
> > +#endif
> > +
> > +/*
> > +** Copyright (c) 2007-2012 The Khronos Group Inc.
> > +**
> > +** Permission is hereby granted, free of charge, to any person obtaining a
> > +** copy of this software and/or associated documentation files (the
> > +** "Materials"), to deal in the Materials without restriction, including
> > +** without limitation the rights to use, copy, modify, merge, publish,
> > +** distribute, sublicense, and/or sell copies of the Materials, and to
> > +** permit persons to whom the Materials are furnished to do so, subject to
> > +** the following conditions:
> > +**
> > +** The above copyright notice and this permission notice shall be included
> > +** in all copies or substantial portions of the Materials.
> > +**
> > +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
> > KIND,
> > +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
> > WARRANTIES OF
> > +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
> > NONINFRINGEMENT.
> > +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
> > FOR ANY
> > +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
> > CONTRACT,
> > +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH
> > THE
> > +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
> > +*/
> > +
> > +/* Function declaration macros - to move into glplatform.h */
> > +
> > +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
> > && !defined(__SCITECH_SNAP__)
> > +#define WIN32_LEAN_AND_MEAN 1
> > +#include <windows.h>
> > +#endif
> > +
> > +#ifndef APIENTRY
> > +#define APIENTRY
> > +#endif
> > +#ifndef APIENTRYP
> > +#define APIENTRYP APIENTRY *
> > +#endif
> > +#ifndef GLAPI
> > +#define GLAPI extern
> > +#endif
> > +
> > +/*********************************************************
> > ****/
> > +
> > +/* Header file version number, required by OpenGL ABI for Linux */
> > +/* glxext.h last updated 2012/02/29 */
> > +/* Current version at http://www.opengl.org/registry/ */
> > +#define GLX_GLXEXT_VERSION 33
> > +
> > +#ifndef GLX_VERSION_1_3
> > +#define GLX_WINDOW_BIT 0x00000001
> > +#define GLX_PIXMAP_BIT 0x00000002
> > +#define GLX_PBUFFER_BIT 0x00000004
> > +#define GLX_RGBA_BIT 0x00000001
> > +#define GLX_COLOR_INDEX_BIT 0x00000002
> > +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
> > +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
> > +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
> > +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
> > +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
> > +#define GLX_AUX_BUFFERS_BIT 0x00000010
> > +#define GLX_DEPTH_BUFFER_BIT 0x00000020
> > +#define GLX_STENCIL_BUFFER_BIT 0x00000040
> > +#define GLX_ACCUM_BUFFER_BIT 0x00000080
> > +#define GLX_CONFIG_CAVEAT 0x20
> > +#define GLX_X_VISUAL_TYPE 0x22
> > +#define GLX_TRANSPARENT_TYPE 0x23
> > +#define GLX_TRANSPARENT_INDEX_VALUE 0x24
> > +#define GLX_TRANSPARENT_RED_VALUE 0x25
> > +#define GLX_TRANSPARENT_GREEN_VALUE 0x26
> > +#define GLX_TRANSPARENT_BLUE_VALUE 0x27
> > +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
> > +#define GLX_DONT_CARE 0xFFFFFFFF
> > +#define GLX_NONE 0x8000
> > +#define GLX_SLOW_CONFIG 0x8001
> > +#define GLX_TRUE_COLOR 0x8002
> > +#define GLX_DIRECT_COLOR 0x8003
> > +#define GLX_PSEUDO_COLOR 0x8004
> > +#define GLX_STATIC_COLOR 0x8005
> > +#define GLX_GRAY_SCALE 0x8006
> > +#define GLX_STATIC_GRAY 0x8007
> > +#define GLX_TRANSPARENT_RGB 0x8008
> > +#define GLX_TRANSPARENT_INDEX 0x8009
> > +#define GLX_VISUAL_ID 0x800B
> > +#define GLX_SCREEN 0x800C
> > +#define GLX_NON_CONFORMANT_CONFIG 0x800D
> > +#define GLX_DRAWABLE_TYPE 0x8010
> > +#define GLX_RENDER_TYPE 0x8011
> > +#define GLX_X_RENDERABLE 0x8012
> > +#define GLX_FBCONFIG_ID 0x8013
> > +#define GLX_RGBA_TYPE 0x8014
> > +#define GLX_COLOR_INDEX_TYPE 0x8015
> > +#define GLX_MAX_PBUFFER_WIDTH 0x8016
> > +#define GLX_MAX_PBUFFER_HEIGHT 0x8017
> > +#define GLX_MAX_PBUFFER_PIXELS 0x8018
> > +#define GLX_PRESERVED_CONTENTS 0x801B
> > +#define GLX_LARGEST_PBUFFER 0x801C
> > +#define GLX_WIDTH 0x801D
> > +#define GLX_HEIGHT 0x801E
> > +#define GLX_EVENT_MASK 0x801F
> > +#define GLX_DAMAGED 0x8020
> > +#define GLX_SAVED 0x8021
> > +#define GLX_WINDOW 0x8022
> > +#define GLX_PBUFFER 0x8023
> > +#define GLX_PBUFFER_HEIGHT 0x8040
> > +#define GLX_PBUFFER_WIDTH 0x8041
> > +#endif
> > +
> > +#ifndef GLX_VERSION_1_4
> > +#define GLX_SAMPLE_BUFFERS 100000
> > +#define GLX_SAMPLES 100001
> > +#endif
> > +
> > +#ifndef GLX_ARB_get_proc_address
> > +#endif
> > +
> > +#ifndef GLX_ARB_multisample
> > +#define GLX_SAMPLE_BUFFERS_ARB 100000
> > +#define GLX_SAMPLES_ARB 100001
> > +#endif
> > +
> > +#ifndef GLX_ARB_vertex_buffer_object
> > +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB
> > 0x2095
> > +#endif
> > +
> > +#ifndef GLX_ARB_fbconfig_float
> > +#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9
> > +#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004
> > +#endif
> > +
> > +#ifndef GLX_ARB_framebuffer_sRGB
> > +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
> > +#endif
> > +
> > +#ifndef GLX_ARB_create_context
> > +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
> > +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
> > +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
> > +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
> > +#define GLX_CONTEXT_FLAGS_ARB 0x2094
> > +#endif
> > +
> > +#ifndef GLX_ARB_create_context_profile
> > +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
> > +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
> > +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
> > +#endif
> > +
> > +#ifndef GLX_ARB_create_context_robustness
> > +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
> > +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
> > +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
> > +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
> > +#endif
> > +
> > +#ifndef GLX_SGIS_multisample
> > +#define GLX_SAMPLE_BUFFERS_SGIS 100000
> > +#define GLX_SAMPLES_SGIS 100001
> > +#endif
> > +
> > +#ifndef GLX_EXT_visual_info
> > +#define GLX_X_VISUAL_TYPE_EXT 0x22
> > +#define GLX_TRANSPARENT_TYPE_EXT 0x23
> > +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
> > +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
> > +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
> > +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
> > +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
> > +#define GLX_NONE_EXT 0x8000
> > +#define GLX_TRUE_COLOR_EXT 0x8002
> > +#define GLX_DIRECT_COLOR_EXT 0x8003
> > +#define GLX_PSEUDO_COLOR_EXT 0x8004
> > +#define GLX_STATIC_COLOR_EXT 0x8005
> > +#define GLX_GRAY_SCALE_EXT 0x8006
> > +#define GLX_STATIC_GRAY_EXT 0x8007
> > +#define GLX_TRANSPARENT_RGB_EXT 0x8008
> > +#define GLX_TRANSPARENT_INDEX_EXT 0x8009
> > +#endif
> > +
> > +#ifndef GLX_SGI_swap_control
> > +#endif
> > +
> > +#ifndef GLX_SGI_video_sync
> > +#endif
> > +
> > +#ifndef GLX_SGI_make_current_read
> > +#endif
> > +
> > +#ifndef GLX_SGIX_video_source
> > +#endif
> > +
> > +#ifndef GLX_EXT_visual_rating
> > +#define GLX_VISUAL_CAVEAT_EXT 0x20
> > +#define GLX_SLOW_VISUAL_EXT 0x8001
> > +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
> > +/* reuse GLX_NONE_EXT */
> > +#endif
> > +
> > +#ifndef GLX_EXT_import_context
> > +#define GLX_SHARE_CONTEXT_EXT 0x800A
> > +#define GLX_VISUAL_ID_EXT 0x800B
> > +#define GLX_SCREEN_EXT 0x800C
> > +#endif
> > +
> > +#ifndef GLX_SGIX_fbconfig
> > +#define GLX_WINDOW_BIT_SGIX 0x00000001
> > +#define GLX_PIXMAP_BIT_SGIX 0x00000002
> > +#define GLX_RGBA_BIT_SGIX 0x00000001
> > +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
> > +#define GLX_DRAWABLE_TYPE_SGIX 0x8010
> > +#define GLX_RENDER_TYPE_SGIX 0x8011
> > +#define GLX_X_RENDERABLE_SGIX 0x8012
> > +#define GLX_FBCONFIG_ID_SGIX 0x8013
> > +#define GLX_RGBA_TYPE_SGIX 0x8014
> > +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
> > +/* reuse GLX_SCREEN_EXT */
> > +#endif
> > +
> > +#ifndef GLX_SGIX_pbuffer
> > +#define GLX_PBUFFER_BIT_SGIX 0x00000004
> > +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
> > +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
> > +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
> > +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
> > +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
> > +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
> > +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
> > +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
> > +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
> > +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
> > +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
> > +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
> > +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
> > +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
> > +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
> > +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
> > +#define GLX_LARGEST_PBUFFER_SGIX 0x801C
> > +#define GLX_WIDTH_SGIX 0x801D
> > +#define GLX_HEIGHT_SGIX 0x801E
> > +#define GLX_EVENT_MASK_SGIX 0x801F
> > +#define GLX_DAMAGED_SGIX 0x8020
> > +#define GLX_SAVED_SGIX 0x8021
> > +#define GLX_WINDOW_SGIX 0x8022
> > +#define GLX_PBUFFER_SGIX 0x8023
> > +#endif
> > +
> > +#ifndef GLX_SGI_cushion
> > +#endif
> > +
> > +#ifndef GLX_SGIX_video_resize
> > +#define GLX_SYNC_FRAME_SGIX 0x00000000
> > +#define GLX_SYNC_SWAP_SGIX 0x00000001
> > +#endif
> > +
> > +#ifndef GLX_SGIX_dmbuffer
> > +#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024
> > +#endif
> > +
> > +#ifndef GLX_SGIX_swap_group
> > +#endif
> > +
> > +#ifndef GLX_SGIX_swap_barrier
> > +#endif
> > +
> > +#ifndef GLX_SGIS_blended_overlay
> > +#define GLX_BLENDED_RGBA_SGIS 0x8025
> > +#endif
> > +
> > +#ifndef GLX_SGIS_shared_multisample
> > +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
> > +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
> > +#endif
> > +
> > +#ifndef GLX_SUN_get_transparent_index
> > +#endif
> > +
> > +#ifndef GLX_3DFX_multisample
> > +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
> > +#define GLX_SAMPLES_3DFX 0x8051
> > +#endif
> > +
> > +#ifndef GLX_MESA_copy_sub_buffer
> > +#endif
> > +
> > +#ifndef GLX_MESA_pixmap_colormap
> > +#endif
> > +
> > +#ifndef GLX_MESA_release_buffers
> > +#endif
> > +
> > +#ifndef GLX_MESA_set_3dfx_mode
> > +#define GLX_3DFX_WINDOW_MODE_MESA 0x1
> > +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
> > +#endif
> > +
> > +#ifndef GLX_SGIX_visual_select_group
> > +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
> > +#endif
> > +
> > +#ifndef GLX_OML_swap_method
> > +#define GLX_SWAP_METHOD_OML 0x8060
> > +#define GLX_SWAP_EXCHANGE_OML 0x8061
> > +#define GLX_SWAP_COPY_OML 0x8062
> > +#define GLX_SWAP_UNDEFINED_OML 0x8063
> > +#endif
> > +
> > +#ifndef GLX_OML_sync_control
> > +#endif
> > +
> > +#ifndef GLX_NV_float_buffer
> > +#define GLX_FLOAT_COMPONENTS_NV 0x20B0
> > +#endif
> > +
> > +#ifndef GLX_SGIX_hyperpipe
> > +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
> > +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
> > +#define GLX_BAD_HYPERPIPE_SGIX 92
> > +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
> > +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
> > +#define GLX_PIPE_RECT_SGIX 0x00000001
> > +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
> > +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
> > +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
> > +#define GLX_HYPERPIPE_ID_SGIX 0x8030
> > +#endif
> > +
> > +#ifndef GLX_MESA_agp_offset
> > +#endif
> > +
> > +#ifndef GLX_EXT_fbconfig_packed_float
> > +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
> > +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
> > +#endif
> > +
> > +#ifndef GLX_EXT_framebuffer_sRGB
> > +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
> > +#endif
> > +
> > +#ifndef GLX_EXT_texture_from_pixmap
> > +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
> > +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
> > +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
> > +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
> > +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
> > +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
> > +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
> > +#define GLX_Y_INVERTED_EXT 0x20D4
> > +#define GLX_TEXTURE_FORMAT_EXT 0x20D5
> > +#define GLX_TEXTURE_TARGET_EXT 0x20D6
> > +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
> > +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
> > +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
> > +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
> > +#define GLX_TEXTURE_1D_EXT 0x20DB
> > +#define GLX_TEXTURE_2D_EXT 0x20DC
> > +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
> > +#define GLX_FRONT_LEFT_EXT 0x20DE
> > +#define GLX_FRONT_RIGHT_EXT 0x20DF
> > +#define GLX_BACK_LEFT_EXT 0x20E0
> > +#define GLX_BACK_RIGHT_EXT 0x20E1
> > +#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT
> > +#define GLX_BACK_EXT GLX_BACK_LEFT_EXT
> > +#define GLX_AUX0_EXT 0x20E2
> > +#define GLX_AUX1_EXT 0x20E3
> > +#define GLX_AUX2_EXT 0x20E4
> > +#define GLX_AUX3_EXT 0x20E5
> > +#define GLX_AUX4_EXT 0x20E6
> > +#define GLX_AUX5_EXT 0x20E7
> > +#define GLX_AUX6_EXT 0x20E8
> > +#define GLX_AUX7_EXT 0x20E9
> > +#define GLX_AUX8_EXT 0x20EA
> > +#define GLX_AUX9_EXT 0x20EB
> > +#endif
> > +
> > +#ifndef GLX_NV_present_video
> > +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0
> > +#endif
> > +
> > +#ifndef GLX_NV_video_out
> > +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
> > +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
> > +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
> > +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
> > +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
> > +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
> > +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
> > +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
> > +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
> > +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
> > +#endif
> > +
> > +#ifndef GLX_NV_swap_group
> > +#endif
> > +
> > +#ifndef GLX_NV_video_capture
> > +#define GLX_DEVICE_ID_NV 0x20CD
> > +#define GLX_UNIQUE_ID_NV 0x20CE
> > +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
> > +#endif
> > +
> > +#ifndef GLX_EXT_swap_control
> > +#define GLX_SWAP_INTERVAL_EXT 0x20F1
> > +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
> > +#endif
> > +
> > +#ifndef GLX_NV_copy_image
> > +#endif
> > +
> > +#ifndef GLX_INTEL_swap_event
> > +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000
> > +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180
> > +#define GLX_COPY_COMPLETE_INTEL 0x8181
> > +#define GLX_FLIP_COMPLETE_INTEL 0x8182
> > +#endif
> > +
> > +#ifndef GLX_NV_multisample_coverage
> > +#define GLX_COVERAGE_SAMPLES_NV 100001
> > +#define GLX_COLOR_SAMPLES_NV 0x20B3
> > +#endif
> > +
> > +#ifndef GLX_AMD_gpu_association
> > +#define GLX_GPU_VENDOR_AMD 0x1F00
> > +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01
> > +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
> > +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
> > +#define GLX_GPU_RAM_AMD 0x21A3
> > +#define GLX_GPU_CLOCK_AMD 0x21A4
> > +#define GLX_GPU_NUM_PIPES_AMD 0x21A5
> > +#define GLX_GPU_NUM_SIMD_AMD 0x21A6
> > +#define GLX_GPU_NUM_RB_AMD 0x21A7
> > +#define GLX_GPU_NUM_SPI_AMD 0x21A8
> > +#endif
> > +
> > +#ifndef GLX_EXT_create_context_es2_profile
> > +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
> > +#endif
> > +
> > +#ifndef GLX_EXT_swap_control_tear
> > +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3
> > +#endif
> > +
> > +
> > +/*********************************************************
> > ****/
> > +
> > +#ifndef GLX_ARB_get_proc_address
> > +typedef void (*__GLXextFuncPtr)(void);
> > +#endif
> > +
> > +#ifndef GLX_SGIX_video_source
> > +typedef XID GLXVideoSourceSGIX;
> > +#endif
> > +
> > +#ifndef GLX_SGIX_fbconfig
> > +typedef XID GLXFBConfigIDSGIX;
> > +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
> > +#endif
> > +
> > +#ifndef GLX_SGIX_pbuffer
> > +typedef XID GLXPbufferSGIX;
> > +typedef struct {
> > + int type;
> > + unsigned long serial; /* # of last request processed by server */
> > + Bool send_event; /* true if this came for SendEvent request
> > */
> > + Display *display; /* display the event was read from */
> > + GLXDrawable drawable; /* i.d. of Drawable */
> > + int event_type; /* GLX_DAMAGED_SGIX or
> > GLX_SAVED_SGIX */
> > + int draw_type; /* GLX_WINDOW_SGIX or
> > GLX_PBUFFER_SGIX */
> > + unsigned int mask; /* mask indicating which buffers are affected*/
> > + int x, y;
> > + int width, height;
> > + int count; /* if nonzero, at least this many more */
> > +} GLXBufferClobberEventSGIX;
> > +#endif
> > +
> > +#ifndef GLX_NV_video_output
> > +typedef unsigned int GLXVideoDeviceNV;
> > +#endif
> > +
> > +#ifndef GLX_NV_video_capture
> > +typedef XID GLXVideoCaptureDeviceNV;
> > +#endif
> > +
> > +#ifndef GLEXT_64_TYPES_DEFINED
> > +/* This code block is duplicated in glext.h, so must be protected */
> > +#define GLEXT_64_TYPES_DEFINED
> > +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
> > +/* (as used in the GLX_OML_sync_control extension). */
> > +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
> > +#include <inttypes.h>
> > +#elif defined(__sun__) || defined(__digital__)
> > +#include <inttypes.h>
> > +#if defined(__STDC__)
> > +#if defined(__arch64__) || defined(_LP64)
> > +typedef long int int64_t;
> > +typedef unsigned long int uint64_t;
> > +#else
> > +typedef long long int int64_t;
> > +typedef unsigned long long int uint64_t;
> > +#endif /* __arch64__ */
> > +#endif /* __STDC__ */
> > +#elif defined( __VMS ) || defined(__sgi)
> > +#include <inttypes.h>
> > +#elif defined(__SCO__) || defined(__USLC__)
> > +#include <stdint.h>
> > +#elif defined(__UNIXOS2__) || defined(__SOL64__)
> > +typedef long int int32_t;
> > +typedef long long int int64_t;
> > +typedef unsigned long long int uint64_t;
> > +#elif defined(_WIN32) && defined(__GNUC__)
> > +#include <stdint.h>
> > +#elif defined(_WIN32)
> > +typedef __int32 int32_t;
> > +typedef __int64 int64_t;
> > +typedef unsigned __int64 uint64_t;
> > +#else
> > +#include <inttypes.h> /* Fallback option */
> > +#endif
> > +#endif
> > +
> > +#ifndef GLX_VERSION_1_3
> > +#define GLX_VERSION_1_3 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern GLXFBConfig * glXGetFBConfigs (Display *dpy, int screen, int
> > *nelements);
> > +extern GLXFBConfig * glXChooseFBConfig (Display *dpy, int screen, const
> > int *attrib_list, int *nelements);
