[yocto] nightly-release takes more than 24 hours to build.
Scott Garman
scott.a.garman at intel.com
Mon Nov 1 02:38:10 PDT 2010
Hello,
Leading up to our 0.9 release, our autobuilder has been building an
increasing number of targets for our nightly-release buildset. We've now
reached the point that the nightly build takes more than 24 hours to run
(> 26 hours, in fact) - which is clearly a problem on a build that we'd
like to generate on a daily basis.
The following is a list of everything which is built within nightly-release:
The following targets are built for qemux86, qemux86-64, qemuarm,
qemumips, and qemuppc:
* poky-image-minimal
* poky-image-sato
* poky-image-lsb
* poky-image-sdk
* meta-toolchain-sdk (SDKMACHINE=i586 and also x86_64)
For emenlow and atom-pc, we build:
* poky-image-minimal-live
* poky-image-sato-live
* poky-image-sdk-live
* meta-toolchain-sdk (SDKMACHINE=i586 and also x86_64)
Finally, we also build the Eclipse plugin, and copy the shared state
prebuilds and RPM output at the end of the build.
I was going to post build times for some of these targets for reference,
but it would be misleading as we build the targets in succession (e.g,
we start with poky-image-sdk which takes the bulk of the time, and then
the other targets can largely rely on the shared state builds).
Ideally I think our nightly build should take much less than 24 hours to
build. The question is what we can move out of the nightly build and do
on perhaps a weekly basis instead?
Our buildserver hardware is a dual quad-core Xeon server with 12 GB of
RAM. Throwing hardware at the problem is another solution, but not an
inexpensive one (we'd be looking at a 4-socket machine filled with
quad-cores and 32 GB of RAM).
I'm open to ideas on how to address this issue. QA will be driving a lot
of the requirements and I'm especially interested to hear your thoughts.
Scott
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