3 Understanding and Creating Layers
The OpenEmbedded build system supports organizing Metadata into multiple layers. Layers allow you to isolate different types of customizations from each other. For introductory information on the Yocto Project Layer Model, see the “The Yocto Project Layer Model” section in the Yocto Project Overview and Concepts Manual.
3.1 Creating Your Own Layer
Note
It is very easy to create your own layers to use with the OpenEmbedded build system, as the Yocto Project ships with tools that speed up creating layers. This section describes the steps you perform by hand to create layers so that you can better understand them. For information about the layer-creation tools, see the “Creating a new BSP Layer Using the bitbake-layers Script” section in the Yocto Project Board Support Package (BSP) Developer’s Guide and the “Creating a General Layer Using the bitbake-layers Script” section further down in this manual.
Follow these general steps to create your layer without using tools:
Check Existing Layers: Before creating a new layer, you should be sure someone has not already created a layer containing the Metadata you need. You can see the OpenEmbedded Metadata Index for a list of layers from the OpenEmbedded community that can be used in the Yocto Project. You could find a layer that is identical or close to what you need.
Create a Directory: Create the directory for your layer. When you create the layer, be sure to create the directory in an area not associated with the Yocto Project Source Directory (e.g. the cloned
poky
repository).While not strictly required, prepend the name of the directory with the string “meta-”. For example:
meta-mylayer meta-GUI_xyz meta-mymachine
With rare exceptions, a layer’s name follows this form:
meta-root_name
Following this layer naming convention can save you trouble later when tools, components, or variables “assume” your layer name begins with “meta-”. A notable example is in configuration files as shown in the following step where layer names without the “meta-” string are appended to several variables used in the configuration.
Create a Layer Configuration File: Inside your new layer folder, you need to create a
conf/layer.conf
file. It is easiest to take an existing layer configuration file and copy that to your layer’sconf
directory and then modify the file as needed.The
meta-yocto-bsp/conf/layer.conf
file in the Yocto Project Source Repositories demonstrates the required syntax. For your layer, you need to replace “yoctobsp” with a unique identifier for your layer (e.g. “machinexyz” for a layer named “meta-machinexyz”):# We have a conf and classes directory, add to BBPATH BBPATH .= ":${LAYERDIR}" # We have recipes-* directories, add to BBFILES BBFILES += "${LAYERDIR}/recipes-*/*/*.bb \ ${LAYERDIR}/recipes-*/*/*.bbappend" BBFILE_COLLECTIONS += "yoctobsp" BBFILE_PATTERN_yoctobsp = "^${LAYERDIR}/" BBFILE_PRIORITY_yoctobsp = "5" LAYERVERSION_yoctobsp = "4" LAYERSERIES_COMPAT_yoctobsp = "dunfell"
Following is an explanation of the layer configuration file:
BBPATH: Adds the layer’s root directory to BitBake’s search path. Through the use of the BBPATH variable, BitBake locates class files (
.bbclass
), configuration files, and files that are included withinclude
andrequire
statements. For these cases, BitBake uses the first file that matches the name found in BBPATH. This is similar to the way thePATH
variable is used for binaries. It is recommended, therefore, that you use unique class and configuration filenames in your custom layer.BBFILES: Defines the location for all recipes in the layer.
BBFILE_COLLECTIONS: Establishes the current layer through a unique identifier that is used throughout the OpenEmbedded build system to refer to the layer. In this example, the identifier “yoctobsp” is the representation for the container layer named “meta-yocto-bsp”.
BBFILE_PATTERN: Expands immediately during parsing to provide the directory of the layer.
BBFILE_PRIORITY: Establishes a priority to use for recipes in the layer when the OpenEmbedded build finds recipes of the same name in different layers.
LAYERVERSION: Establishes a version number for the layer. You can use this version number to specify this exact version of the layer as a dependency when using the LAYERDEPENDS variable.
LAYERDEPENDS: Lists all layers on which this layer depends (if any).
LAYERSERIES_COMPAT: Lists the Yocto Project releases for which the current version is compatible. This variable is a good way to indicate if your particular layer is current.