> > +extern int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int
> > attribute, int *value);
> > +extern XVisualInfo * glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig
> > config);
> > +extern GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config,
> > Window win, const int *attrib_list);
> > +extern void glXDestroyWindow (Display *dpy, GLXWindow win);
> > +extern GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config,
> > Pixmap pixmap, const int *attrib_list);
> > +extern void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap);
> > +extern GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config,
> > const int *attrib_list);
> > +extern void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf);
> > +extern void glXQueryDrawable (Display *dpy, GLXDrawable draw, int
> > attribute, unsigned int *value);
> > +extern GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig
> > config, int render_type, GLXContext share_list, Bool direct);
> > +extern Bool glXMakeContextCurrent (Display *dpy, GLXDrawable draw,
> > GLXDrawable read, GLXContext ctx);
> > +extern GLXDrawable glXGetCurrentReadDrawable (void);
> > +extern Display * glXGetCurrentDisplay (void);
> > +extern int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int
> > *value);
> > +extern void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned
> > long event_mask);
> > +extern void glXGetSelectedEvent (Display *dpy, GLXDrawable draw,
> > unsigned long *event_mask);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef GLXFBConfig * ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int
> > screen, int *nelements);
> > +typedef GLXFBConfig * ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy,
> > int screen, const int *attrib_list, int *nelements);
> > +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy,
> > GLXFBConfig config, int attribute, int *value);
> > +typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGPROC)
> > (Display *dpy, GLXFBConfig config);
> > +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy,
> > GLXFBConfig config, Window win, const int *attrib_list);
> > +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy,
> > GLXWindow win);
> > +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy,
> > GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
> > +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap
> > pixmap);
> > +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy,
> > GLXFBConfig config, const int *attrib_list);
> > +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer
> > pbuf);
> > +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy,
> > GLXDrawable draw, int attribute, unsigned int *value);
> > +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy,
> > GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
> > +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy,
> > GLXDrawable draw, GLXDrawable read, GLXContext ctx);
> > +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC)
> > (void);
> > +typedef Display * ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
> > +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext
> > ctx, int attribute, int *value);
> > +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable
> > draw, unsigned long event_mask);
> > +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy,
> > GLXDrawable draw, unsigned long *event_mask);
> > +#endif
> > +
> > +#ifndef GLX_VERSION_1_4
> > +#define GLX_VERSION_1_4 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern __GLXextFuncPtr glXGetProcAddress (const GLubyte *procName);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSPROC) (const
> > GLubyte *procName);
> > +#endif
> > +
> > +#ifndef GLX_ARB_get_proc_address
> > +#define GLX_ARB_get_proc_address 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte
> > *procName);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const
> > GLubyte *procName);
> > +#endif
> > +
> > +#ifndef GLX_ARB_multisample
> > +#define GLX_ARB_multisample 1
> > +#endif
> > +
> > +#ifndef GLX_ARB_fbconfig_float
> > +#define GLX_ARB_fbconfig_float 1
> > +#endif
> > +
> > +#ifndef GLX_ARB_framebuffer_sRGB
> > +#define GLX_ARB_framebuffer_sRGB 1
> > +#endif
> > +
> > +#ifndef GLX_ARB_create_context
> > +#define GLX_ARB_create_context 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern GLXContext glXCreateContextAttribsARB (Display *dpy,
> > GLXFBConfig config, GLXContext share_context, Bool direct, const int
> > *attrib_list);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC)
> > (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct,
> > const int *attrib_list);
> > +#endif
> > +
> > +#ifndef GLX_ARB_create_context_profile
> > +#define GLX_ARB_create_context_profile 1
> > +#endif
> > +
> > +#ifndef GLX_ARB_create_context_robustness
> > +#define GLX_ARB_create_context_robustness 1
> > +#endif
> > +
> > +#ifndef GLX_SGIS_multisample
> > +#define GLX_SGIS_multisample 1
> > +#endif
> > +
> > +#ifndef GLX_EXT_visual_info
> > +#define GLX_EXT_visual_info 1
> > +#endif
> > +
> > +#ifndef GLX_SGI_swap_control
> > +#define GLX_SGI_swap_control 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern int glXSwapIntervalSGI (int interval);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
> > +#endif
> > +
> > +#ifndef GLX_SGI_video_sync
> > +#define GLX_SGI_video_sync 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern int glXGetVideoSyncSGI (unsigned int *count);
> > +extern int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int
> > *count);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count);
> > +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int
> > remainder, unsigned int *count);
> > +#endif
> > +
> > +#ifndef GLX_SGI_make_current_read
> > +#define GLX_SGI_make_current_read 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern Bool glXMakeCurrentReadSGI (Display *dpy, GLXDrawable draw,
> > GLXDrawable read, GLXContext ctx);
> > +extern GLXDrawable glXGetCurrentReadDrawableSGI (void);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy,
> > GLXDrawable draw, GLXDrawable read, GLXContext ctx);
> > +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC)
> > (void);
> > +#endif
> > +
> > +#ifndef GLX_SGIX_video_source
> > +#define GLX_SGIX_video_source 1
> > +#ifdef _VL_H
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display
> > *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode
> > drainNode);
> > +extern void glXDestroyGLXVideoSourceSGIX (Display *dpy,
> > GLXVideoSourceSGIX glxvideosource);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef GLXVideoSourceSGIX ( *
> > PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen,
> > VLServer server, VLPath path, int nodeClass, VLNode drainNode);
> > +typedef void ( * PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display
> > *dpy, GLXVideoSourceSGIX glxvideosource);
> > +#endif /* _VL_H */
> > +#endif
> > +
> > +#ifndef GLX_EXT_visual_rating
> > +#define GLX_EXT_visual_rating 1
> > +#endif
> > +
> > +#ifndef GLX_EXT_import_context
> > +#define GLX_EXT_import_context 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern Display * glXGetCurrentDisplayEXT (void);
> > +extern int glXQueryContextInfoEXT (Display *dpy, GLXContext context, int
> > attribute, int *value);
> > +extern GLXContextID glXGetContextIDEXT (const GLXContext context);
> > +extern GLXContext glXImportContextEXT (Display *dpy, GLXContextID
> > contextID);
> > +extern void glXFreeContextEXT (Display *dpy, GLXContext context);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef Display * ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void);
> > +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy,
> > GLXContext context, int attribute, int *value);
> > +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const
> > GLXContext context);
> > +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy,
> > GLXContextID contextID);
> > +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext
> > context);
> > +#endif
> > +
> > +#ifndef GLX_SGIX_fbconfig
> > +#define GLX_SGIX_fbconfig 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern int glXGetFBConfigAttribSGIX (Display *dpy, GLXFBConfigSGIX
> > config, int attribute, int *value);
> > +extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *dpy, int
> > screen, int *attrib_list, int *nelements);
> > +extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *dpy,
> > GLXFBConfigSGIX config, Pixmap pixmap);
> > +extern GLXContext glXCreateContextWithConfigSGIX (Display *dpy,
> > GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool
> > direct);
> > +extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *dpy,
> > GLXFBConfigSGIX config);
> > +extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *dpy,
> > XVisualInfo *vis);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy,
> > GLXFBConfigSGIX config, int attribute, int *value);
> > +typedef GLXFBConfigSGIX * ( * PFNGLXCHOOSEFBCONFIGSGIXPROC)
> > (Display *dpy, int screen, int *attrib_list, int *nelements);
> > +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)
> > (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);
> > +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)
> > (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext
> > share_list, Bool direct);
> > +typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)
> > (Display *dpy, GLXFBConfigSGIX config);
> > +typedef GLXFBConfigSGIX ( *
> > PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo
> > *vis);
> > +#endif
> > +
> > +#ifndef GLX_SGIX_pbuffer
> > +#define GLX_SGIX_pbuffer 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *dpy,
> > GLXFBConfigSGIX config, unsigned int width, unsigned int height, int
> > *attrib_list);
> > +extern void glXDestroyGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX
> > pbuf);
> > +extern int glXQueryGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf,
> > int attribute, unsigned int *value);
> > +extern void glXSelectEventSGIX (Display *dpy, GLXDrawable drawable,
> > unsigned long mask);
> > +extern void glXGetSelectedEventSGIX (Display *dpy, GLXDrawable
> > drawable, unsigned long *mask);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC)
> > (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int
> > height, int *attrib_list);
> > +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy,
> > GLXPbufferSGIX pbuf);
> > +typedef int ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy,
> > GLXPbufferSGIX pbuf, int attribute, unsigned int *value);
> > +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display *dpy,
> > GLXDrawable drawable, unsigned long mask);
> > +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy,
> > GLXDrawable drawable, unsigned long *mask);
> > +#endif
> > +
> > +#ifndef GLX_SGI_cushion
> > +#define GLX_SGI_cushion 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern void glXCushionSGI (Display *dpy, Window window, float cushion);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display *dpy, Window
> > window, float cushion);
> > +#endif
> > +
> > +#ifndef GLX_SGIX_video_resize
> > +#define GLX_SGIX_video_resize 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern int glXBindChannelToWindowSGIX (Display *display, int screen, int
> > channel, Window window);
> > +extern int glXChannelRectSGIX (Display *display, int screen, int channel, int
> > x, int y, int w, int h);
> > +extern int glXQueryChannelRectSGIX (Display *display, int screen, int
> > channel, int *dx, int *dy, int *dw, int *dh);
> > +extern int glXQueryChannelDeltasSGIX (Display *display, int screen, int
> > channel, int *x, int *y, int *w, int *h);
> > +extern int glXChannelRectSyncSGIX (Display *display, int screen, int
> > channel, GLenum synctype);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display
> > *display, int screen, int channel, Window window);
> > +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display *display, int
> > screen, int channel, int x, int y, int w, int h);
> > +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display,
> > int screen, int channel, int *dx, int *dy, int *dw, int *dh);
> > +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display,
> > int screen, int channel, int *x, int *y, int *w, int *h);
> > +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int
> > screen, int channel, GLenum synctype);
> > +#endif
> > +
> > +#ifndef GLX_SGIX_dmbuffer
> > +#define GLX_SGIX_dmbuffer 1
> > +#ifdef _DM_BUFFER_H_
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern Bool glXAssociateDMPbufferSGIX (Display *dpy, GLXPbufferSGIX
> > pbuffer, DMparams *params, DMbuffer dmbuffer);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef Bool ( * PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy,
> > GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);
> > +#endif /* _DM_BUFFER_H_ */
> > +#endif
> > +
> > +#ifndef GLX_SGIX_swap_group
> > +#define GLX_SGIX_swap_group 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable,
> > GLXDrawable member);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy,
> > GLXDrawable drawable, GLXDrawable member);
> > +#endif
> > +
> > +#ifndef GLX_SGIX_swap_barrier
> > +#define GLX_SGIX_swap_barrier 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable,
> > int barrier);
> > +extern Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int
> > *max);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy,
> > GLXDrawable drawable, int barrier);
> > +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display
> > *dpy, int screen, int *max);
> > +#endif
> > +
> > +#ifndef GLX_SUN_get_transparent_index
> > +#define GLX_SUN_get_transparent_index 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern Status glXGetTransparentIndexSUN (Display *dpy, Window overlay,
> > Window underlay, long *pTransparentIndex);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display
> > *dpy, Window overlay, Window underlay, long *pTransparentIndex);
> > +#endif
> > +
> > +#ifndef GLX_MESA_copy_sub_buffer
> > +#define GLX_MESA_copy_sub_buffer 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern void glXCopySubBufferMESA (Display *dpy, GLXDrawable drawable,
> > int x, int y, int width, int height);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy,
> > GLXDrawable drawable, int x, int y, int width, int height);
> > +#endif
> > +
> > +#ifndef GLX_MESA_pixmap_colormap
> > +#define GLX_MESA_pixmap_colormap 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern GLXPixmap glXCreateGLXPixmapMESA (Display *dpy, XVisualInfo
> > *visual, Pixmap pixmap, Colormap cmap);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display
> > *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
> > +#endif
> > +
> > +#ifndef GLX_MESA_release_buffers
> > +#define GLX_MESA_release_buffers 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern Bool glXReleaseBuffersMESA (Display *dpy, GLXDrawable
> > drawable);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy,
> > GLXDrawable drawable);
> > +#endif
> > +
> > +#ifndef GLX_MESA_set_3dfx_mode
> > +#define GLX_MESA_set_3dfx_mode 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern Bool glXSet3DfxModeMESA (int mode);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef Bool ( * PFNGLXSET3DFXMODEMESAPROC) (int mode);
> > +#endif
> > +
> > +#ifndef GLX_SGIX_visual_select_group
> > +#define GLX_SGIX_visual_select_group 1
> > +#endif
> > +
> > +#ifndef GLX_OML_swap_method
> > +#define GLX_OML_swap_method 1
> > +#endif
> > +
> > +#ifndef GLX_OML_sync_control
> > +#define GLX_OML_sync_control 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern Bool glXGetSyncValuesOML (Display *dpy, GLXDrawable drawable,
> > int64_t *ust, int64_t *msc, int64_t *sbc);
> > +extern Bool glXGetMscRateOML (Display *dpy, GLXDrawable drawable,
> > int32_t *numerator, int32_t *denominator);
> > +extern int64_t glXSwapBuffersMscOML (Display *dpy, GLXDrawable
> > drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
> > +extern Bool glXWaitForMscOML (Display *dpy, GLXDrawable drawable,
> > int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t
> > *msc, int64_t *sbc);
> > +extern Bool glXWaitForSbcOML (Display *dpy, GLXDrawable drawable,
> > int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy,
> > GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);
> > +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display *dpy,
> > GLXDrawable drawable, int32_t *numerator, int32_t *denominator);
> > +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy,
> > GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t
> > remainder);
> > +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display *dpy,
> > GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t
> > remainder, int64_t *ust, int64_t *msc, int64_t *sbc);
> > +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display *dpy,
> > GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc,
> > int64_t *sbc);
> > +#endif
> > +
> > +#ifndef GLX_NV_float_buffer
> > +#define GLX_NV_float_buffer 1
> > +#endif
> > +
> > +#ifndef GLX_SGIX_hyperpipe
> > +#define GLX_SGIX_hyperpipe 1
> > +
> > +typedef struct {
> > + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
> > + int networkId;
> > +} GLXHyperpipeNetworkSGIX;
> > +
> > +typedef struct {
> > + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
> > + int channel;
> > + unsigned int
> > + participationType;
> > + int timeSlice;
> > +} GLXHyperpipeConfigSGIX;
> > +
> > +typedef struct {
> > + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
> > + int srcXOrigin, srcYOrigin, srcWidth, srcHeight;
> > + int destXOrigin, destYOrigin, destWidth, destHeight;
> > +} GLXPipeRect;
> > +
> > +typedef struct {
> > + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
> > + int XOrigin, YOrigin, maxHeight, maxWidth;
> > +} GLXPipeRectLimits;
> > +
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX
> > (Display *dpy, int *npipes);
> > +extern int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes,
> > GLXHyperpipeConfigSGIX *cfg, int *hpId);
> > +extern GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display
> > *dpy, int hpId, int *npipes);
> > +extern int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId);
> > +extern int glXBindHyperpipeSGIX (Display *dpy, int hpId);
> > +extern int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice,
> > int attrib, int size, void *attribList, void *returnAttribList);
> > +extern int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int
> > size, void *attribList);
> > +extern int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int
> > attrib, int size, void *returnAttribList);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef GLXHyperpipeNetworkSGIX * ( *
> > PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);
> > +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int
> > networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
> > +typedef GLXHyperpipeConfigSGIX * ( *
> > PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int
> > *npipes);
> > +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display
> > *dpy, int hpId);
> > +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);
> > +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display
> > *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
> > +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int
> > timeSlice, int attrib, int size, void *attribList);
> > +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy,
> > int timeSlice, int attrib, int size, void *returnAttribList);
> > +#endif
> > +
> > +#ifndef GLX_MESA_agp_offset
> > +#define GLX_MESA_agp_offset 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern unsigned int glXGetAGPOffsetMESA (const void *pointer);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void
> > *pointer);
> > +#endif
> > +
> > +#ifndef GLX_EXT_fbconfig_packed_float
> > +#define GLX_EXT_fbconfig_packed_float 1
> > +#endif
> > +
> > +#ifndef GLX_EXT_framebuffer_sRGB
> > +#define GLX_EXT_framebuffer_sRGB 1
> > +#endif
> > +
> > +#ifndef GLX_EXT_texture_from_pixmap
> > +#define GLX_EXT_texture_from_pixmap 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern void glXBindTexImageEXT (Display *dpy, GLXDrawable drawable, int
> > buffer, const int *attrib_list);
> > +extern void glXReleaseTexImageEXT (Display *dpy, GLXDrawable drawable,
> > int buffer);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy,
> > GLXDrawable drawable, int buffer, const int *attrib_list);
> > +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy,
> > GLXDrawable drawable, int buffer);
> > +#endif
> > +
> > +#ifndef GLX_NV_present_video
> > +#define GLX_NV_present_video 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern unsigned int * glXEnumerateVideoDevicesNV (Display *dpy, int
> > screen, int *nelements);
> > +extern int glXBindVideoDeviceNV (Display *dpy, unsigned int video_slot,
> > unsigned int video_device, const int *attrib_list);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef unsigned int * ( * PFNGLXENUMERATEVIDEODEVICESNVPROC)
> > (Display *dpy, int screen, int *nelements);
> > +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display *dpy, unsigned
> > int video_slot, unsigned int video_device, const int *attrib_list);
> > +#endif
> > +
> > +#ifndef GLX_NV_video_output
> > +#define GLX_NV_video_output 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern int glXGetVideoDeviceNV (Display *dpy, int screen, int
> > numVideoDevices, GLXVideoDeviceNV *pVideoDevice);
> > +extern int glXReleaseVideoDeviceNV (Display *dpy, int screen,
> > GLXVideoDeviceNV VideoDevice);
> > +extern int glXBindVideoImageNV (Display *dpy, GLXVideoDeviceNV
> > VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
> > +extern int glXReleaseVideoImageNV (Display *dpy, GLXPbuffer pbuf);
> > +extern int glXSendPbufferToVideoNV (Display *dpy, GLXPbuffer pbuf, int
> > iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);
> > +extern int glXGetVideoInfoNV (Display *dpy, int screen,
> > GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer,
> > unsigned long *pulCounterOutputVideo);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display *dpy, int screen,
> > int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);
> > +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display *dpy, int
> > screen, GLXVideoDeviceNV VideoDevice);
> > +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display *dpy,
> > GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
> > +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display *dpy,
> > GLXPbuffer pbuf);
> > +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display *dpy,
> > GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer,
> > GLboolean bBlock);
> > +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display *dpy, int screen,
> > GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer,
> > unsigned long *pulCounterOutputVideo);
> > +#endif
> > +
> > +#ifndef GLX_NV_swap_group
> > +#define GLX_NV_swap_group 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern Bool glXJoinSwapGroupNV (Display *dpy, GLXDrawable drawable,
> > GLuint group);
> > +extern Bool glXBindSwapBarrierNV (Display *dpy, GLuint group, GLuint
> > barrier);
> > +extern Bool glXQuerySwapGroupNV (Display *dpy, GLXDrawable drawable,
> > GLuint *group, GLuint *barrier);
> > +extern Bool glXQueryMaxSwapGroupsNV (Display *dpy, int screen, GLuint
> > *maxGroups, GLuint *maxBarriers);
> > +extern Bool glXQueryFrameCountNV (Display *dpy, int screen, GLuint
> > *count);
> > +extern Bool glXResetFrameCountNV (Display *dpy, int screen);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display *dpy,
> > GLXDrawable drawable, GLuint group);
> > +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display *dpy, GLuint
> > group, GLuint barrier);
> > +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display *dpy,
> > GLXDrawable drawable, GLuint *group, GLuint *barrier);
> > +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display *dpy,
> > int screen, GLuint *maxGroups, GLuint *maxBarriers);
> > +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display *dpy, int
> > screen, GLuint *count);
> > +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display *dpy, int
> > screen);
> > +#endif
> > +
> > +#ifndef GLX_NV_video_capture
> > +#define GLX_NV_video_capture 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern int glXBindVideoCaptureDeviceNV (Display *dpy, unsigned int
> > video_capture_slot, GLXVideoCaptureDeviceNV device);
> > +extern GLXVideoCaptureDeviceNV *
> > glXEnumerateVideoCaptureDevicesNV (Display *dpy, int screen, int
> > *nelements);
> > +extern void glXLockVideoCaptureDeviceNV (Display *dpy,
> > GLXVideoCaptureDeviceNV device);
> > +extern int glXQueryVideoCaptureDeviceNV (Display *dpy,
> > GLXVideoCaptureDeviceNV device, int attribute, int *value);
> > +extern void glXReleaseVideoCaptureDeviceNV (Display *dpy,
> > GLXVideoCaptureDeviceNV device);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display *dpy,
> > unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);
> > +typedef GLXVideoCaptureDeviceNV * ( *
> > PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display *dpy, int
> > screen, int *nelements);
> > +typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display
> > *dpy, GLXVideoCaptureDeviceNV device);
> > +typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display
> > *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);
> > +typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display
> > *dpy, GLXVideoCaptureDeviceNV device);
> > +#endif
> > +
> > +#ifndef GLX_EXT_swap_control
> > +#define GLX_EXT_swap_control 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern void glXSwapIntervalEXT (Display *dpy, GLXDrawable drawable, int
> > interval);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display *dpy,
> > GLXDrawable drawable, int interval);
> > +#endif
> > +
> > +#ifndef GLX_NV_copy_image
> > +#define GLX_NV_copy_image 1
> > +#ifdef GLX_GLXEXT_PROTOTYPES
> > +extern void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx,
> > GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY,
> > GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint
> > dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height,
> > GLsizei depth);
> > +#endif /* GLX_GLXEXT_PROTOTYPES */
> > +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy,
> > GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint
> > srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum
> > dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width,
> > GLsizei height, GLsizei depth);
> > +#endif
> > +
> > +#ifndef GLX_INTEL_swap_event
> > +#define GLX_INTEL_swap_event 1
> > +#endif
> > +
> > +#ifndef GLX_NV_multisample_coverage
> > +#define GLX_NV_multisample_coverage 1
> > +#endif
> > +
> > +#ifndef GLX_EXT_swap_control_tear
> > +#define GLX_EXT_swap_control_tear 1
> > +#endif
> > +
> > +
> > +#ifdef __cplusplus
> > +}
> > +#endif
> > +
> > +#endif
> > diff --git a/recipes-ti/ocl/ocl/GL/internal/dri_interface.h b/recipes-
> > ti/ocl/ocl/GL/internal/dri_interface.h
> > new file mode 100644
> > index 0000000..5c99d55
> > --- /dev/null
> > +++ b/recipes-ti/ocl/ocl/GL/internal/dri_interface.h
> > @@ -0,0 +1,1189 @@
> > +/*
> > + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
> > + * Copyright 2007-2008 Red Hat, Inc.
> > + * (C) Copyright IBM Corporation 2004
> > + * All Rights Reserved.
> > + *
> > + * Permission is hereby granted, free of charge, to any person obtaining a
> > + * copy of this software and associated documentation files (the
> > "Software"),
> > + * to deal in the Software without restriction, including without limitation
> > + * on the rights to use, copy, modify, merge, publish, distribute, sub
> > + * license, and/or sell copies of the Software, and to permit persons to
> > whom
> > + * the Software is furnished to do so, subject to the following conditions:
> > + *
> > + * The above copyright notice and this permission notice (including the next
> > + * paragraph) shall be included in all copies or substantial portions of the
> > + * Software.
> > + *
> > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> > EXPRESS OR
> > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> > MERCHANTABILITY,
> > + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO
> > EVENT SHALL
> > + * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY
> > CLAIM,
> > + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
> > TORT OR
> > + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
> > SOFTWARE OR THE
> > + * USE OR OTHER DEALINGS IN THE SOFTWARE.
> > + */
> > +
> > +/**
> > + * \file dri_interface.h
> > + *
> > + * This file contains all the types and functions that define the interface
> > + * between a DRI driver and driver loader. Currently, the most common
> > driver
> > + * loader is the XFree86 libGL.so. However, other loaders do exist, and in
> > + * the future the server-side libglx.a will also be a loader.
> > + *
> > + * \author Kevin E. Martin <kevin at precisioninsight.com>
> > + * \author Ian Romanick <idr at us.ibm.com>
> > + * \author Kristian Høgsberg <krh at redhat.com>
> > + */
> > +
> > +#ifndef DRI_INTERFACE_H
> > +#define DRI_INTERFACE_H
> > +
> > +/* For archs with no drm.h */
> > +#if defined(__APPLE__) || defined(__CYGWIN__) || defined(__GNU__)
> > +#ifndef __NOT_HAVE_DRM_H
> > +#define __NOT_HAVE_DRM_H
> > +#endif
> > +#endif
> > +
> > +#ifndef __NOT_HAVE_DRM_H
> > +#include <drm.h>
> > +#else
> > +typedef unsigned int drm_context_t;
> > +typedef unsigned int drm_drawable_t;
> > +typedef struct drm_clip_rect drm_clip_rect_t;
> > +#endif
> > +
> > +/**
> > + * \name DRI interface structures
> > + *
> > + * The following structures define the interface between the GLX client
> > + * side library and the DRI (direct rendering infrastructure).
> > + */
> > +/*@{*/
> > +typedef struct __DRIdisplayRec __DRIdisplay;
> > +typedef struct __DRIscreenRec __DRIscreen;
> > +typedef struct __DRIcontextRec __DRIcontext;
> > +typedef struct __DRIdrawableRec __DRIdrawable;
> > +typedef struct __DRIconfigRec __DRIconfig;
> > +typedef struct __DRIframebufferRec __DRIframebuffer;
> > +typedef struct __DRIversionRec __DRIversion;
> > +
> > +typedef struct __DRIcoreExtensionRec __DRIcoreExtension;
> > +typedef struct __DRIextensionRec __DRIextension;
> > +typedef struct __DRIcopySubBufferExtensionRec
> > __DRIcopySubBufferExtension;
> > +typedef struct __DRIswapControlExtensionRec
> > __DRIswapControlExtension;
> > +typedef struct __DRIframeTrackingExtensionRec
> > __DRIframeTrackingExtension;
> > +typedef struct __DRImediaStreamCounterExtensionRec
> > __DRImediaStreamCounterExtension;
> > +typedef struct __DRItexOffsetExtensionRec __DRItexOffsetExtension;
> > +typedef struct __DRItexBufferExtensionRec __DRItexBufferExtension;
> > +typedef struct __DRIlegacyExtensionRec
> > __DRIlegacyExtension;
> > +typedef struct __DRIswrastExtensionRec
> > __DRIswrastExtension;
> > +typedef struct __DRIbufferRec __DRIbuffer;
> > +typedef struct __DRIdri2ExtensionRec __DRIdri2Extension;
> > +typedef struct __DRIdri2LoaderExtensionRec __DRIdri2LoaderExtension;
> > +typedef struct __DRI2flushExtensionRec __DRI2flushExtension;
> > +typedef struct __DRI2throttleExtensionRec __DRI2throttleExtension;
> > +
> > +/*@}*/
> > +
> > +
> > +/**
> > + * Extension struct. Drivers 'inherit' from this struct by embedding
> > + * it as the first element in the extension struct.
> > + *
> > + * We never break API in for a DRI extension. If we need to change
> > + * the way things work in a non-backwards compatible manner, we
> > + * introduce a new extension. During a transition period, we can
> > + * leave both the old and the new extension in the driver, which
> > + * allows us to move to the new interface without having to update the
> > + * loader(s) in lock step.
> > + *
> > + * However, we can add entry points to an extension over time as long
> > + * as we don't break the old ones. As we add entry points to an
> > + * extension, we increase the version number. The corresponding
> > + * #define can be used to guard code that accesses the new entry
> > + * points at compile time and the version field in the extension
> > + * struct can be used at run-time to determine how to use the
> > + * extension.
> > + */
> > +struct __DRIextensionRec {
> > + const char *name;
> > + int version;
> > +};
> > +
> > +/**
> > + * The first set of extension are the screen extensions, returned by
> > + * __DRIcore::getExtensions(). This entry point will return a list of
> > + * extensions and the loader can use the ones it knows about by
> > + * casting them to more specific extensions and advertising any GLX
> > + * extensions the DRI extensions enables.
> > + */
> > +
> > +/**
> > + * Used by drivers to indicate support for setting the read drawable.
> > + */
> > +#define __DRI_READ_DRAWABLE "DRI_ReadDrawable"
> > +#define __DRI_READ_DRAWABLE_VERSION 1
> > +
> > +/**
> > + * Used by drivers that implement the GLX_MESA_copy_sub_buffer
> > extension.
> > + */
> > +#define __DRI_COPY_SUB_BUFFER "DRI_CopySubBuffer"
> > +#define __DRI_COPY_SUB_BUFFER_VERSION 1
> > +struct __DRIcopySubBufferExtensionRec {
> > + __DRIextension base;
> > + void (*copySubBuffer)(__DRIdrawable *drawable, int x, int y, int w, int
> > h);
> > +};
> > +
> > +/**
> > + * Used by drivers that implement the GLX_SGI_swap_control or
> > + * GLX_MESA_swap_control extension.
> > + */
> > +#define __DRI_SWAP_CONTROL "DRI_SwapControl"
> > +#define __DRI_SWAP_CONTROL_VERSION 1
> > +struct __DRIswapControlExtensionRec {
> > + __DRIextension base;
> > + void (*setSwapInterval)(__DRIdrawable *drawable, unsigned int inteval);
> > + unsigned int (*getSwapInterval)(__DRIdrawable *drawable);
> > +};
> > +
> > +/**
> > + * Used by drivers that implement the GLX_MESA_swap_frame_usage
> > extension.
> > + */
> > +#define __DRI_FRAME_TRACKING "DRI_FrameTracking"
> > +#define __DRI_FRAME_TRACKING_VERSION 1
> > +struct __DRIframeTrackingExtensionRec {
> > + __DRIextension base;
> > +
> > + /**
> > + * Enable or disable frame usage tracking.
> > + *
> > + * \since Internal API version 20030317.
> > + */
> > + int (*frameTracking)(__DRIdrawable *drawable, GLboolean enable);
> > +
> > + /**
> > + * Retrieve frame usage information.
> > + *
> > + * \since Internal API version 20030317.
> > + */
> > + int (*queryFrameTracking)(__DRIdrawable *drawable,
> > + int64_t * sbc, int64_t * missedFrames,
> > + float * lastMissedUsage, float * usage);
> > +};
> > +
> > +
> > +/**
> > + * Used by drivers that implement the GLX_SGI_video_sync extension.
> > + */
> > +#define __DRI_MEDIA_STREAM_COUNTER "DRI_MediaStreamCounter"
> > +#define __DRI_MEDIA_STREAM_COUNTER_VERSION 1
> > +struct __DRImediaStreamCounterExtensionRec {
> > + __DRIextension base;
> > +
> > + /**
> > + * Wait for the MSC to equal target_msc, or, if that has already passed,
> > + * the next time (MSC % divisor) is equal to remainder. If divisor is
> > + * zero, the function will return as soon as MSC is greater than or equal
> > + * to target_msc.
> > + */
> > + int (*waitForMSC)(__DRIdrawable *drawable,
> > + int64_t target_msc, int64_t divisor, int64_t remainder,
> > + int64_t * msc, int64_t * sbc);
> > +
> > + /**
> > + * Get the number of vertical refreshes since some point in time before
> > + * this function was first called (i.e., system start up).
> > + */
> > + int (*getDrawableMSC)(__DRIscreen *screen, __DRIdrawable
> > *drawable,
> > + int64_t *msc);
> > +};
> > +
> > +
> > +#define __DRI_TEX_OFFSET "DRI_TexOffset"
> > +#define __DRI_TEX_OFFSET_VERSION 1
> > +struct __DRItexOffsetExtensionRec {
> > + __DRIextension base;
> > +
> > + /**
> > + * Method to override base texture image with a driver specific 'offset'.
> > + * The depth passed in allows e.g. to ignore the alpha channel of texture
> > + * images where the non-alpha components don't occupy a whole texel.
> > + *
> > + * For GLX_EXT_texture_from_pixmap with AIGLX.
> > + */
> > + void (*setTexOffset)(__DRIcontext *pDRICtx, GLint texname,
> > + unsigned long long offset, GLint depth, GLuint pitch);
> > +};
> > +
> > +
> > +/* Valid values for format in the setTexBuffer2 function below. These
> > + * values match the GLX tokens for compatibility reasons, but we
> > + * define them here since the DRI interface can't depend on GLX. */
> > +#define __DRI_TEXTURE_FORMAT_NONE 0x20D8
> > +#define __DRI_TEXTURE_FORMAT_RGB 0x20D9
> > +#define __DRI_TEXTURE_FORMAT_RGBA 0x20DA
> > +
> > +#define __DRI_TEX_BUFFER "DRI_TexBuffer"
> > +#define __DRI_TEX_BUFFER_VERSION 2
> > +struct __DRItexBufferExtensionRec {
> > + __DRIextension base;
> > +
> > + /**
> > + * Method to override base texture image with the contents of a
> > + * __DRIdrawable.
> > + *
> > + * For GLX_EXT_texture_from_pixmap with AIGLX. Deprecated in favor
> > of
> > + * setTexBuffer2 in version 2 of this interface
> > + */
> > + void (*setTexBuffer)(__DRIcontext *pDRICtx,
> > + GLint target,
> > + __DRIdrawable *pDraw);
> > +
> > + /**
> > + * Method to override base texture image with the contents of a
> > + * __DRIdrawable, including the required texture format attribute.
> > + *
> > + * For GLX_EXT_texture_from_pixmap with AIGLX.
> > + */
> > + void (*setTexBuffer2)(__DRIcontext *pDRICtx,
> > + GLint target,
> > + GLint format,
> > + __DRIdrawable *pDraw);
> > + /**
> > + * Method to release texture buffer in case some special platform
> > + * need this.
