[Toaster] [PATCH 7/7] toaster: unlock BuildEnvirnoment when build	is done
    Ed Bartosh 
    ed.bartosh at linux.intel.com
       
    Tue Sep 13 06:21:04 PDT 2016
    
    
  
There is no need to lock build environment before changing
build status as this operation is very fast. However, there
is a need to unlock it after changing build status.
Explicitly unlocked BuildEnvironment after build reaches
final status SUCCEEDED, FAILED or CANCELLED. This should
allow runbuilds process to pickup next build faster.
Signed-off-by: Ed Bartosh <ed.bartosh at linux.intel.com>
---
 bitbake/lib/bb/ui/buildinfohelper.py | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/bitbake/lib/bb/ui/buildinfohelper.py b/bitbake/lib/bb/ui/buildinfohelper.py
index c93ee94..2246960 100644
--- a/bitbake/lib/bb/ui/buildinfohelper.py
+++ b/bitbake/lib/bb/ui/buildinfohelper.py
@@ -1524,9 +1524,7 @@ class BuildInfoHelper(object):
             return
 
         br_id, be_id = self.brbe.split(":")
-        be = BuildEnvironment.objects.get(pk = be_id)
-        be.lock = BuildEnvironment.LOCK_LOCK
-        be.save()
+
         br = BuildRequest.objects.get(pk = br_id)
 
         # if we're 'done' because we got cancelled update the build outcome
@@ -1543,6 +1541,10 @@ class BuildInfoHelper(object):
         else:
             br.state = BuildRequest.REQ_FAILED
         br.save()
+
+        be = BuildEnvironment.objects.get(pk = be_id)
+        be.lock = BuildEnvironment.LOCK_FREE
+        be.save()
         signal_runbuilds()
 
     def store_log_error(self, text):
-- 
2.1.4
    
    
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