Note
A layer does not have to contain only recipes
.bb
or append files.bbappend
. Generally, developers create layers usingbitbake-layers create-layer
. See “Creating a General Layer Using the bitbake-layers Script”, explaining how thelayer.conf
file is created from a template located inmeta/lib/bblayers/templates/layer.conf
. In fact, none of the variables set inlayer.conf
are mandatory, except when BBFILE_COLLECTIONS is present. In this case LAYERSERIES_COMPAT and BBFILE_PATTERN have to be defined too.Add Content: Depending on the type of layer, add the content. If the layer adds support for a machine, add the machine configuration in a
conf/machine/
file within the layer. If the layer adds distro policy, add the distro configuration in aconf/distro/
file within the layer. If the layer introduces new recipes, put the recipes you need inrecipes-*
subdirectories within the layer.Note
For an explanation of layer hierarchy that is compliant with the Yocto Project, see the “Example Filesystem Layout” section in the Yocto Project Board Support Package (BSP) Developer’s Guide.
Optionally Test for Compatibility: If you want permission to use the Yocto Project Compatibility logo with your layer or application that uses your layer, perform the steps to apply for compatibility. See the “Making Sure Your Layer is Compatible With Yocto Project” section for more information.
3.2 Following Best Practices When Creating Layers
To create layers that are easier to maintain and that will not impact builds for other machines, you should consider the information in the following list:
Avoid “Overlaying” Entire Recipes from Other Layers in Your Configuration: In other words, do not copy an entire recipe into your layer and then modify it. Rather, use an append file (
.bbappend
) to override only those parts of the original recipe you need to modify.Avoid Duplicating Include Files: Use append files (
.bbappend
) for each recipe that uses an include file. Or, if you are introducing a new recipe that requires the included file, use the path relative to the original layer directory to refer to the file. For example, userequire recipes-core/
package/
file.inc
instead ofrequire
file.inc
. If you’re finding you have to overlay the include file, it could indicate a deficiency in the include file in the layer to which it originally belongs. If this is the case, you should try to address that deficiency instead of overlaying the include file. For example, you could address this by getting the maintainer of the include file to add a variable or variables to make it easy to override the parts needing to be overridden.Structure Your Layers: Proper use of overrides within append files and placement of machine-specific files within your layer can ensure that a build is not using the wrong Metadata and negatively impacting a build for a different machine. Following are some examples:
Modify Variables to Support a Different Machine: Suppose you have a layer named
meta-one
that adds support for building machine “one”. To do so, you use an append file namedbase-files.bbappend
and create a dependency on “foo” by altering the DEPENDS variable:DEPENDS = "foo"
The dependency is created during any build that includes the layer
meta-one
. However, you might not want this dependency for all machines. For example, suppose you are building for machine “two” but yourbblayers.conf
file has themeta-one
layer included. During the build, thebase-files
for machine “two” will also have the dependency onfoo
.To make sure your changes apply only when building machine “one”, use a machine override with the DEPENDS statement:
DEPENDS:one = "foo"
You should follow the same strategy when using
:append
and:prepend
operations:DEPENDS:append:one = " foo" DEPENDS:prepend:one = "foo "
As an actual example, here’s a snippet from the generic kernel include file
linux-yocto.inc
, wherein the kernel compile and link options are adjusted in the case of a subset of the supported architectures:DEPENDS:append:aarch64 = " libgcc" KERNEL_CC:append:aarch64 = " ${TOOLCHAIN_OPTIONS}" KERNEL_LD:append:aarch64 = " ${TOOLCHAIN_OPTIONS}" DEPENDS:append:nios2 = " libgcc" KERNEL_CC:append:nios2 = " ${TOOLCHAIN_OPTIONS}" KERNEL_LD:append:nios2 = " ${TOOLCHAIN_OPTIONS}" DEPENDS:append:arc = " libgcc" KERNEL_CC:append:arc = " ${TOOLCHAIN_OPTIONS}" KERNEL_LD:append:arc = " ${TOOLCHAIN_OPTIONS}" KERNEL_FEATURES:append:qemuall=" features/debug/printk.scc"
Place Machine-Specific Files in Machine-Specific Locations: When you have a base recipe, such as
base-files.bb
, that contains a SRC_URI statement to a file, you can use an append file to cause the build to use your own version of the file. For example, an append file in your layer atmeta-one/recipes-core/base-files/base-files.bbappend
could extend FILESPATH using FILESEXTRAPATHS as follows:FILESEXTRAPATHS:prepend := "${THISDIR}/${BPN}:"
The build for machine “one” will pick up your machine-specific file as long as you have the file in
meta-one/recipes-core/base-files/base-files/
. However, if you are building for a different machine and thebblayers.conf
file includes themeta-one
layer and the location of your machine-specific file is the first location where that file is found according to FILESPATH, builds for all machines will also use that machine-specific file.You can make sure that a machine-specific file is used for a particular machine by putting the file in a subdirectory specific to the machine. For example, rather than placing the file in
meta-one/recipes-core/base-files/base-files/
as shown above, put it inmeta-one/recipes-core/base-files/base-files/one/
. Not only does this make sure the file is used only when building for machine “one”, but the build process locates the file more quickly.In summary, you need to place all files referenced from SRC_URI in a machine-specific subdirectory within the layer in order to restrict those files to machine-specific builds.