> > + *
> > + * For GLX_EXT_texture_from_pixmap with AIGLX.
> > + */
> > + void (*releaseTexBuffer)(__DRIcontext *pDRICtx,
> > + GLint target,
> > + __DRIdrawable *pDraw);
> > +};
> > +
> > +/**
> > + * Used by drivers that implement DRI2
> > + */
> > +#define __DRI2_FLUSH "DRI2_Flush"
> > +#define __DRI2_FLUSH_VERSION 4
> > +
> > +#define __DRI2_FLUSH_DRAWABLE (1 << 0) /* the drawable should be
> > flushed. */
> > +#define __DRI2_FLUSH_CONTEXT (1 << 1) /* glFlush should be called */
> > +
> > +enum __DRI2throttleReason {
> > + __DRI2_THROTTLE_SWAPBUFFER,
> > + __DRI2_THROTTLE_COPYSUBBUFFER,
> > + __DRI2_THROTTLE_FLUSHFRONT
> > +};
> > +
> > +struct __DRI2flushExtensionRec {
> > + __DRIextension base;
> > + void (*flush)(__DRIdrawable *drawable);
> > +
> > + /**
> > + * Ask the driver to call getBuffers/getBuffersWithFormat before
> > + * it starts rendering again.
> > + *
> > + * \param drawable the drawable to invalidate
> > + *
> > + * \since 3
> > + */
> > + void (*invalidate)(__DRIdrawable *drawable);
> > +
> > + /**
> > + * This function reduces the number of flushes in the driver by combining
> > + * several operations into one call.
> > + *
> > + * It can:
> > + * - throttle
> > + * - flush a drawable
> > + * - flush a context
> > + *
> > + * \param context the context
> > + * \param drawable the drawable to flush
> > + * \param flags a combination of _DRI2_FLUSH_xxx flags
> > + * \param throttle_reason the reason for throttling, 0 = no throttling
> > + *
> > + * \since 4
> > + */
> > + void (*flush_with_flags)(__DRIcontext *ctx,
> > + __DRIdrawable *drawable,
> > + unsigned flags,
> > + enum __DRI2throttleReason throttle_reason);
> > +};
> > +
> > +
> > +/**
> > + * Extension that the driver uses to request
> > + * throttle callbacks.
> > + */
> > +
> > +#define __DRI2_THROTTLE "DRI2_Throttle"
> > +#define __DRI2_THROTTLE_VERSION 1
> > +
> > +struct __DRI2throttleExtensionRec {
> > + __DRIextension base;
> > + void (*throttle)(__DRIcontext *ctx,
> > + __DRIdrawable *drawable,
> > + enum __DRI2throttleReason reason);
> > +};
> > +
> > +/**
> > + * XML document describing the configuration options supported by the
> > + * driver.
> > + */
> > +extern const char __driConfigOptions[];
> > +
> > +/*@}*/
> > +
> > +/**
> > + * The following extensions describe loader features that the DRI
> > + * driver can make use of. Some of these are mandatory, such as the
> > + * getDrawableInfo extension for DRI and the DRI Loader extensions for
> > + * DRI2, while others are optional, and if present allow the driver to
> > + * expose certain features. The loader pass in a NULL terminated
> > + * array of these extensions to the driver in the createNewScreen
> > + * constructor.
> > + */
> > +
> > +typedef struct __DRIgetDrawableInfoExtensionRec
> > __DRIgetDrawableInfoExtension;
> > +typedef struct __DRIsystemTimeExtensionRec __DRIsystemTimeExtension;
> > +typedef struct __DRIdamageExtensionRec __DRIdamageExtension;
> > +typedef struct __DRIloaderExtensionRec __DRIloaderExtension;
> > +typedef struct __DRIswrastLoaderExtensionRec
> > __DRIswrastLoaderExtension;
> > +
> > +
> > +/**
> > + * Callback to getDrawableInfo protocol
> > + */
> > +#define __DRI_GET_DRAWABLE_INFO "DRI_GetDrawableInfo"
> > +#define __DRI_GET_DRAWABLE_INFO_VERSION 1
> > +struct __DRIgetDrawableInfoExtensionRec {
> > + __DRIextension base;
> > +
> > + /**
> > + * This function is used to get information about the position, size, and
> > + * clip rects of a drawable.
> > + */
> > + GLboolean (* getDrawableInfo) ( __DRIdrawable *drawable,
> > + unsigned int * index, unsigned int * stamp,
> > + int * x, int * y, int * width, int * height,
> > + int * numClipRects, drm_clip_rect_t ** pClipRects,
> > + int * backX, int * backY,
> > + int * numBackClipRects, drm_clip_rect_t ** pBackClipRects,
> > + void *loaderPrivate);
> > +};
> > +
> > +/**
> > + * Callback to get system time for media stream counter extensions.
> > + */
> > +#define __DRI_SYSTEM_TIME "DRI_SystemTime"
> > +#define __DRI_SYSTEM_TIME_VERSION 1
> > +struct __DRIsystemTimeExtensionRec {
> > + __DRIextension base;
> > +
> > + /**
> > + * Get the 64-bit unadjusted system time (UST).
> > + */
> > + int (*getUST)(int64_t * ust);
> > +
> > + /**
> > + * Get the media stream counter (MSC) rate.
> > + *
> > + * Matching the definition in GLX_OML_sync_control, this function
> > returns
> > + * the rate of the "media stream counter". In practical terms, this is
> > + * the frame refresh rate of the display.
> > + */
> > + GLboolean (*getMSCRate)(__DRIdrawable *draw,
> > + int32_t * numerator, int32_t * denominator,
> > + void *loaderPrivate);
> > +};
> > +
> > +/**
> > + * Damage reporting
> > + */
> > +#define __DRI_DAMAGE "DRI_Damage"
> > +#define __DRI_DAMAGE_VERSION 1
> > +struct __DRIdamageExtensionRec {
> > + __DRIextension base;
> > +
> > + /**
> > + * Reports areas of the given drawable which have been modified by the
> > + * driver.
> > + *
> > + * \param drawable which the drawing was done to.
> > + * \param rects rectangles affected, with the drawable origin as the
> > + * origin.
> > + * \param x X offset of the drawable within the screen (used in the
> > + * front_buffer case)
> > + * \param y Y offset of the drawable within the screen.
> > + * \param front_buffer boolean flag for whether the drawing to the
> > + * drawable was actually done directly to the front buffer (instead
> > + * of backing storage, for example)
> > + * \param loaderPrivate the data passed in at createNewDrawable time
> > + */
> > + void (*reportDamage)(__DRIdrawable *draw,
> > + int x, int y,
> > + drm_clip_rect_t *rects, int num_rects,
> > + GLboolean front_buffer,
> > + void *loaderPrivate);
> > +};
> > +
> > +#define __DRI_SWRAST_IMAGE_OP_DRAW 1
> > +#define __DRI_SWRAST_IMAGE_OP_CLEAR 2
> > +#define __DRI_SWRAST_IMAGE_OP_SWAP 3
> > +
> > +/**
> > + * SWRast Loader extension.
> > + */
> > +#define __DRI_SWRAST_LOADER "DRI_SWRastLoader"
> > +#define __DRI_SWRAST_LOADER_VERSION 1
> > +struct __DRIswrastLoaderExtensionRec {
> > + __DRIextension base;
> > +
> > + /*
> > + * Drawable position and size
> > + */
> > + void (*getDrawableInfo)(__DRIdrawable *drawable,
> > + int *x, int *y, int *width, int *height,
> > + void *loaderPrivate);
> > +
> > + /**
> > + * Put image to drawable
> > + */
> > + void (*putImage)(__DRIdrawable *drawable, int op,
> > + int x, int y, int width, int height,
> > + char *data, void *loaderPrivate);
> > +
> > + /**
> > + * Get image from readable
> > + */
> > + void (*getImage)(__DRIdrawable *readable,
> > + int x, int y, int width, int height,
> > + char *data, void *loaderPrivate);
> > +};
> > +
> > +/**
> > + * Invalidate loader extension. The presence of this extension
> > + * indicates to the DRI driver that the loader will call invalidate in
> > + * the __DRI2_FLUSH extension, whenever the needs to query for new
> > + * buffers. This means that the DRI driver can drop the polling in
> > + * glViewport().
> > + *
> > + * The extension doesn't provide any functionality, it's only use to
> > + * indicate to the driver that it can use the new semantics. A DRI
> > + * driver can use this to switch between the different semantics or
> > + * just refuse to initialize if this extension isn't present.
> > + */
> > +#define __DRI_USE_INVALIDATE "DRI_UseInvalidate"
> > +#define __DRI_USE_INVALIDATE_VERSION 1
> > +
> > +typedef struct __DRIuseInvalidateExtensionRec
> > __DRIuseInvalidateExtension;
> > +struct __DRIuseInvalidateExtensionRec {
> > + __DRIextension base;
> > +};
> > +
> > +/**
> > + * The remaining extensions describe driver extensions, immediately
> > + * available interfaces provided by the driver. To start using the
> > + * driver, dlsym() for the __DRI_DRIVER_EXTENSIONS symbol and look for
> > + * the extension you need in the array.
> > + */
> > +#define __DRI_DRIVER_EXTENSIONS "__driDriverExtensions"
> > +
> > +/**
> > + * Tokens for __DRIconfig attribs. A number of attributes defined by
> > + * GLX or EGL standards are not in the table, as they must be provided
> > + * by the loader. For example, FBConfig ID or visual ID, drawable type.
> > + */
> > +
> > +#define __DRI_ATTRIB_BUFFER_SIZE 1
> > +#define __DRI_ATTRIB_LEVEL 2
> > +#define __DRI_ATTRIB_RED_SIZE 3
> > +#define __DRI_ATTRIB_GREEN_SIZE 4
> > +#define __DRI_ATTRIB_BLUE_SIZE 5
> > +#define __DRI_ATTRIB_LUMINANCE_SIZE 6
> > +#define __DRI_ATTRIB_ALPHA_SIZE 7
> > +#define __DRI_ATTRIB_ALPHA_MASK_SIZE 8
> > +#define __DRI_ATTRIB_DEPTH_SIZE 9
> > +#define __DRI_ATTRIB_STENCIL_SIZE 10
> > +#define __DRI_ATTRIB_ACCUM_RED_SIZE 11
> > +#define __DRI_ATTRIB_ACCUM_GREEN_SIZE 12
> > +#define __DRI_ATTRIB_ACCUM_BLUE_SIZE 13
> > +#define __DRI_ATTRIB_ACCUM_ALPHA_SIZE 14
> > +#define __DRI_ATTRIB_SAMPLE_BUFFERS 15
> > +#define __DRI_ATTRIB_SAMPLES 16
> > +#define __DRI_ATTRIB_RENDER_TYPE 17
> > +#define __DRI_ATTRIB_CONFIG_CAVEAT 18
> > +#define __DRI_ATTRIB_CONFORMANT 19
> > +#define __DRI_ATTRIB_DOUBLE_BUFFER 20
> > +#define __DRI_ATTRIB_STEREO 21
> > +#define __DRI_ATTRIB_AUX_BUFFERS 22
> > +#define __DRI_ATTRIB_TRANSPARENT_TYPE 23
> > +#define __DRI_ATTRIB_TRANSPARENT_INDEX_VALUE 24
> > +#define __DRI_ATTRIB_TRANSPARENT_RED_VALUE 25
> > +#define __DRI_ATTRIB_TRANSPARENT_GREEN_VALUE 26
> > +#define __DRI_ATTRIB_TRANSPARENT_BLUE_VALUE 27
> > +#define __DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE 28
> > +#define __DRI_ATTRIB_FLOAT_MODE 29
> > +#define __DRI_ATTRIB_RED_MASK 30
> > +#define __DRI_ATTRIB_GREEN_MASK 31
> > +#define __DRI_ATTRIB_BLUE_MASK 32
> > +#define __DRI_ATTRIB_ALPHA_MASK 33
> > +#define __DRI_ATTRIB_MAX_PBUFFER_WIDTH 34
> > +#define __DRI_ATTRIB_MAX_PBUFFER_HEIGHT 35
> > +#define __DRI_ATTRIB_MAX_PBUFFER_PIXELS 36
> > +#define __DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH 37
> > +#define __DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT 38
> > +#define __DRI_ATTRIB_VISUAL_SELECT_GROUP 39
> > +#define __DRI_ATTRIB_SWAP_METHOD 40
> > +#define __DRI_ATTRIB_MAX_SWAP_INTERVAL 41
> > +#define __DRI_ATTRIB_MIN_SWAP_INTERVAL 42
> > +#define __DRI_ATTRIB_BIND_TO_TEXTURE_RGB 43
> > +#define __DRI_ATTRIB_BIND_TO_TEXTURE_RGBA 44
> > +#define __DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE 45
> > +#define __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS 46
> > +#define __DRI_ATTRIB_YINVERTED 47
> > +#define __DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE 48
> > +
> > +/* __DRI_ATTRIB_RENDER_TYPE */
> > +#define __DRI_ATTRIB_RGBA_BIT 0x01
> > +#define __DRI_ATTRIB_COLOR_INDEX_BIT 0x02
> > +#define __DRI_ATTRIB_LUMINANCE_BIT 0x04
> > +#define __DRI_ATTRIB_FLOAT_BIT 0x08
> > +#define __DRI_ATTRIB_UNSIGNED_FLOAT_BIT 0x10
> > +
> > +/* __DRI_ATTRIB_CONFIG_CAVEAT */
> > +#define __DRI_ATTRIB_SLOW_BIT 0x01
> > +#define __DRI_ATTRIB_NON_CONFORMANT_CONFIG 0x02
> > +
> > +/* __DRI_ATTRIB_TRANSPARENT_TYPE */
> > +#define __DRI_ATTRIB_TRANSPARENT_RGB 0x00
> > +#define __DRI_ATTRIB_TRANSPARENT_INDEX 0x01
> > +
> > +/* __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS */
> > +#define __DRI_ATTRIB_TEXTURE_1D_BIT 0x01
> > +#define __DRI_ATTRIB_TEXTURE_2D_BIT 0x02
> > +#define __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT 0x04
> > +
> > +/**
> > + * This extension defines the core DRI functionality.
> > + */
> > +#define __DRI_CORE "DRI_Core"
> > +#define __DRI_CORE_VERSION 1
> > +
> > +struct __DRIcoreExtensionRec {
> > + __DRIextension base;
> > +
> > + __DRIscreen *(*createNewScreen)(int screen, int fd,
> > + unsigned int sarea_handle,
> > + const __DRIextension **extensions,
> > + const __DRIconfig ***driverConfigs,
> > + void *loaderPrivate);
> > +
> > + void (*destroyScreen)(__DRIscreen *screen);
> > +
> > + const __DRIextension **(*getExtensions)(__DRIscreen *screen);
> > +
> > + int (*getConfigAttrib)(const __DRIconfig *config,
> > + unsigned int attrib,
> > + unsigned int *value);
> > +
> > + int (*indexConfigAttrib)(const __DRIconfig *config, int index,
> > + unsigned int *attrib, unsigned int *value);
> > +
> > + __DRIdrawable *(*createNewDrawable)(__DRIscreen *screen,
> > + const __DRIconfig *config,
> > + unsigned int drawable_id,
> > + unsigned int head,
> > + void *loaderPrivate);
> > +
> > + void (*destroyDrawable)(__DRIdrawable *drawable);
> > +
> > + void (*swapBuffers)(__DRIdrawable *drawable);
> > +
> > + __DRIcontext *(*createNewContext)(__DRIscreen *screen,
> > + const __DRIconfig *config,
> > + __DRIcontext *shared,
> > + void *loaderPrivate);
> > +
> > + int (*copyContext)(__DRIcontext *dest,
> > + __DRIcontext *src,
> > + unsigned long mask);
> > +
> > + void (*destroyContext)(__DRIcontext *context);
> > +
> > + int (*bindContext)(__DRIcontext *ctx,
> > + __DRIdrawable *pdraw,
> > + __DRIdrawable *pread);
> > +
> > + int (*unbindContext)(__DRIcontext *ctx);
> > +};
> > +
> > +/**
> > + * Stored version of some component (i.e., server-side DRI module, kernel-
> > side
> > + * DRM, etc.).
> > + *
> > + * \todo
> > + * There are several data structures that explicitly store a major version,
> > + * minor version, and patch level. These structures should be modified to
> > + * have a \c __DRIversionRec instead.
> > + */
> > +struct __DRIversionRec {
> > + int major; /**< Major version number. */
> > + int minor; /**< Minor version number. */
> > + int patch; /**< Patch-level. */
> > +};
> > +
> > +/**
> > + * Framebuffer information record. Used by libGL to communicate
> > information
> > + * about the framebuffer to the driver's \c __driCreateNewScreen function.
> > + *
> > + * In XFree86, most of this information is derrived from data returned by
> > + * calling \c XF86DRIGetDeviceInfo.
> > + *
> > + * \sa XF86DRIGetDeviceInfo __DRIdisplayRec::createNewScreen
> > + * __driUtilCreateNewScreen CallCreateNewScreen
> > + *
> > + * \bug This structure could be better named.
> > + */
> > +struct __DRIframebufferRec {
> > + unsigned char *base; /**< Framebuffer base address in the CPU's
> > + * address space. This value is calculated by
> > + * calling \c drmMap on the framebuffer handle
> > + * returned by \c XF86DRIGetDeviceInfo (or a
> > + * similar function).
> > + */
> > + int size; /**< Framebuffer size, in bytes. */
> > + int stride; /**< Number of bytes from one line to the next. */
> > + int width; /**< Pixel width of the framebuffer. */
> > + int height; /**< Pixel height of the framebuffer. */
> > + int dev_priv_size; /**< Size of the driver's dev-priv structure. */
> > + void *dev_priv; /**< Pointer to the driver's dev-priv structure. */
> > +};
> > +
> > +
> > +/**
> > + * This extension provides alternative screen, drawable and context
> > + * constructors for legacy DRI functionality. This is used in
> > + * conjunction with the core extension.
