[meta-virtualization] Regarding xen-image-minimal build trouble
Sandhya Kaundinya
sandhyakaundinya95 at gmail.com
Tue Sep 3 21:07:09 PDT 2019
Hi team,
I'm new to xen and while searching for my doubts on errors I got your
contact in open source. Any help to solve this error will be of great help
I have *attached the error I got while building* and build/conf/local.conf
and build/conf/bblayers.conf for the reference and I'm using *warrior*
branch.
*build/conf/local.conf has*
#
# This file is your local configuration file and is where all local user
settings
# are placed. The comments in this file give some guide to the options a
new user
# to the system might want to change but pretty much any configuration
option can
# be set in this file. More adventurous users can look at
local.conf.extended
# which contains other examples of configuration which can be placed in
this file
# but new users likely won't need any of them initially.
#
# Lines starting with the '#' character are commented out and in some cases
the
# default values are provided as comments to show people example syntax.
Enabling
# the option is a question of removing the # character and making any
change to the
# variable as required.
#
# Machine Selection
#
# You need to select a specific machine to target the build with. There are
a selection
# of emulated machines available which can boot and run in the QEMU
emulator:
#
#MACHINE ?= "qemuarm"
#MACHINE ?= "qemuarm64"
#MACHINE ?= "qemumips"
#MACHINE ?= "qemumips64"
#MACHINE ?= "qemuppc"
#MACHINE ?= "qemux86"
#MACHINE ?= "qemux86-64"
#
# There are also the following hardware board target machines included for
# demonstration purposes:
#
#MACHINE ?= "beaglebone-yocto"
#MACHINE ?= "genericx86"
#MACHINE ?= "genericx86-64"
#MACHINE ?= "mpc8315e-rdb"
#MACHINE ?= "edgerouter"
#
# This sets the default machine to be qemux86 if no other machine is
selected:
*MACHINE ??= "intel-corei7-64"*
#
# Where to place downloads
#
# During a first build the system will download many different source code
tarballs
# from various upstream projects. This can take a while, particularly if
your network
# connection is slow. These are all stored in DL_DIR. When wiping and
rebuilding you
# can preserve this directory to speed up this part of subsequent builds.
This directory
# is safe to share between multiple builds on the same machine too.
#
# The default is a downloads directory under TOPDIR which is the build
directory.
#
#DL_DIR ?= "${TOPDIR}/downloads"
#
# Where to place shared-state files
#
# BitBake has the capability to accelerate builds based on previously built
output.
# This is done using "shared state" files which can be thought of as cache
objects
# and this option determines where those files are placed.
#
# You can wipe out TMPDIR leaving this directory intact and the build would
regenerate
# from these files if no changes were made to the configuration. If changes
were made
# to the configuration, only shared state files where the state was still
valid would
# be used (done using checksums).
#
# The default is a sstate-cache directory under TOPDIR.
#
#SSTATE_DIR ?= "${TOPDIR}/sstate-cache"
#
# Where to place the build output
#
# This option specifies where the bulk of the building work should be done
and
# where BitBake should place its temporary files and output. Keep in mind
that
# this includes the extraction and compilation of many applications and the
toolchain
# which can use Gigabytes of hard disk space.
#
# The default is a tmp directory under TOPDIR.
#
#TMPDIR = "${TOPDIR}/tmp"
#
# Default policy config
#
# The distribution setting controls which policy settings are used as
defaults.
# The default value is fine for general Yocto project use, at least
initially.