Perform Steps to Apply for Yocto Project Compatibility: If you want permission to use the Yocto Project Compatibility logo with your layer or application that uses your layer, perform the steps to apply for compatibility. See the “Making Sure Your Layer is Compatible With Yocto Project” section for more information.
Follow the Layer Naming Convention: Store custom layers in a Git repository that use the
meta-layer_name
format.Group Your Layers Locally: Clone your repository alongside other cloned
meta
directories from the Source Directory.
3.3 Making Sure Your Layer is Compatible With Yocto Project
When you create a layer used with the Yocto Project, it is advantageous to make sure that the layer interacts well with existing Yocto Project layers (i.e. the layer is compatible with the Yocto Project). Ensuring compatibility makes the layer easy to be consumed by others in the Yocto Project community and could allow you permission to use the Yocto Project Compatible Logo.
Note
Only Yocto Project member organizations are permitted to use the Yocto Project Compatible Logo. The logo is not available for general use. For information on how to become a Yocto Project member organization, see the Yocto Project Website.
The Yocto Project Compatibility Program consists of a layer application process that requests permission to use the Yocto Project Compatibility Logo for your layer and application. The process consists of two parts:
Successfully passing a script (
yocto-check-layer
) that when run against your layer, tests it against constraints based on experiences of how layers have worked in the real world and where pitfalls have been found. Getting a “PASS” result from the script is required for successful compatibility registration.Completion of an application acceptance form, which you can find at https://www.yoctoproject.org/webform/yocto-project-compatible-registration.
To be granted permission to use the logo, you need to satisfy the following:
Be able to check the box indicating that you got a “PASS” when running the script against your layer.
Answer “Yes” to the questions on the form or have an acceptable explanation for any questions answered “No”.
Be a Yocto Project Member Organization.
The remainder of this section presents information on the registration
form and on the yocto-check-layer
script.
3.3.1 Yocto Project Compatible Program Application
Use the form to apply for your layer’s approval. Upon successful application, you can use the Yocto Project Compatibility Logo with your layer and the application that uses your layer.
To access the form, use this link: https://www.yoctoproject.org/webform/yocto-project-compatible-registration. Follow the instructions on the form to complete your application.
The application consists of the following sections:
Contact Information: Provide your contact information as the fields require. Along with your information, provide the released versions of the Yocto Project for which your layer is compatible.
Acceptance Criteria: Provide “Yes” or “No” answers for each of the items in the checklist. There is space at the bottom of the form for any explanations for items for which you answered “No”.
Recommendations: Provide answers for the questions regarding Linux kernel use and build success.
3.3.2 yocto-check-layer
Script
The yocto-check-layer
script provides you a way to assess how
compatible your layer is with the Yocto Project. You should run this
script prior to using the form to apply for compatibility as described
in the previous section. You need to achieve a “PASS” result in order to
have your application form successfully processed.