> > + */
> > +#define __DRI_LEGACY "DRI_Legacy"
> > +#define __DRI_LEGACY_VERSION 1
> > +
> > +struct __DRIlegacyExtensionRec {
> > + __DRIextension base;
> > +
> > + __DRIscreen *(*createNewScreen)(int screen,
> > + const __DRIversion *ddx_version,
> > + const __DRIversion *dri_version,
> > + const __DRIversion *drm_version,
> > + const __DRIframebuffer *frame_buffer,
> > + void *pSAREA, int fd,
> > + const __DRIextension **extensions,
> > + const __DRIconfig ***driver_configs,
> > + void *loaderPrivate);
> > +
> > + __DRIdrawable *(*createNewDrawable)(__DRIscreen *screen,
> > + const __DRIconfig *config,
> > + drm_drawable_t hwDrawable,
> > + int renderType, const int *attrs,
> > + void *loaderPrivate);
> > +
> > + __DRIcontext *(*createNewContext)(__DRIscreen *screen,
> > + const __DRIconfig *config,
> > + int render_type,
> > + __DRIcontext *shared,
> > + drm_context_t hwContext,
> > + void *loaderPrivate);
> > +};
> > +
> > +/**
> > + * This extension provides alternative screen, drawable and context
> > + * constructors for swrast DRI functionality. This is used in
> > + * conjunction with the core extension.
> > + */
> > +#define __DRI_SWRAST "DRI_SWRast"
> > +#define __DRI_SWRAST_VERSION 3
> > +
> > +struct __DRIswrastExtensionRec {
> > + __DRIextension base;
> > +
> > + __DRIscreen *(*createNewScreen)(int screen,
> > + const __DRIextension **extensions,
> > + const __DRIconfig ***driver_configs,
> > + void *loaderPrivate);
> > +
> > + __DRIdrawable *(*createNewDrawable)(__DRIscreen *screen,
> > + const __DRIconfig *config,
> > + void *loaderPrivate);
> > +
> > + /* Since version 2 */
> > + __DRIcontext *(*createNewContextForAPI)(__DRIscreen *screen,
> > + int api,
> > + const __DRIconfig *config,
> > + __DRIcontext *shared,
> > + void *data);
> > +
> > + /**
> > + * Create a context for a particular API with a set of attributes
> > + *
> > + * \since version 3
> > + *
> > + * \sa __DRIdri2ExtensionRec::createContextAttribs
> > + */
> > + __DRIcontext *(*createContextAttribs)(__DRIscreen *screen,
> > + int api,
> > + const __DRIconfig *config,
> > + __DRIcontext *shared,
> > + unsigned num_attribs,
> > + const uint32_t *attribs,
> > + unsigned *error,
> > + void *loaderPrivate);
> > +};
> > +
> > +/**
> > + * DRI2 Loader extension.
> > + */
> > +#define __DRI_BUFFER_FRONT_LEFT 0
> > +#define __DRI_BUFFER_BACK_LEFT 1
> > +#define __DRI_BUFFER_FRONT_RIGHT 2
> > +#define __DRI_BUFFER_BACK_RIGHT 3
> > +#define __DRI_BUFFER_DEPTH 4
> > +#define __DRI_BUFFER_STENCIL 5
> > +#define __DRI_BUFFER_ACCUM 6
> > +#define __DRI_BUFFER_FAKE_FRONT_LEFT 7
> > +#define __DRI_BUFFER_FAKE_FRONT_RIGHT 8
> > +#define __DRI_BUFFER_DEPTH_STENCIL 9 /**< Only available with
> > DRI2 1.1 */
> > +#define __DRI_BUFFER_HIZ 10
> > +
> > +/* Inofficial and for internal use. Increase when adding a new buffer token.
> > */
> > +#define __DRI_BUFFER_COUNT 11
> > +
> > +struct __DRIbufferRec {
> > + unsigned int attachment;
> > + unsigned int name;
> > + unsigned int pitch;
> > + unsigned int cpp;
> > + unsigned int flags;
> > +};
> > +
> > +#define __DRI_DRI2_LOADER "DRI_DRI2Loader"
> > +#define __DRI_DRI2_LOADER_VERSION 3
> > +struct __DRIdri2LoaderExtensionRec {
> > + __DRIextension base;
> > +
> > + __DRIbuffer *(*getBuffers)(__DRIdrawable *driDrawable,
> > + int *width, int *height,
> > + unsigned int *attachments, int count,
> > + int *out_count, void *loaderPrivate);
> > +
> > + /**
> > + * Flush pending front-buffer rendering
> > + *
> > + * Any rendering that has been performed to the
> > + * \c __DRI_BUFFER_FAKE_FRONT_LEFT will be flushed to the
> > + * \c __DRI_BUFFER_FRONT_LEFT.
> > + *
> > + * \param driDrawable Drawable whose front-buffer is to be flushed
> > + * \param loaderPrivate Loader's private data that was previously passed
> > + * into __DRIdri2ExtensionRec::createNewDrawable
> > + */
> > + void (*flushFrontBuffer)(__DRIdrawable *driDrawable, void
> > *loaderPrivate);
> > +
> > +
> > + /**
> > + * Get list of buffers from the server
> > + *
> > + * Gets a list of buffer for the specified set of attachments. Unlike
> > + * \c ::getBuffers, this function takes a list of attachments paired with
> > + * opaque \c unsigned \c int value describing the format of the buffer.
> > + * It is the responsibility of the caller to know what the service that
> > + * allocates the buffers will expect to receive for the format.
> > + *
> > + * \param driDrawable Drawable whose buffers are being queried.
> > + * \param width Output where the width of the buffers is stored.
> > + * \param height Output where the height of the buffers is stored.
> > + * \param attachments List of pairs of attachment ID and opaque format
> > + * requested for the drawable.
> > + * \param count Number of attachment / format pairs stored in
> > + * \c attachments.
> > + * \param loaderPrivate Loader's private data that was previously passed
> > + * into __DRIdri2ExtensionRec::createNewDrawable.
> > + */
> > + __DRIbuffer *(*getBuffersWithFormat)(__DRIdrawable *driDrawable,
> > + int *width, int *height,
> > + unsigned int *attachments, int
> > count,
> > + int *out_count, void *loaderPrivate);
> > +};
> > +
> > +/**
> > + * This extension provides alternative screen, drawable and context
> > + * constructors for DRI2.
> > + */
> > +#define __DRI_DRI2 "DRI_DRI2"
> > +#define __DRI_DRI2_VERSION 3
> > +
> > +#define __DRI_API_OPENGL 0 /**< OpenGL compatibility profile */
> > +#define __DRI_API_GLES 1 /**< OpenGL ES 1.x */
> > +#define __DRI_API_GLES2 2 /**< OpenGL ES 2.x */
> > +#define __DRI_API_OPENGL_CORE 3 /**< OpenGL 3.2+ core
> > profile */
> > +#define __DRI_API_GLES3 4 /**< OpenGL ES 3.x */
> > +
> > +#define __DRI_CTX_ATTRIB_MAJOR_VERSION 0
> > +#define __DRI_CTX_ATTRIB_MINOR_VERSION 1
> > +#define __DRI_CTX_ATTRIB_FLAGS 2
> > +
> > +/**
> > + * \requires __DRI2_ROBUSTNESS.
> > + */
> > +#define __DRI_CTX_ATTRIB_RESET_STRATEGY 3
> > +
> > +#define __DRI_CTX_FLAG_DEBUG 0x00000001
> > +#define __DRI_CTX_FLAG_FORWARD_COMPATIBLE 0x00000002
> > +
> > +/**
> > + * \requires __DRI2_ROBUSTNESS.
> > + */
> > +#define __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS 0x00000004
> > +
> > +/**
> > + * \name Context reset strategies.
> > + */
> > +/*@{*/
> > +#define __DRI_CTX_RESET_NO_NOTIFICATION 0
> > +#define __DRI_CTX_RESET_LOSE_CONTEXT 1
> > +/*@}*/
> > +
> > +/**
> > + * \name Reasons that __DRIdri2Extension::createContextAttribs might fail
> > + */
> > +/*@{*/
> > +/** Success! */
> > +#define __DRI_CTX_ERROR_SUCCESS 0
> > +
> > +/** Memory allocation failure */
> > +#define __DRI_CTX_ERROR_NO_MEMORY 1
> > +
> > +/** Client requested an API (e.g., OpenGL ES 2.0) that the driver can't do.
> > */
> > +#define __DRI_CTX_ERROR_BAD_API 2
> > +
> > +/** Client requested an API version that the driver can't do. */
> > +#define __DRI_CTX_ERROR_BAD_VERSION 3
> > +
> > +/** Client requested a flag or combination of flags the driver can't do. */
> > +#define __DRI_CTX_ERROR_BAD_FLAG 4
> > +
> > +/** Client requested an attribute the driver doesn't understand. */
> > +#define __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE 5
> > +
> > +/** Client requested a flag the driver doesn't understand. */
> > +#define __DRI_CTX_ERROR_UNKNOWN_FLAG 6
> > +/*@}*/
> > +
> > +struct __DRIdri2ExtensionRec {
> > + __DRIextension base;
> > +
> > + __DRIscreen *(*createNewScreen)(int screen, int fd,
> > + const __DRIextension **extensions,
> > + const __DRIconfig ***driver_configs,
> > + void *loaderPrivate);
> > +
> > + __DRIdrawable *(*createNewDrawable)(__DRIscreen *screen,
> > + const __DRIconfig *config,
> > + void *loaderPrivate);
> > +
> > + __DRIcontext *(*createNewContext)(__DRIscreen *screen,
> > + const __DRIconfig *config,
> > + __DRIcontext *shared,
> > + void *loaderPrivate);
> > +
> > + /* Since version 2 */
> > + unsigned int (*getAPIMask)(__DRIscreen *screen);
> > +
> > + __DRIcontext *(*createNewContextForAPI)(__DRIscreen *screen,
> > + int api,
> > + const __DRIconfig *config,
> > + __DRIcontext *shared,
> > + void *data);
> > +
> > + __DRIbuffer *(*allocateBuffer)(__DRIscreen *screen,
> > + unsigned int attachment,
> > + unsigned int format,
> > + int width,
> > + int height);
> > + void (*releaseBuffer)(__DRIscreen *screen,
> > + __DRIbuffer *buffer);
> > +
> > + /**
> > + * Create a context for a particular API with a set of attributes
> > + *
> > + * \since version 3
> > + *
> > + * \sa __DRIswrastExtensionRec::createContextAttribs
> > + */
> > + __DRIcontext *(*createContextAttribs)(__DRIscreen *screen,
> > + int api,
> > + const __DRIconfig *config,
> > + __DRIcontext *shared,
> > + unsigned num_attribs,
> > + const uint32_t *attribs,
> > + unsigned *error,
> > + void *loaderPrivate);
> > +};
> > +
> > +
> > +/**
> > + * This extension provides functionality to enable various EGLImage
> > + * extensions.
> > + */
> > +#define __DRI_IMAGE "DRI_IMAGE"
> > +#define __DRI_IMAGE_VERSION 7
> > +
> > +/**
> > + * These formats correspond to the similarly named MESA_FORMAT_*
> > + * tokens, except in the native endian of the CPU. For example, on
> > + * little endian __DRI_IMAGE_FORMAT_XRGB8888 corresponds to
> > + * MESA_FORMAT_XRGB8888, but MESA_FORMAT_XRGB8888_REV on big
> > endian.
> > + *
> > + * __DRI_IMAGE_FORMAT_NONE is for images that aren't directly usable
> > + * by the driver (YUV planar formats) but serve as a base image for
> > + * creating sub-images for the different planes within the image.
> > + *
> > + * R8, GR88 and NONE should not be used with createImageFormName or
> > + * createImage, and are returned by query from sub images created with
> > + * createImageFromNames (NONE, see above) and fromPlane (R8 & GR88).
> > + */
> > +#define __DRI_IMAGE_FORMAT_RGB565 0x1001
> > +#define __DRI_IMAGE_FORMAT_XRGB8888 0x1002
> > +#define __DRI_IMAGE_FORMAT_ARGB8888 0x1003
> > +#define __DRI_IMAGE_FORMAT_ABGR8888 0x1004
> > +#define __DRI_IMAGE_FORMAT_XBGR8888 0x1005
> > +#define __DRI_IMAGE_FORMAT_R8 0x1006 /* Since version 5 */
> > +#define __DRI_IMAGE_FORMAT_GR88 0x1007
> > +#define __DRI_IMAGE_FORMAT_NONE 0x1008
> > +
> > +#define __DRI_IMAGE_USE_SHARE 0x0001
> > +#define __DRI_IMAGE_USE_SCANOUT 0x0002
> > +#define __DRI_IMAGE_USE_CURSOR 0x0004 /* Depricated */
> > +
> > +
> > +/**
> > + * Four CC formats that matches with WL_DRM_FORMAT_* from
> > wayland_drm.h
> > + * and GBM_FORMAT_* from gbm.h, used with createImageFromNames.
> > + *
> > + * \since 5
> > + */
> > +
> > +#define __DRI_IMAGE_FOURCC_RGB565 0x36314752
> > +#define __DRI_IMAGE_FOURCC_ARGB8888 0x34325241
> > +#define __DRI_IMAGE_FOURCC_XRGB8888 0x34325258
> > +#define __DRI_IMAGE_FOURCC_ABGR8888 0x34324241
> > +#define __DRI_IMAGE_FOURCC_XBGR8888 0x34324258
> > +#define __DRI_IMAGE_FOURCC_YUV410 0x39565559
> > +#define __DRI_IMAGE_FOURCC_YUV411 0x31315559
> > +#define __DRI_IMAGE_FOURCC_YUV420 0x32315559
> > +#define __DRI_IMAGE_FOURCC_YUV422 0x36315559
> > +#define __DRI_IMAGE_FOURCC_YUV444 0x34325559
> > +#define __DRI_IMAGE_FOURCC_NV12 0x3231564e
> > +#define __DRI_IMAGE_FOURCC_NV16 0x3631564e
> > +#define __DRI_IMAGE_FOURCC_YUYV 0x56595559
> > +
> > +
> > +/**
> > + * Queryable on images created by createImageFromNames.
> > + *
> > + * RGB and RGBA are may be usable directly as images but its still
> > + * recommended to call fromPlanar with plane == 0.
> > + *
> > + * Y_U_V, Y_UV and Y_XUXV all requires call to fromPlanar to create
> > + * usable sub-images, sampling from images return raw YUV data and
> > + * color conversion needs to be done in the shader.
> > + *
> > + * \since 5
> > + */
> > +
> > +#define __DRI_IMAGE_COMPONENTS_RGB 0x3001
> > +#define __DRI_IMAGE_COMPONENTS_RGBA 0x3002
> > +#define __DRI_IMAGE_COMPONENTS_Y_U_V 0x3003
> > +#define __DRI_IMAGE_COMPONENTS_Y_UV 0x3004
> > +#define __DRI_IMAGE_COMPONENTS_Y_XUXV 0x3005
> > +
> > +
> > +/**
> > + * queryImage attributes
> > + */
> > +
> > +#define __DRI_IMAGE_ATTRIB_STRIDE 0x2000
> > +#define __DRI_IMAGE_ATTRIB_HANDLE 0x2001
> > +#define __DRI_IMAGE_ATTRIB_NAME 0x2002
> > +#define __DRI_IMAGE_ATTRIB_FORMAT 0x2003 /* available in
> > versions 3+ */
> > +#define __DRI_IMAGE_ATTRIB_WIDTH 0x2004 /* available in
> > versions 4+ */
> > +#define __DRI_IMAGE_ATTRIB_HEIGHT 0x2005
> > +#define __DRI_IMAGE_ATTRIB_COMPONENTS 0x2006 /* available in
> > versions 5+ */
> > +#define __DRI_IMAGE_ATTRIB_FD 0x2007 /* available in versions
> > + * 7+. Each query will return a
> > + * new fd. */
> > +
> > +/**
> > + * \name Reasons that __DRIimageExtensionRec::createImageFromTexture
> > might fail
> > + */
> > +/*@{*/
> > +/** Success! */
> > +#define __DRI_IMAGE_ERROR_SUCCESS 0
> > +
> > +/** Memory allocation failure */
> > +#define __DRI_IMAGE_ERROR_BAD_ALLOC 1
> > +
> > +/** Client requested an invalid attribute for a texture object */
> > +#define __DRI_IMAGE_ERROR_BAD_MATCH 2
> > +
> > +/** Client requested an invalid texture object */
> > +#define __DRI_IMAGE_ERROR_BAD_PARAMETER 3
> > +/*@}*/
> > +
> > +typedef struct __DRIimageRec __DRIimage;
> > +typedef struct __DRIimageExtensionRec __DRIimageExtension;
> > +struct __DRIimageExtensionRec {
> > + __DRIextension base;
> > +
> > + __DRIimage *(*createImageFromName)(__DRIscreen *screen,
> > + int width, int height, int format,
> > + int name, int pitch,
> > + void *loaderPrivate);
> > +
> > + __DRIimage *(*createImageFromRenderbuffer)(__DRIcontext *context,
> > + int renderbuffer,
> > + void *loaderPrivate);
> > +
> > + void (*destroyImage)(__DRIimage *image);
> > +
> > + __DRIimage *(*createImage)(__DRIscreen *screen,
> > + int width, int height, int format,
> > + unsigned int use,
> > + void *loaderPrivate);
> > +
> > + GLboolean (*queryImage)(__DRIimage *image, int attrib, int *value);
> > +
> > + /**
> > + * The new __DRIimage will share the content with the old one, see
> > dup(2).
> > + */
> > + __DRIimage *(*dupImage)(__DRIimage *image, void *loaderPrivate);
> > +
> > + /**
> > + * Validate that a __DRIimage can be used a certain way.
> > + *
> > + * \since 2
> > + */
> > + GLboolean (*validateUsage)(__DRIimage *image, unsigned int use);
> > +
> > + /**
> > + * Unlike createImageFromName __DRI_IMAGE_FORMAT is not but
> > instead
> > + * __DRI_IMAGE_FOURCC and strides are in bytes not pixels. Stride is
> > + * also per block and not per pixel (for non-RGB, see gallium blocks).