# Ultimately when creating custom policy, people will likely end up
subclassing
# these defaults.
#
DISTRO ?= "poky"
# As an example of a subclass there is a "bleeding" edge policy
configuration
# where many versions are set to the absolute latest code from the upstream
# source control systems. This is just mentioned here as an example, its not
# useful to most new users.
# DISTRO ?= "poky-bleeding"
#
# Package Management configuration
#
# This variable lists which packaging formats to enable. Multiple package
backends
# can be enabled at once and the first item listed in the variable will be
used
# to generate the root filesystems.
# Options are:
# - 'package_deb' for debian style deb files
# - 'package_ipk' for ipk files are used by opkg (a debian style embedded
package manager)
# - 'package_rpm' for rpm style packages
# E.g.: PACKAGE_CLASSES ?= "package_rpm package_deb package_ipk"
# We default to rpm:
PACKAGE_CLASSES ?= "package_rpm"
#
# SDK target architecture
#
# This variable specifies the architecture to build SDK items for and means
# you can build the SDK packages for architectures other than the machine
you are
# running the build on (i.e. building i686 packages on an x86_64 host).
# Supported values are i686 and x86_64
#SDKMACHINE ?= "i686"
#
# Extra image configuration defaults
#
# The EXTRA_IMAGE_FEATURES variable allows extra packages to be added to
the generated
# images. Some of these options are added to certain image types
automatically. The
# variable can contain the following options:
# "dbg-pkgs" - add -dbg packages for all installed packages
# (adds symbol information for debugging/profiling)
# "src-pkgs" - add -src packages for all installed packages
# (adds source code for debugging)
# "dev-pkgs" - add -dev packages for all installed packages
# (useful if you want to develop against libs in the
image)
# "ptest-pkgs" - add -ptest packages for all ptest-enabled packages
# (useful if you want to run the package test suites)
# "tools-sdk" - add development tools (gcc, make, pkgconfig etc.)
# "tools-debug" - add debugging tools (gdb, strace)
# "eclipse-debug" - add Eclipse remote debugging support
# "tools-profile" - add profiling tools (oprofile, lttng, valgrind)
# "tools-testapps" - add useful testing tools (ts_print, aplay, arecord
etc.)
# "debug-tweaks" - make an image suitable for development
# e.g. ssh root access has a blank password
# There are other application targets that can be used here too, see
# meta/classes/image.bbclass and meta/classes/core-image.bbclass for more
details.
# We default to enabling the debugging tweaks.
EXTRA_IMAGE_FEATURES ?= "debug-tweaks"
#
# Additional image features
#
# The following is a list of additional classes to use when building images
which
# enable extra features. Some available options which can be included in
this variable
# are:
# - 'buildstats' collect build statistics
# - 'image-mklibs' to reduce shared library files size for an image
# - 'image-prelink' in order to prelink the filesystem image
# NOTE: if listing mklibs & prelink both, then make sure mklibs is before
prelink
# NOTE: mklibs also needs to be explicitly enabled for a given image, see
local.conf.extended
USER_CLASSES ?= "buildstats image-mklibs image-prelink"
#
# Runtime testing of images
#
# The build system can test booting virtual machine images under qemu (an
emulator)
# after any root filesystems are created and run tests against those
images. It can also
# run tests against any SDK that are built. To enable this uncomment these
lines.
# See classes/test{image,sdk}.bbclass for further details.
#IMAGE_CLASSES += "testimage testsdk"
#TESTIMAGE_AUTO_qemuall = "1"
#
# Interactive shell configuration
#
# Under certain circumstances the system may need input from you and to do
this it
# can launch an interactive shell. It needs to do this since the build is
# multithreaded and needs to be able to handle the case where more than one
parallel
# process may require the user's attention. The default is iterate over the
available
# terminal types to find one that works.
#
# Examples of the occasions this may happen are when resolving patches
which cannot
# be applied, to use the devshell or the kernel menuconfig
#
# Supported values are auto, gnome, xfce, rxvt, screen, konsole (KDE 3.x
only), none
# Note: currently, Konsole support only works for KDE 3.x due to the way
# newer Konsole versions behave
#OE_TERMINAL = "auto"
# By default disable interactive patch resolution (tasks will just fail
instead):
PATCHRESOLVE = "noop"