The script divides tests into three areas: COMMON, BSP, and DISTRO. For example, given a distribution layer (DISTRO), the layer must pass both the COMMON and DISTRO related tests. Furthermore, if your layer is a BSP layer, the layer must pass the COMMON and BSP set of tests.
To execute the script, enter the following commands from your build directory:
$ source oe-init-build-env
$ yocto-check-layer your_layer_directory
Be sure to provide the actual directory for your layer as part of the command.
Entering the command causes the script to determine the type of layer and then to execute a set of specific tests against the layer. The following list overviews the test:
common.test_readme
: Tests if aREADME
file exists in the layer and the file is not empty.common.test_parse
: Tests to make sure that BitBake can parse the files without error (i.e.bitbake -p
).common.test_show_environment
: Tests that the global or per-recipe environment is in order without errors (i.e.bitbake -e
).common.test_world
: Verifies thatbitbake world
works.common.test_signatures
: Tests to be sure that BSP and DISTRO layers do not come with recipes that change signatures.common.test_layerseries_compat
: Verifies layer compatibility is set properly.bsp.test_bsp_defines_machines
: Tests if a BSP layer has machine configurations.bsp.test_bsp_no_set_machine
: Tests to ensure a BSP layer does not set the machine when the layer is added.bsp.test_machine_world
: Verifies thatbitbake world
works regardless of which machine is selected.bsp.test_machine_signatures
: Verifies that building for a particular machine affects only the signature of tasks specific to that machine.distro.test_distro_defines_distros
: Tests if a DISTRO layer has distro configurations.distro.test_distro_no_set_distros
: Tests to ensure a DISTRO layer does not set the distribution when the layer is added.
3.4 Enabling Your Layer
Before the OpenEmbedded build system can use your new layer, you need to
enable it. To enable your layer, simply add your layer’s path to the
BBLAYERS variable in your conf/bblayers.conf
file, which is
found in the Build Directory. The following example shows how to
enable your new meta-mylayer
layer (note how your new layer exists
outside of the official poky
repository which you would have checked
out earlier):
# POKY_BBLAYERS_CONF_VERSION is increased each time build/conf/bblayers.conf
# changes incompatibly
POKY_BBLAYERS_CONF_VERSION = "2"
BBPATH = "${TOPDIR}"
BBFILES ?= ""
BBLAYERS ?= " \
/home/user/poky/meta \
/home/user/poky/meta-poky \
/home/user/poky/meta-yocto-bsp \
/home/user/mystuff/meta-mylayer \
"
BitBake parses each conf/layer.conf
file from the top down as
specified in the BBLAYERS variable within the conf/bblayers.conf
file. During the processing of each conf/layer.conf
file, BitBake
adds the recipes, classes and configurations contained within the
particular layer to the source directory.
3.5 Appending Other Layers Metadata With Your Layer
A recipe that appends Metadata to another recipe is called a BitBake
append file. A BitBake append file uses the .bbappend
file type
suffix, while the corresponding recipe to which Metadata is being
appended uses the .bb
file type suffix.
You can use a .bbappend
file in your layer to make additions or
changes to the content of another layer’s recipe without having to copy
the other layer’s recipe into your layer. Your .bbappend
file
resides in your layer, while the main .bb
recipe file to which you
are appending Metadata resides in a different layer.
Being able to append information to an existing recipe not only avoids duplication, but also automatically applies recipe changes from a different layer into your layer. If you were copying recipes, you would have to manually merge changes as they occur.
When you create an append file, you must use the same root name as the
corresponding recipe file. For example, the append file
someapp_3.1.bbappend
must apply to someapp_3.1.bb
. This
means the original recipe and append filenames are version
number-specific. If the corresponding recipe is renamed to update to a
newer version, you must also rename and possibly update the
corresponding .bbappend
as well. During the build process, BitBake
displays an error on starting if it detects a .bbappend
file that
does not have a corresponding recipe with a matching name. See the
BB_DANGLINGAPPENDS_WARNONLY
variable for information on how to handle this error.
3.5.1 Overlaying a File Using Your Layer
As an example, consider the main formfactor recipe and a corresponding
formfactor append file both from the Source Directory.