> > + *
> > + * \since 5
> > + */
> > + __DRIimage *(*createImageFromNames)(__DRIscreen *screen,
> > + int width, int height, int fourcc,
> > + int *names, int num_names,
> > + int *strides, int *offsets,
> > + void *loaderPrivate);
> > +
> > + /**
> > + * Create an image out of a sub-region of a parent image. This
> > + * entry point lets us create individual __DRIimages for different
> > + * planes in a planar buffer (typically yuv), for example. While a
> > + * sub-image shares the underlying buffer object with the parent
> > + * image and other sibling sub-images, the life times of parent and
> > + * sub-images are not dependent. Destroying the parent or a
> > + * sub-image doesn't affect other images. The underlying buffer
> > + * object is free when no __DRIimage remains that references it.
> > + *
> > + * Sub-images may overlap, but rendering to overlapping sub-images
> > + * is undefined.
> > + *
> > + * \since 5
> > + */
> > + __DRIimage *(*fromPlanar)(__DRIimage *image, int plane,
> > + void *loaderPrivate);
> > +
> > + /**
> > + * Create image from texture.
> > + *
> > + * \since 6
> > + */
> > + __DRIimage *(*createImageFromTexture)(__DRIcontext *context,
> > + int target,
> > + unsigned texture,
> > + int depth,
> > + int level,
> > + unsigned *error,
> > + void *loaderPrivate);
> > + /**
> > + * Like createImageFromNames, but takes a prime fd instead.
> > + *
> > + * \since 7
> > + */
> > + __DRIimage *(*createImageFromFds)(__DRIscreen *screen,
> > + int width, int height, int fourcc,
> > + int *fds, int num_fds,
> > + int *strides, int *offsets,
> > + void *loaderPrivate);
> > +};
> > +
> > +
> > +/**
> > + * This extension must be implemented by the loader and passed to the
> > + * driver at screen creation time. The EGLImage entry points in the
> > + * various client APIs take opaque EGLImage handles and use this
> > + * extension to map them to a __DRIimage. At version 1, this
> > + * extensions allows mapping EGLImage pointers to __DRIimage pointers,
> > + * but future versions could support other EGLImage-like, opaque types
> > + * with new lookup functions.
> > + */
> > +#define __DRI_IMAGE_LOOKUP "DRI_IMAGE_LOOKUP"
> > +#define __DRI_IMAGE_LOOKUP_VERSION 1
> > +
> > +typedef struct __DRIimageLookupExtensionRec
> > __DRIimageLookupExtension;
> > +struct __DRIimageLookupExtensionRec {
> > + __DRIextension base;
> > +
> > + __DRIimage *(*lookupEGLImage)(__DRIscreen *screen, void *image,
> > + void *loaderPrivate);
> > +};
> > +
> > +/**
> > + * This extension allows for common DRI2 options
> > + */
> > +#define __DRI2_CONFIG_QUERY "DRI_CONFIG_QUERY"
> > +#define __DRI2_CONFIG_QUERY_VERSION 1
> > +
> > +typedef struct __DRI2configQueryExtensionRec
> > __DRI2configQueryExtension;
> > +struct __DRI2configQueryExtensionRec {
> > + __DRIextension base;
> > +
> > + int (*configQueryb)(__DRIscreen *screen, const char *var, GLboolean
> > *val);
> > + int (*configQueryi)(__DRIscreen *screen, const char *var, GLint *val);
> > + int (*configQueryf)(__DRIscreen *screen, const char *var, GLfloat *val);
> > +};
> > +
> > +/**
> > + * Robust context driver extension.
> > + *
> > + * Existence of this extension means the driver can accept the
> > + * \c __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag and the
> > + * \c __DRI_CTX_ATTRIB_RESET_STRATEGY attribute in
> > + * \c __DRIdri2ExtensionRec::createContextAttribs.
> > + */
> > +#define __DRI2_ROBUSTNESS "DRI_Robustness"
> > +#define __DRI2_ROBUSTNESS_VERSION 1
> > +
> > +typedef struct __DRIrobustnessExtensionRec __DRIrobustnessExtension;
> > +struct __DRIrobustnessExtensionRec {
> > + __DRIextension base;
> > +};
> > +
> > +#endif
> > diff --git a/recipes-ti/ocl/ocl/GL/osmesa.h b/recipes-ti/ocl/ocl/GL/osmesa.h
> > new file mode 100644
> > index 0000000..c36f649
> > --- /dev/null
> > +++ b/recipes-ti/ocl/ocl/GL/osmesa.h
> > @@ -0,0 +1,283 @@
> > +/*
> > + * Mesa 3-D graphics library
> > + *
> > + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
> > + *
> > + * Permission is hereby granted, free of charge, to any person obtaining a
> > + * copy of this software and associated documentation files (the
> > "Software"),
> > + * to deal in the Software without restriction, including without limitation
> > + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> > + * and/or sell copies of the Software, and to permit persons to whom the
> > + * Software is furnished to do so, subject to the following conditions:
> > + *
> > + * The above copyright notice and this permission notice shall be included
> > + * in all copies or substantial portions of the Software.
> > + *
> > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> > EXPRESS
> > + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> > MERCHANTABILITY,
> > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO
> > EVENT SHALL
> > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
> > DAMAGES OR
> > + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
> > OTHERWISE,
> > + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
> > THE USE OR
> > + * OTHER DEALINGS IN THE SOFTWARE.
> > + */
> > +
> > +
> > +/*
> > + * Mesa Off-Screen rendering interface.
> > + *
> > + * This is an operating system and window system independent interface to
> > + * Mesa which allows one to render images into a client-supplied buffer in
> > + * main memory. Such images may manipulated or saved in whatever way
> > the
> > + * client wants.
> > + *
> > + * These are the API functions:
> > + * OSMesaCreateContext - create a new Off-Screen Mesa rendering
> > context
> > + * OSMesaMakeCurrent - bind an OSMesaContext to a client's image
> > buffer
> > + * and make the specified context the current one.
> > + * OSMesaDestroyContext - destroy an OSMesaContext
> > + * OSMesaGetCurrentContext - return thread's current context ID
> > + * OSMesaPixelStore - controls how pixels are stored in image buffer
> > + * OSMesaGetIntegerv - return OSMesa state parameters
> > + *
> > + *
> > + * The limits on the width and height of an image buffer are MAX_WIDTH
> > and
> > + * MAX_HEIGHT as defined in Mesa/src/config.h. Defaults are 1280 and
> > 1024.
> > + * You can increase them as needed but beware that many temporary
> > arrays in
> > + * Mesa are dimensioned by MAX_WIDTH or MAX_HEIGHT.
> > + */
> > +
> > +
> > +#ifndef OSMESA_H
> > +#define OSMESA_H
> > +
> > +
> > +#ifdef __cplusplus
> > +extern "C" {
> > +#endif
> > +
> > +
> > +#include <GL/gl.h>
> > +
> > +
> > +#define OSMESA_MAJOR_VERSION 6
> > +#define OSMESA_MINOR_VERSION 5
> > +#define OSMESA_PATCH_VERSION 0
> > +
> > +
> > +
> > +/*
> > + * Values for the format parameter of OSMesaCreateContext()
> > + * New in version 2.0.
> > + */
> > +#define OSMESA_COLOR_INDEX GL_COLOR_INDEX
> > +#define OSMESA_RGBA GL_RGBA
> > +#define OSMESA_BGRA 0x1
> > +#define OSMESA_ARGB 0x2
> > +#define OSMESA_RGB GL_RGB
> > +#define OSMESA_BGR 0x4
> > +#define OSMESA_RGB_565 0x5
> > +
> > +
> > +/*
> > + * OSMesaPixelStore() parameters:
> > + * New in version 2.0.
> > + */
> > +#define OSMESA_ROW_LENGTH 0x10
> > +#define OSMESA_Y_UP 0x11
> > +
> > +
> > +/*
> > + * Accepted by OSMesaGetIntegerv:
> > + */
> > +#define OSMESA_WIDTH 0x20
> > +#define OSMESA_HEIGHT 0x21
> > +#define OSMESA_FORMAT 0x22
> > +#define OSMESA_TYPE 0x23
> > +#define OSMESA_MAX_WIDTH 0x24 /* new in 4.0 */
> > +#define OSMESA_MAX_HEIGHT 0x25 /* new in 4.0 */
> > +
> > +
> > +typedef struct osmesa_context *OSMesaContext;
> > +
> > +
> > +#if defined(__QUICKDRAW__)
> > +#pragma export on
> > +#endif
> > +
> > +
> > +/*
> > + * Create an Off-Screen Mesa rendering context. The only attribute
> > needed is
> > + * an RGBA vs Color-Index mode flag.
> > + *
> > + * Input: format - one of OSMESA_COLOR_INDEX, OSMESA_RGBA,
> > OSMESA_BGRA,
> > + * OSMESA_ARGB, OSMESA_RGB, or OSMESA_BGR.
> > + * sharelist - specifies another OSMesaContext with which to share
> > + * display lists. NULL indicates no sharing.
> > + * Return: an OSMesaContext or 0 if error
> > + */
> > +GLAPI OSMesaContext GLAPIENTRY
> > +OSMesaCreateContext( GLenum format, OSMesaContext sharelist );
> > +
> > +
> > +
> > +/*
> > + * Create an Off-Screen Mesa rendering context and specify desired
> > + * size of depth buffer, stencil buffer and accumulation buffer.
> > + * If you specify zero for depthBits, stencilBits, accumBits you
> > + * can save some memory.
> > + *
> > + * New in Mesa 3.5
> > + */
> > +GLAPI OSMesaContext GLAPIENTRY
> > +OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint
> > stencilBits,
> > + GLint accumBits, OSMesaContext sharelist);
> > +
> > +
> > +/*
> > + * Destroy an Off-Screen Mesa rendering context.
> > + *
> > + * Input: ctx - the context to destroy
> > + */
> > +GLAPI void GLAPIENTRY
> > +OSMesaDestroyContext( OSMesaContext ctx );
> > +
> > +
> > +
> > +/*
> > + * Bind an OSMesaContext to an image buffer. The image buffer is just a
> > + * block of memory which the client provides. Its size must be at least
> > + * as large as width*height*sizeof(type). Its address should be a multiple
> > + * of 4 if using RGBA mode.
> > + *
> > + * Image data is stored in the order of glDrawPixels: row-major order
> > + * with the lower-left image pixel stored in the first array position
> > + * (ie. bottom-to-top).
> > + *
> > + * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
> > + * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
> > + * value. If the context is in color indexed mode, each pixel will be
> > + * stored as a 1-byte value.
> > + *
> > + * If the context's viewport hasn't been initialized yet, it will now be
> > + * initialized to (0,0,width,height).
> > + *
> > + * Input: ctx - the rendering context
> > + * buffer - the image buffer memory
> > + * type - data type for pixel components, only GL_UNSIGNED_BYTE
> > + * supported now
> > + * width, height - size of image buffer in pixels, at least 1
> > + * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
> > + * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1,
> > height<1,
> > + * width>internal limit or height>internal limit.
> > + */
> > +GLAPI GLboolean GLAPIENTRY
> > +OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
> > + GLsizei width, GLsizei height );
> > +
> > +
> > +
> > +
> > +/*
> > + * Return the current Off-Screen Mesa rendering context handle.
> > + */
> > +GLAPI OSMesaContext GLAPIENTRY
> > +OSMesaGetCurrentContext( void );
> > +
> > +
> > +
> > +/*
> > + * Set pixel store/packing parameters for the current context.
> > + * This is similar to glPixelStore.
> > + * Input: pname - OSMESA_ROW_LENGTH
> > + * specify actual pixels per row in image buffer
> > + * 0 = same as image width (default)
> > + * OSMESA_Y_UP
> > + * zero = Y coordinates increase downward
> > + * non-zero = Y coordinates increase upward (default)
> > + * value - the value for the parameter pname
> > + *
> > + * New in version 2.0.
> > + */
> > +GLAPI void GLAPIENTRY
> > +OSMesaPixelStore( GLint pname, GLint value );
> > +
> > +
> > +
> > +/*
> > + * Return an integer value like glGetIntegerv.
> > + * Input: pname -
> > + * OSMESA_WIDTH return current image width
> > + * OSMESA_HEIGHT return current image height
> > + * OSMESA_FORMAT return image format
> > + * OSMESA_TYPE return color component data type
> > + * OSMESA_ROW_LENGTH return row length in pixels
> > + * OSMESA_Y_UP returns 1 or 0 to indicate Y axis direction
> > + * value - pointer to integer in which to return result.
> > + */
> > +GLAPI void GLAPIENTRY
> > +OSMesaGetIntegerv( GLint pname, GLint *value );
> > +
> > +
> > +
> > +/*
> > + * Return the depth buffer associated with an OSMesa context.
> > + * Input: c - the OSMesa context
> > + * Output: width, height - size of buffer in pixels
> > + * bytesPerValue - bytes per depth value (2 or 4)
> > + * buffer - pointer to depth buffer values
> > + * Return: GL_TRUE or GL_FALSE to indicate success or failure.
> > + *
> > + * New in Mesa 2.4.
> > + */
> > +GLAPI GLboolean GLAPIENTRY
> > +OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
> > + GLint *bytesPerValue, void **buffer );
> > +
> > +
> > +
> > +/*
> > + * Return the color buffer associated with an OSMesa context.
> > + * Input: c - the OSMesa context
> > + * Output: width, height - size of buffer in pixels
> > + * format - buffer format (OSMESA_FORMAT)
> > + * buffer - pointer to depth buffer values
> > + * Return: GL_TRUE or GL_FALSE to indicate success or failure.
> > + *
> > + * New in Mesa 3.3.
> > + */
> > +GLAPI GLboolean GLAPIENTRY
> > +OSMesaGetColorBuffer( OSMesaContext c, GLint *width, GLint *height,
> > + GLint *format, void **buffer );
> > +
> > +
> > +
> > +/**
> > + * This typedef is new in Mesa 6.3.
> > + */
> > +typedef void (*OSMESAproc)();
> > +
> > +
> > +/*
> > + * Return pointer to the named function.
> > + * New in Mesa 4.1
> > + * Return OSMESAproc in 6.3.
> > + */
> > +GLAPI OSMESAproc GLAPIENTRY
> > +OSMesaGetProcAddress( const char *funcName );
> > +
> > +
> > +
> > +/**
> > + * Enable/disable color clamping, off by default.
> > + * New in Mesa 6.4.2
> > + */
> > +GLAPI void GLAPIENTRY
> > +OSMesaColorClamp(GLboolean enable);
> > +
> > +#ifdef __cplusplus
> > +}
> > +#endif
> > +
> > +
> > +#endif
> > diff --git a/recipes-ti/ocl/ocl/GL/wglext.h b/recipes-ti/ocl/ocl/GL/wglext.h
> > new file mode 100644
> > index 0000000..e60c652
> > --- /dev/null
> > +++ b/recipes-ti/ocl/ocl/GL/wglext.h
> > @@ -0,0 +1,901 @@
> > +#ifndef __wglext_h_
> > +#define __wglext_h_
> > +
> > +#ifdef __cplusplus
> > +extern "C" {
> > +#endif
> > +
> > +/*
> > +** Copyright (c) 2007-2010 The Khronos Group Inc.
> > +**
> > +** Permission is hereby granted, free of charge, to any person obtaining a
> > +** copy of this software and/or associated documentation files (the
> > +** "Materials"), to deal in the Materials without restriction, including
> > +** without limitation the rights to use, copy, modify, merge, publish,
> > +** distribute, sublicense, and/or sell copies of the Materials, and to
> > +** permit persons to whom the Materials are furnished to do so, subject to
> > +** the following conditions:
> > +**
> > +** The above copyright notice and this permission notice shall be included
> > +** in all copies or substantial portions of the Materials.
> > +**
> > +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
> > KIND,
> > +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
> > WARRANTIES OF
> > +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
> > NONINFRINGEMENT.