#
# Disk Space Monitoring during the build
#
# Monitor the disk space during the build. If there is less that 1GB of
space or less
# than 100K inodes in any key build location (TMPDIR, DL_DIR, SSTATE_DIR),
gracefully
# shutdown the build. If there is less that 100MB or 1K inodes, perform a
hard abort
# of the build. The reason for this is that running completely out of space
can corrupt
# files and damages the build in ways which may not be easily recoverable.
# It's necesary to monitor /tmp, if there is no space left the build will
fail
# with very exotic errors.
BB_DISKMON_DIRS ??= "\
STOPTASKS,${TMPDIR},1G,100K \
STOPTASKS,${DL_DIR},1G,100K \
STOPTASKS,${SSTATE_DIR},1G,100K \
STOPTASKS,/tmp,100M,100K \
ABORT,${TMPDIR},100M,1K \
ABORT,${DL_DIR},100M,1K \
ABORT,${SSTATE_DIR},100M,1K \
ABORT,/tmp,10M,1K"
#
# Shared-state files from other locations
#
# As mentioned above, shared state files are prebuilt cache data objects
which can
# used to accelerate build time. This variable can be used to configure the
system
# to search other mirror locations for these objects before it builds the
data itself.
#
# This can be a filesystem directory, or a remote url such as http or ftp.
These
# would contain the sstate-cache results from previous builds (possibly
from other
# machines). This variable works like fetcher MIRRORS/PREMIRRORS and points
to the
# cache locations to check for the shared objects.
# NOTE: if the mirror uses the same structure as SSTATE_DIR, you need to
add PATH
# at the end as shown in the examples below. This will be substituted with
the
# correct path within the directory structure.
#SSTATE_MIRRORS ?= "\
#file://.* http://someserver.tld/share/sstate/PATH;downloadfilename=PATH \n
\
#file://.* file:///some/local/dir/sstate/PATH"
#
# Yocto Project SState Mirror
#
# The Yocto Project has prebuilt artefacts available for its releases, you
can enable
# use of these by uncommenting the following line. This will mean the build
uses
# the network to check for artefacts at the start of builds, which does
slow it down
# equally, it will also speed up the builds by not having to build things
if they are
# present in the cache. It assumes you can download something faster than
you can build it
# which will depend on your network.
#
#SSTATE_MIRRORS ?= "file://.*
http://sstate.yoctoproject.org/2.5/PATH;downloadfilename=PATH"
#
# Qemu configuration
#
# By default qemu will build with a builtin VNC server where graphical
output can be
# seen. The two lines below enable the SDL backend too. By default
libsdl2-native will
# be built, if you want to use your host's libSDL instead of the minimal
libsdl built
# by libsdl2-native then uncomment the ASSUME_PROVIDED line below.
PACKAGECONFIG_append_pn-qemu-system-native = " sdl"
PACKAGECONFIG_append_pn-nativesdk-qemu = " sdl"
#ASSUME_PROVIDED += "libsdl2-native"
# CONF_VERSION is increased each time build/conf/ changes incompatibly and
is used to
# track the version of this file when it was generated. This can safely be
ignored if
# this doesn't mean anything to you.
CONF_VERSION = "1"
*DISTRO_FEATURES_append="xen"*
and build/conf/bblayers.conf has
# POKY_BBLAYERS_CONF_VERSION is increased each time build/conf/bblayers.conf
# changes incompatibly
POKY_BBLAYERS_CONF_VERSION = "2"
BBPATH = "${TOPDIR}"
BBFILES ?= ""
BBLAYERS ?= " \
/home/sandhya/warrior/poky/meta \
/home/sandhya/warrior/poky/meta-poky \
/home/sandhya/warrior/poky/meta-yocto-bsp \
/home/sandhya/warrior/meta-intel \
/home/sandhya/warrior/meta-virtualization \
/home/sandhya/warrior/meta-openembedded/meta-filesystems \
/home/sandhya/warrior/meta-openembedded/meta-webserver \
/home/sandhya/warrior/meta-openembedded/meta-oe \
/home/sandhya/warrior/meta-openembedded/meta-python \
/home/sandhya/warrior/meta-openembedded/meta-networking \
"
Thanks and Regards
Sandhya
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