Here is the main
formfactor recipe, which is named formfactor_0.0.bb
and located in
the “meta” layer at meta/recipes-bsp/formfactor
:
SUMMARY = "Device formfactor information"
DESCRIPTION = "A formfactor configuration file provides information about the \
target hardware for which the image is being built and information that the \
build system cannot obtain from other sources such as the kernel."
SECTION = "base"
LICENSE = "MIT"
LIC_FILES_CHKSUM = "file://${COREBASE}/meta/COPYING.MIT;md5=3da9cfbcb788c80a0384361b4de20420"
PR = "r45"
SRC_URI = "file://config file://machconfig"
S = "${WORKDIR}"
PACKAGE_ARCH = "${MACHINE_ARCH}"
INHIBIT_DEFAULT_DEPS = "1"
do_install() {
# Install file only if it has contents
install -d ${D}${sysconfdir}/formfactor/
install -m 0644 ${S}/config ${D}${sysconfdir}/formfactor/
if [ -s "${S}/machconfig" ]; then
install -m 0644 ${S}/machconfig ${D}${sysconfdir}/formfactor/
fi
}
In the main recipe, note the SRC_URI variable, which tells the OpenEmbedded build system where to find files during the build.
Following is the append file, which is named formfactor_0.0.bbappend
and is from the Raspberry Pi BSP Layer named meta-raspberrypi
. The
file is in the layer at recipes-bsp/formfactor
:
FILESEXTRAPATHS:prepend := "${THISDIR}/${PN}:"
By default, the build system uses the
FILESPATH variable to
locate files. This append file extends the locations by setting the
FILESEXTRAPATHS
variable. Setting this variable in the .bbappend
file is the most
reliable and recommended method for adding directories to the search
path used by the build system to find files.
The statement in this example extends the directories to include
${
THISDIR}/${
PN}
,
which resolves to a directory named formfactor
in the same directory
in which the append file resides (i.e.
meta-raspberrypi/recipes-bsp/formfactor
. This implies that you must
have the supporting directory structure set up that will contain any
files or patches you will be including from the layer.
Using the immediate expansion assignment operator :=
is important
because of the reference to THISDIR. The trailing colon character is
important as it ensures that items in the list remain colon-separated.
Note
BitBake automatically defines the THISDIR variable. You should never set this variable yourself. Using “:prepend” as part of the FILESEXTRAPATHS ensures your path will be searched prior to other paths in the final list.
Also, not all append files add extra files. Many append files simply
allow to add build options (e.g. systemd
). For these cases, your
append file would not even use the FILESEXTRAPATHS statement.
The end result of this .bbappend
file is that on a Raspberry Pi, where
rpi
will exist in the list of OVERRIDES, the file
meta-raspberrypi/recipes-bsp/formfactor/formfactor/rpi/machconfig
will be
used during do_fetch and the test for a non-zero file size in
do_install will return true, and the file will be installed.
3.5.2 Installing Additional Files Using Your Layer
As another example, consider the main xserver-xf86-config
recipe and a
corresponding xserver-xf86-config
append file both from the Source
Directory. Here is the main xserver-xf86-config
recipe, which is named
xserver-xf86-config_0.1.bb
and located in the “meta” layer at
meta/recipes-graphics/xorg-xserver
:
SUMMARY = "X.Org X server configuration file"
HOMEPAGE = "http://www.x.org"
SECTION = "x11/base"
LICENSE = "MIT"
LIC_FILES_CHKSUM = "file://${COREBASE}/meta/COPYING.MIT;md5=3da9cfbcb788c80a0384361b4de20420"
PR = "r33"
SRC_URI = "file://xorg.conf"
S = "${WORKDIR}"
CONFFILES:${PN} = "${sysconfdir}/X11/xorg.conf"
PACKAGE_ARCH = "${MACHINE_ARCH}"
ALLOW_EMPTY:${PN} = "1"
do_install () {
if test -s ${WORKDIR}/xorg.conf; then
install -d ${D}/${sysconfdir}/X11
install -m 0644 ${WORKDIR}/xorg.conf ${D}/${sysconfdir}/X11/
fi
}
Following is the append file, which is named xserver-xf86-config_%.bbappend
and is from the Raspberry Pi BSP Layer named meta-raspberrypi
. The
file is in the layer at recipes-graphics/xorg-xserver
:
FILESEXTRAPATHS:prepend := "${THISDIR}/${PN}:"
SRC_URI:append:rpi = " \
file://xorg.conf.d/98-pitft.conf \
file://xorg.conf.d/99-calibration.conf \
"
do_install:append:rpi () {
PITFT="${@bb.utils.contains("MACHINE_FEATURES", "pitft", "1", "0", d)}"
if [ "${PITFT}" = "1" ]; then