> > +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
> > FOR ANY
> > +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
> > CONTRACT,
> > +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH
> > THE
> > +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
> > +*/
> > +
> > +/* Function declaration macros - to move into glplatform.h */
> > +
> > +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
> > && !defined(__SCITECH_SNAP__)
> > +#define WIN32_LEAN_AND_MEAN 1
> > +#include <windows.h>
> > +#endif
> > +
> > +#ifndef APIENTRY
> > +#define APIENTRY
> > +#endif
> > +#ifndef APIENTRYP
> > +#define APIENTRYP APIENTRY *
> > +#endif
> > +#ifndef GLAPI
> > +#define GLAPI extern
> > +#endif
> > +
> > +/*********************************************************
> > ****/
> > +
> > +/* Header file version number */
> > +/* wglext.h last updated 2010/08/06 */
> > +/* Current version at http://www.opengl.org/registry/ */
> > +#define WGL_WGLEXT_VERSION 22
> > +
> > +#ifndef WGL_ARB_buffer_region
> > +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
> > +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
> > +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
> > +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
> > +#endif
> > +
> > +#ifndef WGL_ARB_multisample
> > +#define WGL_SAMPLE_BUFFERS_ARB 0x2041
> > +#define WGL_SAMPLES_ARB 0x2042
> > +#endif
> > +
> > +#ifndef WGL_ARB_extensions_string
> > +#endif
> > +
> > +#ifndef WGL_ARB_pixel_format
> > +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
> > +#define WGL_DRAW_TO_WINDOW_ARB 0x2001
> > +#define WGL_DRAW_TO_BITMAP_ARB 0x2002
> > +#define WGL_ACCELERATION_ARB 0x2003
> > +#define WGL_NEED_PALETTE_ARB 0x2004
> > +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
> > +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
> > +#define WGL_SWAP_METHOD_ARB 0x2007
> > +#define WGL_NUMBER_OVERLAYS_ARB 0x2008
> > +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
> > +#define WGL_TRANSPARENT_ARB 0x200A
> > +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
> > +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
> > +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
> > +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
> > +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
> > +#define WGL_SHARE_DEPTH_ARB 0x200C
> > +#define WGL_SHARE_STENCIL_ARB 0x200D
> > +#define WGL_SHARE_ACCUM_ARB 0x200E
> > +#define WGL_SUPPORT_GDI_ARB 0x200F
> > +#define WGL_SUPPORT_OPENGL_ARB 0x2010
> > +#define WGL_DOUBLE_BUFFER_ARB 0x2011
> > +#define WGL_STEREO_ARB 0x2012
> > +#define WGL_PIXEL_TYPE_ARB 0x2013
> > +#define WGL_COLOR_BITS_ARB 0x2014
> > +#define WGL_RED_BITS_ARB 0x2015
> > +#define WGL_RED_SHIFT_ARB 0x2016
> > +#define WGL_GREEN_BITS_ARB 0x2017
> > +#define WGL_GREEN_SHIFT_ARB 0x2018
> > +#define WGL_BLUE_BITS_ARB 0x2019
> > +#define WGL_BLUE_SHIFT_ARB 0x201A
> > +#define WGL_ALPHA_BITS_ARB 0x201B
> > +#define WGL_ALPHA_SHIFT_ARB 0x201C
> > +#define WGL_ACCUM_BITS_ARB 0x201D
> > +#define WGL_ACCUM_RED_BITS_ARB 0x201E
> > +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
> > +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
> > +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
> > +#define WGL_DEPTH_BITS_ARB 0x2022
> > +#define WGL_STENCIL_BITS_ARB 0x2023
> > +#define WGL_AUX_BUFFERS_ARB 0x2024
> > +#define WGL_NO_ACCELERATION_ARB 0x2025
> > +#define WGL_GENERIC_ACCELERATION_ARB 0x2026
> > +#define WGL_FULL_ACCELERATION_ARB 0x2027
> > +#define WGL_SWAP_EXCHANGE_ARB 0x2028
> > +#define WGL_SWAP_COPY_ARB 0x2029
> > +#define WGL_SWAP_UNDEFINED_ARB 0x202A
> > +#define WGL_TYPE_RGBA_ARB 0x202B
> > +#define WGL_TYPE_COLORINDEX_ARB 0x202C
> > +#endif
> > +
> > +#ifndef WGL_ARB_make_current_read
> > +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
> > +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
> > +#endif
> > +
> > +#ifndef WGL_ARB_pbuffer
> > +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
> > +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
> > +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
> > +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
> > +#define WGL_PBUFFER_LARGEST_ARB 0x2033
> > +#define WGL_PBUFFER_WIDTH_ARB 0x2034
> > +#define WGL_PBUFFER_HEIGHT_ARB 0x2035
> > +#define WGL_PBUFFER_LOST_ARB 0x2036
> > +#endif
> > +
> > +#ifndef WGL_ARB_render_texture
> > +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
> > +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
> > +#define WGL_TEXTURE_FORMAT_ARB 0x2072
> > +#define WGL_TEXTURE_TARGET_ARB 0x2073
> > +#define WGL_MIPMAP_TEXTURE_ARB 0x2074
> > +#define WGL_TEXTURE_RGB_ARB 0x2075
> > +#define WGL_TEXTURE_RGBA_ARB 0x2076
> > +#define WGL_NO_TEXTURE_ARB 0x2077
> > +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
> > +#define WGL_TEXTURE_1D_ARB 0x2079
> > +#define WGL_TEXTURE_2D_ARB 0x207A
> > +#define WGL_MIPMAP_LEVEL_ARB 0x207B
> > +#define WGL_CUBE_MAP_FACE_ARB 0x207C
> > +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
> > +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
> > +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
> > +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
> > +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
> > +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
> > +#define WGL_FRONT_LEFT_ARB 0x2083
> > +#define WGL_FRONT_RIGHT_ARB 0x2084
> > +#define WGL_BACK_LEFT_ARB 0x2085
> > +#define WGL_BACK_RIGHT_ARB 0x2086
> > +#define WGL_AUX0_ARB 0x2087
> > +#define WGL_AUX1_ARB 0x2088
> > +#define WGL_AUX2_ARB 0x2089
> > +#define WGL_AUX3_ARB 0x208A
> > +#define WGL_AUX4_ARB 0x208B
> > +#define WGL_AUX5_ARB 0x208C
> > +#define WGL_AUX6_ARB 0x208D
> > +#define WGL_AUX7_ARB 0x208E
> > +#define WGL_AUX8_ARB 0x208F
> > +#define WGL_AUX9_ARB 0x2090
> > +#endif
> > +
> > +#ifndef WGL_ARB_pixel_format_float
> > +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
> > +#endif
> > +
> > +#ifndef WGL_ARB_framebuffer_sRGB
> > +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
> > +#endif
> > +
> > +#ifndef WGL_ARB_create_context
> > +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
> > +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
> > +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
> > +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
> > +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
> > +#define WGL_CONTEXT_FLAGS_ARB 0x2094
> > +#define ERROR_INVALID_VERSION_ARB 0x2095
> > +#endif
> > +
> > +#ifndef WGL_ARB_create_context_profile
> > +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
> > +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
> > +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
> > +#define ERROR_INVALID_PROFILE_ARB 0x2096
> > +#endif
> > +
> > +#ifndef WGL_ARB_create_context_robustness
> > +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
> > +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
> > +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
> > +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
> > +#endif
> > +
> > +#ifndef WGL_EXT_make_current_read
> > +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
> > +#endif
> > +
> > +#ifndef WGL_EXT_pixel_format
> > +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
> > +#define WGL_DRAW_TO_WINDOW_EXT 0x2001
> > +#define WGL_DRAW_TO_BITMAP_EXT 0x2002
> > +#define WGL_ACCELERATION_EXT 0x2003
> > +#define WGL_NEED_PALETTE_EXT 0x2004
> > +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
> > +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
> > +#define WGL_SWAP_METHOD_EXT 0x2007
> > +#define WGL_NUMBER_OVERLAYS_EXT 0x2008
> > +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
> > +#define WGL_TRANSPARENT_EXT 0x200A
> > +#define WGL_TRANSPARENT_VALUE_EXT 0x200B
> > +#define WGL_SHARE_DEPTH_EXT 0x200C
> > +#define WGL_SHARE_STENCIL_EXT 0x200D
> > +#define WGL_SHARE_ACCUM_EXT 0x200E
> > +#define WGL_SUPPORT_GDI_EXT 0x200F
> > +#define WGL_SUPPORT_OPENGL_EXT 0x2010
> > +#define WGL_DOUBLE_BUFFER_EXT 0x2011
> > +#define WGL_STEREO_EXT 0x2012
> > +#define WGL_PIXEL_TYPE_EXT 0x2013
> > +#define WGL_COLOR_BITS_EXT 0x2014
> > +#define WGL_RED_BITS_EXT 0x2015
> > +#define WGL_RED_SHIFT_EXT 0x2016
> > +#define WGL_GREEN_BITS_EXT 0x2017
> > +#define WGL_GREEN_SHIFT_EXT 0x2018
> > +#define WGL_BLUE_BITS_EXT 0x2019
> > +#define WGL_BLUE_SHIFT_EXT 0x201A
> > +#define WGL_ALPHA_BITS_EXT 0x201B
> > +#define WGL_ALPHA_SHIFT_EXT 0x201C
> > +#define WGL_ACCUM_BITS_EXT 0x201D
> > +#define WGL_ACCUM_RED_BITS_EXT 0x201E
> > +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
> > +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
> > +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
> > +#define WGL_DEPTH_BITS_EXT 0x2022
> > +#define WGL_STENCIL_BITS_EXT 0x2023
> > +#define WGL_AUX_BUFFERS_EXT 0x2024
> > +#define WGL_NO_ACCELERATION_EXT 0x2025
> > +#define WGL_GENERIC_ACCELERATION_EXT 0x2026
> > +#define WGL_FULL_ACCELERATION_EXT 0x2027
> > +#define WGL_SWAP_EXCHANGE_EXT 0x2028
> > +#define WGL_SWAP_COPY_EXT 0x2029
> > +#define WGL_SWAP_UNDEFINED_EXT 0x202A
> > +#define WGL_TYPE_RGBA_EXT 0x202B
> > +#define WGL_TYPE_COLORINDEX_EXT 0x202C
> > +#endif
> > +
> > +#ifndef WGL_EXT_pbuffer
> > +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
> > +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
> > +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
> > +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
> > +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
> > +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
> > +#define WGL_PBUFFER_LARGEST_EXT 0x2033
> > +#define WGL_PBUFFER_WIDTH_EXT 0x2034
> > +#define WGL_PBUFFER_HEIGHT_EXT 0x2035
> > +#endif
> > +
> > +#ifndef WGL_EXT_depth_float
> > +#define WGL_DEPTH_FLOAT_EXT 0x2040
> > +#endif
> > +
> > +#ifndef WGL_3DFX_multisample
> > +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
> > +#define WGL_SAMPLES_3DFX 0x2061
> > +#endif
> > +
> > +#ifndef WGL_EXT_multisample
> > +#define WGL_SAMPLE_BUFFERS_EXT 0x2041
> > +#define WGL_SAMPLES_EXT 0x2042
> > +#endif
> > +
> > +#ifndef WGL_I3D_digital_video_control
> > +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D
> > 0x2050
> > +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
> > +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
> > +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
> > +#endif
> > +
> > +#ifndef WGL_I3D_gamma
> > +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
> > +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
> > +#endif
> > +
> > +#ifndef WGL_I3D_genlock
> > +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
> > +#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045
> > +#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046
> > +#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047
> > +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
> > +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
> > +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
> > +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
> > +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
> > +#endif
> > +
> > +#ifndef WGL_I3D_image_buffer
> > +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
> > +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
> > +#endif
> > +
> > +#ifndef WGL_I3D_swap_frame_lock
> > +#endif
> > +
> > +#ifndef WGL_NV_render_depth_texture
> > +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
> > +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
> > +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
> > +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
> > +#define WGL_DEPTH_COMPONENT_NV 0x20A7
> > +#endif
> > +
> > +#ifndef WGL_NV_render_texture_rectangle
> > +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
> > +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
> > +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
> > +#endif
> > +
> > +#ifndef WGL_ATI_pixel_format_float
> > +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
> > +#endif
> > +
> > +#ifndef WGL_NV_float_buffer
> > +#define WGL_FLOAT_COMPONENTS_NV 0x20B0
> > +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
> > +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
> > +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
> > +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
> > +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
> > +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
> > +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
> > +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
> > +#endif
> > +
> > +#ifndef WGL_3DL_stereo_control
> > +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
> > +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
> > +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
> > +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
> > +#endif
> > +
> > +#ifndef WGL_EXT_pixel_format_packed_float
> > +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
> > +#endif
> > +
> > +#ifndef WGL_EXT_framebuffer_sRGB
> > +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
> > +#endif
> > +
> > +#ifndef WGL_NV_present_video
> > +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
> > +#endif
> > +
> > +#ifndef WGL_NV_video_out
> > +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
> > +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
> > +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
> > +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
> > +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
> > +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
> > +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
> > +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
> > +#define WGL_VIDEO_OUT_FRAME 0x20C8
> > +#define WGL_VIDEO_OUT_FIELD_1 0x20C9
> > +#define WGL_VIDEO_OUT_FIELD_2 0x20CA
> > +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
> > +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
> > +#endif
> > +
> > +#ifndef WGL_NV_swap_group
> > +#endif
> > +
> > +#ifndef WGL_NV_gpu_affinity
> > +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
> > +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
> > +#endif
> > +
> > +#ifndef WGL_AMD_gpu_association
> > +#define WGL_GPU_VENDOR_AMD 0x1F00
> > +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
> > +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
> > +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
> > +#define WGL_GPU_RAM_AMD 0x21A3
> > +#define WGL_GPU_CLOCK_AMD 0x21A4
> > +#define WGL_GPU_NUM_PIPES_AMD 0x21A5
> > +#define WGL_GPU_NUM_SIMD_AMD 0x21A6
> > +#define WGL_GPU_NUM_RB_AMD 0x21A7
> > +#define WGL_GPU_NUM_SPI_AMD 0x21A8
> > +#endif
> > +
> > +#ifndef WGL_NV_video_capture
> > +#define WGL_UNIQUE_ID_NV 0x20CE
> > +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
> > +#endif
> > +
> > +#ifndef WGL_NV_copy_image
> > +#endif
> > +
> > +#ifndef WGL_NV_multisample_coverage
> > +#define WGL_COVERAGE_SAMPLES_NV 0x2042
> > +#define WGL_COLOR_SAMPLES_NV 0x20B9
> > +#endif
> > +
> > +#ifndef WGL_EXT_create_context_es2_profile
> > +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
> > +#endif
> > +
> > +
> > +/*********************************************************
> > ****/
> > +
> > +#ifndef WGL_ARB_pbuffer
> > +DECLARE_HANDLE(HPBUFFERARB);
> > +#endif
> > +#ifndef WGL_EXT_pbuffer
> > +DECLARE_HANDLE(HPBUFFEREXT);
> > +#endif
> > +#ifndef WGL_NV_present_video
> > +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
> > +#endif
> > +#ifndef WGL_NV_video_output
> > +DECLARE_HANDLE(HPVIDEODEV);
> > +#endif
> > +#ifndef WGL_NV_gpu_affinity
> > +DECLARE_HANDLE(HPGPUNV);
> > +DECLARE_HANDLE(HGPUNV);
> > +
> > +typedef struct _GPU_DEVICE {
> > + DWORD cb;
> > + CHAR DeviceName[32];
> > + CHAR DeviceString[128];
> > + DWORD Flags;
> > + RECT rcVirtualScreen;
> > +} GPU_DEVICE, *PGPU_DEVICE;
> > +#endif
> > +#ifndef WGL_NV_video_capture
> > +DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
> > +#endif
> > +
> > +#ifndef WGL_ARB_buffer_region
> > +#define WGL_ARB_buffer_region 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int
> > iLayerPlane, UINT uType);
> > +extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion);
> > +extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int
> > y, int width, int height);
> > +extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x,
> > int y, int width, int height, int xSrc, int ySrc);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC)
> > (HDC hDC, int iLayerPlane, UINT uType);
> > +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC)
> > (HANDLE hRegion);
> > +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE
> > hRegion, int x, int y, int width, int height);
> > +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC)
> > (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
> > +#endif
> > +
> > +#ifndef WGL_ARB_multisample
> > +#define WGL_ARB_multisample 1
> > +#endif
> > +
> > +#ifndef WGL_ARB_extensions_string
> > +#define WGL_ARB_extensions_string 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern const char * WINAPI wglGetExtensionsStringARB (HDC hdc);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)
> > (HDC hdc);
> > +#endif
> > +
> > +#ifndef WGL_ARB_pixel_format
> > +#define WGL_ARB_pixel_format 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int
> > iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int
> > *piValues);
> > +extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int
> > iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes,
> > FLOAT *pfValues);
> > +extern BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int
> > *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int
> > *piFormats, UINT *nNumFormats);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)
> > (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int
> > *piAttributes, int *piValues);
> > +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC)
> > (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int
> > *piAttributes, FLOAT *pfValues);
> > +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC
> > hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats,
> > int *piFormats, UINT *nNumFormats);
> > +#endif
> > +
> > +#ifndef WGL_ARB_make_current_read
> > +#define WGL_ARB_make_current_read 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC
> > hReadDC, HGLRC hglrc);
> > +extern HDC WINAPI wglGetCurrentReadDCARB (void);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC
> > hDrawDC, HDC hReadDC, HGLRC hglrc);
> > +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
> > +#endif
> > +
> > +#ifndef WGL_ARB_pbuffer
> > +#define WGL_ARB_pbuffer 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int
> > iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
> > +extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer);
> > +extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC
> > hDC);
> > +extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer);
> > +extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int
> > iAttribute, int *piValue);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC)
> > (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
> > +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB
> > hPbuffer);
> > +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC)
> > (HPBUFFERARB hPbuffer, HDC hDC);
> > +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC)
> > (HPBUFFERARB hPbuffer);
> > +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC)
> > (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
> > +#endif
> > +
> > +#ifndef WGL_ARB_render_texture
> > +#define WGL_ARB_render_texture 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int
> > iBuffer);
> > +extern BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer,
> > int iBuffer);
> > +extern BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer,
> > const int *piAttribList);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC)
> > (HPBUFFERARB hPbuffer, int iBuffer);
> > +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC)
> > (HPBUFFERARB hPbuffer, int iBuffer);
> > +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC)
> > (HPBUFFERARB hPbuffer, const int *piAttribList);
> > +#endif
> > +
> > +#ifndef WGL_ARB_pixel_format_float
> > +#define WGL_ARB_pixel_format_float 1
> > +#endif
> > +
> > +#ifndef WGL_ARB_framebuffer_sRGB
> > +#define WGL_ARB_framebuffer_sRGB 1
> > +#endif
> > +
> > +#ifndef WGL_ARB_create_context
> > +#define WGL_ARB_create_context 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC
> > hShareContext, const int *attribList);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)
> > (HDC hDC, HGLRC hShareContext, const int *attribList);
> > +#endif
> > +
> > +#ifndef WGL_ARB_create_context_profile
> > +#define WGL_ARB_create_context_profile 1
> > +#endif
> > +
> > +#ifndef WGL_ARB_create_context_robustness
> > +#define WGL_ARB_create_context_robustness 1
> > +#endif
> > +
> > +#ifndef WGL_EXT_display_color_table
> > +#define WGL_EXT_display_color_table 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id);
> > +extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort
> > *table, GLuint length);
> > +extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id);
> > +extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef GLboolean (WINAPI *
> > PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
> > +typedef GLboolean (WINAPI *
> > PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint
> > length);
> > +typedef GLboolean (WINAPI *
> > PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
> > +typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)
> > (GLushort id);
> > +#endif
> > +
> > +#ifndef WGL_EXT_extensions_string
> > +#define WGL_EXT_extensions_string 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern const char * WINAPI wglGetExtensionsStringEXT (void);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)
> > (void);
> > +#endif
> > +
> > +#ifndef WGL_EXT_make_current_read
> > +#define WGL_EXT_make_current_read 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC
> > hReadDC, HGLRC hglrc);
> > +extern HDC WINAPI wglGetCurrentReadDCEXT (void);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC
> > hDrawDC, HDC hReadDC, HGLRC hglrc);
> > +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
> > +#endif
> > +
> > +#ifndef WGL_EXT_pbuffer
> > +#define WGL_EXT_pbuffer 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int
> > iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
> > +extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer);
> > +extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC
> > hDC);
> > +extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer);
> > +extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int
> > iAttribute, int *piValue);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC
> > hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
> > +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT
> > hPbuffer);
> > +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC)
> > (HPBUFFEREXT hPbuffer, HDC hDC);
> > +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC)
> > (HPBUFFEREXT hPbuffer);
> > +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT
> > hPbuffer, int iAttribute, int *piValue);
> > +#endif
> > +
> > +#ifndef WGL_EXT_pixel_format
> > +#define WGL_EXT_pixel_format 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int
> > iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int
> > *piValues);
> > +extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int
> > iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT
> > *pfValues);
> > +extern BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int
> > *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int
> > *piFormats, UINT *nNumFormats);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)
> > (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int
> > *piAttributes, int *piValues);
> > +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)
> > (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int
> > *piAttributes, FLOAT *pfValues);
> > +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC
> > hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats,
> > int *piFormats, UINT *nNumFormats);
> > +#endif
> > +
> > +#ifndef WGL_EXT_swap_control
> > +#define WGL_EXT_swap_control 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern BOOL WINAPI wglSwapIntervalEXT (int interval);
> > +extern int WINAPI wglGetSwapIntervalEXT (void);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
> > +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
> > +#endif
> > +
> > +#ifndef WGL_EXT_depth_float
> > +#define WGL_EXT_depth_float 1
> > +#endif
> > +
> > +#ifndef WGL_NV_vertex_array_range
> > +#define WGL_NV_vertex_array_range 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern void* WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq,
> > GLfloat writefreq, GLfloat priority);
> > +extern void WINAPI wglFreeMemoryNV (void *pointer);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei
> > size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
> > +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
> > +#endif
> > +
> > +#ifndef WGL_3DFX_multisample
> > +#define WGL_3DFX_multisample 1
> > +#endif
> > +
> > +#ifndef WGL_EXT_multisample
> > +#define WGL_EXT_multisample 1
> > +#endif
> > +
> > +#ifndef WGL_OML_sync_control
> > +#define WGL_OML_sync_control 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64
> > *msc, INT64 *sbc);
> > +extern BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator,
> > INT32 *denominator);
> > +extern INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64
> > target_msc, INT64 divisor, INT64 remainder);
> > +extern INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes,
> > INT64 target_msc, INT64 divisor, INT64 remainder);
> > +extern BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc,
> > INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
> > +extern BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64
> > *ust, INT64 *msc, INT64 *sbc);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc,
> > INT64 *ust, INT64 *msc, INT64 *sbc);
> > +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32
> > *numerator, INT32 *denominator);
> > +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc,
> > INT64 target_msc, INT64 divisor, INT64 remainder);
> > +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)
> > (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
> > +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc,
> > INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc,
> > INT64 *sbc);
> > +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64
> > target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
> > +#endif
> > +
> > +#ifndef WGL_I3D_digital_video_control
> > +#define WGL_I3D_digital_video_control 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int
> > iAttribute, int *piValue);
> > +extern BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int
> > iAttribute, const int *piValue);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef BOOL (WINAPI *
> > PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute,
> > int *piValue);
> > +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)
> > (HDC hDC, int iAttribute, const int *piValue);
> > +#endif
> > +
> > +#ifndef WGL_I3D_gamma
> > +#define WGL_I3D_gamma 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int
> > iAttribute, int *piValue);
> > +extern BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int
> > iAttribute, const int *piValue);
> > +extern BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries,
> > USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
> > +extern BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const
> > USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef BOOL (WINAPI *
> > PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute,
> > int *piValue);
> > +typedef BOOL (WINAPI *
> > PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute,
> > const int *piValue);
> > +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC,
> > int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
> > +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC,
> > int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT
> > *puBlue);
> > +#endif
> > +
> > +#ifndef WGL_I3D_genlock
> > +#define WGL_I3D_genlock 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern BOOL WINAPI wglEnableGenlockI3D (HDC hDC);
> > +extern BOOL WINAPI wglDisableGenlockI3D (HDC hDC);
> > +extern BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag);
> > +extern BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource);
> > +extern BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource);
> > +extern BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge);
> > +extern BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT
> > *uEdge);
> > +extern BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate);
> > +extern BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT
> > *uRate);
> > +extern BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay);
> > +extern BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT
> > *uDelay);
> > +extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC,
> > UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
> > +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
> > +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC,
> > BOOL *pFlag);
> > +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC,
> > UINT uSource);
> > +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC
> > hDC, UINT *uSource);
> > +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC
> > hDC, UINT uEdge);
> > +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)
> > (HDC hDC, UINT *uEdge);
> > +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC
> > hDC, UINT uRate);
> > +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC)
> > (HDC hDC, UINT *uRate);
> > +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC
> > hDC, UINT uDelay);
> > +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)
> > (HDC hDC, UINT *uDelay);
> > +typedef BOOL (WINAPI *
> > PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT
> > *uMaxLineDelay, UINT *uMaxPixelDelay);
> > +#endif
> > +
> > +#ifndef WGL_I3D_image_buffer
> > +#define WGL_I3D_image_buffer 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD
> > dwSize, UINT uFlags);
> > +extern BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID
> > pAddress);
> > +extern BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const
> > HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT
> > count);
> > +extern BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const
> > LPVOID *pAddress, UINT count);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC
> > hDC, DWORD dwSize, UINT uFlags);
> > +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC
> > hDC, LPVOID pAddress);
> > +typedef BOOL (WINAPI *
> > PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const
> > HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT
> > count);
> > +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)
> > (HDC hDC, const LPVOID *pAddress, UINT count);
> > +#endif
> > +
> > +#ifndef WGL_I3D_swap_frame_lock
> > +#define WGL_I3D_swap_frame_lock 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern BOOL WINAPI wglEnableFrameLockI3D (void);
> > +extern BOOL WINAPI wglDisableFrameLockI3D (void);
> > +extern BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag);
> > +extern BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);
> > +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
> > +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL
> > *pFlag);
> > +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC)
> > (BOOL *pFlag);
> > +#endif
> > +
> > +#ifndef WGL_I3D_swap_frame_usage
> > +#define WGL_I3D_swap_frame_usage 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern BOOL WINAPI wglGetFrameUsageI3D (float *pUsage);
> > +extern BOOL WINAPI wglBeginFrameTrackingI3D (void);
> > +extern BOOL WINAPI wglEndFrameTrackingI3D (void);
> > +extern BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount,
> > DWORD *pMissedFrames, float *pLastMissedUsage);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float
> > *pUsage);
> > +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
> > +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
> > +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC)
> > (DWORD *pFrameCount, DWORD *pMissedFrames, float
> > *pLastMissedUsage);
> > +#endif
> > +
> > +#ifndef WGL_ATI_pixel_format_float
> > +#define WGL_ATI_pixel_format_float 1
> > +#endif
> > +
> > +#ifndef WGL_NV_float_buffer
> > +#define WGL_NV_float_buffer 1
> > +#endif
> > +
> > +#ifndef WGL_3DL_stereo_control
> > +#define WGL_3DL_stereo_control 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT
> > uState);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC
> > hDC, UINT uState);
> > +#endif
> > +
> > +#ifndef WGL_EXT_pixel_format_packed_float
> > +#define WGL_EXT_pixel_format_packed_float 1
> > +#endif
> > +
> > +#ifndef WGL_EXT_framebuffer_sRGB
> > +#define WGL_EXT_framebuffer_sRGB 1
> > +#endif
> > +
> > +#ifndef WGL_NV_present_video
> > +#define WGL_NV_present_video 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern int WINAPI wglEnumerateVideoDevicesNV (HDC hDC,
> > HVIDEOOUTPUTDEVICENV *phDeviceList);
> > +extern BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int
> > uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
> > +extern BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int
> > *piValue);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC
> > hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
> > +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC,
> > unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int
> > *piAttribList);
> > +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int
> > iAttribute, int *piValue);
> > +#endif
> > +
> > +#ifndef WGL_NV_video_output
> > +#define WGL_NV_video_output 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices,
> > HPVIDEODEV *hVideoDevice);
> > +extern BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV
> > hVideoDevice);
> > +extern BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice,
> > HPBUFFERARB hPbuffer, int iVideoBuffer);
> > +extern BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer,
> > int iVideoBuffer);
> > +extern BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer,
> > int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
> > +extern BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice,
> > unsigned long *pulCounterOutputPbuffer, unsigned long
> > *pulCounterOutputVideo);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int
> > numDevices, HPVIDEODEV *hVideoDevice);
> > +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC)
> > (HPVIDEODEV hVideoDevice);
> > +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC)
> > (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
> > +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC)
> > (HPBUFFERARB hPbuffer, int iVideoBuffer);
> > +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC)
> > (HPBUFFERARB hPbuffer, int iBufferType, unsigned long
> > *pulCounterPbuffer, BOOL bBlock);
> > +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV
> > hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long
> > *pulCounterOutputVideo);
> > +#endif
> > +
> > +#ifndef WGL_NV_swap_group
> > +#define WGL_NV_swap_group 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group);
> > +extern BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier);
> > +extern BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group,
> > GLuint *barrier);
> > +extern BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint
> > *maxGroups, GLuint *maxBarriers);
> > +extern BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count);
> > +extern BOOL WINAPI wglResetFrameCountNV (HDC hDC);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC,
> > GLuint group);
> > +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint
> > group, GLuint barrier);
> > +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC,
> > GLuint *group, GLuint *barrier);
> > +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC)
> > (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
> > +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC
> > hDC, GLuint *count);
> > +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC
> > hDC);
> > +#endif
> > +
> > +#ifndef WGL_NV_gpu_affinity
> > +#define WGL_NV_gpu_affinity 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV
> > *phGpu);
> > +extern BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT
> > iDeviceIndex, PGPU_DEVICE lpGpuDevice);
> > +extern HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList);
> > +extern BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC,
> > UINT iGpuIndex, HGPUNV *hGpu);
> > +extern BOOL WINAPI wglDeleteDCNV (HDC hdc);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex,
> > HGPUNV *phGpu);
> > +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV
> > hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
> > +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const
> > HGPUNV *phGpuList);
> > +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)
> > (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
> > +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
> > +#endif
> > +
> > +#ifndef WGL_AMD_gpu_association
> > +#define WGL_AMD_gpu_association 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids);
> > +extern INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum
> > dataType, UINT size, void *data);
> > +extern UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc);
> > +extern HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id);
> > +extern HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id,
> > HGLRC hShareContext, const int *attribList);
> > +extern BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc);
> > +extern BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC
> > hglrc);
> > +extern HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void);
> > +extern VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint
> > srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint
> > dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount,
> > UINT *ids);
> > +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int
> > property, GLenum dataType, UINT size, void *data);
> > +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC
> > hglrc);
> > +typedef HGLRC (WINAPI *
> > PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
> > +typedef HGLRC (WINAPI *
> > PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC
> > hShareContext, const int *attribList);
> > +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)
> > (HGLRC hglrc);
> > +typedef BOOL (WINAPI *
> > PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
> > +typedef HGLRC (WINAPI *
> > PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
> > +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)
> > (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
> > GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
> > +#endif
> > +
> > +#ifndef WGL_NV_video_capture
> > +#define WGL_NV_video_capture 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot,
> > HVIDEOINPUTDEVICENV hDevice);
> > +extern UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc,
> > HVIDEOINPUTDEVICENV *phDeviceList);
> > +extern BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc,
> > HVIDEOINPUTDEVICENV hDevice);
> > +extern BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc,
> > HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
> > +extern BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc,
> > HVIDEOINPUTDEVICENV hDevice);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)
> > (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
> > +typedef UINT (WINAPI *
> > PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc,
> > HVIDEOINPUTDEVICENV *phDeviceList);
> > +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)
> > (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
> > +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)
> > (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
> > +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)
> > (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
> > +#endif
> > +
> > +#ifndef WGL_NV_copy_image
> > +#define WGL_NV_copy_image 1
> > +#ifdef WGL_WGLEXT_PROTOTYPES
> > +extern BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint
> > srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
> > HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint
> > dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
> > +#endif /* WGL_WGLEXT_PROTOTYPES */
> > +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC
> > hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint
> > srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint
> > dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height,
> > GLsizei depth);
> > +#endif
> > +
> > +#ifndef WGL_NV_multisample_coverage
> > +#define WGL_NV_multisample_coverage 1
> > +#endif
> > +
> > +
> > +#ifdef __cplusplus
> > +}
> > +#endif
> > +
> > +#endif
> > diff --git a/recipes-ti/ocl/ocl/GL/wmesa.h b/recipes-ti/ocl/ocl/GL/wmesa.h
> > new file mode 100644
> > index 0000000..03d2383
> > --- /dev/null
> > +++ b/recipes-ti/ocl/ocl/GL/wmesa.h
> > @@ -0,0 +1,140 @@
> > +/*
> > + * Mesa 3-D graphics library
> > + * Copyright (C) 1995-1998 Brian Paul
> > + *
> > + * This library is free software; you can redistribute it and/or
> > + * modify it under the terms of the GNU Library General Public
> > + * License as published by the Free Software Foundation; either
> > + * version 2 of the License, or (at your option) any later version.
> > + *
> > + * This library is distributed in the hope that it will be useful,
> > + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> > + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
> > GNU
> > + * Library General Public License for more details.
> > + *
> > + * You should have received a copy of the GNU Library General Public
> > + * License along with this library; if not, write to the Free
> > + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
> > + *
> > + */
> > +
> > +
> > +/*
> > + * Windows driver by: Mark E. Peterson (markp at ic.mankato.mn.us)
> > + * Updated by Li Wei (liwei at aiar.xjtu.edu.cn)
> > + *
> > + *
> > +
> > **********************************************************
> > *****
> > + * WMesa *
> > + * version 2.3 *
> > + * *
> > + * By *
> > + * Li Wei *
> > + * Institute of Artificial Intelligence & Robotics *
> > + * Xi'an Jiaotong University *
> > + * Email: liwei at aiar.xjtu.edu.cn *
> > + * Web page: http://sun.aiar.xjtu.edu.cn *
> > + * *
> > + * July 7th, 1997 *
> > +
> > **********************************************************
> > *****
> > + */
> > +
> > +
> > +#ifndef WMESA_H
> > +#define WMESA_H
> > +
> > +
> > +#ifdef __cplusplus
> > +extern "C" {
> > +#endif
> > +
> > +
> > +#include "GL/gl.h"
> > +
> > +#if defined(_MSV_VER) && !defined(__GNUC__)
> > +# pragma warning (disable:4273)
> > +# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to
> > 'float ', possible loss of data */
> > +# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */
> > +# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to
> > 'float ' */
> > +# pragma warning( disable : 4013 ) /* 'function' undefined; assuming extern
> > returning int */
> > +# pragma warning( disable : 4761 ) /* integral size mismatch in argument;
> > conversion supplied */
> > +# pragma warning( disable : 4273 ) /* 'identifier' : inconsistent DLL linkage.
> > dllexport assumed */
> > +# if (MESA_WARNQUIET>1)
> > +# pragma warning( disable : 4146 ) /* unary minus operator applied to
> > unsigned type, result still unsigned */
> > +# endif
> > +#endif
> > +
> > +/*
> > + * This is the WMesa context 'handle':
> > + */
> > +typedef struct wmesa_context *WMesaContext;
> > +
> > +
> > +
> > +/*
> > + * Create a new WMesaContext for rendering into a window. You must
> > + * have already created the window of correct visual type and with an
> > + * appropriate colormap.
> > + *
> > + * Input:
> > + * hDC - Windows device or memory context
> > + * Pal - Palette to use
> > + * rgb_flag - GL_TRUE = RGB mode,
> > + * GL_FALSE = color index mode
> > + * db_flag - GL_TRUE = double-buffered,
> > + * GL_FALSE = single buffered
> > + * alpha_flag - GL_TRUE = create software alpha buffer,
> > + * GL_FALSE = no software alpha buffer
> > + *
> > + * Note: Indexed mode requires double buffering under Windows.
> > + *
> > + * Return: a WMesa_context or NULL if error.
> > + */
> > +extern WMesaContext WMesaCreateContext(HDC hDC,HPALETTE* pPal,
> > + GLboolean rgb_flag,
> > + GLboolean db_flag,
> > + GLboolean alpha_flag);
> > +
> > +
> > +/*
> > + * Destroy a rendering context as returned by WMesaCreateContext()
> > + */
> > +extern void WMesaDestroyContext( WMesaContext ctx );
> > +
> > +
> > +
> > +/*
> > + * Make the specified context the current one.
> > + */
> > +extern void WMesaMakeCurrent( WMesaContext ctx, HDC hdc );
> > +
> > +
> > +/*
> > + * Return a handle to the current context.
> > + */
> > +extern WMesaContext WMesaGetCurrentContext( void );
> > +
> > +
> > +/*
> > + * Swap the front and back buffers for the current context. No action
> > + * taken if the context is not double buffered.
> > + */
> > +extern void WMesaSwapBuffers(HDC hdc);
> > +
> > +
> > +/*
> > + * In indexed color mode we need to know when the palette changes.
> > + */
> > +extern void WMesaPaletteChange(HPALETTE Pal);
> > +
> > +extern void WMesaMove(void);
> > +
> > +void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx);
> > +
> > +#ifdef __cplusplus
> > +}
> > +#endif
> > +
> > +
> > +#endif
> > +
> > --
> > 1.7.9.5
> >
> > --
> > _______________________________________________
> > meta-ti mailing list
> > meta-ti at yoctoproject.org
> > https://lists.yoctoproject.org/listinfo/meta-ti
> --
> _______________________________________________
> meta-ti mailing list
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