install -d ${D}/${sysconfdir}/X11/xorg.conf.d/
install -m 0644 ${WORKDIR}/xorg.conf.d/98-pitft.conf ${D}/${sysconfdir}/X11/xorg.conf.d/
install -m 0644 ${WORKDIR}/xorg.conf.d/99-calibration.conf ${D}/${sysconfdir}/X11/xorg.conf.d/
fi
}
FILES:${PN}:append:rpi = " ${sysconfdir}/X11/xorg.conf.d/*"
Building off of the previous example, we once again are setting the
FILESEXTRAPATHS variable. In this case we are also using
SRC_URI to list additional source files to use when rpi
is found in
the list of OVERRIDES. The do_install task will then perform a
check for an additional MACHINE_FEATURES that if set will cause these
additional files to be installed. These additional files are listed in
FILES so that they will be packaged.
3.6 Prioritizing Your Layer
Each layer is assigned a priority value. Priority values control which
layer takes precedence if there are recipe files with the same name in
multiple layers. For these cases, the recipe file from the layer with a
higher priority number takes precedence. Priority values also affect the
order in which multiple .bbappend
files for the same recipe are
applied. You can either specify the priority manually, or allow the
build system to calculate it based on the layer’s dependencies.
To specify the layer’s priority manually, use the BBFILE_PRIORITY variable and append the layer’s root name:
BBFILE_PRIORITY_mylayer = "1"
Note
It is possible for a recipe with a lower version number PV in a layer that has a higher priority to take precedence.
Also, the layer priority does not currently affect the precedence
order of .conf
or .bbclass
files. Future versions of BitBake
might address this.
3.7 Managing Layers
You can use the BitBake layer management tool bitbake-layers
to
provide a view into the structure of recipes across a multi-layer
project. Being able to generate output that reports on configured layers
with their paths and priorities and on .bbappend
files and their
applicable recipes can help to reveal potential problems.
For help on the BitBake layer management tool, use the following command:
$ bitbake-layers --help
The following list describes the available commands:
help:
Displays general help or help on a specified command.show-layers:
Shows the current configured layers.show-overlayed:
Lists overlayed recipes. A recipe is overlayed when a recipe with the same name exists in another layer that has a higher layer priority.show-recipes:
Lists available recipes and the layers that provide them.show-appends:
Lists.bbappend
files and the recipe files to which they apply.show-cross-depends:
Lists dependency relationships between recipes that cross layer boundaries.add-layer:
Adds a layer tobblayers.conf
.remove-layer:
Removes a layer frombblayers.conf
flatten:
Flattens the layer configuration into a separate output directory. Flattening your layer configuration builds a “flattened” directory that contains the contents of all layers, with any overlayed recipes removed and any.bbappend
files appended to the corresponding recipes. You might have to perform some manual cleanup of the flattened layer as follows:Non-recipe files (such as patches) are overwritten. The flatten command shows a warning for these files.
Anything beyond the normal layer setup has been added to the
layer.conf
file. Only the lowest priority layer’slayer.conf
is used.Overridden and appended items from
.bbappend
files need to be cleaned up. The contents of each.bbappend
end up in the flattened recipe. However, if there are appended or changed variable values, you need to tidy these up yourself. Consider the following example. Here, thebitbake-layers
command adds the line#### bbappended ...
so that you know where the following lines originate:... DESCRIPTION = "A useful utility" ... EXTRA_OECONF = "--enable-something" ... #### bbappended from meta-anotherlayer #### DESCRIPTION = "Customized utility" EXTRA_OECONF += "--enable-somethingelse"
Ideally, you would tidy up these utilities as follows:
... DESCRIPTION = "Customized utility" ... EXTRA_OECONF = "--enable-something --enable-somethingelse" ...
layerindex-fetch
: Fetches a layer from a layer index, along with its dependent layers, and adds the layers to theconf/bblayers.conf
file.layerindex-show-depends
: Finds layer dependencies from the layer index.create-layer
: Creates a basic layer.
3.8 Creating a General Layer Using the bitbake-layers
Script
The bitbake-layers
script with the create-layer
subcommand
simplifies creating a new general layer.
Note
For information on BSP layers, see the “BSP Layers” section in the Yocto Project Board Specific (BSP) Developer’s Guide.
In order to use a layer with the OpenEmbedded build system, you need to add the layer to your
bblayers.conf
configuration file. See the “Adding a Layer Using the bitbake-layers Script” section for more information.
The default mode of the script’s operation with this subcommand is to create a layer with the following:
A layer priority of 6.
A
conf
subdirectory that contains alayer.conf
file.A
recipes-example
subdirectory that contains a further subdirectory namedexample
, which contains anexample.bb
recipe file.A
COPYING.MIT
, which is the license statement for the layer. The script assumes you want to use the MIT license, which is typical for most layers, for the contents of the layer itself.A
README
file, which is a file describing the contents of your new layer.
In its simplest form, you can use the following command form to create a layer. The command creates a layer whose name corresponds to “your_layer_name” in the current directory:
$ bitbake-layers create-layer your_layer_name
As an example, the following command creates a layer named meta-scottrif
in your home directory:
$ cd /usr/home
$ bitbake-layers create-layer meta-scottrif
NOTE: Starting bitbake server...
Add your new layer with 'bitbake-layers add-layer meta-scottrif'
If you want to set the priority of the layer to other than the default
value of “6”, you can either use the --priority
option or you
can edit the
BBFILE_PRIORITY value
in the conf/layer.conf
after the script creates it. Furthermore, if
you want to give the example recipe file some name other than the
default, you can use the --example-recipe-name
option.
The easiest way to see how the bitbake-layers create-layer
command
works is to experiment with the script. You can also read the usage
information by entering the following:
$ bitbake-layers create-layer --help
NOTE: Starting bitbake server...
usage: bitbake-layers create-layer [-h] [--priority PRIORITY]
[--example-recipe-name EXAMPLERECIPE]
layerdir
Create a basic layer
positional arguments:
layerdir Layer directory to create
optional arguments:
-h, --help show this help message and exit
--priority PRIORITY, -p PRIORITY
Layer directory to create
--example-recipe-name EXAMPLERECIPE, -e EXAMPLERECIPE
Filename of the example recipe
3.9 Adding a Layer Using the bitbake-layers
Script
Once you create your general layer, you must add it to your
bblayers.conf
file. Adding the layer to this configuration file
makes the OpenEmbedded build system aware of your layer so that it can
search it for metadata.
Add your layer by using the bitbake-layers add-layer
command:
$ bitbake-layers add-layer your_layer_name
Here is an example that adds a
layer named meta-scottrif
to the configuration file. Following the
command that adds the layer is another bitbake-layers
command that
shows the layers that are in your bblayers.conf
file:
$ bitbake-layers add-layer meta-scottrif
NOTE: Starting bitbake server...
Parsing recipes: 100% |##########################################################| Time: 0:00:49
Parsing of 1441 .bb files complete (0 cached, 1441 parsed). 2055 targets, 56 skipped, 0 masked, 0 errors.
$ bitbake-layers show-layers
NOTE: Starting bitbake server...
layer path priority
==========================================================================
meta /home/scottrif/poky/meta 5
meta-poky /home/scottrif/poky/meta-poky 5
meta-yocto-bsp /home/scottrif/poky/meta-yocto-bsp 5
workspace /home/scottrif/poky/build/workspace 99
meta-scottrif /home/scottrif/poky/build/meta-scottrif 6
Adding the layer to this file enables the build system to locate the layer during the build.
Note
During a build, the OpenEmbedded build system looks in the layers from the top of the list down to the bottom in that order.